From 0c2b307eab67b7f37d82a7862a6acbcd96b45adb Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 20 Jan 2014 18:22:08 +0100 Subject: [PATCH 001/329] first changes for enchanting (not finished) - added enchanting table block handler and added it to the blockhandler - added enchanting window - drop item in the slot 0 when the player close the window - added enchanting packet (1.7 only) - some more... --- src/Blocks/BlockEnchantmentTable.h | 37 +++++++++++++ src/Blocks/BlockHandler.cpp | 2 + src/Protocol/Protocol17x.cpp | 17 ++++++ src/Protocol/Protocol17x.h | 1 + src/UI/SlotArea.cpp | 86 ++++++++++++++++++++++++++++++ src/UI/SlotArea.h | 28 ++++++++++ src/UI/Window.cpp | 15 ++++++ src/UI/Window.h | 12 +++++ 8 files changed, 198 insertions(+) create mode 100644 src/Blocks/BlockEnchantmentTable.h diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h new file mode 100644 index 000000000..e8a87179b --- /dev/null +++ b/src/Blocks/BlockEnchantmentTable.h @@ -0,0 +1,37 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../UI/Window.h" +#include "../Entities/Player.h" + + + + + +class cBlockEnchantmentTableHandler : + public cBlockHandler +{ +public: + cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + { + cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ); + a_Player->OpenWindow(Window); + } + + + virtual bool IsUseable(void) override + { + return true; + } +}; + + + + diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index b9c0887ce..8d09b5559 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -21,6 +21,7 @@ #include "BlockDirt.h" #include "BlockDoor.h" #include "BlockDropSpenser.h" +#include "BlockEnchantmentTable.h" #include "BlockEnderchest.h" #include "BlockEntity.h" #include "BlockFarmland.h" @@ -132,6 +133,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index e5a380f8a..d120d8d91 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1143,6 +1143,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true; case 0x0f: // Confirm transaction - not used in MCS case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; + case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true; case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true; case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true; case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true; @@ -1545,6 +1546,22 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) +void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer) +{ + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); + HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); + + //TODO: EnchantItem (getWindow, getItem, Enchant) + + + + LOG("Enchantment Paket empfangen!"); +} + + + + + void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 3ae774c18..04d65910c 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -258,6 +258,7 @@ protected: void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + void HandlePacketEnchanting (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index bfcad3d92..ae6bfccb5 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -562,6 +562,92 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSlotAreaEnchanting: + +cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) : +cSlotAreaTemporary(a_NumSlots, a_ParentWindow) +{ +} + + + + + +void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + LOG("Clicked"); + // Check if Slot is in the Enchantment Table + if (a_SlotNum == 0) + { + if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + { + ShiftClickedResult(a_Player); + } + else + { + ClickedResult(a_Player); + } + return; + } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); +} + + + + + +void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) +{ + // Toss the item in the enchanting slot + TossItems(a_Player, 0, 0); + // Player not found - that is acceptable +} + + + + + +void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) +{ + LOG("Click!"); + + if (a_Player.GetDraggingItem().IsEmpty()) + { + LOG("EMPTY"); + this->m_ParentWindow.SetProperty(0, NULL); + this->m_ParentWindow.SetProperty(1, NULL); + this->m_ParentWindow.SetProperty(2, NULL); + } + else if (a_Player.GetDraggingItem().IsEnchantable) + { + LOG("Enchantable"); + this->m_ParentWindow.SetProperty(0, 30); + this->m_ParentWindow.SetProperty(1, 20); + this->m_ParentWindow.SetProperty(2, 10); + } + else + { + LOG("Not Enchantable"); + this->m_ParentWindow.SetProperty(0, NULL); + this->m_ParentWindow.SetProperty(1, NULL); + this->m_ParentWindow.SetProperty(2, NULL); + } +} + + + + + +void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player) +{ + LOG("Shift Click!"); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnderChest: diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index d31c87e0c..bd5c66c77 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -252,6 +252,34 @@ protected: +class cSlotAreaEnchanting : + public cSlotAreaTemporary +{ + typedef cSlotAreaTemporary super; + +public: + /// a_GridSize is allowed to be only 2 or 3 + cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow); + + // cSlotAreaTemporary overrides: + virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void OnPlayerRemoved(cPlayer & a_Player) override; + + // Distributing items into this area is completely disabled + virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {} + +protected: + /// Handles a click in the result slot. Crafts using the current recipe, if possible + void ClickedResult(cPlayer & a_Player); + + /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. + void ShiftClickedResult(cPlayer & a_Player); +}; + + + + + class cSlotAreaChest : public cSlotArea { diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 3ffeff7a0..fcfe6faf3 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -781,6 +781,21 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEnchantingWindow: + +cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : +cWindow(wtEnchantment, "Enchantment Table") +{ + m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChestWindow: diff --git a/src/UI/Window.h b/src/UI/Window.h index 030182888..cdaec5aaa 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -231,6 +231,18 @@ public: +class cEnchantingWindow : + public cWindow +{ + typedef cWindow super; +public: + cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); +}; + + + + + class cFurnaceWindow : public cWindow { From bfac00f2807a6740e876adebd689cc3ae6e075ed Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 24 Jan 2014 20:01:21 +0100 Subject: [PATCH 002/329] Some updates for enchanting --- src/Entities/Player.cpp | 4 ++++ src/Protocol/Protocol17x.cpp | 14 +++++++++++--- src/Protocol/Protocol17x.h | 2 +- src/UI/SlotArea.cpp | 24 ++++++++++++------------ src/UI/Window.cpp | 2 +- 5 files changed, 29 insertions(+), 17 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c1f2456eb..abdd792e0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -120,6 +120,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) cPlayer::~cPlayer(void) { + cRoot::Get()->GetPluginManager()->CallHookPlayerDestroying(*this); + LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); // Notify the server that the player is being destroyed @@ -134,6 +136,8 @@ cPlayer::~cPlayer(void) delete m_InventoryWindow; LOGD("Player %p deleted", this); + + cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index d120d8d91..f302da2ad 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1143,7 +1143,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true; case 0x0f: // Confirm transaction - not used in MCS case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; - case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true; + case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true; case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true; case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true; case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true; @@ -1551,11 +1551,19 @@ void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); - //TODO: EnchantItem (getWindow, getItem, Enchant) + LOGWARN("Enchantment Packet received!"); + //Get Item from Window Slot + cItem EnchantItem = *m_Client->GetPlayer()->GetWindow()->GetSlot(*m_Client->GetPlayer(), 0); + //Enchant item with Sharpness 5 + EnchantItem.m_Enchantments.SetLevel(cEnchantments::enchSharpness, 5); - LOG("Enchantment Paket empfangen!"); + //Set Enchanted Item to Window Slot + m_Client->GetPlayer()->GetWindow()->SetSlot(*m_Client->GetPlayer(), 0, EnchantItem); + + LOGWARN("Item enchanted!"); + } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 04d65910c..7877e783a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -258,7 +258,7 @@ protected: void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); - void HandlePacketEnchanting (cByteBuffer & a_ByteBuffer); + void HandlePacketEnchanting (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index ae6bfccb5..a226d027b 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -576,7 +576,7 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow) void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - LOG("Clicked"); + LOGWARN("Clicked"); // Check if Slot is in the Enchantment Table if (a_SlotNum == 0) { @@ -610,28 +610,28 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) { - LOG("Click!"); + LOGWARN("Click!"); if (a_Player.GetDraggingItem().IsEmpty()) { - LOG("EMPTY"); - this->m_ParentWindow.SetProperty(0, NULL); - this->m_ParentWindow.SetProperty(1, NULL); - this->m_ParentWindow.SetProperty(2, NULL); + LOGWARN("EMPTY"); + this->m_ParentWindow.SetProperty(0, 0); + this->m_ParentWindow.SetProperty(1, 0); + this->m_ParentWindow.SetProperty(2, 0); } else if (a_Player.GetDraggingItem().IsEnchantable) { - LOG("Enchantable"); + LOGWARN("Enchantable"); this->m_ParentWindow.SetProperty(0, 30); this->m_ParentWindow.SetProperty(1, 20); this->m_ParentWindow.SetProperty(2, 10); } else { - LOG("Not Enchantable"); - this->m_ParentWindow.SetProperty(0, NULL); - this->m_ParentWindow.SetProperty(1, NULL); - this->m_ParentWindow.SetProperty(2, NULL); + LOGWARN("Not Enchantable"); + this->m_ParentWindow.SetProperty(0, 0); + this->m_ParentWindow.SetProperty(1, 0); + this->m_ParentWindow.SetProperty(2, 0); } } @@ -641,7 +641,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player) { - LOG("Shift Click!"); + LOGWARN("Shift Click!"); } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index fcfe6faf3..9188b47a7 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -785,7 +785,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -cWindow(wtEnchantment, "Enchantment Table") +cWindow(wtEnchantment, "Enchant") { m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); From 5609fed3602b4da3c22ca042819561c2b9b21715 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 24 Jan 2014 21:53:27 +0100 Subject: [PATCH 003/329] removed hook from enchanting commit --- src/Entities/Player.cpp | 4 ---- src/Protocol/Protocol17x.cpp | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index abdd792e0..c1f2456eb 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -120,8 +120,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) cPlayer::~cPlayer(void) { - cRoot::Get()->GetPluginManager()->CallHookPlayerDestroying(*this); - LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); // Notify the server that the player is being destroyed @@ -136,8 +134,6 @@ cPlayer::~cPlayer(void) delete m_InventoryWindow; LOGD("Player %p deleted", this); - - cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f302da2ad..949498734 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1563,7 +1563,7 @@ void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer) m_Client->GetPlayer()->GetWindow()->SetSlot(*m_Client->GetPlayer(), 0, EnchantItem); LOGWARN("Item enchanted!"); - + } From 36120db400691be75199ff404e35f5c289b8818f Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 31 Jan 2014 19:46:51 +0100 Subject: [PATCH 004/329] Some updates for enchanting (2) --- src/ClientHandle.cpp | 36 ++++++++++++ src/ClientHandle.h | 3 + src/Enchantments.h | 5 +- src/Item.cpp | 106 +++++++++++++++++++++++++++++++++++ src/Item.h | 3 + src/Protocol/Protocol125.cpp | 15 +++++ src/Protocol/Protocol125.h | 1 + src/Protocol/Protocol17x.cpp | 17 ++---- src/Protocol/Protocol17x.h | 2 +- 9 files changed, 173 insertions(+), 15 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 74d192129..979298c59 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2453,4 +2453,40 @@ void cClientHandle::SocketClosed(void) +void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) +{ + //Get Item + cItem EnchantItem = m_Player->GetDraggingItem(); + + cEnchantmentsArray enchantments; + cItem::GetApplicableEnchantmentsForType(EnchantItem.m_ItemType, enchantments); + + m_Player->SendMessage(Printf("ItemType: %d", EnchantItem.m_ItemType)); + + + m_Player->SendMessage(enchantments[1].ToString()); + + //shuffle enchantments (i don't know if this is good) + std::random_shuffle(enchantments.begin(), enchantments.end()); + + m_Player->SendMessage(enchantments[1].ToString()); + + + + + + + //Enchant Item + EnchantItem.m_Enchantments.AddFromString(enchantments[1].ToString()); + + //Set Enchanted Item to Window Slot + m_Player->GetWindow()->SetSlot(*m_Player, 0, EnchantItem); + + LOGWARN("Item enchanted!"); +} + + + + + diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 4add022a6..1a1e22a19 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -214,6 +214,9 @@ public: /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); + + ///Handle item enchanting + void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); private: diff --git a/src/Enchantments.h b/src/Enchantments.h index e984df92e..e0861aa1e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,6 +29,9 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ + +typedef std::vector cEnchantmentsArray; + // tolua_begin class cEnchantments { @@ -62,7 +65,7 @@ public: enchLuckOfTheSea = 61, enchLure = 62, } ; - + /// Creates an empty enchantments container cEnchantments(void); diff --git a/src/Item.cpp b/src/Item.cpp index 9170006b6..fb561d7b2 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -189,6 +189,112 @@ bool cItem::IsEnchantable(short item) +void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments) +{ + LOGWARN("Get Enchantments"); + + if (ItemCategory::IsSword(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Sharpness=4")); + a_Enchantments.push_back(cEnchantments("Smite=5")); + a_Enchantments.push_back(cEnchantments("BaneOfArthropods=5")); + a_Enchantments.push_back(cEnchantments("Knockback=2")); + a_Enchantments.push_back(cEnchantments("FireAspect=2")); + a_Enchantments.push_back(cEnchantments("Looting=3")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + else if (ItemCategory::IsPickaxe(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Efficiency=4")); + a_Enchantments.push_back(cEnchantments("SilkTouch=1")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + a_Enchantments.push_back(cEnchantments("Fortune=3")); + } + + else if (ItemCategory::IsAxe(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Efficiency=4")); + a_Enchantments.push_back(cEnchantments("SilkTouch=1")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + a_Enchantments.push_back(cEnchantments("Fortune=3")); + } + + else if (ItemCategory::IsShovel(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Efficiency=4")); + a_Enchantments.push_back(cEnchantments("SilkTouch=1")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + a_Enchantments.push_back(cEnchantments("Fortune=3")); + } + + else if (ItemCategory::IsHoe(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + else if (ItemCategory::IsArmor(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Protection=4")); + a_Enchantments.push_back(cEnchantments("FireProtection=4")); + a_Enchantments.push_back(cEnchantments("BlastProtection=4")); + a_Enchantments.push_back(cEnchantments("ProjectileProtection=4")); + a_Enchantments.push_back(cEnchantments("Thorns=3")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + + if (ItemCategory::IsHelmet(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("Respiration=3")); + a_Enchantments.push_back(cEnchantments("AquaAffinity=1")); + } + + else if (ItemCategory::IsBoots(a_ItemType)) + { + a_Enchantments.push_back(cEnchantments("FeatherFalling=4")); + } + } + + //Bow + else if (a_ItemType == 261) + { + a_Enchantments.push_back(cEnchantments("Power=4")); + a_Enchantments.push_back(cEnchantments("Punch=2")); + a_Enchantments.push_back(cEnchantments("Flame=1")); + a_Enchantments.push_back(cEnchantments("Infinity=1")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + //Fishing Rod + else if (a_ItemType == 346) + { + a_Enchantments.push_back(cEnchantments("LuckOfTheSea=3")); + a_Enchantments.push_back(cEnchantments("Lure=3")); + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + //Shears + else if (a_ItemType == 359) + { + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + //Flint and Steel + else if (a_ItemType == 259) + { + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } + + //Carrot on a Stick + else if (a_ItemType == 398) + { + a_Enchantments.push_back(cEnchantments("Unbreaking=3")); + } +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cItems: diff --git a/src/Item.h b/src/Item.h index 727965112..1a070eafd 100644 --- a/src/Item.h +++ b/src/Item.h @@ -169,6 +169,9 @@ public: /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) static bool IsEnchantable(short a_ItemType); + /** Fills a_Enchantments with the list of enchantments applicable to the specified item type */ + static void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments); + // tolua_begin short m_ItemType; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 323a13992..b2b61acc9 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1535,6 +1535,21 @@ int cProtocol125::ParseUseEntity(void) +int cProtocol125::ParseEnchantItem(void) +{ + HANDLE_PACKET_READ(ReadByte, byte, WindowID); + HANDLE_PACKET_READ(ReadByte, byte, Enchantment); + + // TODO: Enchant Handling for older Protocols + + + return PARSE_OK; +} + + + + + int cProtocol125::ParseWindowClick(void) { HANDLE_PACKET_READ(ReadChar, char, WindowID); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 310f9dd78..e3c8765b1 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -133,6 +133,7 @@ protected: virtual int ParseSlotSelected (void); virtual int ParseUpdateSign (void); virtual int ParseUseEntity (void); + virtual int ParseEnchantItem (void); virtual int ParseWindowClick (void); virtual int ParseWindowClose (void); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 949498734..05b7ebd45 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1143,7 +1143,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true; case 0x0f: // Confirm transaction - not used in MCS case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; - case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true; + case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true; case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true; case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true; case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true; @@ -1546,23 +1546,14 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) -void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer) +void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); - LOGWARN("Enchantment Packet received!"); + LOGWARN("Protocol 1.7: Enchantment Packet received!"); - //Get Item from Window Slot - cItem EnchantItem = *m_Client->GetPlayer()->GetWindow()->GetSlot(*m_Client->GetPlayer(), 0); - - //Enchant item with Sharpness 5 - EnchantItem.m_Enchantments.SetLevel(cEnchantments::enchSharpness, 5); - - //Set Enchanted Item to Window Slot - m_Client->GetPlayer()->GetWindow()->SetSlot(*m_Client->GetPlayer(), 0, EnchantItem); - - LOGWARN("Item enchanted!"); + m_Client->HandleEnchantItem(WindowID, Enchantment); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 7877e783a..1f3039edb 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -258,7 +258,7 @@ protected: void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); - void HandlePacketEnchanting (cByteBuffer & a_ByteBuffer); + void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); From 7735a1104ff4861fd02609aefaa63ea4587c3649 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 1 Feb 2014 13:09:28 +0100 Subject: [PATCH 005/329] added EnchantItemPacket to older Protocols --- src/Protocol/Protocol125.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index b2b61acc9..2df2a695b 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -94,6 +94,7 @@ enum PACKET_INVENTORY_WHOLE = 0x68, PACKET_WINDOW_PROPERTY = 0x69, PACKET_CREATIVE_INVENTORY_ACTION = 0x6B, + PACKET_ENCHANT_ITEM = 0x6C, PACKET_UPDATE_SIGN = 0x82, PACKET_PLAYER_LIST_ITEM = 0xC9, PACKET_PLAYER_ABILITIES = 0xca, @@ -1170,6 +1171,7 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType) case PACKET_SLOT_SELECTED: return ParseSlotSelected(); case PACKET_UPDATE_SIGN: return ParseUpdateSign(); case PACKET_USE_ENTITY: return ParseUseEntity(); + case PACKET_ENCHANT_ITEM: return ParseEnchantItem(); case PACKET_WINDOW_CLICK: return ParseWindowClick(); case PACKET_WINDOW_CLOSE: return ParseWindowClose(); } @@ -1540,8 +1542,9 @@ int cProtocol125::ParseEnchantItem(void) HANDLE_PACKET_READ(ReadByte, byte, WindowID); HANDLE_PACKET_READ(ReadByte, byte, Enchantment); - // TODO: Enchant Handling for older Protocols + LOGWARN("Older Protocol: Enchantment Packet received!"); + m_Client->HandleEnchantItem(WindowID, Enchantment); return PARSE_OK; } From 830a9c3bb46485f9d961078cff6c7055f4e9d569 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 22 Mar 2014 08:16:07 -0700 Subject: [PATCH 006/329] FIrst attempt at adding override support to tolua --- lib/tolua++/src/bin/lua/container.lua | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/lib/tolua++/src/bin/lua/container.lua b/lib/tolua++/src/bin/lua/container.lua index 2d11db7df..97e7b58fd 100644 --- a/lib/tolua++/src/bin/lua/container.lua +++ b/lib/tolua++/src/bin/lua/container.lua @@ -606,14 +606,15 @@ function classContainer:doparse (s) -- try function do --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w])%s*(%b())%s*(c?o?n?s?t?)%s*=?%s*0?%s*;%s*") - local b,e,decl,arg,const,virt = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*(=?%s*0?)%s*;%s*") + local b,e,decl,arg,const,virt = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*(=?%s*0?)%s*;%s*") + warning("trace" .. b .. "," .. e "," .. decl) if not b then -- try function with template - b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w]%b<>)%s*(%b())%s*(c?o?n?s?t?)%s*=?%s*0?%s*;%s*") + b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w]%b<>)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*=?%s*0?%s*;%s*") end if not b then -- try a single letter function name - b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*;%s*") + b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*;%s*") end if not b then -- try function pointer @@ -636,11 +637,11 @@ function classContainer:doparse (s) -- try inline function do - local b,e,decl,arg,const = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)[^;{]*%b{}%s*;?%s*") + local b,e,decl,arg,const = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?[^;{]*%b{}%s*;?%s*") --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w>])%s*(%b())%s*(c?o?n?s?t?)[^;]*%b{}%s*;?%s*") if not b then -- try a single letter function name - b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?).-%b{}%s*;?%s*") + b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?.-%b{}%s*;?%s*") end if b then _curr_code = strsub(s,b,e) From 5653997bcc1f04936f07d220999b8339661cbbb7 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sat, 22 Mar 2014 08:43:54 -0700 Subject: [PATCH 007/329] Added override specifier to functions declared in cWorld --- src/World.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/World.h b/src/World.h index 46aece18f..b85171e4e 100644 --- a/src/World.h +++ b/src/World.h @@ -126,15 +126,15 @@ public: int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua - virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua + virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } + virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { m_WeatherInterval = a_WeatherInterval; } - virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua + virtual void SetTimeOfDay(Int64 a_TimeOfDay) override { m_TimeOfDay = a_TimeOfDay; m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; @@ -430,10 +430,10 @@ public: // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override; /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override; /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -457,7 +457,7 @@ public: // tolua_begin bool DigBlock (int a_X, int a_Y, int a_Z); - virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua + virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override; double GetSpawnX(void) const { return m_SpawnX; } double GetSpawnY(void) const { return m_SpawnY; } @@ -508,7 +508,7 @@ public: | esWitherBirth | TBD | | esPlugin | void * | */ - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -707,7 +707,7 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export int SpawnMobFinalize(cMonster* a_Monster); /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ From 945631ba06fcba24c84017f36544667299c591fb Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 23 Mar 2014 14:34:19 +0000 Subject: [PATCH 008/329] Sort of implementation of chunk sparsing Issues: * Chunks are flipped * Slow/inefficient/badly coded * Only blocktypes are 'compressed' --- src/Chunk.cpp | 109 ++++++++++++++++++++++++++++++++++++++++++-------- src/Chunk.h | 2 +- 2 files changed, 93 insertions(+), 18 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 957d7d575..adbe94cd0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -239,8 +239,18 @@ void cChunk::MarkLoadFailed(void) void cChunk::GetAllData(cChunkDataCallback & a_Callback) { a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); - a_Callback.BlockTypes (m_BlockTypes); + a_Callback.BiomeData(&m_BiomeMap); + + std::vector Blocks; + Blocks.reserve(cChunkDef::NumBlocks); + for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) + { + for (std::vector::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr) + { + Blocks.push_back(*dataitr); + } + } + a_Callback.BlockTypes (Blocks.data()); a_Callback.BlockMeta (m_BlockMeta); a_Callback.LightIsValid (m_IsLightValid); a_Callback.BlockLight (m_BlockLight); @@ -277,8 +287,42 @@ void cChunk::SetAllData( { memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } + + bool FoundNonAir = false; + m_BlockTypes.clear(); + for (int y = cChunkDef::Height - 1; y >= 0; y--) + { + if (!FoundNonAir) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + int Index = cChunkDef::MakeIndexNoCheck(x, y, z); + + if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR)) + { + FoundNonAir = true; + } + } + } + } + + if (FoundNonAir) + { + std::vector Blocks; + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + int Index = cChunkDef::MakeIndexNoCheck(x, y, z); + Blocks.insert(Blocks.begin(), a_BlockTypes[Index]); + } + } + m_BlockTypes.insert(m_BlockTypes.begin(), Blocks); + } + } // for y - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) { @@ -343,7 +387,17 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); + std::vector Blocks; + Blocks.reserve(cChunkDef::NumBlocks); + for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) + { + for (std::vector::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr) + { + Blocks.push_back(*dataitr); + } + } + + memcpy(a_BlockTypes, Blocks.data(), NumBlocks); } @@ -630,7 +684,7 @@ void cChunk::Tick(float a_Dt) void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) { unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ); - cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); + cBlockHandler * Handler = BlockHandler(GetBlock(Index)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); @@ -811,7 +865,7 @@ void cChunk::TickBlocks(void) } unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); + cBlockHandler * Handler = BlockHandler(GetBlock(Index)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); } // for i - tickblocks @@ -1296,7 +1350,7 @@ void cChunk::CreateBlockEntities(void) { for (int y = 0; y < Height; y++) { - BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); + BLOCKTYPE BlockType = GetBlock(x, y, z); switch (BlockType) { case E_BLOCK_CHEST: @@ -1348,7 +1402,7 @@ void cChunk::WakeUpSimulators(void) int BlockZ = z + BaseZ; for (int y = GetHeight(x, z); y >= 0; y--) { - BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z); + BLOCKTYPE Block = GetBlock(x, y, z); // The redstone sim takes multiple blocks, use the inbuilt checker if (RedstoneSimulator->IsAllowedBlock(Block)) @@ -1392,7 +1446,7 @@ void cChunk::CalculateHeightmap() for (int y = Height - 1; y > -1; y--) { int index = MakeIndex( x, y, z ); - if (m_BlockTypes[index] != E_BLOCK_AIR) + if (GetBlock(index) != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (unsigned char)y; break; @@ -1515,7 +1569,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(IsValid()); const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index); + const BLOCKTYPE OldBlockType = GetBlock(index); const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { @@ -1524,7 +1578,20 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - m_BlockTypes[index] = a_BlockType; + int Layer = (int)index / (cChunkDef::Width * cChunkDef::Width); + int SubBlock = index % ((cChunkDef::Width * cChunkDef::Width) - 1); + + if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + { + m_BlockTypes.reserve(Layer - ((int)m_BlockTypes.size() - 1)); + std::vector EmptyBlocks(cChunkDef::Width * cChunkDef::Width); + for (int lyr = ((int)m_BlockTypes.size() - 1); lyr <= Layer; ++lyr) + { + m_BlockTypes.push_back(EmptyBlocks); + } + } + + m_BlockTypes[Layer][SubBlock] = a_BlockType; // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -1563,7 +1630,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { for (int y = a_RelY - 1; y > 0; --y) { - if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR) + if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; break; @@ -2450,7 +2517,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const return 0; // Clip } - return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)]; + return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); } @@ -2464,8 +2531,16 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const ASSERT(!"GetBlock(idx) out of bounds!"); return 0; } - - return m_BlockTypes[ a_BlockIdx ]; + + int Layer = (int)a_BlockIdx / (cChunkDef::Width * cChunkDef::Width); + int SubBlock = a_BlockIdx % ((cChunkDef::Width * cChunkDef::Width) - 1); + + if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + { + return E_BLOCK_AIR; + } + + return m_BlockTypes[Layer][SubBlock]; } @@ -2475,7 +2550,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); + a_BlockType = GetBlock(Idx); a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx); } @@ -2486,7 +2561,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); + a_BlockType = GetBlock(Idx); a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); diff --git a/src/Chunk.h b/src/Chunk.h index b3fa563cc..1b83bc540 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -421,7 +421,7 @@ private: cChunkMap * m_ChunkMap; // TODO: Make these pointers and don't allocate what isn't needed - BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks]; + std::vector> m_BlockTypes; NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2]; NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; From 298c0b409ac01f17968ed3ff5dd6e2e901627e04 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 2 Apr 2014 06:04:17 -0700 Subject: [PATCH 009/329] Fixed tolua++ override support --- lib/tolua++/CMakeLists.txt | 7 +- lib/tolua++/src/bin/function_lua.h | 285 +++--- lib/tolua++/src/bin/lua/container.lua | 21 +- lib/tolua++/src/bin/lua/function.lua | 4 +- lib/tolua++/src/bin/toluabind.c | 1166 +------------------------ 5 files changed, 164 insertions(+), 1319 deletions(-) diff --git a/lib/tolua++/CMakeLists.txt b/lib/tolua++/CMakeLists.txt index 75a301a53..4df698e89 100644 --- a/lib/tolua++/CMakeLists.txt +++ b/lib/tolua++/CMakeLists.txt @@ -24,8 +24,11 @@ if(UNIX) COMMAND xxd -i lua/declaration.lua | sed 's/unsigned char/static const unsigned char/g' >declaration_lua.h WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/src/bin/ DEPENDS ${PROJECT_SOURCE_DIR}/src/bin/lua/declaration.lua) - set_property(SOURCE src/bin/toluabind.c APPEND PROPERTY OBJECT_DEPENDS ${PROJECT_SOURCE_DIR}/src/bin/enumerate_lua.h ${PROJECT_SOURCE_DIR}/src/bin/basic_lua.h ${PROJECT_SOURCE_DIR}/src/bin/function_lua.h ${PROJECT_SOURCE_DIR}/src/bin/declaration_lua.h) - message(hello) + add_custom_command(OUTPUT ${PROJECT_SOURCE_DIR}/src/bin/container_lua.h + COMMAND xxd -i lua/container.lua | sed 's/unsigned char/static const unsigned char/g' >container_lua.h + WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/src/bin/ + DEPENDS ${PROJECT_SOURCE_DIR}/src/bin/lua/container.lua) + set_property(SOURCE src/bin/toluabind.c APPEND PROPERTY OBJECT_DEPENDS ${PROJECT_SOURCE_DIR}/src/bin/enumerate_lua.h ${PROJECT_SOURCE_DIR}/src/bin/basic_lua.h ${PROJECT_SOURCE_DIR}/src/bin/function_lua.h ${PROJECT_SOURCE_DIR}/src/bin/declaration_lua.h ${PROJECT_SOURCE_DIR}/src/bin/container_lua.h) endif() diff --git a/lib/tolua++/src/bin/function_lua.h b/lib/tolua++/src/bin/function_lua.h index bcb0bfca2..b34f106d2 100644 --- a/lib/tolua++/src/bin/function_lua.h +++ b/lib/tolua++/src/bin/function_lua.h @@ -990,14 +990,15 @@ static const unsigned char lua_function_lua[] = { 0x5f, 0x46, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x74, 0x29, 0x0a, 0x20, 0x73, 0x65, 0x74, 0x6d, 0x65, 0x74, 0x61, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x28, 0x74, 0x2c, 0x63, 0x6c, 0x61, 0x73, 0x73, 0x46, - 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x29, 0x0a, 0x0a, 0x20, 0x69, - 0x66, 0x20, 0x74, 0x2e, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x20, 0x7e, 0x3d, - 0x20, 0x27, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x27, 0x20, 0x61, 0x6e, 0x64, + 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x29, 0x0a, 0x20, 0x69, 0x66, 0x20, 0x74, 0x2e, 0x63, 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0x65, 0x6e, 0x64, 0x0a, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, + 0x6e, 0x20, 0x22, 0x28, 0x22, 0x2e, 0x2e, 0x72, 0x65, 0x74, 0x2e, 0x2e, + 0x22, 0x29, 0x22, 0x0a, 0x65, 0x6e, 0x64, 0x0a, 0x0a, 0x0a }; -unsigned int lua_function_lua_len = 14483; +unsigned int lua_function_lua_len = 14494; diff --git a/lib/tolua++/src/bin/lua/container.lua b/lib/tolua++/src/bin/lua/container.lua index 97e7b58fd..99488479e 100644 --- a/lib/tolua++/src/bin/lua/container.lua +++ b/lib/tolua++/src/bin/lua/container.lua @@ -58,7 +58,7 @@ function classContainer:hasvar () while self[i] do if self[i]:isvariable() then return 1 - end + end i = i+1 end return 0 @@ -568,7 +568,7 @@ function classContainer:doparse (s) -- Enumerate(name,body) -- return strsub(s,e+1) -- end --- end +-- end do local b,e,body,name = strfind(s,"^%s*typedef%s+enum[^{]*(%b{})%s*([%w_][^%s]*)%s*;%s*") @@ -606,15 +606,14 @@ function classContainer:doparse (s) -- try function do --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w])%s*(%b())%s*(c?o?n?s?t?)%s*=?%s*0?%s*;%s*") - local b,e,decl,arg,const,virt = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*(=?%s*0?)%s*;%s*") - warning("trace" .. b .. "," .. e "," .. decl) + local b,e,decl,arg,const,virt = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)v?e?r?r?i?d?e?%s*o?v?e?r?r?i?d?e?%s*(=?%s*0?)%s*;%s*") if not b then -- try function with template - b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w]%b<>)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*=?%s*0?%s*;%s*") + b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w]%b<>)%s*(%b())%s*(c?o?n?s?t?)v?e?r?r?i?d?e?%s*o?v?e?r?r?i?d?e?%s*=?%s*0?%s*;%s*") end if not b then -- try a single letter function name - b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?%s*;%s*") + b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)v?e?r?r?i?d?e?%s*o?v?e?r?r?i?d?e?%s*;%s*") end if not b then -- try function pointer @@ -630,6 +629,9 @@ function classContainer:doparse (s) end end _curr_code = strsub(s,b,e) + if const == 'o' then + const = '' + end Function(decl,arg,const) return strsub(s,e+1) end @@ -637,14 +639,17 @@ function classContainer:doparse (s) -- try inline function do - local b,e,decl,arg,const = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?[^;{]*%b{}%s*;?%s*") + local b,e,decl,arg,const = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)v?e?r?r?i?d?e?%s*o?v?e?r?r?i?d?e?[^;{]*%b{}%s*;?%s*") --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w>])%s*(%b())%s*(c?o?n?s?t?)[^;]*%b{}%s*;?%s*") if not b then -- try a single letter function name - b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*o?v?e?r?i?d?e?.-%b{}%s*;?%s*") + b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)v?e?r?r?i?d?e?%s*o?v?e?r?r?i?d?e?.-%b{}%s*;?%s*") end if b then _curr_code = strsub(s,b,e) + if const == 'o' then + const = '' + end Function(decl,arg,const) return strsub(s,e+1) end diff --git a/lib/tolua++/src/bin/lua/function.lua b/lib/tolua++/src/bin/lua/function.lua index 3b6b53c5e..9338e0fbc 100644 --- a/lib/tolua++/src/bin/lua/function.lua +++ b/lib/tolua++/src/bin/lua/function.lua @@ -458,9 +458,8 @@ end -- Internal constructor function _Function (t) setmetatable(t,classFunction) - if t.const ~= 'const' and t.const ~= '' then - error("#invalid 'const' specification") + error("#invalid 'const' specification: " .. t.const) end append(t) @@ -489,7 +488,6 @@ end function Function (d,a,c) --local t = split(strsub(a,2,-2),',') -- eliminate braces --local t = split_params(strsub(a,2,-2)) - if not flags['W'] and string.find(a, "%.%.%.%s*%)") then warning("Functions with variable arguments (`...') are not supported. Ignoring "..d..a..c) diff --git a/lib/tolua++/src/bin/toluabind.c b/lib/tolua++/src/bin/toluabind.c index 06b371f70..e72b4b13c 100644 --- a/lib/tolua++/src/bin/toluabind.c +++ b/lib/tolua++/src/bin/toluabind.c @@ -1013,1170 +1013,8 @@ TOLUA_API int tolua_tolua_open (lua_State* tolua_S) { /* begin embedded lua code */ int top = lua_gettop(tolua_S); - static unsigned char B[] = { - 45, 45, 32,116,111,108,117, 97, 58, 32, 99,111,110,116, 97, - 105,110,101,114, 32, 97, 98,115,116,114, 97, 99,116, 32, 99, - 108, 97,115,115, 10, 45, 45, 32, 87,114,105,116,116,101,110, - 32, 98,121, 32, 87, 97,108,100,101,109, 97,114, 32, 67,101, - 108,101,115, 10, 45, 45, 32, 84,101, 67, 71,114, 97,102, 47, - 80, 85, 67, 45, 82,105,111, 10, 45, 45, 32, 74,117,108, 32, - 49, 57, 57, 56, 10, 45, 45, 32, 36, 73,100, 58, 32, 36, 10, - 10, 45, 45, 32, 84,104,105,115, 32, 99,111,100,101, 32,105, - 115, 32,102,114,101,101, 32,115,111,102,116,119, 97,114,101, - 59, 32,121,111,117, 32, 99, 97,110, 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99,108, 97,115,115, 67,111,110,116, 97,105, - 110,101,114, 44, 99,108, 97,115,115, 70,101, 97,116,117,114, - 101, 41, 10, 10, 45, 45, 32,111,117,116,112,117,116, 32,116, - 97,103,115, 10,102,117,110, 99,116,105,111,110, 32, 99,108, - 97,115,115, 67,111,110,116, 97,105,110,101,114, 58,100,101, - 99,108,116,121,112,101, 32, 40, 41, 10, 32,112,117,115,104, - 40,115,101,108,102, 41, 10, 32,108,111, 99, 97,108, 32,105, - 61, 49, 10, 32,119,104,105,108,101, 32,115,101,108,102, 91, - 105, 93, 32,100,111, 10, 32, 32,115,101,108,102, 91,105, 93, - 58,100,101, 99,108,116,121,112,101, 40, 41, 10, 32, 32,105, - 32, 61, 32,105, 43, 49, 10, 32,101,110,100, 10, 32,112,111, - 112, 40, 41, 10,101,110,100, 10, 10, 10, 45, 45, 32,119,114, - 105,116,101, 32,115,117,112,112,111,114,116, 32, 99,111,100, - 101, 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97,115, - 115, 67,111,110,116, 97,105,110,101,114, 58,115,117,112, 99, - 111,100,101, 32, 40, 41, 10, 10, 9,105,102, 32,110,111,116, - 32,115,101,108,102, 58, 99,104,101, 99,107, 95,112,117, 98, - 108,105, 99, 95, 97, 99, 99,101,115,115, 40, 41, 32,116,104, - 101,110, 10, 9, 9,114,101,116,117,114,110, 10, 9,101,110, - 100, 10, 10, 32,112,117,115,104, 40,115,101,108,102, 41, 10, - 32,108,111, 99, 97,108, 32,105, 61, 49, 10, 32,119,104,105, - 108,101, 32,115,101,108,102, 91,105, 93, 32,100,111, 10, 32, - 32,105,102, 32,115,101,108,102, 91,105, 93, 58, 99,104,101, - 99,107, 95,112,117, 98,108,105, 99, 95, 97, 99, 99,101,115, - 115, 40, 41, 32,116,104,101,110, 10, 32, 32, 9,115,101,108, - 102, 91,105, 93, 58,115,117,112, 99,111,100,101, 40, 41, 10, - 32, 32,101,110,100, 10, 32, 32,105, 32, 61, 32,105, 43, 49, - 10, 32,101,110,100, 10, 32,112,111,112, 40, 41, 10,101,110, - 100, 10, 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97, - 115,115, 67,111,110,116, 97,105,110,101,114, 58,104, 97,115, - 118, 97,114, 32, 40, 41, 10, 32,108,111, 99, 97,108, 32,105, - 61, 49, 10, 32,119,104,105,108,101, 32,115,101,108,102, 91, - 105, 93, 32,100,111, 10, 32, 32,105,102, 32,115,101,108,102, - 91,105, 93, 58,105,115,118, 97,114,105, 97, 98,108,101, 40, - 41, 32,116,104,101,110, 10, 9, 9, 32,114,101,116,117,114, - 110, 32, 49, 10, 9, 9,101,110,100, 10, 32, 32,105, 32, 61, - 32,105, 43, 49, 10, 32,101,110,100, 10, 9,114,101,116,117, - 114,110, 32, 48, 10,101,110,100, 10, 10, 45, 45, 32, 73,110, - 116,101,114,110, 97,108, 32, 99,111,110,116, 97,105,110,101, - 114, 32, 99,111,110,115,116,114,117, 99,116,111,114, 10,102, - 117,110, 99,116,105,111,110, 32, 95, 67,111,110,116, 97,105, - 110,101,114, 32, 40,115,101,108,102, 41, 10, 32,115,101,116, - 109,101,116, 97,116, 97, 98,108,101, 40,115,101,108,102, 44, - 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, 41, - 10, 32,115,101,108,102, 46,110, 32, 61, 32, 48, 10, 32,115, - 101,108,102, 46,116,121,112,101,100,101,102,115, 32, 61, 32, - 123,116,111,108,117, 97, 95,110, 61, 48,125, 10, 32,115,101, - 108,102, 46,117,115,101,114,116,121,112,101,115, 32, 61, 32, - 123,125, 10, 32,115,101,108,102, 46,101,110,117,109,115, 32, - 61, 32,123,116,111,108,117, 97, 95,110, 61, 48,125, 10, 32, - 115,101,108,102, 46,108,110, 97,109,101,115, 32, 61, 32,123, - 125, 10, 32,114,101,116,117,114,110, 32,115,101,108,102, 10, - 101,110,100, 10, 10, 45, 45, 32,112,117,115,104, 32, 99,111, - 110,116, 97,105,110,101,114, 10,102,117,110, 99,116,105,111, - 110, 32,112,117,115,104, 32, 40,116, 41, 10, 9,116, 46,112, - 114,111,120, 32, 61, 32, 99,108, 97,115,115, 67,111,110,116, - 97,105,110,101,114, 46, 99,117,114,114, 10, 32, 99,108, 97, - 115,115, 67,111,110,116, 97,105,110,101,114, 46, 99,117,114, - 114, 32, 61, 32,116, 10,101,110,100, 10, 10, 45, 45, 32,112, - 111,112, 32, 99,111,110,116, 97,105,110,101,114, 10,102,117, - 110, 99,116,105,111,110, 32,112,111,112, 32, 40, 41, 10, 45, - 45,112,114,105,110,116, 40, 34,110, 97,109,101, 34, 44, 99, - 108, 97,115,115, 67,111,110,116, 97,105,110,101,114, 46, 99, - 117,114,114, 46,110, 97,109,101, 41, 10, 45, 45,102,111,114, - 101, 97, 99,104, 40, 99,108, 97,115,115, 67,111,110,116, 97, - 105,110,101,114, 46, 99,117,114,114, 46,117,115,101,114,116, - 121,112,101,115, 44,112,114,105,110,116, 41, 10, 45, 45,112, - 114,105,110,116, 40, 34, 95, 95, 95, 95, 95, 95, 95, 95, 95, - 95, 95, 95, 95, 95, 34, 41, 10, 32, 99,108, 97,115,115, 67, - 111,110,116, 97,105,110,101,114, 46, 99,117,114,114, 32, 61, - 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, - 46, 99,117,114,114, 46,112,114,111,120, 10,101,110,100, 10, - 10, 45, 45, 32,103,101,116, 32, 99,117,114,114,101,110,116, - 32,110, 97,109,101,115,112, 97, 99,101, 10,102,117,110, 99, - 116,105,111,110, 32,103,101,116, 99,117,114,114,110, 97,109, - 101,115,112, 97, 99,101, 32, 40, 41, 10, 9,114,101,116,117, - 114,110, 32,103,101,116,110, 97,109,101,115,112, 97, 99,101, - 40, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, - 46, 99,117,114,114, 41, 10,101,110,100, 10, 10, 45, 45, 32, - 97,112,112,101,110,100, 32,116,111, 32, 99,117,114,114,101, - 110,116, 32, 99,111,110,116, 97,105,110,101,114, 10,102,117, - 110, 99,116,105,111,110, 32, 97,112,112,101,110,100, 32, 40, - 116, 41, 10, 32,114,101,116,117,114,110, 32, 99,108, 97,115, - 115, 67,111,110,116, 97,105,110,101,114, 46, 99,117,114,114, - 58, 97,112,112,101,110,100, 40,116, 41, 10,101,110,100, 10, - 10, 45, 45, 32, 97,112,112,101,110,100, 32,116,121,112,101, - 100,101,102, 32,116,111, 32, 99,117,114,114,101,110,116, 32, - 99,111,110,116, 97,105,110,101,114, 10,102,117,110, 99,116, - 105,111,110, 32, 97,112,112,101,110,100,116,121,112,101,100, - 101,102, 32, 40,116, 41, 10, 32,114,101,116,117,114,110, 32, - 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, 46, - 99,117,114,114, 58, 97,112,112,101,110,100,116,121,112,101, - 100,101,102, 40,116, 41, 10,101,110,100, 10, 10, 45, 45, 32, - 97,112,112,101,110,100, 32,117,115,101,114,116,121,112,101, - 32,116,111, 32, 99,117,114,114,101,110,116, 32, 99,111,110, - 116, 97,105,110,101,114, 10,102,117,110, 99,116,105,111,110, - 32, 97,112,112,101,110,100,117,115,101,114,116,121,112,101, - 32, 40,116, 41, 10, 32,114,101,116,117,114,110, 32, 99,108, - 97,115,115, 67,111,110,116, 97,105,110,101,114, 46, 99,117, - 114,114, 58, 97,112,112,101,110,100,117,115,101,114,116,121, - 112,101, 40,116, 41, 10,101,110,100, 10, 10, 45, 45, 32, 97, - 112,112,101,110,100, 32,101,110,117,109, 32,116,111, 32, 99, - 117,114,114,101,110,116, 32, 99,111,110,116, 97,105,110,101, - 114, 10,102,117,110, 99,116,105,111,110, 32, 97,112,112,101, - 110,100,101,110,117,109, 32, 40,116, 41, 10, 32,114,101,116, - 117,114,110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105, - 110,101,114, 46, 99,117,114,114, 58, 97,112,112,101,110,100, - 101,110,117,109, 40,116, 41, 10,101,110,100, 10, 10, 45, 45, - 32,115,117, 98,115,116,105,116,117,116,101, 32,116,121,112, - 101,100,101,102, 10,102,117,110, 99,116,105,111,110, 32, 97, - 112,112,108,121,116,121,112,101,100,101,102, 32, 40,109,111, - 100, 44,116,121,112,101, 41, 10, 32,114,101,116,117,114,110, - 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, - 46, 99,117,114,114, 58, 97,112,112,108,121,116,121,112,101, - 100,101,102, 40,109,111,100, 44,116,121,112,101, 41, 10,101, - 110,100, 10, 10, 45, 45, 32, 99,104,101, 99,107, 32,105,102, - 32,105,115, 32,116,121,112,101, 10,102,117,110, 99,116,105, - 111,110, 32,102,105,110,100,116,121,112,101, 32, 40,116,121, - 112,101, 41, 10, 32,108,111, 99, 97,108, 32,116, 32, 61, 32, - 99,108, 97,115,115, 67,111,110,116, 97,105,110,101,114, 46, - 99,117,114,114, 58,102,105,110,100,116,121,112,101, 40,116, - 121,112,101, 41, 10, 9,114,101,116,117,114,110, 32,116, 10, - 101,110,100, 10, 10, 45, 45, 32, 99,104,101, 99,107, 32,105, - 102, 32,105,115, 32,116,121,112,101,100,101,102, 10,102,117, - 110, 99,116,105,111,110, 32,105,115,116,121,112,101,100,101, - 102, 32, 40,116,121,112,101, 41, 10, 32,114,101,116,117,114, - 110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101, - 114, 46, 99,117,114,114, 58,105,115,116,121,112,101,100,101, - 102, 40,116,121,112,101, 41, 10,101,110,100, 10, 10, 45, 45, - 32,103,101,116, 32,102,117,108,108,116,121,112,101, 32, 40, - 119,105,116,104, 32,110, 97,109,101,115,112, 97, 99,101, 41, - 10,102,117,110, 99,116,105,111,110, 32,102,117,108,108,116, - 121,112,101, 32, 40,116, 41, 10, 32,108,111, 99, 97,108, 32, - 99,117,114,114, 32, 61, 32, 32, 99,108, 97,115,115, 67,111, - 110,116, 97,105,110,101,114, 46, 99,117,114,114, 10, 9,119, - 104,105,108,101, 32, 99,117,114,114, 32,100,111, 10, 9, 32, - 105,102, 32, 99,117,114,114, 32,116,104,101,110, 10, 9, 9, - 32,105,102, 32, 99,117,114,114, 46,116,121,112,101,100,101, - 102,115, 32, 97,110,100, 32, 99,117,114,114, 46,116,121,112, - 101,100,101,102,115, 91,116, 93, 32,116,104,101,110, 10, 9, - 9, 32, 32,114,101,116,117,114,110, 32, 99,117,114,114, 46, - 116,121,112,101,100,101,102,115, 91,116, 93, 10, 9, 9, 32, - 101,108,115,101,105,102, 32, 99,117,114,114, 46,117,115,101, - 114,116,121,112,101,115, 32, 97,110,100, 32, 99,117,114,114, - 46,117,115,101,114,116,121,112,101,115, 91,116, 93, 32,116, - 104,101,110, 10, 9, 9, 32, 32,114,101,116,117,114,110, 32, - 99,117,114,114, 46,117,115,101,114,116,121,112,101,115, 91, - 116, 93, 10, 9, 9, 9,101,110,100, 10, 9, 9,101,110,100, - 10, 9, 32, 99,117,114,114, 32, 61, 32, 99,117,114,114, 46, - 112,114,111,120, 10, 9,101,110,100, 10, 9,114,101,116,117, - 114,110, 32,116, 10,101,110,100, 10, 10, 45, 45, 32, 99,104, - 101, 99,107,115, 32,105,102, 32,105,116, 32,114,101,113,117, - 105,114,101,115, 32, 99,111,108,108,101, 99,116,105,111,110, - 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97,115,115, - 67,111,110,116, 97,105,110,101,114, 58,114,101,113,117,105, - 114,101, 99,111,108,108,101, 99,116,105,111,110, 32, 40,116, - 41, 10, 32,112,117,115,104, 40,115,101,108,102, 41, 10, 32, - 108,111, 99, 97,108, 32,105, 61, 49, 10, 9,108,111, 99, 97, - 108, 32,114, 32, 61, 32,102, 97,108,115,101, 10, 32,119,104, - 105,108,101, 32,115,101,108,102, 91,105, 93, 32,100,111, 10, - 32, 32,114, 32, 61, 32,115,101,108,102, 91,105, 93, 58,114, - 101,113,117,105,114,101, 99,111,108,108,101, 99,116,105,111, - 110, 40,116, 41, 32,111,114, 32,114, 10, 32, 32,105, 32, 61, - 32,105, 43, 49, 10, 32,101,110,100, 10, 9,112,111,112, 40, - 41, 10, 9,114,101,116,117,114,110, 32,114, 10,101,110,100, - 10, 10, 10, 45, 45, 32,103,101,116, 32,110, 97,109,101,115, - 97,112, 99,101, 10,102,117,110, 99,116,105,111,110, 32,103, - 101,116,110, 97,109,101,115,112, 97, 99,101, 32, 40, 99,117, - 114,114, 41, 10, 9,108,111, 99, 97,108, 32,110, 97,109,101, - 115,112, 97, 99,101, 32, 61, 32, 39, 39, 10, 9,119,104,105, - 108,101, 32, 99,117,114,114, 32,100,111, 10, 9, 32,105,102, - 32, 99,117,114,114, 32, 97,110,100, 10, 9, 9, 32, 32, 32, - 40, 32, 99,117,114,114, 46, 99,108, 97,115,115,116,121,112, - 101, 32, 61, 61, 32, 39, 99,108, 97,115,115, 39, 32,111,114, - 32, 99,117,114,114, 46, 99,108, 97,115,115,116,121,112,101, - 32, 61, 61, 32, 39,110, 97,109,101,115,112, 97, 99,101, 39, - 41, 10, 9, 9,116,104,101,110, 10, 9, 9, 32,110, 97,109, - 101,115,112, 97, 99,101, 32, 61, 32, 40, 99,117,114,114, 46, - 111,114,105,103,105,110, 97,108, 95,110, 97,109,101, 32,111, - 114, 32, 99,117,114,114, 46,110, 97,109,101, 41, 32, 46, 46, - 32, 39, 58, 58, 39, 32, 46, 46, 32,110, 97,109,101,115,112, - 97, 99,101, 10, 9, 9, 32, 45, 45,110, 97,109,101,115,112, - 97, 99,101, 32, 61, 32, 99,117,114,114, 46,110, 97,109,101, - 32, 46, 46, 32, 39, 58, 58, 39, 32, 46, 46, 32,110, 97,109, - 101,115,112, 97, 99,101, 10, 9, 9,101,110,100, 10, 9, 32, - 99,117,114,114, 32, 61, 32, 99,117,114,114, 46,112,114,111, - 120, 10, 9,101,110,100, 10, 9,114,101,116,117,114,110, 32, - 110, 97,109,101,115,112, 97, 99,101, 10,101,110,100, 10, 10, - 45, 45, 32,103,101,116, 32,110, 97,109,101,115,112, 97, 99, - 101, 32, 40,111,110,108,121, 32,110, 97,109,101,115,112, 97, - 99,101, 41, 10,102,117,110, 99,116,105,111,110, 32,103,101, - 116,111,110,108,121,110, 97,109,101,115,112, 97, 99,101, 32, - 40, 41, 10, 32,108,111, 99, 97,108, 32, 99,117,114,114, 32, - 61, 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101, - 114, 46, 99,117,114,114, 10, 9,108,111, 99, 97,108, 32,110, - 97,109,101,115,112, 97, 99,101, 32, 61, 32, 39, 39, 10, 9, - 119,104,105,108,101, 32, 99,117,114,114, 32,100,111, 10, 9, - 9,105,102, 32, 99,117,114,114, 46, 99,108, 97,115,115,116, - 121,112,101, 32, 61, 61, 32, 39, 99,108, 97,115,115, 39, 32, - 116,104,101,110, 10, 9, 9, 32,114,101,116,117,114,110, 32, - 110, 97,109,101,115,112, 97, 99,101, 10, 9, 9,101,108,115, - 101,105,102, 32, 99,117,114,114, 46, 99,108, 97,115,115,116, - 121,112,101, 32, 61, 61, 32, 39,110, 97,109,101,115,112, 97, - 99,101, 39, 32,116,104,101,110, 10, 9, 9, 32,110, 97,109, - 101,115,112, 97, 99,101, 32, 61, 32, 99,117,114,114, 46,110, - 97,109,101, 32, 46, 46, 32, 39, 58, 58, 39, 32, 46, 46, 32, - 110, 97,109,101,115,112, 97, 99,101, 10, 9, 9,101,110,100, - 10, 9, 32, 99,117,114,114, 32, 61, 32, 99,117,114,114, 46, - 112,114,111,120, 10, 9,101,110,100, 10, 9,114,101,116,117, - 114,110, 32,110, 97,109,101,115,112, 97, 99,101, 10,101,110, - 100, 10, 10, 45, 45, 32, 99,104,101, 99,107, 32,105,102, 32, - 105,115, 32,101,110,117,109, 10,102,117,110, 99,116,105,111, - 110, 32,105,115,101,110,117,109, 32, 40,116,121,112,101, 41, - 10, 32,114,101,116,117,114,110, 32, 99,108, 97,115,115, 67, - 111,110,116, 97,105,110,101,114, 46, 99,117,114,114, 58,105, - 115,101,110,117,109, 40,116,121,112,101, 41, 10,101,110,100, - 10, 10, 45, 45, 32, 97,112,112,101,110,100, 32,102,101, 97, - 116,117,114,101, 32,116,111, 32, 99,111,110,116, 97,105,110, - 101,114, 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97, - 115,115, 67,111,110,116, 97,105,110,101,114, 58, 97,112,112, - 101,110,100, 32, 40,116, 41, 10, 32,115,101,108,102, 46,110, - 32, 61, 32,115,101,108,102, 46,110, 32, 43, 32, 49, 10, 32, - 115,101,108,102, 91,115,101,108,102, 46,110, 93, 32, 61, 32, - 116, 10, 32,116, 46,112, 97,114,101,110,116, 32, 61, 32,115, - 101,108,102, 10,101,110,100, 10, 10, 45, 45, 32, 97,112,112, - 101,110,100, 32,116,121,112,101,100,101,102, 10,102,117,110, - 99,116,105,111,110, 32, 99,108, 97,115,115, 67,111,110,116, - 97,105,110,101,114, 58, 97,112,112,101,110,100,116,121,112, - 101,100,101,102, 32, 40,116, 41, 10, 32,108,111, 99, 97,108, - 32,110, 97,109,101,115,112, 97, 99,101, 32, 61, 32,103,101, - 116,110, 97,109,101,115,112, 97, 99,101, 40, 99,108, 97,115, - 115, 67,111,110,116, 97,105,110,101,114, 46, 99,117,114,114, - 41, 10, 32,115,101,108,102, 46,116,121,112,101,100,101,102, - 115, 46,116,111,108,117, 97, 95,110, 32, 61, 32,115,101,108, - 102, 46,116,121,112,101,100,101,102,115, 46,116,111,108,117, - 97, 95,110, 32, 43, 32, 49, 10, 32,115,101,108,102, 46,116, - 121,112,101,100,101,102,115, 91,115,101,108,102, 46,116,121, - 112,101,100,101,102,115, 46,116,111,108,117, 97, 95,110, 93, - 32, 61, 32,116, 10, 9,115,101,108,102, 46,116,121,112,101, - 100,101,102,115, 91,116, 46,117,116,121,112,101, 93, 32, 61, - 32,110, 97,109,101,115,112, 97, 99,101, 32, 46, 46, 32,116, - 46,117,116,121,112,101, 10, 9,103,108,111, 98, 97,108, 95, - 116,121,112,101,100,101,102,115, 91,110, 97,109,101,115,112, - 97, 99,101, 46, 46,116, 46,117,116,121,112,101, 93, 32, 61, - 32,116, 10, 9,116, 46,102,116,121,112,101, 32, 61, 32,102, - 105,110,100,116,121,112,101, 40,116, 46,116,121,112,101, 41, - 32,111,114, 32,116, 46,116,121,112,101, 10, 9, 45, 45,112, - 114,105,110,116, 40, 34, 97,112,112,101,110,100,105,110,103, - 32,116,121,112,101,100,101,102, 32, 34, 46, 46,116, 46,117, - 116,121,112,101, 46, 46, 34, 32, 97,115, 32, 34, 46, 46,110, - 97,109,101,115,112, 97, 99,101, 46, 46,116, 46,117,116,121, - 112,101, 46, 46, 34, 32,119,105,116,104, 32,102,116,121,112, - 101, 32, 34, 46, 46,116, 46,102,116,121,112,101, 41, 10, 9, - 97,112,112,101,110,100, 95,103,108,111, 98, 97,108, 95,116, - 121,112,101, 40,110, 97,109,101,115,112, 97, 99,101, 46, 46, - 116, 46,117,116,121,112,101, 41, 10, 9,105,102, 32,116, 46, - 102,116,121,112,101, 32, 97,110,100, 32,105,115,101,110,117, - 109, 40,116, 46,102,116,121,112,101, 41, 32,116,104,101,110, - 10, 10, 9, 9,103,108,111, 98, 97,108, 95,101,110,117,109, - 115, 91,110, 97,109,101,115,112, 97, 99,101, 46, 46,116, 46, - 117,116,121,112,101, 93, 32, 61, 32,116,114,117,101, 10, 9, - 101,110,100, 10,101,110,100, 10, 10, 45, 45, 32, 97,112,112, - 101,110,100, 32,117,115,101,114,116,121,112,101, 58, 32,114, - 101,116,117,114,110, 32,102,117,108,108, 32,116,121,112,101, - 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97,115,115, - 67,111,110,116, 97,105,110,101,114, 58, 97,112,112,101,110, - 100,117,115,101,114,116,121,112,101, 32, 40,116, 41, 10, 9, - 108,111, 99, 97,108, 32, 99,111,110,116, 97,105,110,101,114, - 10, 9,105,102, 32,116, 32, 61, 61, 32, 40,115,101,108,102, - 46,111,114,105,103,105,110, 97,108, 95,110, 97,109,101, 32, - 111,114, 32,115,101,108,102, 46,110, 97,109,101, 41, 32,116, - 104,101,110, 10, 9, 9, 99,111,110,116, 97,105,110,101,114, - 32, 61, 32,115,101,108,102, 46,112,114,111,120, 10, 9,101, - 108,115,101, 10, 9, 9, 99,111,110,116, 97,105,110,101,114, - 32, 61, 32,115,101,108,102, 10, 9,101,110,100, 10, 9,108, - 111, 99, 97,108, 32,102,116, 32, 61, 32,103,101,116,110, 97, - 109,101,115,112, 97, 99,101, 40, 99,111,110,116, 97,105,110, - 101,114, 41, 32, 46, 46, 32,116, 10, 9, 99,111,110,116, 97, - 105,110,101,114, 46,117,115,101,114,116,121,112,101,115, 91, - 116, 93, 32, 61, 32,102,116, 10, 9, 95,117,115,101,114,116, - 121,112,101, 91,102,116, 93, 32, 61, 32,102,116, 10, 9,114, - 101,116,117,114,110, 32,102,116, 10,101,110,100, 10, 10, 45, - 45, 32, 97,112,112,101,110,100, 32,101,110,117,109, 10,102, - 117,110, 99,116,105,111,110, 32, 99,108, 97,115,115, 67,111, - 110,116, 97,105,110,101,114, 58, 97,112,112,101,110,100,101, - 110,117,109, 32, 40,116, 41, 10, 32,108,111, 99, 97,108, 32, - 110, 97,109,101,115,112, 97, 99,101, 32, 61, 32,103,101,116, - 110, 97,109,101,115,112, 97, 99,101, 40, 99,108, 97,115,115, - 67,111,110,116, 97,105,110,101,114, 46, 99,117,114,114, 41, - 10, 32,115,101,108,102, 46,101,110,117,109,115, 46,116,111, - 108,117, 97, 95,110, 32, 61, 32,115,101,108,102, 46,101,110, - 117,109,115, 46,116,111,108,117, 97, 95,110, 32, 43, 32, 49, - 10, 32,115,101,108,102, 46,101,110,117,109,115, 91,115,101, - 108,102, 46,101,110,117,109,115, 46,116,111,108,117, 97, 95, - 110, 93, 32, 61, 32,116, 10, 9,103,108,111, 98, 97,108, 95, - 101,110,117,109,115, 91,110, 97,109,101,115,112, 97, 99,101, - 46, 46,116, 46,110, 97,109,101, 93, 32, 61, 32,116, 10,101, - 110,100, 10, 10, 45, 45, 32,100,101,116,101,114,109,105,110, - 101, 32,108,117, 97, 32,102,117,110, 99,116,105,111,110, 32, - 110, 97,109,101, 32,111,118,101,114,108,111, 97,100, 10,102, - 117,110, 99,116,105,111,110, 32, 99,108, 97,115,115, 67,111, - 110,116, 97,105,110,101,114, 58,111,118,101,114,108,111, 97, - 100, 32, 40,108,110, 97,109,101, 41, 10, 32,105,102, 32,110, - 111,116, 32,115,101,108,102, 46,108,110, 97,109,101,115, 91, - 108,110, 97,109,101, 93, 32,116,104,101,110, 10, 32, 32,115, - 101,108,102, 46,108,110, 97,109,101,115, 91,108,110, 97,109, - 101, 93, 32, 61, 32, 48, 10, 32,101,108,115,101, 10, 32, 32, - 115,101,108,102, 46,108,110, 97,109,101,115, 91,108,110, 97, - 109,101, 93, 32, 61, 32,115,101,108,102, 46,108,110, 97,109, - 101,115, 91,108,110, 97,109,101, 93, 32, 43, 32, 49, 10, 32, - 101,110,100, 10, 32,114,101,116,117,114,110, 32,102,111,114, - 109, 97,116, 40, 34, 37, 48, 50,100, 34, 44,115,101,108,102, - 46,108,110, 97,109,101,115, 91,108,110, 97,109,101, 93, 41, - 10,101,110,100, 10, 10, 45, 45, 32, 97,112,112,108,105,101, - 115, 32,116,121,112,101,100,101,102, 58, 32,114,101,116,117, - 114,110,115, 32,116,104,101, 32, 39,116,104,101, 32,102, 97, - 99,116,111, 39, 32,109,111,100,105,102,105,101,114, 32, 97, - 110,100, 32,116,121,112,101, 10,102,117,110, 99,116,105,111, - 110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101, - 114, 58, 97,112,112,108,121,116,121,112,101,100,101,102, 32, - 40,109,111,100, 44,116,121,112,101, 41, 10, 9,105,102, 32, - 103,108,111, 98, 97,108, 95,116,121,112,101,100,101,102,115, - 91,116,121,112,101, 93, 32,116,104,101,110, 10, 9, 9, 45, - 45,112,114,105,110,116, 40, 34,102,111,117,110,100, 32,116, - 121,112,101,100,101,102, 32, 34, 46, 46,103,108,111, 98, 97, - 108, 95,116,121,112,101,100,101,102,115, 91,116,121,112,101, - 93, 46,116,121,112,101, 41, 10, 9, 9,108,111, 99, 97,108, - 32,109,111,100, 49, 44, 32,116,121,112,101, 49, 32, 61, 32, - 103,108,111, 98, 97,108, 95,116,121,112,101,100,101,102,115, - 91,116,121,112,101, 93, 46,109,111,100, 44, 32,103,108,111, - 98, 97,108, 95,116,121,112,101,100,101,102,115, 91,116,121, - 112,101, 93, 46,102,116,121,112,101, 10, 9, 9,108,111, 99, - 97,108, 32,109,111,100, 50, 44, 32,116,121,112,101, 50, 32, - 61, 32, 97,112,112,108,121,116,121,112,101,100,101,102, 40, - 109,111,100, 46, 46, 34, 32, 34, 46, 46,109,111,100, 49, 44, - 32,116,121,112,101, 49, 41, 10, 9, 9, 45, 45,114,101,116, - 117,114,110, 32,109,111,100, 50, 32, 46, 46, 32, 39, 32, 39, - 32, 46, 46, 32,109,111,100, 49, 44, 32,116,121,112,101, 50, - 10, 9, 9,114,101,116,117,114,110, 32,109,111,100, 50, 44, - 32,116,121,112,101, 50, 10, 9,101,110,100, 10, 9,100,111, - 32,114,101,116,117,114,110, 32,109,111,100, 44,116,121,112, - 101, 32,101,110,100, 10,101,110,100, 10, 10, 45, 45, 32, 99, - 104,101, 99,107, 32,105,102, 32,105,116, 32,105,115, 32, 97, - 32,116,121,112,101,100,101,102, 10,102,117,110, 99,116,105, - 111,110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110, - 101,114, 58,105,115,116,121,112,101,100,101,102, 32, 40,116, - 121,112,101, 41, 10, 32,108,111, 99, 97,108, 32,101,110,118, - 32, 61, 32,115,101,108,102, 10, 32,119,104,105,108,101, 32, - 101,110,118, 32,100,111, 10, 32, 32,105,102, 32,101,110,118, - 46,116,121,112,101,100,101,102,115, 32,116,104,101,110, 10, - 32, 32, 32,108,111, 99, 97,108, 32,105, 61, 49, 10, 32, 32, - 32,119,104,105,108,101, 32,101,110,118, 46,116,121,112,101, - 100,101,102,115, 91,105, 93, 32,100,111, 10, 32, 32, 32, 32, - 105,102, 32,101,110,118, 46,116,121,112,101,100,101,102,115, - 91,105, 93, 46,117,116,121,112,101, 32, 61, 61, 32,116,121, - 112,101, 32,116,104,101,110, 10, 32, 32, 32, 32, 32, 32, 32, - 32, 32,114,101,116,117,114,110, 32,116,121,112,101, 10, 32, - 32, 32, 32, 32, 32, 32, 32,101,110,100, 10, 32, 32, 32, 32, - 32, 32, 32, 32,105, 32, 61, 32,105, 43, 49, 10, 32, 32, 32, - 101,110,100, 10, 32, 32,101,110,100, 10, 32, 32,101,110,118, - 32, 61, 32,101,110,118, 46,112, 97,114,101,110,116, 10, 32, - 101,110,100, 10, 32,114,101,116,117,114,110, 32,110,105,108, - 10,101,110,100, 10, 10,102,117,110, 99,116,105,111,110, 32, - 102,105,110,100, 95,101,110,117,109, 95,118, 97,114, 40,118, - 97,114, 41, 10, 10, 9,105,102, 32,116,111,110,117,109, 98, - 101,114, 40,118, 97,114, 41, 32,116,104,101,110, 32,114,101, - 116,117,114,110, 32,118, 97,114, 32,101,110,100, 10, 10, 9, - 108,111, 99, 97,108, 32, 99, 32, 61, 32, 99,108, 97,115,115, - 67,111,110,116, 97,105,110,101,114, 46, 99,117,114,114, 10, - 9,119,104,105,108,101, 32, 99, 32,100,111, 10, 9, 9,108, - 111, 99, 97,108, 32,110,115, 32, 61, 32,103,101,116,110, 97, - 109,101,115,112, 97, 99,101, 40, 99, 41, 10, 9, 9,102,111, - 114, 32,107, 44,118, 32,105,110, 32,112, 97,105,114,115, 40, - 95,103,108,111, 98, 97,108, 95,101,110,117,109,115, 41, 32, - 100,111, 10, 9, 9, 9,105,102, 32,109, 97,116, 99,104, 95, - 116,121,112,101, 40,118, 97,114, 44, 32,118, 44, 32,110,115, - 41, 32,116,104,101,110, 10, 9, 9, 9, 9,114,101,116,117, - 114,110, 32,118, 10, 9, 9, 9,101,110,100, 10, 9, 9,101, - 110,100, 10, 9, 9,105,102, 32, 99, 46, 98, 97,115,101, 32, - 97,110,100, 32, 99, 46, 98, 97,115,101, 32,126, 61, 32, 39, - 39, 32,116,104,101,110, 10, 9, 9, 9, 99, 32, 61, 32, 95, - 103,108,111, 98, 97,108, 95, 99,108, 97,115,115,101,115, 91, - 99, 58,102,105,110,100,116,121,112,101, 40, 99, 46, 98, 97, - 115,101, 41, 93, 10, 9, 9,101,108,115,101, 10, 9, 9, 9, - 99, 32, 61, 32,110,105,108, 10, 9, 9,101,110,100, 10, 9, - 101,110,100, 10, 10, 9,114,101,116,117,114,110, 32,118, 97, - 114, 10,101,110,100, 10, 10, 45, 45, 32, 99,104,101, 99,107, - 32,105,102, 32,105,115, 32, 97, 32,114,101,103,105,115,116, - 101,114,101,100, 32,116,121,112,101, 58, 32,114,101,116,117, - 114,110, 32,102,117,108,108, 32,116,121,112,101, 32,111,114, - 32,110,105,108, 10,102,117,110, 99,116,105,111,110, 32, 99, - 108, 97,115,115, 67,111,110,116, 97,105,110,101,114, 58,102, - 105,110,100,116,121,112,101, 32, 40,116, 41, 10, 10, 9,116, - 32, 61, 32,115,116,114,105,110,103, 46,103,115,117, 98, 40, - 116, 44, 32, 34, 61, 46, 42, 34, 44, 32, 34, 34, 41, 10, 9, - 105,102, 32, 95, 98, 97,115,105, 99, 91,116, 93, 32,116,104, - 101,110, 10, 9, 32,114,101,116,117,114,110, 32,116, 10, 9, - 101,110,100, 10, 10, 9,108,111, 99, 97,108, 32, 95, 44, 95, - 44,101,109, 32, 61, 32,115,116,114,105,110,103, 46,102,105, - 110,100, 40,116, 44, 32, 34, 40, 91, 38, 37, 42, 93, 41, 37, - 115, 42, 36, 34, 41, 10, 9,116, 32, 61, 32,115,116,114,105, - 110,103, 46,103,115,117, 98, 40,116, 44, 32, 34, 37,115, 42, - 40, 91, 38, 37, 42, 93, 41, 37,115, 42, 36, 34, 44, 32, 34, - 34, 41, 10, 9,112, 32, 61, 32,115,101,108,102, 10, 9,119, - 104,105,108,101, 32,112, 32, 97,110,100, 32,116,121,112,101, - 40,112, 41, 61, 61, 39,116, 97, 98,108,101, 39, 32,100,111, - 10, 9, 9,108,111, 99, 97,108, 32,115,116, 32, 61, 32,103, - 101,116,110, 97,109,101,115,112, 97, 99,101, 40,112, 41, 10, - 10, 9, 9,102,111,114, 32,105, 61, 95,103,108,111, 98, 97, - 108, 95,116,121,112,101,115, 46,110, 44, 49, 44, 45, 49, 32, - 100,111, 32, 45, 45, 32,105,110, 32,114,101,118,101,114,115, - 101, 32,111,114,100,101,114, 10, 10, 9, 9, 9,105,102, 32, - 109, 97,116, 99,104, 95,116,121,112,101, 40,116, 44, 32, 95, - 103,108,111, 98, 97,108, 95,116,121,112,101,115, 91,105, 93, - 44, 32,115,116, 41, 32,116,104,101,110, 10, 9, 9, 9, 9, - 114,101,116,117,114,110, 32, 95,103,108,111, 98, 97,108, 95, - 116,121,112,101,115, 91,105, 93, 46, 46, 40,101,109, 32,111, - 114, 32, 34, 34, 41, 10, 9, 9, 9,101,110,100, 10, 9, 9, - 101,110,100, 10, 9, 9,105,102, 32,112, 46, 98, 97,115,101, - 32, 97,110,100, 32,112, 46, 98, 97,115,101, 32,126, 61, 32, - 39, 39, 32, 97,110,100, 32,112, 46, 98, 97,115,101, 32,126, - 61, 32,116, 32,116,104,101,110, 10, 9, 9, 9, 45, 45,112, - 114,105,110,116, 40, 34,116,121,112,101, 32,105,115, 32, 34, - 46, 46,116, 46, 46, 34, 44, 32,112, 32,105,115, 32, 34, 46, - 46,112, 46, 98, 97,115,101, 46, 46, 34, 32,115,101,108,102, - 46,116,121,112,101, 32,105,115, 32, 34, 46, 46,115,101,108, - 102, 46,116,121,112,101, 46, 46, 34, 32,115,101,108,102, 46, - 110, 97,109,101, 32,105,115, 32, 34, 46, 46,115,101,108,102, - 46,110, 97,109,101, 41, 10, 9, 9, 9,112, 32, 61, 32, 95, - 103,108,111, 98, 97,108, 95, 99,108, 97,115,115,101,115, 91, - 112, 58,102,105,110,100,116,121,112,101, 40,112, 46, 98, 97, - 115,101, 41, 93, 10, 9, 9,101,108,115,101, 10, 9, 9, 9, - 112, 32, 61, 32,110,105,108, 10, 9, 9,101,110,100, 10, 9, - 101,110,100, 10, 10, 9,114,101,116,117,114,110, 32,110,105, - 108, 10,101,110,100, 10, 10,102,117,110, 99,116,105,111,110, - 32, 97,112,112,101,110,100, 95,103,108,111, 98, 97,108, 95, - 116,121,112,101, 40,116, 44, 32, 99,108, 97,115,115, 41, 10, - 9, 95,103,108,111, 98, 97,108, 95,116,121,112,101,115, 46, - 110, 32, 61, 32, 95,103,108,111, 98, 97,108, 95,116,121,112, - 101,115, 46,110, 32, 43, 49, 10, 9, 95,103,108,111, 98, 97, - 108, 95,116,121,112,101,115, 91, 95,103,108,111, 98, 97,108, - 95,116,121,112,101,115, 46,110, 93, 32, 61, 32,116, 10, 9, - 95,103,108,111, 98, 97,108, 95,116,121,112,101,115, 95,104, - 97,115,104, 91,116, 93, 32, 61, 32, 49, 10, 9,105,102, 32, - 99,108, 97,115,115, 32,116,104,101,110, 32, 97,112,112,101, - 110,100, 95, 99,108, 97,115,115, 95,116,121,112,101, 40,116, - 44, 32, 99,108, 97,115,115, 41, 32,101,110,100, 10,101,110, - 100, 10, 10,102,117,110, 99,116,105,111,110, 32, 97,112,112, - 101,110,100, 95, 99,108, 97,115,115, 95,116,121,112,101, 40, - 116, 44, 99,108, 97,115,115, 41, 10, 9,105,102, 32, 95,103, - 108,111, 98, 97,108, 95, 99,108, 97,115,115,101,115, 91,116, - 93, 32,116,104,101,110, 10, 9, 9, 99,108, 97,115,115, 46, - 102,108, 97,103,115, 32, 61, 32, 95,103,108,111, 98, 97,108, - 95, 99,108, 97,115,115,101,115, 91,116, 93, 46,102,108, 97, - 103,115, 10, 9, 9, 99,108, 97,115,115, 46,108,110, 97,109, - 101,115, 32, 61, 32, 95,103,108,111, 98, 97,108, 95, 99,108, - 97,115,115,101,115, 91,116, 93, 46,108,110, 97,109,101,115, - 10, 9, 9,105,102, 32, 95,103,108,111, 98, 97,108, 95, 99, - 108, 97,115,115,101,115, 91,116, 93, 46, 98, 97,115,101, 32, - 97,110,100, 32, 40, 95,103,108,111, 98, 97,108, 95, 99,108, - 97,115,115,101,115, 91,116, 93, 46, 98, 97,115,101, 32,126, - 61, 32, 39, 39, 41, 32,116,104,101,110, 10, 9, 9, 9, 99, - 108, 97,115,115, 46, 98, 97,115,101, 32, 61, 32, 95,103,108, - 111, 98, 97,108, 95, 99,108, 97,115,115,101,115, 91,116, 93, - 46, 98, 97,115,101, 32,111,114, 32, 99,108, 97,115,115, 46, - 98, 97,115,101, 10, 9, 9,101,110,100, 10, 9,101,110,100, - 10, 9, 95,103,108,111, 98, 97,108, 95, 99,108, 97,115,115, - 101,115, 91,116, 93, 32, 61, 32, 99,108, 97,115,115, 10, 9, - 99,108, 97,115,115, 46,102,108, 97,103,115, 32, 61, 32, 99, - 108, 97,115,115, 46,102,108, 97,103,115, 32,111,114, 32,123, - 125, 10,101,110,100, 10, 10,102,117,110, 99,116,105,111,110, - 32,109, 97,116, 99,104, 95,116,121,112,101, 40, 99,104,105, - 108,100,116,121,112,101, 44, 32,114,101,103,116,121,112,101, - 44, 32,115,116, 41, 10, 45, 45,112,114,105,110,116, 40, 34, - 102,105,110,100,116,121,112,101, 32, 34, 46, 46, 99,104,105, - 108,100,116,121,112,101, 46, 46, 34, 44, 32, 34, 46, 46,114, - 101,103,116,121,112,101, 46, 46, 34, 44, 32, 34, 46, 46,115, - 116, 41, 10, 9,108,111, 99, 97,108, 32, 98, 44,101, 32, 61, - 32,115,116,114,105,110,103, 46,102,105,110,100, 40,114,101, - 103,116,121,112,101, 44, 32, 99,104,105,108,100,116,121,112, - 101, 44, 32, 45,115,116,114,105,110,103, 46,108,101,110, 40, - 99,104,105,108,100,116,121,112,101, 41, 44, 32,116,114,117, - 101, 41, 10, 9,105,102, 32, 98, 32,116,104,101,110, 10, 10, - 9, 9,105,102, 32,101, 32, 61, 61, 32,115,116,114,105,110, - 103, 46,108,101,110, 40,114,101,103,116,121,112,101, 41, 32, - 97,110,100, 10, 9, 9, 9, 9, 40, 98, 32, 61, 61, 32, 49, - 32,111,114, 32, 40,115,116,114,105,110,103, 46,115,117, 98, - 40,114,101,103,116,121,112,101, 44, 32, 98, 45, 49, 44, 32, - 98, 45, 49, 41, 32, 61, 61, 32, 39, 58, 39, 32, 97,110,100, - 10, 9, 9, 9, 9,115,116,114,105,110,103, 46,115,117, 98, - 40,114,101,103,116,121,112,101, 44, 32, 49, 44, 32, 98, 45, - 49, 41, 32, 61, 61, 32,115,116,114,105,110,103, 46,115,117, - 98, 40,115,116, 44, 32, 49, 44, 32, 98, 45, 49, 41, 41, 41, - 32,116,104,101,110, 10, 9, 9, 9,114,101,116,117,114,110, - 32,116,114,117,101, 10, 9, 9,101,110,100, 10, 9,101,110, - 100, 10, 10, 9,114,101,116,117,114,110, 32,102, 97,108,115, - 101, 10,101,110,100, 10, 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46,116,121,112,101,100,101,102,115, 91,116, 93, - 32,116,104,101,110, 10, 9, 9, 9, 9, 32,114,101,116,117, - 114,110, 32,118, 46,116,121,112,101,100,101,102,115, 91,116, - 93, 10, 9, 9, 9, 9,101,108,115,101,105,102, 32,118, 46, - 117,115,101,114,116,121,112,101,115, 32, 97,110,100, 32,118, - 46,117,115,101,114,116,121,112,101,115, 91,116, 93, 32,116, - 104,101,110, 10, 9, 9, 9, 9, 32,114,101,116,117,114,110, - 32,118, 46,117,115,101,114,116,121,112,101,115, 91,116, 93, - 10, 9, 9, 9, 9,101,110,100, 10, 9, 9, 9, 9,116, 99, - 104,105,108,100, 32, 61, 32,102,105,110,100,116,121,112,101, - 95,111,110, 95, 99,104,105,108,100,115, 40,118, 44, 32,116, - 41, 10, 9, 9, 9, 9,105,102, 32,116, 99,104,105,108,100, - 32,116,104,101,110, 32,114,101,116,117,114,110, 32,116, 99, - 104,105,108,100, 32,101,110,100, 10, 9, 9, 9,101,110,100, - 10, 9, 9,101,110,100, 10, 9,101,110,100, 10, 9,114,101, - 116,117,114,110, 32,110,105,108, 10, 10,101,110,100, 10, 10, - 102,117,110, 99,116,105,111,110, 32, 99,108, 97,115,115, 67, - 111,110,116, 97,105,110,101,114, 58,105,115,101,110,117,109, - 32, 40,116,121,112,101, 41, 10, 32,105,102, 32,103,108,111, - 98, 97,108, 95,101,110,117,109,115, 91,116,121,112,101, 93, - 32,116,104,101,110, 10, 9,114,101,116,117,114,110, 32,116, - 121,112,101, 10, 32,101,108,115,101, 10, 32, 9,114,101,116, - 117,114,110, 32,102, 97,108,115,101, 10, 32,101,110,100, 10, - 10, 32,108,111, 99, 97,108, 32, 98, 97,115,101,116,121,112, - 101, 32, 61, 32,103,115,117, 98, 40,116,121,112,101, 44, 34, - 94, 46, 42, 58, 58, 34, 44, 34, 34, 41, 10, 32,108,111, 99, - 97,108, 32,101,110,118, 32, 61, 32,115,101,108,102, 10, 32, - 119,104,105,108,101, 32,101,110,118, 32,100,111, 10, 32, 32, - 105,102, 32,101,110,118, 46,101,110,117,109,115, 32,116,104, - 101,110, 10, 32, 32, 32,108,111, 99, 97,108, 32,105, 61, 49, - 10, 32, 32, 32,119,104,105,108,101, 32,101,110,118, 46,101, - 110,117,109,115, 91,105, 93, 32,100,111, 10, 32, 32, 32, 32, - 105,102, 32,101,110,118, 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42, 37, 98,123, - 125, 37,115, 42, 59, 63, 37,115, 42, 34, 41, 10, 32, 32, 45, - 45,108,111, 99, 97,108, 32, 98, 44,101, 44,100,101, 99,108, - 44, 97,114,103, 44, 99,111,110,115,116, 32, 61, 32,115,116, - 114,102,105,110,100, 40,115, 44, 34, 94, 37,115, 42, 40, 91, - 126, 95, 37,119, 93, 91, 95, 64, 37,119, 37,115, 37, 42, 38, - 58, 60, 62, 93, 42, 91, 95, 37,119, 62, 93, 41, 37,115, 42, - 40, 37, 98, 40, 41, 41, 37,115, 42, 40, 99, 63,111, 63,110, - 63,115, 63,116, 63, 41, 91, 94, 59, 93, 42, 37, 98,123,125, - 37,115, 42, 59, 63, 37,115, 42, 34, 41, 10, 32, 32,105,102, - 32,110,111,116, 32, 98, 32,116,104,101,110, 10, 32, 32, 32, - 45, 45, 32,116,114,121, 32, 97, 32,115,105,110,103,108,101, - 32,108,101,116,116,101,114, 32,102,117,110, 99,116,105,111, - 110, 32,110, 97,109,101, 10, 32, 32, 32, 98, 44,101, 44,100, - 101, 99,108, 44, 97,114,103, 44, 99,111,110,115,116, 32, 61, - 32,115,116,114,102,105,110,100, 40,115, 44, 34, 94, 37,115, - 42, 40, 91, 95, 37,119, 93, 41, 37,115, 42, 40, 37, 98, 40, - 41, 41, 37,115, 42, 40, 99, 63,111, 63,110, 63,115, 63,116, - 63, 41, 46, 45, 37, 98,123,125, 37,115, 42, 59, 63, 37,115, - 42, 34, 41, 10, 32, 32,101,110,100, 10, 32, 32,105,102, 32, - 98, 32,116,104,101,110, 10, 32, 32, 32, 95, 99,117,114,114, - 95, 99,111,100,101, 32, 61, 32,115,116,114,115,117, 98, 40, - 115, 44, 98, 44,101, 41, 10, 32, 32, 32, 70,117,110, 99,116, - 105,111,110, 40,100,101, 99,108, 44, 97,114,103, 44, 99,111, - 110,115,116, 41, 10, 32, 32, 32,114,101,116,117,114,110, 32, - 115,116,114,115,117, 98, 40,115, 44,101, 43, 49, 41, 10, 32, - 32,101,110,100, 10, 32,101,110,100, 10, 10, 32, 45, 45, 32, - 116,114,121, 32, 99,108, 97,115,115, 10, 32,100,111, 10, 9, - 32,108,111, 99, 97,108, 32, 98, 44,101, 44,110, 97,109,101, - 44, 98, 97,115,101, 44, 98,111,100,121, 10, 9, 9, 98, 97, - 115,101, 32, 61, 32, 39, 39, 32, 98,111,100,121, 32, 61, 32, - 39, 39, 10, 9, 9, 98, 44,101, 44,110, 97,109,101, 32, 61, - 32,115,116,114,102,105,110,100, 40,115, 44, 34, 94, 37,115, - 42, 99,108, 97,115,115, 37,115, 42, 40, 91, 95, 37,119, 93, - 91, 95, 37,119, 64, 93, 42, 41, 37,115, 42, 59, 34, 41, 32, - 32, 45, 45, 32,100,117,109,109,121, 32, 99,108, 97,115,115, - 10, 9, 9,108,111, 99, 97,108, 32,100,117,109,109,121, 32, - 61, 32,102, 97,108,115,101, 10, 9, 9,105,102, 32,110,111, - 116, 32, 98, 32,116,104,101,110, 10, 9, 9, 9, 98, 44,101, - 44,110, 97,109,101, 32, 61, 32,115,116,114,102,105,110,100, - 40,115, 44, 34, 94, 37,115, 42,115,116,114,117, 99,116, 37, - 115, 42, 40, 91, 95, 37,119, 93, 91, 95, 37,119, 64, 93, 42, - 41, 37,115, 42, 59, 34, 41, 32, 32, 32, 32, 45, 45, 32,100, - 117,109,109,121, 32,115,116,114,117, 99,116, 10, 9, 9, 9, - 105,102, 32,110,111,116, 32, 98, 32,116,104,101,110, 10, 9, - 9, 9, 9, 98, 44,101, 44,110, 97,109,101, 44, 98, 97,115, - 101, 44, 98,111,100,121, 32, 61, 32,115,116,114,102,105,110, - 100, 40,115, 44, 34, 94, 37,115, 42, 99,108, 97,115,115, 37, - 115, 42, 40, 91, 95, 37,119, 93, 91, 95, 37,119, 64, 93, 42, - 41, 37,115, 42, 40, 91, 94,123, 93, 45, 41, 37,115, 42, 40, - 37, 98,123,125, 41, 37,115, 42, 34, 41, 10, 9, 9, 9, 9, - 105,102, 32,110,111,116, 32, 98, 32,116,104,101,110, 10, 9, - 9, 9, 9, 9, 98, 44,101, 44,110, 97,109,101, 44, 98, 97, - 115,101, 44, 98,111,100,121, 32, 61, 32,115,116,114,102,105, - 110,100, 40,115, 44, 34, 94, 37,115, 42,115,116,114,117, 99, - 116, 37,115, 43, 40, 91, 95, 37,119, 93, 91, 95, 37,119, 64, - 93, 42, 41, 37,115, 42, 40, 91, 94,123, 93, 45, 41, 37,115, - 42, 40, 37, 98,123,125, 41, 37,115, 42, 34, 41, 10, 9, 9, - 9, 9, 9,105,102, 32,110,111,116, 32, 98, 32,116,104,101, - 110, 10, 9, 9, 9, 9, 9, 9, 98, 44,101, 44,110, 97,109, - 101, 44, 98, 97,115,101, 44, 98,111,100,121, 32, 61, 32,115, - 116,114,102,105,110,100, 40,115, 44, 34, 94, 37,115, 42,117, - 110,105,111,110, 37,115, 42, 40, 91, 95, 37,119, 93, 91, 95, - 37,119, 64, 93, 42, 41, 37,115, 42, 40, 91, 94,123, 93, 45, - 41, 37,115, 42, 40, 37, 98,123,125, 41, 37,115, 42, 34, 41, - 10, 9, 9, 9, 9, 9, 9,105,102, 32,110,111,116, 32, 98, - 32,116,104,101,110, 10, 9, 9, 9, 9, 9, 9, 9, 98, 97, - 115,101, 32, 61, 32, 39, 39, 10, 9, 9, 9, 9, 9, 9, 9, - 98, 44,101, 44, 98,111,100,121, 44,110, 97,109,101, 32, 61, - 32,115,116,114,102,105,110,100, 40,115, 44, 34, 94, 37,115, - 42,116,121,112,101,100,101,102, 37,115, 37,115, 42,115,116, - 114,117, 99,116, 37,115, 37,115, 42, 91, 95, 37,119, 93, 42, - 37,115, 42, 40, 37, 98,123,125, 41, 37,115, 42, 40, 91, 95, - 37,119, 93, 91, 95, 37,119, 64, 93, 42, 41, 37,115, 42, 59, - 34, 41, 10, 9, 9, 9, 9, 9, 9,101,110,100, 10, 9, 9, - 9, 9, 9,101,110,100, 10, 9, 9, 9, 9,101,110,100, 10, - 9, 9, 9,101,108,115,101, 32,100,117,109,109,121, 32, 61, - 32, 49, 32,101,110,100, 10, 9, 9,101,108,115,101, 32,100, - 117,109,109,121, 32, 61, 32, 49, 32,101,110,100, 10, 9, 9, - 105,102, 32, 98, 32,116,104,101,110, 10, 9, 9, 9,105,102, - 32, 98, 97,115,101, 32,126, 61, 32, 39, 39, 32,116,104,101, - 110, 10, 9, 9, 9, 9, 98, 97,115,101, 32, 61, 32,115,116, - 114,105,110,103, 46,103,115,117, 98, 40, 98, 97,115,101, 44, - 32, 34, 94, 37,115, 42, 58, 37,115, 42, 34, 44, 32, 34, 34, - 41, 10, 9, 9, 9, 9, 98, 97,115,101, 32, 61, 32,115,116, - 114,105,110,103, 46,103,115,117, 98, 40, 98, 97,115,101, 44, - 32, 34, 37,115, 42,112,117, 98,108,105, 99, 37,115, 42, 34, - 44, 32, 34, 34, 41, 10, 9, 9, 9, 9, 98, 97,115,101, 32, - 61, 32,115,112,108,105,116, 40, 98, 97,115,101, 44, 32, 34, - 44, 34, 41, 10, 9, 9, 9, 9, 45, 45,108,111, 99, 97,108, - 32, 98, 44,101, 10, 9, 9, 9, 9, 45, 45, 98, 44,101, 44, - 98, 97,115,101, 32, 61, 32,115,116,114,102,105,110,100, 40, - 98, 97,115,101, 44, 34, 46, 45, 40, 91, 95, 37,119, 93, 91, - 95, 37,119, 60, 62, 44, 58, 93, 42, 41, 36, 34, 41, 10, 9, - 9, 9,101,108,115,101, 10, 9, 9, 9, 9, 98, 97,115,101, - 32, 61, 32,123,125, 10, 9, 9, 9,101,110,100, 10, 9, 9, - 9, 95, 99,117,114,114, 95, 99,111,100,101, 32, 61, 32,115, - 116,114,115,117, 98, 40,115, 44, 98, 44,101, 41, 10, 9, 9, - 9, 67,108, 97,115,115, 40,110, 97,109,101, 44, 98, 97,115, - 101, 44, 98,111,100,121, 41, 10, 9, 9, 9,105,102, 32,110, - 111,116, 32,100,117,109,109,121, 32,116,104,101,110, 10, 9, - 9, 9, 9,118, 97,114, 98, 44,118, 97,114,101, 44,118, 97, - 114,110, 97,109,101, 32, 61, 32,115,116,114,105,110,103, 46, - 102,105,110,100, 40,115, 44, 32, 34, 94, 37,115, 42, 40, 91, - 95, 37,119, 93, 43, 41, 37,115, 42, 59, 34, 44, 32,101, 43, - 49, 41, 10, 9, 9, 9, 9,105,102, 32,118, 97,114, 98, 32, - 116,104,101,110, 10, 9, 9, 9, 9, 9, 86, 97,114,105, 97, - 98,108,101, 40,110, 97,109,101, 46, 46, 34, 32, 34, 46, 46, - 118, 97,114,110, 97,109,101, 41, 10, 9, 9, 9, 9, 9,101, - 32, 61, 32,118, 97,114,101, 10, 9, 9, 9, 9,101,110,100, - 10, 9, 9, 9,101,110,100, 10, 9, 9, 9,114,101,116,117, - 114,110, 32,115,116,114,115,117, 98, 40,115, 44,101, 43, 49, - 41, 10, 9, 9,101,110,100, 10, 9,101,110,100, 10, 10, 32, - 45, 45, 32,116,114,121, 32,116,121,112,101,100,101,102, 10, - 32,100,111, 10, 32, 32,108,111, 99, 97,108, 32, 98, 44,101, - 44,116,121,112,101,115, 32, 61, 32,115,116,114,102,105,110, - 100, 40,115, 44, 34, 94, 37,115, 42,116,121,112,101,100,101, - 102, 37,115, 37,115, 42, 40, 46, 45, 41, 37,115, 42, 59, 37, - 115, 42, 34, 41, 10, 32, 32,105,102, 32, 98, 32,116,104,101, - 110, 10, 32, 32, 32, 95, 99,117,114,114, 95, 99,111,100,101, - 32, 61, 32,115,116,114,115,117, 98, 40,115, 44, 98, 44,101, - 41, 10, 32, 32, 32, 84,121,112,101,100,101,102, 40,116,121, - 112,101,115, 41, 10, 32, 32, 32,114,101,116,117,114,110, 32, - 115,116,114,115,117, 98, 40,115, 44,101, 43, 49, 41, 10, 32, - 32,101,110,100, 10, 32,101,110,100, 10, 10, 32, 45, 45, 32, - 116,114,121, 32,118, 97,114,105, 97, 98,108,101, 10, 32,100, - 111, 10, 32, 32,108,111, 99, 97,108, 32, 98, 44,101, 44,100, - 101, 99,108, 32, 61, 32,115,116,114,102,105,110,100, 40,115, - 44, 34, 94, 37,115, 42, 40, 91, 95, 37,119, 93, 91, 95, 64, - 37,115, 37,119, 37,100, 37, 42, 38, 58, 60, 62, 44, 93, 42, - 91, 95, 37,119, 37,100, 93, 41, 37,115, 42, 59, 37,115, 42, - 34, 41, 10, 32, 32,105,102, 32, 98, 32,116,104,101,110, 10, - 32, 32, 32, 95, 99,117,114,114, 95, 99,111,100,101, 32, 61, - 32,115,116,114,115,117, 98, 40,115, 44, 98, 44,101, 41, 10, - 10, 9,108,111, 99, 97,108, 32,108,105,115,116, 32, 61, 32, - 115,112,108,105,116, 95, 99, 95,116,111,107,101,110,115, 40, - 100,101, 99,108, 44, 32, 34, 44, 34, 41, 10, 9, 86, 97,114, - 105, 97, 98,108,101, 40,108,105,115,116, 91, 49, 93, 41, 10, - 9,105,102, 32,108,105,115,116, 46,110, 32, 62, 32, 49, 32, - 116,104,101,110, 10, 9, 9,108,111, 99, 97,108, 32, 95, 44, - 95, 44,116,121,112,101, 32, 61, 32,115,116,114,102,105,110, - 100, 40,108,105,115,116, 91, 49, 93, 44, 32, 34, 40, 46, 45, - 41, 37,115, 43, 40, 91, 94, 37,115, 93, 42, 41, 36, 34, 41, - 59, 10, 10, 9, 9,108,111, 99, 97,108, 32,105, 32, 61, 50, - 59, 10, 9, 9,119,104,105,108,101, 32,108,105,115,116, 91, - 105, 93, 32,100,111, 10, 9, 9, 9, 86, 97,114,105, 97, 98, - 108,101, 40,116,121,112,101, 46, 46, 34, 32, 34, 46, 46,108, - 105,115,116, 91,105, 93, 41, 10, 9, 9, 9,105, 61,105, 43, - 49, 10, 9, 9,101,110,100, 10, 9,101,110,100, 10, 32, 32, - 32, 45, 45, 86, 97,114,105, 97, 98,108,101, 40,100,101, 99, - 108, 41, 10, 32, 32, 32,114,101,116,117,114,110, 32,115,116, - 114,115,117, 98, 40,115, 44,101, 43, 49, 41, 10, 32, 32,101, - 110,100, 10, 32,101,110,100, 10, 10, 9, 45, 45, 32,116,114, - 121, 32,115,116,114,105,110,103, 10, 32,100,111, 10, 32, 32, - 108,111, 99, 97,108, 32, 98, 44,101, 44,100,101, 99,108, 32, - 61, 32,115,116,114,102,105,110,100, 40,115, 44, 34, 94, 37, - 115, 42, 40, 91, 95, 37,119, 93, 63, 91, 95, 37,115, 37,119, - 37,100, 93, 45, 99,104, 97,114, 37,115, 43, 91, 95, 64, 37, - 119, 37,100, 93, 42, 37,115, 42, 37, 91, 37,115, 42, 37, 83, - 43, 37,115, 42, 37, 93, 41, 37,115, 42, 59, 37,115, 42, 34, - 41, 10, 32, 32,105,102, 32, 98, 32,116,104,101,110, 10, 32, - 32, 32, 95, 99,117,114,114, 95, 99,111,100,101, 32, 61, 32, - 115,116,114,115,117, 98, 40,115, 44, 98, 44,101, 41, 10, 32, - 32, 32, 86, 97,114,105, 97, 98,108,101, 40,100,101, 99,108, - 41, 10, 32, 32, 32,114,101,116,117,114,110, 32,115,116,114, - 115,117, 98, 40,115, 44,101, 43, 49, 41, 10, 32, 32,101,110, - 100, 10, 32,101,110,100, 10, 10, 32, 45, 45, 32,116,114,121, - 32, 97,114,114, 97,121, 10, 32,100,111, 10, 32, 32,108,111, - 99, 97,108, 32, 98, 44,101, 44,100,101, 99,108, 32, 61, 32, - 115,116,114,102,105,110,100, 40,115, 44, 34, 94, 37,115, 42, - 40, 91, 95, 37,119, 93, 91, 93, 91, 95, 64, 37,115, 37,119, - 37,100, 37, 42, 38, 58, 60, 62, 93, 42, 91, 93, 95, 37,119, - 37,100, 93, 41, 37,115, 42, 59, 37,115, 42, 34, 41, 10, 32, - 32,105,102, 32, 98, 32,116,104,101,110, 10, 32, 32, 32, 95, - 99,117,114,114, 95, 99,111,100,101, 32, 61, 32,115,116,114, - 115,117, 98, 40,115, 44, 98, 44,101, 41, 10, 32, 32, 32, 65, - 114,114, 97,121, 40,100,101, 99,108, 41, 10, 32, 32, 32,114, - 101,116,117,114,110, 32,115,116,114,115,117, 98, 40,115, 44, - 101, 43, 49, 41, 10, 32, 32,101,110,100, 10, 32,101,110,100, - 10, 10, 32, 45, 45, 32,110,111, 32,109, 97,116, 99,104,105, - 110,103, 10, 32,105,102, 32,103,115,117, 98, 40,115, 44, 34, - 37,115, 37,115, 42, 34, 44, 34, 34, 41, 32,126, 61, 32, 34, - 34, 32,116,104,101,110, 10, 32, 32, 95, 99,117,114,114, 95, - 99,111,100,101, 32, 61, 32,115, 10, 32, 32,101,114,114,111, - 114, 40, 34, 35,112, 97,114,115,101, 32,101,114,114,111,114, - 34, 41, 10, 32,101,108,115,101, 10, 32, 32,114,101,116,117, - 114,110, 32, 34, 34, 10, 32,101,110,100, 10, 10,101,110,100, - 10, 10,102,117,110, 99,116,105,111,110, 32, 99,108, 97,115, - 115, 67,111,110,116, 97,105,110,101,114, 58,112, 97,114,115, - 101, 32, 40,115, 41, 10, 10, 9, 45, 45,115,101,108,102, 46, - 99,117,114,114, 95,109,101,109, 98,101,114, 95, 97, 99, 99, - 101,115,115, 32, 61, 32,110,105,108, 10, 10, 32,119,104,105, - 108,101, 32,115, 32,126, 61, 32, 39, 39, 32,100,111, 10, 32, - 32,115, 32, 61, 32,115,101,108,102, 58,100,111,112, 97,114, - 115,101, 40,115, 41, 10, 32, 32,109,101,116,104,111,100,105, - 115,118,105,114,116,117, 97,108, 32, 61, 32,102, 97,108,115, - 101, 10, 32,101,110,100, 10,101,110,100, 10, 10, 10, 45, 45, - 32,112,114,111,112,101,114,116,121, 32,116,121,112,101,115, - 10, 10,102,117,110, 99,116,105,111,110, 32,103,101,116, 95, - 112,114,111,112,101,114,116,121, 95,116,121,112,101, 40, 41, - 10, 10, 9,114,101,116,117,114,110, 32, 99,108, 97,115,115, - 67,111,110,116, 97,105,110,101,114, 46, 99,117,114,114, 58, - 103,101,116, 95,112,114,111,112,101,114,116,121, 95,116,121, - 112,101, 40, 41, 10,101,110,100, 10, 10,102,117,110, 99,116, - 105,111,110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105, - 110,101,114, 58,115,101,116, 95,112,114,111,112,101,114,116, - 121, 95,116,121,112,101, 40,112,116,121,112,101, 41, 10, 9, - 112,116,121,112,101, 32, 61, 32,115,116,114,105,110,103, 46, - 103,115,117, 98, 40,112,116,121,112,101, 44, 32, 34, 94, 37, - 115, 42, 34, 44, 32, 34, 34, 41, 10, 9,112,116,121,112,101, - 32, 61, 32,115,116,114,105,110,103, 46,103,115,117, 98, 40, - 112,116,121,112,101, 44, 32, 34, 37,115, 42, 36, 34, 44, 32, - 34, 34, 41, 10, 10, 9,115,101,108,102, 46,112,114,111,112, - 101,114,116,121, 95,116,121,112,101, 32, 61, 32,112,116,121, - 112,101, 10,101,110,100, 10, 10,102,117,110, 99,116,105,111, - 110, 32, 99,108, 97,115,115, 67,111,110,116, 97,105,110,101, - 114, 58,103,101,116, 95,112,114,111,112,101,114,116,121, 95, - 116,121,112,101, 40, 41, 10, 9,114,101,116,117,114,110, 32, - 115,101,108,102, 46,112,114,111,112,101,114,116,121, 95,116, - 121,112,101, 32,111,114, 32, 40,115,101,108,102, 46,112, 97, - 114,101,110,116, 32, 97,110,100, 32,115,101,108,102, 46,112, - 97,114,101,110,116, 58,103,101,116, 95,112,114,111,112,101, - 114,116,121, 95,116,121,112,101, 40, 41, 41, 32,111,114, 32, - 34,100,101,102, 97,117,108,116, 34, 10,101,110,100,32 - }; - tolua_dobuffer(tolua_S,(char*)B,sizeof(B),"tolua embedded: src/bin/lua/container.lua"); + #include "container_lua.h" + tolua_dobuffer(tolua_S,(char*)lua_container_lua,sizeof(lua_container_lua),"tolua embedded: src/bin/lua/container.lua"); lua_settop(tolua_S, top); } /* end of embedded lua code */ From 357411a48978d6a672e4694edfa1ff87d57cfcfb Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 2 Apr 2014 22:53:03 +0100 Subject: [PATCH 010/329] Performance improvements and chunk flipping fixed --- src/Chunk.cpp | 68 ++++++++++++++++++++++++++------------------------- 1 file changed, 35 insertions(+), 33 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index adbe94cd0..a73bf7ca9 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -239,17 +239,15 @@ void cChunk::MarkLoadFailed(void) void cChunk::GetAllData(cChunkDataCallback & a_Callback) { a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData(&m_BiomeMap); + a_Callback.BiomeData (&m_BiomeMap); std::vector Blocks; Blocks.reserve(cChunkDef::NumBlocks); for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) { - for (std::vector::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr) - { - Blocks.push_back(*dataitr); - } + Blocks.insert(Blocks.end(), itr->begin(), itr->end()); } + a_Callback.BlockTypes (Blocks.data()); a_Callback.BlockMeta (m_BlockMeta); a_Callback.LightIsValid (m_IsLightValid); @@ -272,56 +270,63 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, + const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight, const HeightMap * a_HeightMap, const BiomeMap & a_BiomeMap, cBlockEntityList & a_BlockEntities -) + ) { memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); - + if (a_HeightMap != NULL) { memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } bool FoundNonAir = false; + int PosYWhereNonEmptyStarts = 0; m_BlockTypes.clear(); - for (int y = cChunkDef::Height - 1; y >= 0; y--) - { - if (!FoundNonAir) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - int Index = cChunkDef::MakeIndexNoCheck(x, y, z); + m_BlockTypes.reserve(Height / 2); - if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR)) - { - FoundNonAir = true; - } + for (int y = Height; y >= 0; y--) + { + for (int z = 0; z < Width; z++) + { + for (int x = 0; x < Width; x++) + { + int Index = MakeIndexNoCheck(x, y, z); + + if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR)) + { + FoundNonAir = true; + PosYWhereNonEmptyStarts = y; + goto foundair; } } } + } - if (FoundNonAir) +foundair: + if (FoundNonAir) + { + for (int y = 0; y <= PosYWhereNonEmptyStarts; y++) { std::vector Blocks; - for (int x = 0; x < cChunkDef::Width; x++) + Blocks.reserve(Width * Width); + for (int z = 0; z < Width; z++) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int x = 0; x < Width; x++) { - int Index = cChunkDef::MakeIndexNoCheck(x, y, z); - Blocks.insert(Blocks.begin(), a_BlockTypes[Index]); + int Index = MakeIndexNoCheck(x, y, z); + Blocks.push_back(a_BlockTypes[Index]); } } - m_BlockTypes.insert(m_BlockTypes.begin(), Blocks); - } - } // for y + m_BlockTypes.push_back(Blocks); + } // for y + } memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) @@ -391,10 +396,7 @@ void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) Blocks.reserve(cChunkDef::NumBlocks); for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) { - for (std::vector::const_iterator dataitr = itr->begin(); dataitr != itr->end(); ++dataitr) - { - Blocks.push_back(*dataitr); - } + Blocks.insert(Blocks.end(), itr->begin(), itr->end()); } memcpy(a_BlockTypes, Blocks.data(), NumBlocks); From d5faf5a38ebe164d705cc67baaa4b3c9d7eb6159 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 3 Apr 2014 19:17:04 +0100 Subject: [PATCH 011/329] Fixed some bugs * Fixed undefined behaviour * Fixed compression failure --- src/Chunk.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a73bf7ca9..d80e93702 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -242,11 +242,12 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.BiomeData (&m_BiomeMap); std::vector Blocks; - Blocks.reserve(cChunkDef::NumBlocks); + Blocks.reserve(NumBlocks); for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) { Blocks.insert(Blocks.end(), itr->begin(), itr->end()); } + Blocks.resize(NumBlocks); a_Callback.BlockTypes (Blocks.data()); a_Callback.BlockMeta (m_BlockMeta); @@ -291,7 +292,7 @@ void cChunk::SetAllData( m_BlockTypes.clear(); m_BlockTypes.reserve(Height / 2); - for (int y = Height; y >= 0; y--) + for (int y = Height - 1; y >= 0; y--) { for (int z = 0; z < Width; z++) { @@ -393,11 +394,12 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { std::vector Blocks; - Blocks.reserve(cChunkDef::NumBlocks); + Blocks.reserve(NumBlocks); for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) { Blocks.insert(Blocks.end(), itr->begin(), itr->end()); } + Blocks.resize(NumBlocks); memcpy(a_BlockTypes, Blocks.data(), NumBlocks); } From 15a0ceec2687c04191c41f7b103c26aeb98705ca Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 4 Apr 2014 13:01:05 +0100 Subject: [PATCH 012/329] Speed and memory improvements * Changed array to be continuous, so no more layer splitting --- src/Chunk.cpp | 75 ++++++++++----------------------------------------- src/Chunk.h | 2 +- 2 files changed, 15 insertions(+), 62 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 6e6b7ed20..c2caafe45 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -241,12 +241,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); - std::vector Blocks; - Blocks.reserve(NumBlocks); - for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) - { - Blocks.insert(Blocks.end(), itr->begin(), itr->end()); - } + std::vector Blocks = m_BlockTypes; Blocks.resize(NumBlocks); a_Callback.BlockTypes (Blocks.data()); @@ -288,46 +283,20 @@ void cChunk::SetAllData( } bool FoundNonAir = false; - int PosYWhereNonEmptyStarts = 0; + int IdxWhereNonEmptyStarts = 0; m_BlockTypes.clear(); - m_BlockTypes.reserve(Height / 2); - for (int y = Height - 1; y >= 0; y--) + for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) { - for (int z = 0; z < Width; z++) + if (a_BlockTypes[Idx] != E_BLOCK_AIR) { - for (int x = 0; x < Width; x++) - { - int Index = MakeIndexNoCheck(x, y, z); - - if (!FoundNonAir && (a_BlockTypes[Index] != E_BLOCK_AIR)) - { - FoundNonAir = true; - PosYWhereNonEmptyStarts = y; - goto foundair; - } - } + FoundNonAir = true; + IdxWhereNonEmptyStarts = Idx; + break; } } -foundair: - if (FoundNonAir) - { - for (int y = 0; y <= PosYWhereNonEmptyStarts; y++) - { - std::vector Blocks; - Blocks.reserve(Width * Width); - for (int z = 0; z < Width; z++) - { - for (int x = 0; x < Width; x++) - { - int Index = MakeIndexNoCheck(x, y, z); - Blocks.push_back(a_BlockTypes[Index]); - } - } - m_BlockTypes.push_back(Blocks); - } // for y - } + m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) @@ -393,12 +362,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - std::vector Blocks; - Blocks.reserve(NumBlocks); - for (std::vector>::const_iterator itr = m_BlockTypes.begin(); itr != m_BlockTypes.end(); ++itr) - { - Blocks.insert(Blocks.end(), itr->begin(), itr->end()); - } + std::vector Blocks = m_BlockTypes; Blocks.resize(NumBlocks); memcpy(a_BlockTypes, Blocks.data(), NumBlocks); @@ -1581,21 +1545,13 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT } MarkDirty(); - - int Layer = (int)index / (cChunkDef::Width * cChunkDef::Width); - int SubBlock = index % ((cChunkDef::Width * cChunkDef::Width) - 1); - if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || (index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) { - m_BlockTypes.reserve(Layer - ((int)m_BlockTypes.size() - 1)); - std::vector EmptyBlocks(cChunkDef::Width * cChunkDef::Width); - for (int lyr = ((int)m_BlockTypes.size() - 1); lyr <= Layer; ++lyr) - { - m_BlockTypes.push_back(EmptyBlocks); - } + m_BlockTypes.resize(index); } - m_BlockTypes[Layer][SubBlock] = a_BlockType; + m_BlockTypes[index] = a_BlockType; // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -2536,15 +2492,12 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const return 0; } - int Layer = (int)a_BlockIdx / (cChunkDef::Width * cChunkDef::Width); - int SubBlock = a_BlockIdx % ((cChunkDef::Width * cChunkDef::Width) - 1); - - if (m_BlockTypes.empty() || (Layer > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || (a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) { return E_BLOCK_AIR; } - return m_BlockTypes[Layer][SubBlock]; + return m_BlockTypes[a_BlockIdx]; } diff --git a/src/Chunk.h b/src/Chunk.h index 1b83bc540..ef6a11006 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -421,7 +421,7 @@ private: cChunkMap * m_ChunkMap; // TODO: Make these pointers and don't allocate what isn't needed - std::vector> m_BlockTypes; + std::vector m_BlockTypes; NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2]; NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; From 3201d1bf169ca99e4cdbfad7601f6aed89b3c76c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 4 Apr 2014 23:16:52 +0100 Subject: [PATCH 013/329] Nibbletypes are compressed + Added nibble compression * Fixed an off by one --- src/Chunk.cpp | 49 ++++++++++++++++++++++---------- src/Chunk.h | 2 +- src/ChunkDef.h | 77 ++++++++++++++++++++++++++++++++++++++++++++++++-- 3 files changed, 110 insertions(+), 18 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index c2caafe45..97822048d 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -243,9 +243,12 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) std::vector Blocks = m_BlockTypes; Blocks.resize(NumBlocks); - a_Callback.BlockTypes (Blocks.data()); - a_Callback.BlockMeta (m_BlockMeta); + + std::vector Metas = m_BlockMeta; + Metas.resize(NumBlocks / 2); + a_Callback.BlockMeta (Metas.data()); + a_Callback.LightIsValid (m_IsLightValid); a_Callback.BlockLight (m_BlockLight); a_Callback.BlockSkyLight(m_BlockSkyLight); @@ -282,23 +285,40 @@ void cChunk::SetAllData( memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } - bool FoundNonAir = false; - int IdxWhereNonEmptyStarts = 0; - m_BlockTypes.clear(); + { // Blocktype compression + bool FoundNonAir = false; + int IdxWhereNonEmptyStarts = 0; + m_BlockTypes.clear(); - for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) - { - if (a_BlockTypes[Idx] != E_BLOCK_AIR) + for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) { - FoundNonAir = true; - IdxWhereNonEmptyStarts = Idx; - break; + if (a_BlockTypes[Idx] != E_BLOCK_AIR) + { + FoundNonAir = true; + IdxWhereNonEmptyStarts = Idx; + break; + } } + m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); } - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); + { // Blockmeta compression + bool FoundNonEmpty = false; + int IdxWhereNonEmptyStarts = 0; + m_BlockMeta.clear(); + + for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) + { + if (a_BlockMeta[Idx] != 0) + { + FoundNonEmpty = true; + IdxWhereNonEmptyStarts = Idx; + break; + } + } + m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts + 1]); + } - memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) { memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); @@ -1548,9 +1568,8 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT if (m_BlockTypes.empty() || (index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) { - m_BlockTypes.resize(index); + m_BlockTypes.resize(index + 1); } - m_BlockTypes[index] = a_BlockType; // The client doesn't need to distinguish between stationary and nonstationary fluids: diff --git a/src/Chunk.h b/src/Chunk.h index ef6a11006..d8e4cf6e4 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -422,7 +422,7 @@ private: // TODO: Make these pointers and don't allocate what isn't needed std::vector m_BlockTypes; - NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2]; + std::vector m_BlockMeta; NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 9c7753820..3793bd95a 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -230,6 +230,21 @@ public: ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); return 0; } + + + static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int a_BlockIdx) + { + if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) + { + if (a_Buffer.empty() || (a_BlockIdx / 2 > a_Buffer.size() - 1)) + { + return 0; + } + return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; + } + ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); + return 0; + } static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z) @@ -244,6 +259,22 @@ public: } + static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z) + { + if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) + { + int Index = MakeIndexNoCheck(x, y, z); + if (a_Buffer.empty() || (Index / 2 > a_Buffer.size() - 1)) + { + return 0; + } + return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); + return 0; + } + + static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) { if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) @@ -256,6 +287,24 @@ public: ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); } + + + static void SetNibble(std::vector & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) + { + if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) + { + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; + } + if (a_Buffer.empty() || (a_BlockIdx / 2 > a_Buffer.size() - 1)) + { + a_Buffer.resize((a_BlockIdx / 2) + 1); + } + a_Buffer[a_BlockIdx / 2] = static_cast( + (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set + ); + } static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) @@ -278,13 +327,37 @@ public: } - inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) + static void SetNibble(std::vector & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) + { + if ( + (x >= Width) || (x < 0) || + (y >= Height) || (y < 0) || + (z >= Width) || (z < 0) + ) + { + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; + } + + int Index = MakeIndexNoCheck(x, y, z); + if (a_Buffer.empty() || (Index / 2 > a_Buffer.size() - 1)) + { + a_Buffer.resize((Index / 2) + 1); + } + a_Buffer[Index / 2] = static_cast( + (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + } + + + inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos) { return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); } - inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value ) + inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value) { SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); } From c89f7902dff3addc36135907d1b502f98d3120f3 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 6 Apr 2014 05:56:43 -0700 Subject: [PATCH 014/329] Added forgoten lua file --- lib/tolua++/src/bin/container_lua.h | 1476 +++++++++++++++++++++++++++ 1 file changed, 1476 insertions(+) create mode 100644 lib/tolua++/src/bin/container_lua.h diff --git a/lib/tolua++/src/bin/container_lua.h b/lib/tolua++/src/bin/container_lua.h new file mode 100644 index 000000000..4c7cf6a67 --- /dev/null +++ b/lib/tolua++/src/bin/container_lua.h @@ -0,0 +1,1476 @@ +static const unsigned char lua_container_lua[] = { + 0x2d, 0x2d, 0x20, 0x74, 0x6f, 0x6c, 0x75, 0x61, 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0x74, 0x22, 0x0a, 0x65, 0x6e, 0x64, 0x0a +}; +unsigned int lua_container_lua_len = 17673; From f5cb81eb1bb10d7a3a6704269644a6aedd04375a Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 6 Apr 2014 11:09:33 -0700 Subject: [PATCH 015/329] Added support for redstone latching fixes #856 --- .../IncrementalRedstoneSimulator.cpp | 65 ++++++++++++++++++- src/Simulator/IncrementalRedstoneSimulator.h | 2 + 2 files changed, 65 insertions(+), 2 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 92659fab7..b59f95cfd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -688,12 +688,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered + bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); - if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on + if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if I am receiving power but not on { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } - else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on + else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if I am not receiving power but on { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } @@ -1220,6 +1221,66 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY + +bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) +{ + // Repeaters can be locked by either of their sides + + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) + { + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + + switch (a_Meta) + { + // If N/S check E/W + case 0x0: + case 0x2: + { + if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + break; + } + // If E/W check N/S + case 0x1: + case 0x3: + { + if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + break; + } + } + } + + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) + { + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + + switch (a_Meta) + { + // If N/S check E/W + case 0x0: + case 0x2: + { + if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + break; + } + // If E/W check N/S + case 0x1: + case 0x3: + { + if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + break; + } + } + } + return false; // Couldn't find power source behind repeater +} + + + + bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 8b7363366..f93f86898 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -154,6 +154,8 @@ private: bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered); /** Returns if a repeater is powered */ bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + /** Returns if a repeater is locked */ + bool IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a piston is powered */ bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a wire is powered From 7119dd293a702ebdd2c5acf199e46fb91311701d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Apr 2014 22:05:44 +0200 Subject: [PATCH 016/329] Updated the tolua executable for Windows. --- src/Bindings/tolua++.exe | Bin 200192 -> 200704 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe index 1e3cc77890111f44cb7775b0813aec88e2a9ee82..ba3a6b0c703968167e89e26e649c1dc33c49cdaa 100644 GIT binary patch delta 7841 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de3df0a71fbde1630775c0daa592d6f2c1ba679f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Apr 2014 22:15:49 +0200 Subject: [PATCH 017/329] Fixed crash in protocols sending 64-bit ints. Fixes #855. --- src/Protocol/Protocol.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index ae06f2f9e..939170f0e 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -177,7 +177,7 @@ protected: void WriteInt64 (Int64 a_Value) { UInt64 Value = HostToNetwork8(&a_Value); - SendData((const char *)Value, 8); + SendData((const char *)&Value, 8); } void WriteFloat (float a_Value) From 95fb90eaa642b76915a117495b472d7f7e141cde Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Apr 2014 22:28:41 +0200 Subject: [PATCH 018/329] Fixed 1.6.4 client crash on composite chat messages. --- src/Protocol/Protocol16x.cpp | 13 +++++++++++++ src/Protocol/Protocol16x.h | 1 + 2 files changed, 14 insertions(+) diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index bf7d9a0b1..3da23a1dc 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes: #include "../Entities/Entity.h" #include "../Entities/Player.h" #include "../UI/Window.h" +#include "../CompositeChat.h" @@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message) +void cProtocol161::SendChat(const cCompositeChat & a_Message) +{ + // This protocol version doesn't support composite messages to the full + // Just extract each part's text and use it: + + super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str())); +} + + + + + void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index 325e41c5a..ae1388649 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -37,6 +37,7 @@ protected: // cProtocol150 overrides: virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; From 176deb4b5bbbfc23e44bb4d5087c7832cad36da1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Apr 2014 22:30:34 +0200 Subject: [PATCH 019/329] Added the generated ZBS API file to ignore list. --- MCServer/.gitignore | 2 ++ 1 file changed, 2 insertions(+) diff --git a/MCServer/.gitignore b/MCServer/.gitignore index 69826ef06..32a634a03 100644 --- a/MCServer/.gitignore +++ b/MCServer/.gitignore @@ -28,3 +28,5 @@ motd.txt *.deuser *.dmp *.xml +mcserver_api.lua + From a42d1f851748c0cca542d1b0038318d0cbff9fd3 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 6 Apr 2014 23:30:21 +0100 Subject: [PATCH 020/329] Blocklight and skylight now compressed --- src/Chunk.cpp | 108 +++++++++++++++++++++++++++++++++++++------------ src/Chunk.h | 8 ++-- src/ChunkDef.h | 8 ++-- 3 files changed, 91 insertions(+), 33 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 97822048d..7a3e63bd0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -250,8 +250,14 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.BlockMeta (Metas.data()); a_Callback.LightIsValid (m_IsLightValid); - a_Callback.BlockLight (m_BlockLight); - a_Callback.BlockSkyLight(m_BlockSkyLight); + + std::vector BlockLights = m_BlockLight; + BlockLights.resize(NumBlocks / 2); + a_Callback.BlockLight (BlockLights.data()); + + std::vector BlockSkyLights = m_BlockSkyLight; + BlockSkyLights.resize(NumBlocks / 2, 0xff); + a_Callback.BlockSkyLight(BlockSkyLights.data()); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -285,47 +291,66 @@ void cChunk::SetAllData( memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } - { // Blocktype compression - bool FoundNonAir = false; + { int IdxWhereNonEmptyStarts = 0; - m_BlockTypes.clear(); + { // Blocktype compression + bool FoundNonAir = false; + m_BlockTypes.clear(); - for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) - { - if (a_BlockTypes[Idx] != E_BLOCK_AIR) + for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) { - FoundNonAir = true; - IdxWhereNonEmptyStarts = Idx; - break; + if (a_BlockTypes[Idx] != E_BLOCK_AIR) + { + FoundNonAir = true; + IdxWhereNonEmptyStarts = Idx; + break; + } } + m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); } - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); - } - { // Blockmeta compression + { // Blockmeta compression + m_BlockMeta.clear(); + m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[(IdxWhereNonEmptyStarts + 1) / 2]); + } + } + + if (a_BlockLight != NULL) + { + // Compress blocklight bool FoundNonEmpty = false; int IdxWhereNonEmptyStarts = 0; - m_BlockMeta.clear(); + m_BlockLight.clear(); for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) { - if (a_BlockMeta[Idx] != 0) + if (a_BlockLight[Idx] != 0) { FoundNonEmpty = true; IdxWhereNonEmptyStarts = Idx; break; } } - m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts + 1]); - } - - if (a_BlockLight != NULL) - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); } + if (a_BlockSkyLight != NULL) { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); + // Compress skylight + bool FoundNonEmpty = false; + int IdxWhereNonEmptyStarts = 0; + m_BlockSkyLight.clear(); + + for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) + { + if (a_BlockSkyLight[Idx] != 0xff) + { + FoundNonEmpty = true; + IdxWhereNonEmptyStarts = Idx; + break; + } + } + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts + 1]); } m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -371,8 +396,41 @@ void cChunk::SetLight( { // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); + + { // Compress blocklight + bool FoundNonEmpty = false; + int IdxWhereNonEmptyStarts = 0; + m_BlockLight.clear(); + + for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) + { + if (a_BlockLight[Idx] != 0) + { + FoundNonEmpty = true; + IdxWhereNonEmptyStarts = Idx; + break; + } + } + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); + } + + { // Compress skylight + bool FoundNonEmpty = false; + int IdxWhereNonEmptyStarts = 0; + m_BlockSkyLight.clear(); + + for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) + { + if (a_SkyLight[Idx] != 0xff) + { + FoundNonEmpty = true; + IdxWhereNonEmptyStarts = Idx; + break; + } + } + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]); + } + m_IsLightValid = true; } diff --git a/src/Chunk.h b/src/Chunk.h index d8e4cf6e4..6e2933ff8 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -326,9 +326,9 @@ public: inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); } inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); } inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); } - inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); } + inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); } /** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; @@ -423,8 +423,8 @@ private: // TODO: Make these pointers and don't allocate what isn't needed std::vector m_BlockTypes; std::vector m_BlockMeta; - NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; - NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; + std::vector m_BlockLight; + std::vector m_BlockSkyLight; cChunkDef::HeightMap m_HeightMap; cChunkDef::BiomeMap m_BiomeMap; diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 3793bd95a..d744d24b2 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -232,13 +232,13 @@ public: } - static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int a_BlockIdx) + static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false) { if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) { if (a_Buffer.empty() || (a_BlockIdx / 2 > a_Buffer.size() - 1)) { - return 0; + return (a_IsSkyLightNibble ? 0xff : 0); } return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; } @@ -259,14 +259,14 @@ public: } - static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z) + static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false) { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); if (a_Buffer.empty() || (Index / 2 > a_Buffer.size() - 1)) { - return 0; + return (a_IsSkyLightNibble ? 0xff : 0); } return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } From f9b2c2956efff75c71af6d3f18f615bc0cd345d4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 7 Apr 2014 08:11:56 +0200 Subject: [PATCH 021/329] Fixed HTTP chunked encoding. Fixes #858. --- src/HTTPServer/HTTPConnection.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 44a3d3f88..da4df0e34 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -70,7 +70,7 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response) void cHTTPConnection::Send(const void * a_Data, size_t a_Size) { ASSERT(m_State == wcsSendingResp); - AppendPrintf(m_OutgoingData, SIZE_T_FMT "\r\n", a_Size); + AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size); m_OutgoingData.append((const char *)a_Data, a_Size); m_OutgoingData.append("\r\n"); m_HTTPServer.NotifyConnectionWrite(*this); From 4082adbbade69890fb275f1807f061c8b206070e Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 7 Apr 2014 11:35:37 +0100 Subject: [PATCH 022/329] Fix some of the comments in the PR tycho just did. --- src/Simulator/IncrementalRedstoneSimulator.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index b59f95cfd..0c032eeab 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" @@ -686,15 +685,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered - bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); + bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on. + bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is powered. + bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is locked. - if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if I am receiving power but not on + if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } - else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if I am not receiving power but on + else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } @@ -1225,7 +1224,6 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Repeaters can be locked by either of their sides - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1275,7 +1273,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, } } } - return false; // Couldn't find power source behind repeater + return false; // Repeater is not being powered from either side, therefore it is not locked. } From 440b74af6cae6c93075f622c815f9e2cf518362e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 7 Apr 2014 12:02:41 +0100 Subject: [PATCH 023/329] Fixed #859 --- .../IncrementalRedstoneSimulator.cpp | 26 +++---------------- 1 file changed, 3 insertions(+), 23 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 92659fab7..86462f4cb 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -96,26 +96,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, PoweredBlocks->erase(itr); break; } - else if (Block == E_BLOCK_DAYLIGHT_SENSOR) - { - if (!a_Chunk->IsLightValid()) - { - m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ()); - break; - } - else - { - NIBBLETYPE SkyLight; - a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight); - - if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness(); - { - LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level"); - PoweredBlocks->erase(itr); - break; - } - } - } } LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); @@ -558,8 +538,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block } else { - NIBBLETYPE MetaToSet = 0; NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE MetaToSet = MyMeta; int TimesMetaSmaller = 0, TimesFoundAWire = 0; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power @@ -589,9 +569,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking { - // Does surrounding wire have a higher power level than self? + // Does surrounding wire have a higher power level than the highest so far (MetaToSet)? // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list - if (SurroundMeta >= MyMeta) + if (SurroundMeta >= MetaToSet) { MetaToSet = SurroundMeta - 1; // To improve performance } From 74c4789c6f8f42c6df45ed1e355e562bdced908d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 7 Apr 2014 12:43:43 +0100 Subject: [PATCH 024/329] Attempt to fix errors --- src/Chunk.cpp | 4 ++-- src/ChunkDef.h | 20 ++++++++++---------- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 7a3e63bd0..ede01a6cc 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1624,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - if (m_BlockTypes.empty() || (index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || ((size_t)index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) { m_BlockTypes.resize(index + 1); } @@ -2569,7 +2569,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const return 0; } - if (m_BlockTypes.empty() || (a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || ((size_t)a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) { return E_BLOCK_AIR; } diff --git a/src/ChunkDef.h b/src/ChunkDef.h index d744d24b2..bb9f14bbe 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -236,11 +236,11 @@ public: { if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) { - if (a_Buffer.empty() || (a_BlockIdx / 2 > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) > a_Buffer.size() - 1)) { return (a_IsSkyLightNibble ? 0xff : 0); } - return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; + return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f; } ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); return 0; @@ -264,11 +264,11 @@ public: if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || (Index / 2 > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(Index / 2) > a_Buffer.size() - 1)) { return (a_IsSkyLightNibble ? 0xff : 0); } - return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; } ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); return 0; @@ -296,11 +296,11 @@ public: ASSERT(!"cChunkDef::SetNibble(): index out of range!"); return; } - if (a_Buffer.empty() || (a_BlockIdx / 2 > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) > a_Buffer.size() - 1)) { - a_Buffer.resize((a_BlockIdx / 2) + 1); + a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1)); } - a_Buffer[a_BlockIdx / 2] = static_cast( + a_Buffer[(size_t)(a_BlockIdx / 2)] = static_cast( (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); @@ -340,11 +340,11 @@ public: } int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || (Index / 2 > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(Index / 2) > a_Buffer.size() - 1)) { - a_Buffer.resize((Index / 2) + 1); + a_Buffer.resize((size_t)((Index / 2) + 1)); } - a_Buffer[Index / 2] = static_cast( + a_Buffer[(size_t)(Index / 2)] = static_cast( (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); From c79ba3494c1db2919c08fd17ae54399b7d8b4915 Mon Sep 17 00:00:00 2001 From: andrew Date: Mon, 7 Apr 2014 16:31:15 +0300 Subject: [PATCH 025/329] Statistic/Achievement defs --- src/Statistics.cpp | 139 +++++++++++++++++++++++++++++++++++++++++++++ src/Statistics.h | 116 +++++++++++++++++++++++++++++++++++++ 2 files changed, 255 insertions(+) create mode 100644 src/Statistics.cpp create mode 100644 src/Statistics.h diff --git a/src/Statistics.cpp b/src/Statistics.cpp new file mode 100644 index 000000000..30904db4b --- /dev/null +++ b/src/Statistics.cpp @@ -0,0 +1,139 @@ + +// Statistics.cpp + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Statistics.h" + + + +cStatInfo cStatInfo::ms_Info[statCount] = { + // Do NOT change the order + + // http://minecraft.gamepedia.com/Achievements + + /* Type | Name | Prerequisite */ + cStatInfo(achOpenInv, "openInventory"), + cStatInfo(achMineWood, "mineWood", achOpenInv), + cStatInfo(achCraftWorkbench, "buildWorkBench", achMineWood), + cStatInfo(achCraftPickaxe, "buildPickaxe", achCraftWorkbench), + cStatInfo(achCraftFurnace, "buildFurnace", achCraftPickaxe), + cStatInfo(achAcquireIron, "acquireIron", achCraftFurnace), + cStatInfo(achCraftHoe, "buildHoe", achCraftWorkbench), + cStatInfo(achMakeBread, "makeBread", achCraftHoe), + cStatInfo(achBakeCake, "bakeCake", achCraftHoe), + cStatInfo(achCraftBetterPick, "buildBetterPickaxe", achCraftPickaxe), + cStatInfo(achCookFish, "cookFish", achAcquireIron), + cStatInfo(achOnARail, "onARail", achAcquireIron), + cStatInfo(achCraftSword, "buildSword", achCraftWorkbench), + cStatInfo(achKillMonster, "killEnemy", achCraftSword), + cStatInfo(achKillCow, "killCow", achCraftSword), + cStatInfo(achFlyPig, "flyPig", achKillCow), + cStatInfo(achSnipeSkeleton, "snipeSkeleton", achKillMonster), + cStatInfo(achDiamonds, "diamonds", achAcquireIron), + cStatInfo(achEnterPortal, "portal", achDiamonds), + cStatInfo(achReturnToSender, "ghast", achEnterPortal), + cStatInfo(achBlazeRod, "blazeRod", achEnterPortal), + cStatInfo(achBrewPotion, "potion", achBlazeRod), + cStatInfo(achEnterTheEnd, "theEnd", achBlazeRod), + cStatInfo(achDefeatDragon, "theEnd2", achEnterTheEnd), + cStatInfo(achCraftEnchantTable, "enchantments", achDiamonds), + cStatInfo(achOverkill, "overkill", achCraftEnchantTable), + cStatInfo(achBookshelf, "bookcase", achCraftEnchantTable), + cStatInfo(achExploreAllBiomes, "exploreAllBiomes", achEnterTheEnd), + cStatInfo(achSpawnWither, "spawnWither", achDefeatDragon), + cStatInfo(achKillWither, "killWither", achSpawnWither), + cStatInfo(achFullBeacon, "fullBeacon", achKillWither), + cStatInfo(achBreedCow, "breedCow", achKillCow), + cStatInfo(achThrowDiamonds, "diamondsToYou", achDiamonds), + + // http://minecraft.gamepedia.com/Statistics + + /* Type | Name */ + cStatInfo(statGamesQuit, "stat.leaveGame"), + cStatInfo(statMinutesPlayed, "stat.playOneMinute"), + cStatInfo(statDistWalked, "stat.walkOnCm"), + cStatInfo(statDistSwum, "stat.swimOneCm"), + cStatInfo(statDistFallen, "stat.fallOneCm"), + cStatInfo(statDistClimbed, "stat.climbOneCm"), + cStatInfo(statDistFlown, "stat.flyOneCm"), + cStatInfo(statDistMinecart, "stat.minecartOneCm"), + cStatInfo(statDistBoat, "stat.boatOneCm"), + cStatInfo(statDistPig, "stat.pigOneCm"), + cStatInfo(statDistHorse, "stat.horseOneCm"), + cStatInfo(statJumps, "stat.jump"), + cStatInfo(statItemsDropped, "stat.drop"), + cStatInfo(statDamageDealt, "stat.damageDealth"), + cStatInfo(statDamageTaken, "stat.damageTaken"), + cStatInfo(statDeaths, "stat.deaths"), + cStatInfo(statMobKills, "stat.mobKills"), + cStatInfo(statAnimalsBred, "stat.animalsBred"), + cStatInfo(statPlayerKills, "stat.playerKills"), + cStatInfo(statFishCaught, "stat.fishCaught"), + cStatInfo(statJunkFished, "stat.junkFished"), + cStatInfo(statTreasureFished, "stat.treasureFished") +}; + + + + + + +cStatInfo::cStatInfo() + : m_Type(statInvalid) + , m_Depends(statInvalid) +{} + + + + + +cStatInfo::cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends) + : m_Type(a_Type) + , m_Name(a_Name) + , m_Depends(a_Depends) +{} + + + + + +const AString & cStatInfo::GetName(const eStatistic a_Type) +{ + ASSERT((a_Type > statInvalid) && (a_Type < statCount)); + + return ms_Info[a_Type].m_Name; +} + + + + + +eStatistic cStatInfo::GetType(const AString & a_Name) +{ + for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i) + { + if (NoCaseCompare(ms_Info[i].m_Name, a_Name)) + { + return ms_Info[i].m_Type; + } + } + + return statInvalid; +} + + + + + +eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type) +{ + ASSERT((a_Type > statInvalid) && (a_Type < statCount)); + + return ms_Info[a_Type].m_Depends; +} + + + + + diff --git a/src/Statistics.h b/src/Statistics.h new file mode 100644 index 000000000..c6e1cf910 --- /dev/null +++ b/src/Statistics.h @@ -0,0 +1,116 @@ + +// Statistics.h + + + + +#pragma once + + + + +enum eStatistic +{ + // Do NOT change the order + + statInvalid = -1, + + /* Achievements */ + achOpenInv, /* Taking Inventory */ + achMineWood, /* Getting Wood */ + achCraftWorkbench, /* Benchmarking */ + achCraftPickaxe, /* Time to Mine! */ + achCraftFurnace, /* Hot Topic */ + achAcquireIron, /* Acquire Hardware */ + achCraftHoe, /* Time to Farm! */ + achMakeBread, /* Bake Bread */ + achBakeCake, /* The Lie */ + achCraftBetterPick, /* Getting an Upgrade */ + achCookFish, /* Delicious Fish */ + achOnARail, /* On A Rail */ + achCraftSword, /* Time to Strike! */ + achKillMonster, /* Monster Hunter */ + achKillCow, /* Cow Tipper */ + achFlyPig, /* When Pigs Fly */ + achSnipeSkeleton, /* Sniper Duel */ + achDiamonds, /* DIAMONDS! */ + achEnterPortal, /* We Need to Go Deeper */ + achReturnToSender, /* Return to Sender */ + achBlazeRod, /* Into Fire */ + achBrewPotion, /* Local Brewery */ + achEnterTheEnd, /* The End? */ + achDefeatDragon, /* The End. */ + achCraftEnchantTable, /* Enchanter */ + achOverkill, /* Overkill */ + achBookshelf, /* Librarian */ + achExploreAllBiomes, /* Adventuring Time */ + achSpawnWither, /* The Beginning? */ + achKillWither, /* The Beginning. */ + achFullBeacon, /* Beaconator */ + achBreedCow, /* Repopulation */ + achThrowDiamonds, /* Diamonds to you! */ + + /* Statistics */ + statGamesQuit, + statMinutesPlayed, + statDistWalked, + statDistSwum, + statDistFallen, + statDistClimbed, + statDistFlown, + statDistDove, + statDistMinecart, + statDistBoat, + statDistPig, + statDistHorse, + statJumps, + statItemsDropped, + statDamageDealt, + statDamageTaken, + statDeaths, + statMobKills, + statAnimalsBred, + statPlayerKills, + statFishCaught, + statJunkFished, + statTreasureFished, + + statCount +}; + + + + + + +/** Class used to store and query statistic-related information. */ +class cStatInfo +{ +public: + + cStatInfo(); + + cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid); + + /** Type -> Name */ + static const AString & GetName(const eStatistic a_Type); + + /** Name -> Type */ + static eStatistic GetType(const AString & a_Name); + + /** Returns stat prerequisite. (Used for achievements) */ + static eStatistic GetPrerequisite(const eStatistic a_Type); + +private: + + eStatistic m_Type; + + AString m_Name; + + eStatistic m_Depends; + + static cStatInfo ms_Info[statCount]; +}; + + + From 634c4d6770605323e2992e1b381682579d698f39 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 7 Apr 2014 17:12:06 +0100 Subject: [PATCH 026/329] Fixed the redstone simulator. --- .../IncrementalRedstoneSimulator.cpp | 85 +++++++++---------- 1 file changed, 38 insertions(+), 47 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 0c032eeab..cab3a714a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1223,57 +1223,48 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { - // Repeaters can be locked by either of their sides - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) + // Change checking direction according to meta rotation. + switch (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x3) //compare my direction to my neighbor's { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + // If N/S check E/W <<<<< - switch (a_Meta) - { - // If N/S check E/W - case 0x0: - case 0x2: - { - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } - break; - } - // If E/W check N/S - case 0x1: - case 0x3: - { - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } - break; - } - } + case 0x0: + case 0x2: + { + if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x1) { return true; } + } + + if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x3) { return true; } + } + + break; + } + + // If E/W check N/S + case 0x1: + case 0x3: + + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; + if (otherRepeaterDir == 0x0) { return true; } + } + + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; + if (otherRepeaterDir == 0x2) { return true; } + } + break; } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) - { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - - switch (a_Meta) - { - // If N/S check E/W - case 0x0: - case 0x2: - { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } - break; - } - // If E/W check N/S - case 0x1: - case 0x3: - { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } - break; - } - } - } - return false; // Repeater is not being powered from either side, therefore it is not locked. + return false; } From 5374730753aa5f07dc0b565af1140abb8b694c0b Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 7 Apr 2014 17:28:16 +0100 Subject: [PATCH 027/329] Improved the speed a little more. --- src/Simulator/IncrementalRedstoneSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index cab3a714a..08a0f42c6 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1224,7 +1224,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Change checking direction according to meta rotation. - switch (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x3) //compare my direction to my neighbor's + switch (a_Meta & 0x3) //compare my direction to my neighbor's { // If N/S check E/W <<<<< From 57a474ba01ff9dcfba8e90b30d3938d60aa600e5 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 7 Apr 2014 17:37:53 +0100 Subject: [PATCH 028/329] Fixed some more minor issues with the redstone simulator. --- .../IncrementalRedstoneSimulator.cpp | 73 ++++++++++--------- 1 file changed, 39 insertions(+), 34 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 08a0f42c6..f12c29211 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -683,11 +683,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { + // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on. - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is powered. - bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is locked. + // Do the same for being on, self powered or locked. + bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); + bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); + bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta); if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. { @@ -1151,7 +1153,8 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B - +// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater. +// It takes the coordinates of the repeater the the meta value. bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Repeaters cannot be powered by any face except their back; verify that this is true for a source @@ -1160,7 +1163,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - switch (a_Meta) + switch (a_Meta & 0x3) { case 0x0: { @@ -1190,7 +1193,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - switch (a_Meta) + switch (a_Meta & 0x3) { case 0x0: { @@ -1226,42 +1229,44 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, // Change checking direction according to meta rotation. switch (a_Meta & 0x3) //compare my direction to my neighbor's { - // If N/S check E/W <<<<< - case 0x0: - case 0x2: - { - if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a - { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x1) { return true; } - } + // If the repeater is facing one direction, do one thing. + case 0x0: + case 0x2: + { + if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x1) { return true; } + } - if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) - { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x3) { return true; } - } + if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x3) { return true; } + } break; - } + } - // If E/W check N/S + // If another, do the other. case 0x1: case 0x3: + { + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; + if (otherRepeaterDir == 0x0) { return true; } + } + + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; + if (otherRepeaterDir == 0x2) { return true; } + } - if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) - { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; - if (otherRepeaterDir == 0x0) { return true; } - } - - if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) - { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; - if (otherRepeaterDir == 0x2) { return true; } - } - break; + break; + } } return false; From 4f8f686292e8a55ae5b172a191c955ddd1fa9457 Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Mon, 7 Apr 2014 19:55:17 +0300 Subject: [PATCH 029/329] Slight cleanup It is more efficient and readable if we do nothing unless we're not locked. --- .../IncrementalRedstoneSimulator.cpp | 30 +++++++++++-------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f12c29211..420d7c3f6 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -684,22 +684,26 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { // Create a variable holding my meta to avoid multiple lookups. - NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - // Do the same for being on, self powered or locked. - bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); - bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta); + - if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. - { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); + + if (IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + { + // Create a variable holding being on or self powered to avoid multiple lookups. + bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); + bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); + if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. + { + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); + } + else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. + { + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); + } } - else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. - { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); - } - + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) From 45eb539a17f92117905ef924db772599d8a146f0 Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Mon, 7 Apr 2014 20:00:38 +0300 Subject: [PATCH 030/329] Removed unneeded spacings --- src/Simulator/IncrementalRedstoneSimulator.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 420d7c3f6..c8509de12 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -684,12 +684,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { // Create a variable holding my meta to avoid multiple lookups. - NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - - - if (IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { // Create a variable holding being on or self powered to avoid multiple lookups. bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); @@ -703,7 +700,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } } - + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) From 011123726b2e394c96a4c67b51bd7a86cc1cb13d Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Mon, 7 Apr 2014 20:26:23 +0300 Subject: [PATCH 031/329] Removed stray IsLocked --- src/Simulator/IncrementalRedstoneSimulator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index c8509de12..ebe8e2541 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -691,11 +691,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B // Create a variable holding being on or self powered to avoid multiple lookups. bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); - if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked. + if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } - else if (!IsSelfPowered && IsOn && !IsLocked) // Queue a power change if unpowered, on, and not locked. + else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } From af566d5a79134842854bea78de577676d507949f Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 7 Apr 2014 19:52:35 +0200 Subject: [PATCH 032/329] Added Enchantment-Slot-Level generating --- src/FastRandom.cpp | 10 ++++++++++ src/FastRandom.h | 3 +++ src/UI/SlotArea.cpp | 28 +++++++++++++++++++--------- 3 files changed, 32 insertions(+), 9 deletions(-) diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp index e6634bb0d..c45261947 100644 --- a/src/FastRandom.cpp +++ b/src/FastRandom.cpp @@ -172,3 +172,13 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt) + +int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End) +{ + cFastRandom Random; + return Random.NextInt(a_End - a_Begin + 1) + a_Begin; +} + + + + diff --git a/src/FastRandom.h b/src/FastRandom.h index bf70822cf..1c20fa39f 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -43,6 +43,9 @@ public: /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness float NextFloat(float a_Range, int a_Salt); + + /// Returns a random int in the range [a_Begin .. a_End] + int GenerateRandomInteger(int a_Begin, int a_End); protected: int m_Seed; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index a226d027b..03bfd275a 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -13,6 +13,8 @@ #include "Window.h" #include "../CraftingRecipes.h" #include "../Root.h" +#include "../FastRandom.h" +#include "../BlockArea.h" @@ -615,23 +617,31 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) if (a_Player.GetDraggingItem().IsEmpty()) { LOGWARN("EMPTY"); - this->m_ParentWindow.SetProperty(0, 0); - this->m_ParentWindow.SetProperty(1, 0); - this->m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0); + m_ParentWindow.SetProperty(1, 0); + m_ParentWindow.SetProperty(2, 0); } else if (a_Player.GetDraggingItem().IsEnchantable) { + int bookshelves = 15; // TODO: Check Bookshelves + + cFastRandom Random; + int base = (Random.GenerateRandomInteger(1, 8) + floor(bookshelves / 2) + Random.GenerateRandomInteger(0, bookshelves)); + int topSlot = std::max(base / 3, 1); + int middleSlot = (base * 2) / 3 + 1; + int bottomSlot = std::max(base, bookshelves * 2); + LOGWARN("Enchantable"); - this->m_ParentWindow.SetProperty(0, 30); - this->m_ParentWindow.SetProperty(1, 20); - this->m_ParentWindow.SetProperty(2, 10); + m_ParentWindow.SetProperty(0, topSlot); + m_ParentWindow.SetProperty(1, middleSlot); + m_ParentWindow.SetProperty(2, bottomSlot); } else { LOGWARN("Not Enchantable"); - this->m_ParentWindow.SetProperty(0, 0); - this->m_ParentWindow.SetProperty(1, 0); - this->m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0); + m_ParentWindow.SetProperty(1, 0); + m_ParentWindow.SetProperty(2, 0); } } From dab01b27c68036fff76edba0d96d518867c574a0 Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Mon, 7 Apr 2014 21:04:06 +0300 Subject: [PATCH 033/329] Fixed IsOn --- src/Simulator/IncrementalRedstoneSimulator.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index ebe8e2541..8f82c454e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -685,11 +685,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - + bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); + if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { - // Create a variable holding being on or self powered to avoid multiple lookups. - bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { From 93a7494e4b32777c38bae863aaa9ac0a39a770eb Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 7 Apr 2014 20:11:43 +0200 Subject: [PATCH 034/329] Fixed merge conflict --- src/ClientHandle.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 1a1e22a19..4add022a6 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -214,9 +214,6 @@ public: /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); - - ///Handle item enchanting - void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); private: From 296d0acbffc053b4edc4c4b02503603081180ecf Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 7 Apr 2014 20:13:45 +0200 Subject: [PATCH 035/329] Added deleted things for merging --- src/ClientHandle.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0c367ec7d..01765cc85 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -230,6 +230,9 @@ public: /** Called when the player moves into a different world; queues sreaming the new chunks */ void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); + ///Handle item enchanting + void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); + private: /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ From 1dfd2b1c5fe125757aeb084c163aec5b25a55fc2 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 7 Apr 2014 20:25:30 +0200 Subject: [PATCH 036/329] Fixed Errors --- src/Blocks/BlockEnchantmentTable.h | 2 +- src/Protocol/Protocol125.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h index e8a87179b..81d2cb9a0 100644 --- a/src/Blocks/BlockEnchantmentTable.h +++ b/src/Blocks/BlockEnchantmentTable.h @@ -19,7 +19,7 @@ public: } - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player->OpenWindow(Window); diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 867cf3ef3..26f109918 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1601,8 +1601,8 @@ int cProtocol125::ParseUseEntity(void) int cProtocol125::ParseEnchantItem(void) { - HANDLE_PACKET_READ(ReadByte, byte, WindowID); - HANDLE_PACKET_READ(ReadByte, byte, Enchantment); + HANDLE_PACKET_READ(ReadByte, Byte, WindowID); + HANDLE_PACKET_READ(ReadByte, Byte, Enchantment); LOGWARN("Older Protocol: Enchantment Packet received!"); From 427924fbb0dd4d6bae909095d0c3ae7dac0da36b Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 7 Apr 2014 20:41:47 +0200 Subject: [PATCH 037/329] Modified comment --- src/FastRandom.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/FastRandom.h b/src/FastRandom.h index 1c20fa39f..567198a31 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -44,7 +44,7 @@ public: /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness float NextFloat(float a_Range, int a_Salt); - /// Returns a random int in the range [a_Begin .. a_End] + /** Returns a random int in the range [a_Begin .. a_End] */ int GenerateRandomInteger(int a_Begin, int a_End); protected: From f13cf1a0217437113ad5372ef971c3903d55a9c6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 7 Apr 2014 20:57:14 +0100 Subject: [PATCH 038/329] Maybe speed improvements? * Use a single index to determine from when to begin copying data * Use heightmap to determine first nonair block --- src/Chunk.cpp | 75 +++++++++++++++++++-------------------------------- src/Chunk.h | 2 +- 2 files changed, 29 insertions(+), 48 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ede01a6cc..7b49862f0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -291,74 +291,55 @@ void cChunk::SetAllData( memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } + if (a_HeightMap == NULL) { - int IdxWhereNonEmptyStarts = 0; - { // Blocktype compression - bool FoundNonAir = false; - m_BlockTypes.clear(); + CalculateHeightmap(a_BlockTypes); + } - for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) + int IdxWhereNonEmptyStarts = 0; + { // Blocktype compression + unsigned char Highest = 0; + int X = 0, Z = 0; + m_BlockTypes.clear(); + + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) { - if (a_BlockTypes[Idx] != E_BLOCK_AIR) + unsigned char Height = m_HeightMap[x + z * Width]; + if (Height > Highest) { - FoundNonAir = true; - IdxWhereNonEmptyStarts = Idx; - break; + Highest = Height; + X = x; Z = z; } } - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); } - { // Blockmeta compression - m_BlockMeta.clear(); - m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[(IdxWhereNonEmptyStarts + 1) / 2]); - } + IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z); + + m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]); + } + + { // Blockmeta compression + m_BlockMeta.clear(); + m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]); } if (a_BlockLight != NULL) { // Compress blocklight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockLight[Idx] != 0) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]); } if (a_BlockSkyLight != NULL) { // Compress skylight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockSkyLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockSkyLight[Idx] != 0xff) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts + 1]); + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]); } m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - - if (a_HeightMap == NULL) - { - CalculateHeightmap(); - } // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) @@ -1483,7 +1464,7 @@ void cChunk::WakeUpSimulators(void) -void cChunk::CalculateHeightmap() +void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) { for (int x = 0; x < Width; x++) { @@ -1492,7 +1473,7 @@ void cChunk::CalculateHeightmap() for (int y = Height - 1; y > -1; y--) { int index = MakeIndex( x, y, z ); - if (GetBlock(index) != E_BLOCK_AIR) + if (a_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (unsigned char)y; break; diff --git a/src/Chunk.h b/src/Chunk.h index 6e2933ff8..9100eec58 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -267,7 +267,7 @@ public: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords void CalculateLighting(); // Recalculate right now - void CalculateHeightmap(); + void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes); // Broadcast various packets to all clients of this chunk: // (Please keep these alpha-sorted) From 4d32f41b8b01b6c1e74689a3fd73aa3b29b3c940 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Tue, 8 Apr 2014 14:48:24 +0100 Subject: [PATCH 039/329] Fixed the thing properly. --- .../IncrementalRedstoneSimulator.cpp | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index fc239169c..9903fc7d3 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1211,24 +1211,24 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, { // If the repeater is facing one direction, do one thing. - case 0x0: + case 0x0: case 0x2: { if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a - { + { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x1) { return true; } - } - - if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) - { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; if (otherRepeaterDir == 0x3) { return true; } } - + + if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x1) { return true; } + } + break; } - + // If another, do the other. case 0x1: case 0x3: From 506f5def049f59059a503d99b59c69b9b2a81b2b Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Tue, 8 Apr 2014 17:14:23 +0300 Subject: [PATCH 040/329] Added comments regarding latching and orientation No real code was changed. --- .../IncrementalRedstoneSimulator.cpp | 40 ++++++++++++++----- 1 file changed, 31 insertions(+), 9 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 9903fc7d3..26c8355dd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -12,7 +12,25 @@ - + // Orientation mini guide: + /* + ^ + | + | Z Axis + + X Axis ----> + + Block Direction, and value of _World.GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ): + + Right (X+): 0x1 + Left (X-): 0x3 + Up (z+): 0x2 + Down (z-): 0x0 + + //TODO: Define those in preprocessor and replace them everywhere in the entire project. + Sun rises from right (X+) + */ + cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : super(a_World) @@ -1206,50 +1224,54 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { - // Change checking direction according to meta rotation. + switch (a_Meta & 0x3) //compare my direction to my neighbor's { - // If the repeater is facing one direction, do one thing. + // If the repeater is looking up or down (If parallel to the Z axis) case 0x0: case 0x2: { + //Check if right neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x3) { return true; } + if (otherRepeaterDir == 0x3) { return true; } //If so, I am latched/locked. } + //Check if left neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x1) { return true; } + if (otherRepeaterDir == 0x1) { return true; } //If so, I am latched/locked. } break; } - // If another, do the other. + // If the repeater is looking left or right (If parallel to the x axis) case 0x1: case 0x3: { + //Check if upper neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; - if (otherRepeaterDir == 0x0) { return true; } + if (otherRepeaterDir == 0x0) { return true; } //If so, am latched/locked. } + //Check if bottom neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; - if (otherRepeaterDir == 0x2) { return true; } + if (otherRepeaterDir == 0x2) { return true; } //If so, I am latched/locked. } break; } } - return false; + return false; //None of the checks succeeded, I am not a locked repeater. } From fb90afd651a1bf3c3f7fc2599b951365570498c7 Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Tue, 8 Apr 2014 17:55:03 +0300 Subject: [PATCH 041/329] Comments: Inverted Z axis. -Comments fix, No code has been changed. -Inverted the Z axis in the comments and changed all dependent comments accordingly. -Added NORTH/SOUTH/EAST/WEST in addition to LEFT/RIGHT/UP/DOWN. --- .../IncrementalRedstoneSimulator.cpp | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 26c8355dd..478bbed7e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -14,18 +14,19 @@ // Orientation mini guide: /* - ^ + | | Z Axis + V X Axis ----> Block Direction, and value of _World.GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ): - Right (X+): 0x1 - Left (X-): 0x3 - Up (z+): 0x2 - Down (z-): 0x0 + East (Right) (X+): 0x1 + West (Left) (X-): 0x3 + North (Up) (z-): 0x2 + South (Down) (z+): 0x0 //TODO: Define those in preprocessor and replace them everywhere in the entire project. Sun rises from right (X+) @@ -1232,14 +1233,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, case 0x0: case 0x2: { - //Check if right neighbor is a powered on repeater who is facing us. + //Check if eastern(right) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; if (otherRepeaterDir == 0x3) { return true; } //If so, I am latched/locked. } - //Check if left neighbor is a powered on repeater who is facing us. + //Check if western(left) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; @@ -1253,14 +1254,14 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, case 0x1: case 0x3: { - //Check if upper neighbor is a powered on repeater who is facing us. + //Check if southern(down) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; if (otherRepeaterDir == 0x0) { return true; } //If so, am latched/locked. } - //Check if bottom neighbor is a powered on repeater who is facing us. + //Check if northern(up) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) { NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; From 6a0c122dfb25958eb961d6b421355e599b517a4b Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Tue, 8 Apr 2014 17:59:42 +0300 Subject: [PATCH 042/329] Uppercased Z Minor, no code changed. --- src/Simulator/IncrementalRedstoneSimulator.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 478bbed7e..f3482dcc5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -25,11 +25,11 @@ East (Right) (X+): 0x1 West (Left) (X-): 0x3 - North (Up) (z-): 0x2 - South (Down) (z+): 0x0 + North (Up) (Z-): 0x2 + South (Down) (Z+): 0x0 //TODO: Define those in preprocessor and replace them everywhere in the entire project. - Sun rises from right (X+) + Sun rises from East (X+) */ From 10e72a122c0588769e09aed216b85732afe67bca Mon Sep 17 00:00:00 2001 From: Tycho Date: Tue, 8 Apr 2014 08:43:28 -0700 Subject: [PATCH 043/329] Removed check for enqueuing a chunk that is already enqueued to be loaded This remaval is safe as cWorldStorage checks for duplicate chunks when dequeuing and removes an expensive iteration whilst holding the queue lock --- src/WorldStorage/WorldStorage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 711c8612f..54eaaca5c 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -150,7 +150,7 @@ size_t cWorldStorage::GetSaveQueueLength(void) void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) { - m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); + m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); m_Event.Set(); } From 18793ca568ed1d26d56ba2afc26ae7b8316159f7 Mon Sep 17 00:00:00 2001 From: Tycho Date: Tue, 8 Apr 2014 08:57:35 -0700 Subject: [PATCH 044/329] Fixed missing - that caused all neighbour lookups to go to the chunkmap --- src/Chunk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 22b33c595..fe9cd9b31 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2511,7 +2511,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { // If the relative coords are too far away, use the parent's chunk lookup instead: - if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128)) + if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128)) { int BlockX = m_PosX * cChunkDef::Width + a_RelX; int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; From c3fcc5b132556a798c945d751900d9ae21c69b07 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 8 Apr 2014 18:49:53 +0100 Subject: [PATCH 045/329] cRedstoneSimulator.cpp style improvements --- .../IncrementalRedstoneSimulator.cpp | 81 ++++++++++--------- 1 file changed, 41 insertions(+), 40 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f3482dcc5..50cac8d7e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" @@ -12,25 +13,6 @@ - // Orientation mini guide: - /* - - | - | Z Axis - V - - X Axis ----> - - Block Direction, and value of _World.GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ): - - East (Right) (X+): 0x1 - West (Left) (X-): 0x3 - North (Up) (Z-): 0x2 - South (Down) (Z+): 0x0 - - //TODO: Define those in preprocessor and replace them everywhere in the entire project. - Sun rises from East (X+) - */ cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) @@ -682,12 +664,33 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { + /* Repeater Orientation Mini Guide: + =================================== + + | + | Z Axis + V + + X Axis ----> + + Repeater directions, values from a cWorld::GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ) lookup: + + East (Right) (X+): 0x1 + West (Left) (X-): 0x3 + North (Up) (Z-): 0x2 + South (Down) (Z+): 0x0 + // TODO: Add E_META_XXX enum entries for all meta values and update project with them + + Sun rises from East (X+) + + */ + // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); + bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: - { + if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + { bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { @@ -1224,27 +1227,25 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) -{ - - switch (a_Meta & 0x3) //compare my direction to my neighbor's +{ + switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata { - // If the repeater is looking up or down (If parallel to the Z axis) case 0x0: case 0x2: { - //Check if eastern(right) neighbor is a powered on repeater who is facing us. - if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a + // Check if eastern(right) neighbor is a powered on repeater who is facing us. + if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a powered repeater? { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x3) { return true; } //If so, I am latched/locked. + NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; + if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked. } - //Check if western(left) neighbor is a powered on repeater who is facing us. + // Check if western(left) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; - if (otherRepeaterDir == 0x1) { return true; } //If so, I am latched/locked. + NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked. } break; @@ -1254,25 +1255,25 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, case 0x1: case 0x3: { - //Check if southern(down) neighbor is a powered on repeater who is facing us. + // Check if southern(down) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; - if (otherRepeaterDir == 0x0) { return true; } //If so, am latched/locked. + NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; + if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked. } - //Check if northern(up) neighbor is a powered on repeater who is facing us. + // Check if northern(up) neighbor is a powered on repeater who is facing us. if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) { - NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; - if (otherRepeaterDir == 0x2) { return true; } //If so, I am latched/locked. + NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; + if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked. } break; } } - return false; //None of the checks succeeded, I am not a locked repeater. + return false; // None of the checks succeeded, I am not a locked repeater. } From 2d02ff1df8204a74c477a27b3d30f297fde2e5bf Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Thu, 10 Apr 2014 15:50:43 +0100 Subject: [PATCH 046/329] Update Monster.cpp --- src/Mobs/Monster.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index aa6071515..22ee6e0dd 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncludeAllMonsters.h" @@ -526,7 +525,10 @@ void cMonster::KilledBy(cEntity * a_Killer) break; } } - m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); + if (a_Killer != NULL) + { + m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); + } m_DestroyTimer = 0; } From 9ad87f670b66abd0d3cc02bec446bb93ef2b578c Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Thu, 10 Apr 2014 15:52:00 +0100 Subject: [PATCH 047/329] Fixed GitHuB WebEdit fail. --- src/Mobs/Monster.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 22ee6e0dd..171097aba 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncludeAllMonsters.h" From 8c7d0f53041af5b5e5b4e42902e6ac49abbd5bd7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 7 Apr 2014 15:47:42 +0200 Subject: [PATCH 048/329] InfoReg uses cCompositeChat for subcommand lists. Also fixed an issue with console commands. --- MCServer/Plugins/InfoReg.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua index 27e63aa5b..da5a9972c 100644 --- a/MCServer/Plugins/InfoReg.lua +++ b/MCServer/Plugins/InfoReg.lua @@ -16,22 +16,22 @@ local function ListSubcommands(a_Player, a_Subcommands, a_CmdString) end -- Enum all the subcommands: - local Verbs = {}; + local Verbs = {} for cmd, info in pairs(a_Subcommands) do - if (a_Player:HasPermission(info.Permission or "")) then - table.insert(Verbs, " " .. a_CmdString .. " " .. cmd); + if ((a_Player == nil) or (a_Player:HasPermission(info.Permission or ""))) then + table.insert(Verbs, a_CmdString .. " " .. cmd) end end - table.sort(Verbs); + table.sort(Verbs) -- Send the list: if (a_Player == nil) then for idx, verb in ipairs(Verbs) do - LOGINFO(verb); + LOGINFO(" " .. verb) end else for idx, verb in ipairs(Verbs) do - a_Player:SendMessage(verb); + a_Player:SendMessage(cCompositeChat(" ", mtInfo):AddSuggestCommandPart(verb, verb)) end end end From 22d56d1a3f4849ec62a99933b2f2e15182e73c46 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 10 Apr 2014 19:09:21 +0200 Subject: [PATCH 049/329] Fixed enchantment parsing. Fixes #880. Enchantment parsing now reports in detail which value failed to parse --- src/Enchantments.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 1d8188e96..9d4e23e0a 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -49,21 +49,17 @@ void cEnchantments::AddFromString(const AString & a_StringSpec) LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str()); continue; } - int id = atoi(Split[0].c_str()); - if ((id == 0) && (Split[0] != "0")) + int id = StringToEnchantmentID(Split[0]); + if (id < 0) { - id = StringToEnchantmentID(Split[0]); + LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str()); + continue; } int lvl = atoi(Split[1].c_str()); - if ( - ((id <= 0) && (Split[0] != "0")) || - ((lvl == 0) && (Split[1] != "0")) - ) + if ((lvl == 0) && (Split[1] != "0")) { - // Numbers failed to parse - LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.", - __FUNCTION__, Split[0].c_str(), Split[1].c_str() - ); + // Level failed to parse + LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str()); continue; } SetLevel(id, lvl); @@ -150,7 +146,7 @@ bool cEnchantments::IsEmpty(void) const int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { - struct + static const struct { int m_Value; const char * m_Name; @@ -181,6 +177,15 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { enchLuckOfTheSea, "LuckOfTheSea"}, { enchLure, "Lure"}, } ; + + // First try to parse as a number: + int id = atoi(a_EnchantmentName.c_str()); + if ((id != 0) || (a_EnchantmentName == "0")) + { + return id; + } + + // It wasn't a number, do a lookup: for (size_t i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) { if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0) From 01546020fc70a940f2644e9c8f58c26b754bc653 Mon Sep 17 00:00:00 2001 From: Tycho Date: Thu, 10 Apr 2014 12:12:36 -0700 Subject: [PATCH 050/329] Replaced all the .data() calls so the code compiles in VS2008 --- src/Chunk.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 7b49862f0..ee1531b5c 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -243,21 +243,21 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) std::vector Blocks = m_BlockTypes; Blocks.resize(NumBlocks); - a_Callback.BlockTypes (Blocks.data()); + a_Callback.BlockTypes (&Blocks[0]); std::vector Metas = m_BlockMeta; Metas.resize(NumBlocks / 2); - a_Callback.BlockMeta (Metas.data()); + a_Callback.BlockMeta (&Metas[0]); a_Callback.LightIsValid (m_IsLightValid); std::vector BlockLights = m_BlockLight; BlockLights.resize(NumBlocks / 2); - a_Callback.BlockLight (BlockLights.data()); + a_Callback.BlockLight (&BlockLights[0]); std::vector BlockSkyLights = m_BlockSkyLight; BlockSkyLights.resize(NumBlocks / 2, 0xff); - a_Callback.BlockSkyLight(BlockSkyLights.data()); + a_Callback.BlockSkyLight(&BlockSkyLights[0]); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -424,7 +424,7 @@ void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) std::vector Blocks = m_BlockTypes; Blocks.resize(NumBlocks); - memcpy(a_BlockTypes, Blocks.data(), NumBlocks); + memcpy(a_BlockTypes, &Blocks[0], NumBlocks); } From f44a291da8a735d00e311ae561dd2b1ba366e5ee Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 11 Apr 2014 13:09:19 +0200 Subject: [PATCH 051/329] Fixed issues with 64-bit MSVC compilation. --- src/OSSupport/IsThread.cpp | 31 +++++++++++++++++++------------ src/OSSupport/IsThread.h | 2 +- src/OSSupport/Thread.cpp | 23 +++++++++++++++-------- 3 files changed, 35 insertions(+), 21 deletions(-) diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 36205bcf1..04fc818e4 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -18,26 +18,33 @@ // Usage: SetThreadName (-1, "MainThread"); // -static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) +// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx + +const DWORD MS_VC_EXCEPTION = 0x406D1388; + +#pragma pack(push, 8) +typedef struct tagTHREADNAME_INFO { - struct - { - DWORD dwType; // must be 0x1000 - LPCSTR szName; // pointer to name (in user addr space) - DWORD dwThreadID; // thread ID (-1=caller thread) - DWORD dwFlags; // reserved for future use, must be zero - } info; - + DWORD dwType; // Must be 0x1000. + LPCSTR szName; // Pointer to name (in user addr space). + DWORD dwThreadID; // Thread ID (-1 = caller thread). + DWORD dwFlags; // Reserved for future use, must be zero. +} THREADNAME_INFO; +#pragma pack(pop) + +static void SetThreadName(DWORD dwThreadID, const char * threadName) +{ + THREADNAME_INFO info; info.dwType = 0x1000; - info.szName = szThreadName; + info.szName = threadName; info.dwThreadID = dwThreadID; info.dwFlags = 0; __try { - RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info); + RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); } - __except(EXCEPTION_CONTINUE_EXECUTION) + __except (EXCEPTION_EXECUTE_HANDLER) { } } diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index 42b8bfdda..57651a490 100644 --- a/src/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h @@ -62,7 +62,7 @@ protected: HANDLE m_Handle; - static DWORD_PTR __stdcall thrExecute(LPVOID a_Param) + static DWORD __stdcall thrExecute(LPVOID a_Param) { // Create a window so that the thread can be identified by 3rd party tools: HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 3df75f0e7..7a10ef8d2 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -10,27 +10,34 @@ // // Usage: SetThreadName (-1, "MainThread"); // + +// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx + +const DWORD MS_VC_EXCEPTION = 0x406D1388; + +#pragma pack(push, 8) typedef struct tagTHREADNAME_INFO { - DWORD dwType; // must be 0x1000 - LPCSTR szName; // pointer to name (in user addr space) - DWORD dwThreadID; // thread ID (-1=caller thread) - DWORD dwFlags; // reserved for future use, must be zero + DWORD dwType; // Must be 0x1000. + LPCSTR szName; // Pointer to name (in user addr space). + DWORD dwThreadID; // Thread ID (-1 = caller thread). + DWORD dwFlags; // Reserved for future use, must be zero. } THREADNAME_INFO; +#pragma pack(pop) -void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) +static void SetThreadName(DWORD dwThreadID, const char * threadName) { THREADNAME_INFO info; info.dwType = 0x1000; - info.szName = szThreadName; + info.szName = threadName; info.dwThreadID = dwThreadID; info.dwFlags = 0; __try { - RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info ); + RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); } - __except(EXCEPTION_CONTINUE_EXECUTION) + __except (EXCEPTION_EXECUTE_HANDLER) { } } From 875c2557c30aa5254c2ec3f4062ec463418c7d09 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 12 Apr 2014 00:01:15 +0200 Subject: [PATCH 052/329] Implemented the skeleton code for the beacon. There is no handling for the GUI. It can now check how big the pyramid is under the beacon. --- src/BlockEntities/BeaconEntity.cpp | 111 +++++++++++++++++++++++++++++ src/BlockEntities/BeaconEntity.h | 40 +++++++++++ src/BlockEntities/BlockEntity.cpp | 2 + src/Chunk.cpp | 2 + 4 files changed, 155 insertions(+) create mode 100644 src/BlockEntities/BeaconEntity.cpp create mode 100644 src/BlockEntities/BeaconEntity.h diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp new file mode 100644 index 000000000..e5e890dbc --- /dev/null +++ b/src/BlockEntities/BeaconEntity.cpp @@ -0,0 +1,111 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "BeaconEntity.h" +#include "../BlockArea.h" + + + + + +cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World) +{ +} + + + + + +int cBeaconEntity::GetPyramidLevel() +{ + cBlockArea Area; + Area.Read( + m_World, + GetPosX() - 4, + GetPosX() + 4, + GetPosY() - 5, + GetPosY() - 1, + GetPosZ() - 4, + GetPosZ() + 4 + ); + + int Layer = 1; + int MiddleXZ = 4; + + for (int Y = Area.GetSizeY() - 1; Y > 0; Y--) + { + bool FullLayer = true; + for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++) + { + for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++) + { + if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z))) + { + FullLayer = false; + } + } + } + if (!FullLayer) + { + break; + } + else + { + Layer++; + } + } + + return Layer; +} + + + + + +bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) +{ + switch(a_BlockType) + { + case E_BLOCK_DIAMOND_BLOCK: + case E_BLOCK_GOLD_BLOCK: + case E_BLOCK_IRON_BLOCK: + case E_BLOCK_EMERALD_BLOCK: + { + return true; + } + } + return false; +} + + + + + +bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + return false; +} + + + + + +void cBeaconEntity::SaveToJson(Json::Value& a_Value) +{ +} + + + + +void cBeaconEntity::SendTo(cClientHandle & a_Client) +{ +} + + + + + +void cBeaconEntity::UsedBy(cPlayer * a_Player) +{ +} \ No newline at end of file diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h new file mode 100644 index 000000000..1dfd745b2 --- /dev/null +++ b/src/BlockEntities/BeaconEntity.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +class cBeaconEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // The initial constructor + cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + // Returns the amount of layers the pyramid below the beacon has. + int GetPyramidLevel(void); + + // Returns true if the block is a diamond block, an golden block, an iron block or an emerald block. + bool IsMineralBlock(BLOCKTYPE a_BlockType); + + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value& a_Value ) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override; +} ; \ No newline at end of file diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index b42318c2f..430f04551 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -4,6 +4,7 @@ // Implements the cBlockEntity class that is the common ancestor for all block entities #include "Globals.h" +#include "BeaconEntity.h" #include "BlockEntity.h" #include "ChestEntity.h" #include "CommandBlockEntity.h" @@ -26,6 +27,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE { switch (a_BlockType) { + case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fe9cd9b31..4366111ef 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1299,6 +1299,7 @@ void cChunk::CreateBlockEntities(void) BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); switch (BlockType) { + case E_BLOCK_BEACON: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1429,6 +1430,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, // If the new block is a block entity, create the entity object: switch (a_BlockType) { + case E_BLOCK_BEACON: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: From e19556ebf6a3a452a31b4e327f6018637418100a Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 12 Apr 2014 00:13:16 +0200 Subject: [PATCH 053/329] Simplefied GetPyramidLevel --- src/BlockEntities/BeaconEntity.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index e5e890dbc..b5a503192 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -35,25 +35,17 @@ int cBeaconEntity::GetPyramidLevel() for (int Y = Area.GetSizeY() - 1; Y > 0; Y--) { - bool FullLayer = true; for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++) { for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++) { if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z))) { - FullLayer = false; + return Layer; } } } - if (!FullLayer) - { - break; - } - else - { - Layer++; - } + Layer++; } return Layer; @@ -84,6 +76,7 @@ bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) { + std::cout << GetPyramidLevel() << "\n"; return false; } From eb4dd23775fa6de25d14bd485dcb96451a2b2989 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 12 Apr 2014 00:21:37 +0200 Subject: [PATCH 054/329] Removed debug message. --- src/BlockEntities/BeaconEntity.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index b5a503192..65fda827c 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -76,7 +76,6 @@ bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) { - std::cout << GetPyramidLevel() << "\n"; return false; } From 433bd530f38b78bb7e276acafef40fec47d43267 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 12 Apr 2014 00:35:13 +0200 Subject: [PATCH 055/329] Some tweaks GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low. --- src/BlockEntities/BeaconEntity.cpp | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 65fda827c..dd340f24f 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -20,14 +20,26 @@ cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * int cBeaconEntity::GetPyramidLevel() { cBlockArea Area; + int MinY = GetPosY() - 4; + if (MinY < 0) + { + MinY = 0; + } + int MaxY = GetPosY() - 1; + if (MaxY < 0) + { + MaxY = 0; + } + Area.Read( m_World, GetPosX() - 4, GetPosX() + 4, - GetPosY() - 5, - GetPosY() - 1, + MinY, + MaxY, GetPosZ() - 4, - GetPosZ() + 4 + GetPosZ() + 4, + cBlockArea::baTypes ); int Layer = 1; @@ -41,14 +53,14 @@ int cBeaconEntity::GetPyramidLevel() { if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z))) { - return Layer; + return Layer - 1; } } } Layer++; } - return Layer; + return Layer - 1; } From b3f6afefe9a70741734944027573de5834939349 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Apr 2014 13:14:35 +0100 Subject: [PATCH 056/329] Simplified pickup speed randomisation --- src/World.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/World.cpp b/src/World.cpp index c188fd522..1ba849806 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1632,7 +1632,6 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { - MTRand r1; a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { @@ -1642,9 +1641,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); - float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); + float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); + float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50)); + float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, From c0c47d33c571bde4cfb45043b645b3d45c3223e6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Apr 2014 13:16:48 +0100 Subject: [PATCH 057/329] Entities handle chunks properly again * Entities properly handle chunks * Changed EntityStatus enums to be less shouty --- src/ClientHandle.cpp | 2 +- src/Entities/Entity.cpp | 125 +++++++++++++----------------- src/Entities/Entity.h | 51 ++++++++---- src/Entities/Pickup.cpp | 61 +++++++-------- src/Entities/Pickup.h | 3 - src/Entities/Player.cpp | 2 +- src/Entities/ProjectileEntity.cpp | 2 +- src/Mobs/Sheep.cpp | 2 +- src/Mobs/Villager.cpp | 2 +- src/Mobs/Wolf.cpp | 4 +- 10 files changed, 127 insertions(+), 127 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5876e55c7..06091cae4 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2101,7 +2101,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo } // Update the statistics: - m_NumExplosionsThisTick += 1; + m_NumExplosionsThisTick++; m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8ef45f1a5..aa07527d0 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -330,7 +330,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) AddSpeed(a_TDI.Knockback * 2); } - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT); + m_World->BroadcastEntityStatus(*this, esGenericHurt); if (m_Health <= 0) { @@ -479,7 +479,7 @@ void cEntity::KilledBy(cEntity * a_Killer) GetDrops(Drops, a_Killer); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD); + m_World->BroadcastEntityStatus(*this, esGenericDead); } @@ -519,37 +519,36 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) } else { - if (a_Chunk.IsValid()) + if (!a_Chunk.IsValid()) { - cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT); - - if ((NextChunk == NULL) || !NextChunk->IsValid()) - { - return; - } - - TickBurning(*NextChunk); - - if (GetPosY() < VOID_BOUNDARY) - { - TickInVoid(*NextChunk); - } - else - { - m_TicksSinceLastVoidDamage = 0; - } - - if (IsMob() || IsPlayer()) - { - // Set swimming state - SetSwimState(*NextChunk); - - // Handle drowning - HandleAir(); - } - - HandlePhysics(a_Dt, *NextChunk); + return; } + + // Position changed -> super::Tick() called + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT) + + TickBurning(*NextChunk); + + if (GetPosY() < VOID_BOUNDARY) + { + TickInVoid(*NextChunk); + } + else + { + m_TicksSinceLastVoidDamage = 0; + } + + if (IsMob() || IsPlayer()) + { + // Set swimming state + SetSwimState(*NextChunk); + + // Handle drowning + HandleAir(); + } + + // None of the above functions change position, we remain in the chunk of NextChunk + HandlePhysics(a_Dt, *NextChunk); } } @@ -559,34 +558,30 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { + int BlockX = POSX_TOINT; + int BlockY = POSY_TOINT; + int BlockZ = POSZ_TOINT; + + // Position changed -> super::HandlePhysics() called + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ) + // TODO Add collision detection with entities. a_Dt /= 1000; // Convert from msec to sec - Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ()); - Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ()); - int BlockX = (int) floor(NextPos.x); - int BlockY = (int) floor(NextPos.y); - int BlockZ = (int) floor(NextPos.z); + Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ()); + Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ()); if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { - // Outside of the world - - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - SetSpeed(NextSpeed); - NextPos += (NextSpeed * a_Dt); - SetPosition(NextPos); - } - + // Outside of the world + AddSpeedY(m_Gravity * a_Dt); + AddPosition(GetSpeed() * a_Dt); return; } - int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { if (m_bOnGround) // check if it's still on the ground @@ -616,7 +611,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) bool IsNoAirSurrounding = true; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) + if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) { // The pickup is too close to an unloaded chunk, bail out of any physics handling return; @@ -764,20 +759,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } - BlockX = (int) floor(NextPos.x); - BlockZ = (int) floor(NextPos.z); - - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - if (NextPos.x != GetPosX()) SetPosX(NextPos.x); - if (NextPos.y != GetPosY()) SetPosY(NextPos.y); - if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); - if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); - if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); - if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); - } + SetPosition(NextPos); + SetSpeed(NextSpeed); } @@ -981,13 +964,13 @@ void cEntity::HandleAir(void) } else { - m_AirTickTimer -= 1; + m_AirTickTimer--; } } else { // Reduce air supply - m_AirLevel -= 1; + m_AirLevel--; } } else @@ -1099,15 +1082,15 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { - //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks - if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2)) + // Send velocity packet every two ticks if: speed is not negligible or speed was set (as indicated by the DirtySpeed flag) + if (((m_Speed.SqrLength() > 0.0004f) || m_bDirtySpeed) && ((m_World->GetWorldAge() - m_TimeLastSpeedPacket) >= 2)) { m_World->BroadcastEntityVelocity(*this,a_Exclude); m_bDirtySpeed = false; m_TimeLastSpeedPacket = m_World->GetWorldAge(); } - //Have to process position related packets this every two ticks + // Have to process position related packets this every two ticks if (m_World->GetWorldAge() % 2 == 0) { int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0)); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..c2137039a 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -32,6 +32,8 @@ #define POSZ_TOINT (int)floor(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) +#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } + @@ -88,23 +90,42 @@ public: } ; // tolua_end - - enum + + enum eEntityStatus { - ENTITY_STATUS_HURT = 2, - ENTITY_STATUS_DEAD = 3, - ENTITY_STATUS_WOLF_TAMING = 6, - ENTITY_STATUS_WOLF_TAMED = 7, - ENTITY_STATUS_WOLF_SHAKING = 8, - ENTITY_STATUS_EATING_ACCEPTED = 9, - ENTITY_STATUS_SHEEP_EATING = 10, - ENTITY_STATUS_GOLEM_ROSING = 11, - ENTITY_STATUS_VILLAGER_HEARTS = 12, - ENTITY_STATUS_VILLAGER_ANGRY = 13, - ENTITY_STATUS_VILLAGER_HAPPY = 14, - ENTITY_STATUS_WITCH_MAGICKING = 15, + // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain + + // Entity becomes coloured red + esGenericHurt = 2, + // Entity plays death animation (entity falls to ground) + esGenericDead = 3, + // Iron Golem plays attack animation (arms lift and fall) + esIronGolemAttacking = 4, + // Wolf taming particles spawn (smoke) + esWolfTaming = 6, + // Wolf tamed particles spawn (hearts) + esWolfTamed = 7, + // Wolf plays water removal animation (shaking and water particles) + esWolfDryingWater = 8, + // Informs client that eating was accepted + esPlayerEatingAccepted = 9, + // Sheep plays eating animation (head lowers to ground) + esSheepEating = 10, + // Iron Golem holds gift to villager children + esIronGolemGivingPlant = 11, + // Villager spawns heart particles + esVillagerBreeding = 12, + // Villager spawns thunderclound particles + esVillagerAngry = 13, + // Villager spawns green crosses + esVillagerHappy = 14, + // Witch spawns magic particle (TODO: investigation into what this is) + esWitchMagicking = 15, + // It seems 16 (zombie conversion) is now done with metadata - ENTITY_STATUS_FIREWORK_EXPLODE= 17, + + // Informs client to explode a firework based on its metadata + esFireworkExploding = 17, } ; enum diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 7fc89b62b..497b41683 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -98,45 +98,44 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) if (!m_bCollected) { - int BlockY = (int) floor(GetPosY()); + int BlockY = POSY_TOINT; + int BlockX = POSX_TOINT; + int BlockZ = POSZ_TOINT; + if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world { - int BlockX = (int) floor(GetPosX()); - int BlockZ = (int) floor(GetPosZ()); // Position might have changed due to physics. So we have to make sure we have the correct chunk. - cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (CurrentChunk != NULL) // Make sure the chunk is loaded - { - int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); + GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ) + + int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); - // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) - BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); + // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) + BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); - if ( - IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) || - IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE) - ) + if ( + IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) || + IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE) + ) + { + m_bCollected = true; + m_Timer = 0; // We have to reset the timer. + m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. + if (m_Timer > 500.f) { - m_bCollected = true; - m_Timer = 0; // We have to reset the timer. - m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > 500.f) - { - Destroy(true); - return; - } + Destroy(true); + return; } + } - if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + { + cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); + m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + if (PickupCombiningCallback.FoundMatchingPickup()) { - cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries - if (PickupCombiningCallback.FoundMatchingPickup()) - { - m_World->BroadcastEntityMetadata(*this); - } + m_World->BroadcastEntityMetadata(*this); } } } @@ -156,7 +155,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) return; } - if (GetPosY() < -8) // Out of this world and no more visible! + if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible! { Destroy(true); return; diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index 74b917bce..2dcbecaaf 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -49,9 +49,6 @@ public: bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: - Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) - - Vector3d m_WaterSpeed; /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f2e5b4c2..2b9533623 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -590,7 +590,7 @@ void cPlayer::FinishEating(void) m_EatingFinishTick = -1; // Send the packets: - m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); + m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted); m_World->BroadcastEntityAnimation(*this, 0); m_World->BroadcastEntityMetadata(*this); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index e86bb48bd..96db17ffd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -791,7 +791,7 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE); + m_World->BroadcastEntityStatus(*this, esFireworkExploding); Destroy(); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c64360153..d599a4cef 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -101,7 +101,7 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING); + m_World->BroadcastEntityStatus(*this, esSheepEating); m_TimeToStopEating = 40; } } diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index bbd8d6aaa..d049acc1e 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -30,7 +30,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) { if (m_World->GetTickRandomNumber(5) == 3) { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY); + m_World->BroadcastEntityStatus(*this, esVillagerAngry); } } } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 0d3619166..f02b8a4fc 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -75,12 +75,12 @@ void cWolf::OnRightClicked(cPlayer & a_Player) SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName()); - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); + m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } else { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); + m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5); } } From e6e702e7fdbc8b7475d3dbecc0f81a08304997ae Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 12 Apr 2014 14:58:46 +0200 Subject: [PATCH 058/329] Added complete Enchanting System http://minecraft.gamepedia.com/Enchantment_mechanics --- src/ClientHandle.cpp | 677 ++++++++++++++++++++++++++++++++++++++++++- src/ClientHandle.h | 5 +- src/Enchantments.h | 4 +- src/Item.cpp | 106 ------- src/Item.h | 3 - src/UI/SlotArea.cpp | 49 +++- src/UI/Window.cpp | 86 +++++- src/UI/Window.h | 20 +- 8 files changed, 803 insertions(+), 147 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 73a275ab1..90165b432 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,8 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" +#include "FastRandom.h" + /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ @@ -2687,34 +2689,679 @@ void cClientHandle::SocketClosed(void) void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { - //Get Item - cItem EnchantItem = m_Player->GetDraggingItem(); - - cEnchantmentsArray enchantments; - cItem::GetApplicableEnchantmentsForType(EnchantItem.m_ItemType, enchantments); + cItem Item = m_Player->GetDraggingItem(); + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); - m_Player->SendMessage(Printf("ItemType: %d", EnchantItem.m_ItemType)); + // Step 1 from Enchanting + int Enchantability = 1; + + if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE) + { + Enchantability = 5; + } + else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS) + { + Enchantability = 9; + } + else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE) + { + Enchantability = 14; + } + else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS) + { + Enchantability = 12; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS) + { + Enchantability = 25; + } + else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE) + { + Enchantability = 22; + } + + cFastRandom Random; + int ModifiedEnchantmentLevel = BaseEnchantmentLevel + Random.NextInt(Enchantability / 4) + Random.NextInt(Enchantability / 4) + 1; + float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; + + int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + + // Step 2 and 3 from Enchanting + cEnchantmentsVector enchantments; + + if (ItemCategory::IsSword(Item.m_ItemType)) + { + // Sharpness + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + } + } + + else if (ItemCategory::IsTool(Item.m_ItemType)) + { + // Efficiency + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + } + } + + else if (ItemCategory::IsArmor(Item.m_ItemType)) + { + // Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + } + else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + } - m_Player->SendMessage(enchantments[1].ToString()); + if (ItemCategory::IsHelmet(Item.m_ItemType)) + { + // Respiration + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + } + else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + } - //shuffle enchantments (i don't know if this is good) - std::random_shuffle(enchantments.begin(), enchantments.end()); + // Aqua Affinity + if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + } + } - m_Player->SendMessage(enchantments[1].ToString()); + else if (ItemCategory::IsBoots(Item.m_ItemType)) + { + // Feather Fall + if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + } + } + } + + else if (Item.m_ItemType == E_ITEM_BOW) + { + // Power + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + } + } + + else if (Item.m_ItemType == E_ITEM_FISHING_ROD) + { + // Luck of the Sea and Lure + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + } + } + + // Unbreaking + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); + } + + int RandomEnchantment1 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; + Item.m_Enchantments.AddFromString(Enchantment1.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); + + // TODO: Don't add every time so much enchantments + + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1); + + int RandomEnchantment2 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; + Item.m_Enchantments.AddFromString(Enchantment2.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2); + + int RandomEnchantment3 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; + Item.m_Enchantments.AddFromString(Enchantment3.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + + m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); +} +cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment) +{ + for (int i = 0; i < a_Weight; i++) + { + a_Map.push_back(a_Enchantment); + } - //Enchant Item - EnchantItem.m_Enchantments.AddFromString(enchantments[1].ToString()); + return a_Map; +} - //Set Enchanted Item to Window Slot - m_Player->GetWindow()->SetSlot(*m_Player, 0, EnchantItem); - LOGWARN("Item enchanted!"); + + + +cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment) +{ + int FirstEnchantmentID = std::stoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0]); + + if (FirstEnchantmentID == cEnchantments::enchProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchFireProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + + else if (FirstEnchantmentID == cEnchantments::enchSharpness) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSmite) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBaneOfArthropods) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchSmite) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSharpness) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBaneOfArthropods) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSharpness) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSmite) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFortune) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchFortune) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSilkTouch) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + + return a_Map; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 01765cc85..4c88d79e2 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -18,6 +18,7 @@ #include "ByteBuffer.h" #include "Scoreboard.h" #include "Map.h" +#include "Enchantments.h" @@ -230,8 +231,10 @@ public: /** Called when the player moves into a different world; queues sreaming the new chunks */ void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); - ///Handle item enchanting + /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); + cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment); + cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment); private: diff --git a/src/Enchantments.h b/src/Enchantments.h index 2af772928..70d6b6613 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,7 +29,7 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ -typedef std::vector cEnchantmentsArray; +typedef std::vector cEnchantmentsVector; // tolua_begin class cEnchantments @@ -105,7 +105,7 @@ public: /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); - + protected: /// Maps enchantment ID -> enchantment level typedef std::map cMap; diff --git a/src/Item.cpp b/src/Item.cpp index 093147b54..856b68be6 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -209,112 +209,6 @@ bool cItem::IsEnchantable(short item) -void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments) -{ - LOGWARN("Get Enchantments"); - - if (ItemCategory::IsSword(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Sharpness=4")); - a_Enchantments.push_back(cEnchantments("Smite=5")); - a_Enchantments.push_back(cEnchantments("BaneOfArthropods=5")); - a_Enchantments.push_back(cEnchantments("Knockback=2")); - a_Enchantments.push_back(cEnchantments("FireAspect=2")); - a_Enchantments.push_back(cEnchantments("Looting=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - else if (ItemCategory::IsPickaxe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsAxe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsShovel(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsHoe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - else if (ItemCategory::IsArmor(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Protection=4")); - a_Enchantments.push_back(cEnchantments("FireProtection=4")); - a_Enchantments.push_back(cEnchantments("BlastProtection=4")); - a_Enchantments.push_back(cEnchantments("ProjectileProtection=4")); - a_Enchantments.push_back(cEnchantments("Thorns=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - - if (ItemCategory::IsHelmet(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Respiration=3")); - a_Enchantments.push_back(cEnchantments("AquaAffinity=1")); - } - - else if (ItemCategory::IsBoots(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("FeatherFalling=4")); - } - } - - //Bow - else if (a_ItemType == 261) - { - a_Enchantments.push_back(cEnchantments("Power=4")); - a_Enchantments.push_back(cEnchantments("Punch=2")); - a_Enchantments.push_back(cEnchantments("Flame=1")); - a_Enchantments.push_back(cEnchantments("Infinity=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Fishing Rod - else if (a_ItemType == 346) - { - a_Enchantments.push_back(cEnchantments("LuckOfTheSea=3")); - a_Enchantments.push_back(cEnchantments("Lure=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Shears - else if (a_ItemType == 359) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Flint and Steel - else if (a_ItemType == 259) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Carrot on a Stick - else if (a_ItemType == 398) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cItems: diff --git a/src/Item.h b/src/Item.h index 620c77b29..910ecb382 100644 --- a/src/Item.h +++ b/src/Item.h @@ -175,9 +175,6 @@ public: /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ static bool IsEnchantable(short a_ItemType); // tolua_export - /** Fills a_Enchantments with the list of enchantments applicable to the specified item type */ - static void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments); - // tolua_begin short m_ItemType; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 9463bc593..f76b11380 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow) void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - LOGWARN("Clicked"); // Check if Slot is in the Enchantment Table if (a_SlotNum == 0) { @@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) { - LOGWARN("Click!"); - if (a_Player.GetDraggingItem().IsEmpty()) { - LOGWARN("EMPTY"); - m_ParentWindow.SetProperty(0, 0); - m_ParentWindow.SetProperty(1, 0); - m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(1, 0, a_Player); + m_ParentWindow.SetProperty(2, 0, a_Player); } else if (a_Player.GetDraggingItem().IsEnchantable) { + int PosX = 0; + int PosY = 0; + int PosZ = 0; + cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow; + Window->GetBlockPos(PosX, PosY, PosZ); + + cBlockArea Area; + Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); + + for (int x = 0; x < 7; x++) + { + for (int y = 0; y < 2; y++) + { + for (int z = 0; z < 7; z++) + { + LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str()); + + if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE) + { + LOG("BookShelf"); + } + } + } + } + int bookshelves = 15; // TODO: Check Bookshelves cFastRandom Random; @@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) int middleSlot = (base * 2) / 3 + 1; int bottomSlot = std::max(base, bookshelves * 2); - LOGWARN("Enchantable"); - m_ParentWindow.SetProperty(0, topSlot); - m_ParentWindow.SetProperty(1, middleSlot); - m_ParentWindow.SetProperty(2, bottomSlot); + m_ParentWindow.SetProperty(0, topSlot, a_Player); + m_ParentWindow.SetProperty(1, middleSlot, a_Player); + m_ParentWindow.SetProperty(2, bottomSlot, a_Player); } else { - LOGWARN("Not Enchantable"); - m_ParentWindow.SetProperty(0, 0); - m_ParentWindow.SetProperty(1, 0); - m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(1, 0, a_Player); + m_ParentWindow.SetProperty(2, 0, a_Player); } } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 5d89534dd..c514e76e7 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -808,7 +808,10 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -cWindow(wtEnchantment, "Enchant") + cWindow(wtEnchantment, "Enchant"), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) { m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -819,6 +822,87 @@ cWindow(wtEnchantment, "Enchant") +void cEnchantingWindow::SetProperty(int a_Property, int a_Value) +{ + if (a_Property == 0) + { + m_PropertyValue0 = a_Value; + } + else if (a_Property == 1) + { + m_PropertyValue1 = a_Value; + } + else if (a_Property == 2) + { + m_PropertyValue2 = a_Value; + } + + cCSLock Lock(m_CS); + for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) + { + (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); + } // for itr - m_OpenedBy[] +} + + + + + +void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +{ + if (a_Property == 0) + { + m_PropertyValue0 = a_Value; + } + else if (a_Property == 1) + { + m_PropertyValue1 = a_Value; + } + else if (a_Property == 2) + { + m_PropertyValue2 = a_Value; + } + + a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); +} + + + + + +int cEnchantingWindow::GetPropertyValue(int a_Property) +{ + if (a_Property == 0) + { + return m_PropertyValue0; + } + else if (a_Property == 1) + { + return m_PropertyValue1; + } + else if (a_Property == 2) + { + return m_PropertyValue2; + } + + return -1; +} + + + + + +void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChestWindow: diff --git a/src/UI/Window.h b/src/UI/Window.h index cdaec5aaa..52ab6c3ae 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -136,11 +136,11 @@ public: void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window - void SetProperty(int a_Property, int a_Value); + virtual void SetProperty(int a_Property, int a_Value); /// Sends the UpdateWindowPropert(0x69) packet to the specified player - void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); - + virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); + // tolua_end void OwnerDestroyed(void); @@ -165,7 +165,7 @@ public: /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum); - + protected: cSlotAreas m_SlotAreas; @@ -237,6 +237,18 @@ class cEnchantingWindow : typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override; + virtual void SetProperty(int a_Property, int a_Value) override; + + /** Return the Value of a Property */ + int GetPropertyValue(int a_Property); + + /** Set the Position Values to the Position of the Enchantment Table */ + void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); + +protected: + int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2; + int m_BlockX, m_BlockY, m_BlockZ; }; From dd1f8fb1f5640d9f9d58098c8aefbc1c1ad308ab Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 12 Apr 2014 18:52:17 +0200 Subject: [PATCH 059/329] Fixed Bookshelves Checking (not completly) --- src/UI/SlotArea.cpp | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index f76b11380..d43b91700 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -658,17 +658,20 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) cBlockArea Area; Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); - for (int x = 0; x < 7; x++) + for (int x = 0; x < 6; x++) { - for (int y = 0; y < 2; y++) + for (int y = 0; y < 3; y++) { - for (int z = 0; z < 7; z++) + for (int z = 0; z < 6; z++) { - LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str()); - - if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE) + if ((((x == 0) || (x == 5)) || ((z == 0) || (z == 5))) && ((y == 0) || y == 1)) { - LOG("BookShelf"); + LOG("%i", Area.GetRelBlockType(x, y, z)); + + if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) + { + LOG("BookShelf"); + } } } } From 83b25d085c333878e10acb18e6de9e83baf71e65 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Apr 2014 19:36:50 +0200 Subject: [PATCH 060/329] Updated the NetherFort prefabs to current Gallery contents. Code exported from the Gallery server by the GalExport plugin. --- src/Generating/NetherFortGen.cpp | 10 +- src/Generating/Prefabs/NetherFortPrefabs.cpp | 5239 +++++++++++------- src/Generating/Prefabs/NetherFortPrefabs.h | 10 +- 3 files changed, 3315 insertions(+), 1944 deletions(-) diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 02779a8a3..b6ec46986 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -80,9 +80,9 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) : m_MaxDepth(a_MaxDepth) { // Initialize the prefabs: - for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++) + for (size_t i = 0; i < g_NetherFortPrefabsCount; i++) { - cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]); + cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs[i]); m_AllPieces.push_back(Prefab); if (Prefab->HasConnectorType(0)) { @@ -95,15 +95,17 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) : } // Initialize the starting piece prefabs: - for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++) + for (size_t i = 0; i < g_NetherFortStartingPrefabsCount; i++) { - m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i])); + m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs[i])); } + /* // DEBUG: Try one round of placement: cPlacedPieces Pieces; cBFSPieceGenerator pg(*this, a_Seed); pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces); + */ } diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 5e8685e32..29b35a5a4 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -1,7 +1,10 @@ // NetherFortPrefabs.cpp -// Defines all the prefabs for nether forts +// Defines the prefabs in the group NetherFort + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! #include "Globals.h" #include "NetherFortPrefabs.h" @@ -10,256 +13,278 @@ -/* -The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1. -*/ - - - - - -const cPrefab::sDef g_NetherFortPrefabs1[] = +const cPrefab::sDef g_NetherFortPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BalconyCorridor: - // The data has been exported from gallery Nether, area index 37, ID 288 + // The data has been exported from the gallery Nether, area index 37, ID 288, created by Aloe_vera { // Size: 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 // Block definitions: + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b: 19: 0\n" /* sponge */ - "c:114: 4\n" /* netherbrickstairs */ - "d:114: 7\n" /* netherbrickstairs */ - "e:114: 5\n" /* netherbrickstairs */ - "f: 44: 6\n" /* step */ - "g:113: 0\n" /* netherbrickfence */ - "h:114: 2\n" /* netherbrickstairs */ - "i:114: 3\n" /* netherbrickstairs */ - "j:114: 0\n" /* netherbrickstairs */ - "k:114: 1\n" /* netherbrickstairs */ - ".: 0: 0\n" /* air */, + "b:114: 4\n" /* netherbrickstairs */ + "c:114: 7\n" /* netherbrickstairs */ + "d:114: 5\n" /* netherbrickstairs */ + "e: 44: 6\n" /* step */ + "f:113: 0\n" /* netherbrickfence */ + "g:114: 2\n" /* netherbrickstairs */ + "h:114: 3\n" /* netherbrickstairs */ + "i:114: 0\n" /* netherbrickstairs */ + "j:114: 1\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "mmmmaaaaammmm" + /* 6 */ "mmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmm" + // Level 1 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "bbbbaaaaabbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaa.aaa.aaaa" + /* 5 */ "mmbcaaaaacdmm" + /* 6 */ "mmmbcccccdmmm" + /* 7 */ "mmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmm" // Level 2 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaa.aaa.aaaa" - "bbcdaaaaadebb" - "bbbcdddddebbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "aaaa.eee.aaaa" + /* 5 */ "mmaaaaaaaaamm" + /* 6 */ "mmaaaaaaaaamm" + /* 7 */ "mmaaaaaaaaamm" + /* 8 */ "mmaaaaaaaaamm" // Level 3 - "aaaaaaaaaaaaa" - "............." - "............." - "............." - "aaaa.fff.aaaa" - "bbaaaaaaaaabb" - "bbaaaaaaaaabb" - "bbaaaaaaaaabb" - "bbaaaaaaaaabb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "afafafafafafa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "afaa.....aafa" + /* 5 */ "mmaaa...aaamm" + /* 6 */ "mmf.......fmm" + /* 7 */ "mmf.......fmm" + /* 8 */ "mmfffffffffmm" // Level 4 - "agagagagagaga" - "............." - "............." - "............." - "agaa.....aaga" - "bbaaa...aaabb" - "bbg.......gbb" - "bbg.......gbb" - "bbgggggggggbb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "afafafafafafa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "afaa.....aafa" + /* 5 */ "mmaaa...aaamm" + /* 6 */ "mm.........mm" + /* 7 */ "mm.........mm" + /* 8 */ "mm.........mm" // Level 5 - "agagagagagaga" - "............." - "............." - "............." - "agaa.....aaga" - "bbaaa...aaabb" - "bb.........bb" - "bb.........bb" - "bb.........bb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "afafafafafafa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "afaa.....aafa" + /* 5 */ "mmaaa...aaamm" + /* 6 */ "mm.........mm" + /* 7 */ "mm.........mm" + /* 8 */ "mm.........mm" // Level 6 - "agagagagagaga" - "............." - "............." - "............." - "agaa.....aaga" - "bbaaa...aaabb" - "bb.........bb" - "bb.........bb" - "bb.........bb" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ggggggggggggg" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "hhiaaaaaaahhh" + /* 5 */ "mmihhhhhhhjmm" + /* 6 */ "mmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmm", + + // Connectors: + "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */ + "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, - // Level 7 - "hhhhhhhhhhhhh" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "iijaaaaaaaiii" - "bbjiiiiiiikbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb", - - // Connections: - "1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BalconyCorridor + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BalconyTee2: - // The data has been exported from gallery Nether, area index 38, ID 289 + // The data has been exported from the gallery Nether, area index 38, ID 289, created by Aloe_vera { // Size: 13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11 // Block definitions: - "a: 19: 0\n" /* sponge */ - "b:112: 0\n" /* netherbrick */ - "c:114: 4\n" /* netherbrickstairs */ - "d:114: 7\n" /* netherbrickstairs */ - "e:114: 5\n" /* netherbrickstairs */ - "f: 44: 6\n" /* step */ - "g:113: 0\n" /* netherbrickfence */ - "h:114: 0\n" /* netherbrickstairs */ - "i:114: 1\n" /* netherbrickstairs */ - "j:114: 2\n" /* netherbrickstairs */ - "k:114: 3\n" /* netherbrickstairs */ - ".: 0: 0\n" /* air */, + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 4\n" /* netherbrickstairs */ + "c:114: 7\n" /* netherbrickstairs */ + "d:114: 5\n" /* netherbrickstairs */ + "e: 44: 6\n" /* step */ + "f:113: 0\n" /* netherbrickfence */ + "g:114: 0\n" /* netherbrickstairs */ + "h:114: 1\n" /* netherbrickstairs */ + "i:114: 2\n" /* netherbrickstairs */ + "j:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmaaaaammmm" + /* 1 */ "mmmmaaaaammmm" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "mmmmaaaaammmm" + /* 8 */ "mmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmm" + // Level 1 - "aaaabbbbbaaaa" - "aaaabbbbbaaaa" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "aaaabbbbbaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmaaaaammmm" + /* 1 */ "mmmmaaaaammmm" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaa.aaa.aaaa" + /* 7 */ "mmbcaaaaacdmm" + /* 8 */ "mmmbcccccdmmm" + /* 9 */ "mmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmm" // Level 2 - "aaaabbbbbaaaa" - "aaaabbbbbaaaa" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbb.bbb.bbbb" - "aacdbbbbbdeaa" - "aaacdddddeaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmma...ammmm" + /* 2 */ "aaaaa...aaaaa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "aaaa.eee.aaaa" + /* 7 */ "mmaaaaaaaaamm" + /* 8 */ "mmaaaaaaaaamm" + /* 9 */ "mmaaaaaaaaamm" + /* 10 */ "mmaaaaaaaaamm" // Level 3 - "aaaab...baaaa" - "aaaab...baaaa" - "bbbbb...bbbbb" - "............." - "............." - "............." - "bbbb.fff.bbbb" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmf...fmmmm" + /* 2 */ "afafa...afafa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "afaa.....aafa" + /* 7 */ "mmaaa...aaamm" + /* 8 */ "mmf.......fmm" + /* 9 */ "mmf.......fmm" + /* 10 */ "mmfffffffffmm" // Level 4 - "aaaab...baaaa" - "aaaag...gaaaa" - "bgbgb...bgbgb" - "............." - "............." - "............." - "bgbb.....bbgb" - "aabbb...bbbaa" - "aag.......gaa" - "aag.......gaa" - "aagggggggggaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmf...fmmmm" + /* 2 */ "afafa...afafa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "afaa.....aafa" + /* 7 */ "mmaaa...aaamm" + /* 8 */ "mm.........mm" + /* 9 */ "mm.........mm" + /* 10 */ "mm.........mm" // Level 5 - "aaaab...baaaa" - "aaaag...gaaaa" - "bgbgb...bgbgb" - "............." - "............." - "............." - "bgbb.....bbgb" - "aabbb...bbbaa" - "aa.........aa" - "aa.........aa" - "aa.........aa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmf...fmmmm" + /* 2 */ "afafa...afafa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "afaa.....aafa" + /* 7 */ "mmaaa...aaamm" + /* 8 */ "mm.........mm" + /* 9 */ "mm.........mm" + /* 10 */ "mm.........mm" // Level 6 - "aaaab...baaaa" - "aaaag...gaaaa" - "bgbgb...bgbgb" - "............." - "............." - "............." - "bgbb.....bbgb" - "aabbb...bbbaa" - "aa.........aa" - "aa.........aa" - "aa.........aa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmgaaahmmmm" + /* 1 */ "mmmmgaaahmmmm" + /* 2 */ "iiiiiaaaiiiii" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "jjgaaaaaaajjj" + /* 7 */ "mmgjjjjjjjhmm" + /* 8 */ "mmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmm", + + // Connectors: + "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */ + "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */ + "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, - // Level 7 - "aaaahbbbiaaaa" - "aaaahbbbiaaaa" - "jjjjjbbbjjjjj" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "kkhbbbbbbbkkk" - "aahkkkkkkkiaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa", - - // Connections: - "1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */ - "1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BalconyTee2 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // BlazePlatform - // The data has been exported from gallery Nether, area index 26, ID 276 + // BlazePlatform: + // The data has been exported from the gallery Nether, area index 26, ID 276, created by tonibm1999 { // Size: 10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7 @@ -268,86 +293,102 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b: 52: 0\n" /* mobspawner */ - "c:113: 0\n" /* netherbrickfence */, + "c:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmmmmmmm" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "mmmmmmmmmm" + // Level 1 - ".........." - "aaaaaaaaaa" - "aaaaaaaaaa" - "aaaaaaaaaa" - "aaaaaaaaaa" - "aaaaaaaaaa" - ".........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmmmmmmm" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "..aaaaaaaa" + /* 3 */ "..aaaaaaaa" + /* 4 */ "..aaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "mmmmmmmmmm" // Level 2 - ".........." - "aaaaaaaaaa" - "..aaaaaaaa" - "..aaaaaaaa" - "..aaaaaaaa" - "aaaaaaaaaa" - ".........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "...aaaaaaa" + /* 3 */ "...aaaaaaa" + /* 4 */ "...aaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "mmmmaaaaaa" // Level 3 - "....aaaaaa" - "aaaaaaaaaa" - "...aaaaaaa" - "...aaaaaaa" - "...aaaaaaa" - "aaaaaaaaaa" - "....aaaaaa" + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmaaaaaa" + /* 1 */ "mmaaa....a" + /* 2 */ ".........a" + /* 3 */ "......b..a" + /* 4 */ ".........a" + /* 5 */ "mmaaa....a" + /* 6 */ "mmmmaaaaaa" // Level 4 - "....aaaaaa" - "..aaa....a" - ".........a" - "......b..a" - ".........a" - "..aaa....a" - "....aaaaaa" + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmcccccc" + /* 1 */ "mmmcc....c" + /* 2 */ ".........c" + /* 3 */ ".........c" + /* 4 */ ".........c" + /* 5 */ "mmmcc....c" + /* 6 */ "mmmmcccccc" // Level 5 - "....cccccc" - "...cc....c" - ".........c" - ".........c" - ".........c" - "...cc....c" - "....cccccc" + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmmmmmmm" + /* 1 */ "mmmmm....c" + /* 2 */ "m........c" + /* 3 */ "m........c" + /* 4 */ "m........c" + /* 5 */ "mmmmm....c" + /* 6 */ "mmmmmmmmmm" // Level 6 - ".........." - ".........c" - ".........c" - ".........c" - ".........c" - ".........c" - ".........." + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "mmmmmmmmmm" + /* 1 */ "mmmmm....m" + /* 2 */ "mm.......c" + /* 3 */ "mm.......c" + /* 4 */ "mm.......c" + /* 5 */ "mmmmm....m" + /* 6 */ "mmmmmmmmmm", - // Level 7 - ".........." - ".........." - ".........c" - ".........c" - ".........c" - ".........." - "..........", + // Connectors: + "0: 0, 1, 3: 4\n" /* Type 0, direction X- */, - // Connections: - "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BlazePlatform + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BlazePlatformOverhang: - // The data has been exported from gallery Nether, area index 20, ID 162 + // The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior { // Size: 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7 @@ -366,101 +407,304 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "aammmmmmmmmmmm" + /* 3 */ "aammmmmmmmmmmm" + /* 4 */ "aammmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmm" + // Level 1 - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" - "aammmmmmmmmmmm" - "aammmmmmmmmmmm" - "aammmmmmmmmmmm" - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "aabcmmmmmmmmmm" + /* 3 */ "aabcmmmmmmmmmm" + /* 4 */ "aabcmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmm" // Level 2 - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" - "aabcmmmmmmmmmm" - "aabcmmmmmmmmmm" - "aabcmmmmmmmmmm" - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "mmmmmmmmmmmmmm" + /* 2 */ "aaaaabmmmmmmmm" + /* 3 */ "aaaaabmmmmmmmm" + /* 4 */ "aaaaabmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmm" // Level 3 - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" - "aaaaabmmmmmmmm" - "aaaaabmmmmmmmm" - "aaaaabmmmmmmmm" - "mmmmmmmmmmmmmm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "dddddddmmmmmmm" + /* 2 */ "aaaaaabmmmmmmm" + /* 3 */ "aaaaaabmmmmmmm" + /* 4 */ "aaaaaabmmmmmmm" + /* 5 */ "eeeeeeemmmmmmm" + /* 6 */ "mmmmmmmmmmmmmm" // Level 4 - "mmmmmmmmmmmmmm" - "dddddddmmmmmmm" - "aaaaaabmmmmmmm" - "aaaaaabmmmmmmm" - "aaaaaabmmmmmmm" - "eeeeeeemmmmmmm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "aaaaaaadmmmmmm" + /* 2 */ "aaaaaaabmmmmmm" + /* 3 */ "aaaaaaabmmmmmm" + /* 4 */ "aaaaaaabmmmmmm" + /* 5 */ "aaaaaaaemmmmmm" + /* 6 */ "mmmmmmmmmmmmmm" // Level 5 - "mmmmmmmmmmmmmm" - "aaaaaaadmmmmmm" - "aaaaaaabmmmmmm" - "aaaaaaabmmmmmm" - "aaaaaaabmmmmmm" - "aaaaaaaemmmmmm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmmmmmmm" + /* 1 */ "aaaaaaaabddddm" + /* 2 */ "......faaaaabm" + /* 3 */ "......faaaaabm" + /* 4 */ "......faaaaabm" + /* 5 */ "aaaaaaaaabeebm" + /* 6 */ "mmmmmmmmmmmmmm" // Level 6 - "mmmmmmmmmmmmmm" - "aaaaaaaabddddm" - "......faaaaabm" - "......faaaaabm" - "......faaaaabm" - "aaaaaaaaabeebm" - "mmmmmmmmmmmmmm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmgdddbm" + /* 1 */ "mmmmmmaaaaaaad" + /* 2 */ ".......faaaaab" + /* 3 */ ".......faaaaab" + /* 4 */ ".......faaaaab" + /* 5 */ "mmmmmmaaaaaaae" + /* 6 */ "mmmmmmmmgeeebm" // Level 7 - "mmmmmmmmgdddbm" - "......aaaaaaad" - ".......faaaaab" - ".......faaaaab" - ".......faaaaab" - "......aaaaaaae" - "mmmmmmmmgeeebm" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmaaaaam" + /* 1 */ "mmmmmmhaa...aa" + /* 2 */ ".............a" + /* 3 */ "..........i..a" + /* 4 */ ".............a" + /* 5 */ "mmmmmmhaa...aa" + /* 6 */ "mmmmmmmmaaaaam" // Level 8 - "mmmmmmmmaaaaam" - "......haa...aa" - ".............a" - "..........i..a" - ".............a" - "......haa...aa" - "mmmmmmmmaaaaam" + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmmhhhhhm" + /* 1 */ "mmmmmmhhh...hh" + /* 2 */ ".............h" + /* 3 */ ".............h" + /* 4 */ ".............h" + /* 5 */ "mmmmmmhhh...hh" + /* 6 */ "mmmmmmmmhhhhhm", - // Level 9 - "mmmmmmmmhhhhhm" - "......hhh...hh" - ".............h" - ".............h" - ".............h" - "......hhh...hh" - "mmmmmmmmhhhhhm", - - // Connections: - "0: 0, 5, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, + // Connectors: + "0: 0, 5, 3: 4\n" /* Type 0, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BlazePlatformOverhang + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeCircleCrossing: + // The data has been exported from the gallery Nether, area index 49, ID 308, created by Aloe_vera + { + // Size: + 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 7\n" /* netherbrickstairs */ + "c:114: 5\n" /* netherbrickstairs */ + "d:114: 4\n" /* netherbrickstairs */ + "e:114: 6\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmmaaammmmmm" + /* 2 */ "mmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "aammmmmmmmmmmaa" + /* 7 */ "aammmmmmmmmmmaa" + /* 8 */ "aammmmmmmmmmmaa" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmaaammmmmm" + /* 14 */ "mmmmmmaaammmmmm" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmmaaammmmmm" + /* 2 */ "mmmmmmbbbmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "aacmmmmmmmmmdaa" + /* 7 */ "aacmmmmmmmmmdaa" + /* 8 */ "aacmmmmmmmmmdaa" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmeeemmmmmm" + /* 13 */ "mmmmmmaaammmmmm" + /* 14 */ "mmmmmmaaammmmmm" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmeaaammmmmm" + /* 2 */ "mmmmmdaaammmmmm" + /* 3 */ "mmmmmdbbbmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mdeemmmmmmmeecm" + /* 6 */ "aaacmmmmmmmdaaa" + /* 7 */ "aaacmmmmmmmdaaa" + /* 8 */ "aaacmmmmmmmdaaa" + /* 9 */ "mdbcmmmmmmmbbcm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmdeeecmmmmm" + /* 12 */ "mmmmmdaaacmmmmm" + /* 13 */ "mmmmmbaaabmmmmm" + /* 14 */ "mmmmmmaaammmmmm" + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "deeeedaaaceeeec" + /* 1 */ "daaaaaaaaaaaaac" + /* 2 */ "daaaaaaaaaaaaac" + /* 3 */ "daaaaaaaaaaaaac" + /* 4 */ "daaacbbaabdaaac" + /* 5 */ "eaaacmmmmmdaaae" + /* 6 */ "aaaacmmmmmdaaaa" + /* 7 */ "aaaacmmmmmdaaaa" + /* 8 */ "aaaacmmmmmdaaaa" + /* 9 */ "baaacmmmmmdaaab" + /* 10 */ "daaaceeeeedaaac" + /* 11 */ "daaaaaaaaaaaaac" + /* 12 */ "daaaaaaaaaaaaac" + /* 13 */ "daaaaaaaaaaaaac" + /* 14 */ "dbbbbdaaacbbbbb" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaammmmmaaaaa" + /* 6 */ "aaaaammmmmaaaaa" + /* 7 */ "aaaaammmmmaaaaa" + /* 8 */ "aaaaammmmmaaaaa" + /* 9 */ "aaaaammmmmaaaaa" + /* 10 */ "aaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaa" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaa...aaaaaa" + /* 1 */ "a.............a" + /* 2 */ "a.............a" + /* 3 */ "a.............a" + /* 4 */ "a...aaaaaaa...a" + /* 5 */ "a...ammmmma...a" + /* 6 */ "....ammmmma...." + /* 7 */ "....ammmmma...." + /* 8 */ "....ammmmma...." + /* 9 */ "a...ammmmma...a" + /* 10 */ "a...aaaaaaa...a" + /* 11 */ "a.............a" + /* 12 */ "a.............a" + /* 13 */ "a.............a" + /* 14 */ "aaaaaa...aaaaaa" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmm...mmmmmm" + /* 1 */ "m.............m" + /* 2 */ "m.............m" + /* 3 */ "m.............m" + /* 4 */ "m.............m" + /* 5 */ "m....mmmmm....m" + /* 6 */ ".....mmmmm....." + /* 7 */ ".....mmmmm....." + /* 8 */ ".....mmmmm....." + /* 9 */ "m....mmmmm....m" + /* 10 */ "m.............m" + /* 11 */ "m.............m" + /* 12 */ "m.............m" + /* 13 */ "m.............m" + /* 14 */ "mmmmmm...mmmmmm" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmm...mmmmmm" + /* 1 */ "m.............m" + /* 2 */ "m.............m" + /* 3 */ "m.............m" + /* 4 */ "m.............m" + /* 5 */ "m....mmmmm....m" + /* 6 */ ".....mmmmm....." + /* 7 */ ".....mmmmm....." + /* 8 */ ".....mmmmm....." + /* 9 */ "m....mmmmm....m" + /* 10 */ "m.............m" + /* 11 */ "m.............m" + /* 12 */ "m.............m" + /* 13 */ "m.............m" + /* 14 */ "mmmmmm...mmmmmm", + + // Connectors: + "0: 0, 5, 7: 4\n" /* Type 0, direction X- */ + "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */ + "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */ + "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeCircleCrossing + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeCrossing: - // The data has been exported from gallery Nether, area index 17, ID 159 + // The data has been exported from the gallery Nether, area index 17, ID 159, created by Aloe_vera { // Size: 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15 @@ -476,297 +720,811 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmmaaammmmmm" + /* 2 */ "mmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "aammmmmmmmmmmaa" + /* 7 */ "aammmmmmmmmmmaa" + /* 8 */ "aammmmmmmmmmmaa" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmmmmmmmmmm" + /* 13 */ "mmmmmmaaammmmmm" + /* 14 */ "mmmmmmaaammmmmm" + // Level 1 - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmmaaammmmmm" + /* 2 */ "mmmmmmbbbmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "aacmmmmmmmmmdaa" + /* 7 */ "aacmmmmmmmmmdaa" + /* 8 */ "aacmmmmmmmmmdaa" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "mmmmmmeeemmmmmm" + /* 13 */ "mmmmmmaaammmmmm" + /* 14 */ "mmmmmmaaammmmmm" // Level 2 - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmbbbmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "aacmmmmmmmmmdaa" - "aacmmmmmmmmmdaa" - "aacmmmmmmmmmdaa" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmeeemmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmaaammmmmm" + /* 1 */ "mmmmmmaaammmmmm" + /* 2 */ "mmmmmmaaammmmmm" + /* 3 */ "mmmmmmbbbmmmmmm" + /* 4 */ "mmmmmmfffmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "aaacfmmmmmfdaaa" + /* 7 */ "aaacfmmmmmfdaaa" + /* 8 */ "aaacfmmmmmfdaaa" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmfffmmmmmm" + /* 11 */ "mmmmmmeeemmmmmm" + /* 12 */ "mmmmmmaaammmmmm" + /* 13 */ "mmmmmmaaammmmmm" + /* 14 */ "mmmmmmaaammmmmm" // Level 3 - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmbbbmmmmmm" - "mmmmmmfffmmmmmm" - "mmmmmmmmmmmmmmm" - "aaacfmmmmmfdaaa" - "aaacfmmmmmfdaaa" - "aaacfmmmmmfdaaa" - "mmmmmmmmmmmmmmm" - "mmmmmmfffmmmmmm" - "mmmmmmeeemmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmdaaacmmmmm" + /* 1 */ "mmmmmdaaacmmmmm" + /* 2 */ "mmmmmdaaacmmmmm" + /* 3 */ "mmmmmdaaacmmmmm" + /* 4 */ "mmmmmdaaacmmmmm" + /* 5 */ "eeeeeeaaaeeeeee" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "bbbbbdaaacbbbbb" + /* 10 */ "mmmmmdaaacmmmmm" + /* 11 */ "mmmmmdaaacmmmmm" + /* 12 */ "mmmmmdaaacmmmmm" + /* 13 */ "mmmmmdaaacmmmmm" + /* 14 */ "mmmmmdaaacmmmmm" // Level 4 - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "eeeeeeaaaeeeeee" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "bbbbbdaaacbbbbb" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" - "mmmmmdaaacmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmaaaaammmmm" + /* 1 */ "mmmmmaaaaammmmm" + /* 2 */ "mmmmmaaaaammmmm" + /* 3 */ "mmmmmaaaaammmmm" + /* 4 */ "mmmmmaaaaammmmm" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaa" + /* 10 */ "mmmmmaaaaammmmm" + /* 11 */ "mmmmmaaaaammmmm" + /* 12 */ "mmmmmaaaaammmmm" + /* 13 */ "mmmmmaaaaammmmm" + /* 14 */ "mmmmmaaaaammmmm" // Level 5 - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmma...ammmmm" + /* 1 */ "mmmmma...ammmmm" + /* 2 */ "mmmmma...ammmmm" + /* 3 */ "mmmmma...ammmmm" + /* 4 */ "mmmmma...ammmmm" + /* 5 */ "aaaaaa...aaaaaa" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "aaaaaa...aaaaaa" + /* 10 */ "mmmmma...ammmmm" + /* 11 */ "mmmmma...ammmmm" + /* 12 */ "mmmmma...ammmmm" + /* 13 */ "mmmmma...ammmmm" + /* 14 */ "mmmmma...ammmmm" // Level 6 - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "aaaaaa...aaaaaa" - "..............." - "..............." - "..............." - "aaaaaa...aaaaaa" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmm...mmmmmm" + /* 1 */ "mmmmmm...mmmmmm" + /* 2 */ "mmmmmm...mmmmmm" + /* 3 */ "mmmmmm...mmmmmm" + /* 4 */ "mmmmmm...mmmmmm" + /* 5 */ "mmmmmm...mmmmmm" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "mmmmmm...mmmmmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + /* 12 */ "mmmmmm...mmmmmm" + /* 13 */ "mmmmmm...mmmmmm" + /* 14 */ "mmmmmm...mmmmmm" // Level 7 - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "..............." - "..............." - "..............." - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmm...mmmmmm" + /* 1 */ "mmmmmm...mmmmmm" + /* 2 */ "mmmmmm...mmmmmm" + /* 3 */ "mmmmmm...mmmmmm" + /* 4 */ "mmmmmm...mmmmmm" + /* 5 */ "mmmmmm...mmmmmm" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "mmmmmm...mmmmmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + /* 12 */ "mmmmmm...mmmmmm" + /* 13 */ "mmmmmm...mmmmmm" + /* 14 */ "mmmmmm...mmmmmm", - // Level 8 - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "..............." - "..............." - "..............." - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm", - - // Connections: - "0: 0, 5, 7: 4\n" /* Type 0, BLOCK_FACE_XM */ - "0: 7, 5, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "0: 14, 5, 7: 5\n" /* Type 0, BLOCK_FACE_XP */ - "0: 7, 5, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */, + // Connectors: + "0: 0, 5, 7: 4\n" /* Type 0, direction X- */ + "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */ + "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */ + "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BridgeCrossing + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeCrumble1: - // The data has been exported from gallery Nether, area index 19, ID 161 + // The data has been exported from the gallery Nether, area index 19, ID 161, created by Aloe_vera { // Size: 9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5 // Block definitions: - ".: 19: 0\n" /* sponge */ + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b:114: 5\n" /* netherbrickstairs */ "c: 44:14\n" /* step */ "d:114: 6\n" /* netherbrickstairs */ - "e:114: 7\n" /* netherbrickstairs */, + "e:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmmmmmmm" + /* 1 */ "aammmmmmm" + /* 2 */ "aammmmmmm" + /* 3 */ "aammmmmmm" + /* 4 */ "mmmmmmmmm" + // Level 1 - "........." - "aa......." - "aa......." - "aa......." - "........." + /* z\x* 012345678 */ + /* 0 */ "mmmmmmmmm" + /* 1 */ "aabmmmmmm" + /* 2 */ "aabmmmmmm" + /* 3 */ "aabmmmmmm" + /* 4 */ "mmmmmmmmm" // Level 2 - "........." - "aab......" - "aab......" - "aab......" - "........." + /* z\x* 012345678 */ + /* 0 */ "mmmmmmmmm" + /* 1 */ "aaabcmmmm" + /* 2 */ "aaabcmmmm" + /* 3 */ "aaabcmmmm" + /* 4 */ "mmmmmmmmm" // Level 3 - "........." - "aaabc...." - "aaabc...." - "aaabc...." - "........." + /* z\x* 012345678 */ + /* 0 */ "dddddddmm" + /* 1 */ "aaaaaaaam" + /* 2 */ "aaaaaaaaa" + /* 3 */ "aaaaaaamm" + /* 4 */ "eeeeemmmm" // Level 4 - "ddddddd.." - "aaaaaaaa." - "aaaaaaaaa" - "aaaaaaa.." - "eeeee...." + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaammmm" + /* 2 */ "aaaaaammm" + /* 3 */ "aaaaaammm" + /* 4 */ "aaaaaaaam" // Level 5 - "aaaaaaaaa" - "aaaaa...." - "aaaaaa..." - "aaaaaa..." - "aaaaaaaa." + /* z\x* 012345678 */ + /* 0 */ "aaaaaammm" + /* 1 */ "mmmmmmmmm" + /* 2 */ "mmmmmmmmm" + /* 3 */ "mmmmmmmmm" + /* 4 */ "aaaaaaamm", - // Level 6 - "aaaaaa..." - "........." - "........." - "........." - "aaaaaaa..", - - // Connections: - "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */, + // Connectors: + "1: 0, 5, 2: 4\n" /* Type 1, direction X- */ + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BridgeCrumble1 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // BridgeCrumble2 - // The data has been exported from gallery Nether, area index 18, ID 160 + // BridgeCrumble2: + // The data has been exported from the gallery Nether, area index 18, ID 160, created by Aloe_vera { // Size: 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 // Block definitions: - ".: 19: 0\n" /* sponge */ + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b:114: 5\n" /* netherbrickstairs */ "c: 44:14\n" /* step */ "d:114: 6\n" /* netherbrickstairs */ - "e:114: 7\n" /* netherbrickstairs */, + "e:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmm" + /* 2 */ "aammmmmmmmmmm" + /* 3 */ "aammmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmm" + // Level 1 - "............." - "aa..........." - "aa..........." - "aa..........." - "............." + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmmmmmmmmmm" + /* 1 */ "aabmmmmmmmmmm" + /* 2 */ "aabmmmmmmmmmm" + /* 3 */ "aabmmmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmm" // Level 2 - "............." - "aab.........." - "aab.........." - "aab.........." - "............." + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmmmmmmmmmm" + /* 1 */ "aaabcmmmmmmmm" + /* 2 */ "aaabcmmmmmmmm" + /* 3 */ "aaabcmmmmmmmm" + /* 4 */ "mmmmmmmmmmmmm" // Level 3 - "............." - "aaabc........" - "aaabc........" - "aaabc........" - "............." + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "dddddddddmmmm" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaammmm" + /* 3 */ "aaaaaaaaaaaam" + /* 4 */ "eeeeeeeeemmmm" // Level 4 - "ddddddddd...." - "aaaaaaaaaaaaa" - "aaaaaaaaa...." - "aaaaaaaaaaaa." - "eeeeeeeee...." + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaam" + /* 1 */ "aaaaaaaaaammm" + /* 2 */ "aaaaaaaaaaamm" + /* 3 */ "aaaaaaaaammmm" + /* 4 */ "aaaaaaaaaaaaa" // Level 5 - "aaaaaaaaaaaa." - "aaaaaaaaaa..." - "aaaaaaaaaaa.." - "aaaaaaaaa...." - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaammmm" + /* 1 */ "mmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmm" + /* 4 */ "aaaaaaaaaammm", - // Level 6 - "aaaaaaaaa...." - "............." - "............." - "............." - "aaaaaaaaaa...", - - // Connections: - "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */, + // Connectors: + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */ + "1: 0, 5, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BridgeCrumble2 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeDoubleCrumble: + // The data has been exported from the gallery Nether, area index 46, ID 305, created by STR_Warrior + { + // Size: + 5, 7, 16, // SizeX = 5, SizeY = 7, SizeZ = 16 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 7\n" /* netherbrickstairs */ + "c:114: 6\n" /* netherbrickstairs */ + "d:114: 4\n" /* netherbrickstairs */ + "e:114: 5\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "maaam" + /* 1 */ "maaam" + /* 2 */ "mmmmm" + /* 3 */ "mmmmm" + /* 4 */ "mmmmm" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmmm" + /* 11 */ "mmmmm" + /* 12 */ "mmmmm" + /* 13 */ "mmmmm" + /* 14 */ "maaam" + /* 15 */ "maaam" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "maaam" + /* 1 */ "maaam" + /* 2 */ "mbbbm" + /* 3 */ "mmmmm" + /* 4 */ "mmmmm" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmmm" + /* 11 */ "mmmmm" + /* 12 */ "mmmmm" + /* 13 */ "mcccm" + /* 14 */ "maaam" + /* 15 */ "maaam" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "daaae" + /* 1 */ "daaae" + /* 2 */ "daaae" + /* 3 */ "daaae" + /* 4 */ "daaae" + /* 5 */ "mamae" + /* 6 */ "mmmam" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmae" + /* 11 */ "dmaae" + /* 12 */ "daaae" + /* 13 */ "daaae" + /* 14 */ "daaae" + /* 15 */ "daaae" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaama" + /* 4 */ "mamaa" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmma" + /* 11 */ "mmmaa" + /* 12 */ "amaaa" + /* 13 */ "aaaaa" + /* 14 */ "aaaaa" + /* 15 */ "aaaaa" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "ammma" + /* 1 */ "ammma" + /* 2 */ "ammma" + /* 3 */ "mmmma" + /* 4 */ "mmmmm" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmmm" + /* 11 */ "mmmma" + /* 12 */ "mmmmm" + /* 13 */ "ammma" + /* 14 */ "ammma" + /* 15 */ "ammma" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "mmmmm" + /* 1 */ "mmmmm" + /* 2 */ "mmmmm" + /* 3 */ "mmmmm" + /* 4 */ "mmmmm" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmmm" + /* 11 */ "mmmmm" + /* 12 */ "mmmmm" + /* 13 */ "mmmmm" + /* 14 */ "mmmmm" + /* 15 */ "mmmmm" + + // Level 6 + /* z\x* 01234 */ + /* 0 */ "mmmmm" + /* 1 */ "mmmmm" + /* 2 */ "mmmmm" + /* 3 */ "mmmmm" + /* 4 */ "mmmmm" + /* 5 */ "mmmmm" + /* 6 */ "mmmmm" + /* 7 */ "mmmmm" + /* 8 */ "mmmmm" + /* 9 */ "mmmmm" + /* 10 */ "mmmmm" + /* 11 */ "mmmmm" + /* 12 */ "mmmmm" + /* 13 */ "mmmmm" + /* 14 */ "mmmmm" + /* 15 */ "mmmmm", + + // Connectors: + "0: 2, 4, 0: 2\n" /* Type 0, direction Z- */ + "0: 2, 4, 15: 3\n" /* Type 0, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeDoubleCrumble + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeLevelCrossing: + // The data has been exported from the gallery Nether, area index 45, ID 304, created by Aloe_vera + { + // Size: + 15, 14, 16, // SizeX = 15, SizeY = 14, SizeZ = 16 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 6\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 5\n" /* netherbrickstairs */ + "e: 44:14\n" /* step */ + "f:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...........aaa." + /* 1 */ "aa.........aaaa" + /* 2 */ "aa...........aa" + /* 3 */ "aa...........aa" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "...........aaa." + /* 15 */ "...........aaa." + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...........aaa." + /* 1 */ "aa.........aaaa" + /* 2 */ "aa...........aa" + /* 3 */ "aa...........aa" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "...........aaa." + /* 15 */ "...........aaa." + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "...........aaa." + /* 1 */ "aa.........aaaa" + /* 2 */ "aa...........aa" + /* 3 */ "aa...........aa" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "...........bbb." + /* 14 */ "...........aaa." + /* 15 */ "...........aaa." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..........caaad" + /* 1 */ "aa........caaaa" + /* 2 */ "aa........caaaa" + /* 3 */ "aa........caaaa" + /* 4 */ "...........aaad" + /* 5 */ "...........aaad" + /* 6 */ "...........aaad" + /* 7 */ "...........aaad" + /* 8 */ "...........aaad" + /* 9 */ "..........caaad" + /* 10 */ "..........caaad" + /* 11 */ "..........caaad" + /* 12 */ "..........caaad" + /* 13 */ "..........caaad" + /* 14 */ "..........caaad" + /* 15 */ "..........caaad" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..........aaaaa" + /* 1 */ "aa........aaaaa" + /* 2 */ "aa........aaaaa" + /* 3 */ "aa........aaaaa" + /* 4 */ "..........aaaaa" + /* 5 */ "..........aaaaa" + /* 6 */ "..........aaaaa" + /* 7 */ "..........aaaaa" + /* 8 */ "..........aaaaa" + /* 9 */ "..........aaaaa" + /* 10 */ "..........aaaaa" + /* 11 */ "..........aaaaa" + /* 12 */ "..........aaaaa" + /* 13 */ "..........aaaaa" + /* 14 */ "..........aaaaa" + /* 15 */ "..........aaaaa" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..........a...a" + /* 1 */ "aa........a...a" + /* 2 */ "aa........a...a" + /* 3 */ "aa........a...a" + /* 4 */ "..........a...a" + /* 5 */ "..........a...a" + /* 6 */ "........aaa...a" + /* 7 */ "........aa....a" + /* 8 */ "........aa....a" + /* 9 */ "........aa....a" + /* 10 */ "........aaa...a" + /* 11 */ "..........a...a" + /* 12 */ "..........a...a" + /* 13 */ "..........a...a" + /* 14 */ "..........a...a" + /* 15 */ "..........a...a" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "aa........a...a" + /* 2 */ "aa........a...a" + /* 3 */ "aa........a...a" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "........aaa...." + /* 7 */ "....aaaaa......" + /* 8 */ "....aaaaa......" + /* 9 */ "....aaaaa......" + /* 10 */ "....aaaaaaa...." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "aad.......a...a" + /* 2 */ "aad.......a...a" + /* 3 */ "aad.......a...a" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "....aaaaaa....." + /* 7 */ "....aaaa......." + /* 8 */ "....aaaa......." + /* 9 */ "....aaaa......." + /* 10 */ "....aaaaaa....." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "aaade.....a...a" + /* 2 */ "aaade.....a...a" + /* 3 */ "aaade.....a...a" + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "....aaaaa......" + /* 7 */ "....a.........." + /* 8 */ "....a.........." + /* 9 */ "....a.........." + /* 10 */ "....aaaa......." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbbbbbbbbbb" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "ffffffaaaffffff" + /* 5 */ "....aaaaa......" + /* 6 */ "....a...a......" + /* 7 */ "....a.........." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 10 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "....a...a......" + /* 6 */ "....a...a......" + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 11 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "aaaaa...aaaaaaa" + /* 5 */ "....a...a......" + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 12 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "..............." + + // Level 13 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "..............." + /* 5 */ "..............." + /* 6 */ "..............." + /* 7 */ "..............." + /* 8 */ "..............." + /* 9 */ "..............." + /* 10 */ "..............." + /* 11 */ "..............." + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "...............", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeLevelCrossing + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeSegment: - // The data has been exported from gallery Nether, area index 16, ID 158 + // The data has been exported from the gallery Nether, area index 16, ID 158, created by Aloe_vera { // Size: 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5 @@ -782,76 +1540,94 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + // Level 1 - "mmmmmmmmmmmmmmm" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "mmmmmmmmmmmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aabmmmmmmmmmcaa" + /* 2 */ "aabmmmmmmmmmcaa" + /* 3 */ "aabmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmm" // Level 2 - "mmmmmmmmmmmmmmm" - "aabmmmmmmmmmcaa" - "aabmmmmmmmmmcaa" - "aabmmmmmmmmmcaa" - "mmmmmmmmmmmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aaabdmmmmmdcaaa" + /* 2 */ "aaabdmmmmmdcaaa" + /* 3 */ "aaabdmmmmmdcaaa" + /* 4 */ "mmmmmmmmmmmmmmm" // Level 3 - "mmmmmmmmmmmmmmm" - "aaabdmmmmmdcaaa" - "aaabdmmmmmdcaaa" - "aaabdmmmmmdcaaa" - "mmmmmmmmmmmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "eeeeeeeeeeeeeee" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "fffffffffffffff" // Level 4 - "eeeeeeeeeeeeeee" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "fffffffffffffff" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" // Level 5 - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "aaaaaaaaaaaaaaa" // Level 6 - "aaaaaaaaaaaaaaa" - "..............." - "..............." - "..............." - "aaaaaaaaaaaaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmmmmmmmmmmmm" // Level 7 - "mmmmmmmmmmmmmmm" - "..............." - "..............." - "..............." - "mmmmmmmmmmmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmmmmmmmmmmmm", - // Level 8 - "mmmmmmmmmmmmmmm" - "..............." - "..............." - "..............." - "mmmmmmmmmmmmmmm", - - // Connections: - "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */ - "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */, + // Connectors: + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */ + "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BridgeSegment + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeTee: - // The data has been exported from gallery Nether, area index 39, ID 290 + // The data has been exported from the gallery Nether, area index 39, ID 290, created by STR_Warrior { // Size: 15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10 @@ -867,117 +1643,135 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmaaammmmmm" + /* 9 */ "mmmmmmaaammmmmm" + // Level 1 - "mmmmmmmmmmmmmmm" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "aammmmmmmmmmmaa" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aabmmmmmmmmmcaa" + /* 2 */ "aabmmmmmmmmmcaa" + /* 3 */ "aabmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmdddmmmmmm" + /* 8 */ "mmmmmmaaammmmmm" + /* 9 */ "mmmmmmaaammmmmm" // Level 2 - "mmmmmmmmmmmmmmm" - "aabmmmmmmmmmcaa" - "aabmmmmmmmmmcaa" - "aabmmmmmmmmmcaa" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmmmmmmmmmm" - "mmmmmmdddmmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aaabemmmmmecaaa" + /* 2 */ "aaabemmmmmecaaa" + /* 3 */ "aaabemmmmmecaaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmeeemmmmmm" + /* 6 */ "mmmmmmdddmmmmmm" + /* 7 */ "mmmmmmaaammmmmm" + /* 8 */ "mmmmmmaaammmmmm" + /* 9 */ "mmmmmmaaammmmmm" // Level 3 - "mmmmmmmmmmmmmmm" - "aaabemmmmmecaaa" - "aaabemmmmmecaaa" - "aaabemmmmmecaaa" - "mmmmmmmmmmmmmmm" - "mmmmmmeeemmmmmm" - "mmmmmmdddmmmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" - "mmmmmmaaammmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "ddddddddddddddd" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "fffffcaaabfffff" + /* 5 */ "mmmmmcaaabmmmmm" + /* 6 */ "mmmmmcaaabmmmmm" + /* 7 */ "mmmmmcaaabmmmmm" + /* 8 */ "mmmmmcaaabmmmmm" + /* 9 */ "mmmmmcaaabmmmmm" // Level 4 - "ddddddddddddddd" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "fffffcaaabfffff" - "mmmmmcaaabmmmmm" - "mmmmmcaaabmmmmm" - "mmmmmcaaabmmmmm" - "mmmmmcaaabmmmmm" - "mmmmmcaaabmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "mmmmmaaaaammmmm" + /* 6 */ "mmmmmaaaaammmmm" + /* 7 */ "mmmmmaaaaammmmm" + /* 8 */ "mmmmmaaaaammmmm" + /* 9 */ "mmmmmaaaaammmmm" // Level 5 - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" - "mmmmmaaaaammmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "aaaaaa...aaaaaa" + /* 5 */ "mmmmma...ammmmm" + /* 6 */ "mmmmma...ammmmm" + /* 7 */ "mmmmma...ammmmm" + /* 8 */ "mmmmma...ammmmm" + /* 9 */ "mmmmma...ammmmm" // Level 6 - "aaaaaaaaaaaaaaa" - "..............." - "..............." - "..............." - "aaaaaa...aaaaaa" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" - "mmmmma...ammmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmmm...mmmmmm" + /* 5 */ "mmmmmm...mmmmmm" + /* 6 */ "mmmmmm...mmmmmm" + /* 7 */ "mmmmmm...mmmmmm" + /* 8 */ "mmmmmm...mmmmmm" + /* 9 */ "mmmmmm...mmmmmm" // Level 7 - "mmmmmmmmmmmmmmm" - "..............." - "..............." - "..............." - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmmm...mmmmmm" + /* 5 */ "mmmmmm...mmmmmm" + /* 6 */ "mmmmmm...mmmmmm" + /* 7 */ "mmmmmm...mmmmmm" + /* 8 */ "mmmmmm...mmmmmm" + /* 9 */ "mmmmmm...mmmmmm", - // Level 8 - "mmmmmmmmmmmmmmm" - "..............." - "..............." - "..............." - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm" - "mmmmmm...mmmmmm", - - // Connections: - "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */ - "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */ - "0: 7, 5, 9: 3\n" /* Type 0, BLOCK_FACE_ZP */, + // Connectors: + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */ + "0: 7, 5, 9: 3\n" /* Type 0, direction Z+ */ + "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // BridgeTee + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Corridor11: - // The data has been exported from gallery Nether, area index 36, ID 287 + // The data has been exported from the gallery Nether, area index 36, ID 287, created by Aloe_vera { // Size: 11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5 @@ -987,134 +1781,163 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "a:112: 0\n" /* netherbrick */ "b:113: 0\n" /* netherbrickfence */ "c:114: 2\n" /* netherbrickstairs */ - "d:114: 3\n" /* netherbrickstairs */, + "d:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "aaaaaaaaaaa" // Level 2 - "aaaaaaaaaaa" - "..........." - "..........." - "..........." - "aaaaaaaaaaa" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "abababababa" // Level 3 - "abababababa" - "..........." - "..........." - "..........." - "abababababa" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "abababababa" // Level 4 - "abababababa" - "..........." - "..........." - "..........." - "abababababa" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "..........." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "abababababa" // Level 5 - "abababababa" - "..........." - "..........." - "..........." - "abababababa" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "ddddddddddd", - // Level 6 - "ccccccccccc" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "ddddddddddd", - - // Connections: - "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, + // Connectors: + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // Corridor11 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Corridor13: - // The data has been exported from gallery Nether, area index 35, ID 286 + // The data has been exported from the gallery Nether, area index 35, ID 286, created by Aloe_vera { // Size: 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 // Block definitions: - "a:112: 0\n" /* netherbrick */ ".: 0: 0\n" /* air */ - "c:113: 0\n" /* netherbrickfence */ - "d:114: 2\n" /* netherbrickstairs */ - "e:114: 3\n" /* netherbrickstairs */, + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "aaaaaaaaaaaaa" // Level 2 - "aaaaaaaaaaaaa" - "............." - "............." - "............." - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ababababababa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "ababababababa" // Level 3 - "acacacacacaca" - "............." - "............." - "............." - "acacacacacaca" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ababababababa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "ababababababa" // Level 4 - "acacacacacaca" - "............." - "............." - "............." - "acacacacacaca" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ababababababa" + /* 1 */ "............." + /* 2 */ "............." + /* 3 */ "............." + /* 4 */ "ababababababa" // Level 5 - "acacacacacaca" - "............." - "............." - "............." - "acacacacacaca" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "ccccccccccccc" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "ddddddddddddd", + + // Connectors: + "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, - // Level 6 - "ddddddddddddd" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "eeeeeeeeeeeee", - - // Connections: - "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 12, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // Corridor13 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CorridorCorner5: - // The data has been exported from gallery Nether, area index 10, ID 40 + // The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft { // Size: 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 @@ -1130,98 +1953,112 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaa......" + /* 6 */ "aaaaa......" + /* 7 */ "aaaaa......" + /* 8 */ "aaaaa......" + /* 9 */ "aaaaa......" + /* 10 */ "aaaaa......" + // Level 1 - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "a.........." + /* 2 */ "a.........." + /* 3 */ "a.........." + /* 4 */ "a...aaaaaaa" + /* 5 */ "a...a......" + /* 6 */ "a...a......" + /* 7 */ "a...a......" + /* 8 */ "a...a......" + /* 9 */ "a...a......" + /* 10 */ "a...a......" // Level 2 - "aaaaaaaaaaa" - "a.........." - "a.........." - "a.........." - "a...aaaaaaa" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "b.........." + /* 2 */ "a.........." + /* 3 */ "b.........." + /* 4 */ "a...abababa" + /* 5 */ "b...b......" + /* 6 */ "a...a......" + /* 7 */ "b...b......" + /* 8 */ "a...a......" + /* 9 */ "b...b......" + /* 10 */ "a...a......" // Level 3 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "b.........." + /* 2 */ "a.........." + /* 3 */ "b.........." + /* 4 */ "a...abababa" + /* 5 */ "b...b......" + /* 6 */ "a...a......" + /* 7 */ "b...b......" + /* 8 */ "a...a......" + /* 9 */ "b...b......" + /* 10 */ "a...a......" // Level 4 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "abababababa" + /* 1 */ "b.........." + /* 2 */ "a.........." + /* 3 */ "b.........." + /* 4 */ "a...abababa" + /* 5 */ "b...b......" + /* 6 */ "a...a......" + /* 7 */ "b...b......" + /* 8 */ "a...a......" + /* 9 */ "b...b......" + /* 10 */ "a...a......" // Level 5 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "ccccccccccc" + /* 1 */ "daaaaaaaaaa" + /* 2 */ "daaaaaaaaaa" + /* 3 */ "daaaaaaaaaa" + /* 4 */ "daaaeeeeeee" + /* 5 */ "daaaf......" + /* 6 */ "daaaf......" + /* 7 */ "daaaf......" + /* 8 */ "daaaf......" + /* 9 */ "daaaf......" + /* 10 */ "daaaf......", - // Level 6 - "ccccccccccc" - "daaaaaaaaaa" - "daaaaaaaaaa" - "daaaaaaaaaa" - "daaaeeeeeee" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm", - - // Connections: - "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */ - "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */, + // Connectors: + "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // CorridorCorner5 - // CorridorCorner5: - // The data has been exported from gallery Nether, area index 10, ID 40 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorCornerChest5: + // The data has been exported from the gallery Nether, area index 42, ID 293, created by STR_Warrior { // Size: 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 @@ -1229,108 +2066,121 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b:113: 0\n" /* netherbrickfence */ - "c:114: 2\n" /* netherbrickstairs */ + "b: 54: 5\n" /* chest */ + "c:113: 0\n" /* netherbrickfence */ "d:114: 0\n" /* netherbrickstairs */ - "e:114: 3\n" /* netherbrickstairs */ + "e:114: 2\n" /* netherbrickstairs */ "f:114: 1\n" /* netherbrickstairs */ - "g: 54: 5\n" /* chest */ + "g:114: 3\n" /* netherbrickstairs */ "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaa" + /* 5 */ "aaaaammmmmm" + /* 6 */ "aaaaammmmmm" + /* 7 */ "aaaaammmmmm" + /* 8 */ "aaaaammmmmm" + /* 9 */ "aaaaammmmmm" + /* 10 */ "aaaaammmmmm" + // Level 1 - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaaaaaaaa" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" - "aaaaammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "ab........." + /* 2 */ "a.........." + /* 3 */ "a.........." + /* 4 */ "a...aaaaaaa" + /* 5 */ "a...ammmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "a...ammmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "a...ammmmmm" + /* 10 */ "a...ammmmmm" // Level 2 - "aaaaaaaaaaa" - "ag........." - "a.........." - "a.........." - "a...aaaaaaa" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "acacacacaca" + /* 1 */ "c.........." + /* 2 */ "a.........." + /* 3 */ "c.........." + /* 4 */ "a...acacaca" + /* 5 */ "c...cmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "c...cmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "c...cmmmmmm" + /* 10 */ "a...ammmmmm" // Level 3 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "acacacacaca" + /* 1 */ "c.........." + /* 2 */ "a.........." + /* 3 */ "c.........." + /* 4 */ "a...acacaca" + /* 5 */ "c...cmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "c...cmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "c...cmmmmmm" + /* 10 */ "a...ammmmmm" // Level 4 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "acacacacaca" + /* 1 */ "c.........." + /* 2 */ "a.........." + /* 3 */ "c.........." + /* 4 */ "a...acacaca" + /* 5 */ "c...cmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "c...cmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "c...cmmmmmm" + /* 10 */ "a...ammmmmm" // Level 5 - "abababababa" - "b.........." - "a.........." - "b.........." - "a...abababa" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" - "b...bmmmmmm" - "a...ammmmmm" + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "deeeeeeeeee" + /* 1 */ "daaaaaaaaaa" + /* 2 */ "daaaaaaaaaa" + /* 3 */ "daaaaaaaaaa" + /* 4 */ "daaafgggggg" + /* 5 */ "daaafmmmmmm" + /* 6 */ "daaafmmmmmm" + /* 7 */ "daaafmmmmmm" + /* 8 */ "daaafmmmmmm" + /* 9 */ "daaafmmmmmm" + /* 10 */ "daaafmmmmmm", - // Level 6 - "ccccccccccc" - "daaaaaaaaaa" - "daaaaaaaaaa" - "daaaaaaaaaa" - "daaaeeeeeee" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm" - "daaafmmmmmm", - - // Connections: - "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */ - "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */, + // Connectors: + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ + "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, - }, // CorridorCorner5Chest + }, // CorridorCornerChest5 + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CorridorStairs: - // The data has been exported from gallery Nether, area index 12, ID 42 + // The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft { // Size: 9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5 @@ -1342,114 +2192,212 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "c:113: 0\n" /* netherbrickfence */ "d:114: 2\n" /* netherbrickstairs */ "e:114: 3\n" /* netherbrickstairs */ - "f: 19: 0\n" /* sponge */, + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ "aaaaaaaaa" + /* 2 */ "aaaaaaaaa" + /* 3 */ "aaaaaaaaa" + /* 4 */ "aaaaaaaaa" + // Level 1 - "aaaaaaaaa" - "aaaaaaaaa" - "aaaaaaaaa" - "aaaaaaaaa" - "aaaaaaaaa" + /* z\x* 012345678 */ + /* 0 */ "aaaaaaaaa" + /* 1 */ ".baaaaaaa" + /* 2 */ ".baaaaaaa" + /* 3 */ ".baaaaaaa" + /* 4 */ "aaaaaaaaa" // Level 2 - "aaaaaaaaa" - ".baaaaaaa" - ".baaaaaaa" - ".baaaaaaa" - "aaaaaaaaa" + /* z\x* 012345678 */ + /* 0 */ "acaaaaaaa" + /* 1 */ "..baaaaaa" + /* 2 */ "..baaaaaa" + /* 3 */ "..baaaaaa" + /* 4 */ "acaaaaaaa" // Level 3 - "acaaaaaaa" - "..baaaaaa" - "..baaaaaa" - "..baaaaaa" - "acaaaaaaa" + /* z\x* 012345678 */ + /* 0 */ "acaaaaaaa" + /* 1 */ "...baaaaa" + /* 2 */ "...baaaaa" + /* 3 */ "...baaaaa" + /* 4 */ "acaaaaaaa" // Level 4 - "acaaaaaaa" - "...baaaaa" - "...baaaaa" - "...baaaaa" - "acaaaaaaa" + /* z\x* 012345678 */ + /* 0 */ "acacaaaaa" + /* 1 */ "....baaaa" + /* 2 */ "....baaaa" + /* 3 */ "....baaaa" + /* 4 */ "acacaaaaa" // Level 5 - "acacaaaaa" - "....baaaa" - "....baaaa" - "....baaaa" - "acacaaaaa" + /* z\x* 012345678 */ + /* 0 */ "aaacaaaaa" + /* 1 */ ".....baaa" + /* 2 */ ".....baaa" + /* 3 */ ".....baaa" + /* 4 */ "aaacaaaaa" // Level 6 - "aaacaaaaa" - ".....baaa" - ".....baaa" - ".....baaa" - "aaacaaaaa" + /* z\x* 012345678 */ + /* 0 */ "daacacaaa" + /* 1 */ "a.....baa" + /* 2 */ "a.....baa" + /* 3 */ "a.....baa" + /* 4 */ "eaacacaaa" // Level 7 - "daacacaaa" - "a.....baa" - "a.....baa" - "a.....baa" - "eaacacaaa" + /* z\x* 012345678 */ + /* 0 */ "mdaaacaaa" + /* 1 */ "ma.....ba" + /* 2 */ "ma.....ba" + /* 3 */ "ma.....ba" + /* 4 */ "meaaacaaa" // Level 8 - "fdaaacaaa" - "fa.....ba" - "fa.....ba" - "fa.....ba" - "feaaacaaa" + /* z\x* 012345678 */ + /* 0 */ "mmdaacaca" + /* 1 */ "mma......" + /* 2 */ "mma......" + /* 3 */ "mma......" + /* 4 */ "mmeaacaca" // Level 9 - "ffdaacaca" - "ffa......" - "ffa......" - "ffa......" - "ffeaacaca" + /* z\x* 012345678 */ + /* 0 */ "mmmdaaaca" + /* 1 */ "mmma....." + /* 2 */ "mmma....." + /* 3 */ "mmma....." + /* 4 */ "mmmeaaaca" // Level 10 - "fffdaaaca" - "fffa....." - "fffa....." - "fffa....." - "fffeaaaca" + /* z\x* 012345678 */ + /* 0 */ "mmmmdaaca" + /* 1 */ "mmmma...." + /* 2 */ "mmmma...." + /* 3 */ "mmmma...." + /* 4 */ "mmmmeaaca" // Level 11 - "ffffdaaca" - "ffffa...." - "ffffa...." - "ffffa...." - "ffffeaaca" + /* z\x* 012345678 */ + /* 0 */ "mmmmmdaaa" + /* 1 */ "mmmmma..." + /* 2 */ "mmmmma..." + /* 3 */ "mmmmma..." + /* 4 */ "mmmmmeaaa" // Level 12 - "fffffdaaa" - "fffffa..." - "fffffa..." - "fffffa..." - "fffffeaaa" + /* z\x* 012345678 */ + /* 0 */ "mmmmmmddd" + /* 1 */ "mmmmmmaaa" + /* 2 */ "mmmmmmaaa" + /* 3 */ "mmmmmmaaa" + /* 4 */ "mmmmmmeee", - // Level 13 - "ffffffddd" - "ffffffaaa" - "ffffffaaa" - "ffffffaaa" - "ffffffeee", + // Connectors: + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, - // Connections: - "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 8, 8, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // CorridorStairs + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // DarkCorridor: + // The data has been exported from the gallery Nether, area index 3, ID 30, created by STR_Warrior + { + // Size: + 14, 6, 5, // SizeX = 14, SizeY = 6, SizeZ = 5 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aaaaaaaaaaaaaa" + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ ".............." + /* 4 */ "aaaaaaaaaaaaaa" + + // Level 2 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aabaaaaaaaabaa" + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ ".............." + /* 4 */ "aabaaaaaaaabaa" + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aabaaaaaaaabaa" + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ ".............." + /* 4 */ "aabaaaaaaaabaa" + + // Level 4 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "aaaaaaaaaaaaaa" + /* 1 */ ".............." + /* 2 */ ".............." + /* 3 */ ".............." + /* 4 */ "aaaaaaaaaaaaaa" + + // Level 5 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "cccccccccccccc" + /* 1 */ "aaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaa" + /* 4 */ "dddddddddddddd", + + // Connectors: + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // DarkCorridor + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LavaStaircase: - // The data has been exported from gallery Nether, area index 28, ID 278 + // The data has been exported from the gallery Nether, area index 28, ID 278, created by Aloe_vera { // Size: 15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15 @@ -1458,211 +2406,236 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b:113: 0\n" /* netherbrickfence */ - "c: 11: 0\n" /* lava */, + "c: 10: 0\n" /* lava */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaa...aaaa" + /* 1 */ "aaaaa.........a" + /* 2 */ "aaaaa.........a" + /* 3 */ "aaaaab........a" + /* 4 */ "accca...aaaa..a" + /* 5 */ "accca...acca..a" + /* 6 */ "acccaaaaacca..a" + /* 7 */ "acccccccccca..a" + /* 8 */ "acccaaaaacca..a" + /* 9 */ "accca...acca..a" + /* 10 */ "accca...aaaa..a" + /* 11 */ "aaaaab........a" + /* 12 */ "aaaaa.........a" + /* 13 */ "aaaaa.........a" + /* 14 */ "aaaaaaaa...aaaa" // Level 2 - "aaaaaaaa...aaaa" - "aaaaa.........a" - "aaaaa.........a" - "aaaaab........a" - "accca...aaaa..a" - "accca...acca..a" - "acccaaaaacca..a" - "acccccccccca..a" - "acccaaaaacca..a" - "accca...acca..a" - "accca...aaaa..a" - "aaaaab........a" - "aaaaa.........a" - "aaaaa.........a" - "aaaaaaaa...aaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaa...aaaa" + /* 1 */ "aaaa..........a" + /* 2 */ "aaaa..........a" + /* 3 */ "aaaabb........a" + /* 4 */ "aaaa..........a" + /* 5 */ "a.............a" + /* 6 */ "a.............a" + /* 7 */ "a.............a" + /* 8 */ "a.............a" + /* 9 */ "a.............a" + /* 10 */ "aaaa..........a" + /* 11 */ "aaaabb........a" + /* 12 */ "aaaa..........a" + /* 13 */ "aaaa..........a" + /* 14 */ "aaaaaaaa...aaaa" // Level 3 - "aaaaaaaa...aaaa" - "aaaa..........a" - "aaaa..........a" - "aaaabb........a" - "aaaa..........a" - "a.............a" - "a.............a" - "a.............a" - "a.............a" - "a.............a" - "aaaa..........a" - "aaaabb........a" - "aaaa..........a" - "aaaa..........a" - "aaaaaaaa...aaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaa...aaaa" + /* 1 */ "a.............a" + /* 2 */ "a.............a" + /* 3 */ "a..bb.........a" + /* 4 */ "aaaa..........a" + /* 5 */ "aaaa..........a" + /* 6 */ "a.............a" + /* 7 */ "a.............a" + /* 8 */ "a.............a" + /* 9 */ "aaaa..........a" + /* 10 */ "aaaa..........a" + /* 11 */ "a..bb.........a" + /* 12 */ "a.............a" + /* 13 */ "a.............a" + /* 14 */ "aaaaaaaa...aaaa" // Level 4 - "aaaaaaaa...aaaa" - "a.............a" - "a.............a" - "a..bb.........a" - "aaaa..........a" - "aaaa..........a" - "a.............a" - "a.............a" - "a.............a" - "aaaa..........a" - "aaaa..........a" - "a..bb.........a" - "a.............a" - "a.............a" - "aaaaaaaa...aaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaa...aaaa" + /* 1 */ "a.............a" + /* 2 */ "a.............a" + /* 3 */ "a..b..........a" + /* 4 */ "a..b..........a" + /* 5 */ "aaaa..........a" + /* 6 */ "aaaa..........a" + /* 7 */ "a.............a" + /* 8 */ "aaaa..........a" + /* 9 */ "aaaa..........a" + /* 10 */ "a..b..........a" + /* 11 */ "a..b..........a" + /* 12 */ "a.............a" + /* 13 */ "a.............a" + /* 14 */ "aaaaaaaa...aaaa" // Level 5 - "aaaaaaaabbbaaaa" - "a.............a" - "a.............a" - "a..b..........a" - "a..b..........a" - "aaaa..........a" - "aaaa..........a" - "a.............a" - "aaaa..........a" - "aaaa..........a" - "a..b..........a" - "a..b..........a" - "a.............a" - "a.............a" - "aaaaaaaabbbaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "a.............a" + /* 2 */ "a.............a" + /* 3 */ "a.............a" + /* 4 */ "a..b..........a" + /* 5 */ "a..b..........a" + /* 6 */ "aaaa..........a" + /* 7 */ "aaaa..........a" + /* 8 */ "aaaa..........a" + /* 9 */ "a..b..........a" + /* 10 */ "a..b..........a" + /* 11 */ "a.............a" + /* 12 */ "a.............a" + /* 13 */ "a.............a" + /* 14 */ "aaaaaaaaaaaaaaa" // Level 6 - "aaaaaaaaaaaaaaa" - "a.............a" - "a.............a" - "a.............a" - "a..b..........a" - "a..b..........a" - "aaaa..........a" - "aaaa..........a" - "aaaa..........a" - "a..b..........a" - "a..b..........a" - "a.............a" - "a.............a" - "a.............a" - "aaaaaaaaaaaaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "a.............a" + /* 2 */ "a.............a" + /* 3 */ "a.............a" + /* 4 */ "a.............a" + /* 5 */ "a..b..........a" + /* 6 */ "...b..........a" + /* 7 */ "...b..........a" + /* 8 */ "...b..........a" + /* 9 */ "a..b..........a" + /* 10 */ "a.............a" + /* 11 */ "a.............a" + /* 12 */ "a.............a" + /* 13 */ "a.............a" + /* 14 */ "aaaaaaaaaaaaaaa" // Level 7 - "aaaaaaaaaaaaaaa" - "a.............a" - "a.............a" - "a.............a" - "a.............a" - "a..b..........a" - "...b..........a" - "...b..........a" - "...b..........a" - "a..b..........a" - "a.............a" - "a.............a" - "a.............a" - "a.............a" - "aaaaaaaaaaaaaaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aababababababaa" + /* 1 */ "a.............a" + /* 2 */ "b.............b" + /* 3 */ "a.............a" + /* 4 */ "b.............b" + /* 5 */ "a.............a" + /* 6 */ "..............b" + /* 7 */ "..............a" + /* 8 */ "..............b" + /* 9 */ "a.............a" + /* 10 */ "b.............b" + /* 11 */ "a.............a" + /* 12 */ "b.............b" + /* 13 */ "a.............a" + /* 14 */ "aababababababaa" // Level 8 - "aababababababaa" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "..............b" - "..............a" - "..............b" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "aababababababaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aababababababaa" + /* 1 */ "a.............a" + /* 2 */ "b.............b" + /* 3 */ "a.............a" + /* 4 */ "b.............b" + /* 5 */ "a.............a" + /* 6 */ "..............b" + /* 7 */ "..............a" + /* 8 */ "..............b" + /* 9 */ "a.............a" + /* 10 */ "b.............b" + /* 11 */ "a.............a" + /* 12 */ "b.............b" + /* 13 */ "a.............a" + /* 14 */ "aababababababaa" // Level 9 - "aababababababaa" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "..............b" - "..............a" - "..............b" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "aababababababaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aababababababaa" + /* 1 */ "a.............a" + /* 2 */ "b.............b" + /* 3 */ "a.............a" + /* 4 */ "b.............b" + /* 5 */ "a.............a" + /* 6 */ "..............b" + /* 7 */ "..............a" + /* 8 */ "..............b" + /* 9 */ "a.............a" + /* 10 */ "b.............b" + /* 11 */ "a.............a" + /* 12 */ "b.............b" + /* 13 */ "a.............a" + /* 14 */ "aababababababaa" // Level 10 - "aababababababaa" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "..............b" - "..............a" - "..............b" - "a.............a" - "b.............b" - "a.............a" - "b.............b" - "a.............a" - "aababababababaa" + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaa", - // Level 11 - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa" - "aaaaaaaaaaaaaaa", - - // Connections: - "1: 0, 6, 7: 4\n" /* Type 1, BLOCK_FACE_XM */ - "0: 9, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "0: 9, 1, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */, + // Connectors: + "1: 0, 6, 7: 4\n" /* Type 1, direction X- */ + "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */ + "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // LavaStaircase + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LavaStaircaseBig: - // The data has been exported from gallery Nether, area index 31, ID 282 + // The data has been exported from the gallery Nether, area index 31, ID 282, created by STR_Warrior { // Size: 12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15 @@ -1671,278 +2644,573 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b: 10: 0\n" /* lava */ - "c:113: 0\n" /* netherbrickfence */, + "c:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "abbbbbaaaaaa" + /* 5 */ "abbbbbbaaaaa" + /* 6 */ "abbbbbba...." + /* 7 */ "abbbbbba...." + /* 8 */ "abbbbbba...." + /* 9 */ "abbbbbbaaaaa" + /* 10 */ "abbbbb.aaaaa" + /* 11 */ "aaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaa" // Level 2 - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "abbbbbaaaaaa" - "abbbbbbaaaaa" - "abbbbbba...." - "abbbbbba...." - "abbbbbba...." - "abbbbbbaaaaa" - "abbbbb.aaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "abbbbbaaaaaa" + /* 5 */ "abbbbbba...a" + /* 6 */ "abbbbbba...." + /* 7 */ "abbbbbba...." + /* 8 */ "abbbbbba...." + /* 9 */ "abbbbbba...a" + /* 10 */ "abbbbb.aaaaa" + /* 11 */ "aaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaa" // Level 3 - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "abbbbbaaaaaa" - "abbbbbba...a" - "abbbbbba...." - "abbbbbba...." - "abbbbbba...." - "abbbbbba...a" - "abbbbb.aaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "abbbbbaa...a" + /* 5 */ "abbbbbba...a" + /* 6 */ "abbbbbba...." + /* 7 */ "abbbbbba...." + /* 8 */ "abbbbbba...." + /* 9 */ "abbbbbba...a" + /* 10 */ "abbbbbaa...a" + /* 11 */ "aaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaa" // Level 4 - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "abbbbbaa...a" - "abbbbbba...a" - "abbbbbba...." - "abbbbbba...." - "abbbbbba...." - "abbbbbba...a" - "abbbbbaa...a" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaa......a" + /* 2 */ "aaaaa......a" + /* 3 */ "aaaaacc....a" + /* 4 */ "a.....cc...a" + /* 5 */ "a......c...a" + /* 6 */ "a......c...a" + /* 7 */ "a......c...a" + /* 8 */ "a......c...a" + /* 9 */ "a......c...a" + /* 10 */ "a.....cc...a" + /* 11 */ "aaaaacc....a" + /* 12 */ "aaaaa......a" + /* 13 */ "aaaaa......a" + /* 14 */ "aaaaaaaaaaaa" // Level 5 - "aaaaaaaaaaaa" - "aaaaa......a" - "aaaaa......a" - "aaaaacc....a" - "a.....cc...a" - "a......c...a" - "a......c...." - "a......c...." - "a......c...." - "a......c...a" - "a.....cc...a" - "aaaaacc....a" - "aaaaa......a" - "aaaaa......a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaa.......a" + /* 2 */ "aaaa.......a" + /* 3 */ "aaaacc.....a" + /* 4 */ "aaaa.......a" + /* 5 */ "a..........a" + /* 6 */ "a..........a" + /* 7 */ "a..........a" + /* 8 */ "a..........a" + /* 9 */ "a..........a" + /* 10 */ "aaaa.......a" + /* 11 */ "aaaacc.....a" + /* 12 */ "aaaa.......a" + /* 13 */ "aaaa.......a" + /* 14 */ "aaaaaaaaaaaa" // Level 6 - "aaaaaaaaaaaa" - "aaaa.......a" - "aaaa.......a" - "aaaacc.....a" - "aaaa.......a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "aaaa.......a" - "aaaacc.....a" - "aaaa.......a" - "aaaa.......a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..cc......a" + /* 4 */ "aaaa.......a" + /* 5 */ "aaaa.......a" + /* 6 */ "a..........a" + /* 7 */ "a..........a" + /* 8 */ "a..........a" + /* 9 */ "aaaa.......a" + /* 10 */ "aaaa.......a" + /* 11 */ "a..cc......a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 7 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..cc......a" - "aaaa.......a" - "aaaa.......a" - "a..........a" - "a..........a" - "a..........a" - "aaaa.......a" - "aaaa.......a" - "a..cc......a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..c.......a" + /* 4 */ "a..c.......a" + /* 5 */ "aaaa.......a" + /* 6 */ "aaaa.......a" + /* 7 */ "a..........a" + /* 8 */ "aaaa.......a" + /* 9 */ "aaaa.......a" + /* 10 */ "a..c.......a" + /* 11 */ "a..c.......a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 8 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..c.......a" - "a..c.......a" - "aaaa.......a" - "aaaa.......a" - "a..........a" - "aaaa.......a" - "aaaa.......a" - "a..c.......a" - "a..c.......a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..........a" + /* 4 */ "a..c.......a" + /* 5 */ "a..c.......a" + /* 6 */ "aaaa.......a" + /* 7 */ "aaaa.......a" + /* 8 */ "aaaa.......a" + /* 9 */ "a..c.......a" + /* 10 */ "a..c.......a" + /* 11 */ "a..........a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 9 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..........a" - "a..c.......a" - "a..c.......a" - "aaaa.......a" - "aaaa.......a" - "aaaa.......a" - "a..c.......a" - "a..c.......a" - "a..........a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..........a" + /* 4 */ "a..........a" + /* 5 */ "a..c.......a" + /* 6 */ "...c.......a" + /* 7 */ "...c.......a" + /* 8 */ "...c.......a" + /* 9 */ "a..c.......a" + /* 10 */ "a..........a" + /* 11 */ "a..........a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 10 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..c.......a" - "...c.......a" - "...c.......a" - "...c.......a" - "a..c.......a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..........a" + /* 4 */ "a..........a" + /* 5 */ "a..........a" + /* 6 */ "...........a" + /* 7 */ "...........a" + /* 8 */ "...........a" + /* 9 */ "a..........a" + /* 10 */ "a..........a" + /* 11 */ "a..........a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 11 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "...........a" - "...........a" - "...........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..........a" + /* 4 */ "a..........a" + /* 5 */ "a..........a" + /* 6 */ "...........a" + /* 7 */ "...........a" + /* 8 */ "...........a" + /* 9 */ "a..........a" + /* 10 */ "a..........a" + /* 11 */ "a..........a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 12 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "...........a" - "...........a" - "...........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "a..........a" + /* 2 */ "a..........a" + /* 3 */ "a..........a" + /* 4 */ "a..........a" + /* 5 */ "a..........a" + /* 6 */ "a..........a" + /* 7 */ "a..........a" + /* 8 */ "a..........a" + /* 9 */ "a..........a" + /* 10 */ "a..........a" + /* 11 */ "a..........a" + /* 12 */ "a..........a" + /* 13 */ "a..........a" + /* 14 */ "aaaaaaaaaaaa" // Level 13 - "aaaaaaaaaaaa" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "...........a" - "...........a" - "...........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "a..........a" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaa" // Level 14 - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" - "aaaaaaaaaaaa" + /* z\x* 11 */ + /* * 012345678901 */ + /* 0 */ "aaaaaaaaaaaa" + /* 1 */ "abbbbbbbbbba" + /* 2 */ "abbbbbbbbbba" + /* 3 */ "abbbbbbbbbba" + /* 4 */ "abbbbbbbbbba" + /* 5 */ "abbbbbbbbbba" + /* 6 */ "abbbbbbbbbba" + /* 7 */ "abbbbbbbbbba" + /* 8 */ "abbbbbbbbbba" + /* 9 */ "abbbbbbbbbba" + /* 10 */ "abbbbbbbbbba" + /* 11 */ "abbbbbbbbbba" + /* 12 */ "abbbbbbbbbba" + /* 13 */ "abbbbbbbbbba" + /* 14 */ "aaaaaaaaaaaa", - // Level 15 - "aaaaaaaaaaaa" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "abbbbbbbbbba" - "aaaaaaaaaaaa", - - // Connections: - "1: 0, 9, 7: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 11, 1, 7: 5\n" /* Type 1, BLOCK_FACE_XP */, + // Connectors: + "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */ + "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // LavaStaircaseBig + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // LavaStairsBridge: + // The data has been exported from the gallery Nether, area index 30, ID 281, created by STR_Warrior + { + // Size: + 16, 12, 15, // SizeX = 16, SizeY = 12, SizeZ = 15 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c: 10: 0\n" /* lava */ + "d:114: 2\n" /* netherbrickstairs */ + "e:114: 3\n" /* netherbrickstairs */ + "f:114: 7\n" /* netherbrickstairs */ + "g: 44:14\n" /* step */ + "h:114: 6\n" /* netherbrickstairs */ + "i: 44: 6\n" /* step */ + "j:114: 0\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaa...aaaaa" + /* 1 */ "aaaaa..........a" + /* 2 */ "aaaaa..........a" + /* 3 */ "aaaaab.........a" + /* 4 */ "accca...ddd.aaaa" + /* 5 */ "accca...aaa.acca" + /* 6 */ "acccaaaaaaaaacca" + /* 7 */ "acccccccccccccca" + /* 8 */ "acccaaaaaaaaacca" + /* 9 */ "accca...aaa.acca" + /* 10 */ "accca...eee.aaaa" + /* 11 */ "aaaaab.........a" + /* 12 */ "aaaaa..........a" + /* 13 */ "aaaaa..........a" + /* 14 */ "aaaaaaaa...aaaaa" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaa...aaaaa" + /* 1 */ "aaaa...........a" + /* 2 */ "aaaa...........a" + /* 3 */ "aaaabb.........a" + /* 4 */ "aaaa........b..a" + /* 5 */ "a.......ddd....a" + /* 6 */ "a.......fff....a" + /* 7 */ "a.......ggg....a" + /* 8 */ "a.......hhh....a" + /* 9 */ "a.......eee....a" + /* 10 */ "aaaa........b..a" + /* 11 */ "aaaabb.........a" + /* 12 */ "aaaa...........a" + /* 13 */ "aaaa...........a" + /* 14 */ "aaaaaaaa...aaaaa" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaa...aaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a..bb..........a" + /* 4 */ "aaaa........b..a" + /* 5 */ "aaaa...........a" + /* 6 */ "a..............a" + /* 7 */ "a..............a" + /* 8 */ "a..............a" + /* 9 */ "aaaa...........a" + /* 10 */ "aaaa........b..a" + /* 11 */ "a..bb..........a" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaa...aaaaa" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaabbbaaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a..b...........a" + /* 4 */ "a..b........b..a" + /* 5 */ "aaaa...........a" + /* 6 */ "aaaa...........a" + /* 7 */ "a..............a" + /* 8 */ "aaaa...........a" + /* 9 */ "aaaa...........a" + /* 10 */ "a..b........b..a" + /* 11 */ "a..b...........a" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaabbbaaaaa" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a...........ggga" + /* 4 */ "a..b........iija" + /* 5 */ "a..b........iija" + /* 6 */ "aaaa........iija" + /* 7 */ "aaaa........iija" + /* 8 */ "aaaa........iija" + /* 9 */ "a..b........iija" + /* 10 */ "a..b........iija" + /* 11 */ "a...........ggga" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "a.............ga" + /* 2 */ "a............iia" + /* 3 */ "a..............a" + /* 4 */ "a..............a" + /* 5 */ "a..b...........a" + /* 6 */ "...b...........a" + /* 7 */ "...b...........a" + /* 8 */ "...b...........a" + /* 9 */ "a..b...........a" + /* 10 */ "a..............a" + /* 11 */ "a..............a" + /* 12 */ "a............iia" + /* 13 */ "a.............ga" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a..............a" + /* 4 */ "a..............a" + /* 5 */ "a..............a" + /* 6 */ "...............a" + /* 7 */ "...............a" + /* 8 */ "...............a" + /* 9 */ "a..............a" + /* 10 */ "a..............a" + /* 11 */ "a..............a" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 8 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a..............a" + /* 4 */ "a..............a" + /* 5 */ "a..............a" + /* 6 */ "...............a" + /* 7 */ "...............a" + /* 8 */ "...............a" + /* 9 */ "a..............a" + /* 10 */ "a..............a" + /* 11 */ "a..............a" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 9 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "a..............a" + /* 2 */ "a..............a" + /* 3 */ "a..............a" + /* 4 */ "a..............a" + /* 5 */ "a..............a" + /* 6 */ "a..............a" + /* 7 */ "a..............a" + /* 8 */ "a..............a" + /* 9 */ "a..............a" + /* 10 */ "a..............a" + /* 11 */ "a..............a" + /* 12 */ "a..............a" + /* 13 */ "a..............a" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 10 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaaa" + + // Level 11 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "abbaabbaabbaabba" + /* 1 */ "b..............b" + /* 2 */ "a..............a" + /* 3 */ "b..............b" + /* 4 */ "a..............a" + /* 5 */ "b..............b" + /* 6 */ "a..............a" + /* 7 */ "b..............b" + /* 8 */ "a..............a" + /* 9 */ "b..............b" + /* 10 */ "a..............a" + /* 11 */ "b..............b" + /* 12 */ "a..............a" + /* 13 */ "b..............b" + /* 14 */ "abbaabbaabbaabba", + + // Connectors: + "", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // LavaStairsBridge + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MidStaircase: - // The data has been exported from gallery Nether, area index 23, ID 165 + // The data has been exported from the gallery Nether, area index 23, ID 165, created by Aloe_vera { // Size: 13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13 @@ -1957,144 +3225,162 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "f:114: 1\n" /* netherbrickstairs */ "g:114: 2\n" /* netherbrickstairs */ "h: 10: 0\n" /* lava */ - "i:113: 0\n" /* netherbrickfence */, + "i:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaabbbbbaaaa" + /* 4 */ "aaaabbbbbaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaabbbbbaaaa" + /* 9 */ "aaaabbbbbaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaabbbbbaaaa" - "aaaabbbbbaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaabbbbbaaaa" - "aaaabbbbbaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaacccccaaaa" + /* 4 */ "addecccccfdda" + /* 5 */ "...eaaaaad..." + /* 6 */ "...eaaaaa...." + /* 7 */ "...eaaaaag..." + /* 8 */ "agggcccccfgga" + /* 9 */ "aaaacccccaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" // Level 2 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaacccccaaaa" - "addecccccfdda" - "...eaaaaad..." - "...eaaaaa...." - "...eaaaaag..." - "agggcccccfgga" - "aaaacccccaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aha.......aha" + /* 2 */ "aaa.......aaa" + /* 3 */ "a...........a" + /* 4 */ "a...........a" + /* 5 */ "....eaaaa...." + /* 6 */ "....eaaaa...." + /* 7 */ "....eaaaa...." + /* 8 */ "a...........a" + /* 9 */ "a...........a" + /* 10 */ "aaa.......aaa" + /* 11 */ "aha.......aha" + /* 12 */ "aaaaaaaaaaaaa" // Level 3 - "aaaaaaaaaaaaa" - "aha.......aha" - "aaa.......aaa" - "a...........a" - "a...........a" - "....eaaaa...." - "....eaaaa...." - "....eaaaa...." - "a...........a" - "a...........a" - "aaa.......aaa" - "aha.......aha" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaiiaaaiiaaa" + /* 1 */ "a...........a" + /* 2 */ "a...........a" + /* 3 */ "a...........a" + /* 4 */ "a...........a" + /* 5 */ ".....eaaa...." + /* 6 */ ".....eaaa...." + /* 7 */ ".....eaaa...." + /* 8 */ "a...........a" + /* 9 */ "a...........a" + /* 10 */ "a...........a" + /* 11 */ "a...........a" + /* 12 */ "aaaiiaaaiiaaa" // Level 4 - "aaaiiaaaiiaaa" - "a...........a" - "a...........a" - "a...........a" - "a...........a" - ".....eaaa...." - ".....eaaa...." - ".....eaaa...." - "a...........a" - "a...........a" - "a...........a" - "a...........a" - "aaaiiaaaiiaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaiiaaaiiaaa" + /* 1 */ "a...........a" + /* 2 */ "a...........a" + /* 3 */ "a...........a" + /* 4 */ "a...........a" + /* 5 */ "......eaa...." + /* 6 */ "......eaa...." + /* 7 */ "......eaa...." + /* 8 */ "a...........a" + /* 9 */ "a...........a" + /* 10 */ "a...........a" + /* 11 */ "a...........a" + /* 12 */ "aaaiiaaaiiaaa" // Level 5 - "aaaiiaaaiiaaa" - "a...........a" - "a...........a" - "a...........a" - "a...........a" - "......eaa...." - "......eaa...." - "......eaa...." - "a...........a" - "a...........a" - "a...........a" - "a...........a" - "aaaiiaaaiiaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "a...........a" + /* 2 */ "a...........a" + /* 3 */ "a...........a" + /* 4 */ "a...........a" + /* 5 */ "a......ea...a" + /* 6 */ "a......ea...a" + /* 7 */ "a......ea...a" + /* 8 */ "a...........a" + /* 9 */ "a...........a" + /* 10 */ "a...........a" + /* 11 */ "a...........a" + /* 12 */ "aaaaaaaaaaaaa" // Level 6 - "aaaaaaaaaaaaa" - "a...........a" - "a...........a" - "a...........a" - "a...........a" - "a......ea...a" - "a......ea...a" - "a......ea...a" - "a...........a" - "a...........a" - "a...........a" - "a...........a" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaa....eaaaa" + /* 6 */ "aaaa....eaaaa" + /* 7 */ "aaaa....eaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" // Level 7 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaa....eaaaa" - "aaaa....eaaaa" - "aaaa....eaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "iaiaiaiaiaiai" + /* 1 */ "a...........a" + /* 2 */ "i...........i" + /* 3 */ "a...........a" + /* 4 */ "i...........i" + /* 5 */ "a...........a" + /* 6 */ "i...........i" + /* 7 */ "a...........a" + /* 8 */ "i...........i" + /* 9 */ "a...........a" + /* 10 */ "i...........i" + /* 11 */ "a...........a" + /* 12 */ "iaiaiaiaiaiai", - // Level 8 - "iaiaiaiaiaiai" - "a...........a" - "i...........i" - "a...........a" - "i...........i" - "a............" - "i............" - "a............" - "i...........i" - "a...........a" - "i...........i" - "a...........a" - "iaiaiaiaiaiai", - - // Connections: - "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */ - "1: 12, 7, 6: 5\n" /* Type 1, BLOCK_FACE_XP */, + // Connectors: + "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ + "1: -1, 1, 6: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // MidStaircase + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // StairsToOpen1: - // The data has been exported from gallery Nether, area index 27, ID 277 + // The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera { // Size: 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 @@ -2106,110 +3392,122 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + // Level 1 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "a.....a" + /* 3 */ "a.....a" + /* 4 */ "a.....a" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" // Level 2 - "aa...aa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "aaaaaaa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a.aaaaa" + /* 6 */ "aabaaba" // Level 3 - "aa...aa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a.aaaaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a..aaaa" + /* 6 */ "aabaaba" // Level 4 - "aa...aa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a..aaaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aabbbaa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a...aaa" + /* 6 */ "aabaaba" // Level 5 - "aabbbaa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a...aaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "a.....a" + /* 2 */ "a.....a" + /* 3 */ "a.....a" + /* 4 */ "a.....a" + /* 5 */ "a....aa" + /* 6 */ "aaaaaaa" // Level 6 - "aaaaaaa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "a....aa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "a.....a" + /* 6 */ "aaaaaaa" // Level 7 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "a.....a" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "a.....a" + /* 2 */ "a......" + /* 3 */ "a......" + /* 4 */ "a......" + /* 5 */ "a.....a" + /* 6 */ "aaaaaaa" // Level 8 - "aaaaaaa" - "a.....a" - "a......" - "a......" - "a......" - "a.....a" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "m.....m" + /* 2 */ "m......" + /* 3 */ "m......" + /* 4 */ "m......" + /* 5 */ "m.....m" + /* 6 */ "mmmmmmm" // Level 9 - "mmmmmmm" - "m.....m" - "m......" - "m......" - "m......" - "m.....m" - "mmmmmmm" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "m.....m" + /* 2 */ "m......" + /* 3 */ "m......" + /* 4 */ "m......" + /* 5 */ "m.....m" + /* 6 */ "mmmmmmm", - // Level 10 - "mmmmmmm" - "m.....m" - "m......" - "m......" - "m......" - "m.....m" - "mmmmmmm", - - // Connections: - "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "0: 6, 7, 3: 5\n" /* Type 0, BLOCK_FACE_XP */, + // Connectors: + "0: 6, 7, 3: 5\n" /* Type 0, direction X+ */ + "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // StairsToOpen1 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // StairsToOpen2: - // The data has been exported from gallery Nether, area index 8, ID 35 + // The data has been exported from the gallery Nether, area index 8, ID 35, created by xoft { // Size: 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 @@ -2221,110 +3519,122 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + // Level 1 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "a.....a" + /* 3 */ "a.....a" + /* 4 */ "a.....a" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" // Level 2 - "aa...aa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "aaaaaaa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a.aaaaa" + /* 6 */ "aabaaba" // Level 3 - "aa...aa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a.aaaaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a..aaaa" + /* 6 */ "aabaaba" // Level 4 - "aa...aa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a..aaaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aabbbaa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "a.....a" + /* 4 */ "b.....b" + /* 5 */ "a...aaa" + /* 6 */ "aabaaba" // Level 5 - "aabbbaa" - "a.....a" - "b.....b" - "a.....a" - "b.....b" - "a...aaa" - "aabaaba" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "a.....a" + /* 2 */ "a.....a" + /* 3 */ "a.....a" + /* 4 */ "a.....a" + /* 5 */ "a....aa" + /* 6 */ "aaaaaaa" // Level 6 - "aaaaaaa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "a....aa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "a.....a" + /* 6 */ "aaaaaaa" // Level 7 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "a.....a" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "a.....a" + /* 2 */ "......a" + /* 3 */ "......a" + /* 4 */ "......a" + /* 5 */ "a.....a" + /* 6 */ "aaaaaaa" // Level 8 - "aaaaaaa" - "a.....a" - "......a" - "......a" - "......a" - "a.....a" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "m.....m" + /* 2 */ "......m" + /* 3 */ "......m" + /* 4 */ "......m" + /* 5 */ "m.....m" + /* 6 */ "mmmmmmm" // Level 9 - "mmmmmmm" - "m.....m" - "......m" - "......m" - "......m" - "m.....m" - "mmmmmmm" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "m.....m" + /* 2 */ "......m" + /* 3 */ "......m" + /* 4 */ "......m" + /* 5 */ "m.....m" + /* 6 */ "mmmmmmm", - // Level 10 - "mmmmmmm" - "m.....m" - "......m" - "......m" - "......m" - "m.....m" - "mmmmmmm", - - // Connections: - "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "0: 0, 7, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, + // Connectors: + "0: 0, 7, 3: 4\n" /* Type 0, direction X- */ + "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // StairsToOpen2 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tee2x4: - // The data has been exported from gallery Nether, area index 40, ID 291 + // The data has been exported from the gallery Nether, area index 40, ID 291, created by Aloe_vera { // Size: 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 @@ -2340,75 +3650,89 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmaaaaammmm" + /* 1 */ "mmmmaaaaammmm" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + // Level 1 - "mmmmaaaaammmm" - "mmmmaaaaammmm" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmma...ammmm" + /* 2 */ "aaaaa...aaaaa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "aaaaaaaaaaaaa" // Level 2 - "mmmma...ammmm" - "mmmma...ammmm" - "aaaaa...aaaaa" - "............." - "............." - "............." - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "ababa...ababa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "ababababababa" // Level 3 - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "ababa...ababa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "ababababababa" // Level 4 - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "ababa...ababa" + /* 3 */ "............." + /* 4 */ "............." + /* 5 */ "............." + /* 6 */ "ababababababa" // Level 5 - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmcaaadmmmm" + /* 1 */ "mmmmcaaadmmmm" + /* 2 */ "eeeecaaadeeee" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "fffffffffffff", - // Level 6 - "mmmmcaaadmmmm" - "mmmmcaaadmmmm" - "eeeecaaadeeee" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "fffffffffffff", - - // Connections: - "1: 0, 1, 4: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */ - "1: 12, 1, 4: 5\n" /* Type 1, BLOCK_FACE_XP */, + // Connectors: + "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ + "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ + "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // Tee2x4 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tee4x4: - // The data has been exported from gallery Nether, area index 41, ID 292 + // The data has been exported from the gallery Nether, area index 41, ID 292, created by Aloe_vera { // Size: 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 @@ -2424,86 +3748,101 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmaaaaammmm" + /* 1 */ "mmmmaaaaammmm" + /* 2 */ "mmmmaaaaammmm" + /* 3 */ "mmmmaaaaammmm" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + // Level 1 - "mmmmaaaaammmm" - "mmmmaaaaammmm" - "mmmmaaaaammmm" - "mmmmaaaaammmm" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmma...ammmm" + /* 2 */ "mmmma...ammmm" + /* 3 */ "mmmma...ammmm" + /* 4 */ "aaaaa...aaaaa" + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "aaaaaaaaaaaaa" // Level 2 - "mmmma...ammmm" - "mmmma...ammmm" - "mmmma...ammmm" - "mmmma...ammmm" - "aaaaa...aaaaa" - "............." - "............." - "............." - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "mmmma...ammmm" + /* 3 */ "mmmmb...bmmmm" + /* 4 */ "ababa...ababa" + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "ababababababa" // Level 3 - "mmmma...ammmm" - "mmmmb...bmmmm" - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "mmmma...ammmm" + /* 3 */ "mmmmb...bmmmm" + /* 4 */ "ababa...ababa" + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "ababababababa" // Level 4 - "mmmma...ammmm" - "mmmmb...bmmmm" - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmmb...bmmmm" + /* 2 */ "mmmma...ammmm" + /* 3 */ "mmmmb...bmmmm" + /* 4 */ "ababa...ababa" + /* 5 */ "............." + /* 6 */ "............." + /* 7 */ "............." + /* 8 */ "ababababababa" // Level 5 - "mmmma...ammmm" - "mmmmb...bmmmm" - "mmmma...ammmm" - "mmmmb...bmmmm" - "ababa...ababa" - "............." - "............." - "............." - "ababababababa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "mmmmcaaadmmmm" + /* 1 */ "mmmmcaaadmmmm" + /* 2 */ "mmmmcaaadmmmm" + /* 3 */ "mmmmcaaadmmmm" + /* 4 */ "eeeecaaadeeee" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "fffffffffffff", - // Level 6 - "mmmmcaaadmmmm" - "mmmmcaaadmmmm" - "mmmmcaaadmmmm" - "mmmmcaaadmmmm" - "eeeecaaadeeee" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "fffffffffffff", - - // Connections: - "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */ - "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */ - "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */, + // Connectors: + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ + "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ + "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // Tee4x4 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Turret: - // The data has been exported from gallery Nether, area index 7, ID 34 + // The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft { // Size: 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 @@ -2511,248 +3850,278 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b:113: 0\n" /* netherbrickfence */, + "b:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "aaaaaaa" + /* 2 */ "aaaaaaa" + /* 3 */ "aaaaaaa" + /* 4 */ "aaaaaaa" + /* 5 */ "aaaaaaa" + /* 6 */ "aaaaaaa" + // Level 1 - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" - "aaaaaaa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "a.....a" + /* 6 */ "aa...aa" // Level 2 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "a.....a" + /* 6 */ "aa...aa" // Level 3 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" + /* z\x* 0123456 */ + /* 0 */ "aa...aa" + /* 1 */ "a.....a" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "a.....a" + /* 6 */ "aa...aa" // Level 4 - "aa...aa" - "a.....a" - "......." - "......." - "......." - "a.....a" - "aa...aa" + /* z\x* 0123456 */ + /* 0 */ "aabbbaa" + /* 1 */ "a.....a" + /* 2 */ "b.....b" + /* 3 */ "b.....b" + /* 4 */ "b.....b" + /* 5 */ "a.....a" + /* 6 */ "aabbbaa" // Level 5 - "aabbbaa" - "a.....a" - "b.....b" - "b.....b" - "b.....b" - "a.....a" - "aabbbaa" + /* z\x* 0123456 */ + /* 0 */ "aaaaaaa" + /* 1 */ "a.....a" + /* 2 */ "a.....a" + /* 3 */ "a.....a" + /* 4 */ "a.....a" + /* 5 */ "a.....a" + /* 6 */ "aaaaaaa", - // Level 6 - "aaaaaaa" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "a.....a" - "aaaaaaa", - - // Connections: - "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */ - "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "0: 6, 1, 3: 5\n" /* Type 0, BLOCK_FACE_XP */ - "0: 3, 1, 6: 3\n" /* Type 0, BLOCK_FACE_ZP */, + // Connectors: + "0: 0, 1, 3: 4\n" /* Type 0, direction X- */ + "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */ + "0: 6, 1, 3: 5\n" /* Type 0, direction X+ */ + "0: 3, 1, 6: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, }, // Turret - -} ; // g_NetherFortPrefabs1 +}; // g_NetherFortPrefabs -const cPrefab::sDef g_NetherFortStartingPrefabs1[] = + +const cPrefab::sDef g_NetherFortStartingPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CentralRoom: - // The data has been exported from gallery Nether, area index 22, ID 164 + // The data has been exported from the gallery Nether, area index 22, ID 164, created by Aloe_vera { // Size: 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 // Block definitions: + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b: 0: 0\n" /* air */ - "c: 10: 0\n" /* lava */ - "d:113: 0\n" /* netherbrickfence */, + "b: 10: 0\n" /* lava */ + "c:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, // Block data: + // Level 0 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" + // Level 1 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaa...aaaaa" + /* 1 */ "aaaaa...aaaaa" + /* 2 */ "aa.........aa" + /* 3 */ "aa.........aa" + /* 4 */ "aa.........aa" + /* 5 */ "aa...aaa...aa" + /* 6 */ "aa...aba...aa" + /* 7 */ "aa...aaa...aa" + /* 8 */ "aa.........aa" + /* 9 */ "aa.........aa" + /* 10 */ "aa.........aa" + /* 11 */ "aaaaa...aaaaa" + /* 12 */ "aaaaa...aaaaa" // Level 2 - "aaaaabbbaaaaa" - "aaaaabbbaaaaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbaaabbbaa" - "aabbbacabbbaa" - "aabbbaaabbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aaaaabbbaaaaa" - "aaaaabbbaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaa...aaaaa" + /* 1 */ "aaaca...acaaa" + /* 2 */ "aa.........aa" + /* 3 */ "ac.........ca" + /* 4 */ "aa.........aa" + /* 5 */ "ac.........ca" + /* 6 */ "aa.........aa" + /* 7 */ "ac.........ca" + /* 8 */ "aa.........aa" + /* 9 */ "ac.........ca" + /* 10 */ "aa.........aa" + /* 11 */ "aaaca...acaaa" + /* 12 */ "aaaaa...aaaaa" // Level 3 - "aaaaabbbaaaaa" - "aaadabbbadaaa" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "aaadabbbadaaa" - "aaaaabbbaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaa...aaaaa" + /* 1 */ "aaaca...acaaa" + /* 2 */ "aa.........aa" + /* 3 */ "ac.........ca" + /* 4 */ "aa.........aa" + /* 5 */ "ac.........ca" + /* 6 */ "aa.........aa" + /* 7 */ "ac.........ca" + /* 8 */ "aa.........aa" + /* 9 */ "ac.........ca" + /* 10 */ "aa.........aa" + /* 11 */ "aaaca...acaaa" + /* 12 */ "aaaaa...aaaaa" // Level 4 - "aaaaabbbaaaaa" - "aaadabbbadaaa" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "adbbbbbbbbbda" - "aabbbbbbbbbaa" - "aaadabbbadaaa" - "aaaaabbbaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "acacacccacaca" + /* 1 */ "caaaa...aaaac" + /* 2 */ "aa.........aa" + /* 3 */ "ca.........ac" + /* 4 */ "aa.........aa" + /* 5 */ "ca.........ac" + /* 6 */ "aa.........aa" + /* 7 */ "ca.........ac" + /* 8 */ "aa.........aa" + /* 9 */ "ca.........ac" + /* 10 */ "aa.........aa" + /* 11 */ "caaaa...aaaac" + /* 12 */ "acaca...acaca" // Level 5 - "adadadddadada" - "daaaabbbaaaad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "daaaabbbaaaad" - "adadabbbadada" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "acacaaaaacaca" + /* 1 */ "caaaaaaaaaaac" + /* 2 */ "aa.........aa" + /* 3 */ "ca.........ac" + /* 4 */ "aa.........aa" + /* 5 */ "ca.........ac" + /* 6 */ "aa.........aa" + /* 7 */ "ca.........ac" + /* 8 */ "aa.........aa" + /* 9 */ "ca.........ac" + /* 10 */ "aa.........aa" + /* 11 */ "caaaaaaaaaaac" + /* 12 */ "acacaaaaacaca" // Level 6 - "adadaaaaadada" - "daaaaaaaaaaad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "dabbbbbbbbbad" - "aabbbbbbbbbaa" - "daaaaaaaaaaad" - "adadaaaaadada" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" // Level 7 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + /* 9 */ "aaaaaaaaaaaaa" + /* 10 */ "aaaaaaaaaaaaa" + /* 11 */ "aaaaaaaaaaaaa" + /* 12 */ "aaaaaaaaaaaaa" // Level 8 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "cacacacacacac" + /* 1 */ "a...........a" + /* 2 */ "c...........c" + /* 3 */ "a...........a" + /* 4 */ "c...........c" + /* 5 */ "a...........a" + /* 6 */ "c...........c" + /* 7 */ "a...........a" + /* 8 */ "c...........c" + /* 9 */ "a...........a" + /* 10 */ "c...........c" + /* 11 */ "a...........a" + /* 12 */ "cacacacacacac", - // Level 9 - "dadadadadadad" - "abbbbbbbbbbba" - "dbbbbbbbbbbbd" - "abbbbbbbbbbba" - "dbbbbbbbbbbbd" - "abbbbbbbbbbba" - "dbbbbbbbbbbbd" - "abbbbbbbbbbba" - "dbbbbbbbbbbbd" - "abbbbbbbbbbba" - "dbbbbbbbbbbbd" - "abbbbbbbbbbba" - "dadadadadadad", + // Connectors: + "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */ + "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, - // Connections: - "0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ - "1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */, - // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ - + // Merge strategy: cBlockArea::msSpongePrint, - }, -} ; // g_NetherFortStartingPrefabs1 - -const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1); -const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1); + }, // CentralRoom +}; + +// The prefab counts: + +const size_t g_NetherFortPrefabsCount = ARRAYCOUNT(g_NetherFortPrefabs); + +const size_t g_NetherFortStartingPrefabsCount = ARRAYCOUNT(g_NetherFortStartingPrefabs); + diff --git a/src/Generating/Prefabs/NetherFortPrefabs.h b/src/Generating/Prefabs/NetherFortPrefabs.h index 37a91689d..04edc2953 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.h +++ b/src/Generating/Prefabs/NetherFortPrefabs.h @@ -1,7 +1,7 @@ // NetherFortPrefabs.h -// Declares the data used for nether fortress prefabs +// Declares the prefabs in the group NetherFort #include "../Prefab.h" @@ -9,7 +9,7 @@ -extern const cPrefab::sDef g_NetherFortPrefabs1[]; -extern const cPrefab::sDef g_NetherFortStartingPrefabs1[]; -extern const size_t g_NetherFortPrefabs1Count; -extern const size_t g_NetherFortStartingPrefabs1Count; +extern const cPrefab::sDef g_NetherFortPrefabs[]; +extern const cPrefab::sDef g_NetherFortStartingPrefabs[]; +extern const size_t g_NetherFortPrefabsCount; +extern const size_t g_NetherFortStartingPrefabsCount; From 75b7244f0565170ccc40a3ebdf277945e5191be8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Apr 2014 22:15:09 +0200 Subject: [PATCH 061/329] Fixed chunkstays not being removed on auto-delete. Fixes #837. --- src/ChunkMap.cpp | 26 +++++++++++++++++--------- src/ChunkStay.cpp | 3 ++- 2 files changed, 19 insertions(+), 10 deletions(-) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e695f0ab2..83eae2665 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -916,19 +916,21 @@ void cChunkMap::SetChunkData( } // Notify relevant ChunkStays: - for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); ) + cChunkStays ToBeDisabled; + for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) { if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ)) { - cChunkStays::iterator cur = itr; - ++itr; - m_ChunkStays.erase(cur); - } - else - { - ++itr; + // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing: + ToBeDisabled.push_back(*itr); } } // for itr - m_ChunkStays[] + + // Disable (and possibly remove) the chunkstays that chose to get disabled: + for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr) + { + (*itr)->Disable(); + } } // Notify plugins of the chunk becoming available @@ -2974,7 +2976,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay) Chunk->Stay(true); if (Chunk->IsValid()) { - a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ); + if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ)) + { + // The chunkstay wants to be deactivated, disable it and bail out: + a_ChunkStay.Disable(); + return; + } } } // for itr - WantedChunks[] } @@ -3017,6 +3024,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) } Chunk->Stay(false); } // for itr - Chunks[] + a_ChunkStay.OnDisabled(); } diff --git a/src/ChunkStay.cpp b/src/ChunkStay.cpp index 6b1d5ee34..a35ccf58c 100644 --- a/src/ChunkStay.cpp +++ b/src/ChunkStay.cpp @@ -97,8 +97,9 @@ void cChunkStay::Disable(void) { ASSERT(m_ChunkMap != NULL); - m_ChunkMap->DelChunkStay(*this); + cChunkMap * ChunkMap = m_ChunkMap; m_ChunkMap = NULL; + ChunkMap->DelChunkStay(*this); } From 34cf058b0257587456632536a54db0d4e119dae1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Apr 2014 22:35:04 +0200 Subject: [PATCH 062/329] ChunkStay must be disabled while being deleted. Fixes #758. --- src/ChunkStay.cpp | 5 +---- src/ChunkStay.h | 4 ++++ src/LightingThread.cpp | 1 + 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/src/ChunkStay.cpp b/src/ChunkStay.cpp index a35ccf58c..b5002a63d 100644 --- a/src/ChunkStay.cpp +++ b/src/ChunkStay.cpp @@ -31,10 +31,7 @@ cChunkStay::~cChunkStay() void cChunkStay::Clear(void) { - if (m_ChunkMap != NULL) - { - Disable(); - } + ASSERT(m_ChunkMap == NULL); m_Chunks.clear(); } diff --git a/src/ChunkStay.h b/src/ChunkStay.h index 2510cb490..29893befc 100644 --- a/src/ChunkStay.h +++ b/src/ChunkStay.h @@ -36,8 +36,12 @@ class cChunkStay { public: cChunkStay(void); + + /** Deletes the object. Note that this calls Clear(), which means that the ChunkStay needs to be disabled. */ virtual ~cChunkStay(); + /** Clears all the chunks that have been added. + To be used only while the ChunkStay object is not enabled. */ void Clear(void); /** Adds a chunk to be locked from unloading. diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 302473d71..5ba2940d2 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -286,6 +286,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item) { a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ); } + a_Item.Disable(); delete &a_Item; } From b506a7407661c0527255466cf8b315824b0003c0 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 13:04:56 +0200 Subject: [PATCH 063/329] Added Yggdrasil Authentication System Code by Howaner. Fixes/Changes by me. --- src/Authenticator.cpp | 267 ------------------------ src/ClientHandle.cpp | 7 +- src/ClientHandle.h | 6 +- src/Protocol/Authenticator.cpp | 325 +++++++++++++++++++++++++++++ src/{ => Protocol}/Authenticator.h | 36 ++-- src/Root.cpp | 4 +- src/Root.h | 4 +- src/Server.cpp | 4 +- src/Server.h | 2 +- 9 files changed, 360 insertions(+), 295 deletions(-) delete mode 100644 src/Authenticator.cpp create mode 100644 src/Protocol/Authenticator.cpp rename src/{ => Protocol}/Authenticator.h (69%) diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp deleted file mode 100644 index bd6db1c11..000000000 --- a/src/Authenticator.cpp +++ /dev/null @@ -1,267 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Authenticator.h" -#include "OSSupport/BlockingTCPLink.h" -#include "Root.h" -#include "Server.h" - -#include "inifile/iniFile.h" - -#include - - - - - -#define DEFAULT_AUTH_SERVER "session.minecraft.net" -#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%" -#define MAX_REDIRECTS 10 - - - - - -cAuthenticator::cAuthenticator(void) : - super("cAuthenticator"), - m_Server(DEFAULT_AUTH_SERVER), - m_Address(DEFAULT_AUTH_ADDRESS), - m_ShouldAuthenticate(true) -{ -} - - - - - -cAuthenticator::~cAuthenticator() -{ - Stop(); -} - - - - - -void cAuthenticator::ReadINI(cIniFile & IniFile) -{ - m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); - m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); - m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); -} - - - - - -void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) -{ - if (!m_ShouldAuthenticate) - { - cRoot::Get()->AuthenticateUser(a_ClientID); - return; - } - - cCSLock Lock(m_CS); - m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); - m_QueueNonempty.Set(); -} - - - - - -void cAuthenticator::Start(cIniFile & IniFile) -{ - ReadINI(IniFile); - m_ShouldTerminate = false; - super::Start(); -} - - - - - -void cAuthenticator::Stop(void) -{ - m_ShouldTerminate = true; - m_QueueNonempty.Set(); - Wait(); -} - - - - - -void cAuthenticator::Execute(void) -{ - for (;;) - { - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && (m_Queue.size() == 0)) - { - cCSUnlock Unlock(Lock); - m_QueueNonempty.Wait(); - } - if (m_ShouldTerminate) - { - return; - } - ASSERT(!m_Queue.empty()); - - int ClientID = m_Queue.front().m_ClientID; - AString UserName = m_Queue.front().m_Name; - AString ActualAddress = m_Address; - ReplaceString(ActualAddress, "%USERNAME%", UserName); - ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID); - m_Queue.pop_front(); - Lock.Unlock(); - - if (!AuthFromAddress(m_Server, ActualAddress, UserName)) - { - cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); - } - else - { - cRoot::Get()->AuthenticateUser(ClientID); - } - } // for (-ever) -} - - - - - -bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */) -{ - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - - cBlockingTCPLink Link; - if (!Link.Connect(a_Server.c_str(), 80)) - { - LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"", - __FUNCTION__, a_Server.c_str(), a_UserName.c_str() - ); - return false; - } - - Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str()); - Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str()); - Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str()); - //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str()); - Link.SendMessage( AString( "Accept: */*\r\n" ).c_str()); - Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :) - Link.SendMessage( AString( "\r\n" ).c_str()); - AString DataRecvd; - Link.ReceiveData(DataRecvd); - Link.CloseSocket(); - - std::stringstream ss(DataRecvd); - - // Parse the data received: - std::string temp; - ss >> temp; - bool bRedirect = false; - bool bOK = false; - if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0)) - { - int code; - ss >> code; - if (code == 302) - { - // redirect blabla - LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level); - if (a_Level > MAX_REDIRECTS) - { - LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str()); - return false; - } - bRedirect = true; - } - else if (code == 200) - { - LOGD("cAuthenticator: Received status 200 OK! :D"); - bOK = true; - } - } - else - { - LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - if( bRedirect ) - { - AString Location; - // Search for "Location:" - bool bFoundLocation = false; - while( !bFoundLocation && ss.good() ) - { - char c = 0; - while( c != '\n' ) - { - ss.get( c ); - } - AString Name; - ss >> Name; - if (Name.compare("Location:") == 0) - { - bFoundLocation = true; - ss >> Location; - } - } - if (!bFoundLocation) - { - LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - Location = Location.substr(strlen("http://"), std::string::npos); // Strip http:// - std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address - Location = Location.substr( Server.length(), std::string::npos); - return AuthFromAddress(Server, Location, a_UserName, a_Level + 1); - } - - if (!bOK) - { - LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - // Header says OK, so receive the rest. - // Go past header, double \n means end of headers - char c = 0; - while (ss.good()) - { - while (c != '\n') - { - ss.get(c); - } - ss.get(c); - if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' ) - break; - } - if (!ss.good()) - { - LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - std::string Result; - ss >> Result; - LOGD("cAuthenticator: Authentication result was %s", Result.c_str()); - - if (Result.compare("YES") == 0) //Works well - { - LOGINFO("Authentication result \"YES\", player authentication success!"); - return true; - } - - - LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str()); - return false; -} - - - - diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5876e55c7..615039949 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -24,7 +24,7 @@ #include "Root.h" -#include "Authenticator.h" +#include "Protocol/Authenticator.h" #include "MersenneTwister.h" #include "Protocol/ProtocolRecognizer.h" @@ -188,7 +188,7 @@ void cClientHandle::Kick(const AString & a_Reason) -void cClientHandle::Authenticate(void) +void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) { if (m_State != csAuthenticating) { @@ -197,6 +197,9 @@ void cClientHandle::Authenticate(void) ASSERT( m_Player == NULL ); + m_Username = a_Name; + m_UUID = a_UUID; + // Spawn player (only serversided, so data is loaded) m_Player = new cPlayer(this, GetUsername()); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0c367ec7d..0f07c980b 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -62,8 +62,11 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export + const AString & GetUUID(void) const { return m_UUID; } // tolua_export + void setUUID(const AString & a_UUID) { m_UUID = a_UUID; } + void Kick(const AString & a_Reason); // tolua_export - void Authenticate(void); // Called by cAuthenticator when the user passes authentication + void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication void StreamChunks(void); @@ -326,6 +329,7 @@ private: static int s_ClientCount; int m_UniqueID; + AString m_UUID; /** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */ bool m_HasSentPlayerChunk; diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp new file mode 100644 index 000000000..ba435e9ce --- /dev/null +++ b/src/Protocol/Authenticator.cpp @@ -0,0 +1,325 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Authenticator.h" +#include "OSSupport/BlockingTCPLink.h" +#include "Root.h" +#include "Server.h" + +#include "inifile/iniFile.h" +#include "json/json.h" + +#include "polarssl/config.h" +#include "polarssl/net.h" +#include "polarssl/ssl.h" +#include "polarssl/entropy.h" +#include "polarssl/ctr_drbg.h" +#include "polarssl/error.h" +#include "polarssl/certs.h" + +#include +#include + + + + + +#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" +#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" +#define MAX_REDIRECTS 10 + + + + + +cAuthenticator::cAuthenticator(void) : +super("cAuthenticator"), +m_Server(DEFAULT_AUTH_SERVER), +m_Address(DEFAULT_AUTH_ADDRESS), +m_ShouldAuthenticate(true) +{ +} + + + + + +cAuthenticator::~cAuthenticator() +{ + Stop(); +} + + + + + +void cAuthenticator::ReadINI(cIniFile & IniFile) +{ + m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); + m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); + m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); +} + + + + + +void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) +{ + if (!m_ShouldAuthenticate) + { + cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, Printf("%d", a_ClientID)); + return; + } + + cCSLock LOCK(m_CS); + m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); + m_QueueNonempty.Set(); +} + + + + + +void cAuthenticator::Start(cIniFile & IniFile) +{ + ReadINI(IniFile); + m_ShouldTerminate = false; + super::Start(); +} + + + + + +void cAuthenticator::Stop(void) +{ + m_ShouldTerminate = true; + m_QueueNonempty.Set(); + Wait(); +} + + + + + +void cAuthenticator::Execute(void) +{ + for (;;) + { + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && (m_Queue.size() == 0)) + { + cCSUnlock Unlock(Lock); + m_QueueNonempty.Wait(); + } + if (m_ShouldTerminate) + { + return; + } + ASSERT(!m_Queue.empty()); + + int ClientID = m_Queue.front().m_ClientID; + AString UserName = m_Queue.front().m_Name; + AString ServerID = m_Queue.front().m_ServerID; + m_Queue.pop_front(); + Lock.Unlock(); + + AString NewUserName = UserName; + AString UUID; + if (AuthWithYggdrasil(NewUserName, ServerID, UUID)) + { + LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str()); + cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID); + } + else + { + cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); + } + } // for (-ever) +} + + + + + +bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) +{ + AString REQUEST; + int ret, len, server_fd = -1; + unsigned char buf[1024]; + const char *pers = "cAuthenticator"; + + entropy_context entropy; + ctr_drbg_context ctr_drbg; + ssl_context ssl; + x509_crt cacert; + + /* Initialize the RNG and the session data */ + memset(&ssl, 0, sizeof(ssl_context)); + x509_crt_init(&cacert); + + entropy_init(&entropy); + if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) + { + LOGERROR("cAuthenticator: ctr_drbg_init returned %d", ret); + return false; + } + + /* Initialize certificates */ + +#if defined(POLARSSL_CERTS_C) + ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list)); +#else + ret = 1; + LOGWARNING("cAuthenticator: POLARSSL_CERTS_C is not defined."); +#endif + + if (ret < 0) + { + LOGERROR("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + return false; + } + + /* Connect */ + if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) + { + LOGERROR("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); + return false; + } + + /* Setup */ + if ((ret = ssl_init(&ssl)) != 0) + { + LOGERROR("cAuthenticator: ssl_init returned %d", ret); + return false; + } + ssl_set_endpoint(&ssl, SSL_IS_CLIENT); + ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL); + ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1"); + ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg); + ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd); + + /* Handshake */ + while ((ret = ssl_handshake(&ssl)) != 0) + { + if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + { + LOGERROR("cAuthenticator: ssl_handshake returned -0x%x", -ret); + return false; + } + } + + /* Write the GET request */ + AString ActualAddress = m_Address; + ReplaceString(ActualAddress, "%USERNAME%", a_UserName); + ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); + + REQUEST += "GET " + ActualAddress + " HTTP/1.1\r\n"; + REQUEST += "Host: " + m_Server + "\r\n"; + REQUEST += "User-Agent: MCServer\r\n"; + REQUEST += "Connection: close\r\n"; + REQUEST += "\r\n"; + + len = sprintf_s((char *)buf, sizeof(buf), REQUEST.c_str()); + + while ((ret = ssl_write(&ssl, buf, len)) <= 0) + { + if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + { + LOGERROR("cAuthenticator: ssl_write returned %d", ret); + return false; + } + } + + /* Read the HTTP response */ + std::string Builder; + for (;;) + { + len = sizeof(buf)-1; + memset(buf, 0, sizeof(buf)); + ret = ssl_read(&ssl, buf, len); + if (ret > 0) + { + buf[ret] = '\0'; + } + + if (ret == POLARSSL_ERR_NET_WANT_READ || ret == POLARSSL_ERR_NET_WANT_WRITE) + continue; + if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) + break; + if (ret < 0) + { + LOGERROR("cAuthenticator: ssl_read returned %d", ret); + break; + } + if (ret == 0) + { + LOGERROR("cAuthenticator: EOF"); + break; + } + + std::string str; + str.append(reinterpret_cast(buf)); + Builder += str; + } + + ssl_close_notify(&ssl); + x509_crt_free(&cacert); + net_close(server_fd); + ssl_free(&ssl); + entropy_free(&entropy); + memset(&ssl, 0, sizeof(ssl)); + + std::string prefix("HTTP/1.1 200 OK"); + if (Builder.compare(0, prefix.size(), prefix)) + return false; + + std::stringstream ResponseBuilder; + bool NewLine = false; + bool IsNewLine = false; + for (std::string::const_iterator i = Builder.begin(); i <= Builder.end(); ++i) + { + if (NewLine) + { + ResponseBuilder << *i; + } + else if (!NewLine && *i == '\n') + { + if (IsNewLine) + { + NewLine = true; + } + else + { + IsNewLine = true; + } + } + else if (*i != '\r') + { + IsNewLine = false; + } + } + + AString RESPONSE = ResponseBuilder.str(); + + if (RESPONSE.empty()) + return false; + + Json::Value root; + Json::Reader reader; + if (!reader.parse(RESPONSE, root, false)) + { + LOGWARNING("cAuthenticator: Cannot parse Received Data to json!"); + return false; + } + + a_UserName = root.get("name", "Unknown").asString(); + a_UUID = root.get("id", "").asString(); + return true; +} + + + + + diff --git a/src/Authenticator.h b/src/Protocol/Authenticator.h similarity index 69% rename from src/Authenticator.h rename to src/Protocol/Authenticator.h index 02cd6f4c5..211f51394 100644 --- a/src/Authenticator.h +++ b/src/Protocol/Authenticator.h @@ -14,7 +14,7 @@ #ifndef CAUTHENTICATOR_H_INCLUDED #define CAUTHENTICATOR_H_INCLUDED -#include "OSSupport/IsThread.h" +#include "../OSSupport/IsThread.h" @@ -31,23 +31,23 @@ class cAuthenticator : public cIsThread { typedef cIsThread super; - + public: cAuthenticator(void); ~cAuthenticator(); - /// (Re-)read server and address from INI: + /** (Re-)read server and address from INI: */ void ReadINI(cIniFile & IniFile); - /// Queues a request for authenticating a user. If the auth fails, the user is kicked + /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */ void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); - /// Starts the authenticator thread. The thread may be started and stopped repeatedly + /** Starts the authenticator thread. The thread may be started and stopped repeatedly */ void Start(cIniFile & IniFile); - - /// Stops the authenticator thread. The thread may be started and stopped repeatedly + + /** Stops the authenticator thread. The thread may be started and stopped repeatedly */ void Stop(void); - + private: class cUser @@ -56,30 +56,30 @@ private: int m_ClientID; AString m_Name; AString m_ServerID; - + cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : m_ClientID(a_ClientID), m_Name(a_Name), m_ServerID(a_ServerID) { } - } ; - + }; + typedef std::deque cUserList; - + cCriticalSection m_CS; cUserList m_Queue; cEvent m_QueueNonempty; - + AString m_Server; AString m_Address; bool m_ShouldAuthenticate; - - // cIsThread override: + + /** cIsThread override: */ virtual void Execute(void) override; - - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1); + + /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); }; diff --git a/src/Root.cpp b/src/Root.cpp index ba4398b35..5d32bdd87 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -499,9 +499,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason) -void cRoot::AuthenticateUser(int a_ClientID) +void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) { - m_Server->AuthenticateUser(a_ClientID); + m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID); } diff --git a/src/Root.h b/src/Root.h index 4bbd7586f..d2a4d1eed 100644 --- a/src/Root.h +++ b/src/Root.h @@ -1,7 +1,7 @@ #pragma once -#include "Authenticator.h" +#include "Protocol/Authenticator.h" #include "HTTPServer/HTTPServer.h" #include "Defines.h" @@ -89,7 +89,7 @@ public: void KickUser(int a_ClientID, const AString & a_Reason); /// Called by cAuthenticator to auth the specified user - void AuthenticateUser(int a_ClientID); + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); /// Executes commands queued in the command queue void TickCommands(void); diff --git a/src/Server.cpp b/src/Server.cpp index d1e53bfff..e0feaf0d8 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -615,14 +615,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason) -void cServer::AuthenticateUser(int a_ClientID) +void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) { cCSLock Lock(m_CSClients); for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { - (*itr)->Authenticate(); + (*itr)->Authenticate(a_Name, a_UUID); return; } } // for itr - m_Clients[] diff --git a/src/Server.h b/src/Server.h index b5280c59d..b5c384a44 100644 --- a/src/Server.h +++ b/src/Server.h @@ -83,7 +83,7 @@ public: // tolua_export void Shutdown(void); void KickUser(int a_ClientID, const AString & a_Reason); - void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user const AString & GetServerID(void) const { return m_ServerID; } // tolua_export From 1429d2f1b1802e1be5f5551df890562b4a014342 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 13:33:47 +0200 Subject: [PATCH 064/329] Some Fixes --- src/ClientHandle.cpp | 9 ++++++++- src/UI/SlotArea.cpp | 2 +- 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 90165b432..2d068ea07 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3107,7 +3107,14 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) Item.m_Enchantments.AddFromString(Enchantment3.ToString()); enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); - m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); + if (m_Player->DeltaExperience(Window->GetPropertyValue(Enchantment)) >= 0 || m_Player->IsGameModeCreative()) + { + m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); + + Window->SetProperty(0, 0, *m_Player); + Window->SetProperty(1, 0, *m_Player); + Window->SetProperty(2, 0, *m_Player); + } } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index d43b91700..352558d9e 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -647,7 +647,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (a_Player.GetDraggingItem().IsEnchantable) + else if (cItem::IsEnchantable(a_Player.GetDraggingItem().m_ItemType)) { int PosX = 0; int PosY = 0; From c88464e62aefb104f59391162b8e39da6041d37a Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 13:36:03 +0200 Subject: [PATCH 065/329] Fixed Server Crash --- src/ClientHandle.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 2d068ea07..a5ce510a3 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2690,6 +2690,12 @@ void cClientHandle::SocketClosed(void) void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { cItem Item = m_Player->GetDraggingItem(); + + if (!cItem::IsEnchantable(Item.m_ItemType)) + { + return; + } + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); From 9dc4617e8d6ad6d3fa874e67dff2f79f4d1a651e Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 13:53:10 +0200 Subject: [PATCH 066/329] Fixed mistake --- src/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a5ce510a3..96afff5bc 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3113,7 +3113,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) Item.m_Enchantments.AddFromString(Enchantment3.ToString()); enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); - if (m_Player->DeltaExperience(Window->GetPropertyValue(Enchantment)) >= 0 || m_Player->IsGameModeCreative()) + if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) { m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); From 3733ee2c0ee84c054bb98d714dad49d0384208a0 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 15:32:15 +0200 Subject: [PATCH 067/329] Code Update --- src/Protocol/Authenticator.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index ba435e9ce..24695b726 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -26,7 +26,6 @@ #define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" #define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" -#define MAX_REDIRECTS 10 @@ -146,8 +145,9 @@ void cAuthenticator::Execute(void) bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) { AString REQUEST; - int ret, len, server_fd = -1; - unsigned char buf[1024]; + int ret, server_fd = -1; + size_t len = -1; + unsigned char * buf; const char *pers = "cAuthenticator"; entropy_context entropy; @@ -221,7 +221,8 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S REQUEST += "Connection: close\r\n"; REQUEST += "\r\n"; - len = sprintf_s((char *)buf, sizeof(buf), REQUEST.c_str()); + len = REQUEST.size(); + buf = (unsigned char *)REQUEST.c_str(); while ((ret = ssl_write(&ssl, buf, len)) <= 0) { From d258be678a7ea2d027434c2acc51243dd2253beb Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 16:15:57 +0200 Subject: [PATCH 068/329] Fixed Error? --- src/Protocol/Authenticator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 24695b726..a79f0b7e0 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -147,7 +147,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S AString REQUEST; int ret, server_fd = -1; size_t len = -1; - unsigned char * buf; + unsigned char buf[1024]; const char *pers = "cAuthenticator"; entropy_context entropy; @@ -222,7 +222,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S REQUEST += "\r\n"; len = REQUEST.size(); - buf = (unsigned char *)REQUEST.c_str(); + strcpy((char *)buf, REQUEST.c_str()); while ((ret = ssl_write(&ssl, buf, len)) <= 0) { From 2618569e0100fdfdbf07f98da8f3e0f83e82b822 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 17:09:18 +0200 Subject: [PATCH 069/329] Fixed mistake --- src/Protocol/Authenticator.cpp | 2 +- src/Protocol/Protocol17x.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index a79f0b7e0..8943b3c21 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -146,7 +146,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S { AString REQUEST; int ret, server_fd = -1; - size_t len = -1; + size_t len = 0; unsigned char buf[1024]; const char *pers = "cAuthenticator"; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a4319df37..6c1af61fa 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1559,7 +1559,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(m_Client->GetUUID()); Pkt.WriteString(m_Client->GetUsername()); } From fce9ea65c35ab7f94c23bb361386b5ce223279eb Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sun, 13 Apr 2014 22:15:10 +0200 Subject: [PATCH 070/329] Fixed invisibility enchantments --- src/ClientHandle.cpp | 4 +++- src/ClientHandle.h | 1 + src/UI/SlotArea.cpp | 2 ++ src/UI/Window.h | 2 ++ 4 files changed, 8 insertions(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 96afff5bc..2dd9cb91e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3115,7 +3115,9 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) { - m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); + Window->m_SlotArea->SetSlot(0, *m_Player, Item); + Window->SendSlot(*m_Player, Window->m_SlotArea, 0); + Window->BroadcastWholeWindow(); Window->SetProperty(0, 0, *m_Player); Window->SetProperty(1, 0, *m_Player); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 4c88d79e2..b4b1d0da3 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -19,6 +19,7 @@ #include "Scoreboard.h" #include "Map.h" #include "Enchantments.h" +#include "UI/SlotArea.h" diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 352558d9e..35230cffb 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -600,6 +600,8 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) : cSlotAreaTemporary(a_NumSlots, a_ParentWindow) { + cEnchantingWindow * Window = (cEnchantingWindow *)&m_ParentWindow; + Window->m_SlotArea = this; } diff --git a/src/UI/Window.h b/src/UI/Window.h index 52ab6c3ae..5e799248c 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -246,6 +246,8 @@ public: /** Set the Position Values to the Position of the Enchantment Table */ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); + cSlotArea * m_SlotArea; + protected: int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2; int m_BlockX, m_BlockY, m_BlockZ; From 856e900bf8e74cb478904d6322dcb6310ff7a3b2 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 11:48:12 +0200 Subject: [PATCH 071/329] Bug fixes --- src/ClientHandle.cpp | 4 ++-- src/Protocol/Protocol17x.cpp | 3 --- src/UI/SlotArea.cpp | 32 +++++++++++++++++--------------- src/UI/SlotArea.h | 8 ++------ 4 files changed, 21 insertions(+), 26 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 2dd9cb91e..fc4db1d10 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2689,14 +2689,14 @@ void cClientHandle::SocketClosed(void) void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { - cItem Item = m_Player->GetDraggingItem(); + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); if (!cItem::IsEnchantable(Item.m_ItemType)) { return; } - cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); // Step 1 from Enchanting diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 785dbf935..a31643ccf 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1918,10 +1918,7 @@ void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); - LOGWARN("Protocol 1.7: Enchantment Packet received!"); - m_Client->HandleEnchantItem(WindowID, Enchantment); - } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 35230cffb..673c036b6 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -608,8 +608,21 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow) +void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) +{ + // Toss the item in the enchanting slot + TossItems(a_Player, 0, 1); + // Player not found - that is acceptable +} + + + + + void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + // Check if Slot is in the Enchantment Table if (a_SlotNum == 0) { @@ -621,20 +634,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio { ClickedResult(a_Player); } - return; } - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); -} - - - - - -void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) -{ - // Toss the item in the enchanting slot - TossItems(a_Player, 0, 0); - // Player not found - that is acceptable } @@ -643,13 +643,15 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) { - if (a_Player.GetDraggingItem().IsEmpty()) + cItem Item = *GetSlot(0, a_Player); + + if (Item.IsEmpty()) { m_ParentWindow.SetProperty(0, 0, a_Player); m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (cItem::IsEnchantable(a_Player.GetDraggingItem().m_ItemType)) + else if (cItem::IsEnchantable(Item.m_ItemType)) { int PosX = 0; int PosY = 0; diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 82360ffbe..7feb74aa1 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -258,21 +258,17 @@ class cSlotAreaEnchanting : typedef cSlotAreaTemporary super; public: - /// a_GridSize is allowed to be only 2 or 3 cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow); // cSlotAreaTemporary overrides: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; - // Distributing items into this area is completely disabled - virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {} - protected: - /// Handles a click in the result slot. Crafts using the current recipe, if possible + /// Handles a click in the item slot. void ClickedResult(cPlayer & a_Player); - /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. + /// Handles a shift-click in the item slot. void ShiftClickedResult(cPlayer & a_Player); }; From fb26d2ba870f63deb5515521ecf5ce0c35780a2b Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 11:56:50 +0200 Subject: [PATCH 072/329] Fixed Bookshelf Checking Code by LO1ZB --- src/UI/SlotArea.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 673c036b6..23108c256 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -659,29 +659,31 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow; Window->GetBlockPos(PosX, PosY, PosZ); + int bookshelves = 0; cBlockArea Area; Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); - for (int x = 0; x < 6; x++) + for (int y = 0; y <= 2; y++) { - for (int y = 0; y < 3; y++) + for (int x = 0; x <= 4; x++) { - for (int z = 0; z < 6; z++) + for (int z = 0; z <= 4; z++) { - if ((((x == 0) || (x == 5)) || ((z == 0) || (z == 5))) && ((y == 0) || y == 1)) + if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1)) { - LOG("%i", Area.GetRelBlockType(x, y, z)); - if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) { - LOG("BookShelf"); + bookshelves++; } } } } } - int bookshelves = 15; // TODO: Check Bookshelves + if (bookshelves > 15) + { + bookshelves = 15; + } cFastRandom Random; int base = (Random.GenerateRandomInteger(1, 8) + floor(bookshelves / 2) + Random.GenerateRandomInteger(0, bookshelves)); From a51a099c81f34f875c76d560e6729889b2fdd4fa Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 13:39:44 +0200 Subject: [PATCH 073/329] Blocked enchanting a item twice --- src/UI/SlotArea.cpp | 14 ++++++++------ src/UI/SlotArea.h | 4 ++-- 2 files changed, 10 insertions(+), 8 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 23108c256..eb528d7ca 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -628,11 +628,11 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio { if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) { - ShiftClickedResult(a_Player); + ShiftClickedSlot(a_Player); } else { - ClickedResult(a_Player); + ClickedSlot(a_Player); } } } @@ -641,7 +641,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio -void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) +void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player) { cItem Item = *GetSlot(0, a_Player); @@ -651,7 +651,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (cItem::IsEnchantable(Item.m_ItemType)) + else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) { int PosX = 0; int PosY = 0; @@ -707,9 +707,11 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) -void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player) { - LOGWARN("Shift Click!"); + m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(1, 0, a_Player); + m_ParentWindow.SetProperty(2, 0, a_Player); } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 7feb74aa1..a6af72273 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -266,10 +266,10 @@ public: protected: /// Handles a click in the item slot. - void ClickedResult(cPlayer & a_Player); + void ClickedSlot(cPlayer & a_Player); /// Handles a shift-click in the item slot. - void ShiftClickedResult(cPlayer & a_Player); + void ShiftClickedSlot(cPlayer & a_Player); }; From 0ba0e39db4a3fae9139c5b875462fcd81faec3fc Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 16:46:59 +0200 Subject: [PATCH 074/329] Added/Modified last things for Enchanting System --- src/ClientHandle.cpp | 68 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 53 insertions(+), 15 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fc4db1d10..c00047ecd 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2699,6 +2699,8 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); + LOG("499"); + // Step 1 from Enchanting int Enchantability = 1; @@ -2744,7 +2746,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) } cFastRandom Random; - int ModifiedEnchantmentLevel = BaseEnchantmentLevel + Random.NextInt(Enchantability / 4) + Random.NextInt(Enchantability / 4) + 1; + int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); @@ -3090,28 +3092,64 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); } - int RandomEnchantment1 = floor(Random.NextFloat(1) * enchantments.size()); + int RandomEnchantment1 = (int) floor(Random.NextFloat(1) * enchantments.size()); cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; Item.m_Enchantments.AddFromString(Enchantment1.ToString()); enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); - // TODO: Don't add every time so much enchantments + float NewEnchantmentLevel = (float) BaseEnchantmentLevel; - // Checking for conflicting enchantments - enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1); + // Next Enchantment (Second) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= SecondEnchantmentChance) + { + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1); - int RandomEnchantment2 = floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; - Item.m_Enchantments.AddFromString(Enchantment2.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + if (enchantments.size() > 0) + { + int RandomEnchantment2 = (int) floor(Random.NextFloat(1) * enchantments.size()); - // Checking for conflicting enchantments - enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2); + cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; + Item.m_Enchantments.AddFromString(Enchantment2.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); - int RandomEnchantment3 = floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; - Item.m_Enchantments.AddFromString(Enchantment3.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2); + } + } + + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= ThirdEnchantmentChance) + { + if (enchantments.size() > 0) + { + int RandomEnchantment3 = (int) floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; + Item.m_Enchantments.AddFromString(Enchantment3.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment3); + } + } + + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= FourthEnchantmentChance) + { + if (enchantments.size() > 0) + { + int RandomEnchantment4 = (int) floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment4 = enchantments[RandomEnchantment4]; + Item.m_Enchantments.AddFromString(Enchantment4.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); + } + } if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) { From 55224d25ef67e69ead2d54885a5a1f12c3e7990e Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 16:48:14 +0200 Subject: [PATCH 075/329] Removed Debug Message --- src/ClientHandle.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c00047ecd..9605aa004 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2699,8 +2699,6 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); - LOG("499"); - // Step 1 from Enchanting int Enchantability = 1; From 449afa850e78874c5a5669bcda82da83f25d0b90 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 18:24:44 +0200 Subject: [PATCH 076/329] ProtoProxy: Added 1.7.9 compatibility. --- Tools/ProtoProxy/Connection.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index d9b8e3dd1..8dc82157a 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -2202,6 +2202,28 @@ bool cConnection::HandleServerSpawnNamedEntity(void) HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID); HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName); + HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, DataCount); + struct sData + { + AString m_Name; + AString m_Value; + AString m_Signature; + sData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) : + m_Name(a_Name), + m_Value(a_Value), + m_Signature(a_Signature) + { + } + }; + typedef std::vector sDataVec; + sDataVec Data; + for (UInt32 i = 0; i < DataCount; i++) + { + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Name) + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Value) + HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Signature) + Data.push_back(sData(Name, Value, Signature)); + } HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ); @@ -2219,6 +2241,13 @@ bool cConnection::HandleServerSpawnNamedEntity(void) Log(" EntityID = %u (0x%x)", EntityID, EntityID); Log(" UUID = \"%s\"", EntityUUID.c_str()); Log(" Name = \"%s\"", EntityName.c_str()); + Log(" NumData = %u", DataCount); + for (sDataVec::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr) + { + Log(" Name = \"%s\", Value = \"%s\", Signature = \"%s\"", + itr->m_Name.c_str(), itr->m_Value.c_str(), itr->m_Signature.c_str() + ); + } // for itr - Data[] Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str()); Log(" Rotation = ", Yaw, Pitch); Log(" CurrentItem = %d", CurrentItem); From 21e569081148c098c043cc2665b8384cceb5e3d5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 18:50:44 +0200 Subject: [PATCH 077/329] ProtoProxy: Fixed weird gcc compilation errors. --- Tools/ProtoProxy/Connection.cpp | 38 +++++++++++++++++++-------------- 1 file changed, 22 insertions(+), 16 deletions(-) diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index 8dc82157a..b21d2ae59 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -2197,32 +2197,38 @@ bool cConnection::HandleServerSpawnMob(void) +struct sSpawnData +{ + AString m_Name; + AString m_Value; + AString m_Signature; + sSpawnData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) : + m_Name(a_Name), + m_Value(a_Value), + m_Signature(a_Signature) + { + } +}; + +typedef std::vector sSpawnDatas; + + + + + bool cConnection::HandleServerSpawnNamedEntity(void) { HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID); HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID); HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName); HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, DataCount); - struct sData - { - AString m_Name; - AString m_Value; - AString m_Signature; - sData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) : - m_Name(a_Name), - m_Value(a_Value), - m_Signature(a_Signature) - { - } - }; - typedef std::vector sDataVec; - sDataVec Data; + sSpawnDatas Data; for (UInt32 i = 0; i < DataCount; i++) { HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Name) HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Value) HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Signature) - Data.push_back(sData(Name, Value, Signature)); + Data.push_back(sSpawnData(Name, Value, Signature)); } HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX); HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY); @@ -2242,7 +2248,7 @@ bool cConnection::HandleServerSpawnNamedEntity(void) Log(" UUID = \"%s\"", EntityUUID.c_str()); Log(" Name = \"%s\"", EntityName.c_str()); Log(" NumData = %u", DataCount); - for (sDataVec::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr) + for (sSpawnDatas::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr) { Log(" Name = \"%s\", Value = \"%s\", Signature = \"%s\"", itr->m_Name.c_str(), itr->m_Value.c_str(), itr->m_Signature.c_str() From 0f55dcf036381f951fb22219158182729453f841 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 18:52:21 +0200 Subject: [PATCH 078/329] Initial 1.7.6 protocol support. Doesn't work yet because of missing UUIDs. --- src/Protocol/Protocol17x.cpp | 36 +++++++++++++++++++++++++++++ src/Protocol/Protocol17x.h | 17 ++++++++++++++ src/Protocol/ProtocolRecognizer.cpp | 13 +++++++++++ src/Protocol/ProtocolRecognizer.h | 5 ++-- 4 files changed, 69 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a4319df37..57cc9118f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2755,3 +2755,39 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol176: + +cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client, a_ServerAddress, a_ServerPort, a_State) +{ +} + + + + + +void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) +{ + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteString(Printf("00000000-0000-3000-8000-aaaa%08x", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteVarInt(0); // We have no data to send here + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte(0x7f); // Metadata: end +} + + + + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 91186b270..7d0196a21 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -306,3 +306,20 @@ protected: + +/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */ +class cProtocol176 : + public cProtocol172 +{ + typedef cProtocol172 super; + +public: + cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + // cProtocol172 overrides: + virtual void SendPlayerSpawn(const cPlayer & a_Player) override; +} ; + + + + diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 3f7d7b254..6a1f2fbbd 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) case PROTO_VERSION_1_6_3: return "1.6.3"; case PROTO_VERSION_1_6_4: return "1.6.4"; case PROTO_VERSION_1_7_2: return "1.7.2"; + case PROTO_VERSION_1_7_6: return "1.7.6"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); @@ -965,6 +966,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState); return true; } + case PROTO_VERSION_1_7_6: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + m_Buffer.ReadVarUTF8String(ServerAddress); + m_Buffer.ReadBEShort(ServerPort); + m_Buffer.ReadVarInt(NextState); + m_Buffer.CommitRead(); + m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState); + return true; + } } LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", m_Client->GetIPString().c_str(), ProtocolVersion diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 072d7c2d2..e53fc9514 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9" +#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" @@ -50,6 +50,7 @@ public: // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols PROTO_VERSION_1_7_2 = 4, + PROTO_VERSION_1_7_6 = 5, } ; cProtocolRecognizer(cClientHandle * a_Client); From d505ffc704d85cc1b31ae87647ba979fda84f46f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 20:21:00 +0200 Subject: [PATCH 079/329] A client UUID is generated when the server is in offline mode. 1.7.9 client works with these changes in offline mode. --- src/ClientHandle.cpp | 24 ++++++++++++++++++++++++ src/ClientHandle.h | 7 ++++++- src/Protocol/Protocol17x.cpp | 14 ++++++++++---- 3 files changed, 40 insertions(+), 5 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 615039949..7e8c11d67 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,8 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" +#include "md5/md5.h" + /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ @@ -175,6 +177,28 @@ void cClientHandle::Destroy(void) +void cClientHandle::GenerateOfflineUUID(void) +{ + // Proper format for a version 3 UUID is: + // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B + + // Generate an md5 checksum, and use it as base for the ID: + MD5 Checksum(m_Username); + m_UUID = Checksum.hexdigest(); + m_UUID[12] = '3'; // Version 3 UUID + m_UUID[16] = '8'; // Variant 1 UUID + + // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: + m_UUID.insert(8, "-"); + m_UUID.insert(13, "-"); + m_UUID.insert(18, "-"); + m_UUID.insert(23, "-"); +} + + + + + void cClientHandle::Kick(const AString & a_Reason) { if (m_State >= csAuthenticating) // Don't log pings diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0f07c980b..90b971e16 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -63,7 +63,12 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export const AString & GetUUID(void) const { return m_UUID; } // tolua_export - void setUUID(const AString & a_UUID) { m_UUID = a_UUID; } + void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + + /** Generates an UUID based on the player name provided. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ + void GenerateOfflineUUID(void); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 278b29485..b44c9f919 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd // Create the comm log file, if so requested: if (g_ShouldLogCommIn || g_ShouldLogCommOut) { + static int sCounter = 0; cFile::CreateFolder("CommLogs"); - AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str()); + AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str()); m_CommLogFile.Open(FileName, cFile::fmWrite); } } @@ -796,7 +797,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetClientHandle()->GetUUID()); Pkt.WriteString(a_Player.GetName()); Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); @@ -1556,6 +1557,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe StartEncryption(DecryptedKey); + /* // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet @@ -1565,6 +1567,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_State = 3; // State = Game m_Client->HandleLogin(4, m_Client->GetUsername()); + */ } @@ -1596,10 +1599,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) return; } + // Generate an offline UUID for the player: + m_Client->GenerateOfflineUUID(); + // Send login success: { cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(m_Client->GetUUID()); Pkt.WriteString(Username); } @@ -2773,7 +2779,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteString(Printf("00000000-0000-3000-8000-aaaa%08x", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetClientHandle()->GetUUID()); Pkt.WriteString(a_Player.GetName()); Pkt.WriteVarInt(0); // We have no data to send here Pkt.WriteFPInt(a_Player.GetPosX()); From b5401ec03ad74782129e6a68eac3e9c0ccb573e2 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Mon, 14 Apr 2014 22:05:04 +0200 Subject: [PATCH 080/329] Added ItemPlaceCount in SlotArea Thanks to Howaner for helping --- src/UI/SlotArea.cpp | 32 ++++++++++++++++++++++++++++++++ src/UI/SlotArea.h | 3 +++ 2 files changed, 35 insertions(+) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index eb528d7ca..9ea2e0021 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -135,6 +135,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA cItem tmp(DraggingItem); DraggingItem = Slot; Slot = tmp; + int ItemPlaceCount = GetItemPlaceCount(Slot); + if (Slot.m_ItemCount > ItemPlaceCount) + { + DraggingItem.m_ItemCount += Slot.m_ItemCount - ItemPlaceCount; + Slot.m_ItemCount = ItemPlaceCount; + } } else { @@ -147,6 +153,13 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA FreeSlots = 0; } int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots; + + int ItemPlaceCount = GetItemPlaceCount(DraggingItem); + if (Filling > ItemPlaceCount) + { + Filling = ItemPlaceCount; + } + Slot.m_ItemCount += (char)Filling; DraggingItem.m_ItemCount -= (char)Filling; if (DraggingItem.m_ItemCount <= 0) @@ -315,6 +328,16 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool +int cSlotArea::GetItemPlaceCount(cItem & a_Item) +{ + cItemHandler * Handler = ItemHandler(a_Item.m_ItemType); + return Handler->GetMaxStackSize(); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaChest: @@ -718,6 +741,15 @@ void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player) +int cSlotAreaEnchanting::GetItemPlaceCount(cItem & a_Item) +{ + return 1; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnderChest: diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index a6af72273..431ad753c 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -66,6 +66,8 @@ public: /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting. /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill. virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks); + + virtual int GetItemPlaceCount(cItem & a_Item); protected: int m_NumSlots; @@ -263,6 +265,7 @@ public: // cSlotAreaTemporary overrides: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual int GetItemPlaceCount(cItem & a_Item) override; protected: /// Handles a click in the item slot. From d12d7b671523f79f760403f3f4c0ef4efb497c79 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 14 Apr 2014 22:52:59 +0200 Subject: [PATCH 081/329] Implemented the 1.7.6 protocol and authenticator. Server works both in online and offline modes with 1.7.9. --- src/ClientHandle.cpp | 30 ++++-- src/ClientHandle.h | 8 +- src/Protocol/Authenticator.cpp | 149 +++++++++++++--------------- src/Protocol/Protocol.h | 1 + src/Protocol/Protocol125.cpp | 42 ++++++++ src/Protocol/Protocol125.h | 20 +--- src/Protocol/Protocol17x.cpp | 62 ++++++++---- src/Protocol/Protocol17x.h | 5 +- src/Protocol/ProtocolRecognizer.cpp | 10 ++ src/Protocol/ProtocolRecognizer.h | 1 + 10 files changed, 199 insertions(+), 129 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 7e8c11d67..79738ff0b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -178,21 +178,32 @@ void cClientHandle::Destroy(void) void cClientHandle::GenerateOfflineUUID(void) +{ + m_UUID = GenerateOfflineUUID(m_Username); +} + + + + + +AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) { // Proper format for a version 3 UUID is: // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Generate an md5 checksum, and use it as base for the ID: - MD5 Checksum(m_Username); - m_UUID = Checksum.hexdigest(); - m_UUID[12] = '3'; // Version 3 UUID - m_UUID[16] = '8'; // Variant 1 UUID + MD5 Checksum(a_Username); + AString UUID = Checksum.hexdigest(); + UUID[12] = '3'; // Version 3 UUID + UUID[16] = '8'; // Variant 1 UUID // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: - m_UUID.insert(8, "-"); - m_UUID.insert(13, "-"); - m_UUID.insert(18, "-"); - m_UUID.insert(23, "-"); + UUID.insert(8, "-"); + UUID.insert(13, "-"); + UUID.insert(18, "-"); + UUID.insert(23, "-"); + + return UUID; } @@ -223,6 +234,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) m_Username = a_Name; m_UUID = a_UUID; + + // Send login success (if the protocol supports it): + m_Protocol->SendLoginSuccess(); // Spawn player (only serversided, so data is loaded) m_Player = new cPlayer(this, GetUsername()); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 90b971e16..12e0256de 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -65,10 +65,16 @@ public: const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. + Internally calls the GenerateOfflineUUID static function. */ + void GenerateOfflineUUID(void); + /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ - void GenerateOfflineUUID(void); + static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 8943b3c21..a30131b36 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -2,9 +2,10 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Authenticator.h" -#include "OSSupport/BlockingTCPLink.h" -#include "Root.h" -#include "Server.h" +#include "../OSSupport/BlockingTCPLink.h" +#include "../Root.h" +#include "../Server.h" +#include "../ClientHandle.h" #include "inifile/iniFile.h" #include "json/json.h" @@ -32,10 +33,10 @@ cAuthenticator::cAuthenticator(void) : -super("cAuthenticator"), -m_Server(DEFAULT_AUTH_SERVER), -m_Address(DEFAULT_AUTH_ADDRESS), -m_ShouldAuthenticate(true) + super("cAuthenticator"), + m_Server(DEFAULT_AUTH_SERVER), + m_Address(DEFAULT_AUTH_ADDRESS), + m_ShouldAuthenticate(true) { } @@ -67,7 +68,7 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co { if (!m_ShouldAuthenticate) { - cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, Printf("%d", a_ClientID)); + cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName)); return; } @@ -144,9 +145,9 @@ void cAuthenticator::Execute(void) bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) { - AString REQUEST; + LOGD("Trying to auth user %s", a_UserName.c_str()); + int ret, server_fd = -1; - size_t len = 0; unsigned char buf[1024]; const char *pers = "cAuthenticator"; @@ -162,36 +163,31 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S entropy_init(&entropy); if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) { - LOGERROR("cAuthenticator: ctr_drbg_init returned %d", ret); + LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret); return false; } /* Initialize certificates */ - -#if defined(POLARSSL_CERTS_C) + // TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list)); -#else - ret = 1; - LOGWARNING("cAuthenticator: POLARSSL_CERTS_C is not defined."); -#endif if (ret < 0) { - LOGERROR("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret); return false; } /* Connect */ if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) { - LOGERROR("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); + LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); return false; } /* Setup */ if ((ret = ssl_init(&ssl)) != 0) { - LOGERROR("cAuthenticator: ssl_init returned %d", ret); + LOGWARNING("cAuthenticator: ssl_init returned %d", ret); return false; } ssl_set_endpoint(&ssl, SSL_IS_CLIENT); @@ -203,9 +199,9 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S /* Handshake */ while ((ret = ssl_handshake(&ssl)) != 0) { - if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) + if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE)) { - LOGERROR("cAuthenticator: ssl_handshake returned -0x%x", -ret); + LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret); return false; } } @@ -215,54 +211,47 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S ReplaceString(ActualAddress, "%USERNAME%", a_UserName); ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); - REQUEST += "GET " + ActualAddress + " HTTP/1.1\r\n"; - REQUEST += "Host: " + m_Server + "\r\n"; - REQUEST += "User-Agent: MCServer\r\n"; - REQUEST += "Connection: close\r\n"; - REQUEST += "\r\n"; + AString Request; + Request += "GET " + ActualAddress + " HTTP/1.1\r\n"; + Request += "Host: " + m_Server + "\r\n"; + Request += "User-Agent: MCServer\r\n"; + Request += "Connection: close\r\n"; + Request += "\r\n"; - len = REQUEST.size(); - strcpy((char *)buf, REQUEST.c_str()); - - while ((ret = ssl_write(&ssl, buf, len)) <= 0) + ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size()); + if (ret <= 0) { - if (ret != POLARSSL_ERR_NET_WANT_READ && ret != POLARSSL_ERR_NET_WANT_WRITE) - { - LOGERROR("cAuthenticator: ssl_write returned %d", ret); - return false; - } + LOGWARNING("cAuthenticator: ssl_write returned %d", ret); + return false; } /* Read the HTTP response */ - std::string Builder; + std::string Response; for (;;) { - len = sizeof(buf)-1; memset(buf, 0, sizeof(buf)); - ret = ssl_read(&ssl, buf, len); - if (ret > 0) - { - buf[ret] = '\0'; - } + ret = ssl_read(&ssl, buf, sizeof(buf)); - if (ret == POLARSSL_ERR_NET_WANT_READ || ret == POLARSSL_ERR_NET_WANT_WRITE) + if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE)) + { continue; + } if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) + { break; + } if (ret < 0) { - LOGERROR("cAuthenticator: ssl_read returned %d", ret); + LOGWARNING("cAuthenticator: ssl_read returned %d", ret); break; } if (ret == 0) { - LOGERROR("cAuthenticator: EOF"); + LOGWARNING("cAuthenticator: EOF"); break; } - std::string str; - str.append(reinterpret_cast(buf)); - Builder += str; + Response.append((const char *)buf, ret); } ssl_close_notify(&ssl); @@ -272,51 +261,49 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S entropy_free(&entropy); memset(&ssl, 0, sizeof(ssl)); - std::string prefix("HTTP/1.1 200 OK"); - if (Builder.compare(0, prefix.size(), prefix)) - return false; - - std::stringstream ResponseBuilder; - bool NewLine = false; - bool IsNewLine = false; - for (std::string::const_iterator i = Builder.begin(); i <= Builder.end(); ++i) + // Check the HTTP status line: + AString prefix("HTTP/1.1 200 OK"); + AString HexDump; + if (Response.compare(0, prefix.size(), prefix)) { - if (NewLine) - { - ResponseBuilder << *i; - } - else if (!NewLine && *i == '\n') - { - if (IsNewLine) - { - NewLine = true; - } - else - { - IsNewLine = true; - } - } - else if (*i != '\r') - { - IsNewLine = false; - } + LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str()); + LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + return false; } - AString RESPONSE = ResponseBuilder.str(); - - if (RESPONSE.empty()) + // Erase the HTTP headers from the response: + size_t idxHeadersEnd = Response.find("\r\n\r\n"); + if (idxHeadersEnd == AString::npos) + { + LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str()); + LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; + } + Response.erase(0, idxHeadersEnd + 4); + // Parse the Json response: + if (Response.empty()) + { + return false; + } Json::Value root; Json::Reader reader; - if (!reader.parse(RESPONSE, root, false)) + if (!reader.parse(Response, root, false)) { LOGWARNING("cAuthenticator: Cannot parse Received Data to json!"); return false; } - a_UserName = root.get("name", "Unknown").asString(); a_UUID = root.get("id", "").asString(); + + // If the UUID doesn't contain the hashes, insert them at the proper places: + if (a_UUID.size() == 32) + { + a_UUID.insert(8, "-"); + a_UUID.insert(13, "-"); + a_UUID.insert(18, "-"); + a_UUID.insert(23, "-"); + } return true; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 939170f0e..2fbeef0fa 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -83,6 +83,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendLoginSuccess (void) = 0; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index bf946ef19..af1b1c604 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -594,6 +594,15 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol125::SendLoginSuccess(void) +{ + // Not supported in this protocol version +} + + + + + void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { cCSLock Lock(m_CSPacket); @@ -642,6 +651,17 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor +void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale) +{ + // This protocol doesn't support such message + UNUSED(a_ID); + UNUSED(a_Scale); +} + + + + + void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) { cCSLock Lock(m_CSPacket); @@ -683,6 +703,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) +{ + // Not implemented in this protocol version + UNUSED(a_Painting); +} + + + + + void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { cCSLock Lock(m_CSPacket); @@ -842,6 +872,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +{ + // This protocol version doesn't support such message + UNUSED(a_Name); + UNUSED(a_DisplayName); + UNUSED(a_Mode); +} + + + + + void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { // Not needed in this protocol version diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 08d3ebbe9..16f31bd0e 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -56,19 +56,12 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override - { - // This protocol doesn't support such message - UNUSED(a_ID); - UNUSED(a_Scale); - } + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override - { - UNUSED(a_Painting); - }; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; @@ -82,12 +75,7 @@ public: virtual void SendRespawn (void) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override - { - UNUSED(a_Name); - UNUSED(a_DisplayName); - UNUSED(a_Mode); - } // This protocol doesn't support such message + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index b44c9f919..c8105c03a 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -574,6 +574,21 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol172::SendLoginSuccess(void) +{ + ASSERT(m_State == 2); // State: login? + + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(m_Client->GetUUID()); + Pkt.WriteString(m_Client->GetUsername()); + + m_State = 3; // State = Game +} + + + + + void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { cPacketizer Pkt(*this, 0x10); // Spawn Painting packet @@ -1556,18 +1571,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe } StartEncryption(DecryptedKey); - - /* - // Send login success: - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(m_Client->GetUUID()); - Pkt.WriteString(m_Client->GetUsername()); - } - - m_State = 3; // State = Game m_Client->HandleLogin(4, m_Client->GetUsername()); - */ } @@ -1599,17 +1603,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) return; } - // Generate an offline UUID for the player: - m_Client->GenerateOfflineUUID(); - - // Send login success: - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(m_Client->GetUUID()); - Pkt.WriteString(Username); - } - - m_State = 3; // State = Game m_Client->HandleLogin(4, Username); } @@ -2797,3 +2790,28 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) + +void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +{ + // Send the response: + AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{"; + AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + cRoot::Get()->GetServer()->GetMaxPlayers(), + cRoot::Get()->GetServer()->GetNumPlayers() + ); + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", + cRoot::Get()->GetServer()->GetDescription().c_str() + ); + AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", + cRoot::Get()->GetServer()->GetFaviconData().c_str() + ); + Response.append("}"); + + cPacketizer Pkt(*this, 0x00); // Response packet + Pkt.WriteString(Response); +} + + + + + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 7d0196a21..5cafc4722 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -87,6 +87,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; @@ -252,7 +253,7 @@ protected: // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer); - void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); @@ -318,6 +319,8 @@ public: // cProtocol172 overrides: virtual void SendPlayerSpawn(const cPlayer & a_Player) override; + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + } ; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 6a1f2fbbd..8a97b9713 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -397,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W +void cProtocolRecognizer::SendLoginSuccess(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendLoginSuccess(); +} + + + + + void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { ASSERT(m_Protocol != NULL); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index e53fc9514..408109ef4 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -91,6 +91,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; From 146824cb68193fd20a1f1dd441f8ceb7803e363a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Apr 2014 17:26:15 +0200 Subject: [PATCH 082/329] NetherFortPrefabs: Fixed a connector in MidStaircase. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 29b35a5a4..164bd9557 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -3367,7 +3367,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ - "1: -1, 1, 6: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ From b5ea5fbf905c0917594188635b11d577d4e27f5c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Apr 2014 17:27:36 +0200 Subject: [PATCH 083/329] Added support for per-piece per-placement weights in cPieceGenerator. Ref.: #753. --- src/Generating/PieceGenerator.cpp | 56 ++++++++++++++++--------------- src/Generating/PieceGenerator.h | 20 ++++++++++- 2 files changed, 48 insertions(+), 28 deletions(-) diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 8999a5ff7..8e9a48be6 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -392,14 +392,17 @@ bool cPieceGenerator::TryPlacePieceAtConnector( Connections.reserve(AvailablePieces.size()); Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); - - /* - // DEBUG: - printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); - //*/ - + int WeightTotal = 0; for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { + // Get the relative chance of this piece being generated in this path: + int Weight = m_PiecePool.GetPieceWeight(a_ParentPiece, a_Connector, **itrP); + if (Weight <= 0) + { + continue; + } + + // Try fitting each of the piece's connector: cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) { @@ -419,7 +422,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Doesn't fit in this rotation continue; } - Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations)); + // Fits, add it to list of possibile connections: + Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations, Weight)); + WeightTotal += Weight; } // for itrC - Connectors[] } // for itrP - AvailablePieces[] if (Connections.empty()) @@ -427,21 +432,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // No available connections, bail out return false; } + ASSERT(WeightTotal > 0); - // Choose a random connection from the list: - int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7; - cConnection & Conn = Connections[rnd % Connections.size()]; + // Choose a random connection from the list, based on the weights: + int rnd = (m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7) % WeightTotal; + size_t ChosenIndex = 0; + for (cConnections::const_iterator itr = Connections.begin(), end = Connections.end(); itr != end; ++itr, ++ChosenIndex) + { + rnd -= itr->m_Weight; + if (rnd <= 0) + { + // This is the piece to choose + break; + } + } + cConnection & Conn = Connections[ChosenIndex]; // Place the piece: - /* - // DEBUG - printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n", - Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z, - BlockFaceToString(Conn.m_Connector.m_Direction).c_str(), - Conn.m_NumCCWRotations - ); - //*/ - Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); ConnPos -= NewPos; cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations); @@ -449,12 +456,6 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Add the new piece's connectors to the list of free connectors: cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors(); - - /* - // DEBUG: - printf("Adding %u connectors to the pool\n", Connectors.size() - 1); - //*/ - for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) { if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos)) @@ -524,10 +525,11 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cConnection: -cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) : +cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) : m_Piece(&a_Piece), m_Connector(a_Connector), - m_NumCCWRotations(a_NumCCWRotations) + m_NumCCWRotations(a_NumCCWRotations), + m_Weight(a_Weight) { } diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index bef9d3463..f4433b947 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -85,6 +85,13 @@ typedef std::vector cPieces; +// fwd: +class cPlacedPiece; + + + + + /** This class is an interface that provides pieces for the generator. It can keep track of what pieces were placed and adjust the returned piece vectors. */ class cPiecePool @@ -101,6 +108,16 @@ public: Multiple starting points are supported, one of the returned piece will be chosen. */ virtual cPieces GetStartingPieces(void) = 0; + /** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector. + This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used. + The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen. + */ + virtual int GetPieceWeight( + const cPlacedPiece & a_PlacedPiece, + const cPiece::cConnector & a_ExistingConnector, + const cPiece & a_NewPiece + ) { return 1; } + /** Called after a piece is placed, to notify the pool that it has been used. The pool may adjust the pieces it will return the next time. */ virtual void PiecePlaced(const cPiece & a_Piece) = 0; @@ -157,8 +174,9 @@ protected: cPiece * m_Piece; // The piece being connected cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords) int m_NumCCWRotations; // Number of rotations necessary to match the two connectors + int m_Weight; // Relative chance that this connection will be chosen - cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations); + cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight); }; typedef std::vector cConnections; From 82b3d543e7bcdbffb34f9fb555c2acb6fb9b10d9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 15 Apr 2014 13:15:56 +0100 Subject: [PATCH 084/329] Rewrote redstone powering to use power levels --- .../IncrementalRedstoneSimulator.cpp | 296 ++++++++---------- src/Simulator/IncrementalRedstoneSimulator.h | 31 +- src/Vector3.h | 5 + src/World.cpp | 2 +- src/WorldStorage/FireworksSerializer.cpp | 2 +- src/WorldStorage/FireworksSerializer.h | 2 +- 6 files changed, 156 insertions(+), 182 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 50cac8d7e..e0640a409 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -69,18 +69,19 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Checking only when a block is changed, as opposed to every tick, also improves performance PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr) + for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end();) { if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { + ++itr; continue; } if (!IsPotentialSource(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - PoweredBlocks->erase(itr); - break; + itr = PoweredBlocks->erase(itr); + continue; } else if ( // Changeable sources @@ -93,9 +94,10 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - PoweredBlocks->erase(itr); - break; + itr = PoweredBlocks->erase(itr); + continue; } + ++itr; } LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); @@ -532,128 +534,95 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block }; // Check to see if directly beside a power source - if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ)) + unsigned char MyPower; + if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); + return; } - else + + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); // Maximum power + + if (MyPower < 2) { - NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE MetaToSet = MyMeta; - int TimesMetaSmaller = 0, TimesFoundAWire = 0; + return; + } - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power + MyPower--; + + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power + { + if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... { - if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... + if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)... { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)... - { - continue; // We don't receive power from that wire - } + continue; // We don't receive power from that wire } - else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us + } + else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us + { + if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z))) - { - continue; - } + continue; } - - BLOCKTYPE SurroundType; - NIBBLETYPE SurroundMeta; - m_World.GetBlockTypeMeta(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, SurroundType, SurroundMeta); - - if (SurroundType == E_BLOCK_REDSTONE_WIRE) - { - TimesFoundAWire++; - - if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking - { - // Does surrounding wire have a higher power level than the highest so far (MetaToSet)? - // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list - if (SurroundMeta >= MetaToSet) - { - MetaToSet = SurroundMeta - 1; // To improve performance - } - } - - if (SurroundMeta < MyMeta) // Go through all surroundings to see if self power is larger than everyone else's - { - TimesMetaSmaller++; - } - } } - if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0)) + if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_WIRE) { - // All surrounding metas were smaller - self must have been a wire that was - // transferring power to other wires around. - // However, self not directly powered anymore, so source must have been removed, - // therefore, self must be set to meta zero - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock - return; // No need to process block power sets because self not powered - } - else if (MyMeta != MetaToSet) - { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet); + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); } } - if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire + for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them { - for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them + if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) { - if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) - { - SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - } + SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); } + } - // Wire still powered, power blocks beneath - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); + // Wire still powered, power blocks beneath + SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE, MyPower); - switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) + switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) + { + case REDSTONE_NONE: { - case REDSTONE_NONE: - { - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_X_POS: - { - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_X_NEG: - { - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_Z_POS: - { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); - break; - } - case REDSTONE_Z_NEG: - { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); - break; - } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_X_POS: + { + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_X_NEG: + { + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_Z_POS: + { + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + break; + } + case REDSTONE_Z_NEG: + { + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); + break; } } } @@ -1323,28 +1292,23 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, -bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel) { - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) + a_PowerLevel = 0; + + for (auto itr = m_PoweredBlocks->cbegin(); itr != m_PoweredBlocks->cend(); ++itr) // Check powered list { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - - if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE) - { - return true; - } + a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) + for (auto itr = m_LinkedPoweredBlocks->cbegin(); itr != m_LinkedPoweredBlocks->cend(); ++itr) // Check linked powered list { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - - if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE) - { - return true; - } + a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - return false; // Source was in front of the piston's front face + + return (a_PowerLevel != 0); // Source was in front of the piston's front face } @@ -1374,7 +1338,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_Block -void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType) +void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType, unsigned char a_PowerLevel) { switch (a_Direction) { @@ -1382,11 +1346,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); - SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1394,11 +1358,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); - SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1406,11 +1370,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1418,11 +1382,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1430,11 +1394,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1442,11 +1406,11 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int { BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); break; } @@ -1487,7 +1451,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc -void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock) +void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) { BLOCKTYPE Block = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (Block == E_BLOCK_AIR) @@ -1497,7 +1461,6 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( @@ -1510,9 +1473,23 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } } + PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + { + if ( + itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && + itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) + ) + { + // Powered wires try to power their source - don't let them! + return; + } + } + sPoweredBlocks RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_PowerLevel = a_PowerLevel; Powered->push_back(RC); } @@ -1524,7 +1501,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, - BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock + BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel ) { BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -1539,7 +1516,6 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( } LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( @@ -1557,6 +1533,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_PowerLevel = a_PowerLevel; Linked->push_back(RC); } @@ -1621,7 +1598,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) - // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed + // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; RC.a_ElapsedTicks = 0; @@ -1697,12 +1674,3 @@ bool cIncrementalRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta) - -bool cIncrementalRedstoneSimulator::IsButtonOn(NIBBLETYPE a_BlockMeta) -{ - return IsLeverOn(a_BlockMeta); -} - - - - diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index f93f86898..21bf11887 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -40,27 +40,29 @@ private: { Vector3i a_BlockPos; // Position of powered block Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos + unsigned char a_PowerLevel; }; struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) { Vector3i a_BlockPos; - Vector3i a_MiddlePos; + Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination Vector3i a_SourcePos; + unsigned char a_PowerLevel; }; - struct sSimulatedPlayerToggleableList + struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player) { Vector3i a_BlockPos; - bool WasLastStatePowered; + bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate }; - struct sRepeatersDelayList + struct sRepeatersDelayList // Define structure of list containing repeaters' delay states { Vector3i a_BlockPos; - unsigned char a_DelayTicks; - unsigned char a_ElapsedTicks; - bool ShouldPowerOn; + unsigned char a_DelayTicks; // For how many ticks should the repeater delay + unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? + bool ShouldPowerOn; // What happens when the delay time is fulfilled? }; public: @@ -132,13 +134,13 @@ private: /* ====== Helper functions ====== */ /** Marks a block as powered */ - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock); + void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock); + void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = 15); /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered); /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock); + void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); /** Marks all blocks immediately surrounding a coordinate as powered */ void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); /** Queues a repeater to be powered or unpowered */ @@ -159,15 +161,14 @@ private: /** Returns if a piston is powered */ bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a wire is powered - The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire - */ - bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ); + The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ + bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel); /** Returns if lever metadata marks it as emitting power */ - bool IsLeverOn(NIBBLETYPE a_BlockMeta); + inline bool IsLeverOn(NIBBLETYPE a_BlockMeta); /** Returns if button metadata marks it as emitting power */ - bool IsButtonOn(NIBBLETYPE a_BlockMeta); + inline bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } /* ============================== */ /* ====== Misc Functions ====== */ diff --git a/src/Vector3.h b/src/Vector3.h index a00e14508..2c79f9ff1 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -108,6 +108,11 @@ public: return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z; } + inline bool operator == (const Vector3 & a_Rhs) const + { + return Equals(a_Rhs); + } + inline bool operator < (const Vector3 & a_Rhs) { // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ? diff --git a/src/World.cpp b/src/World.cpp index 1ba849806..c23e255f8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -574,7 +574,7 @@ void cWorld::Start(void) m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); - int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone); + int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll); m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 744fc731f..e0cd69634 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -231,7 +231,7 @@ void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkIte -int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta) +int cFireworkItem::GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta) { /* Colours are supposed to be calculated via: R << 16 + G << 8 + B diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h index cbc544a14..59f1b09b0 100644 --- a/src/WorldStorage/FireworksSerializer.h +++ b/src/WorldStorage/FireworksSerializer.h @@ -81,7 +81,7 @@ public: static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem); /** Returns a colour code for fireworks used by the network code */ - static int GetVanillaColourCodeFromDye(short a_DyeMeta); + static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta); bool m_HasFlicker; bool m_HasTrail; From 8df922e3e0f94dca067926db3cb1229956df96db Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 14 Apr 2014 23:10:13 +0200 Subject: [PATCH 085/329] Add linux compatibility --- src/ClientHandle.cpp | 132 +++++++++++++++++++++++-------------------- 1 file changed, 71 insertions(+), 61 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9605aa004..bcec20973 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3181,136 +3181,146 @@ cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Ma cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment) { - int FirstEnchantmentID = std::stoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0]); + int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); if (FirstEnchantmentID == cEnchantments::enchProtection) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); + + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + break; + } + } + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + { + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchFireProtection) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } @@ -3318,95 +3328,95 @@ cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector else if (FirstEnchantmentID == cEnchantments::enchSharpness) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSmite) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBaneOfArthropods) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchSmite) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSharpness) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBaneOfArthropods) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSharpness) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSmite) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFortune) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchFortune) { - for (cEnchantments enchantment : a_Map) + for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) { - int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSilkTouch) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); break; } } From fb3c755c0a6d1ccaae8e990375229afee4827e0c Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Tue, 15 Apr 2014 20:55:37 +0200 Subject: [PATCH 086/329] Modified names --- src/ClientHandle.cpp | 94 ++++++++++++++++++++++---------------------- src/ClientHandle.h | 4 +- 2 files changed, 49 insertions(+), 49 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index bcec20973..ee94cd08d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3165,162 +3165,162 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) -cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment) +cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment) { for (int i = 0; i < a_Weight; i++) { - a_Map.push_back(a_Enchantment); + a_Enchantments.push_back(a_Enchantment); } - return a_Map; + return a_Enchantments; } -cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment) +cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment) { int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); if (FirstEnchantmentID == cEnchantments::enchProtection) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchFireProtection) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProjectileProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFireProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBlastProtection) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } @@ -3328,101 +3328,101 @@ cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector else if (FirstEnchantmentID == cEnchantments::enchSharpness) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSmite) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBaneOfArthropods) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchSmite) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSharpness) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchBaneOfArthropods) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSharpness) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSmite) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchFortune) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } else if (FirstEnchantmentID == cEnchantments::enchFortune) { - for (cEnchantmentsVector::iterator it = a_Map.begin(); it != a_Map.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == cEnchantments::enchSilkTouch) { - a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), *it), a_Map.end()); + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); break; } } } - return a_Map; + return a_Enchantments; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b4b1d0da3..b9e470653 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -234,8 +234,8 @@ public: /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); - cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment); - cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment); + cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment); + cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment); private: From e81fc2779e4b9a8ce847d63864537259033c9cb9 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 15 Apr 2014 21:10:44 +0200 Subject: [PATCH 087/329] Add more checks to cSlotAreaEnchanting --- src/UI/SlotArea.cpp | 298 ++++++++++++++++++++++++++++++-------------- src/UI/SlotArea.h | 23 ++-- src/UI/Window.cpp | 2 +- 3 files changed, 218 insertions(+), 105 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 9ea2e0021..46ed493d8 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -135,12 +135,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA cItem tmp(DraggingItem); DraggingItem = Slot; Slot = tmp; - int ItemPlaceCount = GetItemPlaceCount(Slot); - if (Slot.m_ItemCount > ItemPlaceCount) - { - DraggingItem.m_ItemCount += Slot.m_ItemCount - ItemPlaceCount; - Slot.m_ItemCount = ItemPlaceCount; - } } else { @@ -154,12 +148,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA } int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots; - int ItemPlaceCount = GetItemPlaceCount(DraggingItem); - if (Filling > ItemPlaceCount) - { - Filling = ItemPlaceCount; - } - Slot.m_ItemCount += (char)Filling; DraggingItem.m_ItemCount -= (char)Filling; if (DraggingItem.m_ItemCount <= 0) @@ -182,7 +170,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { m_ParentWindow.BroadcastWholeWindow(); } - } @@ -328,16 +315,6 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool -int cSlotArea::GetItemPlaceCount(cItem & a_Item) -{ - cItemHandler * Handler = ItemHandler(a_Item.m_ItemType); - return Handler->GetMaxStackSize(); -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaChest: @@ -620,11 +597,182 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: -cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) : -cSlotAreaTemporary(a_NumSlots, a_ParentWindow) +cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) : + cSlotAreaTemporary(1, a_ParentWindow) { - cEnchantingWindow * Window = (cEnchantingWindow *)&m_ParentWindow; - Window->m_SlotArea = this; + a_ParentWindow.m_SlotArea = this; +} + + + + + +void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) + { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + return; + } + + switch (a_ClickAction) + { + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + + case caDblClick: + { + DblClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } + } + + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + switch (a_ClickAction) + { + case caRightClick: + { + // Right-clicked + if (DraggingItem.IsEmpty()) + { + DraggingItem = Slot.CopyOne(); + Slot.Empty(); + break; + } + + if (Slot.IsEmpty()) + { + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + if (DraggingItem.m_ItemCount <= 0) + { + DraggingItem.Empty(); + } + } + else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1)) + { + // Swap contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; + } + break; + } + + case caLeftClick: + { + // Left-clicked + if (DraggingItem.IsEmpty()) + { + DraggingItem = Slot.CopyOne(); + Slot.Empty(); + break; + } + + if (DraggingItem.IsEqual(Slot)) + { + // Do nothing + break; + } + + if (!Slot.IsEmpty()) + { + if (DraggingItem.m_ItemCount == 1) + { + // Swap contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; + } + } + else + { + Slot = DraggingItem.CopyOne(); + DraggingItem.m_ItemCount -= 1; + if (DraggingItem.m_ItemCount <= 0) + { + DraggingItem.Empty(); + } + } + break; + } + default: + { + LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction)); + m_ParentWindow.BroadcastWholeWindow(); + return; + } + } // switch (a_ClickAction + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) + { + m_ParentWindow.BroadcastWholeWindow(); + } + UpdateResult(a_Player); +} + + + + + +void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem & Dragging = a_Player.GetDraggingItem(); + if ((!Dragging.IsEmpty()) || (a_SlotNum != 0)) + { + return; + } + + cItem Item = *GetSlot(0, a_Player); + if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false)) + { + m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true); + } +} + + + + + +void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots) +{ + const cItem * Slot = GetSlot(0, a_Player); + if (!Slot->IsEmpty()) + { + return; + } + + if (a_Apply) + { + SetSlot(0, a_Player, a_ItemStack.CopyOne()); + } + a_ItemStack.m_ItemCount -= 1; + if (a_ItemStack.m_ItemCount <= 0) + { + a_ItemStack.Empty(); + } + + UpdateResult(a_Player); } @@ -642,29 +790,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) -void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) -{ - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); - - // Check if Slot is in the Enchantment Table - if (a_SlotNum == 0) - { - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClickedSlot(a_Player); - } - else - { - ClickedSlot(a_Player); - } - } -} - - - - - -void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player) +void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) { cItem Item = *GetSlot(0, a_Player); @@ -676,43 +802,13 @@ void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player) } else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) { - int PosX = 0; - int PosY = 0; - int PosZ = 0; - cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow; - Window->GetBlockPos(PosX, PosY, PosZ); - - int bookshelves = 0; - cBlockArea Area; - Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); - - for (int y = 0; y <= 2; y++) - { - for (int x = 0; x <= 4; x++) - { - for (int z = 0; z <= 4; z++) - { - if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1)) - { - if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) - { - bookshelves++; - } - } - } - } - } - - if (bookshelves > 15) - { - bookshelves = 15; - } + int Bookshelves = GetBookshelvesCount(a_Player.GetWorld()); cFastRandom Random; - int base = (Random.GenerateRandomInteger(1, 8) + floor(bookshelves / 2) + Random.GenerateRandomInteger(0, bookshelves)); + int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); int topSlot = std::max(base / 3, 1); int middleSlot = (base * 2) / 3 + 1; - int bottomSlot = std::max(base, bookshelves * 2); + int bottomSlot = std::max(base, Bookshelves * 2); m_ParentWindow.SetProperty(0, topSlot, a_Player); m_ParentWindow.SetProperty(1, middleSlot, a_Player); @@ -730,20 +826,34 @@ void cSlotAreaEnchanting::ClickedSlot(cPlayer & a_Player) -void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player) +int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) { - m_ParentWindow.SetProperty(0, 0, a_Player); - m_ParentWindow.SetProperty(1, 0, a_Player); - m_ParentWindow.SetProperty(2, 0, a_Player); -} + int PosX, PosY, PosZ; + ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); + int Bookshelves = 0; + cBlockArea Area; + Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); - - - -int cSlotAreaEnchanting::GetItemPlaceCount(cItem & a_Item) -{ - return 1; + for (int y = 0; y <= 2; y++) + { + for (int x = 0; x <= 4; x++) + { + for (int z = 0; z <= 4; z++) + { + if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1)) + { + if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) + { + Bookshelves++; + } + } + } + } + } + + Bookshelves = std::min(Bookshelves, 15); + return Bookshelves; } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 431ad753c..bab1098bb 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -19,6 +19,8 @@ class cDropSpenserEntity; class cEnderChestEntity; class cFurnaceEntity; class cCraftingRecipe; +class cEnchantingWindow; +class cWorld; @@ -67,8 +69,6 @@ public: /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill. virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks); - virtual int GetItemPlaceCount(cItem & a_Item); - protected: int m_NumSlots; cWindow & m_ParentWindow; @@ -260,19 +260,22 @@ class cSlotAreaEnchanting : typedef cSlotAreaTemporary super; public: - cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow); + cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow); + + // cSlotArea overrides: + virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override; + virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; // cSlotAreaTemporary overrides: - virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; - virtual int GetItemPlaceCount(cItem & a_Item) override; + + /* Get the count of bookshelves who stand in the near of the enchanting table */ + int GetBookshelvesCount(cWorld * a_World); protected: - /// Handles a click in the item slot. - void ClickedSlot(cPlayer & a_Player); - - /// Handles a shift-click in the item slot. - void ShiftClickedSlot(cPlayer & a_Player); + /** Handles a click in the item slot. */ + void UpdateResult(cPlayer & a_Player); }; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index c514e76e7..c7b9b6aaf 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -813,7 +813,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : m_BlockY(a_BlockY), m_BlockZ(a_BlockZ) { - m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this)); + m_SlotAreas.push_back(new cSlotAreaEnchanting(*this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } From 36f747d6746b32c4352354933b25ae7ead6f1b7f Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Tue, 15 Apr 2014 21:43:52 +0200 Subject: [PATCH 088/329] Added Book Enchanting --- src/ClientHandle.cpp | 311 ++++++++++++++++++++++++++++++++++++++++++- src/UI/SlotArea.cpp | 2 +- 2 files changed, 311 insertions(+), 2 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index ee94cd08d..905be5438 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2692,7 +2692,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - if (!cItem::IsEnchantable(Item.m_ItemType)) + if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK) { return; } @@ -3076,6 +3076,315 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) } } + else if (Item.m_ItemType == E_ITEM_BOOK) + { + // All enchantments + + // Sharpness + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + } + + // Efficiency + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + } + + // Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + } + else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + } + + // Respiration + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + } + else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + } + + // Feather Fall + if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + } + + // Power + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + } + + // Luck of the Sea and Lure + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + } + + Item.m_ItemType = E_ITEM_ENCHANTED_BOOK; + } + // Unbreaking if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) { diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 46ed493d8..d8d02f458 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -800,7 +800,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty()) + else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK && Item.m_Enchantments.IsEmpty()) { int Bookshelves = GetBookshelvesCount(a_Player.GetWorld()); From 2cb8538e2e60309bc9d1f13dc90dd5cbface8967 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Tue, 15 Apr 2014 22:03:15 +0200 Subject: [PATCH 089/329] Code Optimization --- src/ClientHandle.cpp | 540 +++++++++++++++---------------------------- src/ClientHandle.h | 5 +- 2 files changed, 185 insertions(+), 360 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 905be5438..406ca6e19 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2757,89 +2757,89 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Sharpness if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); } else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); } // Smite if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); } // Bane of Arthropods if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); } // Knockback if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); } // Fire Aspect if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); } // Looting if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); } } @@ -2848,39 +2848,39 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Efficiency if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); } // Silk Touch if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); } // Fortune if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); } } @@ -2889,87 +2889,87 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Protection if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); } else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); } // Fire Protection if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); } else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); } else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); } // Blast Protection if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); } // Projectile Protection if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); } else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); } else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); } // Thorns if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); } else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); } @@ -2978,21 +2978,21 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Respiration if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); } else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); } // Aqua Affinity if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); } } @@ -3001,19 +3001,19 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Feather Fall if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); } else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); } } } @@ -3023,36 +3023,36 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Power if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); } // Punch if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); } // Flame and Infinity if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); } } @@ -3061,18 +3061,18 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Luck of the Sea and Lure if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); } } @@ -3083,303 +3083,303 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Sharpness if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); } else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); } // Smite if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); } // Bane of Arthropods if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); } // Knockback if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); } // Fire Aspect if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); } // Looting if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); } // Efficiency if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); } // Silk Touch if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); } // Fortune if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); } // Protection if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); } else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); } // Fire Protection if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); } else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); } else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); } // Blast Protection if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); } // Projectile Protection if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); } else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); } else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); } // Thorns if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); } else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); } // Respiration if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); } else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); } else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); } // Aqua Affinity if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); } // Feather Fall if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); } else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); } // Power if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); } else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); } else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); } else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) { - enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); } // Punch if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); } else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); } // Flame and Infinity if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) { - enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); } // Luck of the Sea and Lure if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); } else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); } else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) { - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); } Item.m_ItemType = E_ITEM_ENCHANTED_BOOK; @@ -3388,15 +3388,15 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) // Unbreaking if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); } else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); } else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) { - enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); } int RandomEnchantment1 = (int) floor(Random.NextFloat(1) * enchantments.size()); @@ -3412,7 +3412,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) if (Random.NextFloat(100) <= SecondEnchantmentChance) { // Checking for conflicting enchantments - enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1); + CheckEnchantmentConflicts(enchantments, Enchantment1); if (enchantments.size() > 0) { @@ -3423,7 +3423,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); // Checking for conflicting enchantments - enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2); + CheckEnchantmentConflicts(enchantments, Enchantment2); } } @@ -3440,7 +3440,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); // Checking for conflicting enchantments - enchantments = CheckEnchantmentConflicts(enchantments, Enchantment3); + CheckEnchantmentConflicts(enchantments, Enchantment3); } } @@ -3474,264 +3474,88 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) -cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment) +void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment) { for (int i = 0; i < a_Weight; i++) { a_Enchantments.push_back(a_Enchantment); } - - return a_Enchantments; } -cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment) +void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID) +{ + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + { + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); + + if (EnchantmentID == a_EnchantmentID) + { + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); + break; + } + } +} + + + + + +void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment) { int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); if (FirstEnchantmentID == cEnchantments::enchProtection) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchFireProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchFireProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchBlastProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProjectileProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchFireProtection) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchBlastProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProjectileProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchFireProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProjectileProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchFireProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchBlastProtection) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); } else if (FirstEnchantmentID == cEnchantments::enchSharpness) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchSmite) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchBaneOfArthropods) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); } else if (FirstEnchantmentID == cEnchantments::enchSmite) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchSharpness) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchBaneOfArthropods) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); } else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchSharpness) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchSmite) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); } else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchFortune) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune); } else if (FirstEnchantmentID == cEnchantments::enchFortune) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == cEnchantments::enchSilkTouch) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch); } - - return a_Enchantments; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b9e470653..f6d0af3b4 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -234,8 +234,9 @@ public: /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); - cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Enchantments, int a_Weight, cEnchantments a_Enchantment); - cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Enchantments, cEnchantments a_FirstEnchantment); + void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment); + void RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID); + void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment); private: From 99e4225269776d4e79b7d0d14dc8bbe11a2ad32d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 15 Apr 2014 23:40:06 +0200 Subject: [PATCH 090/329] Attempted fix for the client crash with the new protocols. --- src/ClientHandle.cpp | 15 +++++++++------ src/Protocol/Protocol17x.cpp | 7 +++++++ 2 files changed, 16 insertions(+), 6 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 79738ff0b..9ab32d6ec 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1718,13 +1718,16 @@ void cClientHandle::Tick(float a_Dt) } // Send a ping packet: - cTimer t1; - if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + if (m_State == csPlaying) { - m_PingID++; - m_PingStartTime = t1.GetNowTime(); - m_Protocol->SendKeepAlive(m_PingID); - m_LastPingTime = m_PingStartTime; + cTimer t1; + if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + { + m_PingID++; + m_PingStartTime = t1.GetNowTime(); + m_Protocol->SendKeepAlive(m_PingID); + m_LastPingTime = m_PingStartTime; + } } // Handle block break animation: diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index c8105c03a..aae87f994 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -538,6 +538,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt void cProtocol172::SendKeepAlive(int a_PingID) { + // Drop the packet if the protocol is not in the Game state yet (caused a client crash): + if (m_State != 3) + { + LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); + return; + } + cPacketizer Pkt(*this, 0x00); // Keep Alive packet Pkt.WriteInt(a_PingID); } From 8c33b3c4155b030e2174a453ca067be969473736 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Wed, 16 Apr 2014 13:31:37 +0200 Subject: [PATCH 091/329] Fixed double enchanting items --- src/UI/SlotArea.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index d8d02f458..621854518 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -794,13 +794,13 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) { cItem Item = *GetSlot(0, a_Player); - if (Item.IsEmpty()) + if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty()) { m_ParentWindow.SetProperty(0, 0, a_Player); m_ParentWindow.SetProperty(1, 0, a_Player); m_ParentWindow.SetProperty(2, 0, a_Player); } - else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK && Item.m_Enchantments.IsEmpty()) + else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK) { int Bookshelves = GetBookshelvesCount(a_Player.GetWorld()); From 8d67562238b1772b763766b85779c1afd211d3f5 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Wed, 16 Apr 2014 14:30:55 +0200 Subject: [PATCH 092/329] Fixed merge conflict --- src/ClientHandle.cpp | 877 ------------------------------------------- 1 file changed, 877 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 406ca6e19..5876e55c7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,8 +31,6 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "FastRandom.h" - /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ @@ -2687,879 +2685,4 @@ void cClientHandle::SocketClosed(void) -void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) -{ - cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); - cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - - if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK) - { - return; - } - - int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); - - // Step 1 from Enchanting - int Enchantability = 1; - - if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE) - { - Enchantability = 15; - } - else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS) - { - Enchantability = 15; - } - else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE) - { - Enchantability = 5; - } - else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS) - { - Enchantability = 9; - } - else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE) - { - Enchantability = 14; - } - else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS) - { - Enchantability = 12; - } - else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS) - { - Enchantability = 10; - } - else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE) - { - Enchantability = 10; - } - else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS) - { - Enchantability = 25; - } - else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE) - { - Enchantability = 22; - } - - cFastRandom Random; - int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; - float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; - - int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); - - // Step 2 and 3 from Enchanting - cEnchantmentsVector enchantments; - - if (ItemCategory::IsSword(Item.m_ItemType)) - { - // Sharpness - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); - } - - // Smite - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); - } - - // Bane of Arthropods - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); - } - - // Knockback - if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); - } - - // Fire Aspect - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); - } - - // Looting - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); - } - } - - else if (ItemCategory::IsTool(Item.m_ItemType)) - { - // Efficiency - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); - } - - // Silk Touch - if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); - } - - // Fortune - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); - } - } - - else if (ItemCategory::IsArmor(Item.m_ItemType)) - { - // Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); - } - - // Fire Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); - } - else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); - } - else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); - } - - // Blast Protection - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); - } - - // Projectile Protection - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); - } - else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); - } - else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); - } - - // Thorns - if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); - } - else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); - } - - - if (ItemCategory::IsHelmet(Item.m_ItemType)) - { - // Respiration - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); - } - else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); - } - - // Aqua Affinity - if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); - } - } - - else if (ItemCategory::IsBoots(Item.m_ItemType)) - { - // Feather Fall - if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); - } - else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); - } - } - } - - else if (Item.m_ItemType == E_ITEM_BOW) - { - // Power - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); - } - - // Punch - if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); - } - - // Flame and Infinity - if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); - } - } - - else if (Item.m_ItemType == E_ITEM_FISHING_ROD) - { - // Luck of the Sea and Lure - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); - } - } - - else if (Item.m_ItemType == E_ITEM_BOOK) - { - // All enchantments - - // Sharpness - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); - } - - // Smite - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); - } - - // Bane of Arthropods - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); - } - - // Knockback - if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); - } - - // Fire Aspect - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); - } - - // Looting - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); - } - - // Efficiency - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); - } - - // Silk Touch - if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); - } - - // Fortune - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); - } - - // Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); - } - - // Fire Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); - } - else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); - } - else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); - } - - // Blast Protection - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); - } - - // Projectile Protection - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); - } - else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); - } - else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); - } - - // Thorns - if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); - } - else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); - } - - // Respiration - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); - } - else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); - } - - // Aqua Affinity - if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); - } - - // Feather Fall - if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); - } - else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); - } - - // Power - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); - } - - // Punch - if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); - } - - // Flame and Infinity - if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); - } - - // Luck of the Sea and Lure - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); - } - - Item.m_ItemType = E_ITEM_ENCHANTED_BOOK; - } - - // Unbreaking - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); - } - - int RandomEnchantment1 = (int) floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; - Item.m_Enchantments.AddFromString(Enchantment1.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); - - float NewEnchantmentLevel = (float) BaseEnchantmentLevel; - - // Next Enchantment (Second) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= SecondEnchantmentChance) - { - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment1); - - if (enchantments.size() > 0) - { - int RandomEnchantment2 = (int) floor(Random.NextFloat(1) * enchantments.size()); - - cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; - Item.m_Enchantments.AddFromString(Enchantment2.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); - - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment2); - } - } - - // Next Enchantment (Third) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= ThirdEnchantmentChance) - { - if (enchantments.size() > 0) - { - int RandomEnchantment3 = (int) floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; - Item.m_Enchantments.AddFromString(Enchantment3.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); - - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment3); - } - } - - // Next Enchantment (Fourth) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= FourthEnchantmentChance) - { - if (enchantments.size() > 0) - { - int RandomEnchantment4 = (int) floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment4 = enchantments[RandomEnchantment4]; - Item.m_Enchantments.AddFromString(Enchantment4.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); - } - } - - if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) - { - Window->m_SlotArea->SetSlot(0, *m_Player, Item); - Window->SendSlot(*m_Player, Window->m_SlotArea, 0); - Window->BroadcastWholeWindow(); - - Window->SetProperty(0, 0, *m_Player); - Window->SetProperty(1, 0, *m_Player); - Window->SetProperty(2, 0, *m_Player); - } -} - - - - - -void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment) -{ - for (int i = 0; i < a_Weight; i++) - { - a_Enchantments.push_back(a_Enchantment); - } -} - - - - - -void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID) -{ - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == a_EnchantmentID) - { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); - break; - } - } -} - - - - - -void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment) -{ - int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); - - if (FirstEnchantmentID == cEnchantments::enchProtection) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchFireProtection) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); - } - - else if (FirstEnchantmentID == cEnchantments::enchSharpness) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); - } - else if (FirstEnchantmentID == cEnchantments::enchSmite) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); - } - else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); - } - else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune); - } - else if (FirstEnchantmentID == cEnchantments::enchFortune) - { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch); - } -} - - - - - From a12a9117c2cfe2339a633c678e86597bed876f4a Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Wed, 16 Apr 2014 14:33:03 +0200 Subject: [PATCH 093/329] Added deletions from merge conflict --- src/ClientHandle.cpp | 875 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 875 insertions(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9ab32d6ec..319af9ed3 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,8 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" +#include "FastRandom.h" + #include "md5/md5.h" @@ -2729,4 +2731,877 @@ void cClientHandle::SocketClosed(void) +void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) +{ + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); + + if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK) + { + return; + } + + int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); + + // Step 1 from Enchanting + int Enchantability = 1; + + if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE) + { + Enchantability = 5; + } + else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS) + { + Enchantability = 9; + } + else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE) + { + Enchantability = 14; + } + else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS) + { + Enchantability = 12; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS) + { + Enchantability = 25; + } + else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE) + { + Enchantability = 22; + } + + cFastRandom Random; + int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; + float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; + + int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + + // Step 2 and 3 from Enchanting + cEnchantmentsVector enchantments; + + if (ItemCategory::IsSword(Item.m_ItemType)) + { + // Sharpness + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + } + } + + else if (ItemCategory::IsTool(Item.m_ItemType)) + { + // Efficiency + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + } + } + + else if (ItemCategory::IsArmor(Item.m_ItemType)) + { + // Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + } + else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + } + + + if (ItemCategory::IsHelmet(Item.m_ItemType)) + { + // Respiration + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + } + else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + } + } + + else if (ItemCategory::IsBoots(Item.m_ItemType)) + { + // Feather Fall + if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + } + } + } + + else if (Item.m_ItemType == E_ITEM_BOW) + { + // Power + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + } + } + + else if (Item.m_ItemType == E_ITEM_FISHING_ROD) + { + // Luck of the Sea and Lure + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + } + } + + else if (Item.m_ItemType == E_ITEM_BOOK) + { + // All enchantments + + // Sharpness + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + } + + // Efficiency + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + } + + // Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + } + else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + } + + // Respiration + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + } + else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + } + + // Feather Fall + if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + } + + // Power + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) + { + AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + } + + // Luck of the Sea and Lure + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + } + + Item.m_ItemType = E_ITEM_ENCHANTED_BOOK; + } + + // Unbreaking + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); + } + + int RandomEnchantment1 = (int)floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; + Item.m_Enchantments.AddFromString(Enchantment1.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); + + float NewEnchantmentLevel = (float)BaseEnchantmentLevel; + + // Next Enchantment (Second) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= SecondEnchantmentChance) + { + // Checking for conflicting enchantments + CheckEnchantmentConflicts(enchantments, Enchantment1); + + if (enchantments.size() > 0) + { + int RandomEnchantment2 = (int)floor(Random.NextFloat(1) * enchantments.size()); + + cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; + Item.m_Enchantments.AddFromString(Enchantment2.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + + // Checking for conflicting enchantments + CheckEnchantmentConflicts(enchantments, Enchantment2); + } + } + + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= ThirdEnchantmentChance) + { + if (enchantments.size() > 0) + { + int RandomEnchantment3 = (int)floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; + Item.m_Enchantments.AddFromString(Enchantment3.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + + // Checking for conflicting enchantments + CheckEnchantmentConflicts(enchantments, Enchantment3); + } + } + + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= FourthEnchantmentChance) + { + if (enchantments.size() > 0) + { + int RandomEnchantment4 = (int)floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment4 = enchantments[RandomEnchantment4]; + Item.m_Enchantments.AddFromString(Enchantment4.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); + } + } + + if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) + { + Window->m_SlotArea->SetSlot(0, *m_Player, Item); + Window->SendSlot(*m_Player, Window->m_SlotArea, 0); + Window->BroadcastWholeWindow(); + + Window->SetProperty(0, 0, *m_Player); + Window->SetProperty(1, 0, *m_Player); + Window->SetProperty(2, 0, *m_Player); + } +} + + + + + +void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment) +{ + for (int i = 0; i < a_Weight; i++) + { + a_Enchantments.push_back(a_Enchantment); + } +} + + + + + +void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID) +{ + for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + { + int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); + + if (EnchantmentID == a_EnchantmentID) + { + a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); + break; + } + } +} + + + + + +void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment) +{ + int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); + + if (FirstEnchantmentID == cEnchantments::enchProtection) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchFireProtection) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + } + + else if (FirstEnchantmentID == cEnchantments::enchSharpness) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); + } + else if (FirstEnchantmentID == cEnchantments::enchSmite) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); + } + else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); + } + else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune); + } + else if (FirstEnchantmentID == cEnchantments::enchFortune) + { + RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch); + } +} + + + From a0725747af9581744577be7ed06c07ec9c9fe3f2 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Wed, 16 Apr 2014 14:52:09 +0200 Subject: [PATCH 094/329] Fixed conflicting enchantments checking --- src/ClientHandle.cpp | 46 ++++++++++++++++++++++---------------------- src/ClientHandle.h | 2 +- 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 319af9ed3..688441d39 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -3530,15 +3530,15 @@ void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, i -void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID) +void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID) { - for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + for (cEnchantmentsVector::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) { int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); if (EnchantmentID == a_EnchantmentID) { - a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end()); + a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end()); break; } } @@ -3554,51 +3554,51 @@ void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantmen if (FirstEnchantmentID == cEnchantments::enchProtection) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchFireProtection) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); } else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); } else if (FirstEnchantmentID == cEnchantments::enchSharpness) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); } else if (FirstEnchantmentID == cEnchantments::enchSmite) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); } else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite); } else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFortune); } else if (FirstEnchantmentID == cEnchantments::enchFortune) { - RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch); + RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSilkTouch); } } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 8bba0d27c..1829e3b4d 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -249,7 +249,7 @@ public: /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment); - void RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID); + void RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID); void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment); private: From 09866bb382cde2fda6fb3ebcf0c71d49ae6e3429 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 16 Apr 2014 18:10:48 +0200 Subject: [PATCH 095/329] Added asserts for proper game state. This is to help hunt #889. --- src/Protocol/Protocol17x.cpp | 136 +++++++++++++++++++++++++++++++++-- 1 file changed, 131 insertions(+), 5 deletions(-) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index aae87f994..403046760 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -125,6 +125,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size) void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); @@ -137,6 +139,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WriteInt(a_BlockX); Pkt.WriteShort(a_BlockY); @@ -152,6 +156,8 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x25); // Block Break Animation packet Pkt.WriteVarInt(a_EntityID); Pkt.WriteInt(a_BlockX); @@ -166,6 +172,8 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WriteInt(a_BlockX); Pkt.WriteByte(a_BlockY); @@ -180,6 +188,8 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); @@ -199,6 +209,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV void cProtocol172::SendChat(const AString & a_Message) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); } @@ -209,6 +221,8 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChat(const cCompositeChat & a_Message) { + ASSERT(m_State == 3); // In game mode? + // Compose the complete Json string to send: Json::Value msg; msg["text"] = ""; // The client crashes without this @@ -281,6 +295,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message) void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { + ASSERT(m_State == 3); // In game mode? + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); @@ -297,6 +313,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0d); // Collect Item packet Pkt.WriteInt(a_Pickup.GetUniqueID()); Pkt.WriteInt(a_Player.GetUniqueID()); @@ -308,6 +326,8 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteByte(1); Pkt.WriteInt(a_Entity.GetUniqueID()); @@ -344,6 +364,8 @@ void cProtocol172::SendDisconnect(const AString & a_Reason) void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet Pkt.WriteInt(a_BlockX); Pkt.WriteInt(a_BlockY); @@ -356,6 +378,8 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_EffectID); @@ -369,6 +393,8 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteShort(a_SlotNum); @@ -381,6 +407,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); @@ -392,6 +420,8 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) void cProtocol172::SendEntityLook(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); @@ -404,6 +434,8 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); @@ -416,6 +448,8 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityProperties(a_Entity); @@ -427,6 +461,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); @@ -440,6 +476,8 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_RelX); @@ -455,6 +493,8 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x1a); // Entity Status packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Status); @@ -466,6 +506,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteInt(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick @@ -480,6 +522,8 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x27); // Explosion packet Pkt.WriteFloat((float)a_BlockX); Pkt.WriteFloat((float)a_BlockY); @@ -503,6 +547,8 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc void cProtocol172::SendGameMode(eGameMode a_GameMode) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteByte(3); // Reason: Change game mode Pkt.WriteFloat((float)a_GameMode); @@ -514,6 +560,8 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) void cProtocol172::SendHealth(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x06); // Update Health packet Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); @@ -526,6 +574,8 @@ void cProtocol172::SendHealth(void) void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2f); // Set Slot packet Pkt.WriteChar(a_WindowID); Pkt.WriteShort(a_SlotNum); @@ -598,6 +648,8 @@ void cProtocol172::SendLoginSuccess(void) void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); @@ -613,6 +665,8 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (3 + a_Length); @@ -633,6 +687,8 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (1 + (3 * a_Decorators.size())); @@ -653,6 +709,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt(a_ID); Pkt.WriteShort (2); @@ -668,6 +726,8 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale) void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { + ASSERT(m_State == 3); // In game mode? + { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt(a_Pickup.GetUniqueID()); @@ -694,6 +754,8 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) void cProtocol172::SendPlayerAbilities(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; if (m_Client->GetPlayer()->IsGameModeCreative()) @@ -720,6 +782,8 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0b); // Animation packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Animation); @@ -731,6 +795,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); Pkt.WriteFloat(a_SrcX); @@ -749,6 +815,8 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); Pkt.WriteBool(a_IsOnline); @@ -761,6 +829,8 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) void cProtocol172::SendPlayerMaxSpeed(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x20); // Entity Properties Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); Pkt.WriteInt(1); // Count @@ -787,6 +857,8 @@ void cProtocol172::SendPlayerMaxSpeed(void) void cProtocol172::SendPlayerMoveLook(void) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); @@ -816,6 +888,8 @@ void cProtocol172::SendPlayerPosition(void) void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { + ASSERT(m_State == 3); // In game mode? + // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt(a_Player.GetUniqueID()); @@ -839,6 +913,8 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); Pkt.WriteShort((short)a_Message.size()); @@ -851,7 +927,9 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { - cPacketizer Pkt(*this, 0x1E); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1e); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_EffectID); } @@ -875,7 +953,9 @@ void cProtocol172::SendRespawn(void) void cProtocol172::SendExperience (void) { - cPacketizer Pkt(*this, 0x1F); //Experience Packet + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1f); // Experience Packet Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); @@ -887,6 +967,8 @@ void cProtocol172::SendExperience (void) void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); Pkt.WriteInt((int) a_ExpOrb.GetPosX()); @@ -901,7 +983,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { - cPacketizer Pkt(*this, 0x3B); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); Pkt.WriteByte(a_Mode); @@ -913,7 +997,9 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { - cPacketizer Pkt(*this, 0x3C); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteByte(a_Mode); @@ -930,7 +1016,9 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { - cPacketizer Pkt(*this, 0x3D); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x3d); Pkt.WriteByte((int) a_Display); Pkt.WriteString(a_Objective); } @@ -941,6 +1029,8 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); Pkt.WriteInt(a_SrcX); @@ -956,6 +1046,8 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); Pkt.WriteInt(a_SrcX); @@ -971,6 +1063,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); Pkt.WriteByte(70); // Falling block @@ -991,6 +1085,8 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt(a_Mob.GetUniqueID()); Pkt.WriteByte((Byte)a_Mob.GetMobType()); @@ -1013,6 +1109,8 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_ObjectType); @@ -1036,6 +1134,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); Pkt.WriteByte(a_VehicleType); @@ -1059,6 +1159,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet Pkt.WriteVarInt(a_Results.size()); @@ -1074,6 +1176,8 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x18); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); @@ -1089,6 +1193,8 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet Pkt.WriteVarInt(0); // EntityID = 0, always Pkt.WriteByte(1); // Type = Thunderbolt @@ -1103,6 +1209,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x03); Pkt.WriteInt64(a_WorldAge); Pkt.WriteInt64(a_TimeOfDay); @@ -1114,6 +1222,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); @@ -1128,6 +1238,8 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WriteInt(a_BlockEntity.GetPosX()); Pkt.WriteShort(a_BlockEntity.GetPosY()); @@ -1153,6 +1265,8 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x33); Pkt.WriteInt(a_BlockX); Pkt.WriteShort((short)a_BlockY); @@ -1170,6 +1284,8 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x0a); Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt(a_BlockX); @@ -1183,6 +1299,8 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { + ASSERT(m_State == 3); // In game mode? + { cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain @@ -1198,6 +1316,8 @@ void cProtocol172::SendWeather(eWeather a_Weather) void cProtocol172::SendWholeInventory(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteChar(a_Window.GetWindowID()); Pkt.WriteShort(a_Window.GetNumSlots()); @@ -1215,6 +1335,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window) void cProtocol172::SendWindowClose(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x2e); Pkt.WriteChar(a_Window.GetWindowID()); } @@ -1225,6 +1347,8 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) void cProtocol172::SendWindowOpen(const cWindow & a_Window) { + ASSERT(m_State == 3); // In game mode? + if (a_Window.GetWindowType() < 0) { // Do not send this packet for player inventory windows @@ -1249,6 +1373,8 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x31); // Window Property packet Pkt.WriteChar(a_Window.GetWindowID()); Pkt.WriteShort(a_Property); From 7bcc920662ba9785b68788f61f614088e87f24e8 Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Thu, 17 Apr 2014 09:35:26 +0400 Subject: [PATCH 096/329] Mobs rotation --- src/Defines.h | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/src/Defines.h b/src/Defines.h index 1a8b3fa4a..9fa3b3a8e 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -493,15 +493,17 @@ inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) { - if (fabs(a_X) < std::numeric_limits::epsilon()) - { - a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; - } - else + double r = sqrt((a_X * a_X) + (a_Z * a_Z)); + if (r < std::numeric_limits::epsilon()) { a_Pan = 0; } - a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; + else + { + a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; + } + + a_Pitch = atan2(a_Y, r) * 180 / PI; } From 2151ee997c0cca214a722249e7f0df132e194955 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 12:11:31 +0100 Subject: [PATCH 097/329] Implemented weighted pressure plates --- src/BlockID.h | 4 + .../IncrementalRedstoneSimulator.cpp | 194 +++++++++++++++--- src/Simulator/IncrementalRedstoneSimulator.h | 10 +- 3 files changed, 177 insertions(+), 31 deletions(-) diff --git a/src/BlockID.h b/src/BlockID.h index 2fec512e2..a227245aa 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -503,6 +503,10 @@ enum E_META_PLANKS_CONIFER = 1, E_META_PLANKS_BIRCH = 2, E_META_PLANKS_JUNGLE = 3, + + // E_BLOCK_(XXX_WEIGHTED)_PRESSURE_PLATE metas: + E_META_PRESSURE_PLATE_RAISED = 0, + E_META_PRESSURE_PLATE_DEPRESSED = 1, // E_BLOCK_QUARTZ_BLOCK metas: E_META_QUARTZ_NORMAL = 0, diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index e0640a409..1bedf7e5e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -537,13 +537,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block unsigned char MyPower; if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower)) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); return; } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); // Maximum power + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); - if (MyPower < 2) + if (MyPower < 1) { return; } @@ -1015,16 +1016,13 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc break; } case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_WOODEN_PRESSURE_PLATE: { class cPressurePlateCallback : public cEntityCallback { public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - m_Entity(NULL), - m_World(a_World), + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_NumberOfEntities(0), m_X(a_BlockX), m_Y(a_BlockY), m_Z(a_BlockZ) @@ -1039,7 +1037,140 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc if (Distance <= 0.7) { - m_Entity = a_Entity; + m_NumberOfEntities++; + } + return false; + } + + bool GetPowerLevel(unsigned char & a_PowerLevel) const + { + a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL); + return (a_PowerLevel > 0); + } + + protected: + int m_NumberOfEntities; + + int m_X; + int m_Y; + int m_Z; + }; + + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + m_World.ForEachEntity(PressurePlateCallback); + + unsigned char Power; + NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (PressurePlateCallback.GetPowerLevel(Power)) + { + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + } + else + { + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + } + + break; + } + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + {class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_NumberOfEntities(0), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + double Distance = (EntityPos - BlockPos).Length(); + + if (Distance <= 0.7) + { + m_NumberOfEntities++; + } + return false; + } + + bool GetPowerLevel(unsigned char & a_PowerLevel) const + { + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + return (a_PowerLevel > 0); + } + + protected: + int m_NumberOfEntities; + + int m_X; + int m_Y; + int m_Z; + }; + + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + m_World.ForEachEntity(PressurePlateCallback); + + unsigned char Power; + NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (PressurePlateCallback.GetPowerLevel(Power)) + { + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + } + else + { + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + } + + break; + } + case E_BLOCK_WOODEN_PRESSURE_PLATE: + { + class cPressurePlateCallback : + public cEntityCallback + { + public: + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + double Distance = (EntityPos - BlockPos).Length(); + + if (Distance <= 0.7) + { + m_FoundEntity = true; return true; // Break out, we only need to know for plates that at least one entity is on top } return false; @@ -1047,45 +1178,46 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc bool FoundEntity(void) const { - return m_Entity != NULL; + return m_FoundEntity; } protected: - cEntity * m_Entity; - cWorld * m_World; + bool m_FoundEntity; int m_X; int m_Y; int m_Z; } ; - cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World); + cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); m_World.ForEachEntity(PressurePlateCallback); NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (PressurePlateCallback.FoundEntity()) { - if (Meta == 0x0) + if (Meta == E_META_PRESSURE_PLATE_RAISED) { m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); } else { - if (Meta == 0x1) + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); } break; } default: + { LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str()); break; + } } } @@ -1426,7 +1558,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int -void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock) +void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) { static const struct { @@ -1443,7 +1575,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock); + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock, a_PowerLevel); } } @@ -1460,21 +1592,25 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, return; } - PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + auto Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (auto itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) ) { - // Check for duplicates + // Check for duplicates, update power level if everything else the same but either way, don't add a new listing + if (itr->a_PowerLevel != a_PowerLevel) + { + itr->a_PowerLevel = a_PowerLevel; + } return; } } - PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + auto OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (auto itr = OtherPowered->cbegin(); itr != OtherPowered->cend(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && @@ -1515,8 +1651,8 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( return; } - LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list + auto Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + for (auto itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && @@ -1524,7 +1660,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) ) { - // Check for duplicates + // Check for duplicates, update power level if everything else the same but either way, don't add a new listing + if (itr->a_PowerLevel != a_PowerLevel) + { + itr->a_PowerLevel = a_PowerLevel; + } return; } } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 21bf11887..f52c50f9c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -36,6 +36,8 @@ public: private: + #define MAX_POWER_LEVEL 15 + struct sPoweredBlocks // Define structure of the directly powered blocks list { Vector3i a_BlockPos; // Position of powered block @@ -134,15 +136,15 @@ private: /* ====== Helper functions ====== */ /** Marks a block as powered */ - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); + void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = 15); + void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered); /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = 15); + void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks all blocks immediately surrounding a coordinate as powered */ - void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); + void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Queues a repeater to be powered or unpowered */ void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); From f9343a8490b50cb28a62c7327c0013da48ca2745 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Thu, 17 Apr 2014 13:15:35 +0200 Subject: [PATCH 098/329] Modified many things --- src/ClientHandle.cpp | 857 +---------------------------------- src/ClientHandle.h | 3 - src/Enchantments.cpp | 769 +++++++++++++++++++++++++++++++ src/Enchantments.h | 30 +- src/Item.cpp | 141 ++++++ src/Item.h | 7 + src/Protocol/Protocol125.cpp | 2 - src/UI/SlotArea.cpp | 66 ++- src/UI/Window.cpp | 41 +- src/UI/Window.h | 2 +- 10 files changed, 1000 insertions(+), 918 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 688441d39..a3d0501c3 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,8 +31,6 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "FastRandom.h" - #include "md5/md5.h" @@ -2735,774 +2733,9 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - - if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK) - { - return; - } - int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); - // Step 1 from Enchanting - int Enchantability = 1; - - if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE) - { - Enchantability = 15; - } - else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS) - { - Enchantability = 15; - } - else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE) - { - Enchantability = 5; - } - else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS) - { - Enchantability = 9; - } - else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE) - { - Enchantability = 14; - } - else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS) - { - Enchantability = 12; - } - else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS) - { - Enchantability = 10; - } - else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE) - { - Enchantability = 10; - } - else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS) - { - Enchantability = 25; - } - else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE) - { - Enchantability = 22; - } - - cFastRandom Random; - int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; - float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; - - int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); - - // Step 2 and 3 from Enchanting - cEnchantmentsVector enchantments; - - if (ItemCategory::IsSword(Item.m_ItemType)) - { - // Sharpness - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); - } - - // Smite - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); - } - - // Bane of Arthropods - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); - } - - // Knockback - if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); - } - - // Fire Aspect - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); - } - - // Looting - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); - } - } - - else if (ItemCategory::IsTool(Item.m_ItemType)) - { - // Efficiency - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); - } - - // Silk Touch - if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); - } - - // Fortune - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); - } - } - - else if (ItemCategory::IsArmor(Item.m_ItemType)) - { - // Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); - } - - // Fire Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); - } - else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); - } - else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); - } - - // Blast Protection - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); - } - - // Projectile Protection - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); - } - else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); - } - else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); - } - - // Thorns - if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); - } - else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); - } - - - if (ItemCategory::IsHelmet(Item.m_ItemType)) - { - // Respiration - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); - } - else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); - } - - // Aqua Affinity - if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); - } - } - - else if (ItemCategory::IsBoots(Item.m_ItemType)) - { - // Feather Fall - if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); - } - else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); - } - } - } - - else if (Item.m_ItemType == E_ITEM_BOW) - { - // Power - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); - } - - // Punch - if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); - } - - // Flame and Infinity - if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); - } - } - - else if (Item.m_ItemType == E_ITEM_FISHING_ROD) - { - // Luck of the Sea and Lure - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); - } - } - - else if (Item.m_ItemType == E_ITEM_BOOK) - { - // All enchantments - - // Sharpness - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); - } - - // Smite - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); - } - - // Bane of Arthropods - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); - } - - // Knockback - if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); - } - - // Fire Aspect - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); - } - - // Looting - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); - } - - // Efficiency - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); - } - - // Silk Touch - if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); - } - - // Fortune - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); - } - - // Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); - } - else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); - } - - // Fire Protection - if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); - } - else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); - } - else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); - } - - // Blast Protection - if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); - } - - // Projectile Protection - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); - } - else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); - } - else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); - } - - // Thorns - if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); - } - else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); - } - - // Respiration - if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); - } - else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); - } - else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); - } - - // Aqua Affinity - if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); - } - - // Feather Fall - if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); - } - else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); - } - - // Power - if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); - } - else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); - } - else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); - } - else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) - { - AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); - } - - // Punch - if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); - } - else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); - } - - // Flame and Infinity - if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) - { - AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); - } - - // Luck of the Sea and Lure - if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); - } - else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); - } - else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) - { - AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); - } - - Item.m_ItemType = E_ITEM_ENCHANTED_BOOK; - } - - // Unbreaking - if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); - } - else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); - } - else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) - { - AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); - } - - int RandomEnchantment1 = (int)floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; - Item.m_Enchantments.AddFromString(Enchantment1.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); - - float NewEnchantmentLevel = (float)BaseEnchantmentLevel; - - // Next Enchantment (Second) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= SecondEnchantmentChance) - { - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment1); - - if (enchantments.size() > 0) - { - int RandomEnchantment2 = (int)floor(Random.NextFloat(1) * enchantments.size()); - - cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; - Item.m_Enchantments.AddFromString(Enchantment2.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); - - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment2); - } - } - - // Next Enchantment (Third) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= ThirdEnchantmentChance) - { - if (enchantments.size() > 0) - { - int RandomEnchantment3 = (int)floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; - Item.m_Enchantments.AddFromString(Enchantment3.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); - - // Checking for conflicting enchantments - CheckEnchantmentConflicts(enchantments, Enchantment3); - } - } - - // Next Enchantment (Fourth) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= FourthEnchantmentChance) - { - if (enchantments.size() > 0) - { - int RandomEnchantment4 = (int)floor(Random.NextFloat(1) * enchantments.size()); - cEnchantments Enchantment4 = enchantments[RandomEnchantment4]; - Item.m_Enchantments.AddFromString(Enchantment4.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); - } - } - - if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative()) + if (Item.EnchantByXPLevels(BaseEnchantmentLevel, *m_Player, true, true)) { Window->m_SlotArea->SetSlot(0, *m_Player, Item); Window->SendSlot(*m_Player, Window->m_SlotArea, 0); @@ -3517,91 +2750,3 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) - -void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment) -{ - for (int i = 0; i < a_Weight; i++) - { - a_Enchantments.push_back(a_Enchantment); - } -} - - - - - -void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID) -{ - for (cEnchantmentsVector::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) - { - int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str()); - - if (EnchantmentID == a_EnchantmentID) - { - a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end()); - break; - } - } -} - - - - - -void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment) -{ - int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); - - if (FirstEnchantmentID == cEnchantments::enchProtection) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchFireProtection) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); - } - else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); - } - - else if (FirstEnchantmentID == cEnchantments::enchSharpness) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); - } - else if (FirstEnchantmentID == cEnchantments::enchSmite) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); - } - else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSmite); - } - else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchFortune); - } - else if (FirstEnchantmentID == cEnchantments::enchFortune) - { - RemoveEnchantmentFromVector(&a_Enchantments, cEnchantments::enchSilkTouch); - } -} - - - - diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 1829e3b4d..3d01d8034 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -248,9 +248,6 @@ public: /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); - void AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment); - void RemoveEnchantmentFromVector(cEnchantmentsVector * a_Enchantments, int a_EnchantmentID); - void CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment); private: diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 9d4e23e0a..3caebdff5 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "Enchantments.h" #include "WorldStorage/FastNBT.h" +#include "FastRandom.h" @@ -218,6 +219,774 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const +void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel) +{ + if (ItemCategory::IsSword(a_ItemType)) + { + // Sharpness + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1")); + } + } + + else if (ItemCategory::IsTool(a_ItemType)) + { + // Efficiency + if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1")); + } + } + + else if (ItemCategory::IsArmor(a_ItemType)) + { + // Protection + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4")); + } + else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3")); + } + else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1")); + } + + + if (ItemCategory::IsHelmet(a_ItemType)) + { + // Respiration + if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3")); + } + else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1")); + } + } + + else if (ItemCategory::IsBoots(a_ItemType)) + { + // Feather Fall + if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1")); + } + } + } + + else if (a_ItemType == E_ITEM_BOW) + { + // Power + if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1")); + } + } + + else if (a_ItemType == E_ITEM_FISHING_ROD) + { + // Luck of the Sea and Lure + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1")); + } + } + + else if (a_ItemType == E_ITEM_BOOK) + { + // All &a_Enchantments + + // Sharpness + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1")); + } + + // Efficiency + if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1")); + } + + // Protection + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4")); + } + else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3")); + } + else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1")); + } + + // Respiration + if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3")); + } + else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2")); + } + else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1")); + } + + // Feather Fall + if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1")); + } + + // Power + if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4")); + } + else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3")); + } + else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2")); + } + else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16) + { + AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2")); + } + else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + { + AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1")); + } + + // Luck of the Sea and Lure + if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3")); + } + else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2")); + } + else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + { + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1")); + } + + a_ItemType = E_ITEM_ENCHANTED_BOOK; + } + + // Unbreaking + if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=3")); + } + else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 63) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=2")); + } + else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + { + AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=1")); + } +} + + + + + +void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment) +{ + cWeightedEnchantment enchantment; + enchantment.m_Weight = a_Weight; + enchantment.m_Enchantments = a_Enchantment; + a_Enchantments->push_back(enchantment); +} + + + + + +void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID) +{ + for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) + { + int EnchantmentID = atoi(StringSplit((*it).m_Enchantments.ToString(), "=")[0].c_str()); + + if (EnchantmentID == a_EnchantmentID) + { + a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end()); + break; + } + } +} + + + + + +void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment) +{ + int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); + + if (FirstEnchantmentID == cEnchantments::enchProtection) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchFireProtection) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + } + else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + } + + else if (FirstEnchantmentID == cEnchantments::enchSharpness) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); + } + else if (FirstEnchantmentID == cEnchantments::enchSmite) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); + } + else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite); + } + else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFortune); + } + else if (FirstEnchantmentID == cEnchantments::enchFortune) + { + RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSilkTouch); + } +} + + + + + +cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments) +{ + cFastRandom Random; + + int AllWeights = 0; + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + { + AllWeights += (*it).m_Weight; + } + int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1); + cEnchantments enchantment; + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + { + RandomNumber -= (*it).m_Weight; + if (RandomNumber < 0) + { + return (*it).m_Enchantments; + } + } +} + + + + + + diff --git a/src/Enchantments.h b/src/Enchantments.h index 70d6b6613..1d226330a 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -8,7 +8,9 @@ #pragma once +#include "Defines.h" #include "WorldStorage/EnchantmentSerializer.h" +#include "Entities/Player.h" @@ -29,7 +31,6 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ -typedef std::vector cEnchantmentsVector; // tolua_begin class cEnchantments @@ -94,9 +95,24 @@ public: /// Returns true if a_Other contains exactly the same enchantments and levels bool operator ==(const cEnchantments & a_Other) const; - + // tolua_end + + /** Add enchantment weights from item to the vector */ + static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel); + + /** Add a enchantment weight to the vector */ + static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment); + /** Remove a enchantment weight from the vector */ + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID); + + /** Check enchantment conflicts from enchantments from the vector */ + static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment); + + /** Gets random enchantment from Vector and returns it */ + static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments); + /// Returns true if a_Other doesn't contain exactly the same enchantments and levels bool operator !=(const cEnchantments & a_Other) const; @@ -115,5 +131,15 @@ protected: } ; // tolua_export +/** Things below for the Enchanting System */ +struct cWeightedEnchantment +{ + int m_Weight; + cEnchantments m_Enchantments; +}; + +typedef std::vector cWeightedEnchantments; + + diff --git a/src/Item.cpp b/src/Item.cpp index 856b68be6..8bc25d242 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -5,6 +5,8 @@ #include "json/json.h" #include "Items/ItemHandler.h" +#include "FastRandom.h" + @@ -209,6 +211,145 @@ bool cItem::IsEnchantable(short item) +int cItem::GetEnchantability() +{ + int Enchantability = 0; + + if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE) + { + Enchantability = 15; + } + else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS) + { + Enchantability = 15; + } + else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE) + { + Enchantability = 5; + } + else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS) + { + Enchantability = 9; + } + else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE) + { + Enchantability = 14; + } + else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS) + { + Enchantability = 12; + } + else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS) + { + Enchantability = 10; + } + else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE) + { + Enchantability = 10; + } + else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS) + { + Enchantability = 25; + } + else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE) + { + Enchantability = 22; + } + else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK) + { + Enchantability = 1; + } + + return Enchantability; +} + + + + + +bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer) +{ + if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK) + { + return false; + } + + int Enchantability = GetEnchantability(); + + cFastRandom Random; + int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; + float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; + int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + + cWeightedEnchantments enchantments; + cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel); + + cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment1.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1); + + float NewEnchantmentLevel = (float)a_NumXPLevels; + + // Next Enchantment (Second) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= SecondEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment2.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); + } + } + + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= ThirdEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment3.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); + } + } + + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= FourthEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment4.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); + } + } + + if (a_Player.DeltaExperience(-a_Player.XpForLevel(a_NumXPLevels)) >= 0 || a_Player.IsGameModeCreative()) + { + return true; + } + + return false; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cItems: diff --git a/src/Item.h b/src/Item.h index 910ecb382..987dea2a9 100644 --- a/src/Item.h +++ b/src/Item.h @@ -175,6 +175,13 @@ public: /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ static bool IsEnchantable(short a_ItemType); // tolua_export + /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */ + int GetEnchantability(); // tolua_export + + /** Enchants the item using the specified number of XP levels. + Returns true if item enchanted, false if not. */ + bool EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer); // tolua_export + // tolua_begin short m_ItemType; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 6cf611d90..9b8db0b7b 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1646,8 +1646,6 @@ int cProtocol125::ParseEnchantItem(void) HANDLE_PACKET_READ(ReadByte, Byte, WindowID); HANDLE_PACKET_READ(ReadByte, Byte, Enchantment); - LOGWARN("Older Protocol: Enchantment Packet received!"); - m_Client->HandleEnchantItem(WindowID, Enchantment); return PARSE_OK; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 621854518..26fdfe928 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -802,7 +802,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) } else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK) { - int Bookshelves = GetBookshelvesCount(a_Player.GetWorld()); + int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); @@ -835,24 +835,58 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) cBlockArea Area; Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); - for (int y = 0; y <= 2; y++) + static const struct { - for (int x = 0; x <= 4; x++) + int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases + int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won\'t be counted + } CheckCoords[] = + { + { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1} + { 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1} + { 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2} + { 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3} + { 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3} + { 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3} + { 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3} + { 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3} + { 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3} + { 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3} + { 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2} + { 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1} + { 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1} + { 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1} + { 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1} + { 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1} + + { 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1} + { 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1} + { 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2} + { 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3} + { 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3} + { 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3} + { 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3} + { 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3} + { 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3} + { 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3} + { 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2} + { 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1} + { 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1} + { 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1} + { 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1} + { 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1} + }; + + for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++) + { + if ( + (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot + (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place + ) { - for (int z = 0; z <= 4; z++) - { - if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1)) - { - if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE) - { - Bookshelves++; - } - } - } + Bookshelves++; } - } - - Bookshelves = std::min(Bookshelves, 15); + } // for i - CheckCoords + return Bookshelves; } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index c7b9b6aaf..fffe0e3fd 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -824,18 +824,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : void cEnchantingWindow::SetProperty(int a_Property, int a_Value) { - if (a_Property == 0) - { - m_PropertyValue0 = a_Value; - } - else if (a_Property == 1) - { - m_PropertyValue1 = a_Value; - } - else if (a_Property == 2) - { - m_PropertyValue2 = a_Value; - } + m_PropertyValue[a_Property] = a_Value; cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) @@ -850,18 +839,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value) void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) { - if (a_Property == 0) - { - m_PropertyValue0 = a_Value; - } - else if (a_Property == 1) - { - m_PropertyValue1 = a_Value; - } - else if (a_Property == 2) - { - m_PropertyValue2 = a_Value; - } + m_PropertyValue[a_Property] = a_Value; a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); } @@ -872,20 +850,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla int cEnchantingWindow::GetPropertyValue(int a_Property) { - if (a_Property == 0) - { - return m_PropertyValue0; - } - else if (a_Property == 1) - { - return m_PropertyValue1; - } - else if (a_Property == 2) - { - return m_PropertyValue2; - } - - return -1; + return m_PropertyValue[a_Property]; } diff --git a/src/UI/Window.h b/src/UI/Window.h index 5e799248c..1ca67bfd8 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -249,7 +249,7 @@ public: cSlotArea * m_SlotArea; protected: - int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2; + int m_PropertyValue[3]; int m_BlockX, m_BlockY, m_BlockZ; }; From 18c3b18a3fa1c2cfc14a321884744e5985383991 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 13:02:20 +0100 Subject: [PATCH 099/329] Compile fix? --- SetFlags.cmake | 8 ++++++++ src/Simulator/IncrementalRedstoneSimulator.h | 4 ++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/SetFlags.cmake b/SetFlags.cmake index c5a3a0697..6c974ea94 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -46,6 +46,10 @@ macro(set_flags) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") else() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") + add_flags_cxx("-pthread") endif() @@ -56,6 +60,10 @@ macro(set_flags) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") + else() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") endif() # We use a signed char (fixes #640 on RasPi) diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index f52c50f9c..a42cce79a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -168,9 +168,9 @@ private: /** Returns if lever metadata marks it as emitting power */ - inline bool IsLeverOn(NIBBLETYPE a_BlockMeta); + bool IsLeverOn(NIBBLETYPE a_BlockMeta); /** Returns if button metadata marks it as emitting power */ - inline bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } + bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); } /* ============================== */ /* ====== Misc Functions ====== */ From be091800f8a39024935b9692a7dae5964979d997 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 17:31:29 +0200 Subject: [PATCH 100/329] Prefabs can have per-piece per-placement weights. Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. --- src/Generating/NetherFortGen.cpp | 9 + src/Generating/NetherFortGen.h | 1 + src/Generating/Prefab.cpp | 74 ++- src/Generating/Prefab.h | 68 +- src/Generating/Prefabs/NetherFortPrefabs.cpp | 632 ++++++++++++++++++- 5 files changed, 752 insertions(+), 32 deletions(-) diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index b6ec46986..7dc702e3a 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -258,6 +258,15 @@ cPieces cNetherFortGen::GetStartingPieces(void) +int cNetherFortGen::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) +{ + return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); +} + + + + + void cNetherFortGen::PiecePlaced(const cPiece & a_Piece) { UNUSED(a_Piece); diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h index 10ba01396..b82b6adf3 100644 --- a/src/Generating/NetherFortGen.h +++ b/src/Generating/NetherFortGen.h @@ -77,6 +77,7 @@ protected: // cPiecePool overrides: virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; virtual cPieces GetStartingPieces(void) override; + virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override; virtual void PiecePlaced(const cPiece & a_Piece) override; virtual void Reset(void) override; } ; diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 131b6acb2..b1964e2a0 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -105,13 +105,17 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), m_AllowedRotations(a_Def.m_AllowedRotations), - m_MergeStrategy(a_Def.m_MergeStrategy) + m_MergeStrategy(a_Def.m_MergeStrategy), + m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), + m_DefaultWeight(a_Def.m_DefaultWeight), + m_AddWeightIfSame(a_Def.m_AddWeightIfSame) { m_BlockArea[0].Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); + ParseDepthWeight(a_Def.m_DepthWeight); // 1 CCW rotation: if ((m_AllowedRotations & 0x01) != 0) @@ -170,6 +174,26 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const +int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const +{ + // Use the default or per-depth weight: + cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1); + int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second; + + // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier: + const cPiece * ParentPiece = &a_PlacedPiece.GetPiece(); + const cPiece * ThisPiece = this; + if (ThisPiece == ParentPiece) + { + res += m_AddWeightIfSame; + } + return res; +} + + + + + void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != NULL); @@ -277,6 +301,54 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) +void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) +{ + // The member needn't be defined at all, if so, skip: + if (a_DepthWeightDef == NULL) + { + return; + } + + // Split into individual records: "Record | Record | Record" + AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|"); + + // Add each record's contents: + for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr) + { + // Split into components: "Depth : Weight" + AStringVector Components = StringSplitAndTrim(*itr, ":"); + if (Components.size() != 2) + { + LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str()); + continue; + } + + // Parse depth: + int Depth = atoi(Components[0].c_str()); + if ((Depth == 0) && (Components[0] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str()); + continue; + } + + // Parse weight: + int Weight = atoi(Components[1].c_str()); + if ((Weight == 0) && (Components[1] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str()); + continue; + } + + // Save to map: + ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate + m_DepthWeight[Depth] = Weight; + } // for itr - Defs[] +} + + + + + cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 04c4f09da..dbf882e21 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -37,11 +37,47 @@ public: int m_SizeX; int m_SizeY; int m_SizeZ; + + /** The mapping between characters in m_Image and the blocktype / blockmeta. + Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */ const char * m_CharMap; + + /** The actual image to be used for the prefab. Organized YZX (Y changes the least often). + Each character represents a single block, the type is mapped through m_CharMap. */ const char * m_Image; + + /** List of connectors. + Format: "Type: X, Y, Z : Direction \n Type : X, Y, Z : Direction \n ...". + Type is an arbitrary number, Direction is the BlockFace constant value (0 .. 5). */ const char * m_Connectors; + + /** Bitmask specifying the allowed rotations. + N rotations CCW are allowed if bit N is set. */ int m_AllowedRotations; + + /** The merge strategy to use while drawing the prefab. */ cBlockArea::eMergeStrategy m_MergeStrategy; + + /** If set to true, the prefab will extend its lowermost blocks until a solid block is found, + thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as + nether fortresses not to float. */ + bool m_ShouldExtendFloor; + + /** Chance of this piece being used, if no other modifier is active. */ + int m_DefaultWeight; + + /** Chances of this piece being used, per depth of the generated piece tree. + The starting piece has a depth of 0, the pieces connected to it are depth 1, etc. + The specified depth stands for the depth of the new piece (not the existing already-placed piece), + so valid depths start at 1. + Format: "Depth : Weight | Depth : Weight | Depth : Weight ..." + Depths that are not specified will use the m_DefaultWeight value. */ + const char * m_DepthWeight; + + /** The weight to add to this piece's base per-depth chance if the previous piece is the same. + Can be positive or negative. + This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ + int m_AddWeightIfSame; }; cPrefab(const sDef & a_Def); @@ -51,6 +87,10 @@ public: /** Returns true if the prefab has any connector of the specified type. */ bool HasConnectorType(int a_ConnectorType) const; + + /** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece. + PiecePool implementations can use this for their GetPieceWeight() implementations. */ + int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const; protected: /** Packs complete definition of a single block, for per-letter assignment. */ @@ -60,9 +100,12 @@ protected: NIBBLETYPE m_BlockMeta; }; - /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */ + /** Maps letters in the sDef::m_Image onto a sBlockTypeDef block type definition. */ typedef sBlockTypeDef CharMap[256]; + /** Maps generator tree depth to weight. */ + typedef std::map cDepthWeight; + /** The cBlockArea that contains the block definitions for the prefab. The index identifies the number of CCW rotations applied (0 = no rotation, 1 = 1 CCW rotation, ...). */ @@ -82,6 +125,26 @@ protected: /** The merge strategy to use when drawing the prefab into a block area */ cBlockArea::eMergeStrategy m_MergeStrategy; + + /** If set to true, the prefab will extend its lowermost blocks until a solid block is found, + thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as + nether fortresses not to float. */ + bool m_ShouldExtendFloor; + + /** Chance of this piece being used, if no other modifier is active. */ + int m_DefaultWeight; + + /** Chances of this piece being used, per depth of the generated piece tree. + The starting piece has a depth of 0, the pieces connected to it are depth 1, etc. + The specified depth stands for the depth of the new piece (not the existing already-placed piece), + so valid depths start at 1. + Depths that are not specified will use the m_DefaultWeight value. */ + cDepthWeight m_DepthWeight; + + /** The weight to add to this piece's base per-depth chance if the previous piece is the same. + Can be positive or negative. + This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */ + int m_AddWeightIfSame; // cPiece overrides: @@ -98,6 +161,9 @@ protected: /** Parses the connectors definition text into m_Connectors member. */ void ParseConnectors(const char * a_ConnectorsDef); + + /** Parses the per-depth weight into m_DepthWeight member. */ + void ParseDepthWeight(const char * a_DepthWeightDef); }; diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 164bd9557..7a46df5d8 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -133,10 +133,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BalconyCorridor @@ -274,10 +286,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BalconyTee2 @@ -378,10 +402,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 1, 3: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BlazePlatform @@ -510,10 +546,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 5, 3: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BlazePlatformOverhang @@ -694,10 +742,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BridgeCircleCrossing @@ -879,10 +939,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "1:1000", + + // AddWeightIfSame: + 0, }, // BridgeCrossing @@ -957,10 +1029,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 0, 5, 2: 4\n" /* Type 0, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "1:0", + + // AddWeightIfSame: + 0, }, // BridgeCrumble1 @@ -1041,10 +1125,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 5, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "1:0", + + // AddWeightIfSame: + 0, }, // BridgeCrumble2 @@ -1204,14 +1300,262 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 2, 4, 15: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }, // BridgeDoubleCrumble + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeFunnelDown: + // The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera + { + // Size: + 15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 6\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 5\n" /* netherbrickstairs */ + "e: 44:14\n" /* step */ + "f:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmaaammmmmm" + /* 10 */ "mmmmmmaaammmmmm" + /* 11 */ "mmmmmmaaammmmmm" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmbbbmmmmmm" + /* 9 */ "mmmmmmaaammmmmm" + /* 10 */ "mmmmmmaaammmmmm" + /* 11 */ "mmmmmmaaammmmmm" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmcbbbdmmmmm" + /* 8 */ "mmmmmcaaadmmmmm" + /* 9 */ "mmmmmcaaadmmmmm" + /* 10 */ "mmmmmcaaadmmmmm" + /* 11 */ "mmmmmcaaadmmmmm" + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmaaaaammmmm" + /* 8 */ "mmmmmaaaaammmmm" + /* 9 */ "mmmmmaaaaammmmm" + /* 10 */ "mmmmmaaaaammmmm" + /* 11 */ "mmmmmaaaaammmmm" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmcbbbbbdmmmm" + /* 7 */ "mmmmaaaaaaammmm" + /* 8 */ "mmmma.....ammmm" + /* 9 */ "mmmmaa...aammmm" + /* 10 */ "mmmmma...ammmmm" + /* 11 */ "mmmmma...ammmmm" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aadmmmmmmmmmcaa" + /* 2 */ "aadmmmmmmmmmcaa" + /* 3 */ "aadmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmcbbbbbbbdmmm" + /* 6 */ "mmmaaaaaaaaaamm" + /* 7 */ "mmma.......ammm" + /* 8 */ "mmmaa.....aammm" + /* 9 */ "mmmmam...mammmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aaademmmmmecaaa" + /* 2 */ "aaademmmmmecaaa" + /* 3 */ "aaademmmmmecaaa" + /* 4 */ "mmaaabbbbbaaaam" + /* 5 */ "mmaaaaaaaaaaaam" + /* 6 */ "mma.........amm" + /* 7 */ "mmaa.......aamm" + /* 8 */ "mmmam.....mammm" + /* 9 */ "mmmmmm...mmmmmm" + /* 10 */ "mmmmmm...mmmmmm" + /* 11 */ "mmmmmm...mmmmmm" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "bbbbbbbbbbbbbbb" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "faaaaaaaaaaaaaa" + /* 5 */ "ma...........am" + /* 6 */ "maa.........aam" + /* 7 */ "mmam.......mamm" + /* 8 */ "mmmmm.....mmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "a.............a" + /* 5 */ "aa...........aa" + /* 6 */ "mam.........mam" + /* 7 */ "mmmm.......mmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "a.............a" + /* 5 */ "am............a" + /* 6 */ "mmm.........mmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 10 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "m.............m" + /* 5 */ "mm............m" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + + // Level 11 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "m.............m" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm", + + // Connectors: + "0: 7, 4, 11: 3\n" /* Type 0, direction Z+ */ + "0: 0, 9, 2: 4\n" /* Type 0, direction X- */ + "0: 14, 9, 2: 5\n" /* Type 0, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 5, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // BridgeFunnelDown + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeLevelCrossing: // The data has been exported from the gallery Nether, area index 45, ID 304, created by Aloe_vera @@ -1514,10 +1858,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // BridgeLevelCrossing @@ -1617,10 +1973,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 500, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }, // BridgeSegment @@ -1761,10 +2129,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "1:500", + + // AddWeightIfSame: + 0, }, // BridgeTee @@ -1844,10 +2224,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 200, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Corridor11 @@ -1927,10 +2319,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 200, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Corridor13 @@ -2048,10 +2452,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorCorner5 @@ -2170,10 +2586,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorCornerChest5 @@ -2304,10 +2732,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CorridorStairs @@ -2367,11 +2807,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "aaaaaaaaaaaaaa" + /* 0 */ "aabaaaaaaaabaa" /* 1 */ ".............." /* 2 */ ".............." /* 3 */ ".............." - /* 4 */ "aaaaaaaaaaaaaa" + /* 4 */ "aabaaaaaaaabaa" // Level 5 /* z\x* 1111 */ @@ -2387,10 +2827,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // DarkCorridor @@ -2625,10 +3077,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStaircase @@ -2938,10 +3402,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStaircaseBig @@ -3200,10 +3676,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // LavaStairsBridge @@ -3370,10 +3858,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // MidStaircase @@ -3497,10 +3997,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // StairsToOpen1 @@ -3624,10 +4136,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // StairsToOpen2 @@ -3722,10 +4246,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Tee2x4 @@ -3832,10 +4368,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // Tee4x4 @@ -3921,10 +4469,22 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "0: 3, 1, 6: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + -99, }, // Turret }; // g_NetherFortPrefabs @@ -4108,10 +4668,22 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, // AllowedRotations: - 7, /* 1, 2, 3 CCW rotations */ + 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, }, // CentralRoom }; From afb20132fe966efa1b90ee9497b6881a5b8df25c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 17:50:52 +0200 Subject: [PATCH 101/329] Added Prefab initializers to SELFTEST code. --- src/Generating/Prefab.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index b1964e2a0..69bea69e8 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -91,7 +91,19 @@ static const cPrefab::sDef g_TestPrefabDef = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint + cBlockArea::msImprint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, }; static cPrefab g_TestPrefab(g_TestPrefabDef); From 0086fcfef18db58f3a4509853399c0a9b610e950 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Thu, 17 Apr 2014 19:31:43 +0200 Subject: [PATCH 102/329] Fixed some Errors (not all) --- src/ClientHandle.cpp | 17 ++++++++++------- src/Enchantments.h | 13 ++++++++----- src/Item.cpp | 9 ++------- src/Item.h | 2 +- 4 files changed, 21 insertions(+), 20 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a3d0501c3..eab306a0c 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2735,15 +2735,18 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); - if (Item.EnchantByXPLevels(BaseEnchantmentLevel, *m_Player, true, true)) + if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) { - Window->m_SlotArea->SetSlot(0, *m_Player, Item); - Window->SendSlot(*m_Player, Window->m_SlotArea, 0); - Window->BroadcastWholeWindow(); + if (m_Player->IsGameModeCreative() | m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0) + { + Window->m_SlotArea->SetSlot(0, *m_Player, Item); + Window->SendSlot(*m_Player, Window->m_SlotArea, 0); + Window->BroadcastWholeWindow(); - Window->SetProperty(0, 0, *m_Player); - Window->SetProperty(1, 0, *m_Player); - Window->SetProperty(2, 0, *m_Player); + Window->SetProperty(0, 0, *m_Player); + Window->SetProperty(1, 0, *m_Player); + Window->SetProperty(2, 0, *m_Player); + } } } diff --git a/src/Enchantments.h b/src/Enchantments.h index 1d226330a..fa07dc2d4 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -20,6 +20,11 @@ class cFastNBTWriter; class cParsedNBT; +// fwd: +struct cWeightedEnchantment; + +typedef std::vector cWeightedEnchantments; + @@ -111,7 +116,6 @@ public: /** Gets random enchantment from Vector and returns it */ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments); - /// Returns true if a_Other doesn't contain exactly the same enchantments and levels bool operator !=(const cEnchantments & a_Other) const; @@ -131,15 +135,14 @@ protected: } ; // tolua_export -/** Things below for the Enchanting System */ + + +// Define the cWeightedEnchantment struct: struct cWeightedEnchantment { int m_Weight; cEnchantments m_Enchantments; }; -typedef std::vector cWeightedEnchantments; - - diff --git a/src/Item.cpp b/src/Item.cpp index 8bc25d242..540725492 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -267,7 +267,7 @@ int cItem::GetEnchantability() -bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer) +bool cItem::EnchantByXPLevels(int a_NumXPLevels) { if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK) { @@ -338,12 +338,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_Bloc } } - if (a_Player.DeltaExperience(-a_Player.XpForLevel(a_NumXPLevels)) >= 0 || a_Player.IsGameModeCreative()) - { - return true; - } - - return false; + return true; } diff --git a/src/Item.h b/src/Item.h index 987dea2a9..00316c188 100644 --- a/src/Item.h +++ b/src/Item.h @@ -180,7 +180,7 @@ public: /** Enchants the item using the specified number of XP levels. Returns true if item enchanted, false if not. */ - bool EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer); // tolua_export + bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export // tolua_begin From bdea8706d8050ba3ea00b580bba795bc468cfdbd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 17 Apr 2014 18:50:25 +0100 Subject: [PATCH 103/329] Added new AI rules + Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT --- lib/inifile/iniFile.cpp | 5 +++-- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 3 ++- src/Entities/Minecart.cpp | 38 +++++++++++++++++++------------------- src/Entities/Player.cpp | 32 ++++++++++++++------------------ src/Mobs/Monster.cpp | 36 +++++++++++++++++++++++++----------- src/Mobs/Monster.h | 4 ++-- 7 files changed, 66 insertions(+), 54 deletions(-) diff --git a/lib/inifile/iniFile.cpp b/lib/inifile/iniFile.cpp index cf8b63987..19db9723a 100644 --- a/lib/inifile/iniFile.cpp +++ b/lib/inifile/iniFile.cpp @@ -154,7 +154,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect) case ';': case '#': { - if (names.size() == 0) + if (names.empty()) { AddHeaderComment(line.substr(pLeft + 1)); } @@ -168,8 +168,9 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect) } // while (getline()) f.close(); - if (names.size() == 0) + if (keys.empty() && names.empty() && comments.empty()) { + // File be empty or unreadable, equivalent to nonexistant return false; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8ef45f1a5..7d9039479 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -806,7 +806,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY()))); + int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT)); int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height))); bool HasWater = false; bool HasLava = false; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..8fa5a2e42 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -118,7 +118,8 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage + VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage + FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7f38aa35a..6db13231d 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - int PosY = (int)floor(GetPosY()); + int PosY = POSY_TOINT; if ((PosY <= 0) || (PosY >= cChunkDef::Height)) { // Outside the world, just process normal falling physics @@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); if (Chunk == NULL) { @@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) super::HandlePhysics(a_Dt, *Chunk); } - if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition)) + if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition)) { m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07); m_bIsOnDetectorRail = false; @@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) else if (WasDetectorRail) { m_bIsOnDetectorRail = true; - m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT); } // Broadcast positioning changes to client @@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedZ() > 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { // We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) } else if (GetSpeedZ() < 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedX() > 0) { - BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) } else if (GetSpeedX() < 0) { - BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) case E_META_RAIL_CURVED_ZP_XM: case E_META_RAIL_CURVED_ZP_XP: { - BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); - BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); + BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); + BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT); + BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); + BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); if ( (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) || @@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) ) { SetSpeed(0, 0, 0); - SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5); + SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5); return true; } break; @@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) { cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID())); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ); + cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ); m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback); if (!MinecartCollisionCallback.FoundIntersection()) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f2e5b4c2..7cea46e03 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -437,7 +437,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) cWorld * World = GetWorld(); if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) { - BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); + BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); if (BlockType != E_BLOCK_AIR) { m_bTouchGround = true; @@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) TakeDamage(dtFalling, NULL, Damage, Damage, 0); // Fall particles - GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); + GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } m_LastGroundHeight = (float)GetPosY(); @@ -1519,22 +1519,16 @@ void cPlayer::LoadPermissionsFromDisk() cIniFile IniFile; if (IniFile.ReadFile("users.ini")) { - std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); - if (!Groups.empty()) + AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default"); + AStringVector Split = StringSplitAndTrim(Groups, ","); + + for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) { - AStringVector Split = StringSplitAndTrim(Groups, ","); - for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) + if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) - { - LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); - } - AddToGroup(*itr); + LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); } - } - else - { - AddToGroup("Default"); + AddToGroup(*itr); } AString Color = IniFile.GetValue(m_PlayerName, "Color", "-"); @@ -1546,8 +1540,10 @@ void cPlayer::LoadPermissionsFromDisk() else { cGroupManager::GenerateDefaultUsersIni(IniFile); + IniFile.AddValue("Groups", m_PlayerName, "Default"); AddToGroup("Default"); } + IniFile.WriteFile("users.ini"); ResolvePermissions(); } @@ -1899,9 +1895,9 @@ void cPlayer::ApplyFoodExhaustionFromMovement() void cPlayer::Detach() { super::Detach(); - int PosX = (int)floor(GetPosX()); - int PosY = (int)floor(GetPosY()); - int PosZ = (int)floor(GetPosZ()); + int PosX = POSX_TOINT; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT; // Search for a position within an area to teleport player after detachment // Position must be solid land, and occupied by a nonsolid block diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 171097aba..d63758b3d 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client) void cMonster::TickPathFinding() { - const int PosX = (int)floor(GetPosX()); - const int PosY = (int)floor(GetPosY()); - const int PosZ = (int)floor(GetPosZ()); + const int PosX = POSX_TOINT; + const int PosY = POSY_TOINT; + const int PosZ = POSZ_TOINT; m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z); @@ -148,13 +148,27 @@ void cMonster::TickPathFinding() BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ); - BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ); + int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ); + BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ); - if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) + if ( + (!cBlockInfo::IsSolid(BlockAtY)) && + (!cBlockInfo::IsSolid(BlockAtYP)) && + (!IsBlockLava(BlockAtLowestY)) && + (BlockAtLowestY != E_BLOCK_CACTUS) && + (PosY - LowestY < FALL_DAMAGE_HEIGHT) + ) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ)); } - else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) + else if ( + (cBlockInfo::IsSolid(BlockAtY)) && + (BlockAtY != E_BLOCK_CACTUS) && + (!cBlockInfo::IsSolid(BlockAtYP)) && + (!cBlockInfo::IsSolid(BlockAtYPP)) && + (BlockAtY != E_BLOCK_FENCE) && + (BlockAtY != E_BLOCK_FENCE_GATE) + ) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ)); } @@ -402,7 +416,7 @@ void cMonster::HandleFalling() GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } - m_LastGroundHeight = (int)floor(GetPosY()); + m_LastGroundHeight = POSY_TOINT; } } @@ -411,7 +425,7 @@ void cMonster::HandleFalling() int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) { - int PosY = (int)floor(GetPosY()); + int PosY = POSY_TOINT; if (PosY < 0) PosY = 0; @@ -969,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) return; } - int RelY = (int)floor(GetPosY()); + int RelY = POSY_TOINT; if ((RelY < 0) || (RelY >= cChunkDef::Height)) { // Outside the world return; } - int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width; - int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width; + int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width; if (!a_Chunk.IsLightValid()) { diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 776426a0d..70b3783fc 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -185,14 +185,14 @@ protected: inline bool IsNextYPosReachable(int a_PosY) { return ( - (a_PosY <= (int)floor(GetPosY())) || + (a_PosY <= POSY_TOINT) || DoesPosYRequireJump(a_PosY) ); } /** Returns if a monster can reach a given height by jumping */ inline bool DoesPosYRequireJump(int a_PosY) { - return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1)); + return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1)); } /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */ From 6779010242bbdda5582706f93baaef1f288d5742 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 17 Apr 2014 22:03:13 +0200 Subject: [PATCH 104/329] Added area flooring. Fixes #743. --- src/Generating/Prefab.cpp | 43 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 42 insertions(+), 1 deletion(-) diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 69bea69e8..7d1762036 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -158,12 +158,53 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { + // Draw the basic image: Vector3i Placement = a_Placement->GetCoords(); int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); - a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy); + const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()]; + a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); + // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) + int MaxX = Image.GetSizeX(); + int MaxZ = Image.GetSizeZ(); + for (int z = 0; z < MaxZ; z++) + { + int RelZ = Placement.z + z; + if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) + { + // Z coord outside the chunk + continue; + } + for (int x = 0; x < MaxX; x++) + { + int RelX = Placement.x + x; + if ((RelX < 0) || (RelX >= cChunkDef::Width)) + { + // X coord outside the chunk + continue; + } + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); + if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + { + // Do not expand air nor sponge blocks + continue; + } + for (int y = Placement.y - 1; y >= 0; y--) + { + BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); + if (ExistingBlock != E_BLOCK_AIR) + { + // End the expansion for this column, reached the end + break; + } + a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); + } // for y + } // for x + } // for z } From 193dcca1e3a0de170366693ea25eb5a7d3671b91 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Apr 2014 09:36:11 +0200 Subject: [PATCH 105/329] Removed unsupported C++11 features. --- .../IncrementalRedstoneSimulator.cpp | 32 +++++++++++-------- 1 file changed, 19 insertions(+), 13 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 1bedf7e5e..d37d2eecf 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1428,15 +1428,21 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in { a_PowerLevel = 0; - for (auto itr = m_PoweredBlocks->cbegin(); itr != m_PoweredBlocks->cend(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + continue; + } a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } - for (auto itr = m_LinkedPoweredBlocks->cbegin(); itr != m_LinkedPoweredBlocks->cend(); ++itr) // Check linked powered list + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + continue; + } a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel); } @@ -1592,13 +1598,13 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, return; } - auto Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (auto itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) - ) + ) { // Check for duplicates, update power level if everything else the same but either way, don't add a new listing if (itr->a_PowerLevel != a_PowerLevel) @@ -1609,13 +1615,13 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } } - auto OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (auto itr = OtherPowered->cbegin(); itr != OtherPowered->cend(); ++itr) // Check powered list + PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) - ) + ) { // Powered wires try to power their source - don't let them! return; @@ -1651,14 +1657,14 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( return; } - auto Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); - for (auto itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list + LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) && itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) - ) + ) { // Check for duplicates, update power level if everything else the same but either way, don't add a new listing if (itr->a_PowerLevel != a_PowerLevel) From 200ea6254c28b73d419001ea1be7d2d4d1d1ee88 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 18 Apr 2014 12:54:17 +0100 Subject: [PATCH 106/329] Fixed #904 --- src/Mobs/Monster.cpp | 2 +- src/World.cpp | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index d63758b3d..27bd28045 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -540,7 +540,7 @@ void cMonster::KilledBy(cEntity * a_Killer) break; } } - if (a_Killer != NULL) + if ((a_Killer != NULL) && (!IsBaby()) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } diff --git a/src/World.cpp b/src/World.cpp index c23e255f8..800bdde0e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1691,6 +1691,11 @@ int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NI int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) { + if (a_Reward < 1) + { + return -1; + } + cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward); ExpOrb->Initialize(this); return ExpOrb->GetUniqueID(); From 6cb63a768dd2356d0e41aef1ef086ae972449bdd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 18 Apr 2014 12:59:14 +0100 Subject: [PATCH 107/329] Fixed #906 --- src/Entities/Entity.cpp | 10 ++++++++++ src/Mobs/Monster.cpp | 3 ++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 86aee4c6f..56ef36ef8 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -771,6 +771,16 @@ void cEntity::TickBurning(cChunk & a_Chunk) { // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); + + if (GetWorld()->GetWeather() == eWeather_Rain) + { + if (HasBeenBurning) + { + m_TicksLeftBurning = 0; + OnFinishedBurning(); + } + return; + } // Do the burning damage: if (m_TicksLeftBurning > 0) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 27bd28045..9df5d5e3b 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1003,7 +1003,8 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime - !IsOnFire() // Not already burning + !IsOnFire() && // Not already burning + (GetWorld()->GetWeather() != eWeather_Rain) // Not raining ) { // Burn for 100 ticks, then decide again From 3efd232829aaa15193550a300d3385f59316b4a8 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 18 Apr 2014 14:10:31 +0200 Subject: [PATCH 108/329] Removed old include --- src/ClientHandle.cpp | 2 +- src/Enchantments.h | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index eab306a0c..bc1926976 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2737,7 +2737,7 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) { - if (m_Player->IsGameModeCreative() | m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0) + if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0) { Window->m_SlotArea->SetSlot(0, *m_Player, Item); Window->SendSlot(*m_Player, Window->m_SlotArea, 0); diff --git a/src/Enchantments.h b/src/Enchantments.h index fa07dc2d4..1b3561faf 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -10,7 +10,6 @@ #include "Defines.h" #include "WorldStorage/EnchantmentSerializer.h" -#include "Entities/Player.h" From 56613d2b22c82f301eb651d1f24a0c2155917d24 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Fri, 18 Apr 2014 14:34:29 +0200 Subject: [PATCH 109/329] Fixed Errors --- src/Enchantments.cpp | 20 +++++++++++++++++++- src/Enchantments.h | 1 + src/Item.cpp | 7 +++---- 3 files changed, 23 insertions(+), 5 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 3caebdff5..ca72065ff 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -893,7 +893,23 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_ if (EnchantmentID == a_EnchantmentID) { - a_Enchantments->erase(std::remove(a_Enchantments->begin(), a_Enchantments->end(), *it), a_Enchantments->end()); + a_Enchantments->erase(it); + break; + } + } +} + + + + + +void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment) +{ + for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) + { + if ((*it).m_Enchantments == a_Enchantment) + { + a_Enchantments->erase(it); break; } } @@ -980,6 +996,8 @@ cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantment return (*it).m_Enchantments; } } + + return cEnchantments(); } diff --git a/src/Enchantments.h b/src/Enchantments.h index 1b3561faf..3cb979042 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -109,6 +109,7 @@ public: static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment); /** Remove a enchantment weight from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID); + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment); /** Check enchantment conflicts from enchantments from the vector */ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment); diff --git a/src/Item.cpp b/src/Item.cpp index 540725492..1941a6693 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -286,7 +286,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment1.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment1); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1); @@ -302,7 +302,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) { cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment2.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment2); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); @@ -318,7 +318,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) { cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment3.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment3); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); @@ -334,7 +334,6 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) { cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment4.ToString()); - enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end()); } } From 6d3bde52216020c59c7f1851d090bae1d1954f39 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Apr 2014 14:35:33 +0200 Subject: [PATCH 110/329] Added performance test of the nether fort generator. --- src/Generating/NetherFortGen.cpp | 34 ++++++++++++++++++++++++++++++++ src/Generating/NetherFortGen.h | 1 + 2 files changed, 35 insertions(+) diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 7dc702e3a..d90fdeb0a 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -70,6 +70,40 @@ public: +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Performance test of the NetherFort generator: + +/* +#include "OSSupport/Timer.h" +static class cNetherFortPerfTest +{ +public: + cNetherFortPerfTest(void) + { + cTimer Timer; + long long StartTime = Timer.GetNowTime(); + + const int GridSize = 512; + const int MaxDepth = 12; + const int NumIterations = 100; + for (int i = 0; i < NumIterations; i++) + { + cNetherFortGen FortGen(i, GridSize, MaxDepth); + delete new cNetherFortGen::cNetherFort(FortGen, 0, 0, GridSize, MaxDepth, i); + } + + long long EndTime = Timer.GetNowTime(); + printf("%d forts took %lld msec (%f sec) to generate\n", NumIterations, EndTime - StartTime, ((double)(EndTime - StartTime)) / 1000); + exit(0); + } + +} g_PerfTest; +//*/ + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cNetherFortGen: diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h index b82b6adf3..d51596b9e 100644 --- a/src/Generating/NetherFortGen.h +++ b/src/Generating/NetherFortGen.h @@ -26,6 +26,7 @@ public: virtual ~cNetherFortGen(); protected: + friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp class cNetherFort; // fwd: NetherFortGen.cpp typedef std::list cNetherForts; From 013da806ec20b62a742aded9a9d2b8131193f30d Mon Sep 17 00:00:00 2001 From: jfhumann Date: Fri, 18 Apr 2014 21:09:44 +0200 Subject: [PATCH 111/329] Did some static analysis, fixed some bugs and optimized a lot of code --- src/Authenticator.cpp | 7 ++- src/BlockEntities/DispenserEntity.cpp | 3 +- src/BlockEntities/FurnaceEntity.cpp | 7 ++- src/BlockEntities/HopperEntity.cpp | 11 ++-- src/Blocks/BlockChest.h | 1 + src/Blocks/BlockRail.h | 2 +- src/BoundingBox.cpp | 2 +- src/Chunk.cpp | 4 +- src/Chunk.h | 2 +- src/ChunkMap.cpp | 40 ++++++------- src/ClientHandle.cpp | 18 +++--- src/CraftingRecipes.cpp | 10 ++-- src/Crypto.cpp | 2 +- src/DeadlockDetect.cpp | 13 ++-- src/Entities/Minecart.cpp | 2 +- src/Entities/Player.cpp | 9 +-- src/Entities/Player.h | 2 +- src/FurnaceRecipe.cpp | 1 - src/Generating/Caves.cpp | 36 +++++++----- src/Generating/MineShafts.cpp | 2 +- src/Generating/Ravines.cpp | 15 ++--- src/Group.cpp | 4 +- src/Group.h | 8 +-- src/Item.cpp | 3 - src/Items/ItemHandler.cpp | 1 - src/Items/ItemHandler.h | 2 +- src/MobProximityCounter.cpp | 4 +- src/MobSpawner.cpp | 4 +- src/Mobs/Sheep.cpp | 7 ++- src/Mobs/Wolf.h | 2 +- src/Noise.cpp | 22 ++++--- src/Protocol/Protocol125.cpp | 32 +++++----- src/Protocol/Protocol132.cpp | 18 +++--- src/Protocol/Protocol14x.cpp | 12 ++-- src/Protocol/Protocol16x.cpp | 17 +++--- src/Protocol/Protocol17x.cpp | 85 +++++++++++++++------------ src/Protocol/ProtocolRecognizer.cpp | 13 ++-- src/Server.cpp | 2 +- src/Simulator/FireSimulator.cpp | 2 +- src/Simulator/FluidSimulator.cpp | 2 +- src/StackWalker.cpp | 3 +- src/UI/SlotArea.cpp | 11 ++-- src/WebAdmin.cpp | 6 +- src/World.cpp | 10 ++-- src/World.h | 2 +- src/WorldStorage/FastNBT.cpp | 4 +- src/WorldStorage/WSSCompact.cpp | 2 +- src/WorldStorage/WSSCompact.h | 2 +- 48 files changed, 257 insertions(+), 212 deletions(-) diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp index bd6db1c11..ff5ad9506 100644 --- a/src/Authenticator.cpp +++ b/src/Authenticator.cpp @@ -109,11 +109,12 @@ void cAuthenticator::Execute(void) } ASSERT(!m_Queue.empty()); - int ClientID = m_Queue.front().m_ClientID; - AString UserName = m_Queue.front().m_Name; + cAuthenticator::cUser & User = m_Queue.front(); + int ClientID = User.m_ClientID; + AString UserName = User.m_Name; AString ActualAddress = m_Address; ReplaceString(ActualAddress, "%USERNAME%", UserName); - ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID); + ReplaceString(ActualAddress, "%SERVERID%", User.m_ServerID); m_Queue.pop_front(); Lock.Unlock(); diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index e03bf776d..f5b9c8923 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -128,7 +128,8 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); - m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); + const cItem& slot = m_Contents.GetSlot(a_SlotNum); + m_Contents.SetSlot(a_SlotNum, slot.m_ItemType, slot.m_ItemCount, slot.m_ItemDamage + 1); // If the durability has run out destroy the item. if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) { diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 7d6d1f89e..1b1741713 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -413,19 +413,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const return false; } - if (m_Contents.GetSlot(fsOutput).IsEmpty()) + const cItem & Slot = m_Contents.GetSlot(fsOutput); + if (Slot.IsEmpty()) { // The output is empty, can cook return true; } - if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out)) + if (!Slot.IsEqual(*m_CurrentRecipe->Out)) { // The output slot is blocked with something that cannot be stacked with the recipe's output return false; } - if (m_Contents.GetSlot(fsOutput).IsFullStack()) + if (Slot.IsFullStack()) { // Cannot add any more items to the output slot return false; diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 41fb9f811..7f001c739 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -234,24 +234,27 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) bool TrySuckPickupIn(cPickup * a_Pickup) { + cItem & Item = a_Pickup->GetItem(); + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) { if (m_Contents.IsSlotEmpty(i)) { m_bFoundPickupsAbove = true; - m_Contents.SetSlot(i, a_Pickup->GetItem()); + m_Contents.SetSlot(i, Item); a_Pickup->Destroy(); // Kill pickup return true; } - else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack()) + else if (m_Contents.GetSlot(i).IsEqual(Item) && !m_Contents.GetSlot(i).IsFullStack()) { m_bFoundPickupsAbove = true; int PreviousCount = m_Contents.GetSlot(i).m_ItemCount; - a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added - if (a_Pickup->GetItem().IsEmpty()) + Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added + + if (Item.IsEmpty()) { a_Pickup->Destroy(); // Kill pickup if all items were added } diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index a1ded4c26..c9a769c75 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -56,6 +56,7 @@ public: (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) ) { + // FIXME: This is unreachable, as the condition is the same as the above one a_BlockMeta = (yaw < 0) ? 4 : 5; return true; } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index ad78d290a..358b5ca11 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -141,7 +141,7 @@ public: NIBBLETYPE Meta = 0; char RailsCnt = 0; bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP - memset(Neighbors, false, sizeof(Neighbors)); + memset(Neighbors, 0, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index 482f9923f..ce831c200 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -288,7 +288,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & Coeff = c; } c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y); - if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) + if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) { Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM; Coeff = c; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fe9cd9b31..acefd98ed 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -452,7 +452,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) { cMonster& Monster = (cMonster&)(**itr); currentPosition = Monster.GetPosition(); - for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) + for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2) { toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); } @@ -600,7 +600,7 @@ void cChunk::Tick(float a_Dt) delete ToDelete; continue; } - itr++; + ++itr; } // for itr - m_Entitites[] // If any entity moved out of the chunk, move it to the neighbor: diff --git a/src/Chunk.h b/src/Chunk.h index b3fa563cc..774770028 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -382,10 +382,10 @@ private: struct sSetBlockQueueItem { + Int64 m_Tick; int m_RelX, m_RelY, m_RelZ; BLOCKTYPE m_BlockType; NIBBLETYPE m_BlockMeta; - Int64 m_Tick; BLOCKTYPE m_PreviousType; sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) : diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 83eae2665..ed9103174 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1656,7 +1656,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID() @@ -1691,7 +1691,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return; } @@ -1723,7 +1723,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -1973,7 +1973,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -1988,7 +1988,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2003,7 +2003,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2018,7 +2018,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2033,7 +2033,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2048,7 +2048,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2066,7 +2066,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2084,7 +2084,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2102,7 +2102,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2120,7 +2120,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2138,7 +2138,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2156,7 +2156,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2173,7 +2173,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2190,7 +2190,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2208,7 +2208,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2226,7 +2226,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } @@ -2244,7 +2244,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) + if ((Chunk == NULL) || !Chunk->IsValid()) { return false; } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5876e55c7..c0df49827 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -412,14 +412,16 @@ void cClientHandle::HandlePing(void) { // Somebody tries to retrieve information about the server AString Reply; + cServer * Server = cRoot::Get()->GetServer(); + Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetServer()->GetDescription().c_str(), + Server->GetDescription().c_str(), cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetNumPlayers(), + Server->GetNumPlayers(), cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetMaxPlayers() + Server->GetMaxPlayers() ); - Kick(Reply.c_str()); + Kick(Reply); } @@ -1171,12 +1173,12 @@ void cClientHandle::HandleChat(const AString & a_Message) cCompositeChat Msg; AString Color = m_Player->GetColor(); if (Color.length() == 3) - { + { Color = AString("@") + Color[2]; } else - { - Color.empty(); + { + Color.clear(); } Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color); Msg.ParseText(a_Message); @@ -1678,7 +1680,7 @@ void cClientHandle::Tick(float a_Dt) // Send a ping packet: cTimer t1; - if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()) { m_PingID++; m_PingStartTime = t1.GetNowTime(); diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 30e7a8733..fb32c9cf3 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -661,14 +661,16 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti ASSERT(itrS->x + a_OffsetX < a_GridWidth); ASSERT(itrS->y + a_OffsetY < a_GridHeight); int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY); + + const cItem & Item = itrS->m_Item; if ( (itrS->x >= a_GridWidth) || (itrS->y >= a_GridHeight) || - (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? - (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items + (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? + (Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items ( - (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values? - (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage) + (Item.m_ItemDamage > 0) && // should compare damage values? + (Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage) ) ) { diff --git a/src/Crypto.cpp b/src/Crypto.cpp index 26500f263..16be5ec35 100644 --- a/src/Crypto.cpp +++ b/src/Crypto.cpp @@ -206,7 +206,7 @@ int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte ASSERT(!"Invalid a_DecryptedMaxLength!"); return -1; } - if (a_EncryptedMaxLength < m_Rsa.len) + if (a_PlainLength < m_Rsa.len) { LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u", __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len) diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp index 322084dc4..38a3c369e 100644 --- a/src/DeadlockDetect.cpp +++ b/src/DeadlockDetect.cpp @@ -112,18 +112,21 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) ASSERT(!"Unknown world in cDeadlockDetect"); return; } - if (itr->second.m_Age == a_Age) + + cDeadlockDetect::sWorldAge & WorldAge = itr->second; + + if (WorldAge.m_Age == a_Age) { - itr->second.m_NumCyclesSame += 1; - if (itr->second.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS) + WorldAge.m_NumCyclesSame += 1; + if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS) { DeadlockDetected(); } } else { - itr->second.m_Age = a_Age; - itr->second.m_NumCyclesSame = 0; + WorldAge.m_Age = a_Age; + WorldAge.m_NumCyclesSame = 0; } } diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7f38aa35a..2814ce33c 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -795,7 +795,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); + BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1); BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); if ( (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7f2e5b4c2..df656ffa1 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -85,9 +85,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) if (!LoadFromDisk()) { m_Inventory.Clear(); - SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX()); - SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY()); - SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ()); + cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); + SetPosX(DefaultWorld->GetSpawnX()); + SetPosY(DefaultWorld->GetSpawnY()); + SetPosZ(DefaultWorld->GetSpawnZ()); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -1165,7 +1166,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -void cPlayer::ForceSetSpeed(Vector3d a_Direction) +void cPlayer::ForceSetSpeed(const Vector3d & a_Direction) { SetSpeed(a_Direction); m_ClientHandle->SendEntityVelocity(*this); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 05377a117..74da409cf 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -181,7 +181,7 @@ public: void LoginSetGameMode(eGameMode a_GameMode); /** Forces the player to move in the given direction. */ - void ForceSetSpeed(Vector3d a_Direction); // tolua_export + void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index 1810d7c49..bd7fd8079 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -56,7 +56,6 @@ void cFurnaceRecipe::ReloadRecipes(void) std::ifstream f; char a_File[] = "furnace.txt"; f.open(a_File, std::ios::in); - std::string input; if (!f.good()) { diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 98b7c8681..5cad11d2a 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -200,13 +200,14 @@ void cCaveTunnel::Randomize(cNoise & a_Noise) for (int i = 0; i < 4; i++) { // For each already present point, insert a point in between it and its predecessor, shifted randomly. - int PrevX = m_Points.front().m_BlockX; - int PrevY = m_Points.front().m_BlockY; - int PrevZ = m_Points.front().m_BlockZ; - int PrevR = m_Points.front().m_Radius; + cCaveDefPoint & Point = m_Points.front(); + int PrevX = Point.m_BlockX; + int PrevY = Point.m_BlockY; + int PrevZ = Point.m_BlockZ; + int PrevR = Point.m_Radius; cCaveDefPoints Pts; Pts.reserve(m_Points.size() * 2 + 1); - Pts.push_back(m_Points.front()); + Pts.push_back(Point); for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr) { int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11; @@ -244,11 +245,12 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst.clear(); a_Dst.reserve(Num * 2 + 2); cCaveDefPoints::const_iterator itr = a_Src.begin() + 1; - a_Dst.push_back(a_Src.front()); - int PrevX = a_Src.front().m_BlockX; - int PrevY = a_Src.front().m_BlockY; - int PrevZ = a_Src.front().m_BlockZ; - int PrevR = a_Src.front().m_Radius; + const cCaveDefPoint & Source = a_Src.front(); + a_Dst.push_back(Source); + int PrevX = Source.m_BlockX; + int PrevY = Source.m_BlockY; + int PrevZ = Source.m_BlockZ; + int PrevR = Source.m_Radius; for (int i = 0; i <= Num; ++i, ++itr) { int dx = itr->m_BlockX - PrevX; @@ -310,9 +312,10 @@ void cCaveTunnel::FinishLinear(void) std::swap(Pts, m_Points); m_Points.reserve(Pts.size() * 3); - int PrevX = Pts.front().m_BlockX; - int PrevY = Pts.front().m_BlockY; - int PrevZ = Pts.front().m_BlockZ; + cCaveDefPoint & PrevPoint = Pts.front(); + int PrevX = PrevPoint.m_BlockX; + int PrevY = PrevPoint.m_BlockY; + int PrevZ = PrevPoint.m_BlockZ; for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr) { int x1 = itr->m_BlockX; @@ -433,9 +436,10 @@ void cCaveTunnel::FinishLinear(void) void cCaveTunnel::CalcBoundingBox(void) { - m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX; - m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY; - m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ; + cCaveDefPoint & Point = m_Points.front(); + m_MinBlockX = m_MaxBlockX = Point.m_BlockX; + m_MinBlockY = m_MaxBlockY = Point.m_BlockY; + m_MinBlockZ = m_MaxBlockZ = Point.m_BlockZ; for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr) { m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius); diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 231295c3f..bbb022d85 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -684,7 +684,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } if ((z2 >= 0) && (z2 < cChunkDef::Width)) { - a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0); + a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0); //-V525 a_ChunkDesc.SetBlockTypeMeta(x, y2, z2, E_BLOCK_FENCE, 0); a_ChunkDesc.SetBlockTypeMeta(x, y3, z2, E_BLOCK_PLANKS, 0); } diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index e64f55214..267dcbbf9 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -269,7 +269,7 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block int CenterZ = a_BlockZ + OffsetZ; // Get the base angle in which the ravine "axis" goes: - float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653); + float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); float xc = sin(Angle); float zc = cos(Angle); @@ -311,12 +311,13 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR a_Dst.clear(); a_Dst.reserve(Num * 2 + 2); cRavDefPoints::const_iterator itr = a_Src.begin() + 1; - a_Dst.push_back(a_Src.front()); - int PrevX = a_Src.front().m_BlockX; - int PrevZ = a_Src.front().m_BlockZ; - int PrevR = a_Src.front().m_Radius; - int PrevT = a_Src.front().m_Top; - int PrevB = a_Src.front().m_Bottom; + const cRavDefPoint & Source = a_Src.front(); + a_Dst.push_back(Source); + int PrevX = Source.m_BlockX; + int PrevZ = Source.m_BlockZ; + int PrevR = Source.m_Radius; + int PrevT = Source.m_Top; + int PrevB = Source.m_Bottom; for (int i = 0; i <= Num; ++i, ++itr) { int dx = itr->m_BlockX - PrevX; diff --git a/src/Group.cpp b/src/Group.cpp index 9c2467144..725740905 100644 --- a/src/Group.cpp +++ b/src/Group.cpp @@ -7,7 +7,7 @@ -void cGroup::AddCommand( AString a_Command ) +void cGroup::AddCommand( const AString & a_Command ) { m_Commands[ a_Command ] = true; } @@ -16,7 +16,7 @@ void cGroup::AddCommand( AString a_Command ) -void cGroup::AddPermission( AString a_Permission ) +void cGroup::AddPermission( const AString & a_Permission ) { m_Permissions[ a_Permission ] = true; } diff --git a/src/Group.h b/src/Group.h index 8bee6f7ed..47088d50d 100644 --- a/src/Group.h +++ b/src/Group.h @@ -11,11 +11,11 @@ public: // tolua_export cGroup() {} ~cGroup() {} - void SetName( AString a_Name ) { m_Name = a_Name; } // tolua_export + void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export const AString & GetName() const { return m_Name; } // tolua_export - void SetColor( AString a_Color ) { m_Color = a_Color; } // tolua_export - void AddCommand( AString a_Command ); // tolua_export - void AddPermission( AString a_Permission ); // tolua_export + void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export + void AddCommand( const AString & a_Command ); // tolua_export + void AddPermission( const AString & a_Permission ); // tolua_export void InheritFrom( cGroup* a_Group ); // tolua_export typedef std::map< AString, bool > PermissionMap; diff --git a/src/Item.cpp b/src/Item.cpp index 856b68be6..9e41c246d 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -196,9 +196,6 @@ bool cItem::IsEnchantable(short item) return true; if ((item >= 298) && (item <= 317)) return true; - if ((item >= 290) && (item <= 294)) - return true; - if ((item == 346) || (item == 359) || (item == 261)) return true; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 1e77717e3..5151eac38 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -431,7 +431,6 @@ bool cItemHandler::IsTool() || (m_ItemType >= 267 && m_ItemType <= 279) || (m_ItemType >= 283 && m_ItemType <= 286) || (m_ItemType >= 290 && m_ItemType <= 294) - || (m_ItemType >= 256 && m_ItemType <= 259) || (m_ItemType == 325) || (m_ItemType == 346); } diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 5b6c239cc..686f4b439 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -58,8 +58,8 @@ public: struct FoodInfo { - int FoodLevel; double Saturation; + int FoodLevel; int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index 6c44ea458..519757c2c 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -34,7 +34,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl void cMobProximityCounter::convertMaps() { - for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++) + for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) { m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk))); } @@ -55,7 +55,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist convertMaps(); } - for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++) + for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr) { if (toReturn.m_Begin == m_DistanceToMonster.end()) { diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 05da5d01c..ce8e06777 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -13,7 +13,7 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) + for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { @@ -112,7 +112,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) for(int i = 0; i < iRandom; i++) { - itr++; + ++itr; } return *itr; diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c64360153..b3d4d93c1 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -36,7 +36,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSheep::OnRightClicked(cPlayer & a_Player) { - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) + const cItem & EquippedItem = a_Player.GetEquippedItem(); + if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); @@ -51,9 +52,9 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage)) + else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { - m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; + m_WoolColor = 15 - EquippedItem.m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 9e5ad03c7..5925373e1 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -37,7 +37,7 @@ public: void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; } + void SetOwner (const AString & a_NewOwner) { m_OwnerName = a_NewOwner; } void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } protected: diff --git a/src/Noise.cpp b/src/Noise.cpp index 32922c8f3..efbb128c3 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -840,12 +840,14 @@ void cPerlinNoise::Generate2D( } // Generate the first octave directly into array: - m_Octaves.front().m_Noise.Generate2D( + const cOctave & FirstOctave = m_Octaves.front(); + + FirstOctave.m_Noise.Generate2D( a_Workspace, a_SizeX, a_SizeY, - a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency, - a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency ); - NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude; + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; for (int i = 0; i < ArrayCount; i++) { a_Array[i] *= Amplitude; @@ -902,13 +904,15 @@ void cPerlinNoise::Generate3D( } // Generate the first octave directly into array: - m_Octaves.front().m_Noise.Generate3D( + const cOctave & FirstOctave = m_Octaves.front(); + + FirstOctave.m_Noise.Generate3D( a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency, - a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency, - a_StartZ * m_Octaves.front().m_Frequency, a_EndZ * m_Octaves.front().m_Frequency + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency, + a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency ); - NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude; + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; for (int i = 0; i < ArrayCount; i++) { a_Array[i] = a_Workspace[i] * Amplitude; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index bf946ef19..7ae359e10 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -537,9 +537,10 @@ void cProtocol125::SendHealth(void) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_UPDATE_HEALTH); - WriteShort((short)m_Client->GetPlayer()->GetHealth()); - WriteShort((short)m_Client->GetPlayer()->GetFoodLevel()); - WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); + cPlayer * Player = m_Client->GetPlayer(); + WriteShort((short)Player->GetHealth()); + WriteShort((short)Player->GetFoodLevel()); + WriteFloat((float)Player->GetFoodSaturationLevel()); Flush(); } @@ -647,13 +648,14 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) cCSLock Lock(m_CSPacket); WriteByte (PACKET_PICKUP_SPAWN); WriteInt (a_Pickup.GetUniqueID()); - WriteShort (a_Pickup.GetItem().m_ItemType); - WriteChar (a_Pickup.GetItem().m_ItemCount); - WriteShort (a_Pickup.GetItem().m_ItemDamage); + const cItem & Item = a_Pickup.GetItem(); + WriteShort (Item.m_ItemType); + WriteChar (Item.m_ItemCount); + WriteShort (Item.m_ItemDamage); WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteByte ((char)(a_Pickup.GetSpeed().x * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().y * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().z * 8)); + WriteByte ((char)(a_Pickup.GetSpeedX() * 8)); + WriteByte ((char)(a_Pickup.GetSpeedY() * 8)); + WriteByte ((char)(a_Pickup.GetSpeedZ() * 8)); Flush(); } @@ -800,10 +802,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect void cProtocol125::SendRespawn(void) { cCSLock Lock(m_CSPacket); + cPlayer * Player = m_Client->GetPlayer(); WriteByte (PACKET_RESPAWN); - WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension())); + WriteInt ((int)(Player->GetWorld()->GetDimension())); WriteByte (2); // TODO: Difficulty; 2 = Normal - WriteChar ((char)m_Client->GetPlayer()->GetGameMode()); + WriteChar ((char)Player->GetGameMode()); WriteShort (256); // Current world height WriteString("default"); } @@ -815,10 +818,11 @@ void cProtocol125::SendRespawn(void) void cProtocol125::SendExperience(void) { cCSLock Lock(m_CSPacket); + cPlayer * Player = m_Client->GetPlayer(); WriteByte (PACKET_EXPERIENCE); - WriteFloat (m_Client->GetPlayer()->GetXpPercentage()); - WriteShort (m_Client->GetPlayer()->GetXpLevel()); - WriteShort (m_Client->GetPlayer()->GetCurrentXp()); + WriteFloat (Player->GetXpPercentage()); + WriteShort (Player->GetXpLevel()); + WriteShort (Player->GetCurrentXp()); Flush(); } diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index ce5942a5c..1ef92b8f0 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -408,7 +408,8 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window) super::SendWholeInventory(a_Window); // Send the player inventory and hotbar: - const cInventory & Inventory = m_Client->GetPlayer()->GetInventory(); + cPlayer * Player = m_Client->GetPlayer(); + const cInventory & Inventory = Player->GetInventory(); int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots char WindowID = a_Window.GetWindowID(); for (short i = 0; i < cInventory::invInventoryCount; i++) @@ -422,7 +423,7 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window) } // for i - Hotbar[] // Send even the item being dragged: - SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem()); + SendInventorySlot(-1, -1, Player->GetDraggingItem()); } @@ -800,10 +801,12 @@ void cProtocol132::SendCompass(const cWorld & a_World) void cProtocol132::SendEncryptionKeyRequest(void) { cCSLock Lock(m_CSPacket); + cServer * Server = cRoot::Get()->GetServer(); WriteByte(0xfd); - WriteString(cRoot::Get()->GetServer()->GetServerID()); - WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size())); - SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size()); + WriteString(Server->GetServerID()); + const AString & PublicKeyDER = Server->GetPublicKeyDER(); + WriteShort((short) (PublicKeyDER.size())); + SendData(PublicKeyDER.data(), PublicKeyDER.size()); WriteShort(4); WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) Flush(); @@ -874,10 +877,11 @@ void cProtocol132::StartEncryption(const Byte * a_Key) // Prepare the m_AuthServerID: cSHA1Checksum Checksum; - AString ServerID = cRoot::Get()->GetServer()->GetServerID(); + cServer * Server = cRoot::Get()->GetServer(); + AString ServerID = Server->GetServerID(); Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size()); + Checksum.Update((const Byte *) Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSHA1Checksum::DigestToJava(Digest, m_AuthServerID); diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index f694af1eb..d6a103d35 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) WriteInt (a_Pickup.GetUniqueID()); WriteItem (a_Pickup.GetItem()); WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteChar ((char)(a_Pickup.GetSpeed().x * 8)); - WriteChar ((char)(a_Pickup.GetSpeed().y * 8)); - WriteChar ((char)(a_Pickup.GetSpeed().z * 8)); + WriteChar((char) (a_Pickup.GetSpeedX() * 8)); + WriteChar((char) (a_Pickup.GetSpeedY() * 8)); + WriteChar((char) (a_Pickup.GetSpeedZ() * 8)); Flush(); } @@ -170,9 +170,9 @@ void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) WriteInt ((int)(a_Pickup.GetPosY() * 32)); WriteInt ((int)(a_Pickup.GetPosZ() * 32)); WriteInt (1); - WriteShort((short)(a_Pickup.GetSpeed().x * 32)); - WriteShort((short)(a_Pickup.GetSpeed().y * 32)); - WriteShort((short)(a_Pickup.GetSpeed().z * 32)); + WriteShort((short)(a_Pickup.GetSpeedX() * 32)); + WriteShort((short) (a_Pickup.GetSpeedY() * 32)); + WriteShort((short) (a_Pickup.GetSpeedZ() * 32)); WriteByte(0); WriteByte(0); diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 3da23a1dc..35bc8665d 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -131,9 +131,10 @@ void cProtocol161::SendHealth(void) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_UPDATE_HEALTH); - WriteFloat((float)m_Client->GetPlayer()->GetHealth()); - WriteShort((short)m_Client->GetPlayer()->GetFoodLevel()); - WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); + cPlayer * Player = m_Client->GetPlayer(); + WriteFloat((float)Player->GetHealth()); + WriteShort((short)Player->GetFoodLevel()); + WriteFloat((float)Player->GetFoodSaturationLevel()); Flush(); } @@ -144,11 +145,12 @@ void cProtocol161::SendHealth(void) void cProtocol161::SendPlayerMaxSpeed(void) { cCSLock Lock(m_CSPacket); + cPlayer * Player = m_Client->GetPlayer(); WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(m_Client->GetPlayer()->GetUniqueID()); + WriteInt(Player->GetUniqueID()); WriteInt(1); WriteString("generic.movementSpeed"); - WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed()); + WriteDouble(0.1 * Player->GetMaxSpeed()); Flush(); } @@ -276,11 +278,12 @@ cProtocol162::cProtocol162(cClientHandle * a_Client) : void cProtocol162::SendPlayerMaxSpeed(void) { cCSLock Lock(m_CSPacket); + cPlayer * Player = m_Client->GetPlayer(); WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(m_Client->GetPlayer()->GetUniqueID()); + WriteInt(Player->GetUniqueID()); WriteInt(1); WriteString("generic.movementSpeed"); - WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed()); + WriteDouble(0.1 * Player->GetMaxSpeed()); WriteShort(0); Flush(); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a4319df37..135518b67 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -514,9 +514,10 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) void cProtocol172::SendHealth(void) { cPacketizer Pkt(*this, 0x06); // Update Health packet - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); - Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat((float)Player->GetHealth()); + Pkt.WriteShort(Player->GetFoodLevel()); + Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); } @@ -549,12 +550,13 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: { + cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60)); + Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60)); Pkt.WriteString("default"); // Level type - wtf? } @@ -673,22 +675,23 @@ void cProtocol172::SendPlayerAbilities(void) { cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; - if (m_Client->GetPlayer()->IsGameModeCreative()) + cPlayer * Player = m_Client->GetPlayer(); + if (Player->IsGameModeCreative()) { Flags |= 0x01; Flags |= 0x08; // Godmode, used for creative } - if (m_Client->GetPlayer()->IsFlying()) + if (Player->IsFlying()) { Flags |= 0x02; } - if (m_Client->GetPlayer()->CanFly()) + if (Player->CanFly()) { Flags |= 0x04; } Pkt.WriteByte(Flags); - Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed())); - Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed())); + Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteFloat((float)(0.1 * Player->GetMaxSpeed())); } @@ -739,17 +742,18 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) void cProtocol172::SendPlayerMaxSpeed(void) { cPacketizer Pkt(*this, 0x20); // Entity Properties - Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteInt(Player->GetUniqueID()); Pkt.WriteInt(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed()); - if (m_Client->GetPlayer()->IsSprinting()) + Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + if (Player->IsSprinting()) { Pkt.WriteShort(1); // Modifier count Pkt.WriteInt64(0x662a6b8dda3e4c1c); Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed()); + Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); Pkt.WriteByte(2); } else @@ -765,16 +769,17 @@ void cProtocol172::SendPlayerMaxSpeed(void) void cProtocol172::SendPlayerMoveLook(void) { cPacketizer Pkt(*this, 0x08); // Player Position And Look packet - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteDouble(Player->GetPosX()); // Protocol docs say this is PosY, but #323 says this is eye-pos // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(m_Client->GetPlayer()->GetStance() + 0.001); + Pkt.WriteDouble(Player->GetStance() + 0.001); - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch()); - Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround()); + Pkt.WriteDouble(Player->GetPosZ()); + Pkt.WriteFloat((float)Player->GetYaw()); + Pkt.WriteFloat((float)Player->GetPitch()); + Pkt.WriteBool(Player->IsOnGround()); } @@ -840,9 +845,10 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect void cProtocol172::SendRespawn(void) { cPacketizer Pkt(*this, 0x07); // Respawn packet - Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension()); + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteInt(Player->GetWorld()->GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode()); + Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); } @@ -853,9 +859,10 @@ void cProtocol172::SendRespawn(void) void cProtocol172::SendExperience (void) { cPacketizer Pkt(*this, 0x1F); //Experience Packet - Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); - Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); - Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); + cPlayer * Player = m_Client->GetPlayer(); + Pkt.WriteFloat(Player->GetXpPercentage()); + Pkt.WriteShort(Player->GetXpLevel()); + Pkt.WriteShort(Player->GetCurrentXp()); } @@ -1485,15 +1492,16 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { // Send the response: AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; + cServer * Server = cRoot::Get()->GetServer(); AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", - cRoot::Get()->GetServer()->GetMaxPlayers(), - cRoot::Get()->GetServer()->GetNumPlayers() + Server->GetMaxPlayers(), + Server->GetNumPlayers() ); AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", - cRoot::Get()->GetServer()->GetDescription().c_str() + Server->GetDescription().c_str() ); AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", - cRoot::Get()->GetServer()->GetFaviconData().c_str() + Server->GetFaviconData().c_str() ); Response.append("}"); @@ -1582,12 +1590,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) return; } + cServer * Server = cRoot::Get()->GetServer(); // If auth is required, then send the encryption request: - if (cRoot::Get()->GetServer()->ShouldAuthenticate()) + if (Server->ShouldAuthenticate()) { cPacketizer Pkt(*this, 0x01); - Pkt.WriteString(cRoot::Get()->GetServer()->GetServerID()); - const AString & PubKeyDer = cRoot::Get()->GetServer()->GetPublicKeyDER(); + Pkt.WriteString(Server->GetServerID()); + const AString & PubKeyDer = Server->GetPublicKeyDER(); Pkt.WriteShort(PubKeyDer.size()); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); Pkt.WriteShort(4); @@ -2136,10 +2145,11 @@ void cProtocol172::StartEncryption(const Byte * a_Key) // Prepare the m_AuthServerID: cSHA1Checksum Checksum; - const AString & ServerID = cRoot::Get()->GetServer()->GetServerID(); + cServer * Server = cRoot::Get()->GetServer(); + const AString & ServerID = Server->GetServerID(); Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size()); + Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSHA1Checksum::DigestToJava(Digest, m_AuthServerID); @@ -2481,11 +2491,12 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) { cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity); - if (!RideableMinecart.GetContent().IsEmpty()) + const cItem & MinecartContent = RideableMinecart.GetContent(); + if (!MinecartContent.IsEmpty()) { WriteByte(0x54); - int Content = RideableMinecart.GetContent().m_ItemType; - Content |= RideableMinecart.GetContent().m_ItemDamage << 8; + int Content = MinecartContent.m_ItemType; + Content |= MinecartContent.m_ItemDamage << 8; WriteInt(Content); WriteByte(0x55); WriteInt(RideableMinecart.GetBlockHeight()); diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 3f7d7b254..f9a7ba92b 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -980,6 +980,7 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema void cProtocolRecognizer::SendLengthlessServerPing(void) { AString Reply; + cServer * Server = cRoot::Get()->GetServer(); switch (cRoot::Get()->GetPrimaryServerVersion()) { case PROTO_VERSION_1_2_5: @@ -987,11 +988,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetServer()->GetDescription().c_str(), + Server->GetDescription().c_str(), cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetNumPlayers(), + Server->GetNumPlayers(), cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetMaxPlayers() + Server->GetMaxPlayers() ); break; } @@ -1021,9 +1022,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 AString NumPlayers; - Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers()); + Printf(NumPlayers, "%d", Server->GetNumPlayers()); AString MaxPlayers; - Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers()); + Printf(MaxPlayers, "%d", Server->GetMaxPlayers()); AString ProtocolVersionNum; Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); @@ -1037,7 +1038,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) Reply.push_back(0); Reply.append(ProtocolVersionTxt); Reply.push_back(0); - Reply.append(cRoot::Get()->GetServer()->GetDescription()); + Reply.append(Server->GetDescription()); Reply.push_back(0); Reply.append(NumPlayers); Reply.push_back(0); diff --git a/src/Server.cpp b/src/Server.cpp index d1e53bfff..4c2cd6803 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -190,7 +190,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player) bool cServer::InitServer(cIniFile & a_SettingsIni) { - m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str(); + m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!"); m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100); m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false); m_PlayerCount = 0; diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 470dfc791..4fbfffd43 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel { continue; } - BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z); + BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z); if (!IsFuel(BlockType)) { diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 7779573d7..4a84084d2 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1)); Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1)); - for (std::vector::iterator it = Points.begin(); it < Points.end(); it++) + for (std::vector::iterator it = Points.begin(); it < Points.end(); ++it) { Vector3i *Pos = (*it); char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); diff --git a/src/StackWalker.cpp b/src/StackWalker.cpp index b4f8ed8c7..b608d69e6 100644 --- a/src/StackWalker.cpp +++ b/src/StackWalker.cpp @@ -935,7 +935,8 @@ BOOL StackWalker::LoadModules() break; } } // for (search for path separator...) - if (strlen(szTemp) > 0) + + if (szTemp[0] != '\0') // If szTemp is not empty (Note: This is more efficient than using strlen) { strcat_s(szSymPath, nSymPathLen, szTemp); strcat_s(szSymPath, nSymPathLen, ";"); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 88977e005..419d919bd 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -483,6 +483,7 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player) // Get the current recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); @@ -490,16 +491,16 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player) // If possible, craft: if (DraggingItem.IsEmpty()) { - DraggingItem = Recipe.GetResult(); + DraggingItem = Result; Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); } - else if (DraggingItem.IsEqual(Recipe.GetResult())) + else if (DraggingItem.IsEqual(Result)) { - cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemType); - if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize()) + cItemHandler * Handler = ItemHandler(Result.m_ItemType); + if (DraggingItem.m_ItemCount + Result.m_ItemCount <= Handler->GetMaxStackSize()) { - DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount; + DraggingItem.m_ItemCount += Result.m_ItemCount; Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); } diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index cd141f7eb..a3b3cc5be 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -229,10 +229,11 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque } // for itr - Data->m_Form[] // Parse the URL into individual params: - size_t idxQM = a_Request.GetURL().find('?'); + const AString & URL = a_Request.GetURL(); + size_t idxQM = URL.find('?'); if (idxQM != AString::npos) { - cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, a_Request.GetURL().c_str() + idxQM + 1, a_Request.GetURL().length() - idxQM - 1, *Data); + cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, URL.c_str() + idxQM + 1, URL.length() - idxQM - 1, *Data); URLParams.Finish(); for (cHTTPFormParser::const_iterator itr = URLParams.begin(), end = URLParams.end(); itr != end; ++itr) { @@ -388,7 +389,6 @@ AString cWebAdmin::GetDefaultPage(void) { continue; } - AString VersionNum; AppendPrintf(Content, "
  • %s V.%i
  • ", itr->second->GetName().c_str(), itr->second->GetVersion()); } Content += ""; diff --git a/src/World.cpp b/src/World.cpp index c188fd522..7762a115e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -860,7 +860,7 @@ void cWorld::TickMobs(float a_Dt) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) + for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2) { SpawnMobFinalize(*itr2); } @@ -870,14 +870,14 @@ void cWorld::TickMobs(float a_Dt) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) { itr->second.m_Monster.Destroy(true); } @@ -2890,7 +2890,7 @@ void cWorld::TickQueuedBlocks(void) m_BlockTickQueueCopy.clear(); m_BlockTickQueue.swap(m_BlockTickQueueCopy); - for (std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) + for (std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); ++itr) { BlockTickQueueItem * Block = (*itr); Block->TicksToWait -= 1; @@ -2981,7 +2981,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster) -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed) +int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed) { cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); if (Projectile == NULL) diff --git a/src/World.h b/src/World.h index e08ef7f53..e2be4cd35 100644 --- a/src/World.h +++ b/src/World.h @@ -711,7 +711,7 @@ public: int SpawnMobFinalize(cMonster* a_Monster); /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ - int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed = NULL); // tolua_export + int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index be25fd1a4..ac9a21205 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -345,7 +345,7 @@ cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) : void cFastNBTWriter::BeginCompound(const AString & a_Name) { - if (m_CurrentStack >= MAX_STACK) + if (m_CurrentStack >= MAX_STACK - 1) { ASSERT(!"Stack overflow"); return; @@ -376,7 +376,7 @@ void cFastNBTWriter::EndCompound(void) void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType) { - if (m_CurrentStack >= MAX_STACK) + if (m_CurrentStack >= MAX_STACK - 1) { ASSERT(!"Stack overflow"); return; diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index bb9d4b9e6..5435e6d5a 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -839,7 +839,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() -bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World) +bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World) { // Crude data integrity check: if (a_UncompressedSize < cChunkDef::BlockDataSize) diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 4df146ec3..97e3b82f9 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -135,7 +135,7 @@ protected: bool EraseChunkData(const cChunkCoords & a_Chunk); /// Loads the chunk from the data (no locking needed) - bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World); + bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World); void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World); From 19358fc7d5cfde19d47a910adbf8a1d67dd48f5f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 18 Apr 2014 20:20:00 +0100 Subject: [PATCH 112/329] Compilation fix --- src/Mobs/Monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 9df5d5e3b..248e88f5d 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -540,7 +540,7 @@ void cMonster::KilledBy(cEntity * a_Killer) break; } } - if ((a_Killer != NULL) && (!IsBaby()) + if ((a_Killer != NULL) && (!IsBaby())) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } From fde1555352727387cefe90c3393ef352475ffa20 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Fri, 18 Apr 2014 22:20:24 +0200 Subject: [PATCH 113/329] Small style changes --- src/ClientHandle.cpp | 2 +- src/Generating/MineShafts.cpp | 2 +- src/Protocol/Protocol132.cpp | 4 ++-- src/Protocol/Protocol14x.cpp | 10 +++++----- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a61d26503..580e786c9 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1214,7 +1214,7 @@ void cClientHandle::HandleChat(const AString & a_Message) cCompositeChat Msg; AString Color = m_Player->GetColor(); if (Color.length() == 3) - { + { Color = AString("@") + Color[2]; } else diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index bbb022d85..231295c3f 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -684,7 +684,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } if ((z2 >= 0) && (z2 < cChunkDef::Width)) { - a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0); //-V525 + a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0); a_ChunkDesc.SetBlockTypeMeta(x, y2, z2, E_BLOCK_FENCE, 0); a_ChunkDesc.SetBlockTypeMeta(x, y3, z2, E_BLOCK_PLANKS, 0); } diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 1ef92b8f0..53d8c1561 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -805,7 +805,7 @@ void cProtocol132::SendEncryptionKeyRequest(void) WriteByte(0xfd); WriteString(Server->GetServerID()); const AString & PublicKeyDER = Server->GetPublicKeyDER(); - WriteShort((short) (PublicKeyDER.size())); + WriteShort((short)(PublicKeyDER.size())); SendData(PublicKeyDER.data(), PublicKeyDER.size()); WriteShort(4); WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) @@ -881,7 +881,7 @@ void cProtocol132::StartEncryption(const Byte * a_Key) AString ServerID = Server->GetServerID(); Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *) Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); + Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSHA1Checksum::DigestToJava(Digest, m_AuthServerID); diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index d6a103d35..f60e756fd 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) WriteInt (a_Pickup.GetUniqueID()); WriteItem (a_Pickup.GetItem()); WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteChar((char) (a_Pickup.GetSpeedX() * 8)); - WriteChar((char) (a_Pickup.GetSpeedY() * 8)); - WriteChar((char) (a_Pickup.GetSpeedZ() * 8)); + WriteChar((char)(a_Pickup.GetSpeedX() * 8)); + WriteChar((char)(a_Pickup.GetSpeedY() * 8)); + WriteChar((char)(a_Pickup.GetSpeedZ() * 8)); Flush(); } @@ -171,8 +171,8 @@ void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) WriteInt ((int)(a_Pickup.GetPosZ() * 32)); WriteInt (1); WriteShort((short)(a_Pickup.GetSpeedX() * 32)); - WriteShort((short) (a_Pickup.GetSpeedY() * 32)); - WriteShort((short) (a_Pickup.GetSpeedZ() * 32)); + WriteShort((short)(a_Pickup.GetSpeedY() * 32)); + WriteShort((short)(a_Pickup.GetSpeedZ() * 32)); WriteByte(0); WriteByte(0); From 5bed1c09bc239f0b5c7b31945c4ee3e5b94cdf17 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Fri, 18 Apr 2014 22:47:59 +0200 Subject: [PATCH 114/329] Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does. --- src/Chunk.h | 2 +- src/Items/ItemHandler.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Chunk.h b/src/Chunk.h index 774770028..f20134e66 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -389,7 +389,7 @@ private: BLOCKTYPE m_PreviousType; sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) : - m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType) + m_Tick(a_Tick), m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_PreviousType(a_PreviousBlockType) { } } ; diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 686f4b439..f3d78335e 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -63,8 +63,8 @@ public: int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : - FoodLevel(a_FoodLevel), Saturation(a_Saturation), + FoodLevel(a_FoodLevel), PoisonChance(a_PoisonChance) { } From 6eac5867945044eda62312f9657ff0c808ac2080 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 19 Apr 2014 13:05:58 +0200 Subject: [PATCH 115/329] Fixed formatting, made function static. --- src/BlockEntities/BeaconEntity.cpp | 17 +++++++++-------- src/BlockEntities/BeaconEntity.h | 14 +++++++++----- 2 files changed, 18 insertions(+), 13 deletions(-) diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index dd340f24f..0914353eb 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -17,7 +17,7 @@ cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * -int cBeaconEntity::GetPyramidLevel() +int cBeaconEntity::GetPyramidLevel(void) { cBlockArea Area; int MinY = GetPosY() - 4; @@ -33,12 +33,9 @@ int cBeaconEntity::GetPyramidLevel() Area.Read( m_World, - GetPosX() - 4, - GetPosX() + 4, - MinY, - MaxY, - GetPosZ() - 4, - GetPosZ() + 4, + GetPosX() - 4, GetPosX() + 4, + MinY, MaxY, + GetPosZ() - 4, GetPosZ() + 4, cBlockArea::baTypes ); @@ -112,4 +109,8 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client) void cBeaconEntity::UsedBy(cPlayer * a_Player) { -} \ No newline at end of file +} + + + + diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index 1dfd745b2..b1df68bc4 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -23,18 +23,22 @@ class cBeaconEntity : public: - // The initial constructor + /** The initial constructor */ cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - // Returns the amount of layers the pyramid below the beacon has. + /** Returns the amount of layers the pyramid below the beacon has. */ int GetPyramidLevel(void); - // Returns true if the block is a diamond block, an golden block, an iron block or an emerald block. - bool IsMineralBlock(BLOCKTYPE a_BlockType); + /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */ + static bool IsMineralBlock(BLOCKTYPE a_BlockType); // cBlockEntity overrides: virtual void SaveToJson(Json::Value& a_Value ) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override; -} ; \ No newline at end of file +} ; + + + + From a6de7bf1cd80847abed22e3b962a5b8650b2911c Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 19 Apr 2014 15:10:50 +0200 Subject: [PATCH 116/329] Fixed Code --- src/Enchantments.cpp | 642 +++++++++++++++++++++---------------------- src/Enchantments.h | 8 +- src/Item.cpp | 162 ++++++----- src/UI/SlotArea.cpp | 5 +- src/UI/Window.cpp | 8 +- 5 files changed, 416 insertions(+), 409 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index ca72065ff..3a65b7284 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -219,270 +219,270 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const -void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel) +void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel) { if (ItemCategory::IsSword(a_ItemType)) { // Sharpness - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4); } - else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1); } // Smite - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1); } // Bane of Arthropods - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1); } // Knockback - if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75) + if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1); } // Fire Aspect - if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1); } // Looting - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1); } } else if (ItemCategory::IsTool(a_ItemType)) { // Efficiency - if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81) + if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1); } // Silk Touch - if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1); } // Fortune - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1); } } else if (ItemCategory::IsArmor(a_ItemType)) { // Protection - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4); } - else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1); } // Fire Protection - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4); } - else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38) + else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3); } - else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30) + else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1); } // Blast Protection - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1); } // Projectile Protection - if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3); } - else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24) + else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2); } - else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18) + else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1); } // Thorns - if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100) + if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3); } - else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1); } if (ItemCategory::IsHelmet(a_ItemType)) { // Respiration - if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60) + if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3); } - else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1); } // Aqua Affinity - if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41) + if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1); } } else if (ItemCategory::IsBoots(a_ItemType)) { // Feather Fall - if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33) + if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4); } - else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27) + else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1); } } } @@ -490,382 +490,380 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm else if (a_ItemType == E_ITEM_BOW) { // Power - if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46) + if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1); } // Punch - if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57) + if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1); } // Flame and Infinity - if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1); } } else if (a_ItemType == E_ITEM_FISHING_ROD) { // Luck of the Sea and Lure - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1); } } else if (a_ItemType == E_ITEM_BOOK) { - // All &a_Enchantments + // All Enchantments // Sharpness - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4); } - else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Sharpness=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1); } // Smite - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Smite=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1); } // Bane of Arthropods - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 49) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 41) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("BaneOfArthropods=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1); } // Knockback - if (a_EnchantmentLevel >= 25 && a_EnchantmentLevel <= 75) + if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Knockback=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1); } // Fire Aspect - if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("FireAspect=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1); } // Looting - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Looting=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1); } // Efficiency - if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 81) + if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 61) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 51) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Efficiency=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1); } // Silk Touch - if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("SilkTouch=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1); } // Fortune - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Fortune=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1); } // Protection - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 54) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4); } - else if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 43) + else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 32) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Protection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1); } // Fire Protection - if (a_EnchantmentLevel >= 34 && a_EnchantmentLevel <= 46) + if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4); } - else if (a_EnchantmentLevel >= 26 && a_EnchantmentLevel <= 38) + else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3); } - else if (a_EnchantmentLevel >= 18 && a_EnchantmentLevel <= 30) + else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 22) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FireProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1); } // Blast Protection - if (a_EnchantmentLevel >= 29 && a_EnchantmentLevel <= 41) + if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 33) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 25) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 17) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("BlastProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1); } // Projectile Protection - if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 30) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3); } - else if (a_EnchantmentLevel >= 9 && a_EnchantmentLevel <= 24) + else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2); } - else if (a_EnchantmentLevel >= 3 && a_EnchantmentLevel <= 18) + else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("ProjectileProtection=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1); } // Thorns - if (a_EnchantmentLevel >= 50 && a_EnchantmentLevel <= 100) + if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3); } - else if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 80) + else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 60) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Thorns=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1); } // Respiration - if (a_EnchantmentLevel >= 30 && a_EnchantmentLevel <= 60) + if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3); } - else if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2); } - else if (a_EnchantmentLevel >= 10 && a_EnchantmentLevel <= 40) + else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Respiration=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1); } // Aqua Affinity - if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 41) + if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("AquaAffinity=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1); } // Feather Fall - if (a_EnchantmentLevel >= 23 && a_EnchantmentLevel <= 33) + if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4); } - else if (a_EnchantmentLevel >= 17 && a_EnchantmentLevel <= 27) + else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 21) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 15) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("FeatherFalling=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1); } // Power - if (a_EnchantmentLevel >= 31 && a_EnchantmentLevel <= 46) + if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=4")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4); } - else if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 36) + else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3); } - else if (a_EnchantmentLevel >= 11 && a_EnchantmentLevel <= 26) + else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2); } - else if (a_EnchantmentLevel >= 1 && a_EnchantmentLevel <= 16) + else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, cEnchantments("Power=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1); } // Punch - if (a_EnchantmentLevel >= 32 && a_EnchantmentLevel <= 57) + if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2); } - else if (a_EnchantmentLevel >= 12 && a_EnchantmentLevel <= 37) + else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Punch=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1); } // Flame and Infinity - if (a_EnchantmentLevel >= 20 && a_EnchantmentLevel <= 50) + if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, cEnchantments("Flame=1")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Infinity=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1); } // Luck of the Sea and Lure - if (a_EnchantmentLevel >= 33 && a_EnchantmentLevel <= 83) + if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=3")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3); } - else if (a_EnchantmentLevel >= 24 && a_EnchantmentLevel <= 74) + else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=2")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2); } - else if (a_EnchantmentLevel >= 15 && a_EnchantmentLevel <= 65) + else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("LuckOfTheSea=1")); - AddEnchantmentWeightToVector(&a_Enchantments, 1, cEnchantments("Lure=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1); + AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1); } - - a_ItemType = E_ITEM_ENCHANTED_BOOK; } // Unbreaking - if (a_EnchantmentLevel >= 21 && a_EnchantmentLevel <= 71) + if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=3")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 3); } - else if (a_EnchantmentLevel >= 13 && a_EnchantmentLevel <= 63) + else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=2")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 2); } - else if (a_EnchantmentLevel >= 5 && a_EnchantmentLevel <= 55) + else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, cEnchantments("Unbreaking=1")); + AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 1); } } @@ -873,27 +871,27 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm -void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment) +void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel) { - cWeightedEnchantment enchantment; - enchantment.m_Weight = a_Weight; - enchantment.m_Enchantments = a_Enchantment; - a_Enchantments->push_back(enchantment); + cWeightedEnchantment weightedenchantment; + weightedenchantment.m_Weight = a_Weight; + cEnchantments enchantment; + enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel); + weightedenchantment.m_Enchantments = enchantment; + a_Enchantments->push_back(weightedenchantment); } -void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID) +void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID) { - for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { - int EnchantmentID = atoi(StringSplit((*it).m_Enchantments.ToString(), "=")[0].c_str()); - - if (EnchantmentID == a_EnchantmentID) + if ((*it).m_Enchantments.GetLevel(a_EnchantmentID) > 0) { - a_Enchantments->erase(it); + a_Enchantments.erase(it); break; } } @@ -903,13 +901,13 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_ -void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment) +void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment) { - for (cWeightedEnchantments::iterator it = a_Enchantments->begin(); it != a_Enchantments->end(); ++it) + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { if ((*it).m_Enchantments == a_Enchantment) { - a_Enchantments->erase(it); + a_Enchantments.erase(it); break; } } @@ -921,55 +919,53 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_ void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment) { - int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str()); - - if (FirstEnchantmentID == cEnchantments::enchProtection) + if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } - else if (FirstEnchantmentID == cEnchantments::enchFireProtection) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFireProtection) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } - else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBlastProtection) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProjectileProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection); } - else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchProjectileProtection) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFireProtection); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBlastProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection); } - else if (FirstEnchantmentID == cEnchantments::enchSharpness) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSharpness) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); } - else if (FirstEnchantmentID == cEnchantments::enchSmite) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSmite) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchBaneOfArthropods); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods); } - else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBaneOfArthropods) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSharpness); - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSmite); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite); } - else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSilkTouch) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchFortune); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFortune); } - else if (FirstEnchantmentID == cEnchantments::enchFortune) + else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFortune) > 0) { - RemoveEnchantmentWeightFromVector(&a_Enchantments, cEnchantments::enchSilkTouch); + RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSilkTouch); } } @@ -987,7 +983,6 @@ cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantment AllWeights += (*it).m_Weight; } int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1); - cEnchantments enchantment; for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { RandomNumber -= (*it).m_Weight; @@ -1003,10 +998,3 @@ cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantment - - - - - - - diff --git a/src/Enchantments.h b/src/Enchantments.h index 3cb979042..fc848ebec 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -103,13 +103,13 @@ public: // tolua_end /** Add enchantment weights from item to the vector */ - static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel); + static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel); /** Add a enchantment weight to the vector */ - static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment); + static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel); /** Remove a enchantment weight from the vector */ - static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID); - static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment); + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID); + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment); /** Check enchantment conflicts from enchantments from the vector */ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment); diff --git a/src/Item.cpp b/src/Item.cpp index 1941a6693..9899d7f32 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -215,49 +215,66 @@ int cItem::GetEnchantability() { int Enchantability = 0; - if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE) + switch (m_ItemType) { - Enchantability = 15; - } - else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS) - { - Enchantability = 15; - } - else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE) - { - Enchantability = 5; - } - else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS) - { - Enchantability = 9; - } - else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE) - { - Enchantability = 14; - } - else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS) - { - Enchantability = 12; - } - else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS) - { - Enchantability = 10; - } - else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE) - { - Enchantability = 10; - } - else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS) - { - Enchantability = 25; - } - else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE) - { - Enchantability = 22; - } - else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK) - { - Enchantability = 1; + case E_ITEM_WOODEN_SWORD: Enchantability = 15; + case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; + case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; + case E_ITEM_WOODEN_AXE: Enchantability = 15; + case E_ITEM_WOODEN_HOE: Enchantability = 15; + + case E_ITEM_LEATHER_CAP: Enchantability = 15; + case E_ITEM_LEATHER_TUNIC: Enchantability = 15; + case E_ITEM_LEATHER_PANTS: Enchantability = 15; + case E_ITEM_LEATHER_BOOTS: Enchantability = 15; + + case E_ITEM_STONE_SWORD: Enchantability = 5; + case E_ITEM_STONE_PICKAXE: Enchantability = 5; + case E_ITEM_STONE_SHOVEL: Enchantability = 5; + case E_ITEM_STONE_AXE: Enchantability = 5; + case E_ITEM_STONE_HOE: Enchantability = 5; + + case E_ITEM_IRON_HELMET: Enchantability = 9; + case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; + case E_ITEM_IRON_LEGGINGS: Enchantability = 9; + case E_ITEM_IRON_BOOTS: Enchantability = 9; + + case E_ITEM_IRON_SWORD: Enchantability = 14; + case E_ITEM_IRON_PICKAXE: Enchantability = 14; + case E_ITEM_IRON_SHOVEL: Enchantability = 14; + case E_ITEM_IRON_AXE: Enchantability = 14; + case E_ITEM_IRON_HOE: Enchantability = 14; + + case E_ITEM_CHAIN_HELMET: Enchantability = 12; + case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; + case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; + case E_ITEM_CHAIN_BOOTS: Enchantability = 12; + + case E_ITEM_DIAMOND_HELMET: Enchantability = 10; + case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; + case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; + case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; + + case E_ITEM_DIAMOND_SWORD: Enchantability = 10; + case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; + case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; + case E_ITEM_DIAMOND_AXE: Enchantability = 10; + case E_ITEM_DIAMOND_HOE: Enchantability = 10; + + case E_ITEM_GOLD_HELMET: Enchantability = 25; + case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; + case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; + case E_ITEM_GOLD_BOOTS: Enchantability = 25; + + case E_ITEM_GOLD_SWORD: Enchantability = 22; + case E_ITEM_GOLD_PICKAXE: Enchantability = 22; + case E_ITEM_GOLD_SHOVEL: Enchantability = 22; + case E_ITEM_GOLD_AXE: Enchantability = 22; + case E_ITEM_GOLD_HOE: Enchantability = 22; + + case E_ITEM_FISHING_ROD: Enchantability = 1; + case E_ITEM_BOW: Enchantability = 1; + case E_ITEM_BOOK: Enchantability = 1; } return Enchantability; @@ -269,7 +286,7 @@ int cItem::GetEnchantability() bool cItem::EnchantByXPLevels(int a_NumXPLevels) { - if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK) + if ((!cItem::IsEnchantable(m_ItemType)) && (m_ItemType != E_ITEM_BOOK)) { return false; } @@ -284,9 +301,14 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) cWeightedEnchantments enchantments; cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel); + if (m_ItemType == E_ITEM_BOOK) + { + m_ItemType = E_ITEM_ENCHANTED_BOOK; + } + cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment1.ToString()); - cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment1); + cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1); @@ -302,38 +324,38 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) { cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment2.ToString()); - cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment2); + cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); - } - } - // Next Enchantment (Third) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= ThirdEnchantmentChance) - { - if (enchantments.size() > 0) - { - cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); - m_Enchantments.AddFromString(Enchantment3.ToString()); - cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment3); + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= ThirdEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment3.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3); - // Checking for conflicting enchantments - cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); - } - } + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); - // Next Enchantment (Fourth) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= FourthEnchantmentChance) - { - if (enchantments.size() > 0) - { - cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); - m_Enchantments.AddFromString(Enchantment4.ToString()); + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= FourthEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment4.ToString()); + } + } + } + } } } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 26fdfe928..5f74b4fa3 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -783,7 +783,8 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) { // Toss the item in the enchanting slot TossItems(a_Player, 0, 1); - // Player not found - that is acceptable + + super::OnPlayerRemoved(a_Player); } @@ -838,7 +839,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) static const struct { int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases - int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won\'t be counted + int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won't be counted } CheckCoords[] = { { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1} diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index fffe0e3fd..0a78578fc 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -826,11 +826,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value) { m_PropertyValue[a_Property] = a_Value; - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) - { - (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); - } // for itr - m_OpenedBy[] + super::SetProperty(a_Property, a_Value); } @@ -841,7 +837,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla { m_PropertyValue[a_Property] = a_Value; - a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); + super::SetProperty(a_Property, a_Value, a_Player); } From 11ff36c683975b69ed10bca31f01cdb2269bc4b6 Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 19 Apr 2014 16:10:05 +0200 Subject: [PATCH 117/329] Fixed Code (2) --- src/Item.cpp | 170 +++++++++++++++++++++++++-------------------------- 1 file changed, 83 insertions(+), 87 deletions(-) diff --git a/src/Item.cpp b/src/Item.cpp index 9899d7f32..f92efcb39 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -217,64 +217,64 @@ int cItem::GetEnchantability() switch (m_ItemType) { - case E_ITEM_WOODEN_SWORD: Enchantability = 15; - case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; - case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; - case E_ITEM_WOODEN_AXE: Enchantability = 15; - case E_ITEM_WOODEN_HOE: Enchantability = 15; + case E_ITEM_WOODEN_SWORD: Enchantability = 15; break; + case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break; + case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break; + case E_ITEM_WOODEN_AXE: Enchantability = 15; break; + case E_ITEM_WOODEN_HOE: Enchantability = 15; break; - case E_ITEM_LEATHER_CAP: Enchantability = 15; - case E_ITEM_LEATHER_TUNIC: Enchantability = 15; - case E_ITEM_LEATHER_PANTS: Enchantability = 15; - case E_ITEM_LEATHER_BOOTS: Enchantability = 15; + case E_ITEM_LEATHER_CAP: Enchantability = 15; break; + case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break; + case E_ITEM_LEATHER_PANTS: Enchantability = 15; break; + case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break; - case E_ITEM_STONE_SWORD: Enchantability = 5; - case E_ITEM_STONE_PICKAXE: Enchantability = 5; - case E_ITEM_STONE_SHOVEL: Enchantability = 5; - case E_ITEM_STONE_AXE: Enchantability = 5; - case E_ITEM_STONE_HOE: Enchantability = 5; + case E_ITEM_STONE_SWORD: Enchantability = 5; break; + case E_ITEM_STONE_PICKAXE: Enchantability = 5; break; + case E_ITEM_STONE_SHOVEL: Enchantability = 5; break; + case E_ITEM_STONE_AXE: Enchantability = 5; break; + case E_ITEM_STONE_HOE: Enchantability = 5; break; - case E_ITEM_IRON_HELMET: Enchantability = 9; - case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; - case E_ITEM_IRON_LEGGINGS: Enchantability = 9; - case E_ITEM_IRON_BOOTS: Enchantability = 9; + case E_ITEM_IRON_HELMET: Enchantability = 9; break; + case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break; + case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break; + case E_ITEM_IRON_BOOTS: Enchantability = 9; break; - case E_ITEM_IRON_SWORD: Enchantability = 14; - case E_ITEM_IRON_PICKAXE: Enchantability = 14; - case E_ITEM_IRON_SHOVEL: Enchantability = 14; - case E_ITEM_IRON_AXE: Enchantability = 14; - case E_ITEM_IRON_HOE: Enchantability = 14; + case E_ITEM_IRON_SWORD: Enchantability = 14; break; + case E_ITEM_IRON_PICKAXE: Enchantability = 14; break; + case E_ITEM_IRON_SHOVEL: Enchantability = 14; break; + case E_ITEM_IRON_AXE: Enchantability = 14; break; + case E_ITEM_IRON_HOE: Enchantability = 14; break; - case E_ITEM_CHAIN_HELMET: Enchantability = 12; - case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; - case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; - case E_ITEM_CHAIN_BOOTS: Enchantability = 12; + case E_ITEM_CHAIN_HELMET: Enchantability = 12; break; + case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break; + case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break; + case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break; - case E_ITEM_DIAMOND_HELMET: Enchantability = 10; - case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; - case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; - case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; + case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break; + case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break; + case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break; + case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break; - case E_ITEM_DIAMOND_SWORD: Enchantability = 10; - case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; - case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; - case E_ITEM_DIAMOND_AXE: Enchantability = 10; - case E_ITEM_DIAMOND_HOE: Enchantability = 10; + case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break; + case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break; + case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break; + case E_ITEM_DIAMOND_AXE: Enchantability = 10; break; + case E_ITEM_DIAMOND_HOE: Enchantability = 10; break; - case E_ITEM_GOLD_HELMET: Enchantability = 25; - case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; - case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; - case E_ITEM_GOLD_BOOTS: Enchantability = 25; + case E_ITEM_GOLD_HELMET: Enchantability = 25; break; + case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break; + case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break; + case E_ITEM_GOLD_BOOTS: Enchantability = 25; break; - case E_ITEM_GOLD_SWORD: Enchantability = 22; - case E_ITEM_GOLD_PICKAXE: Enchantability = 22; - case E_ITEM_GOLD_SHOVEL: Enchantability = 22; - case E_ITEM_GOLD_AXE: Enchantability = 22; - case E_ITEM_GOLD_HOE: Enchantability = 22; + case E_ITEM_GOLD_SWORD: Enchantability = 22; break; + case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break; + case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break; + case E_ITEM_GOLD_AXE: Enchantability = 22; break; + case E_ITEM_GOLD_HOE: Enchantability = 22; break; - case E_ITEM_FISHING_ROD: Enchantability = 1; - case E_ITEM_BOW: Enchantability = 1; - case E_ITEM_BOOK: Enchantability = 1; + case E_ITEM_FISHING_ROD: Enchantability = 1; break; + case E_ITEM_BOW: Enchantability = 1; break; + case E_ITEM_BOOK: Enchantability = 1; break; } return Enchantability; @@ -286,7 +286,7 @@ int cItem::GetEnchantability() bool cItem::EnchantByXPLevels(int a_NumXPLevels) { - if ((!cItem::IsEnchantable(m_ItemType)) && (m_ItemType != E_ITEM_BOOK)) + if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK)) { return false; } @@ -318,47 +318,43 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Second) NewEnchantmentLevel = NewEnchantmentLevel / 2; float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= SecondEnchantmentChance) + if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0)) { - if (enchantments.size() > 0) - { - cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); - m_Enchantments.AddFromString(Enchantment2.ToString()); - cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2); - - // Checking for conflicting enchantments - cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); - - // Next Enchantment (Third) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= ThirdEnchantmentChance) - { - if (enchantments.size() > 0) - { - cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); - m_Enchantments.AddFromString(Enchantment3.ToString()); - cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3); - - // Checking for conflicting enchantments - cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); - - // Next Enchantment (Fourth) - NewEnchantmentLevel = NewEnchantmentLevel / 2; - float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if (Random.NextFloat(100) <= FourthEnchantmentChance) - { - if (enchantments.size() > 0) - { - cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); - m_Enchantments.AddFromString(Enchantment4.ToString()); - } - } - } - } - } + return false; } + cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment2.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); + + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0)) + { + return false; + } + + cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment3.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); + + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0)) + { + return false; + } + cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment4.ToString()); + return true; } From 62991d46fed9b5a7b181a2ef165935784d572b06 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 19 Apr 2014 16:15:57 +0200 Subject: [PATCH 118/329] APIDump: Added a ChunkStay article. Fixes #772. --- MCServer/Plugins/APIDump/APIDesc.lua | 7 +- MCServer/Plugins/APIDump/UsingChunkStays.html | 167 ++++++++++++++++++ MCServer/Plugins/APIDump/WebWorldThreads.html | 48 ++--- 3 files changed, 195 insertions(+), 27 deletions(-) create mode 100644 MCServer/Plugins/APIDump/UsingChunkStays.html diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 233bdbc46..45e8d9677 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2929,9 +2929,10 @@ end { -- No sorting is provided for these, they will be output in the same order as defined here { FileName = "Writing-a-MCServer-plugin.html", Title = "Writing a MCServer plugin" }, - { FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" }, - { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" }, - { FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" }, + { FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" }, + { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" }, + { FileName = "UsingChunkStays.html", Title = "Using ChunkStays" }, + { FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" }, } } ; diff --git a/MCServer/Plugins/APIDump/UsingChunkStays.html b/MCServer/Plugins/APIDump/UsingChunkStays.html new file mode 100644 index 000000000..d3ecc6674 --- /dev/null +++ b/MCServer/Plugins/APIDump/UsingChunkStays.html @@ -0,0 +1,167 @@ + + + + MCServer - Using ChunkStays + + + + + + + +
    +

    Using ChunkStays

    +

    + A plugin may need to manipulate data in arbitrary chunks, and it needs a way to make the server + guarantee that the chunks are available in memory.

    + +

    The problem

    +

    + Usually when plugins want to manipulate larger areas of world data, they need to make sure that the + server has the appropriate chunks loaded in the memory. When the data being manipulated can be further + away from the connected players, or the data is being manipulated from a console handler, there is a + real chance that the chunks are not loaded.

    +

    + This gets even more important when using the cBlockArea class for reading + and writing. Those functions will fail when any of the required chunks aren't valid. This means that + either the block area has incomplete data (Read() failed) or incomplete data has been written to the + world (Write() failed). Recovery from this is near impossible - you can't simply read or write again + later, because the world may have changed in the meantime.

    + +

    The solution

    +

    + The naive solution would be to monitor chunk loads and unloads, and postpone the operations until all + the chunks are available. This would be quite ineffective and also very soon it would become very + difficult to maintain, if there were multiple code paths requiring this handling.

    +

    + An alternate approach has been implemented, accessible through a single (somewhat hidden) function + call: cWorld:ChunkStay(). All that this call basically does is, it tells the + server "Load these chunks for me, and call this callback function once you have them all." And the + server does exactly that - it remembers the callback and asks the world loader / generator to provide + the chunks. Once the chunks become available, it calls the callback function for the plugin.

    +

    + There are a few gotcha-s, though. If the code that was requesting the read or write had access to some + of the volatile objects, such as cPlayer or + cEntity objects, those cannot be accessed by the callback anymore, because + they may have become invalid in the meantime - the player may have disconnected, the entity may have + despawned. So the callback must use the longer way to access such objects, such as calling + cWorld:DoWithEntityByID() or + cWorld:DoWithPlayer().

    + +

    The example

    +

    + As a simple example, consider a theoretical plugin that allows a player to save the immediate + surroundings of the spawn into a schematic file. The player issues a command to initiate the save, and + the plugin reads a 50 x 50 x 50 block area around the spawn into a cBlockArea and saves it on the disk + as "_spawn.schematic". When it's done with the saving, it wants to send a message to the + player to let them know the command has succeeded.

    +

    + The first attempt shows the naive approach. It simply reads the block area and saves it, then sends the + message. I'll repeat once more, this code is the wrong way to do it!

    +
    +function HandleCommandSaveSpawn(a_Split, a_Player)
    +	-- Get the coords for the spawn:
    +	local SpawnX = a_Player:GetWorld():GetSpawnX()
    +	local SpawnY = a_Player:GetWorld():GetSpawnY()
    +	local SpawnZ = a_Player:GetWorld():GetSpawnZ()
    +	local Bounds = cCuboid(SpawnX - 25, SpawnY - 25, SpawnZ - 25, SpawnX + 25, SpawnY + 25, SpawnZ + 25)
    +	Bounds:ClampY(0, 255)
    +	
    +	-- Read the area around spawn into a cBlockArea, save to file:
    +	local Area = cBlockArea()
    +	local FileName = a_Player:GetName() .. "_spawn.schematic"
    +	Area:Read(a_Player:GetWorld(), Bounds, cBlockArea.baTypes + cBlockArea.baMetas)
    +	Area:SaveToSchematicFile(FileName)
    +	
    +	-- Notify the player:
    +	a_Player:SendMessage(cCompositeChat("The spawn has been saved", mtInfo))
    +	return true
    +end
    +
    +

    + Now if the player goes exploring far and uses the command to save their spawn, the chunks aren't + loaded, so the BlockArea reading fails, the BlockArea contains bad data. Note that the plugin fails to + do any error checking and if the area isn't read from the world, it happily saves the incomplete data + and says "hey, everything's right", althought it has just trashed any previous backup of the spawn + schematic with nonsense data.

    +
    +

    + The following script uses the ChunkStay method to alleviate chunk-related problems. This is the + right way of doing it:

    +
    +function HandleCommandSaveSpawn(a_Split, a_Player)
    +	-- Get the coords for the spawn:
    +	local SpawnX = a_Player:GetWorld():GetSpawnX()
    +	local SpawnY = a_Player:GetWorld():GetSpawnY()
    +	local SpawnZ = a_Player:GetWorld():GetSpawnZ()
    +	local Bounds = cCuboid(SpawnX - 25, SpawnY - 25, SpawnZ - 25, SpawnX + 25, SpawnY + 25, SpawnZ + 25)
    +	Bounds:ClampY(0, 255)
    +	
    +	-- Get a list of chunks that we need loaded:
    +	local MinChunkX = math.floor((SpawnX - 25) / 16)
    +	local MaxChunkX = math.ceil ((SpawnX + 25) / 16)
    +	local MinChunkZ = math.floor((SpawnZ - 25) / 16)
    +	local MaxChunkZ = math.ceil ((SpawnZ + 25) / 16)
    +	local Chunks = {}
    +	for x = MinChunkX, MaxChunkX do
    +		for z = MinChunkZ, MaxChunkZ do
    +			table.insert(Chunks, {x, z})
    +		end
    +	end  -- for x
    +	
    +	-- Store the player's name and world to use in the callback, because the a_Player object may no longer be valid:
    +	local PlayerName = a_Player:GetName()
    +	local World = a_Player:GetWorld()
    +	
    +	-- This is the callback that is executed once all the chunks are loaded:
    +	local OnAllChunksAvailable = function()
    +		-- Read the area around spawn into a cBlockArea, save to file:
    +		local Area = cBlockArea()
    +		local FileName = PlayerName .. "_spawn.schematic"
    +		if (Area:Read(World, Bounds, cBlockArea.baTypes + cBlockArea.baMetas)) then
    +			Area:SaveToSchematicFile(FileName)
    +			Msg = cCompositeChat("The spawn has been saved", mtInfo)
    +		else
    +			Msg = cCompositeChat("Cannot save the spawn", mtFailure)
    +		end
    +		
    +		-- Notify the player:
    +		-- Note that we cannot use a_Player here, because it may no longer be valid (if the player disconnected before the command completes)
    +		World:DoWithPlayer(PlayerName,
    +			function (a_CBPlayer)
    +				a_CBPlayer:SendMessage(Msg)
    +			end
    +		)
    +	end
    +	
    +	-- Ask the server to load our chunks and notify us once it's done:
    +	World:ChunkStay(Chunks, nil, OnAllChunksAvailable)
    +	
    +	-- Note that code here may get executed before the callback is called!
    +	-- The ChunkStay says "once you have the chunks", not "wait until you have the chunks"
    +	-- So you can't notify the player here, because the saving needn't have occurred yet.
    +	
    +	return true
    +end
    +
    +

    + Note that this code does its error checking of the Area:Read() function, and it will not overwrite the + previous file unless it actually has the correct data. If you're wondering how the reading could fail + when we've got the chunks loaded, there's still the issue of free RAM - if the memory for the area + cannot be allocated, it cannot be read even with all the chunks present. So we still do need that + check.

    + +

    The conclusion

    +

    + Although it makes the code a little bit longer and is a bit more difficult to grasp at first, the + ChunkStay is a useful technique to add to your repertoire. It is to be used whenever you need access to + chunks that may potentially be inaccessible, and you really need the data.

    +

    Possibly the biggest hurdle in using the ChunkStay is the fact that it does its work in the + background, thus invalidating all cPlayer and cEntity objects your function may hold, so you need to + re-acquire them from their IDs and names. This is the penalty for using multi-threaded code.

    + +
    + + diff --git a/MCServer/Plugins/APIDump/WebWorldThreads.html b/MCServer/Plugins/APIDump/WebWorldThreads.html index fc80a6178..ee0b172e6 100644 --- a/MCServer/Plugins/APIDump/WebWorldThreads.html +++ b/MCServer/Plugins/APIDump/WebWorldThreads.html @@ -39,31 +39,31 @@

    Example

    The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler): -
    -			local KickPlayerName = Request.Params["players-kick"]
    -			local FoundPlayerCallback = function(Player)
    -			  if (Player:GetName() == KickPlayerName) then
    -				Player:GetClientHandle():Kick("You were kicked from the game!")
    -			  end
    +
    +local KickPlayerName = Request.Params["players-kick"]
    +local FoundPlayerCallback = function(Player)
    +	if (Player:GetName() == KickPlayerName) then
    +	Player:GetClientHandle():Kick("You were kicked from the game!")
    +	end
    +end
    +cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
    +
    +The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds: +
    +cRoot:Get():ForEachWorld(    -- For each world...
    +	function(World)
    +	World:QueueTask(         -- ... queue a task...
    +		function(a_World)
    +		a_World:DoWithPlayer(KickPlayerName,  -- ... to walk the playerlist...
    +			function (a_Player)
    +			a_Player:GetClientHandle():Kick("You were kicked from the game!")  -- ... and kick the player
     			end
    -			cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
    -			
    - The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds: -
    -			cRoot:Get():ForEachWorld(    -- For each world...
    -			  function(World)
    -				World:QueueTask(         -- ... queue a task...
    -				  function(a_World)
    -					a_World:DoWithPlayer(KickPlayerName,  -- ... to walk the playerlist...
    -					  function (a_Player)
    -						a_Player:GetClientHandle():Kick("You were kicked from the game!")  -- ... and kick the player
    -					  end
    -					)
    -				  end
    -				)
    -			  end
    -			)
    -			
    + ) + end + ) + end +) +
    From 4dd7610381c5a9cbd29b771e6c98b5d500774ac6 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 19 Apr 2014 17:53:02 +0200 Subject: [PATCH 119/329] Declared one mutex as mutable in order to allow for const correct get accessors. --- src/ClientHandle.cpp | 8 ++++---- src/Server.cpp | 2 +- src/Server.h | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 580e786c9..7f80299f6 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -453,14 +453,14 @@ void cClientHandle::HandlePing(void) { // Somebody tries to retrieve information about the server AString Reply; - cServer * Server = cRoot::Get()->GetServer(); + const cServer & Server = *cRoot::Get()->GetServer(); Printf(Reply, "%s%s%i%s%i", - Server->GetDescription().c_str(), + Server.GetDescription().c_str(), cChatColor::Delimiter.c_str(), - Server->GetNumPlayers(), + Server.GetNumPlayers(), cChatColor::Delimiter.c_str(), - Server->GetMaxPlayers() + Server.GetMaxPlayers() ); Kick(Reply); } diff --git a/src/Server.cpp b/src/Server.cpp index fa4a1a133..bfb1b1cbb 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -275,7 +275,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) -int cServer::GetNumPlayers(void) +int cServer::GetNumPlayers(void) const { cCSLock Lock(m_CSPlayerCount); return m_PlayerCount; diff --git a/src/Server.h b/src/Server.h index b5c384a44..51c450ebd 100644 --- a/src/Server.h +++ b/src/Server.h @@ -59,7 +59,7 @@ public: // tolua_export // Player counts: int GetMaxPlayers(void) const {return m_MaxPlayers; } - int GetNumPlayers(void); + int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } // Hardcore mode or not: @@ -168,7 +168,7 @@ private: cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick() - cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount + mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount int m_PlayerCount; ///< Number of players currently playing in the server cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread From f48d43f050683488b4cdbddcc92cfc7804112c11 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 19 Apr 2014 20:51:52 +0200 Subject: [PATCH 120/329] Fixed Flint and Steel, reverted Minecart change, renamed a parameter name --- src/BlockEntities/DispenserEntity.cpp | 10 +++++----- src/Entities/Minecart.cpp | 3 ++- src/Entities/Player.cpp | 4 ++-- src/Entities/Player.h | 2 +- 4 files changed, 10 insertions(+), 9 deletions(-) diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index f5b9c8923..2a32f69d9 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -128,11 +128,11 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); - const cItem& slot = m_Contents.GetSlot(a_SlotNum); - m_Contents.SetSlot(a_SlotNum, slot.m_ItemType, slot.m_ItemCount, slot.m_ItemDamage + 1); - // If the durability has run out destroy the item. - if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) - { + + bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1); + + if (ItemBroke) + { m_Contents.ChangeSlotCount(a_SlotNum, -1); } } diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index db55eb058..7fe0b3cb1 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -796,7 +796,8 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT); BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); - BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); + // FIXME: Should the next line be POSZ_TOINT + 1? Else add some documenttation why - 1 + BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); if ( (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) || diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 46edb7199..fedb62527 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1166,9 +1166,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -void cPlayer::ForceSetSpeed(const Vector3d & a_Direction) +void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) { - SetSpeed(a_Direction); + SetSpeed(a_Speed); m_ClientHandle->SendEntityVelocity(*this); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 74da409cf..78d661015 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -181,7 +181,7 @@ public: void LoginSetGameMode(eGameMode a_GameMode); /** Forces the player to move in the given direction. */ - void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export + void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export From 098be1c7fc0d2e0309bc2a649d21090265535a3e Mon Sep 17 00:00:00 2001 From: daniel0916 Date: Sat, 19 Apr 2014 22:37:29 +0200 Subject: [PATCH 121/329] Fixed Code --- src/Enchantments.cpp | 282 +++++++++++++++++++++---------------------- src/Enchantments.h | 11 +- 2 files changed, 148 insertions(+), 145 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 3a65b7284..dad92dc91 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -226,89 +226,89 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Sharpness if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4); } else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1); } // Smite if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1); } // Bane of Arthropods if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1); } // Knockback if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1); } // Fire Aspect if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1); } // Looting if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1); } } @@ -317,39 +317,39 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Efficiency if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1); } // Silk Touch if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1); } // Fortune if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1); } } @@ -358,87 +358,87 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Protection if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4); } else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1); } // Fire Protection if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4); } else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3); } else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1); } // Blast Protection if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1); } // Projectile Protection if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3); } else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2); } else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1); } // Thorns if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3); } else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1); } @@ -447,21 +447,21 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Respiration if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3); } else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1); } // Aqua Affinity if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1); } } @@ -470,19 +470,19 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Feather Fall if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4); } else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1); } } } @@ -492,36 +492,36 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Power if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1); } // Punch if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1); } // Flame and Infinity if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1); } } @@ -530,18 +530,18 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Luck of the Sea and Lure if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1); } } @@ -552,318 +552,318 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm // Sharpness if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4); } else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchSharpness, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1); } // Smite if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchSmite, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1); } // Bane of Arthropods if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchBaneOfArthropods, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1); } // Knockback if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchKnockback, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1); } // Fire Aspect if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFireAspect, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1); } // Looting if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchLooting, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1); } // Efficiency if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchEfficiency, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1); } // Silk Touch if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchSilkTouch, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1); } // Fortune if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFortune, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1); } // Protection if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4); } else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1); } // Fire Protection if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4); } else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3); } else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFireProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1); } // Blast Protection if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchBlastProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1); } // Projectile Protection if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3); } else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2); } else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchProjectileProtection, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1); } // Thorns if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3); } else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchThorns, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1); } // Respiration if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 3); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3); } else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2); } else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchRespiration, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1); } // Aqua Affinity if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchAquaAffinity, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1); } // Feather Fall if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 4); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4); } else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchFeatherFalling, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1); } // Power if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 4); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4); } else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 3); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3); } else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 2); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2); } else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16)) { - AddEnchantmentWeightToVector(&a_Enchantments, 10, enchPower, 1); + AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1); } // Punch if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 2); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2); } else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchPunch, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1); } // Flame and Infinity if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50)) { - AddEnchantmentWeightToVector(&a_Enchantments, 2, enchFlame, 1); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchInfinity, 1); + AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1); } // Luck of the Sea and Lure if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 3); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3); } else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 2); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2); } else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65)) { - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLuckOfTheSea, 1); - AddEnchantmentWeightToVector(&a_Enchantments, 1, enchLure, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1); + AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1); } } // Unbreaking if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 3); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3); } else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 2); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2); } else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55)) { - AddEnchantmentWeightToVector(&a_Enchantments, 5, enchUnbreaking, 1); + AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1); } } @@ -871,14 +871,14 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm -void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel) +void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel) { cWeightedEnchantment weightedenchantment; weightedenchantment.m_Weight = a_Weight; cEnchantments enchantment; enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel); weightedenchantment.m_Enchantments = enchantment; - a_Enchantments->push_back(weightedenchantment); + a_Enchantments.push_back(weightedenchantment); } diff --git a/src/Enchantments.h b/src/Enchantments.h index fc848ebec..a376d27cf 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -105,10 +105,13 @@ public: /** Add enchantment weights from item to the vector */ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel); - /** Add a enchantment weight to the vector */ - static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel); - /** Remove a enchantment weight from the vector */ + /** Add a enchantment with weight to the vector */ + static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel); + + /** Remove the entire enchantment (with weight) from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID); + + /** Remove the entire enchantment (with weight) from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment); /** Check enchantment conflicts from enchantments from the vector */ @@ -137,7 +140,7 @@ protected: -// Define the cWeightedEnchantment struct: +// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights: struct cWeightedEnchantment { int m_Weight; From 7b246d9a8dae22937171a753072d72b4732986d7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Apr 2014 13:50:37 +0200 Subject: [PATCH 122/329] Fixed MSVC compilation. --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 5f74b4fa3..e062598c8 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -806,7 +806,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; - int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); + int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); int topSlot = std::max(base / 3, 1); int middleSlot = (base * 2) / 3 + 1; int bottomSlot = std::max(base, Bookshelves * 2); From d80c082deff1eea80845ca81db1d9e4a4e85116b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Apr 2014 14:14:16 +0200 Subject: [PATCH 123/329] Updated the nightbuild script. --- MakeLuaAPI.cmd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MakeLuaAPI.cmd b/MakeLuaAPI.cmd index 7054977a0..90b8cf53e 100644 --- a/MakeLuaAPI.cmd +++ b/MakeLuaAPI.cmd @@ -30,7 +30,7 @@ if "a%ftpsite%" == "a" ( cd MCServer copy /Y settings_apidump.ini settings.ini -echo stop | MCServer +echo api | MCServer cd .. From d7f88396e0ed7c024fd367c4e225bbd9c05404b6 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 21 Apr 2014 06:41:11 +0200 Subject: [PATCH 124/329] Fixed enchanting return values. Items are enchanted in those cases, so return true. Ref.: #914. --- src/Item.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Item.cpp b/src/Item.cpp index f92efcb39..6a5fefbe1 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -320,7 +320,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); @@ -335,7 +335,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); @@ -350,7 +350,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment4.ToString()); From 9f58046b5b6f5a0814461ad68d7612343dc3c2f5 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 21 Apr 2014 08:22:25 +0200 Subject: [PATCH 125/329] Allow 1.6.4 Forge clients to log in. Fixes #913. --- src/Protocol/Protocol16x.cpp | 19 +++++++++++++++++++ src/Protocol/Protocol16x.h | 1 + 2 files changed, 20 insertions(+) diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 3da23a1dc..8d79213af 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -214,6 +214,25 @@ int cProtocol161::ParseEntityAction(void) +int cProtocol161::ParseLogin(void) +{ + // The login packet is sent by Forge clients only + // Only parse the packet, do no extra processing + // Note that the types and the names have been only guessed and are not verified at all! + HANDLE_PACKET_READ(ReadBEInt, int, Int1); + HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1); + HANDLE_PACKET_READ(ReadChar, char, Char1); + HANDLE_PACKET_READ(ReadChar, char, Char2); + HANDLE_PACKET_READ(ReadChar, char, Char3); + HANDLE_PACKET_READ(ReadByte, Byte, Byte1); + HANDLE_PACKET_READ(ReadByte, Byte, Byte2); + return PARSE_OK; +} + + + + + int cProtocol161::ParsePlayerAbilities(void) { HANDLE_PACKET_READ(ReadByte, Byte, Flags); diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index ae1388649..8eedce8d5 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -46,6 +46,7 @@ protected: virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; + virtual int ParseLogin (void) override; virtual int ParsePlayerAbilities(void) override; // New packets: From 4c7621ed16bfa9f0224eab52f8f7acbb0b61ec14 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 21 Apr 2014 09:21:31 +0200 Subject: [PATCH 126/329] Fixed a warning in CraftingRecipes. --- src/CraftingRecipes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 30e7a8733..c3d6de74d 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -824,7 +824,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe case E_ITEM_DYE: { int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY); - DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage)); + DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f))); break; } case E_ITEM_GUNPOWDER: break; From bdd8b43b3eb0f71fff383d9a844e910fe9db7925 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Apr 2014 13:54:17 +0200 Subject: [PATCH 127/329] Replaced X.size() with X.empty(), where applicable. --- src/Item.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Item.cpp b/src/Item.cpp index 6a5fefbe1..d7424267a 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -318,7 +318,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Second) NewEnchantmentLevel = NewEnchantmentLevel / 2; float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance)) { return true; } @@ -333,7 +333,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Third) NewEnchantmentLevel = NewEnchantmentLevel / 2; float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance)) { return true; } @@ -348,7 +348,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Fourth) NewEnchantmentLevel = NewEnchantmentLevel / 2; float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance)) { return true; } From 7c6ef26be95c90ea6686840f1580953b2b8029a1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Apr 2014 14:16:26 +0200 Subject: [PATCH 128/329] Added enchantment combining into cEnchantments. --- src/Enchantments.cpp | 12 ++++++++++++ src/Enchantments.h | 37 +++++++++++++++++++++---------------- 2 files changed, 33 insertions(+), 16 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index dad92dc91..64f89815b 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -29,6 +29,18 @@ cEnchantments::cEnchantments(const AString & a_StringSpec) +void cEnchantments::Add(const cEnchantments & a_Other) +{ + for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr) + { + SetLevel(itr->first, itr->second); + } // for itr - a_Other.m_Enchantments[] +} + + + + + void cEnchantments::AddFromString(const AString & a_StringSpec) { // Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it diff --git a/src/Enchantments.h b/src/Enchantments.h index a376d27cf..dc5502702 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -40,7 +40,8 @@ Serialization will never put zero-level enchantments into the stringspec and wil class cEnchantments { public: - /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + */ enum { @@ -70,34 +71,38 @@ public: enchLure = 62, } ; - /// Creates an empty enchantments container + /** Creates an empty enchantments container */ cEnchantments(void); - /// Creates an enchantments container filled with enchantments parsed from stringspec + /** Creates an enchantments container filled with enchantments parsed from stringspec */ cEnchantments(const AString & a_StringSpec); - /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it + /** Adds the enchantments contained in a_Other into this object. + Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */ + void Add(const cEnchantments & a_Other); + + /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */ void AddFromString(const AString & a_StringSpec); - /// Serializes all the enchantments into a string + /** Serializes all the enchantments into a string */ AString ToString(void) const; - /// Returns the level for the specified enchantment; 0 if not stored + /** Returns the level for the specified enchantment; 0 if not stored */ int GetLevel(int a_EnchantmentID) const; - /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 + /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */ void SetLevel(int a_EnchantmentID, int a_Level); - /// Removes all enchantments + /** Removes all enchantments */ void Clear(void); - /// Returns true if there are no enchantments + /** Returns true if there are no enchantments */ bool IsEmpty(void) const; - /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive + /** Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive */ static int StringToEnchantmentID(const AString & a_EnchantmentName); - /// Returns true if a_Other contains exactly the same enchantments and levels + /** Returns true if a_Other contains exactly the same enchantments and levels */ bool operator ==(const cEnchantments & a_Other) const; // tolua_end @@ -120,20 +125,20 @@ public: /** Gets random enchantment from Vector and returns it */ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments); - /// Returns true if a_Other doesn't contain exactly the same enchantments and levels + /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */ bool operator !=(const cEnchantments & a_Other) const; - /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") + /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */ friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); - /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) + /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */ friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: - /// Maps enchantment ID -> enchantment level + /** Maps enchantment ID -> enchantment level */ typedef std::map cMap; - /// Currently stored enchantments + /** Currently stored enchantments */ cMap m_Enchantments; } ; // tolua_export From e3ec857264a89b9d715c9fe3780f2bd29b701f42 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 21 Apr 2014 10:31:07 +0200 Subject: [PATCH 129/329] Added prefab hitboxes. The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. --- src/Generating/Prefab.cpp | 9 +- src/Generating/Prefab.h | 6 +- src/Generating/Prefabs/NetherFortPrefabs.cpp | 134 +++++++++++++++++-- 3 files changed, 138 insertions(+), 11 deletions(-) diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 7d1762036..c0c9e8a13 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -23,6 +23,10 @@ static const cPrefab::sDef g_TestPrefabDef = // Size: 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* 0 */ "a:112: 0\n" /* netherbrick */ @@ -115,7 +119,10 @@ static cPrefab g_TestPrefab(g_TestPrefabDef); cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), - m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), + m_HitBox( + a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ, + a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ + ), m_AllowedRotations(a_Def.m_AllowedRotations), m_MergeStrategy(a_Def.m_MergeStrategy), m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index dbf882e21..37db2ff16 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -38,6 +38,10 @@ public: int m_SizeY; int m_SizeZ; + /** The hitbox used for collision-checking between prefabs. Relative to the bounds. */ + int m_HitboxMinX, m_HitboxMinY, m_HitboxMinZ; + int m_HitboxMaxX, m_HitboxMaxY, m_HitboxMaxZ; + /** The mapping between characters in m_Image and the blocktype / blockmeta. Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */ const char * m_CharMap; @@ -114,7 +118,7 @@ protected: /** The size of the prefab */ Vector3i m_Size; - /** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */ + /** The hitbox used for collision-checking between prefabs. */ cCuboid m_HitBox; /** The connectors through which the piece connects to other pieces */ diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 7a46df5d8..61b32378a 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -22,6 +22,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 6, 8, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -160,6 +164,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 6, 10, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -313,6 +321,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 9, 6, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -414,7 +426,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "", + "1:0|2:0|3:0|4:0|5:0", // AddWeightIfSame: 0, @@ -429,6 +441,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 18, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -558,7 +574,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "", + "1:0|2:0|3:0|4:0|5:0", // AddWeightIfSame: 0, @@ -573,6 +589,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 17, 14, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -769,6 +789,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 17, 14, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -966,6 +990,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 15, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -1041,7 +1069,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "1:0", + "1:0|2:0|3:0|4:0|5:0", // AddWeightIfSame: 0, @@ -1056,6 +1084,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 15, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -1137,7 +1169,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "1:0", + "1:0|2:0|3:0|4:0|5:0", // AddWeightIfSame: 0, @@ -1152,6 +1184,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 5, 7, 16, // SizeX = 5, SizeY = 7, SizeZ = 16 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 6, 15, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -1327,6 +1363,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 11, 11, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -1563,6 +1603,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 14, 16, // SizeX = 15, SizeY = 14, SizeZ = 16 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 13, 15, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -1885,6 +1929,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 17, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2000,6 +2048,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 17, 9, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2156,6 +2208,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2251,6 +2307,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 5, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2346,6 +2406,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 10, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2479,6 +2543,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 5, 10, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2613,6 +2681,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 12, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2759,6 +2831,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 14, 6, 5, // SizeX = 14, SizeY = 6, SizeZ = 5 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 13, 5, 4, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -2854,6 +2930,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 10, 14, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -3086,7 +3166,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 100, + 10, // DepthWeight: "", @@ -3104,6 +3184,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 11, 14, 14, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -3411,7 +3495,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 100, + 10, // DepthWeight: "", @@ -3429,6 +3513,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 16, 12, 15, // SizeX = 16, SizeY = 12, SizeZ = 15 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 11, 14, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -3685,7 +3773,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 100, + 10, // DepthWeight: "", @@ -3703,6 +3791,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 7, 12, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -3885,6 +3977,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 9, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -4009,7 +4105,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "", + "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0", // AddWeightIfSame: 0, @@ -4024,6 +4120,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 9, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -4148,7 +4248,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 100, // DepthWeight: - "", + "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0", // AddWeightIfSame: 0, @@ -4163,6 +4263,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 5, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -4273,6 +4377,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 5, 8, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -4395,6 +4503,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Size: 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ @@ -4502,6 +4614,10 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = // Size: 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 12, 8, 12, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ From a967313839bab2a5f43befabe689801b949b274e Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Mon, 21 Apr 2014 13:13:25 +0400 Subject: [PATCH 130/329] Mobs shouldn't burn when it's Raining #906 --- src/Entities/Entity.cpp | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 56ef36ef8..c1926dafc 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -774,12 +774,19 @@ void cEntity::TickBurning(cChunk & a_Chunk) if (GetWorld()->GetWeather() == eWeather_Rain) { - if (HasBeenBurning) + + int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, + PosY = POSY_TOINT, + PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; + + if ((PosY > 0) || (PosY <= cChunkDef::Height)) { - m_TicksLeftBurning = 0; - OnFinishedBurning(); - } - return; + // Inside the world + if (a_Chunk.GetSkyLight(PosX, PosY, PosZ) == 15) + { + m_TicksLeftBurning = 0; + } + } } // Do the burning damage: From 865e8e22e54340606d8008e13172cb61d326d009 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Mon, 21 Apr 2014 14:04:36 +0200 Subject: [PATCH 131/329] reverted the revert of the minecart collision detection fix. --- src/Entities/Minecart.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7fe0b3cb1..db55eb058 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -796,8 +796,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT); BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT); BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); - // FIXME: Should the next line be POSZ_TOINT + 1? Else add some documenttation why - 1 - BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1); + BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1); if ( (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) || From bca7f2949032ab90ee03988f560bce157a25b683 Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 01:59:34 -1000 Subject: [PATCH 132/329] Lay foundation for fireproof entities. Prevent any entities with the m_Fireproof flag from taking fire or lava damage. --- src/Entities/Entity.cpp | 15 ++++++++++++--- src/Entities/Entity.h | 3 +++ 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 56ef36ef8..345e0054b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -788,7 +788,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastBurnDamage++; if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE) { - TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0); + if (!m_Fireproof) + { + TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0); + } m_TicksSinceLastBurnDamage = 0; } m_TicksLeftBurning--; @@ -856,7 +859,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastLavaDamage++; if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE) { - TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0); + if (!m_Fireproof) + { + TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0); + } m_TicksSinceLastLavaDamage = 0; } } @@ -874,7 +880,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastFireDamage++; if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE) { - TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0); + if (!m_Fireproof) + { + TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0); + } m_TicksSinceLastFireDamage = 0; } } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 8f3899e2f..ea85ac683 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -435,6 +435,9 @@ protected: cWorld * m_World; + /// Whether the entity is capable of taking fire or lava damage. + bool m_Fireproof; + /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; From 10cba6cf58d772a63da9d9fc1c3c3a7a33904b88 Mon Sep 17 00:00:00 2001 From: worktycho Date: Tue, 22 Apr 2014 13:05:23 +0100 Subject: [PATCH 133/329] Revert moving gcc to g++11 in 18c3b1 --- SetFlags.cmake | 8 -------- 1 file changed, 8 deletions(-) diff --git a/SetFlags.cmake b/SetFlags.cmake index 6c974ea94..c5a3a0697 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -46,10 +46,6 @@ macro(set_flags) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") else() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") - add_flags_cxx("-pthread") endif() @@ -60,10 +56,6 @@ macro(set_flags) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") - else() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") endif() # We use a signed char (fixes #640 on RasPi) From 1cf396c814e2f4586f55b13130a9f7a039caed4c Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 02:18:41 -1000 Subject: [PATCH 134/329] Fixed capitalization issues Wasn't parsing correctly before, as some items were not capitalized correctly. --- MCServer/monsters.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index 8cd956157..cd5d92b66 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -47,7 +47,7 @@ AttackDamage=4.0 SightDistance=25.0 MaxHealth=40 -[Zombiepigman] +[ZombiePigman] AttackRange=2.0 AttackRate=1 AttackDamage=7.0 @@ -145,7 +145,7 @@ AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 -[Magmacube] +[MagmaCube] AttackRange=2.0 AttackRate=1 AttackDamage=6.0 From 06f41699afe27a6be1de357466f9185403baa550 Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 02:36:39 -1000 Subject: [PATCH 135/329] Fixed indentation and changed m_Fireproof to m_IsFireproof. --- src/Entities/Entity.cpp | 24 ++++++++++++------------ src/Entities/Entity.h | 4 ++-- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 345e0054b..9a80d3e80 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -788,10 +788,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastBurnDamage++; if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE) { - if (!m_Fireproof) - { - TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0); - } + if (!m_IsFireproof) + { + TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0); + } m_TicksSinceLastBurnDamage = 0; } m_TicksLeftBurning--; @@ -859,10 +859,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastLavaDamage++; if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE) { - if (!m_Fireproof) - { - TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0); - } + if (!m_IsFireproof) + { + TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0); + } m_TicksSinceLastLavaDamage = 0; } } @@ -880,10 +880,10 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastFireDamage++; if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE) { - if (!m_Fireproof) - { - TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0); - } + if (!m_IsFireproof) + { + TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0); + } m_TicksSinceLastFireDamage = 0; } } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ea85ac683..84a2003d4 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -435,8 +435,8 @@ protected: cWorld * m_World; - /// Whether the entity is capable of taking fire or lava damage. - bool m_Fireproof; + /// Whether the entity is capable of taking fire or lava damage. + bool m_IsFireproof; /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; From 2533842ca45b03fb45f5240e9624879e67c52982 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 22 Apr 2014 22:25:39 +0200 Subject: [PATCH 136/329] Updated NetherFort prefabs from the Gallery server. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 1059 +++++++++++++----- 1 file changed, 785 insertions(+), 274 deletions(-) diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 61b32378a..20cee576c 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -777,7 +777,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AddWeightIfSame: - 0, + -1000, }, // BridgeCircleCrossing @@ -1365,7 +1365,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 11, 11, // MaxX, MaxY, MaxZ + 14, 21, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1598,308 +1598,311 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BridgeLevelCrossing: - // The data has been exported from the gallery Nether, area index 45, ID 304, created by Aloe_vera + // The data has been exported from the gallery Nether, area index 61, ID 321, created by Aloe_vera { // Size: - 15, 14, 16, // SizeX = 15, SizeY = 14, SizeZ = 16 + 16, 14, 16, // SizeX = 16, SizeY = 14, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 14, 13, 15, // MaxX, MaxY, MaxZ + 15, 23, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b:114: 6\n" /* netherbrickstairs */ + "b:114: 5\n" /* netherbrickstairs */ "c:114: 4\n" /* netherbrickstairs */ - "d:114: 5\n" /* netherbrickstairs */ - "e: 44:14\n" /* step */ + "d: 44:14\n" /* step */ + "e:114: 6\n" /* netherbrickstairs */ "f:114: 7\n" /* netherbrickstairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "...........aaa." - /* 1 */ "aa.........aaaa" - /* 2 */ "aa...........aa" - /* 3 */ "aa...........aa" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "...........aaa." - /* 15 */ "...........aaa." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "...........aaa." - /* 1 */ "aa.........aaaa" - /* 2 */ "aa...........aa" - /* 3 */ "aa...........aa" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "...........aaa." - /* 15 */ "...........aaa." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aabmmmmmmmmmmcaa" + /* 2 */ "aabmmmmmmmmmmcaa" + /* 3 */ "aabmmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 2 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "...........aaa." - /* 1 */ "aa.........aaaa" - /* 2 */ "aa...........aa" - /* 3 */ "aa...........aa" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "...........bbb." - /* 14 */ "...........aaa." - /* 15 */ "...........aaa." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aaabdmmmmmmdcaaa" + /* 2 */ "aaabdmmmmmmdcaaa" + /* 3 */ "aaabdmmmmmmdcaaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 3 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..........caaad" - /* 1 */ "aa........caaaa" - /* 2 */ "aa........caaaa" - /* 3 */ "aa........caaaa" - /* 4 */ "...........aaad" - /* 5 */ "...........aaad" - /* 6 */ "...........aaad" - /* 7 */ "...........aaad" - /* 8 */ "...........aaad" - /* 9 */ "..........caaad" - /* 10 */ "..........caaad" - /* 11 */ "..........caaad" - /* 12 */ "..........caaad" - /* 13 */ "..........caaad" - /* 14 */ "..........caaad" - /* 15 */ "..........caaad" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "eeeeeeeeeeeeeeee" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "ffffffffffffffff" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 4 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..........aaaaa" - /* 1 */ "aa........aaaaa" - /* 2 */ "aa........aaaaa" - /* 3 */ "aa........aaaaa" - /* 4 */ "..........aaaaa" - /* 5 */ "..........aaaaa" - /* 6 */ "..........aaaaa" - /* 7 */ "..........aaaaa" - /* 8 */ "..........aaaaa" - /* 9 */ "..........aaaaa" - /* 10 */ "..........aaaaa" - /* 11 */ "..........aaaaa" - /* 12 */ "..........aaaaa" - /* 13 */ "..........aaaaa" - /* 14 */ "..........aaaaa" - /* 15 */ "..........aaaaa" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "faaabmmmmmmmmmmm" + /* 6 */ "caaabmmmmmmmmmmm" + /* 7 */ "caaabmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 5 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..........a...a" - /* 1 */ "aa........a...a" - /* 2 */ "aa........a...a" - /* 3 */ "aa........a...a" - /* 4 */ "..........a...a" - /* 5 */ "..........a...a" - /* 6 */ "........aaa...a" - /* 7 */ "........aa....a" - /* 8 */ "........aa....a" - /* 9 */ "........aa....a" - /* 10 */ "........aaa...a" - /* 11 */ "..........a...a" - /* 12 */ "..........a...a" - /* 13 */ "..........a...a" - /* 14 */ "..........a...a" - /* 15 */ "..........a...a" + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "a...aaaaaaaaaaaa" + /* 5 */ "a...ammmmmmmmmmm" + /* 6 */ "aaaaammmmmmmmmmm" + /* 7 */ "aaaaammmmmmmmmmm" + /* 8 */ "caaabmmmmmmmmmmm" + /* 9 */ "caaabmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 6 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "aa........a...a" - /* 2 */ "aa........a...a" - /* 3 */ "aa........a...a" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "........aaa...." - /* 7 */ "....aaaaa......" - /* 8 */ "....aaaaa......" - /* 9 */ "....aaaaa......" - /* 10 */ "....aaaaaaa...." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "a...ammmmmmmmmmm" + /* 6 */ "a...ammmmmmmmmmm" + /* 7 */ "a...ammmmmmmmmmm" + /* 8 */ "aaaaammmmmmmmmmm" + /* 9 */ "aaaaammmmmmmmmmm" + /* 10 */ "caaabmmmmmmmmmmm" + /* 11 */ "caaabmmmmmmmmmmm" + /* 12 */ "maaabmmmmmmmmmmm" + /* 13 */ "maaabmmmmmmmmmmm" + /* 14 */ "maaafmmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" // Level 7 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "aad.......a...a" - /* 2 */ "aad.......a...a" - /* 3 */ "aad.......a...a" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "....aaaaaa....." - /* 7 */ "....aaaa......." - /* 8 */ "....aaaa......." - /* 9 */ "....aaaa......." - /* 10 */ "....aaaaaa....." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "m...mmmmmmmmmmmm" + /* 6 */ "m...mmmmmmmmmmmm" + /* 7 */ "a...ammmmmmmmmmm" + /* 8 */ "a...ammmmmmmmmmm" + /* 9 */ "a...ammmmmmmmmmm" + /* 10 */ "aaaaammmmmmmmmmm" + /* 11 */ "aaaaaeemmmmmmmmm" + /* 12 */ "caaaaaammmmmmmmm" + /* 13 */ "caaaaaammmmmmmmm" + /* 14 */ "caaaaaammmmmaaam" + /* 15 */ "fffffffmmmmmaaam" // Level 8 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "aaade.....a...a" - /* 2 */ "aaade.....a...a" - /* 3 */ "aaade.....a...a" - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "....aaaaa......" - /* 7 */ "....a.........." - /* 8 */ "....a.........." - /* 9 */ "....a.........." - /* 10 */ "....aaaa......." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "m...mmmmmmmmmmmm" + /* 6 */ "m...mmmmmmmmmmmm" + /* 7 */ "m...mmmmmmmmmmmm" + /* 8 */ "m...mmmmmmmmmmmm" + /* 9 */ "a...ammmmmmmmmmm" + /* 10 */ "a...ammmmmmmmmmm" + /* 11 */ "a...aaaeemmmmmmm" + /* 12 */ "a.....aaammmmmmm" + /* 13 */ "a.....aaammmmmmm" + /* 14 */ "a.....aaammmaaam" + /* 15 */ "aaaaaaaffmmmaaam" // Level 9 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "bbbbbbbbbbbbbbb" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "ffffffaaaffffff" - /* 5 */ "....aaaaa......" - /* 6 */ "....a...a......" - /* 7 */ "....a.........." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmcaaab" + /* 1 */ "mmmmmmmmmmmcaaab" + /* 2 */ "mmmmmmmmmmmcaaab" + /* 3 */ "mmmmmmmmmmmcaaab" + /* 4 */ "mmmmmmmmmmmcaaab" + /* 5 */ "mmmmmmmmmmmcaaab" + /* 6 */ "m...mmmmmmmcaaab" + /* 7 */ "m...mmmmmmmcaaab" + /* 8 */ "m...mmmmmmmcaaab" + /* 9 */ "m...mmmmmmmcaaab" + /* 10 */ "m...mmmmmmmcaaab" + /* 11 */ "m...maaaaeecaaab" + /* 12 */ "m.......aaaaaaab" + /* 13 */ "m.......aaaaaaab" + /* 14 */ "m.......aaaaaaab" + /* 15 */ "mmmmmaaaafffaaab" // Level 10 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaaaaaaaaaaaa" - /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "....a...a......" - /* 6 */ "....a...a......" - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmaaaaa" + /* 1 */ "mmmmmmmmmmmaaaaa" + /* 2 */ "mmmmmmmmmmmaaaaa" + /* 3 */ "mmmmmmmmmmmaaaaa" + /* 4 */ "mmmmmmmmmmmaaaaa" + /* 5 */ "mmmmmmmmmmmaaaaa" + /* 6 */ "mmmmmmmmmmmaaaaa" + /* 7 */ "mmmmmmmmmmmaaaaa" + /* 8 */ "m...mmmmmmmaaaaa" + /* 9 */ "m...mmmmmmmaaaaa" + /* 10 */ "m...mmmmmmmaaaaa" + /* 11 */ "m...mmmaaaaaaaaa" + /* 12 */ "m.........aaaaaa" + /* 13 */ "m.........aaaaaa" + /* 14 */ "m.........aaaaaa" + /* 15 */ "mmmmmmmaaaaaaaaa" // Level 11 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "..............." - /* 2 */ "..............." - /* 3 */ "..............." - /* 4 */ "aaaaa...aaaaaaa" - /* 5 */ "....a...a......" - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmma...a" + /* 1 */ "mmmmmmmmmmma...a" + /* 2 */ "mmmmmmmmmmma...a" + /* 3 */ "mmmmmmmmmmma...a" + /* 4 */ "mmmmmmmmmmma...a" + /* 5 */ "mmmmmmmmmmma...a" + /* 6 */ "mmmmmmmmmmma...a" + /* 7 */ "mmmmmmmmmmma...a" + /* 8 */ "mmmmmmmmmmma...a" + /* 9 */ "mmmmmmmmmmma...a" + /* 10 */ "mmmmmmmmmmma...a" + /* 11 */ "mmmmmmmmmaaa...a" + /* 12 */ "mmmm...........a" + /* 13 */ "mmmm...........a" + /* 14 */ "mmmm...........a" + /* 15 */ "mmmmmmmmmaaa...a" // Level 12 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "..............." - /* 3 */ "..............." - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "..............." + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmm...m" + /* 1 */ "mmmmmmmmmmmm...m" + /* 2 */ "mmmmmmmmmmmm...m" + /* 3 */ "mmmmmmmmmmmm...m" + /* 4 */ "mmmmmmmmmmmm...m" + /* 5 */ "mmmmmmmmmmmm...m" + /* 6 */ "mmmmmmmmmmmm...m" + /* 7 */ "mmmmmmmmmmmm...m" + /* 8 */ "mmmmmmmmmmmm...m" + /* 9 */ "mmmmmmmmmmmm...m" + /* 10 */ "mmmmmmmmmmmm...m" + /* 11 */ "mmmmmmmmmmmm...m" + /* 12 */ "mmmmmm.........m" + /* 13 */ "mmmmmm.........m" + /* 14 */ "mmmmmm.........m" + /* 15 */ "mmmmmmmmmmmm...m" // Level 13 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "..............." - /* 3 */ "..............." - /* 4 */ "..............." - /* 5 */ "..............." - /* 6 */ "..............." - /* 7 */ "..............." - /* 8 */ "..............." - /* 9 */ "..............." - /* 10 */ "..............." - /* 11 */ "..............." - /* 12 */ "..............." - /* 13 */ "..............." - /* 14 */ "..............." - /* 15 */ "...............", + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmm...m" + /* 1 */ "mmmmmmmmmmmm...m" + /* 2 */ "mmmmmmmmmmmm...m" + /* 3 */ "mmmmmmmmmmmm...m" + /* 4 */ "mmmmmmmmmmmm...m" + /* 5 */ "mmmmmmmmmmmm...m" + /* 6 */ "mmmmmmmmmmmm...m" + /* 7 */ "mmmmmmmmmmmm...m" + /* 8 */ "mmmmmmmmmmmm...m" + /* 9 */ "mmmmmmmmmmmm...m" + /* 10 */ "mmmmmmmmmmmm...m" + /* 11 */ "mmmmmmmmmmmm...m" + /* 12 */ "mmmmmmmm.......m" + /* 13 */ "mmmmmmmm.......m" + /* 14 */ "mmmmmmmm.......m" + /* 15 */ "mmmmmmmmmmmm...m", // Connectors: - "", + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */ + "0: 15, 5, 2: 5\n" /* Type 0, direction X+ */ + "0: 13, 11, 0: 2\n" /* Type 0, direction Z- */ + "0: 13, 11, 15: 3\n" /* Type 0, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1911,7 +1914,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 100, + 20, // DepthWeight: "", @@ -2033,7 +2036,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = 500, // DepthWeight: - "", + "4:-3000|8:-3000|12:-3000|16:-3000|20:-3000", // AddWeightIfSame: 1000, @@ -2289,7 +2292,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 200, + 300, // DepthWeight: "", @@ -2388,7 +2391,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 200, + 300, // DepthWeight: "", @@ -2399,6 +2402,99 @@ const cPrefab::sDef g_NetherFortPrefabs[] = + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Corridor5: + // The data has been exported from the gallery Nether, area index 65, ID 330, created by xoft + { + // Size: + 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 5, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "aaaaa" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "ababa" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "ababa" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "ababa" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "ccccc" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "ddddd", + + // Connectors: + "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 500, + + // DepthWeight: + "6:0|12:0|18:0", + + // AddWeightIfSame: + 500, + }, // Corridor5 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CorridorCorner5: // The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft @@ -2674,6 +2770,127 @@ const cPrefab::sDef g_NetherFortPrefabs[] = + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorCrossing: + // The data has been exported from the gallery Nether, area index 63, ID 328, created by xoft + { + // Size: + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 8, 5, 8, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 0\n" /* netherbrickstairs */ + "d:114: 1\n" /* netherbrickstairs */ + "e:114: 2\n" /* netherbrickstairs */ + "f:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmaaaaamm" + /* 1 */ "mmaaaaamm" + /* 2 */ "aaaaaaaaa" + /* 3 */ "aaaaaaaaa" + /* 4 */ "aaaaaaaaa" + /* 5 */ "aaaaaaaaa" + /* 6 */ "aaaaaaaaa" + /* 7 */ "mmaaaaamm" + /* 8 */ "mmaaaaamm" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mma...amm" + /* 1 */ "mma...amm" + /* 2 */ "aaa...aaa" + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "........." + /* 6 */ "aaa...aaa" + /* 7 */ "mma...amm" + /* 8 */ "mma...amm" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mma...amm" + /* 1 */ "mmb...bmm" + /* 2 */ "aba...aba" + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "........." + /* 6 */ "aba...aba" + /* 7 */ "mmb...bmm" + /* 8 */ "mma...amm" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mma...amm" + /* 1 */ "mmb...bmm" + /* 2 */ "aba...aba" + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "........." + /* 6 */ "aba...aba" + /* 7 */ "mmb...bmm" + /* 8 */ "mma...amm" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mma...amm" + /* 1 */ "mmb...bmm" + /* 2 */ "aba...aba" + /* 3 */ "........." + /* 4 */ "........." + /* 5 */ "........." + /* 6 */ "aba...aba" + /* 7 */ "mmb...bmm" + /* 8 */ "mma...amm" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmcaaadmm" + /* 1 */ "mmcaaadmm" + /* 2 */ "eeeaaaeee" + /* 3 */ "aaaaaaaaa" + /* 4 */ "aaaaaaaaa" + /* 5 */ "aaaaaaaaa" + /* 6 */ "ffcaaadff" + /* 7 */ "mmcaaadmm" + /* 8 */ "mmcaaadmm", + + // Connectors: + "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */ + "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */ + "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 4: 4\n" /* Type 1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + -50, + }, // CorridorCrossing + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CorridorStairs: // The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft @@ -2813,10 +3030,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 100, + 250, // DepthWeight: - "", + "0:0|2:0|4:0|6:0|8:0|10:0|12:0|14:0|16:0|18:0", // AddWeightIfSame: 0, @@ -3501,7 +3718,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AddWeightIfSame: - 0, + -1000, }, // LavaStaircaseBig @@ -3965,7 +4182,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "", // AddWeightIfSame: - 0, + -1000, }, // MidStaircase @@ -3979,7 +4196,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 9, 6, // MaxX, MaxY, MaxZ + 6, 19, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -4122,7 +4339,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 9, 6, // MaxX, MaxY, MaxZ + 6, 19, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -4496,16 +4713,300 @@ const cPrefab::sDef g_NetherFortPrefabs[] = + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // TinyCorridorCorner: + // The data has been exported from the gallery Nether, area index 66, ID 331, created by xoft + { + // Size: + 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 5, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 1\n" /* netherbrickstairs */ + "e:114: 0\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "....a" + /* 2 */ "....a" + /* 3 */ "....a" + /* 4 */ "a...a" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....b" + /* 2 */ "....a" + /* 3 */ "....b" + /* 4 */ "a...a" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....b" + /* 2 */ "....a" + /* 3 */ "....b" + /* 4 */ "a...a" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "ababa" + /* 1 */ "....b" + /* 2 */ "....a" + /* 3 */ "....b" + /* 4 */ "a...a" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "ccccc" + /* 1 */ "aaaad" + /* 2 */ "aaaad" + /* 3 */ "aaaad" + /* 4 */ "eaaad", + + // Connectors: + "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + -50, + }, // TinyCorridorCorner + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // TinyCorridorCornerChest: + // The data has been exported from the gallery Nether, area index 67, ID 332, created by Aloe_vera + { + // Size: + 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 5, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b: 54: 4\n" /* chest */ + "c:113: 0\n" /* netherbrickfence */ + "d:114: 2\n" /* netherbrickstairs */ + "e:114: 1\n" /* netherbrickstairs */ + "f:114: 0\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "....a" + /* 2 */ "...ba" + /* 3 */ "....a" + /* 4 */ "a...a" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "acaca" + /* 1 */ "....c" + /* 2 */ "....a" + /* 3 */ "....c" + /* 4 */ "a...a" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "acaca" + /* 1 */ "....c" + /* 2 */ "....a" + /* 3 */ "....c" + /* 4 */ "a...a" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "acaca" + /* 1 */ "....c" + /* 2 */ "....a" + /* 3 */ "....c" + /* 4 */ "a...a" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "ddddd" + /* 1 */ "aaaae" + /* 2 */ "aaaae" + /* 3 */ "aaaae" + /* 4 */ "faaae", + + // Connectors: + "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + }, // TinyCorridorCornerChest + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // TinyCorridorCrossing: + // The data has been exported from the gallery Nether, area index 64, ID 329, created by xoft + { + // Size: + 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 4, 5, 4, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 2\n" /* netherbrickstairs */ + "c:114: 0\n" /* netherbrickstairs */ + "d:114: 1\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + + // Level 1 + /* z\x* 01234 */ + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "a...a" + + // Level 2 + /* z\x* 01234 */ + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "a...a" + + // Level 3 + /* z\x* 01234 */ + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "a...a" + + // Level 4 + /* z\x* 01234 */ + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "....." + /* 3 */ "....." + /* 4 */ "a...a" + + // Level 5 + /* z\x* 01234 */ + /* 0 */ "baaab" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "caaad", + + // Connectors: + "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ + "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "1:200|2:400|3:0|4:500", + + // AddWeightIfSame: + -50, + }, // TinyCorridorCrossing + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Turret: // The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft { // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + 6, 16, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -4572,7 +5073,17 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 3 */ "a.....a" /* 4 */ "a.....a" /* 5 */ "a.....a" - /* 6 */ "aaaaaaa", + /* 6 */ "aaaaaaa" + + // Level 6 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "......." + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "......." + /* 6 */ ".......", // Connectors: "0: 0, 1, 3: 4\n" /* Type 0, direction X- */ From a37b36adab85206e025d4ca97f6e64dc7a6974b8 Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 12:59:31 -1000 Subject: [PATCH 137/329] Fireproof status getter and setter. --- src/Entities/Entity.cpp | 11 +++++++++++ src/Entities/Entity.h | 5 +++++ 2 files changed, 16 insertions(+) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 9a80d3e80..82900ff91 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -45,6 +45,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_IsInitialized(false) , m_EntityType(a_EntityType) , m_World(NULL) + , m_IsFireproof(false) , m_TicksSinceLastBurnDamage(0) , m_TicksSinceLastLavaDamage(0) , m_TicksSinceLastFireDamage(0) @@ -1042,6 +1043,16 @@ void cEntity::SetMaxHealth(int a_MaxHealth) +/// Sets whether the entity is fireproof +void cEntity::SetFireproofStatus(bool a_IsFireproof) +{ + m_IsFireproof = a_IsFireproof; +} + + + + + /// Puts the entity on fire for the specified amount of ticks void cEntity::StartBurning(int a_TicksLeftBurning) { diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 84a2003d4..4267ed0f6 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -329,6 +329,11 @@ public: int GetMaxHealth(void) const { return m_MaxHealth; } + /// Sets whether the entity is fireproof + void SetFireproofStatus(bool a_IsFireproof); + + bool GetFireproofStatus(void) const { return m_IsFireproof; } + /// Puts the entity on fire for the specified amount of ticks void StartBurning(int a_TicksLeftBurning); From e1476ebb26a3ce0b8405feb5a530cb442abd1329 Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 13:17:42 -1000 Subject: [PATCH 138/329] Added IsFireproof hook for monsters.ini --- MCServer/monsters.ini | 26 ++++++++++++++++++++++++++ src/MonsterConfig.cpp | 3 +++ 2 files changed, 29 insertions(+) diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index cd5d92b66..8da3d6d24 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -4,6 +4,7 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=0 [Chicken] AttackRange=2.0 @@ -11,6 +12,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=4 +IsFireproof=0 [Cow] AttackRange=2.0 @@ -18,6 +20,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Pig] AttackRange=2.0 @@ -25,6 +28,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Sheep] AttackRange=2.0 @@ -32,6 +36,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 +IsFireproof=0 [Squid] AttackRange=2.0 @@ -39,6 +44,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Enderman] AttackRange=2.0 @@ -46,6 +52,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=40 +IsFireproof=0 [ZombiePigman] AttackRange=2.0 @@ -53,6 +60,7 @@ AttackRate=1 AttackDamage=7.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=1 [Cavespider] AttackRange=2.0 @@ -60,6 +68,7 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=12 +IsFireproof=0 [Creeper] AttackRange=3.0 @@ -67,6 +76,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Ghast] AttackRange=50.0 @@ -74,6 +84,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=50.0 MaxHealth=10 +IsFireproof=1 [Silverfish] AttackRange=2.0 @@ -81,12 +92,14 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 +IsFireproof=0 [Skeleton] AttackRange=15.0 AttackRate=1 SightDistance=40.0 MaxHealth=20 +IsFireproof=0 [Slime] AttackRange=2.0 @@ -94,6 +107,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=0 [Zombie] AttackRange=2.0 @@ -101,6 +115,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Wolf] AttackRange=2.0 @@ -108,6 +123,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Blaze] AttackRange=15.0 @@ -115,6 +131,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=1 [Villager] AttackRange=2.0 @@ -122,6 +139,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Witch] AttackRange=2.0 @@ -129,6 +147,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=26 +IsFireproof=0 [Ocelot] @@ -137,6 +156,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Mooshroom] AttackRange=2.0 @@ -144,6 +164,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [MagmaCube] AttackRange=2.0 @@ -151,6 +172,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=1 [Horse] AttackRange=2.0 @@ -158,6 +180,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=30 +IsFireproof=0 [EnderDragon] AttackRange=2.0 @@ -165,6 +188,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=200 +IsFireproof=0 [Giant] AttackRange=2.0 @@ -172,6 +196,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 +IsFireproof=0 [IronGolem] AttackRange=2.0 @@ -179,5 +204,6 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 +IsFireproof=0 diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index c06bd6b6f..4b0e4bce1 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -17,6 +17,7 @@ struct cMonsterConfig::sAttributesStruct int m_AttackRange; double m_AttackRate; int m_MaxHealth; + bool m_IsFireproof; }; @@ -72,6 +73,7 @@ void cMonsterConfig::Initialize() Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); + Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false); m_pState->AttributesList.push_front(Attributes); } // for i - SplitList[] } @@ -92,6 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na a_Monster->SetSightDistance(itr->m_SightDistance); a_Monster->SetAttackRate ((float)itr->m_AttackRate); a_Monster->SetMaxHealth (itr->m_MaxHealth); + a_Monster->SetFireproofStatus(itr->m_IsFireproof); return; } } // for itr - m_pState->AttributesList[] From fe08a903fcf47fc7e3748d24ac6beb592908553a Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 22 Apr 2014 15:45:52 -1000 Subject: [PATCH 139/329] Declaration that a mob is not fireproof is implicit. Removed explicitly declaring mobs as not fireproof. --- MCServer/monsters.ini | 21 --------------------- 1 file changed, 21 deletions(-) diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index 8da3d6d24..fa376bfff 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -4,7 +4,6 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=16 -IsFireproof=0 [Chicken] AttackRange=2.0 @@ -12,7 +11,6 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=4 -IsFireproof=0 [Cow] AttackRange=2.0 @@ -20,7 +18,6 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 -IsFireproof=0 [Pig] AttackRange=2.0 @@ -28,7 +25,6 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 -IsFireproof=0 [Sheep] AttackRange=2.0 @@ -36,7 +32,6 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 -IsFireproof=0 [Squid] AttackRange=2.0 @@ -44,7 +39,6 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 -IsFireproof=0 [Enderman] AttackRange=2.0 @@ -52,7 +46,6 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=40 -IsFireproof=0 [ZombiePigman] AttackRange=2.0 @@ -68,7 +61,6 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=12 -IsFireproof=0 [Creeper] AttackRange=3.0 @@ -76,7 +68,6 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=20 -IsFireproof=0 [Ghast] AttackRange=50.0 @@ -92,14 +83,12 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 -IsFireproof=0 [Skeleton] AttackRange=15.0 AttackRate=1 SightDistance=40.0 MaxHealth=20 -IsFireproof=0 [Slime] AttackRange=2.0 @@ -107,7 +96,6 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=16 -IsFireproof=0 [Zombie] AttackRange=2.0 @@ -115,7 +103,6 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 -IsFireproof=0 [Wolf] AttackRange=2.0 @@ -123,7 +110,6 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 -IsFireproof=0 [Blaze] AttackRange=15.0 @@ -147,7 +133,6 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=26 -IsFireproof=0 [Ocelot] @@ -156,7 +141,6 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 -IsFireproof=0 [Mooshroom] AttackRange=2.0 @@ -164,7 +148,6 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 -IsFireproof=0 [MagmaCube] AttackRange=2.0 @@ -180,7 +163,6 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=30 -IsFireproof=0 [EnderDragon] AttackRange=2.0 @@ -188,7 +170,6 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=200 -IsFireproof=0 [Giant] AttackRange=2.0 @@ -196,7 +177,6 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 -IsFireproof=0 [IronGolem] AttackRange=2.0 @@ -204,6 +184,5 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 -IsFireproof=0 From 876866942807f823d5d7553538f562a6b081093b Mon Sep 17 00:00:00 2001 From: archshift Date: Wed, 23 Apr 2014 00:12:37 -0700 Subject: [PATCH 140/329] Renamed getter and setter for IsFireproof. --- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 4 ++-- src/MonsterConfig.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 82900ff91..6da6da54e 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1044,7 +1044,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth) /// Sets whether the entity is fireproof -void cEntity::SetFireproofStatus(bool a_IsFireproof) +void cEntity::SetIsFireproof(bool a_IsFireproof) { m_IsFireproof = a_IsFireproof; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 4267ed0f6..86efc5a98 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -330,9 +330,9 @@ public: int GetMaxHealth(void) const { return m_MaxHealth; } /// Sets whether the entity is fireproof - void SetFireproofStatus(bool a_IsFireproof); + void SetIsFireproof(bool a_IsFireproof); - bool GetFireproofStatus(void) const { return m_IsFireproof; } + bool IsFireproof(void) const { return m_IsFireproof; } /// Puts the entity on fire for the specified amount of ticks void StartBurning(int a_TicksLeftBurning); diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 4b0e4bce1..72a3a3245 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -94,7 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na a_Monster->SetSightDistance(itr->m_SightDistance); a_Monster->SetAttackRate ((float)itr->m_AttackRate); a_Monster->SetMaxHealth (itr->m_MaxHealth); - a_Monster->SetFireproofStatus(itr->m_IsFireproof); + a_Monster->SetIsFireproof (itr->m_IsFireproof); return; } } // for itr - m_pState->AttributesList[] From 5deb35c5cfc97fc07601fb64ce9631c794237680 Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Wed, 23 Apr 2014 18:15:04 +0400 Subject: [PATCH 141/329] Mobs shouldn't burn when it's Raining #906 Mob Knockback is far too much #776 --- src/Entities/Entity.cpp | 39 ++++++++++++++++++++++++++++++--------- 1 file changed, 30 insertions(+), 9 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c1926dafc..46bb499b4 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -325,9 +325,32 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - if (IsMob() || IsPlayer()) // Knockback for only players and mobs + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - AddSpeed(a_TDI.Knockback * 2); + int KnockbackLevel = 0; + if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + } + else + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); + } + + Vector3d additionalSpeed(0, 0, 0); + switch (KnockbackLevel) + { + case 1: + additionalSpeed.Set(5, .2, 5); + break; + case 2: + additionalSpeed.Set(8, .2, 8); + break; + default: + additionalSpeed.Set(2, .2, 2); + break; + } + AddSpeed(a_TDI.Knockback * additionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -772,16 +795,14 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (GetWorld()->GetWeather() == eWeather_Rain) + if (m_World->IsWeatherWet()) { + int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, - PosY = POSY_TOINT, - PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - - if ((PosY > 0) || (PosY <= cChunkDef::Height)) + if((POSY_TOINT - 1) == m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { - // Inside the world if (a_Chunk.GetSkyLight(PosX, PosY, PosZ) == 15) { m_TicksLeftBurning = 0; From 9660c4816f75db569f14f5e40786f246dcde2386 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 23 Apr 2014 16:57:32 +0200 Subject: [PATCH 142/329] The new leaves don't decay anymore. Fixes #792 --- src/Blocks/BlockLeaves.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 8af14686e..d21227b07 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -16,6 +16,7 @@ { \ case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ case E_BLOCK_LOG: return true; \ + case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ case E_BLOCK_NEW_LOG: return true; \ } From f763242e5c5d8e6469685c4be95d3dc264ed6a67 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 23 Apr 2014 21:06:07 +0100 Subject: [PATCH 143/329] Small changes --- src/CraftingRecipes.cpp | 4 ++-- src/Items/ItemLilypad.h | 14 ++++++-------- src/Items/ItemThrowable.h | 5 ++++- src/World.h | 4 +++- 4 files changed, 15 insertions(+), 12 deletions(-) diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 30e7a8733..157d634cd 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -800,7 +800,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe break; } case E_ITEM_PAPER: break; - default: LOG("Unexpected item in firework rocket a_Recipe, was the crafting file fireworks section changed?"); break; + default: LOG("Unexpected item in firework rocket recipe, was the crafting file's fireworks section changed?"); break; } } } @@ -835,7 +835,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break; case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break; case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break; - default: LOG("Unexpected item in firework star a_Recipe, was the crafting file fireworks section changed?"); break; // ermahgerd BARD ardmins + default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins } } diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h index 8fc1d8543..bc650cdbd 100644 --- a/src/Items/ItemLilypad.h +++ b/src/Items/ItemLilypad.h @@ -47,9 +47,9 @@ public: public cBlockTracer::cCallbacks { public: - cCallbacks(cWorld * a_CBWorld) : - m_HasHitFluid(false), - m_World(a_CBWorld) + + cCallbacks(void) : + m_HasHitFluid(false) { } @@ -62,10 +62,9 @@ public: return false; } AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block - BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ); if ( - !IsBlockWater(Block) && - cBlockInfo::FullyOccupiesVoxel(Block) + !IsBlockWater(a_CBBlockType) && + cBlockInfo::FullyOccupiesVoxel(a_CBBlockType) ) { // Can't place lilypad on air/in another block! @@ -80,11 +79,10 @@ public: Vector3i m_Pos; bool m_HasHitFluid; - cWorld * m_World; }; - cCallbacks Callbacks(a_World); + cCallbacks Callbacks; cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks); Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index c6a4e714e..f90caf037 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -127,7 +127,10 @@ public: return false; } - a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()); + if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) == -1) + { + return false; + } if (!a_Player->IsGameModeCreative()) { diff --git a/src/World.h b/src/World.h index e08ef7f53..61733bca0 100644 --- a/src/World.h +++ b/src/World.h @@ -710,7 +710,9 @@ public: virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export int SpawnMobFinalize(cMonster* a_Monster); - /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ + /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise + Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata + */ int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed = NULL); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ From 7f5cf417de5e83641e6aa0998cc9dc8b377346b6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 23 Apr 2014 21:06:46 +0100 Subject: [PATCH 144/329] Some change to Entity.cpp * Added comments to BroadcastMovementUpdate() and the collision tracer --- src/Entities/Entity.cpp | 182 ++++++++++++++++++------------------- src/Entities/Entity.h | 11 +-- src/Entities/ExpOrb.cpp | 2 - src/Entities/Player.cpp | 22 ++--- src/Entities/Player.h | 3 - src/Entities/TNTEntity.cpp | 2 - src/Tracer.cpp | 6 +- 7 files changed, 105 insertions(+), 123 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 56ef36ef8..25ae4c7d8 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -10,7 +10,6 @@ #include "../Simulator/FluidSimulator.h" #include "../Bindings/PluginManager.h" #include "../Tracer.h" -#include "Minecart.h" #include "Player.h" @@ -32,16 +31,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Attachee(NULL) , m_bDirtyHead(true) , m_bDirtyOrientation(true) - , m_bDirtyPosition(true) - , m_bDirtySpeed(true) - , m_bOnGround( false ) - , m_Gravity( -9.81f ) - , m_LastPosX( 0.0 ) - , m_LastPosY( 0.0 ) - , m_LastPosZ( 0.0 ) - , m_TimeLastTeleportPacket(0) - , m_TimeLastMoveReltPacket(0) - , m_TimeLastSpeedPacket(0) + , m_bHasSentNoSpeed(true) + , m_bOnGround(false) + , m_Gravity(-9.81f) + , m_LastPos(a_X, a_Y, a_Z) , m_IsInitialized(false) , m_EntityType(a_EntityType) , m_World(NULL) @@ -52,7 +45,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastVoidDamage(0) , m_IsSwimming(false) , m_IsSubmerged(false) - , m_HeadYaw( 0.0 ) + , m_HeadYaw(0.0) , m_Rot(0.0, 0.0, 0.0) , m_Pos(a_X, a_Y, a_Z) , m_WaterSpeed(0, 0, 0) @@ -725,30 +718,45 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextSpeed += m_WaterSpeed; - if( NextSpeed.SqrLength() > 0.f ) + if (NextSpeed.SqrLength() > 0.f) { - cTracer Tracer( GetWorld() ); - bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 ); - if (HasHit) // Oh noez! we hit something + cTracer Tracer(GetWorld()); + + bool HasHit = Tracer.Trace(NextPos, NextSpeed, + // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failures + (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2) + ); + + if (HasHit) { - // Set to hit position + // Oh noez! We hit something: verify that the (hit position - current) was smaller or equal to the (position that we should travel without obstacles - current) + // This is because previously, we traced with a length that was rounded up (due to integer limitations), and in the case that something was hit, we don't want to overshoot our projected movement if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength()) { + // Block hit was within our projected path + // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1. + // Por ejemplo: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; - if (Tracer.HitNormal.y > 0) // means on ground + if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground { m_bOnGround = true; } - NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); - NextPos.x += Tracer.HitNormal.x * 0.3f; - NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot - NextPos.z += Tracer.HitNormal.z * 0.3f; + + // Now, set our position to the hit block (i.e. move part way along our intended trajectory) + NextPos.Set(Tracer.RealHit.x, Tracer.RealHit.y, Tracer.RealHit.z); + NextPos.x += Tracer.HitNormal.x * 0.1; + NextPos.y += Tracer.HitNormal.y * 0.05; + NextPos.z += Tracer.HitNormal.z * 0.1; } else { + // We have hit a block but overshot our intended trajectory, move normally, safe in the warm cocoon of knowledge that we won't appear to teleport forwards on clients, + // and that this piece of software will come to be hailed as the epitome of performance and functionality in C++, never before seen, and of such a like that will never + // be henceforth seen again in the time of programmers and man alike + // NextPos += (NextSpeed * a_Dt); } } @@ -934,8 +942,8 @@ void cEntity::SetSwimState(cChunk & a_Chunk) { // This sometimes happens on Linux machines // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 - LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", - RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() + LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}", + RelX, RelY, GetPosX(), GetPosZ() ); m_IsSwimming = false; m_IsSubmerged = false; @@ -1092,72 +1100,70 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { - // Send velocity packet every two ticks if: speed is not negligible or speed was set (as indicated by the DirtySpeed flag) - if (((m_Speed.SqrLength() > 0.0004f) || m_bDirtySpeed) && ((m_World->GetWorldAge() - m_TimeLastSpeedPacket) >= 2)) + // Process packet sending every two ticks + if (GetWorld()->GetWorldAge() % 2 == 0) { - m_World->BroadcastEntityVelocity(*this,a_Exclude); - m_bDirtySpeed = false; - m_TimeLastSpeedPacket = m_World->GetWorldAge(); - } - - // Have to process position related packets this every two ticks - if (m_World->GetWorldAge() % 2 == 0) - { - int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0)); - int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0)); - int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0)); - Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket; - // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds - if (DiffTeleportPacket >= 400 || - ((DiffX > 127) || (DiffX < -128) || - (DiffY > 127) || (DiffY < -128) || - (DiffZ > 127) || (DiffZ < -128))) + double SpeedSqr = GetSpeed().SqrLength(); + if (SpeedSqr == 0.0) { - // - m_World->BroadcastTeleportEntity(*this,a_Exclude); - m_TimeLastTeleportPacket = m_World->GetWorldAge(); - m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize. - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_bDirtyPosition = false; - m_bDirtyOrientation = false; + // Speed is zero, send this to clients once only as well as an absolute position + if (!m_bHasSentNoSpeed) + { + m_World->BroadcastEntityVelocity(*this, a_Exclude); + m_World->BroadcastTeleportEntity(*this, a_Exclude); + m_bHasSentNoSpeed = true; + } } else { - Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket; - //if the change is big enough. - if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition) + // Movin' + m_World->BroadcastEntityVelocity(*this, a_Exclude); + m_bHasSentNoSpeed = false; + } + + // TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position + int DiffX = (int)(floor(GetPosX() * 32.0) - floor(m_LastPos.x * 32.0)); + int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); + int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); + + if ((abs(DiffX) >= 4) || (abs(DiffY) >= 4) || (abs(DiffZ) >= 4)) + { + if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte { + // Difference within Byte limitations, use a relative move packet if (m_bDirtyOrientation) { - m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); + m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude); m_bDirtyOrientation = false; } else { - m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); + m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude); } - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_bDirtyPosition = false; - m_TimeLastMoveReltPacket = m_World->GetWorldAge(); + // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet + // The latter is only changed with a relmove/teleport, and m_LastPos stores this position + m_LastPos = GetPosition(); } else { - if (m_bDirtyOrientation) - { - m_World->BroadcastEntityLook(*this,a_Exclude); - m_bDirtyOrientation = false; - } - } + // Too big a movement, do a teleport + m_World->BroadcastTeleportEntity(*this, a_Exclude); + m_LastPos = GetPosition(); // See above + m_bDirtyOrientation = false; + } } + if (m_bDirtyHead) { - m_World->BroadcastEntityHeadLook(*this,a_Exclude); + m_World->BroadcastEntityHeadLook(*this, a_Exclude); m_bDirtyHead = false; } + if (m_bDirtyOrientation) + { + // Send individual update in case above (sending with rel-move packet) wasn't done + GetWorld()->BroadcastEntityLook(*this, a_Exclude); + m_bDirtyOrientation = false; + } } } @@ -1297,7 +1303,7 @@ void cEntity::SetRoll(double a_Roll) void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); - m_bDirtySpeed = true; + WrapSpeed(); } @@ -1307,7 +1313,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) void cEntity::SetSpeedX(double a_SpeedX) { m_Speed.x = a_SpeedX; - m_bDirtySpeed = true; + WrapSpeed(); } @@ -1317,7 +1323,7 @@ void cEntity::SetSpeedX(double a_SpeedX) void cEntity::SetSpeedY(double a_SpeedY) { m_Speed.y = a_SpeedY; - m_bDirtySpeed = true; + WrapSpeed(); } @@ -1327,7 +1333,7 @@ void cEntity::SetSpeedY(double a_SpeedY) void cEntity::SetSpeedZ(double a_SpeedZ) { m_Speed.z = a_SpeedZ; - m_bDirtySpeed = true; + WrapSpeed(); } @@ -1347,7 +1353,7 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { m_Pos.x += a_AddPosX; - m_bDirtyPosition = true; + } @@ -1356,7 +1362,7 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { m_Pos.y += a_AddPosY; - m_bDirtyPosition = true; + } @@ -1365,7 +1371,7 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { m_Pos.z += a_AddPosZ; - m_bDirtyPosition = true; + } @@ -1376,7 +1382,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; m_Pos.z += a_AddPosZ; - m_bDirtyPosition = true; + } @@ -1386,8 +1392,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed { m_Speed.x += a_AddSpeedX; m_Speed.y += a_AddSpeedY; - m_Speed.z += a_AddSpeedZ; - m_bDirtySpeed = true; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1397,8 +1402,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed void cEntity::AddSpeedX(double a_AddSpeedX) { - m_Speed.x += a_AddSpeedX; - m_bDirtySpeed = true; + m_Speed.x += a_AddSpeedX; WrapSpeed(); } @@ -1408,8 +1412,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX) void cEntity::AddSpeedY(double a_AddSpeedY) { - m_Speed.y += a_AddSpeedY; - m_bDirtySpeed = true; + m_Speed.y += a_AddSpeedY; WrapSpeed(); } @@ -1419,8 +1422,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY) void cEntity::AddSpeedZ(double a_AddSpeedZ) { - m_Speed.z += a_AddSpeedZ; - m_bDirtySpeed = true; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1475,8 +1477,7 @@ Vector3d cEntity::GetLookVector(void) const // Set position void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { - m_Pos.Set(a_PosX, a_PosY, a_PosZ); - m_bDirtyPosition = true; + m_Pos.Set(a_PosX, a_PosY, a_PosZ); } @@ -1485,8 +1486,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) void cEntity::SetPosX(double a_PosX) { - m_Pos.x = a_PosX; - m_bDirtyPosition = true; + m_Pos.x = a_PosX; } @@ -1495,8 +1495,7 @@ void cEntity::SetPosX(double a_PosX) void cEntity::SetPosY(double a_PosY) { - m_Pos.y = a_PosY; - m_bDirtyPosition = true; + m_Pos.y = a_PosY; } @@ -1506,7 +1505,6 @@ void cEntity::SetPosY(double a_PosY) void cEntity::SetPosZ(double a_PosZ) { m_Pos.z = a_PosZ; - m_bDirtyPosition = true; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 8f3899e2f..354e324c9 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -417,17 +417,14 @@ protected: // Flags that signal that we haven't updated the clients with the latest. bool m_bDirtyHead; bool m_bDirtyOrientation; - bool m_bDirtyPosition; - bool m_bDirtySpeed; + bool m_bHasSentNoSpeed; bool m_bOnGround; float m_Gravity; - // Last Position. - double m_LastPosX, m_LastPosY, m_LastPosZ; - - // This variables keep track of the last time a packet was sent - Int64 m_TimeLastTeleportPacket, m_TimeLastMoveReltPacket, m_TimeLastSpeedPacket; // In ticks + /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) + Only updated if cEntity::BroadcastMovementUpdate() is called! */ + Vector3d m_LastPos; bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 3623c869a..10f79aedc 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -34,8 +34,6 @@ cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) void cExpOrb::SpawnOn(cClientHandle & a_Client) { a_Client.SendExperienceOrb(*this); - m_bDirtyPosition = false; - m_bDirtySpeed = false; m_bDirtyOrientation = false; m_bDirtyHead = false; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 2df0711b4..ba4353478 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -76,11 +76,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) cTimer t1; m_LastPlayerListTime = t1.GetNowTime(); - - m_TimeLastTeleportPacket = 0; m_PlayerName = a_PlayerName; - m_bDirtyPosition = true; // So chunks are streamed to player at spawn if (!LoadFromDisk()) { @@ -208,25 +205,22 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) m_BowCharge += 1; } - //handle updating experience + // Handle updating experience if (m_bDirtyExperience) { SendExperience(); } - if (m_bDirtyPosition) + if ((GetPosition() - m_LastPos).SqrLength() != 0.0) // Change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); - BroadcastMovementUpdate(m_ClientHandle); m_ClientHandle->StreamChunks(); } - else - { - BroadcastMovementUpdate(m_ClientHandle); - } + + BroadcastMovementUpdate(m_ClientHandle); if (m_Health > 0) // make sure player is alive { @@ -1592,10 +1586,7 @@ bool cPlayer::LoadFromDisk() SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_LastFoodPos = GetPosition(); + m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; @@ -1858,9 +1849,8 @@ void cPlayer::ApplyFoodExhaustionFromMovement() } // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastFoodPos); + Vector3d Movement(GetPosition() - m_LastPos); Movement.y = 0; // Only take XZ movement into account - m_LastFoodPos = GetPosition(); // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 05377a117..7a6b46ae9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -423,9 +423,6 @@ protected: /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ int m_FoodPoisonedTicksRemaining; - /** Last position that has been recorded for food-related processing: */ - Vector3d m_LastFoodPos; - float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 02f31f5bb..fd9a4e7ac 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -30,8 +30,6 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) : void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT - m_bDirtyPosition = false; - m_bDirtySpeed = false; m_bDirtyOrientation = false; m_bDirtyHead = false; } diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 6da6b2ad7..be42430a5 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -219,6 +219,10 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int return false; } + if ((pos.y < 0) || (pos.y >= cChunkDef::Height)) + { + return false; + } BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // Block is counted as a collision if we are not doing a line of sight and it is solid, // or if the block is not air and not water. That way mobs can still see underwater. @@ -226,7 +230,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); - if(Normal > 0) + if (Normal > 0) { HitNormal = m_NormalTable[Normal-1]; } From 6d7da6b15d3c9abf503f7f89e46151a09ddb92fe Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Apr 2014 23:03:09 +0200 Subject: [PATCH 145/329] Updated NetherFort prefabs to latest Gallery content. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 36 ++++++++++++++++---- 1 file changed, 29 insertions(+), 7 deletions(-) diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 20cee576c..d2ef5663d 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -439,11 +439,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior { // Size: - 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7 + 14, 11, 7, // SizeX = 14, SizeY = 11, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 13, 18, 6, // MaxX, MaxY, MaxZ + 13, 20, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -552,11 +552,33 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* * 01234567890123 */ /* 0 */ "mmmmmmmmhhhhhm" /* 1 */ "mmmmmmhhh...hh" - /* 2 */ ".............h" - /* 3 */ ".............h" - /* 4 */ ".............h" + /* 2 */ "mm...........h" + /* 3 */ "mm...........h" + /* 4 */ "mm...........h" /* 5 */ "mmmmmmhhh...hh" - /* 6 */ "mmmmmmmmhhhhhm", + /* 6 */ "mmmmmmmmhhhhhm" + + // Level 9 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmm.....m" + /* 1 */ "mmmmmm........" + /* 2 */ "mmmm.........." + /* 3 */ "mmmm.........." + /* 4 */ "mmmm.........." + /* 5 */ "mmmmmm........" + /* 6 */ "mmmmmmmm.....m" + + // Level 10 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ "mmmmmmmm.....m" + /* 1 */ "mmmmmm........" + /* 2 */ "mmmmmm........" + /* 3 */ "mmmmmm........" + /* 4 */ "mmmmmm........" + /* 5 */ "mmmmmm........" + /* 6 */ "mmmmmmmm.....m", // Connectors: "0: 0, 5, 3: 4\n" /* Type 0, direction X- */, @@ -3030,7 +3052,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = false, // DefaultWeight: - 250, + 1000, // DepthWeight: "0:0|2:0|4:0|6:0|8:0|10:0|12:0|14:0|16:0|18:0", From 695baed22641aa420787d99cedae5aeb6d2938e7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Apr 2014 23:06:29 +0200 Subject: [PATCH 146/329] Updated docs for StringToEnchantmentID. Ref.: mc-server/Core#67 --- MCServer/Plugins/APIDump/APIDesc.lua | 2 +- src/Enchantments.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 45e8d9677..1423d64bc 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -699,7 +699,7 @@ end GetLevel = { Params = "EnchantmentNumID", Return = "number", Notes = "Returns the level of the specified enchantment stored in this object; 0 if not stored" }, IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if the object stores no enchantments" }, SetLevel = { Params = "EnchantmentNumID, Level", Return = "", Notes = "Sets the level for the specified enchantment, adding it if not stored before or removing it if level < = 0" }, - StringToEnchantmentID = { Params = "EnchantmentTextID", Return = "number", Notes = "(static) Returns the enchantment numerical ID, -1 if not understood. Case insensitive" }, + StringToEnchantmentID = { Params = "EnchantmentTextID", Return = "number", Notes = "(static) Returns the enchantment numerical ID, -1 if not understood. Case insensitive. Also understands plain numbers." }, ToString = { Params = "", Return = "string", Notes = "Returns the string description of all the enchantments stored in this object, in numerical-ID form" }, }, Constants = diff --git a/src/Enchantments.h b/src/Enchantments.h index dc5502702..ec42257c8 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -99,7 +99,7 @@ public: /** Returns true if there are no enchantments */ bool IsEmpty(void) const; - /** Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive */ + /** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */ static int StringToEnchantmentID(const AString & a_EnchantmentName); /** Returns true if a_Other contains exactly the same enchantments and levels */ From c2f2ef7cb4e4232cae18aaddcc6c86253e6c859b Mon Sep 17 00:00:00 2001 From: archshift Date: Wed, 23 Apr 2014 14:56:39 -0700 Subject: [PATCH 147/329] Rename mob source files to fit CamelCase. Rename Cavespider.cpp to CaveSpider.cpp Rename Cavespider.h to CaveSpider.h Rename Magmacube.cpp to MagmaCube.cpp Rename Magmacube.h to MagmaCube.h Rename Zombiepigman.cpp to ZombiePigman.cpp Rename Zombiepigman.h to ZombiePigman.h --- src/Mobs/{Cavespider.cpp => CaveSpider.cpp} | 1 - src/Mobs/{Cavespider.h => CaveSpider.h} | 1 - src/Mobs/{Magmacube.cpp => MagmaCube.cpp} | 1 - src/Mobs/{Magmacube.h => MagmaCube.h} | 1 - src/Mobs/{Zombiepigman.cpp => ZombiePigman.cpp} | 1 - src/Mobs/{Zombiepigman.h => ZombiePigman.h} | 1 - 6 files changed, 6 deletions(-) rename src/Mobs/{Cavespider.cpp => CaveSpider.cpp} (99%) rename src/Mobs/{Cavespider.h => CaveSpider.h} (99%) rename src/Mobs/{Magmacube.cpp => MagmaCube.cpp} (99%) rename src/Mobs/{Magmacube.h => MagmaCube.h} (99%) rename src/Mobs/{Zombiepigman.cpp => ZombiePigman.cpp} (99%) rename src/Mobs/{Zombiepigman.h => ZombiePigman.h} (99%) diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/CaveSpider.cpp similarity index 99% rename from src/Mobs/Cavespider.cpp rename to src/Mobs/CaveSpider.cpp index 94e93283d..4660ae44d 100644 --- a/src/Mobs/Cavespider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cavespider.h" diff --git a/src/Mobs/Cavespider.h b/src/Mobs/CaveSpider.h similarity index 99% rename from src/Mobs/Cavespider.h rename to src/Mobs/CaveSpider.h index 10ea03f7b..c2aacd2c7 100644 --- a/src/Mobs/Cavespider.h +++ b/src/Mobs/CaveSpider.h @@ -1,4 +1,3 @@ - #pragma once #include "AggressiveMonster.h" diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/MagmaCube.cpp similarity index 99% rename from src/Mobs/Magmacube.cpp rename to src/Mobs/MagmaCube.cpp index 05405f082..064152072 100644 --- a/src/Mobs/Magmacube.cpp +++ b/src/Mobs/MagmaCube.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Magmacube.h" diff --git a/src/Mobs/Magmacube.h b/src/Mobs/MagmaCube.h similarity index 99% rename from src/Mobs/Magmacube.h rename to src/Mobs/MagmaCube.h index 130952970..43065cae5 100644 --- a/src/Mobs/Magmacube.h +++ b/src/Mobs/MagmaCube.h @@ -1,4 +1,3 @@ - #pragma once #include "AggressiveMonster.h" diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/ZombiePigman.cpp similarity index 99% rename from src/Mobs/Zombiepigman.cpp rename to src/Mobs/ZombiePigman.cpp index a0142b566..b6f95a3e1 100644 --- a/src/Mobs/Zombiepigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombiepigman.h" diff --git a/src/Mobs/Zombiepigman.h b/src/Mobs/ZombiePigman.h similarity index 99% rename from src/Mobs/Zombiepigman.h rename to src/Mobs/ZombiePigman.h index 67991d56a..ab3cebf6d 100644 --- a/src/Mobs/Zombiepigman.h +++ b/src/Mobs/ZombiePigman.h @@ -1,4 +1,3 @@ - #pragma once #include "PassiveAggressiveMonster.h" From 06819595b0a5366711bb4aa156a2198650e5c0ff Mon Sep 17 00:00:00 2001 From: archshift Date: Wed, 23 Apr 2014 15:25:10 -0700 Subject: [PATCH 148/329] Fixed references to renamed files. --- MCServer/monsters.ini | 2 +- src/Mobs/CaveSpider.cpp | 4 ++-- src/Mobs/IncludeAllMonsters.h | 6 +++--- src/Mobs/MagmaCube.cpp | 2 +- src/Mobs/ZombiePigman.cpp | 2 +- src/WorldStorage/NBTChunkSerializer.cpp | 2 +- 6 files changed, 9 insertions(+), 9 deletions(-) diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index fa376bfff..b631fc1a9 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -55,7 +55,7 @@ SightDistance=25.0 MaxHealth=20 IsFireproof=1 -[Cavespider] +[CaveSpider] AttackRange=2.0 AttackRate=1 AttackDamage=2.0 diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 4660ae44d..8e35102a4 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Cavespider.h" +#include "CaveSpider.h" #include "../World.h" @@ -8,7 +8,7 @@ cCavespider::cCavespider(void) : - super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) + super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) { } diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h index 1b436a11f..3460db993 100644 --- a/src/Mobs/IncludeAllMonsters.h +++ b/src/Mobs/IncludeAllMonsters.h @@ -1,6 +1,6 @@ #include "Bat.h" #include "Blaze.h" -#include "Cavespider.h" +#include "CaveSpider.h" #include "Chicken.h" #include "Cow.h" #include "Creeper.h" @@ -10,7 +10,7 @@ #include "Giant.h" #include "Horse.h" #include "IronGolem.h" -#include "Magmacube.h" +#include "MagmaCube.h" #include "Mooshroom.h" #include "Ocelot.h" #include "Pig.h" @@ -26,4 +26,4 @@ #include "Wither.h" #include "Wolf.h" #include "Zombie.h" -#include "Zombiepigman.h" +#include "ZombiePigman.h" diff --git a/src/Mobs/MagmaCube.cpp b/src/Mobs/MagmaCube.cpp index 064152072..3e9abc108 100644 --- a/src/Mobs/MagmaCube.cpp +++ b/src/Mobs/MagmaCube.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Magmacube.h" +#include "MagmaCube.h" diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index b6f95a3e1..c9d94face 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Zombiepigman.h" +#include "ZombiePigman.h" #include "../World.h" diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 415693ae2..b6c14db9c 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -39,7 +39,7 @@ #include "../Mobs/Creeper.h" #include "../Mobs/Enderman.h" #include "../Mobs/Horse.h" -#include "../Mobs/Magmacube.h" +#include "../Mobs/MagmaCube.h" #include "../Mobs/Sheep.h" #include "../Mobs/Slime.h" #include "../Mobs/Skeleton.h" From 9cbb3a339f98f1737ea78af7f40e1ae7d25027e8 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 24 Apr 2014 20:41:25 +0200 Subject: [PATCH 149/329] Fix armor in survival mode. --- src/ClientHandle.cpp | 2 +- src/Items/ItemArmor.h | 54 ++++++++++++++++++++++++++++ src/Items/ItemHandler.cpp | 7 ++++ src/Items/ItemHandler.h | 30 ++++++++-------- src/UI/SlotArea.cpp | 74 +++++++++++++++++++++++++++++++++++++++ src/UI/SlotArea.h | 7 +++- 6 files changed, 157 insertions(+), 17 deletions(-) create mode 100644 src/Items/ItemArmor.h diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 0f26d41e7..63ae98be4 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1037,7 +1037,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); } - else if (ItemHandler->IsFood()) + else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative()) { if (m_Player->IsSatiated()) { diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h new file mode 100644 index 000000000..0f40ac443 --- /dev/null +++ b/src/Items/ItemArmor.h @@ -0,0 +1,54 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemArmorHandler : + public cItemHandler +{ +public: + cItemArmorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + int SlotNum = -1; + if (ItemCategory::IsHelmet(a_Item.m_ItemType)) + { + SlotNum = 0; + } + else if (ItemCategory::IsChestPlate(a_Item.m_ItemType)) + { + SlotNum = 1; + } + else if (ItemCategory::IsLeggings(a_Item.m_ItemType)) + { + SlotNum = 2; + } + else if (ItemCategory::IsBoots(a_Item.m_ItemType)) + { + SlotNum = 3; + } + + if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty()) + { + return false; + } + + a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne()); + a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), cItem()); + return true; + } + +} ; + + + + diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 5151eac38..2cb1471aa 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -8,6 +8,7 @@ #include "../BlockInServerPluginInterface.h" // Handlers: +#include "ItemArmor.h" #include "ItemBed.h" #include "ItemBoat.h" #include "ItemBow.h" @@ -90,6 +91,12 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { + // Armor + if (ItemCategory::IsArmor(a_ItemType)) + { + return new cItemArmorHandler(a_ItemType); + } + switch(a_ItemType) { default: return new cItemHandler(a_ItemType); diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index f3d78335e..4993eac85 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,13 +21,13 @@ class cItemHandler public: cItemHandler(int a_ItemType); - // Force virtual destructor + /** Force virtual destructor */ virtual ~cItemHandler() {} - /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False + /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); - /// Called when the client sends the SHOOT status in the lclk packet + /** Called when the client sends the SHOOT status in the lclk packet */ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_BlockX); @@ -36,7 +36,7 @@ public: UNUSED(a_BlockFace); } - /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items + /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */ virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) { UNUSED(a_World); @@ -44,16 +44,16 @@ public: UNUSED(a_Item); } - /// Called while the player diggs a block using this item + /** Called while the player diggs a block using this item */ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); - /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block + /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); - /// Called after the player has eaten this item. + /** Called after the player has eaten this item. */ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - /// Returns the maximum stack size for a given item + /** Returns the maximum stack size for a given item */ virtual char GetMaxStackSize(void); struct FoodInfo @@ -70,22 +70,22 @@ public: } } ; - /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) + /** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */ virtual FoodInfo GetFoodInfo(); - /// Lets the player eat a selected item. Returns true if the player ate the item + /** Lets the player eat a selected item. Returns true if the player ate the item */ virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); - /// Indicates if this item is a tool + /** Indicates if this item is a tool */ virtual bool IsTool(void); - /// Indicates if this item is food + /** Indicates if this item is food */ virtual bool IsFood(void); - /// Blocks simply get placed + /** Blocks simply get placed */ virtual bool IsPlaceable(void); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. */ @@ -96,7 +96,7 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False + /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); static cItemHandler * GetItemHandler(int a_ItemType); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 2d58388b1..ef4cf17cd 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1091,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo +void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) + { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + return; + } + + if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + + //Armors haven't a dbl click + if (a_ClickAction == caDblClick) + { + return; + } + + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick)) + { + LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction)); + m_ParentWindow.BroadcastWholeWindow(); + return; + } + + if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem)) + { + // Swap contents + cItem tmp(DraggingItem); + DraggingItem = Slot; + Slot = tmp; + } + + SetSlot(a_SlotNum, a_Player, Slot); + if (bAsync) + { + m_ParentWindow.BroadcastWholeWindow(); + } +} + + + + + +bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item) +{ + switch (a_SlotNum) + { + case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType); + case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType); + case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType); + case 3: return ItemCategory::IsBoots (a_Item.m_ItemType); + } + return false; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaItemGrid: diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index bab1098bb..254722822 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -145,8 +145,13 @@ public: { } - // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) + /** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + + /** Called when a player clicks in the window. Parameters taken from the click packet. */ + virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + + bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item); } ; From 8fc45c57307203a86352bdd7a788fb20cff797ff Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 12:00:27 -0700 Subject: [PATCH 150/329] Fixed class capitalization for the cave spider. --- src/Mobs/CaveSpider.cpp | 6 +++--- src/Mobs/CaveSpider.h | 4 ++-- src/Mobs/Monster.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 2 +- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 8e35102a4..56ecd2d28 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -7,7 +7,7 @@ -cCavespider::cCavespider(void) : +cCaveSpider::cCaveSpider(void) : super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) { } @@ -16,7 +16,7 @@ cCavespider::cCavespider(void) : -void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) +void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -28,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) -void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; if (a_Killer != NULL) diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index c2aacd2c7..be9f174f9 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -6,13 +6,13 @@ -class cCavespider : +class cCaveSpider : public cAggressiveMonster { typedef cAggressiveMonster super; public: - cCavespider(void); + cCaveSpider(void); CLASS_PROTODEF(cCaveSpider); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 248e88f5d..eb8480268 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -859,7 +859,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtBat: toReturn = new cBat(); break; case mtBlaze: toReturn = new cBlaze(); break; - case mtCaveSpider: toReturn = new cCavespider(); break; + case mtCaveSpider: toReturn = new cCaveSpider(); break; case mtChicken: toReturn = new cChicken(); break; case mtCow: toReturn = new cCow(); break; case mtCreeper: toReturn = new cCreeper(); break; diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 48934d074..66144dbd5 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1757,7 +1757,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr Monster(new cCavespider()); + std::auto_ptr Monster(new cCaveSpider()); if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) { return; From 449cf77420900e44d3b947a95efabdd78d0c3691 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 21:29:59 +0200 Subject: [PATCH 151/329] Changed cByteBuffer constructor to take a size_t instead of int. --- src/ByteBuffer.cpp | 2 +- src/ByteBuffer.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 1893d89a8..c634dc308 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -143,7 +143,7 @@ protected: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cByteBuffer: -cByteBuffer::cByteBuffer(int a_BufferSize) : +cByteBuffer::cByteBuffer(size_t a_BufferSize) : m_Buffer(new char[a_BufferSize + 1]), m_BufferSize(a_BufferSize + 1), #ifdef _DEBUG diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 1915467f3..44f43e17f 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -27,7 +27,7 @@ their own synchronization. class cByteBuffer { public: - cByteBuffer(int a_BufferSize); + cByteBuffer(size_t a_BufferSize); ~cByteBuffer(); /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not From c701adbd241ea84d6f64842e8015c1009a41d786 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 21:34:45 +0200 Subject: [PATCH 152/329] Initial C++ SSL classes. --- src/Globals.h | 6 ++-- src/PolarSSL++/CtrDrbgContext.cpp | 49 +++++++++++++++++++++++++ src/PolarSSL++/CtrDrbgContext.h | 60 +++++++++++++++++++++++++++++++ src/PolarSSL++/EntropyContext.cpp | 29 +++++++++++++++ src/PolarSSL++/EntropyContext.h | 31 ++++++++++++++++ src/PolarSSL++/X509Cert.cpp | 38 ++++++++++++++++++++ src/PolarSSL++/X509Cert.h | 37 +++++++++++++++++++ 7 files changed, 248 insertions(+), 2 deletions(-) create mode 100644 src/PolarSSL++/CtrDrbgContext.cpp create mode 100644 src/PolarSSL++/CtrDrbgContext.h create mode 100644 src/PolarSSL++/EntropyContext.cpp create mode 100644 src/PolarSSL++/EntropyContext.h create mode 100644 src/PolarSSL++/X509Cert.cpp create mode 100644 src/PolarSSL++/X509Cert.h diff --git a/src/Globals.h b/src/Globals.h index 26a0d87a9..3d7c9707c 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -264,9 +264,11 @@ template class SizeChecker; // Same as assert but in all Self test builds #ifdef SELF_TEST -#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0)) + #define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0)) #endif +#define SharedPtr std::tr1::shared_ptr + @@ -296,7 +298,7 @@ T Clamp(T a_Value, T a_Min, T a_Max) #ifndef TOLUA_TEMPLATE_BIND -#define TOLUA_TEMPLATE_BIND(x) + #define TOLUA_TEMPLATE_BIND(x) #endif diff --git a/src/PolarSSL++/CtrDrbgContext.cpp b/src/PolarSSL++/CtrDrbgContext.cpp new file mode 100644 index 000000000..86e6d1ca5 --- /dev/null +++ b/src/PolarSSL++/CtrDrbgContext.cpp @@ -0,0 +1,49 @@ + +// CtrDrbgContext.cpp + +// Implements the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in PolarSSL + +#include "Globals.h" +#include "CtrDrbgContext.h" +#include "EntropyContext.h" + + + + + +cCtrDrbgContext::cCtrDrbgContext(void) : + m_EntropyContext(new cEntropyContext), + m_IsValid(false) +{ +} + + + + + +cCtrDrbgContext::cCtrDrbgContext(const SharedPtr & a_EntropyContext) : + m_EntropyContext(a_EntropyContext), + m_IsValid(false) +{ +} + + + + + +int cCtrDrbgContext::Initialize(const void * a_Custom, size_t a_CustomSize) +{ + if (m_IsValid) + { + // Already initialized + return 0; + } + + int res = ctr_drbg_init(&m_CtrDrbg, entropy_func, &(m_EntropyContext->m_Entropy), (const unsigned char *)a_Custom, a_CustomSize); + m_IsValid = (res == 0); + return res; +} + + + + diff --git a/src/PolarSSL++/CtrDrbgContext.h b/src/PolarSSL++/CtrDrbgContext.h new file mode 100644 index 000000000..987f4dd72 --- /dev/null +++ b/src/PolarSSL++/CtrDrbgContext.h @@ -0,0 +1,60 @@ + +// CtrDrbgContext.h + +// Declares the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in PolarSSL + + + + + +#pragma once + +#include "polarssl/ctr_drbg.h" + + + + + +// fwd: EntropyContext.h +class cEntropyContext; + + + + + +class cCtrDrbgContext +{ + friend class cSslContext; + +public: + /** Constructs the context with a new entropy context. */ + cCtrDrbgContext(void); + + /** Constructs the context with the specified entropy context. */ + cCtrDrbgContext(const SharedPtr & a_EntropyContext); + + /** Initializes the context. + a_Custom is optional additional data to use for entropy, nullptr is accepted. + Returns 0 if successful, PolarSSL error code on failure. */ + int Initialize(const void * a_Custom, size_t a_CustomSize); + + /** Returns true if the object is valid (has been initialized properly) */ + bool IsValid(void) const { return m_IsValid; } + + /** Returns the internal context ptr. Only use in PolarSSL API calls. */ + __declspec(deprecated) ctr_drbg_context * Get(void) { return &m_CtrDrbg; } + +protected: + /** The entropy source used for generating the random */ + SharedPtr m_EntropyContext; + + /** The random generator context */ + ctr_drbg_context m_CtrDrbg; + + /** Set to true if the object is valid (has been initialized properly) */ + bool m_IsValid; +} ; + + + + diff --git a/src/PolarSSL++/EntropyContext.cpp b/src/PolarSSL++/EntropyContext.cpp new file mode 100644 index 000000000..9c59b3f11 --- /dev/null +++ b/src/PolarSSL++/EntropyContext.cpp @@ -0,0 +1,29 @@ + +// EntropyContext.cpp + +// Implements the cEntropyContext class representing a wrapper over entropy contexts in PolarSSL + +#include "Globals.h" +#include "EntropyContext.h" + + + + + +cEntropyContext::cEntropyContext(void) +{ + entropy_init(&m_Entropy); +} + + + + + +cEntropyContext::~cEntropyContext() +{ + entropy_free(&m_Entropy); +} + + + + diff --git a/src/PolarSSL++/EntropyContext.h b/src/PolarSSL++/EntropyContext.h new file mode 100644 index 000000000..bc7fff066 --- /dev/null +++ b/src/PolarSSL++/EntropyContext.h @@ -0,0 +1,31 @@ + +// EntropyContext.h + +// Declares the cEntropyContext class representing a wrapper over entropy contexts in PolarSSL + + + + + +#pragma once + +#include "polarssl/entropy.h" + + + + + +class cEntropyContext +{ + friend class cCtrDrbgContext; +public: + cEntropyContext(void); + ~cEntropyContext(); + +protected: + entropy_context m_Entropy; +} ; + + + + diff --git a/src/PolarSSL++/X509Cert.cpp b/src/PolarSSL++/X509Cert.cpp new file mode 100644 index 000000000..ecf664855 --- /dev/null +++ b/src/PolarSSL++/X509Cert.cpp @@ -0,0 +1,38 @@ + +// X509Cert.cpp + +// Implements the cX509Cert class representing a wrapper over X509 certs in PolarSSL + +#include "Globals.h" +#include "X509Cert.h" + + + + + +cX509Cert::cX509Cert(void) +{ + x509_crt_init(&m_Cert); +} + + + + + +cX509Cert::~cX509Cert() +{ + x509_crt_free(&m_Cert); +} + + + + + +int cX509Cert::Parse(const void * a_CertContents, size_t a_Size) +{ + return x509_crt_parse(&m_Cert, (const unsigned char *)a_CertContents, a_Size); +} + + + + diff --git a/src/PolarSSL++/X509Cert.h b/src/PolarSSL++/X509Cert.h new file mode 100644 index 000000000..b0450510d --- /dev/null +++ b/src/PolarSSL++/X509Cert.h @@ -0,0 +1,37 @@ + +// X509Cert.h + +// Declares the cX509Cert class representing a wrapper over X509 certs in PolarSSL + + + + + +#pragma once + +#include "polarssl/x509_crt.h" + + + + + +class cX509Cert +{ +public: + cX509Cert(void); + ~cX509Cert(void); + + /** Parses the certificate chain data into the context. + Returns 0 on succes, or PolarSSL error code on failure. */ + int Parse(const void * a_CertContents, size_t a_Size); + + /** Returns the internal cert ptr. Only use in PolarSSL API calls. */ + __declspec(deprecated) x509_crt * Get(void) { return &m_Cert; } + +protected: + x509_crt m_Cert; +} ; + + + + From c4b4447a3ada43d4333bba329e89700527870332 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 21:51:19 +0200 Subject: [PATCH 153/329] Authenticator uses some C++ SSL objects. --- src/Protocol/Authenticator.cpp | 59 +++++++++++++++++++++++----------- 1 file changed, 40 insertions(+), 19 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index e0fcc0007..ccc994e36 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -13,10 +13,12 @@ #include "polarssl/config.h" #include "polarssl/net.h" #include "polarssl/ssl.h" -#include "polarssl/entropy.h" #include "polarssl/ctr_drbg.h" #include "polarssl/error.h" -#include "polarssl/certs.h" + +#include "PolarSSL++/EntropyContext.h" +#include "PolarSSL++/CtrDrbgContext.h" +#include "PolarSSL++/X509Cert.h" #include #include @@ -150,31 +152,52 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S int ret, server_fd = -1; unsigned char buf[1024]; - const char *pers = "cAuthenticator"; + const char pers[] = "cAuthenticator"; - entropy_context entropy; - ctr_drbg_context ctr_drbg; + cCtrDrbgContext CtrDrbg; ssl_context ssl; - x509_crt cacert; + cX509Cert CACert; /* Initialize the RNG and the session data */ memset(&ssl, 0, sizeof(ssl_context)); - x509_crt_init(&cacert); - entropy_init(&entropy); - if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) + if ((ret = CtrDrbg.Initialize(pers, sizeof(pers))) != 0) { - LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret); + LOGWARNING("cAuthenticator: CtrDrbg.Initialize() returned %d", ret); return false; } /* Initialize certificates */ - // TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list - ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list)); - + // This is the root cert for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: + static const char StarfieldCACert[] = + "-----BEGIN CERTIFICATE-----\n" + "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" + "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" + "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n" + "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n" + "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n" + "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n" + "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n" + "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n" + "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n" + "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n" + "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n" + "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n" + "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n" + "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n" + "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n" + "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n" + "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n" + "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n" + "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" + "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" + "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" + "-----END CERTIFICATE-----"; + // Parse the Starfield CA and add it to "trusted root certs" + ret = CACert.Parse(StarfieldCACert, sizeof(StarfieldCACert) - 1); if (ret < 0) { - LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + LOGWARNING("cAuthenticator: CACert.Parse returned -0x%x", -ret); return false; } @@ -193,8 +216,8 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S } ssl_set_endpoint(&ssl, SSL_IS_CLIENT); ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL); - ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1"); - ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg); + ssl_set_ca_chain(&ssl, CACert.Get(), NULL, "PolarSSL Server 1"); + ssl_set_rng(&ssl, ctr_drbg_random, CtrDrbg.Get()); ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd); /* Handshake */ @@ -253,13 +276,11 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S } Response.append((const char *)buf, ret); - } + } ssl_close_notify(&ssl); - x509_crt_free(&cacert); net_close(server_fd); ssl_free(&ssl); - entropy_free(&entropy); memset(&ssl, 0, sizeof(ssl)); // Check the HTTP status line: From e33573ab59fefb76c1d01910f49428d808992b2b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 21:51:39 +0200 Subject: [PATCH 154/329] Attempted CMake inclusion for PolarSSL++. --- src/CMakeLists.txt | 4 ++-- src/PolarSSL++/CMakeLists.txt | 17 +++++++++++++++++ 2 files changed, 19 insertions(+), 2 deletions(-) create mode 100644 src/PolarSSL++/CMakeLists.txt diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 30e9dbfd4..67bb299db 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,7 +5,7 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include") -set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating) +set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++) set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs) @@ -233,7 +233,7 @@ endif () if (NOT MSVC) target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks) target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage) - target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities) + target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++) endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt new file mode 100644 index 000000000..4f954a7e5 --- /dev/null +++ b/src/PolarSSL++/CMakeLists.txt @@ -0,0 +1,17 @@ + +cmake_minimum_required (VERSION 2.6) +project (MCServer) + +include_directories ("${PROJECT_SOURCE_DIR}/../") + +set(SOURCES + "EntropyContext.cpp" + "CtrDrbgContext.cpp" + "x509Cert.cpp" +) + +add_library(PolarSSL++ ${SOURCES}) + +if (UNIX) + target_link_libraries(PolarSSL++ polarssl) +endif() From c7694687f5d921a354fa87ea47c36570e705b9ff Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 22:15:21 +0200 Subject: [PATCH 155/329] Fixed filename case. --- src/PolarSSL++/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index 4f954a7e5..c5b747980 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -7,7 +7,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") set(SOURCES "EntropyContext.cpp" "CtrDrbgContext.cpp" - "x509Cert.cpp" + "X509Cert.cpp" ) add_library(PolarSSL++ ${SOURCES}) From a02e8e8021147783b011d9a2f99ba3f1128ae8e8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 22:30:19 +0200 Subject: [PATCH 156/329] Declared a SharedPtr that hopefully resolves on all platforms. MSVC2008 has it in std::tr1, all the others in std. --- src/Globals.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/Globals.h b/src/Globals.h index 3d7c9707c..2e7e0c9cf 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -267,7 +267,15 @@ template class SizeChecker; #define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0)) #endif -#define SharedPtr std::tr1::shared_ptr +// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr: +// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed. +#if (defined(_MSC_VER) && (_MSC_VER < 1600)) + // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr + #define SharedPtr std::tr1::shared_ptr +#else + // All others have std::shared ptr + #define SharedPtr std::shared_ptr +#endif From 616fb15508187d317a7ca4195667e204faf3749c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 22:42:33 +0200 Subject: [PATCH 157/329] cByteBuffer uses void * instead of char * in data interface. This makes it compatible with any pointer type. --- src/ByteBuffer.cpp | 9 +++++---- src/ByteBuffer.h | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index c634dc308..ad753118b 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -171,7 +171,7 @@ cByteBuffer::~cByteBuffer() -bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count) +bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) { CHECK_THREAD; CheckValid(); @@ -187,13 +187,14 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count) } ASSERT(m_BufferSize >= m_WritePos); size_t TillEnd = m_BufferSize - m_WritePos; + const char * Bytes = (const char *)a_Bytes; if (TillEnd <= a_Count) { // Need to wrap around the ringbuffer end if (TillEnd > 0) { - memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd); - a_Bytes += TillEnd; + memcpy(m_Buffer + m_WritePos, Bytes, TillEnd); + Bytes += TillEnd; a_Count -= TillEnd; WrittenBytes = TillEnd; } @@ -203,7 +204,7 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count) // We're guaranteed that we'll fit in a single write op if (a_Count > 0) { - memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count); + memcpy(m_Buffer + m_WritePos, Bytes, a_Count); m_WritePos += a_Count; WrittenBytes += a_Count; } diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 44f43e17f..7656a5b13 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -31,7 +31,7 @@ public: ~cByteBuffer(); /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not - bool Write(const char * a_Bytes, size_t a_Count); + bool Write(const void * a_Bytes, size_t a_Count); /// Returns the number of bytes that can be successfully written to the ringbuffer size_t GetFreeSpace(void) const; From 4f49c978cf6b130ede105e9a858831806e51d118 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Apr 2014 22:43:20 +0200 Subject: [PATCH 158/329] Replaced MSVC-specific decorators with our universal ones. --- src/PolarSSL++/CtrDrbgContext.h | 2 +- src/PolarSSL++/X509Cert.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/PolarSSL++/CtrDrbgContext.h b/src/PolarSSL++/CtrDrbgContext.h index 987f4dd72..e9a1e17e2 100644 --- a/src/PolarSSL++/CtrDrbgContext.h +++ b/src/PolarSSL++/CtrDrbgContext.h @@ -42,7 +42,7 @@ public: bool IsValid(void) const { return m_IsValid; } /** Returns the internal context ptr. Only use in PolarSSL API calls. */ - __declspec(deprecated) ctr_drbg_context * Get(void) { return &m_CtrDrbg; } + OBSOLETE ctr_drbg_context * Get(void) { return &m_CtrDrbg; } protected: /** The entropy source used for generating the random */ diff --git a/src/PolarSSL++/X509Cert.h b/src/PolarSSL++/X509Cert.h index b0450510d..5ef19c324 100644 --- a/src/PolarSSL++/X509Cert.h +++ b/src/PolarSSL++/X509Cert.h @@ -26,7 +26,7 @@ public: int Parse(const void * a_CertContents, size_t a_Size); /** Returns the internal cert ptr. Only use in PolarSSL API calls. */ - __declspec(deprecated) x509_crt * Get(void) { return &m_Cert; } + OBSOLETE x509_crt * Get(void) { return &m_Cert; } protected: x509_crt m_Cert; From ffce8d6907b8b93a2764a67766a40901bcad0835 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Apr 2014 21:49:56 +0100 Subject: [PATCH 159/329] Implemented suggestions --- src/Chunk.cpp | 28 +++----------- src/ChunkDef.h | 99 +++++++++++--------------------------------------- 2 files changed, 27 insertions(+), 100 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ee1531b5c..6c35f7f47 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -378,16 +378,14 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) + int IdxWhereNonEmptyStarts = 0; { // Compress blocklight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockLight.clear(); for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) { if (a_BlockLight[Idx] != 0) { - FoundNonEmpty = true; IdxWhereNonEmptyStarts = Idx; break; } @@ -396,19 +394,7 @@ void cChunk::SetLight( } { // Compress skylight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockSkyLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_SkyLight[Idx] != 0xff) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]); } @@ -421,10 +407,8 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - std::vector Blocks = m_BlockTypes; - Blocks.resize(NumBlocks); - - memcpy(a_BlockTypes, &Blocks[0], NumBlocks); + std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes); + std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR); } @@ -832,7 +816,7 @@ void cChunk::BroadcastPendingBlockChanges(void) void cChunk::CheckBlocks() { - if (m_ToTickBlocks.size() == 0) + if (m_ToTickBlocks.empty()) { return; } @@ -1605,7 +1589,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - if (m_BlockTypes.empty() || ((size_t)index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || ((size_t)index >= m_BlockTypes.size())) { m_BlockTypes.resize(index + 1); } @@ -2550,7 +2534,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const return 0; } - if (m_BlockTypes.empty() || ((size_t)a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) + if (m_BlockTypes.empty() || ((size_t)a_BlockIdx >= m_BlockTypes.size())) { return E_BLOCK_AIR; } diff --git a/src/ChunkDef.h b/src/ChunkDef.h index bb9f14bbe..1b3dd3ee0 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -219,24 +219,13 @@ public: ASSERT((a_Z >= 0) && (a_Z <= Width)); a_BiomeMap[a_X + Width * a_Z] = a_Biome; } - - - static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx) - { - if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) - { - return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); - return 0; - } static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false) { if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) { - if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())) { return (a_IsSkyLightNibble ? 0xff : 0); } @@ -245,8 +234,24 @@ public: ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); return 0; } - - + + + static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false) + { + if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) + { + int Index = MakeIndexNoCheck(x, y, z); + if (a_Buffer.empty() || ((size_t)(Index / 2) >= a_Buffer.size())) + { + return (a_IsSkyLightNibble ? 0xff : 0); + } + return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; + } + ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); + return 0; + } + + static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z) { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) @@ -259,36 +264,6 @@ public: } - static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false) - { - if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) - { - int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || ((size_t)(Index / 2) > a_Buffer.size() - 1)) - { - return (a_IsSkyLightNibble ? 0xff : 0); - } - return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); - return 0; - } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) - { - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - a_Buffer[a_BlockIdx / 2] = static_cast( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set - ); - } - - static void SetNibble(std::vector & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) { if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) @@ -296,7 +271,7 @@ public: ASSERT(!"cChunkDef::SetNibble(): index out of range!"); return; } - if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())) { a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1)); } @@ -305,26 +280,6 @@ public: ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) - { - if ( - (x >= Width) || (x < 0) || - (y >= Height) || (y < 0) || - (z >= Width) || (z < 0) - ) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - - int Index = MakeIndexNoCheck(x, y, z); - a_Buffer[Index / 2] = static_cast( - (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); - } static void SetNibble(std::vector & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) @@ -340,7 +295,7 @@ public: } int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || ((size_t)(Index / 2) > a_Buffer.size() - 1)) + if (a_Buffer.empty() || ((size_t)(Index / 2) >= a_Buffer.size())) { a_Buffer.resize((size_t)((Index / 2) + 1)); } @@ -350,18 +305,6 @@ public: ); } - - inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos) - { - return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); - } - - - inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value) - { - SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); - } - } ; From acbd4e6503a8da6645c97dbe010eed7f37386194 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Apr 2014 21:52:01 +0100 Subject: [PATCH 160/329] Another small speed improvement? --- src/Chunk.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 6c35f7f47..7af1820d2 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -378,24 +378,14 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - int IdxWhereNonEmptyStarts = 0; { // Compress blocklight m_BlockLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockLight[Idx] != 0) - { - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]); } { // Compress skylight m_BlockSkyLight.clear(); - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]); + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]); } m_IsLightValid = true; From 376dc880b37e1b104c86efebef0f294c34ca3c42 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 24 Apr 2014 23:03:04 +0200 Subject: [PATCH 161/329] Add armor to switch() in ItemHandler.cpp --- src/Items/ItemHandler.cpp | 31 +++++++++++++++++++++++++------ src/UI/SlotArea.cpp | 2 +- 2 files changed, 26 insertions(+), 7 deletions(-) diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 2cb1471aa..ce9593a70 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -91,12 +91,6 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { - // Armor - if (ItemCategory::IsArmor(a_ItemType)) - { - return new cItemArmorHandler(a_ItemType); - } - switch(a_ItemType) { default: return new cItemHandler(a_ItemType); @@ -229,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { return new cItemFoodHandler(a_ItemType); } + + // Armor: + case E_ITEM_LEATHER_CAP: + case E_ITEM_GOLD_HELMET: + case E_ITEM_CHAIN_HELMET: + case E_ITEM_IRON_HELMET: + case E_ITEM_DIAMOND_HELMET: + case E_ITEM_LEATHER_TUNIC: + case E_ITEM_GOLD_CHESTPLATE: + case E_ITEM_CHAIN_CHESTPLATE: + case E_ITEM_IRON_CHESTPLATE: + case E_ITEM_DIAMOND_CHESTPLATE: + case E_ITEM_LEATHER_PANTS: + case E_ITEM_GOLD_LEGGINGS: + case E_ITEM_CHAIN_LEGGINGS: + case E_ITEM_IRON_LEGGINGS: + case E_ITEM_DIAMOND_LEGGINGS: + case E_ITEM_LEATHER_BOOTS: + case E_ITEM_GOLD_BOOTS: + case E_ITEM_CHAIN_BOOTS: + case E_ITEM_IRON_BOOTS: + case E_ITEM_DIAMOND_BOOTS: + { + return new cItemArmorHandler(a_ItemType); + } } } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index ef4cf17cd..87b4032e0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1108,7 +1108,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - //Armors haven't a dbl click + // Armors haven't a dbl click if (a_ClickAction == caDblClick) { return; From c949c1e7550fda892957bccaa81c53e9c2215935 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Apr 2014 22:03:47 +0100 Subject: [PATCH 162/329] Implemented suggestions --- src/Entities/Entity.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 5c7c9c95a..f535faac7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Entity.h" @@ -722,11 +723,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (NextSpeed.SqrLength() > 0.f) { cTracer Tracer(GetWorld()); - - bool HasHit = Tracer.Trace(NextPos, NextSpeed, - // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failures - (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2) - ); + // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse + int DistanceToTrace = (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2); + bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace); if (HasHit) { @@ -736,7 +735,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { // Block hit was within our projected path // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1. - // Por ejemplo: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP + // For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; @@ -954,7 +953,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk) // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}", RelX, RelY, GetPosX(), GetPosZ() - ); + ); m_IsSwimming = false; m_IsSubmerged = false; return; From 3397f9faec43ac288fa9e7f1f555a1309a4e47a5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Apr 2014 22:07:20 +0100 Subject: [PATCH 163/329] Fixed indent --- src/Chunk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 7af1820d2..97a8ba88b 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -282,7 +282,7 @@ void cChunk::SetAllData( const HeightMap * a_HeightMap, const BiomeMap & a_BiomeMap, cBlockEntityList & a_BlockEntities - ) +) { memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); From cee70390fae9c240337186e50445e50518ccdba8 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 25 Apr 2014 00:09:22 +0200 Subject: [PATCH 164/329] Add unkown armor warning and fix armor stacks. --- src/Items/ItemArmor.h | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index 0f40ac443..a786990fc 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -19,7 +19,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - int SlotNum = -1; + int SlotNum; if (ItemCategory::IsHelmet(a_Item.m_ItemType)) { SlotNum = 0; @@ -36,6 +36,11 @@ public: { SlotNum = 3; } + else + { + LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType); + return false; + } if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty()) { @@ -43,7 +48,14 @@ public: } a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne()); - a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), cItem()); + + cItem Item(a_Item); + Item.m_ItemCount--; + if (Item.m_ItemCount <= 0) + { + Item.Empty(); + } + a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item); return true; } From ccd9023202e2a9f97780fd96438c024a83618052 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 25 Apr 2014 00:10:52 +0200 Subject: [PATCH 165/329] Add commit what the code is doing. --- src/Items/ItemArmor.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index a786990fc..08cddb1ad 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -17,6 +17,7 @@ public: { } + /** Move the armor to the armor slot of the player's inventory */ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { int SlotNum; From b008ba5d982542d8a2857544af1aa88a41cf7b13 Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 17:24:39 -0700 Subject: [PATCH 166/329] Refactored SendChat(), placing the message-type formatting into its own function. Removed default case warning in the process. --- src/ClientHandle.cpp | 162 +++++++++++++++++++++---------------------- src/ClientHandle.h | 3 + 2 files changed, 81 insertions(+), 84 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 0f26d41e7..6ff944c01 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -186,6 +186,82 @@ void cClientHandle::GenerateOfflineUUID(void) +AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData) +{ + switch (a_ChatPrefix) + { + case mtCustom: return AString(); + case mtFailure: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Rose.c_str()); + } + case mtInformation: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Yellow.c_str()); + } + case mtSuccess: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Green.c_str()); + } + case mtWarning: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Rose.c_str()); + } + case mtFatal: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Red.c_str()); + } + case mtDeath: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Gray.c_str()); + } + case mtPrivateMessage: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()); + else + return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); + } + case mtJoin: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Yellow.c_str()); + } + case mtLeave: + { + if (ShouldAppendChatPrefixes) + return Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); + else + return Printf("%s", cChatColor::Yellow.c_str()); + } + } + ASSERT(!"Unhandled chat prefix type!"); +} + + + + + AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) { // Proper format for a version 3 UUID is: @@ -1848,8 +1924,6 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData) { - bool ShouldAppendChatPrefixes = true; - if (GetPlayer()->GetWorld() == NULL) { cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName()); @@ -1868,89 +1942,9 @@ void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefi ShouldAppendChatPrefixes = false; } - AString Message; + AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData); - switch (a_ChatPrefix) - { - case mtCustom: break; - case mtFailure: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Rose.c_str()); - break; - } - case mtInformation: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Yellow.c_str()); - break; - } - case mtSuccess: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Green.c_str()); - break; - } - case mtWarning: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Rose.c_str()); - break; - } - case mtFatal: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Red.c_str()); - break; - } - case mtDeath: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Gray.c_str()); - break; - } - case mtPrivateMessage: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()); - else - Message = Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); - break; - } - case mtJoin: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Yellow.c_str()); - break; - } - case mtLeave: - { - if (ShouldAppendChatPrefixes) - Message = Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - Message = Printf("%s", cChatColor::Yellow.c_str()); - break; - } - default: ASSERT(!"Unhandled chat prefix type!"); return; - } - - Message.append(a_Message); - - m_Protocol->SendChat(Message); + m_Protocol->SendChat(Message.append(a_Message)); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3d01d8034..e2b44ce8a 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -77,6 +77,9 @@ public: This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + + // Formats the type of message with the proper color and prefix for sending to the client. + AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication From 624deea6c4f83f296c1bd1597e76b4704ffa4a9a Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 18:11:11 -0700 Subject: [PATCH 167/329] Giants! Changed mfMaxplusone to mfUnhandled for readability, and fixed a default case warning. --- src/Mobs/Monster.cpp | 17 +++++++++++------ src/Mobs/Monster.h | 2 +- 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index eb8480268..f68d2ef75 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -763,6 +763,7 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) case mtCreeper: return mfHostile; case mtEnderman: return mfHostile; case mtGhast: return mfHostile; + case mtGiant: return mfHostile; case mtHorse: return mfPassive; case mtIronGolem: return mfPassive; case mtMagmaCube: return mfHostile; @@ -781,9 +782,11 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) case mtWolf: return mfHostile; case mtZombie: return mfHostile; case mtZombiePigman: return mfHostile; - } ; + + case mtInvalidType: break; + } ASSERT(!"Unhandled mob type"); - return mfMaxplusone; + return mfUnhandled; } @@ -794,10 +797,11 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) { switch (a_MobFamily) { - case mfHostile: return 40; - case mfPassive: return 40; - case mfAmbient: return 40; - case mfWater: return 400; + case mfHostile: return 40; + case mfPassive: return 40; + case mfAmbient: return 40; + case mfWater: return 400; + case mfUnhandled: break; } ASSERT(!"Unhandled mob family"); return -1; @@ -866,6 +870,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtEnderDragon: toReturn = new cEnderDragon(); break; case mtEnderman: toReturn = new cEnderman(); break; case mtGhast: toReturn = new cGhast(); break; + case mtGiant: toReturn = new cGiant(); break; case mtIronGolem: toReturn = new cIronGolem(); break; case mtMooshroom: toReturn = new cMooshroom(); break; case mtOcelot: toReturn = new cOcelot(); break; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 70b3783fc..0243f6637 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -66,7 +66,7 @@ public: mfAmbient = 2, // Bats mfWater = 3, // Squid - mfMaxplusone, // Nothing. Be sure this is the last and the others are in order + mfUnhandled, // Nothing. Be sure this is the last and the others are in order } ; // tolua_end From 0f7bd9fc7717578d1dcfe7e110adbca6c23da7b3 Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 19:14:00 -0700 Subject: [PATCH 168/329] Oops, fixed that. --- src/ClientHandle.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 6ff944c01..d7520f969 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1924,6 +1924,8 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData) { + bool ShouldAppendChatPrefixes = true; + if (GetPlayer()->GetWorld() == NULL) { cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName()); From ec9787bae21f92251a38338ae5823aa851c5efea Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 19:16:16 -0700 Subject: [PATCH 169/329] Chicken eggs and ender pearls can hit entities. Fixed warning by adding dedicated m_HasTeleported for fired arrows. --- src/Entities/ProjectileEntity.cpp | 62 ++++++++++++++++++++++++++++--- src/Entities/ProjectileEntity.h | 11 +++++- 2 files changed, 66 insertions(+), 7 deletions(-) diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 96db17ffd..2725822f3 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -562,12 +562,12 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position - if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again + if (!m_HasTeleported) // Sent a teleport already, don't do again { if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case { m_World->BroadcastTeleportEntity(*this); - m_HitGroundTimer = -1; + m_HasTeleported = true; } else { @@ -610,6 +610,32 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + TryForChicken(a_HitPos); + + Destroy(); +} + + + + + +void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + // TODO: If entity is Ender Crystal, destroy it + + TryForChicken(a_HitPos); + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + +void cThrownEggEntity::TryForChicken(const Vector3d & a_HitPos) { if (m_World->GetTickRandomNumber(7) == 1) { @@ -622,7 +648,6 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); } - Destroy(); } @@ -643,16 +668,40 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + // TODO: Tweak a_HitPos based on block face. + TeleportUser(a_HitPos); + + Destroy(); +} + + + + + +void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + // TODO: If entity is Ender Crystal, destroy it + + TeleportUser(a_HitPos); + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + +void cThrownEnderPearlEntity::TeleportUser(const Vector3d & a_HitPos) { // Teleport the creator here, make them take 5 damage: if (m_Creator != NULL) { - // TODO: The coords might need some tweaking based on the block face m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); } - - Destroy(); } @@ -696,6 +745,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & TotalDamage = 1; } } + // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); Destroy(true); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index efb7ae783..002aa09a1 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -166,6 +166,9 @@ protected: /// Timer for client arrow position confirmation via TeleportEntity float m_HitGroundTimer; + + // Whether the arrow has already been teleported into the proper position in the ground. + bool m_HasTeleported; /// If true, the arrow is in the process of being collected - don't go to anyone else bool m_bIsCollected; @@ -205,7 +208,10 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + void TryForChicken(const Vector3d & a_HitPos); + // tolua_begin } ; @@ -233,6 +239,9 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + void TeleportUser(const Vector3d & a_HitPos); // tolua_begin From 62e5234535d1825b152c882fdaea9d2257194e6d Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 20:25:03 -0700 Subject: [PATCH 170/329] Small changes; warning fixing. --- src/ByteBuffer.cpp | 2 +- src/ByteBuffer.h | 2 +- src/MCLogger.cpp | 4 ++-- src/MCLogger.h | 1 + src/World.cpp | 9 +++------ src/WorldStorage/NBTChunkSerializer.cpp | 8 ++++---- 6 files changed, 12 insertions(+), 14 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 1893d89a8..c634dc308 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -143,7 +143,7 @@ protected: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cByteBuffer: -cByteBuffer::cByteBuffer(int a_BufferSize) : +cByteBuffer::cByteBuffer(size_t a_BufferSize) : m_Buffer(new char[a_BufferSize + 1]), m_BufferSize(a_BufferSize + 1), #ifdef _DEBUG diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 1915467f3..44f43e17f 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -27,7 +27,7 @@ their own synchronization. class cByteBuffer { public: - cByteBuffer(int a_BufferSize); + cByteBuffer(size_t a_BufferSize); ~cByteBuffer(); /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index 80fa7b173..ca47b29db 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -9,7 +9,6 @@ cMCLogger * cMCLogger::s_MCLogger = NULL; -bool g_ShouldColorOutput = false; #ifdef _WIN32 #include // Needed for _isatty(), not available on Linux @@ -33,7 +32,8 @@ cMCLogger * cMCLogger::GetInstance(void) -cMCLogger::cMCLogger(void) +cMCLogger::cMCLogger(void): + g_ShouldColorOutput(false) { AString FileName; Printf(FileName, "LOG_%d.txt", (int)time(NULL)); diff --git a/src/MCLogger.h b/src/MCLogger.h index c0150c124..34955ea16 100644 --- a/src/MCLogger.h +++ b/src/MCLogger.h @@ -52,6 +52,7 @@ private: cCriticalSection m_CriticalSection; cLog * m_Log; static cMCLogger * s_MCLogger; + bool g_ShouldColorOutput; /// Sets the specified color scheme in the terminal (TODO: if coloring available) diff --git a/src/World.cpp b/src/World.cpp index 25ac9b021..21cabe434 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -316,12 +316,9 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather) { return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes } - default: - { - LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather); - return -1; - } - } // switch (Weather) + } + LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather); + return -1; } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index b6c14db9c..27631eded 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -621,10 +621,10 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging) m_Writer.AddInt("TileZ", a_Hanging->GetTileZ()); switch (a_Hanging->GetDirection()) { - case 0: m_Writer.AddByte("Dir", (unsigned char)2); break; - case 1: m_Writer.AddByte("Dir", (unsigned char)1); break; - case 2: m_Writer.AddByte("Dir", (unsigned char)0); break; - case 3: m_Writer.AddByte("Dir", (unsigned char)3); break; + case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break; + case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break; + case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break; + case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break; } } From a72744f5c33ec11f33637839e4d6206c4aa2fa2a Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Fri, 25 Apr 2014 10:08:36 +0400 Subject: [PATCH 171/329] Mobs shouldn't burn when it's Raining & Mob Knockback is far too much --- src/Entities/Entity.cpp | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c09317298..89275a418 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -342,13 +342,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) switch (KnockbackLevel) { case 1: - additionalSpeed.Set(5, .2, 5); + additionalSpeed.Set(5, .3, 5); break; case 2: - additionalSpeed.Set(8, .2, 8); + additionalSpeed.Set(8, .3, 8); break; default: - additionalSpeed.Set(2, .2, 2); + additionalSpeed.Set(2, .3, 2); break; } AddSpeed(a_TDI.Knockback * additionalSpeed); @@ -802,12 +802,9 @@ void cEntity::TickBurning(cChunk & a_Chunk) int PosY = POSY_TOINT; int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - if((POSY_TOINT - 1) == m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) + if (PosY > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { - if (a_Chunk.GetSkyLight(PosX, PosY, PosZ) == 15) - { - m_TicksLeftBurning = 0; - } + m_TicksLeftBurning = 0; } } From 827c3760db5da766a99c42312aa95b43dded9436 Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Fri, 25 Apr 2014 10:58:48 +0400 Subject: [PATCH 172/329] Fix for clang --- src/Entities/Entity.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 89275a418..402f94d08 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -798,11 +798,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) if (m_World->IsWeatherWet()) { - int PosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; - int PosY = POSY_TOINT; - int PosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - - if (PosY > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) + if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { m_TicksLeftBurning = 0; } From f3dfc0349d7008efa50855c739d86918bdbf4a88 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Apr 2014 09:48:52 +0200 Subject: [PATCH 173/329] Added shared_ptr handling for C++03 mode. --- src/Globals.h | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/Globals.h b/src/Globals.h index 2e7e0c9cf..93baf69ea 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -270,11 +270,15 @@ template class SizeChecker; // Allow both Older versions of MSVC and newer versions of everything use a shared_ptr: // Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed. #if (defined(_MSC_VER) && (_MSC_VER < 1600)) - // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr + // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in included earlier #define SharedPtr std::tr1::shared_ptr -#else - // All others have std::shared ptr +#elif (__cplusplus > 201103L) + // C++11 has std::shared_ptr in , included earlier #define SharedPtr std::shared_ptr +#else + // C++03 has std::tr1::shared_ptr in + #include + #define SharedPtr std::tr1::shared_ptr #endif From 4cd2d57c643ec2c7dab7a664248dbf65254c1b1d Mon Sep 17 00:00:00 2001 From: "r.ramazanov" Date: Fri, 25 Apr 2014 12:06:22 +0400 Subject: [PATCH 174/329] Fix formatting --- src/Entities/Entity.cpp | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 402f94d08..d0dd6fb50 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -341,15 +341,21 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) Vector3d additionalSpeed(0, 0, 0); switch (KnockbackLevel) { - case 1: - additionalSpeed.Set(5, .3, 5); - break; - case 2: - additionalSpeed.Set(8, .3, 8); - break; - default: - additionalSpeed.Set(2, .3, 2); - break; + case 1: + { + additionalSpeed.Set(5, .3, 5); + break; + } + case 2: + { + additionalSpeed.Set(8, .3, 8); + break; + } + default: + { + additionalSpeed.Set(2, .3, 2); + break; + } } AddSpeed(a_TDI.Knockback * additionalSpeed); } From cb7f1ee4bbf726b5b57fe8d1960bb7d03dc1e87a Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 05:39:35 -0700 Subject: [PATCH 175/329] Rename spawn chicken method, Initialize m_HasTeleported. --- src/Entities/ProjectileEntity.cpp | 7 ++++--- src/Entities/ProjectileEntity.h | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 2725822f3..89b833abf 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -440,6 +440,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_IsCritical((a_Force >= 1)), m_Timer(0), m_HitGroundTimer(0), + m_HasTeleported(false), m_bIsCollected(false), m_HitBlockPos(0, 0, 0) { @@ -611,7 +612,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - TryForChicken(a_HitPos); + TrySpawnChicken(a_HitPos); Destroy(); } @@ -625,7 +626,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it - TryForChicken(a_HitPos); + TrySpawnChicken(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); Destroy(true); @@ -635,7 +636,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit -void cThrownEggEntity::TryForChicken(const Vector3d & a_HitPos) +void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) { if (m_World->GetTickRandomNumber(7) == 1) { diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 002aa09a1..90d44ed91 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -210,7 +210,7 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - void TryForChicken(const Vector3d & a_HitPos); + void TrySpawnChicken(const Vector3d & a_HitPos); // tolua_begin From 256691461bd9c4719e94d17942372ef8302a3607 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 05:49:18 -0700 Subject: [PATCH 176/329] Comments for TrySpawnChicken() and TeleportUser(). --- src/Entities/ProjectileEntity.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 90d44ed91..5aa489ff8 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -210,6 +210,7 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); // tolua_begin @@ -241,6 +242,7 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + // Teleports the user where the ender pearl lands. void TeleportUser(const Vector3d & a_HitPos); // tolua_begin From 8aa82d048d4506c963846d5c02650e1037e92992 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 06:26:08 -0700 Subject: [PATCH 177/329] Creator not user. --- src/Entities/ProjectileEntity.cpp | 6 +++--- src/Entities/ProjectileEntity.h | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 89b833abf..fd3e80e5f 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -671,7 +671,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. - TeleportUser(a_HitPos); + TeleportCreator(a_HitPos); Destroy(); } @@ -685,7 +685,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it - TeleportUser(a_HitPos); + TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); Destroy(true); @@ -695,7 +695,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d -void cThrownEnderPearlEntity::TeleportUser(const Vector3d & a_HitPos) +void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { // Teleport the creator here, make them take 5 damage: if (m_Creator != NULL) diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 5aa489ff8..731dd060e 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -242,8 +242,8 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - // Teleports the user where the ender pearl lands. - void TeleportUser(const Vector3d & a_HitPos); + // Teleports the creator where the ender pearl lands. + void TeleportCreator(const Vector3d & a_HitPos); // tolua_begin From 6d167b370e409d77eb2b9e02bc95b80463670823 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Apr 2014 16:05:24 +0200 Subject: [PATCH 178/329] Fixed C++11 check for SharedPtr. --- src/Globals.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Globals.h b/src/Globals.h index 93baf69ea..a09819ce9 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -272,7 +272,7 @@ template class SizeChecker; #if (defined(_MSC_VER) && (_MSC_VER < 1600)) // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in included earlier #define SharedPtr std::tr1::shared_ptr -#elif (__cplusplus > 201103L) +#elif (__cplusplus >= 201103L) // C++11 has std::shared_ptr in , included earlier #define SharedPtr std::shared_ptr #else From ce505f6814fbed638bd638c46165cd8a09fb9872 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 07:58:59 -0700 Subject: [PATCH 179/329] Use libc++ on OSX Fixes issues with https://github.com/mc-server/MCServer/commit/f3dfc0349d7008efa50855c739d86918bdbf4a88 in XCode. Tested on Mac (Makefile and XCode) and Linux. --- SetFlags.cmake | 3 +++ 1 file changed, 3 insertions(+) diff --git a/SetFlags.cmake b/SetFlags.cmake index c5a3a0697..da69293f7 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -188,6 +188,9 @@ macro(set_exe_flags) add_flags_cxx("-ffast-math") if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + if (APPLE) + add_flags_cxx("-stdlib=libc++") + endif() # clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math add_flags_cxx("-D__extern_always_inline=inline") add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion") From e47dab84f3f6606d6d6e95774b16d7d4e8d7daa6 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 09:56:15 -0700 Subject: [PATCH 180/329] Cmake generated projects for IDEs include headers in project files. --- src/BlockEntities/CMakeLists.txt | 1 + src/CMakeLists.txt | 1 + src/Entities/CMakeLists.txt | 1 + src/Generating/CMakeLists.txt | 1 + src/Generating/Prefabs/CMakeLists.txt | 1 + src/HTTPServer/CMakeLists.txt | 1 + src/Mobs/CMakeLists.txt | 1 + src/OSSupport/CMakeLists.txt | 1 + src/Protocol/CMakeLists.txt | 1 + src/Simulator/CMakeLists.txt | 1 + src/UI/CMakeLists.txt | 1 + src/WorldStorage/CMakeLists.txt | 1 + 12 files changed, 12 insertions(+) diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index 920767f5c..3e3d17f86 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(BlockEntities ${SOURCE}) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 30e9dbfd4..9cc5fcb1e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -123,6 +123,7 @@ if (NOT MSVC) file(GLOB SOURCE "*.cpp" + "*.h" ) list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp") diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt index 85cc45494..c9ca44d38 100644 --- a/src/Entities/CMakeLists.txt +++ b/src/Entities/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Entities ${SOURCE}) diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 1147744c0..3dacb5066 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Generating ${SOURCE}) diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt index 1e60447e7..a1f09112d 100644 --- a/src/Generating/Prefabs/CMakeLists.txt +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Generating_Prefabs ${SOURCE}) diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt index 3badc669f..dc894368d 100644 --- a/src/HTTPServer/CMakeLists.txt +++ b/src/HTTPServer/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(HTTPServer ${SOURCE}) diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index 87fbfd2fc..53c265803 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Mobs ${SOURCE}) diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index 497cd0ba3..dee60b450 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -5,6 +5,7 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(OSSupport ${SOURCE}) diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 107b79627..849ec27ca 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Protocol ${SOURCE}) diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 4f3f1ad0e..b2a29d45c 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Simulator ${SOURCE}) diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt index cef2a9f35..5b5b8cc18 100644 --- a/src/UI/CMakeLists.txt +++ b/src/UI/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(UI ${SOURCE}) diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 2c83c4662..2844f7fe5 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(WorldStorage ${SOURCE}) From 0f9e399351ed4d83d397ef71ea575c1fdf77e981 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 10:32:39 -0700 Subject: [PATCH 181/329] Move to line 47. --- SetFlags.cmake | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/SetFlags.cmake b/SetFlags.cmake index da69293f7..7b2b6379e 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -45,6 +45,7 @@ macro(set_flags) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") + add_flags_cxx("-stdlib=libc++") else() add_flags_cxx("-pthread") endif() @@ -188,9 +189,6 @@ macro(set_exe_flags) add_flags_cxx("-ffast-math") if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - if (APPLE) - add_flags_cxx("-stdlib=libc++") - endif() # clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math add_flags_cxx("-D__extern_always_inline=inline") add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion") From 0e0c9d82483e01840faf7027fc01a998d5cf2f18 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 12:24:09 -0700 Subject: [PATCH 182/329] Missed these CMakeLists. --- lib/expat/CMakeLists.txt | 1 + lib/inifile/CMakeLists.txt | 8 ++++++-- lib/luaexpat/CMakeLists.txt | 1 + lib/md5/CMakeLists.txt | 1 + lib/zlib/CMakeLists.txt | 1 + src/Blocks/CMakeLists.txt | 1 + src/Items/CMakeLists.txt | 7 ++++++- 7 files changed, 17 insertions(+), 3 deletions(-) diff --git a/lib/expat/CMakeLists.txt b/lib/expat/CMakeLists.txt index 667804b9a..540266377 100644 --- a/lib/expat/CMakeLists.txt +++ b/lib/expat/CMakeLists.txt @@ -4,6 +4,7 @@ project (expat) file(GLOB SOURCE "*.c" + "*.h" ) # add headers to MSVC project files: diff --git a/lib/inifile/CMakeLists.txt b/lib/inifile/CMakeLists.txt index efbd09796..321d501d7 100644 --- a/lib/inifile/CMakeLists.txt +++ b/lib/inifile/CMakeLists.txt @@ -1,7 +1,11 @@ - cmake_minimum_required (VERSION 2.6) project (iniFile) include_directories ("${PROJECT_SOURCE_DIR}/../../src/") -add_library(iniFile iniFile) +file(GLOB SOURCE + "*.h" + "*.cpp" +) + +add_library(iniFile ${SOURCE}) diff --git a/lib/luaexpat/CMakeLists.txt b/lib/luaexpat/CMakeLists.txt index 7eef5c8ce..f6b21c1d7 100644 --- a/lib/luaexpat/CMakeLists.txt +++ b/lib/luaexpat/CMakeLists.txt @@ -7,6 +7,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.c" + "*.h" ) add_library(luaexpat ${SOURCE}) diff --git a/lib/md5/CMakeLists.txt b/lib/md5/CMakeLists.txt index 8ba09a0dd..cd9fe6320 100644 --- a/lib/md5/CMakeLists.txt +++ b/lib/md5/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../src/") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(md5 ${SOURCE}) diff --git a/lib/zlib/CMakeLists.txt b/lib/zlib/CMakeLists.txt index 6c52578ee..74cf94f8b 100644 --- a/lib/zlib/CMakeLists.txt +++ b/lib/zlib/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../src/") file(GLOB SOURCE "*.c" + "*.h" ) if(NOT TARGET zlib) diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index 082ff41ac..4b8c745ad 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") file(GLOB SOURCE "*.cpp" + "*.h" ) add_library(Blocks ${SOURCE}) diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index 44a9f594f..a6fe6ea70 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -4,4 +4,9 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -add_library(Items ItemHandler) +file(GLOB SOURCE + "*.cpp" + "*.h" +) + +add_library(Items ${SOURCE}) From 05f52192c9389f0c28cc6d772f3625c9588273a1 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 25 Apr 2014 21:22:43 +0100 Subject: [PATCH 183/329] Implemented comments --- src/Chunk.cpp | 12 +++++----- src/Chunk.h | 8 +++---- src/ChunkDef.h | 65 ++++++++++++++++++++++++++++++++------------------ 3 files changed, 52 insertions(+), 33 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 97a8ba88b..652f56905 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -241,21 +241,21 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); - std::vector Blocks = m_BlockTypes; + COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes; Blocks.resize(NumBlocks); a_Callback.BlockTypes (&Blocks[0]); - std::vector Metas = m_BlockMeta; + COMPRESSED_NIBBLETYPE Metas = m_BlockMeta; Metas.resize(NumBlocks / 2); a_Callback.BlockMeta (&Metas[0]); a_Callback.LightIsValid (m_IsLightValid); - std::vector BlockLights = m_BlockLight; + COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight; BlockLights.resize(NumBlocks / 2); a_Callback.BlockLight (&BlockLights[0]); - std::vector BlockSkyLights = m_BlockSkyLight; + COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight; BlockSkyLights.resize(NumBlocks / 2, 0xff); a_Callback.BlockSkyLight(&BlockSkyLights[0]); @@ -1579,7 +1579,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - if (m_BlockTypes.empty() || ((size_t)index >= m_BlockTypes.size())) + if ((size_t)index >= m_BlockTypes.size()) { m_BlockTypes.resize(index + 1); } @@ -2524,7 +2524,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const return 0; } - if (m_BlockTypes.empty() || ((size_t)a_BlockIdx >= m_BlockTypes.size())) + if ((size_t)a_BlockIdx >= m_BlockTypes.size()) { return E_BLOCK_AIR; } diff --git a/src/Chunk.h b/src/Chunk.h index 9100eec58..a9c9be861 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -421,10 +421,10 @@ private: cChunkMap * m_ChunkMap; // TODO: Make these pointers and don't allocate what isn't needed - std::vector m_BlockTypes; - std::vector m_BlockMeta; - std::vector m_BlockLight; - std::vector m_BlockSkyLight; + COMPRESSED_BLOCKTYPE m_BlockTypes; + COMPRESSED_NIBBLETYPE m_BlockMeta; + COMPRESSED_NIBBLETYPE m_BlockLight; + COMPRESSED_NIBBLETYPE m_BlockSkyLight; cChunkDef::HeightMap m_HeightMap; cChunkDef::BiomeMap m_BiomeMap; diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 1b3dd3ee0..054168bdd 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -77,13 +77,19 @@ public: idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! */ typedef EMCSBiome BiomeMap[Width * Width]; - + /// The type used for block type operations and storage, AXIS_ORDER ordering typedef BLOCKTYPE BlockTypes[NumBlocks]; - + /// The type used for block data in nibble format, AXIS_ORDER ordering typedef NIBBLETYPE BlockNibbles[NumBlocks / 2]; + /** The storage wrapper used for compressed blockdata residing in RAMz */ + typedef std::vector COMPRESSED_BLOCKTYPE; + + /** The storage wrapper used for compressed nibbledata residing in RAMz */ + typedef std::vector COMPRESSED_NIBBLETYPE; + /// Converts absolute block coords into relative (chunk + block) coords: inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) @@ -221,11 +227,11 @@ public: } - static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false) + static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false) { if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) { - if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())) + if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size()) { return (a_IsSkyLightNibble ? 0xff : 0); } @@ -236,16 +242,16 @@ public: } - static NIBBLETYPE GetNibble(const std::vector & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false) + static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false) { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || ((size_t)(Index / 2) >= a_Buffer.size())) + if ((size_t)(Index / 2) >= a_Buffer.size()) { return (a_IsSkyLightNibble ? 0xff : 0); } - return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; + return ExpandNibble(a_Buffer, Index); } ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); return 0; @@ -257,54 +263,67 @@ public: if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); - return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f; } ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); return 0; } - static void SetNibble(std::vector & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) + static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) { if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) { ASSERT(!"cChunkDef::SetNibble(): index out of range!"); return; } - if (a_Buffer.empty() || ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())) + if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size()) { a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1)); } - a_Buffer[(size_t)(a_BlockIdx / 2)] = static_cast( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set - ); + a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble); } - static void SetNibble(std::vector & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) + static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) { if ( - (x >= Width) || (x < 0) || + (x >= Width) || (x < 0) || (y >= Height) || (y < 0) || - (z >= Width) || (z < 0) - ) + (z >= Width) || (z < 0) + ) { ASSERT(!"cChunkDef::SetNibble(): index out of range!"); return; } int Index = MakeIndexNoCheck(x, y, z); - if (a_Buffer.empty() || ((size_t)(Index / 2) >= a_Buffer.size())) + if ((size_t)(Index / 2) >= a_Buffer.size()) { a_Buffer.resize((size_t)((Index / 2) + 1)); } - a_Buffer[(size_t)(Index / 2)] = static_cast( - (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); + a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble); } + +private: + + + inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble) + { + return static_cast( + (a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set + ); + } + + + inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index) + { + return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f; + } + + } ; From 03402efc499e3167f3762d4a85c24178d8cf5252 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Fri, 25 Apr 2014 23:39:10 +0200 Subject: [PATCH 184/329] Should fix CIDs 43631, 43632 and 43633 --- src/Noise.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Noise.cpp b/src/Noise.cpp index efbb128c3..95a022ea3 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -744,6 +744,8 @@ void cCubicNoise::CalcFloorFrac( int * a_Same, int & a_NumSame ) const { + ASSERT(a_Size > 0); + NOISE_DATATYPE val = a_Start; NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1); for (int i = 0; i < a_Size; i++) From 087210302f1a8e804d45cdac71135b4c60f3b406 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Apr 2014 23:45:16 +0200 Subject: [PATCH 185/329] Updated MSVC side of CMake files after recent changes. --- lib/expat/CMakeLists.txt | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/lib/expat/CMakeLists.txt b/lib/expat/CMakeLists.txt index 540266377..a23f16609 100644 --- a/lib/expat/CMakeLists.txt +++ b/lib/expat/CMakeLists.txt @@ -7,10 +7,8 @@ file(GLOB SOURCE "*.h" ) -# add headers to MSVC project files: -if (WIN32) - file(GLOB HEADERS "*.h") - set(SOURCE ${SOURCE} ${HEADERS}) +# Set files to go to a "Sources" folder in MSVC project files: +if (MSVC) source_group("Sources" FILES ${SOURCE}) endif() From 7e76f030aa2e6d39ac7fe9fb6a8a3db44bf3dd5f Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 00:32:30 +0200 Subject: [PATCH 186/329] Add entity invulnerable --- src/Entities/Boat.cpp | 8 ++++++-- src/Entities/Boat.h | 2 +- src/Entities/Entity.cpp | 21 ++++++++++++++++++--- src/Entities/Entity.h | 17 +++++++++++++---- src/Entities/Minecart.cpp | 14 +++++++++----- src/Entities/Minecart.h | 2 +- src/Entities/Player.cpp | 21 ++++++++++++--------- src/Entities/Player.h | 2 +- src/Mobs/Creeper.cpp | 8 ++++++-- src/Mobs/Creeper.h | 2 +- src/Mobs/Monster.cpp | 8 ++++++-- src/Mobs/Monster.h | 2 +- src/Mobs/PassiveAggressiveMonster.cpp | 8 ++++++-- src/Mobs/PassiveAggressiveMonster.h | 2 +- src/Mobs/PassiveMonster.cpp | 8 ++++++-- src/Mobs/PassiveMonster.h | 2 +- src/Mobs/Villager.cpp | 9 +++++++-- src/Mobs/Villager.h | 2 +- src/Mobs/Wither.cpp | 10 +++++----- src/Mobs/Wither.h | 2 +- src/Mobs/Wolf.cpp | 9 +++++++-- src/Mobs/Wolf.h | 2 +- 22 files changed, 111 insertions(+), 50 deletions(-) diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 921252253..31bfe3dc3 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle) -void cBoat::DoTakeDamage(TakeDamageInfo & TDI) +bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) { - super::DoTakeDamage(TDI); + if (!super::DoTakeDamage(TDI)) + { + return false; + } if (GetHealth() == 0) { @@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI) } Destroy(true); } + return true; } diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index c4c9afe7a..0fcfbd602 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -26,7 +26,7 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 6da6da54e..4403ab161 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -60,6 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Mass (0.001) // Default 1g , m_Width(a_Width) , m_Height(a_Height) + , m_InvulnerableTicks(20) { cCSLock Lock(m_CSCount); m_EntityCount++; @@ -294,17 +295,23 @@ void cEntity::SetPitchFromSpeed(void) -void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI)) { - return; + return false; } if (m_Health <= 0) { // Can't take damage if already dead - return; + return false; + } + + if (m_InvulnerableTicks > 0) + { + // Entity is invulnerable + return false; } if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) @@ -333,10 +340,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_World->BroadcastEntityStatus(*this, esGenericHurt); + m_InvulnerableTicks = 10; + if (m_Health <= 0) { KilledBy(a_TDI.Attacker); } + return true; } @@ -511,6 +521,11 @@ void cEntity::SetHealth(int a_Health) void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { + if (m_InvulnerableTicks > 0) + { + m_InvulnerableTicks--; + } + if (m_AttachedTo != NULL) { if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 86efc5a98..fc4186afc 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -262,8 +262,8 @@ public: // tolua_end - /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied - virtual void DoTakeDamage(TakeDamageInfo & a_TDI); + /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */ + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI); // tolua_begin @@ -391,6 +391,12 @@ public: virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } /** Gets remaining air of a monster */ int GetAirLevel(void) const { return m_AirLevel; } + + /** Gets the invulnerable ticks from the entity */ + int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; } + + /** Set the invulnerable ticks from the entity */ + void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; } // tolua_end @@ -493,11 +499,14 @@ private: // Measured in Kilograms (Kg) double m_Mass; - /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. + // Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. double m_Width; - /// Height of the entity (Y axis) + // Height of the entity (Y axis) double m_Height; + + // If a player hunt a entity, the entity become a invulnerable of 20 ticks + int m_InvulnerableTicks; } ; // tolua_export typedef std::list cEntityList; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index db55eb058..7bd440d6d 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) -void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) +bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) { if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative()) { Destroy(); TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative - super::DoTakeDamage(TDI); - return; // No drops for creative + SetInvulnerableTicks(0); + return super::DoTakeDamage(TDI); // No drops for creative } m_LastDamage = TDI.FinalDamage; - super::DoTakeDamage(TDI); + if (!super::DoTakeDamage(TDI)) + { + return false; + } m_World->BroadcastEntityMetadata(*this); @@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) default: { ASSERT(!"Unhandled minecart type when spawning pickup!"); - return; + return true; } } m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); } + return true; } diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index ebdb576e0..1e60f091c 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -36,7 +36,7 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Destroyed() override; int LastDamage(void) const { return m_LastDamage; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fedb62527..08b7d3984 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying) -void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { if (IsGameModeCreative()) { // No damage / health in creative mode if not void or plugin damage - return; + return false; } } @@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) if (!m_Team->AllowsFriendlyFire()) { // Friendly fire is disabled - return; + return false; } } } - super::DoTakeDamage(a_TDI); - - // Any kind of damage adds food exhaustion - AddFoodExhaustion(0.3f); - - SendHealth(); + if (super::DoTakeDamage(a_TDI)) + { + // Any kind of damage adds food exhaustion + AddFoodExhaustion(0.3f); + SendHealth(); + return true; + } + return false; } @@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer) void cPlayer::Respawn(void) { m_Health = GetMaxHealth(); + SetInvulnerableTicks(20); // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 78d661015..3029abfe0 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -498,7 +498,7 @@ protected: virtual void Destroyed(void); /** Filters out damage for creative mode/friendly fire */ - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; /** Stops players from burning in creative mode */ virtual void TickBurning(cChunk & a_Chunk) override; diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 3471b4cf1..9cf539427 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } if (a_TDI.DamageType == dtLightning) { @@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) } m_World->BroadcastEntityMetadata(*this); + return true; } diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index 9abca369b..fc7db6716 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cCreeper); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Attack(float a_Dt) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index eb8480268..9e4c2ba25 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -457,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) -void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); @@ -468,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { m_Target = a_TDI.Attacker; } + return true; } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 70b3783fc..5a925dfc6 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -87,7 +87,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void KilledBy(cEntity * a_Killer) override; diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index 4b45f9a2a..24501b1ba 100644 --- a/src/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp @@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam -void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } if ((m_Target != NULL) && (m_Target->IsPlayer())) { @@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) m_EMState = CHASING; } } + return true; } diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h index 2c5ef30b1..a0da50e8e 100644 --- a/src/Mobs/PassiveAggressiveMonster.h +++ b/src/Mobs/PassiveAggressiveMonster.h @@ -15,7 +15,7 @@ class cPassiveAggressiveMonster : public: cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; } ; diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 904cd63cc..2861d7314 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, -void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL)) { m_EMState = ESCAPING; } + return true; } diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 0b3c155da..70574585a 100644 --- a/src/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h @@ -18,7 +18,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /// When hit by someone, run away - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; /** Returns the item that the animal of this class follows when a player holds it in hand Return an empty item not to follow (default). */ virtual const cItem GetFollowedItem(void) const { return cItem(); } diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index d049acc1e..41283acf4 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -23,9 +23,13 @@ cVillager::cVillager(eVillagerType VillagerType) : -void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (!super::DoTakeDamage(a_TDI)) + { + return false; + } + if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer()) { if (m_World->GetTickRandomNumber(5) == 3) @@ -33,6 +37,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) m_World->BroadcastEntityStatus(*this, esVillagerAngry); } } + return true; } diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index 5bba4d4ba..abde48407 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -30,7 +30,7 @@ public: CLASS_PROTODEF(cVillager); // cEntity overrides - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick (float a_Dt, cChunk & a_Chunk) override; // cVillager functions diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 8f5d28b68..144f89658 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World) -void cWither::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtDrowning) { - return; + return false; } if (m_InvulnerableTicks > 0) { - return; + return false; } if (IsArmored() && (a_TDI.DamageType == dtRangedAttack)) { - return; + return false; } - super::DoTakeDamage(a_TDI); + return super::DoTakeDamage(a_TDI); } diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index bc78bfaad..3b22ba4a5 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -27,7 +27,7 @@ public: // cEntity overrides virtual bool Initialize(cWorld * a_World) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index f02b8a4fc..e6268abc7 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -25,14 +25,19 @@ cWolf::cWolf(void) : -void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) +bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) { - super::DoTakeDamage(a_TDI); + if (super::DoTakeDamage(a_TDI)) + { + return false; + } + if (!m_IsTame) { m_IsAngry = true; } m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face + return true; } diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 5925373e1..fb8a7c995 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cWolf); - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void TickFollowPlayer(); From ad1410f46e5deccc9f9a38e360fa65d6e33b82b4 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 00:37:09 +0200 Subject: [PATCH 187/329] Change m_InvulnerableTicks description --- src/Entities/Entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index fc4186afc..ac9cf8b32 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -505,7 +505,7 @@ private: // Height of the entity (Y axis) double m_Height; - // If a player hunt a entity, the entity become a invulnerable of 20 ticks + // If a player hit a entity, the entity become a invulnerable of 20 ticks int m_InvulnerableTicks; } ; // tolua_export From ed1aa02d0c0efbffbaf46c8f17dc4c52c9e6f34d Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 00:37:40 +0200 Subject: [PATCH 188/329] Change m_InvulnerableTicks description again. --- src/Entities/Entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ac9cf8b32..ba74a38a9 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -505,7 +505,7 @@ private: // Height of the entity (Y axis) double m_Height; - // If a player hit a entity, the entity become a invulnerable of 20 ticks + // If a player hit a entity, the entity become a invulnerable of 10 ticks int m_InvulnerableTicks; } ; // tolua_export From e5683ede63572fe8b40703d449adf784b7d80ea7 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 00:41:00 +0200 Subject: [PATCH 189/329] Change m_InvulnerableTicks description again again :D --- src/Entities/Entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ba74a38a9..e76279c28 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -505,7 +505,7 @@ private: // Height of the entity (Y axis) double m_Height; - // If a player hit a entity, the entity become a invulnerable of 10 ticks + // If a player hit a entity, the entity become a invulnerable of 10 ticks. While this ticks, a player can't hit this entity. int m_InvulnerableTicks; } ; // tolua_export From c8d5fcfffa7540898a92546094c2d3040740eb5a Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 26 Apr 2014 00:43:01 +0200 Subject: [PATCH 190/329] Fix for minor resource leak (CID 43616) --- src/WorldStorage/WSSCompact.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 5435e6d5a..59b8e4f6c 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -468,7 +468,15 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ for (int i = 0; i < NumChunks; i++) { sChunkHeader * Header = new sChunkHeader; - READ(*Header); + + // Here we do not use the READ macro, as it does not free the resources + // allocated with new in case of error. + if (f.Read(Header, sizeof(*Header)) != sizeof(*Header)) + { + LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell()); + delete Header; + return; + } m_ChunkHeaders.push_back(Header); } // for i - chunk headers From 5ffdaa8142da27c68f467f26c4f28129865b7bf9 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 12:59:55 -0700 Subject: [PATCH 191/329] Moved huge conditional out of InStateChasing(), improving readability Squashed a warning. --- src/Mobs/AggressiveMonster.cpp | 17 ++++++++++++++++- src/Mobs/AggressiveMonster.h | 4 ++++ 2 files changed, 20 insertions(+), 1 deletion(-) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 0901f85a9..cafa7ee74 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -37,7 +37,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) } } - if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ())) + if (!IsMovingToTargetPosition()) { MoveToPosition(m_Target->GetPosition()); } @@ -106,3 +106,18 @@ void cAggressiveMonster::Attack(float a_Dt) +bool cAggressiveMonster::IsMovingToTargetPosition() +{ + float epsilon = 0.000000000001; + //Difference between destination x and target x is negligable (to 10^-12 precision) + if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon) + { + return false; + } + //Difference between destination z and target z is negligable (to 10^-12 precision) + else if (fabsf(m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon) + { + return false; + } + return true; +} diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 152260f95..c66452360 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -22,6 +22,10 @@ public: virtual void EventSeePlayer(cEntity *) override; virtual void Attack(float a_Dt); +protected: + /* Whether this mob's destination is the same as its target's position. */ + bool IsMovingToTargetPosition(); + } ; From f2b7cb138f6ad271d3312ff6c20ed4448f9b0d50 Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 26 Apr 2014 01:21:06 +0200 Subject: [PATCH 192/329] Fixes resource leaks in the yggdrasil authenticator. (CID 43617) --- src/Protocol/Authenticator.cpp | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index e0fcc0007..bbc656eda 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -165,6 +165,10 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0) { LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + entropy_free(&entropy); return false; } @@ -175,6 +179,10 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if (ret < 0) { LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + entropy_free(&entropy); return false; } @@ -182,6 +190,10 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) { LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + entropy_free(&entropy); return false; } @@ -189,6 +201,13 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if ((ret = ssl_init(&ssl)) != 0) { LOGWARNING("cAuthenticator: ssl_init returned %d", ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + net_close(server_fd); + ssl_free(&ssl); + entropy_free(&entropy); + memset(&ssl, 0, sizeof(ssl)); return false; } ssl_set_endpoint(&ssl, SSL_IS_CLIENT); @@ -203,6 +222,13 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE)) { LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + net_close(server_fd); + ssl_free(&ssl); + entropy_free(&entropy); + memset(&ssl, 0, sizeof(ssl)); return false; } } @@ -223,6 +249,13 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if (ret <= 0) { LOGWARNING("cAuthenticator: ssl_write returned %d", ret); + + // Free all resources which have been initialized up to this line + x509_crt_free(&cacert); + net_close(server_fd); + ssl_free(&ssl); + entropy_free(&entropy); + memset(&ssl, 0, sizeof(ssl)); return false; } From 083cec5a09eed6e018a06734c44919419fe76620 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 16:26:24 -0700 Subject: [PATCH 193/329] Removed extraneous switch{} in Start() Squashed a warning. --- src/BlockID.cpp | 5 +++-- src/World.cpp | 15 --------------- 2 files changed, 3 insertions(+), 17 deletions(-) diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 79e122032..bf95d0798 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -324,7 +324,7 @@ eDimension StringToDimension(const AString & a_DimensionString) { dimOverworld, "Normal"}, { dimOverworld, "World"}, { dimNether, "Nether"}, - { dimNether, "Hell"}, // Alternate name for End + { dimNether, "Hell"}, // Alternate name for Nether { dimEnd, "End"}, { dimEnd, "Sky"}, // Old name for End } ; @@ -337,7 +337,8 @@ eDimension StringToDimension(const AString & a_DimensionString) } // for i - DimensionMap[] // Not found - return (eDimension)-1000; + LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str()); + return dimOverworld; } diff --git a/src/World.cpp b/src/World.cpp index 21cabe434..6582c1c07 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -518,21 +518,6 @@ void cWorld::Start(void) } AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); m_Dimension = StringToDimension(Dimension); - switch (m_Dimension) - { - case dimNether: - case dimOverworld: - case dimEnd: - { - break; - } - default: - { - LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); - m_Dimension = dimOverworld; - break; - } - } // switch (m_Dimension) // Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found int KeyNum = IniFile.FindKey("SpawnPosition"); From c124fc39d44f5a5e06a269d294736939aef22a32 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 16:32:20 -0700 Subject: [PATCH 194/329] Removed impossible default case. Squashed a warning. --- src/World.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/World.cpp b/src/World.cpp index 6582c1c07..4a71a7e4c 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -574,12 +574,6 @@ void cWorld::Start(void) case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; case dimEnd: DefaultMonsters = "enderman"; break; - default: - { - ASSERT(!"Unhandled world dimension"); - DefaultMonsters = "wither"; - break; - } } m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); From 26568a852e557622ce20fafb08680ccd4d7ad7ac Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 26 Apr 2014 01:35:25 +0200 Subject: [PATCH 195/329] Fixed a memory leak in tolua_cWorld_ChunkStay. (CID 43618) --- src/Bindings/ManualBindings.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 92b410481..b3f75aff1 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1750,7 +1750,6 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) { return 0; } - cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin); // Read the params: cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL); @@ -1760,8 +1759,12 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) L.LogStackTrace(); return 0; } + + cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin); + if (!ChunkStay->AddChunks(2)) { + delete ChunkStay; return 0; } From d094beb45ab3ed6ba6ac086093926747df1f98a8 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 16:40:57 -0700 Subject: [PATCH 196/329] Needs the -stdlib linker flag too. --- SetFlags.cmake | 1 + 1 file changed, 1 insertion(+) diff --git a/SetFlags.cmake b/SetFlags.cmake index 7b2b6379e..4eed529bd 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -46,6 +46,7 @@ macro(set_flags) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") add_flags_cxx("-stdlib=libc++") + add_flags_lnk("-stdlib=libc++") else() add_flags_cxx("-pthread") endif() From 2c0bb7b717a759204ff6c332f9ccde85a89a1aff Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 16:55:38 -0700 Subject: [PATCH 197/329] Moved the weather picker out of TickWeather(), squashing a warning and improving readability. --- src/World.cpp | 50 ++++++++++++++++++++++++++------------------------ src/World.h | 5 ++++- 2 files changed, 30 insertions(+), 25 deletions(-) diff --git a/src/World.cpp b/src/World.cpp index 4a71a7e4c..5ac8e0a6e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -663,6 +663,30 @@ void cWorld::GenerateRandomSpawn(void) +eWeather cWorld::ChooseNewWeather() +{ + // Pick a new weather. Only reasonable transitions allowed: + switch (m_Weather) + { + case eWeather_Sunny: + case eWeather_ThunderStorm: return eWeather_Rain; + + case eWeather_Rain: + { + // 1/8 chance of turning into a thunderstorm + return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny; + } + } + + LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather); + ASSERT(!"Unknown weather"); + return eWeather_Sunny; +} + + + + + void cWorld::Stop(void) { // Delete the clients that have been in this world: @@ -762,30 +786,8 @@ void cWorld::TickWeather(float a_Dt) else { // Change weather: - - // Pick a new weather. Only reasonable transitions allowed: - eWeather NewWeather = m_Weather; - switch (m_Weather) - { - case eWeather_Sunny: NewWeather = eWeather_Rain; break; - case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break; - case eWeather_Rain: - { - // 1/8 chance of turning into a thunderstorm - NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny; - break; - } - - default: - { - LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather); - ASSERT(!"Unknown weather"); - NewWeather = eWeather_Sunny; - } - } - - SetWeather(NewWeather); - } // else (m_WeatherInterval > 0) + SetWeather(ChooseNewWeather()); + } if (m_Weather == eWeather_ThunderStorm) { diff --git a/src/World.h b/src/World.h index e2be4cd35..f789916df 100644 --- a/src/World.h +++ b/src/World.h @@ -938,7 +938,10 @@ private: /** Generates a random spawnpoint on solid land by walking chunks and finding their biomes */ void GenerateRandomSpawn(void); - + + /** Chooses a reasonable transition from the current weather to a new weather **/ + eWeather ChooseNewWeather(void); + /** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */ cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); From 73edd2b96102bff9fbd74d34740fea3daa40b15f Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 17:15:12 -0700 Subject: [PATCH 198/329] Fixed a couple more warnings. --- src/Entities/FallingBlock.cpp | 4 +++- src/Entities/Minecart.cpp | 34 ++++++++++++++-------------------- 2 files changed, 17 insertions(+), 21 deletions(-) diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index a66c7e4ae..f48fb156b 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -87,7 +87,9 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddSpeedY(MilliDt * -9.8f); AddPosition(GetSpeed() * MilliDt); - if ((GetSpeedX() != 0) || (GetSpeedZ() != 0)) + //If not static (One billionth precision) broadcast movement. + float epsilon = 0.000000001; + if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) { BroadcastMovementUpdate(); } diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index db55eb058..ceaa713bb 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -234,18 +234,15 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedZ() != 0) // Don't do anything if cart is stationary + if (GetSpeedZ() > 0) { - if (GetSpeedZ() > 0) - { - // Going SOUTH, slow down - AddSpeedZ(-0.1); - } - else - { - // Going NORTH, slow down - AddSpeedZ(0.1); - } + // Going SOUTH, slow down + AddSpeedZ(-0.1); + } + else if (GetSpeedZ() < 0) + { + // Going NORTH, slow down + AddSpeedZ(0.1); } break; } @@ -259,16 +256,13 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedX() != 0) + if (GetSpeedX() > 0) { - if (GetSpeedX() > 0) - { - AddSpeedX(-0.1); - } - else - { - AddSpeedX(0.1); - } + AddSpeedX(-0.1); + } + else if (GetSpeedX() < 0) + { + AddSpeedX(0.1); } break; } From b2f40a7a114d543b6a88a8251f995f4be67e6157 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 18:18:46 -0700 Subject: [PATCH 199/329] Removed unused assignments. --- src/ChunkMap.cpp | 6 ++---- src/LineBlockTracer.cpp | 1 - src/WorldStorage/WSSCompact.cpp | 1 - 3 files changed, 2 insertions(+), 6 deletions(-) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index ed9103174..0fb6988b5 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -346,9 +346,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - int x, y, z, ChunkX, ChunkZ; + int x, z, ChunkX, ChunkZ; x = a_BlockX; - y = a_BlockY; z = a_BlockZ; cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); @@ -1146,9 +1145,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) // First check if it isn't queued in the m_FastSetBlockQueue: { int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - int ChunkX, ChunkY, ChunkZ; + int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); - ChunkY = 0; cCSLock Lock(m_CSFastSetBlock); for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) { diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index f4f29e833..b03652bab 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -171,7 +171,6 @@ bool cLineBlockTracer::MoveToNextBlock(void) double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; if (CoeffZ < Coeff) { - Coeff = CoeffZ; Direction = dirZ; } } diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 5435e6d5a..c07c9e96f 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -797,7 +797,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() ++index2; } InChunkOffset += index2 / 2; - index2 = 0; AString Converted(ConvertedData, ExpectedSize); From acff6148b61a64b3d8bec791ca936457fc61a096 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 19:49:08 -0700 Subject: [PATCH 200/329] Moved switch{} out of GetArmorCoverAgainst(). --- src/Entities/Entity.cpp | 31 ++++++++++++++++++++++++++----- src/Entities/Entity.h | 3 +++ 2 files changed, 29 insertions(+), 5 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 6da6da54e..49e7e45e2 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -381,11 +381,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) -int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage) +bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) { - // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover - - // Filter out damage types that are not protected by armor: // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20 switch (a_DamageType) { @@ -400,9 +397,33 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama case dtLightning: case dtPlugin: { - return 0; + return false; + } + + case dtAttack: + case dtArrowAttack: + case dtCactusContact: + case dtLavaContact: + case dtFireContact: + case dtEnderPearl: + case dtExplosion: + { + return true; } } + ASSERT("Invalid damage type!"); +} + + + + + +int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage) +{ + // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover + + // Filter out damage types that are not protected by armor: + if (!ArmorCoversAgainst(a_DamageType)) return 0; // Add up all armor points: // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 86efc5a98..db40f12ed 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -270,6 +270,9 @@ public: /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items virtual int GetRawDamageAgainst(const cEntity & a_Receiver); + // Returns whether armor will protect against the passed damage type + virtual bool ArmorCoversAgainst(eDamageType a_DamageType); + /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage); From 80b97fd9dd584c439ca25efaa7e5172da1509628 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 25 Apr 2014 20:49:55 -0700 Subject: [PATCH 201/329] Fixed mobs that don't naturally spawn. --- src/Mobs/Monster.cpp | 7 +++++-- src/Mobs/Monster.h | 1 + src/OSSupport/File.cpp | 10 +++++----- 3 files changed, 11 insertions(+), 7 deletions(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f68d2ef75..14d951393 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -761,9 +761,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) case mtChicken: return mfPassive; case mtCow: return mfPassive; case mtCreeper: return mfHostile; + case mtEnderDragon: return mfNoSpawn; case mtEnderman: return mfHostile; case mtGhast: return mfHostile; - case mtGiant: return mfHostile; + case mtGiant: return mfNoSpawn; case mtHorse: return mfPassive; case mtIronGolem: return mfPassive; case mtMagmaCube: return mfHostile; @@ -774,11 +775,12 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) case mtSilverfish: return mfHostile; case mtSkeleton: return mfHostile; case mtSlime: return mfHostile; + case mtSnowGolem: return mfNoSpawn; case mtSpider: return mfHostile; case mtSquid: return mfWater; case mtVillager: return mfPassive; case mtWitch: return mfHostile; - case mtWither: return mfHostile; + case mtWither: return mfNoSpawn; case mtWolf: return mfHostile; case mtZombie: return mfHostile; case mtZombiePigman: return mfHostile; @@ -801,6 +803,7 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) case mfPassive: return 40; case mfAmbient: return 40; case mfWater: return 400; + case mfNoSpawn: return -1; case mfUnhandled: break; } ASSERT(!"Unhandled mob family"); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 0243f6637..6b9c4fab8 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -66,6 +66,7 @@ public: mfAmbient = 2, // Bats mfWater = 3, // Squid + mfNoSpawn, mfUnhandled, // Nothing. Be sure this is the last and the others are in order } ; diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 7f0f0ad2f..f1b3bcf9e 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -67,11 +67,11 @@ bool cFile::Open(const AString & iFileName, eMode iMode) case fmRead: Mode = "rb"; break; case fmWrite: Mode = "wb"; break; case fmReadWrite: Mode = "rb+"; break; - default: - { - ASSERT(!"Unhandled file mode"); - return false; - } + } + if (Mode == NULL) + { + ASSERT(!"Unhandled file mode"); + return false; } #ifdef _WIN32 From a1765a2896714c956deb8eefcde93af074901f8e Mon Sep 17 00:00:00 2001 From: jfhumann Date: Sat, 26 Apr 2014 14:23:53 +0200 Subject: [PATCH 202/329] Fixed unitialized member in gZipFile (CID 43673) --- src/OSSupport/GZipFile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp index 7a8433f4f..22d887783 100644 --- a/src/OSSupport/GZipFile.cpp +++ b/src/OSSupport/GZipFile.cpp @@ -11,7 +11,7 @@ cGZipFile::cGZipFile(void) : - m_File(NULL) + m_File(NULL), m_Mode(fmRead) { } From 49f6819829b437f776ea08f50c92cc506ee9ddcb Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 16:44:15 +0200 Subject: [PATCH 203/329] Fixes --- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 23 +++++++++++++---------- src/Mobs/Wither.cpp | 10 +++++----- src/Mobs/Wither.h | 6 +++--- src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol17x.cpp | 2 +- src/WorldStorage/NBTChunkSerializer.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 2 +- 8 files changed, 26 insertions(+), 23 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 0af4eafde..db657909c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -60,7 +60,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Mass (0.001) // Default 1g , m_Width(a_Width) , m_Height(a_Height) - , m_InvulnerableTicks(20) + , m_InvulnerableTicks(0) { cCSLock Lock(m_CSCount); m_EntityCount++; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index e76279c28..26edf8dca 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -262,7 +262,9 @@ public: // tolua_end - /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */ + /** Makes this entity take damage specified in the a_TDI. + The TDI is sent through plugins first, then applied. + If it returns false, the entity hasn't receive any damage. */ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI); // tolua_begin @@ -481,31 +483,32 @@ protected: int m_AirTickTimer; private: - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - // Measured in meter/second (m/s) + /** Measured in meter/second (m/s) */ Vector3d m_Speed; - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; - /// Position of the entity's XZ center and Y bottom + /** Position of the entity's XZ center and Y bottom */ Vector3d m_Pos; - // Measured in meter / second + /** Measured in meter / second */ Vector3d m_WaterSpeed; - // Measured in Kilograms (Kg) + /** Measured in Kilograms (Kg) */ double m_Mass; - // Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. + /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ double m_Width; - // Height of the entity (Y axis) + /** Height of the entity (Y axis) */ double m_Height; - // If a player hit a entity, the entity become a invulnerable of 10 ticks. While this ticks, a player can't hit this entity. + /** If a player hit a entity, the entity receive a invulnerable of 10 ticks. + While this ticks, a player can't hit this entity. */ int m_InvulnerableTicks; } ; // tolua_export diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 144f89658..5b6e895e1 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -10,7 +10,7 @@ cWither::cWither(void) : super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0), - m_InvulnerableTicks(220) + m_WitherInvulnerableTicks(220) { SetMaxHealth(300); } @@ -47,7 +47,7 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } - if (m_InvulnerableTicks > 0) + if (m_WitherInvulnerableTicks > 0) { return false; } @@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_InvulnerableTicks > 0) + if (m_WitherInvulnerableTicks > 0) { - unsigned int NewTicks = m_InvulnerableTicks - 1; + unsigned int NewTicks = m_WitherInvulnerableTicks - 1; if (NewTicks == 0) { m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); } - m_InvulnerableTicks = NewTicks; + m_WitherInvulnerableTicks = NewTicks; if ((NewTicks % 10) == 0) { diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 3b22ba4a5..08b460009 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -17,9 +17,9 @@ public: CLASS_PROTODEF(cWither); - unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; } + unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } - void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; } + void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; } /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; @@ -33,7 +33,7 @@ public: private: /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */ - unsigned int m_InvulnerableTicks; + unsigned int m_WitherInvulnerableTicks; } ; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 3282a827f..a23afb29a 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -2013,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks()); + WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index e57b551cb..80b161e3e 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2820,7 +2820,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks()); + WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index b6c14db9c..46c6b8e92 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -516,7 +516,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } case cMonster::mtWither: { - m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetNumInvulnerableTicks()); + m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks()); break; } case cMonster::mtWolf: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 66144dbd5..4532a925a 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2272,7 +2272,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul"); if (CurrLine > 0) { - Monster->SetNumInvulnerableTicks(a_NBT.GetInt(CurrLine)); + Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine)); } a_Entities.push_back(Monster.release()); From 619592b5a0ab651e714d55932bc7909e4204cee9 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 17:37:35 +0200 Subject: [PATCH 204/329] Withers now use the new invulnerable. --- src/Mobs/Wither.cpp | 29 +++++++++-------------------- src/Mobs/Wither.h | 7 +------ 2 files changed, 10 insertions(+), 26 deletions(-) diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 5b6e895e1..fe4dbb28b 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -10,9 +10,10 @@ cWither::cWither(void) : super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0), - m_WitherInvulnerableTicks(220) + m_IsSpawnInvulnerable(true) { SetMaxHealth(300); + SetInvulnerableTicks(220); } @@ -47,11 +48,6 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } - if (m_WitherInvulnerableTicks > 0) - { - return false; - } - if (IsArmored() && (a_TDI.DamageType == dtRangedAttack)) { return false; @@ -68,21 +64,14 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_WitherInvulnerableTicks > 0) + if (GetInvulnerableTicks() <= 0 && m_IsSpawnInvulnerable) { - unsigned int NewTicks = m_WitherInvulnerableTicks - 1; - - if (NewTicks == 0) - { - m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); - } - - m_WitherInvulnerableTicks = NewTicks; - - if ((NewTicks % 10) == 0) - { - Heal(10); - } + m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); + m_IsSpawnInvulnerable = false; + } + else if (((GetInvulnerableTicks() % 10) == 0) && (GetInvulnerableTicks() > 10)) + { + Heal(10); } m_World->BroadcastEntityMetadata(*this); diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 08b460009..81c9df1b1 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -17,10 +17,6 @@ public: CLASS_PROTODEF(cWither); - unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } - - void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; } - /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; @@ -32,8 +28,7 @@ public: private: - /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */ - unsigned int m_WitherInvulnerableTicks; + bool m_IsSpawnInvulnerable; } ; From d50f8f6f11f69e7e1e56be92fb2d72a5014a3e34 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 26 Apr 2014 17:47:25 +0200 Subject: [PATCH 205/329] Changed the old invulnerable methods from the wither to the new. --- src/Mobs/Wither.h | 3 +++ src/Protocol/Protocol125.cpp | 9 ++++++++- src/Protocol/Protocol17x.cpp | 9 ++++++++- src/WorldStorage/NBTChunkSerializer.cpp | 9 ++++++++- src/WorldStorage/WSSAnvil.cpp | 2 +- 5 files changed, 28 insertions(+), 4 deletions(-) diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 81c9df1b1..fbea331d3 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -19,6 +19,9 @@ public: /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; + + /** Use the wither the invulnerable from the spawn? */ + bool IsSpawnInvulnerable(void) const { return m_IsSpawnInvulnerable; } // cEntity overrides virtual bool Initialize(cWorld * a_World) override; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index a23afb29a..3951eb3e4 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -2013,7 +2013,14 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); + if (((const cWither &)a_Mob).IsSpawnInvulnerable()) + { + WriteInt((Int32)((const cWither &)a_Mob).GetInvulnerableTicks()); + } + else + { + WriteInt((Int32)0); + } WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 80b161e3e..311e770f9 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2820,7 +2820,14 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); + if (((const cWither &)a_Mob).IsSpawnInvulnerable()) + { + WriteInt(((const cWither &)a_Mob).GetInvulnerableTicks()); + } + else + { + WriteInt(0); + } WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 46c6b8e92..0c4a1a430 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -516,7 +516,14 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } case cMonster::mtWither: { - m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks()); + if (((const cWither *)a_Monster)->IsSpawnInvulnerable()) + { + m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetInvulnerableTicks()); + } + else + { + m_Writer.AddInt("Invul", 0); + } break; } case cMonster::mtWolf: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 4532a925a..c21809270 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2272,7 +2272,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul"); if (CurrLine > 0) { - Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine)); + Monster->SetInvulnerableTicks(a_NBT.GetInt(CurrLine)); } a_Entities.push_back(Monster.release()); From aef2c8ec628aa2522364da1333bc5158e55ac6a2 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 09:21:49 -0700 Subject: [PATCH 206/329] Further refactored, Reverted Minecart change Other small changes. --- src/ClientHandle.cpp | 78 +++++++------------------ src/ClientHandle.h | 4 +- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 2 +- src/Entities/FallingBlock.cpp | 2 +- src/Entities/Minecart.cpp | 34 ++++++----- src/MCLogger.cpp | 14 ++--- src/MCLogger.h | 2 +- src/Mobs/AggressiveMonster.cpp | 4 +- src/Mobs/AggressiveMonster.h | 2 +- src/WorldStorage/NBTChunkSerializer.cpp | 8 +-- 11 files changed, 62 insertions(+), 90 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 7bfae9ca7..78402d4d3 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -186,53 +186,31 @@ void cClientHandle::GenerateOfflineUUID(void) +AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2) +{ + if (ShouldAppendChatPrefixes) + return Printf("%s%s %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str()); + else + return Printf("%s", m_Color1.c_str()); +} + + + + + AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData) { switch (a_ChatPrefix) { - case mtCustom: return AString(); - case mtFailure: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Rose.c_str()); - } - case mtInformation: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Yellow.c_str()); - } - case mtSuccess: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Green.c_str()); - } - case mtWarning: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Rose.c_str()); - } - case mtFatal: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Red.c_str()); - } - case mtDeath: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Gray.c_str()); - } + case mtCustom: return AString(); + case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Rose, cChatColor::White); + case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Yellow, cChatColor::White); + case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Green, cChatColor::White); + case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "[WARN]", cChatColor::Rose, cChatColor::White); + case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "[FATAL]", cChatColor::Red, cChatColor::White); + case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "[DEATH]", cChatColor::Gray, cChatColor::White); + case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "[JOIN]", cChatColor::Yellow, cChatColor::White); + case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "[LEAVE]", cChatColor::Yellow, cChatColor::White); case mtPrivateMessage: { if (ShouldAppendChatPrefixes) @@ -240,20 +218,6 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage else return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); } - case mtJoin: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Yellow.c_str()); - } - case mtLeave: - { - if (ShouldAppendChatPrefixes) - return Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str()); - else - return Printf("%s", cChatColor::Yellow.c_str()); - } } ASSERT(!"Unhandled chat prefix type!"); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index e2b44ce8a..9f8d44129 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -78,8 +78,10 @@ public: Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export - // Formats the type of message with the proper color and prefix for sending to the client. + /** Formats the type of message with the proper color and prefix for sending to the client. **/ AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); + + AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 49e7e45e2..961caf493 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -411,7 +411,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) return true; } } - ASSERT("Invalid damage type!"); + ASSERT(!"Invalid damage type!"); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index db40f12ed..9b8011b55 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -270,7 +270,7 @@ public: /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items virtual int GetRawDamageAgainst(const cEntity & a_Receiver); - // Returns whether armor will protect against the passed damage type + /** Returns whether armor will protect against the passed damage type **/ virtual bool ArmorCoversAgainst(eDamageType a_DamageType); /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index f48fb156b..50140de67 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -88,7 +88,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddPosition(GetSpeed() * MilliDt); //If not static (One billionth precision) broadcast movement. - float epsilon = 0.000000001; + static const float epsilon = 0.000000001; if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) { BroadcastMovementUpdate(); diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index ceaa713bb..db55eb058 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -234,15 +234,18 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedZ() > 0) + if (GetSpeedZ() != 0) // Don't do anything if cart is stationary { - // Going SOUTH, slow down - AddSpeedZ(-0.1); - } - else if (GetSpeedZ() < 0) - { - // Going NORTH, slow down - AddSpeedZ(0.1); + if (GetSpeedZ() > 0) + { + // Going SOUTH, slow down + AddSpeedZ(-0.1); + } + else + { + // Going NORTH, slow down + AddSpeedZ(0.1); + } } break; } @@ -256,13 +259,16 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedX() > 0) + if (GetSpeedX() != 0) { - AddSpeedX(-0.1); - } - else if (GetSpeedX() < 0) - { - AddSpeedX(0.1); + if (GetSpeedX() > 0) + { + AddSpeedX(-0.1); + } + else + { + AddSpeedX(0.1); + } } break; } diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index ca47b29db..d56c1a5a8 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -33,7 +33,7 @@ cMCLogger * cMCLogger::GetInstance(void) cMCLogger::cMCLogger(void): - g_ShouldColorOutput(false) + m_ShouldColorOutput(false) { AString FileName; Printf(FileName, "LOG_%d.txt", (int)time(NULL)); @@ -76,15 +76,15 @@ void cMCLogger::InitLog(const AString & a_FileName) #ifdef _WIN32 // See whether we are writing to a console the default console attrib: - g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); - if (g_ShouldColorOutput) + m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); + if (m_ShouldColorOutput) { CONSOLE_SCREEN_BUFFER_INFO sbi; GetConsoleScreenBufferInfo(g_Console, &sbi); - g_DefaultConsoleAttrib = sbi.wAttributes; + m_DefaultConsoleAttrib = sbi.wAttributes; } #elif defined (__linux) && !defined(ANDROID_NDK) - g_ShouldColorOutput = isatty(fileno(stdout)); + m_ShouldColorOutput = isatty(fileno(stdout)); // TODO: Check if the terminal supports colors, somehow? #endif } @@ -178,7 +178,7 @@ void cMCLogger::Error(const char * a_Format, va_list a_ArgList) void cMCLogger::SetColor(eColorScheme a_Scheme) { - if (!g_ShouldColorOutput) + if (!m_ShouldColorOutput) { return; } @@ -211,7 +211,7 @@ void cMCLogger::SetColor(eColorScheme a_Scheme) void cMCLogger::ResetColor(void) { - if (!g_ShouldColorOutput) + if (!m_ShouldColorOutput) { return; } diff --git a/src/MCLogger.h b/src/MCLogger.h index 34955ea16..114210f63 100644 --- a/src/MCLogger.h +++ b/src/MCLogger.h @@ -52,7 +52,7 @@ private: cCriticalSection m_CriticalSection; cLog * m_Log; static cMCLogger * s_MCLogger; - bool g_ShouldColorOutput; + bool m_ShouldColorOutput; /// Sets the specified color scheme in the terminal (TODO: if coloring available) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index cafa7ee74..3e5f72dbf 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -109,12 +109,12 @@ void cAggressiveMonster::Attack(float a_Dt) bool cAggressiveMonster::IsMovingToTargetPosition() { float epsilon = 0.000000000001; - //Difference between destination x and target x is negligable (to 10^-12 precision) + // Difference between destination x and target x is negligible (to 10^-12 precision) if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon) { return false; } - //Difference between destination z and target z is negligable (to 10^-12 precision) + // Difference between destination z and target z is negligible (to 10^-12 precision) else if (fabsf(m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon) { return false; diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index c66452360..d70ff04a3 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -23,7 +23,7 @@ public: virtual void Attack(float a_Dt); protected: - /* Whether this mob's destination is the same as its target's position. */ + /** Whether this mob's destination is the same as its target's position. */ bool IsMovingToTargetPosition(); } ; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 27631eded..773954f73 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -621,10 +621,10 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging) m_Writer.AddInt("TileZ", a_Hanging->GetTileZ()); switch (a_Hanging->GetDirection()) { - case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break; - case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break; - case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break; - case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break; + case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break; + case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break; + case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break; + case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break; } } From 5a0625eccc5e6b3d7aa757b3596f85afa8b46640 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 11:00:59 -0700 Subject: [PATCH 207/329] Moar alignment. --- src/ClientHandle.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 78402d4d3..f7147fd2b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -203,13 +203,13 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage switch (a_ChatPrefix) { case mtCustom: return AString(); - case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Rose, cChatColor::White); - case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Yellow, cChatColor::White); - case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Green, cChatColor::White); - case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "[WARN]", cChatColor::Rose, cChatColor::White); - case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "[FATAL]", cChatColor::Red, cChatColor::White); - case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "[DEATH]", cChatColor::Gray, cChatColor::White); - case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "[JOIN]", cChatColor::Yellow, cChatColor::White); + case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Rose, cChatColor::White); + case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Yellow, cChatColor::White); + case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Green, cChatColor::White); + case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "[WARN]", cChatColor::Rose, cChatColor::White); + case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "[FATAL]", cChatColor::Red, cChatColor::White); + case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "[DEATH]", cChatColor::Gray, cChatColor::White); + case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "[JOIN]", cChatColor::Yellow, cChatColor::White); case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "[LEAVE]", cChatColor::Yellow, cChatColor::White); case mtPrivateMessage: { From 7841bad27ad97736ddf21b86e2409f20c6392e69 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 14:01:48 -0700 Subject: [PATCH 208/329] More small fixes. --- src/ClientHandle.cpp | 18 +++++++++--------- src/Entities/FallingBlock.cpp | 2 +- src/MCLogger.cpp | 2 +- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f7147fd2b..fc3f98aaf 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -189,7 +189,7 @@ void cClientHandle::GenerateOfflineUUID(void) AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2) { if (ShouldAppendChatPrefixes) - return Printf("%s%s %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str()); + return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str()); else return Printf("%s", m_Color1.c_str()); } @@ -203,14 +203,14 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage switch (a_ChatPrefix) { case mtCustom: return AString(); - case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Rose, cChatColor::White); - case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Yellow, cChatColor::White); - case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "[INFO]", cChatColor::Green, cChatColor::White); - case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "[WARN]", cChatColor::Rose, cChatColor::White); - case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "[FATAL]", cChatColor::Red, cChatColor::White); - case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "[DEATH]", cChatColor::Gray, cChatColor::White); - case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "[JOIN]", cChatColor::Yellow, cChatColor::White); - case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "[LEAVE]", cChatColor::Yellow, cChatColor::White); + case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White); + case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White); + case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White); + case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "WARN", cChatColor::Rose, cChatColor::White); + case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "FATAL", cChatColor::Red, cChatColor::White); + case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "DEATH", cChatColor::Gray, cChatColor::White); + case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "JOIN", cChatColor::Yellow, cChatColor::White); + case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "LEAVE", cChatColor::Yellow, cChatColor::White); case mtPrivateMessage: { if (ShouldAppendChatPrefixes) diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 50140de67..bcdac0291 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -87,7 +87,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddSpeedY(MilliDt * -9.8f); AddPosition(GetSpeed() * MilliDt); - //If not static (One billionth precision) broadcast movement. + // If not static (One billionth precision) broadcast movement. static const float epsilon = 0.000000001; if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) { diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index d56c1a5a8..583438d65 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -81,7 +81,7 @@ void cMCLogger::InitLog(const AString & a_FileName) { CONSOLE_SCREEN_BUFFER_INFO sbi; GetConsoleScreenBufferInfo(g_Console, &sbi); - m_DefaultConsoleAttrib = sbi.wAttributes; + g_DefaultConsoleAttrib = sbi.wAttributes; } #elif defined (__linux) && !defined(ANDROID_NDK) m_ShouldColorOutput = isatty(fileno(stdout)); From e2194e6e9083b54914deac3a5a6c2e3e4d262990 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 15:32:14 -0700 Subject: [PATCH 209/329] Added static const, initialized fields. --- src/BlockEntities/CommandBlockEntity.cpp | 3 ++- src/BlockEntities/MobHeadEntity.cpp | 2 ++ src/Entities/Entity.cpp | 2 ++ src/Mobs/AggressiveMonster.cpp | 2 +- 4 files changed, 7 insertions(+), 2 deletions(-) diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp index 96ca0ac37..146ad915b 100644 --- a/src/BlockEntities/CommandBlockEntity.cpp +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -21,7 +21,8 @@ cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World), m_ShouldExecute(false), - m_IsPowered(false) + m_IsPowered(false), + m_Result(0) {} diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index c0a1781f6..dc9c18d58 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -14,6 +14,8 @@ cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Type(SKULL_TYPE_SKELETON), + m_Rotation(SKULL_ROTATION_NORTH), m_Owner("") { } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7c8e18b51..827b88717 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -53,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastVoidDamage(0) , m_IsSwimming(false) , m_IsSubmerged(false) + , m_AirLevel(0) + , m_AirTickTimer(0) , m_HeadYaw( 0.0 ) , m_Rot(0.0, 0.0, 0.0) , m_Pos(a_X, a_Y, a_Z) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 3e5f72dbf..4997952be 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -108,7 +108,7 @@ void cAggressiveMonster::Attack(float a_Dt) bool cAggressiveMonster::IsMovingToTargetPosition() { - float epsilon = 0.000000000001; + static const float epsilon = 0.000000000001; // Difference between destination x and target x is negligible (to 10^-12 precision) if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon) { From b4b3b5ce6480419bb18bafa6650dd09ea5544441 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 26 Apr 2014 23:50:24 +0100 Subject: [PATCH 210/329] More comments! * Also fixed a potential issue with position sending - if someone moved slowly enough, their position would never be updated. --- src/Entities/Entity.cpp | 2 +- src/Entities/Entity.h | 11 +++++++++-- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index f535faac7..921457b2d 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1145,7 +1145,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); - if ((abs(DiffX) >= 4) || (abs(DiffY) >= 4) || (abs(DiffZ) >= 4)) + if ((abs(DiffX) != 0) || (abs(DiffY) != 0) || (abs(DiffZ) != 0)) // Have we moved? { if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte { diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 0785b5609..22b133fb7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -419,19 +419,26 @@ protected: /// The entity which is attached to this entity (rider), NULL if none cEntity * m_Attachee; - // Flags that signal that we haven't updated the clients with the latest. + /** Stores whether head yaw has been set manually */ bool m_bDirtyHead; + /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */ bool m_bDirtyOrientation; + /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client + Ensures that said packet is sent only once */ bool m_bHasSentNoSpeed; + /** Stores if the entity is on the ground */ bool m_bOnGround; + /** Stores gravity that is applied to an entity every tick + For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) Only updated if cEntity::BroadcastMovementUpdate() is called! */ Vector3d m_LastPos; - bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) + /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */ + bool m_IsInitialized; eEntityType m_EntityType; From 15767badac8f1832dad93afa39b4678f611ce697 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 26 Apr 2014 23:52:18 +0100 Subject: [PATCH 211/329] A tiny speed improvement in ApplyFoodExhaustion() --- src/Entities/Player.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index a7b1dd74e..b43205226 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1848,16 +1848,16 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } - - // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastPos); - Movement.y = 0; // Only take XZ movement into account - + // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) { return; } + + // Calculate the distance travelled, update the last pos: + Vector3d Movement(GetPosition() - m_LastPos); + Movement.y = 0; // Only take XZ movement into account // Apply the exhaustion based on distance travelled: double BaseExhaustion = Movement.Length(); From 477b3e7861ca03aec5c46b4c192f5cc1b5f07c4d Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 16:45:39 -0700 Subject: [PATCH 212/329] Moved cArrowEntity out of ProjectileEntity.h --- src/Entities/ProjectileArrow.cpp | 193 +++++++++++++++++++++++ src/Entities/ProjectileArrow.h | 95 ++++++++++++ src/Entities/ProjectileEntity.cpp | 195 +----------------------- src/Entities/ProjectileEntity.h | 88 ----------- src/Items/ItemBow.h | 2 +- src/Mobs/Skeleton.cpp | 1 + src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol17x.cpp | 1 + src/WorldStorage/NBTChunkSerializer.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 2 +- 10 files changed, 297 insertions(+), 284 deletions(-) create mode 100644 src/Entities/ProjectileArrow.cpp create mode 100644 src/Entities/ProjectileArrow.h diff --git a/src/Entities/ProjectileArrow.cpp b/src/Entities/ProjectileArrow.cpp new file mode 100644 index 000000000..bd4f2abab --- /dev/null +++ b/src/Entities/ProjectileArrow.cpp @@ -0,0 +1,193 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Player.h" +#include "ProjectileArrow.h" +#include "../Chunk.h" + + + + + +cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), +m_PickupState(psNoPickup), +m_DamageCoeff(2), +m_IsCritical(false), +m_Timer(0), +m_HitGroundTimer(0), +m_bIsCollected(false), +m_HitBlockPos(Vector3i(0, 0, 0)) +{ + SetSpeed(a_Speed); + SetMass(0.1); + SetYawFromSpeed(); + SetPitchFromSpeed(); + LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", + m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), + GetYaw(), GetPitch() + ); +} + + + + + +cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : +super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), +m_PickupState(psInSurvivalOrCreative), +m_DamageCoeff(2), +m_IsCritical((a_Force >= 1)), +m_Timer(0), +m_HitGroundTimer(0), +m_HasTeleported(false), +m_bIsCollected(false), +m_HitBlockPos(0, 0, 0) +{ +} + + + + + +bool cArrowEntity::CanPickup(const cPlayer & a_Player) const +{ + switch (m_PickupState) + { + case psNoPickup: return false; + case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); + case psInCreative: return a_Player.IsGameModeCreative(); + } + ASSERT(!"Unhandled pickup state"); + return false; +} + + + + + +void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + if (a_HitFace == BLOCK_FACE_NONE) { return; } + + super::OnHitSolidBlock(a_HitPos, a_HitFace); + int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; + + switch (a_HitFace) + { + case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed + case BLOCK_FACE_YM: + { + break; + } + default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); + } + + m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); + + // Broadcast arrow hit sound + m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); +} + + + + + +void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) + { + // Not an entity that interacts with an arrow + return; + } + + int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); + if (m_IsCritical) + { + Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); + } + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + + // Broadcast successful hit sound + m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + Destroy(); +} + + + + + +void cArrowEntity::CollectedBy(cPlayer * a_Dest) +{ + if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) + { + int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); + if (NumAdded > 0) // Only play effects if there was space in inventory + { + m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); + // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) + m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_bIsCollected = true; + } + } +} + + + + + +void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + m_Timer += a_Dt; + + if (m_bIsCollected) + { + if (m_Timer > 500.f) // 0.5 seconds + { + Destroy(); + return; + } + } + else if (m_Timer > 1000 * 60 * 5) // 5 minutes + { + Destroy(); + return; + } + + if (m_IsInGround) + { + // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL + // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing) + // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync + // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position + + if (!m_HasTeleported) // Sent a teleport already, don't do again + { + if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case + { + m_World->BroadcastTeleportEntity(*this); + m_HasTeleported = true; + } + else + { + m_HitGroundTimer += a_Dt; + } + } + + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); + + if (Chunk == NULL) + { + // Inside an unloaded chunk, abort + return; + } + + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? + { + m_IsInGround = false; // Yes, begin simulating physics again + } + } +} \ No newline at end of file diff --git a/src/Entities/ProjectileArrow.h b/src/Entities/ProjectileArrow.h new file mode 100644 index 000000000..c08b7acc5 --- /dev/null +++ b/src/Entities/ProjectileArrow.h @@ -0,0 +1,95 @@ +// +// ProjectileArrow.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cArrowEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + enum ePickupState + { + psNoPickup = 0, + psInSurvivalOrCreative = 1, + psInCreative = 2, + } ; + + // tolua_end + + CLASS_PROTODEF(cArrowEntity); + + /// Creates a new arrow with psNoPickup state and default damage modifier coeff + cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + + /// Creates a new arrow as shot by a player, initializes it from the player object + cArrowEntity(cPlayer & a_Player, double a_Force); + + // tolua_begin + + /// Returns whether the arrow can be picked up by players + ePickupState GetPickupState(void) const { return m_PickupState; } + + /// Sets a new pickup state + void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } + + /// Returns the damage modifier coeff. + double GetDamageCoeff(void) const { return m_DamageCoeff; } + + /// Sets the damage modifier coeff + void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } + + /// Returns true if the specified player can pick the arrow up + bool CanPickup(const cPlayer & a_Player) const; + + /// Returns true if the arrow is set as critical + bool IsCritical(void) const { return m_IsCritical; } + + /// Sets the IsCritical flag + void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } + + // tolua_end + +protected: + + /// Determines when the arrow can be picked up by players + ePickupState m_PickupState; + + /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + double m_DamageCoeff; + + /// If true, the arrow deals more damage + bool m_IsCritical; + + /// Timer for pickup collection animation or five minute timeout + float m_Timer; + + /// Timer for client arrow position confirmation via TeleportEntity + float m_HitGroundTimer; + + // Whether the arrow has already been teleported into the proper position in the ground. + bool m_HasTeleported; + + /// If true, the arrow is in the process of being collected - don't go to anyone else + bool m_bIsCollected; + + /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air + Vector3i m_HitBlockPos; + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void CollectedBy(cPlayer * a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin +}; \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index fd3e80e5f..079adcc5f 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -4,15 +4,17 @@ // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types #include "Globals.h" + #include "../Bindings/PluginManager.h" #include "ProjectileEntity.h" #include "../ClientHandle.h" -#include "Player.h" #include "../LineBlockTracer.h" #include "../BoundingBox.h" #include "../ChunkMap.h" #include "../Chunk.h" +#include "ProjectileArrow.h" + @@ -406,197 +408,6 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cArrowEntity: - -cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), - m_PickupState(psNoPickup), - m_DamageCoeff(2), - m_IsCritical(false), - m_Timer(0), - m_HitGroundTimer(0), - m_bIsCollected(false), - m_HitBlockPos(Vector3i(0, 0, 0)) -{ - SetSpeed(a_Speed); - SetMass(0.1); - SetYawFromSpeed(); - SetPitchFromSpeed(); - LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", - m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetYaw(), GetPitch() - ); -} - - - - - -cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : - super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), - m_PickupState(psInSurvivalOrCreative), - m_DamageCoeff(2), - m_IsCritical((a_Force >= 1)), - m_Timer(0), - m_HitGroundTimer(0), - m_HasTeleported(false), - m_bIsCollected(false), - m_HitBlockPos(0, 0, 0) -{ -} - - - - - -bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -{ - switch (m_PickupState) - { - case psNoPickup: return false; - case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); - case psInCreative: return a_Player.IsGameModeCreative(); - } - ASSERT(!"Unhandled pickup state"); - return false; -} - - - - - -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - if (a_HitFace == BLOCK_FACE_NONE) { return; } - - super::OnHitSolidBlock(a_HitPos, a_HitFace); - int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - switch (a_HitFace) - { - case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed - case BLOCK_FACE_YM: - { - break; - } - default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); - } - - m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); - - // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); -} - - - - - -void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) - { - // Not an entity that interacts with an arrow - return; - } - - int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); - if (m_IsCritical) - { - Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); - } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); - - // Broadcast successful hit sound - m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - - Destroy(); -} - - - - - -void cArrowEntity::CollectedBy(cPlayer * a_Dest) -{ - if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) - { - int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); - if (NumAdded > 0) // Only play effects if there was space in inventory - { - m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - m_bIsCollected = true; - } - } -} - - - - - -void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - m_Timer += a_Dt; - - if (m_bIsCollected) - { - if (m_Timer > 500.f) // 0.5 seconds - { - Destroy(); - return; - } - } - else if (m_Timer > 1000 * 60 * 5) // 5 minutes - { - Destroy(); - return; - } - - if (m_IsInGround) - { - // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL - // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing) - // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync - // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position - - if (!m_HasTeleported) // Sent a teleport already, don't do again - { - if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case - { - m_World->BroadcastTeleportEntity(*this); - m_HasTeleported = true; - } - else - { - m_HitGroundTimer += a_Dt; - } - } - - int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - - if (Chunk == NULL) - { - // Inside an unloaded chunk, abort - return; - } - - if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? - { - m_IsInGround = false; // Yes, begin simulating physics again - } - } -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cThrownEggEntity: diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 731dd060e..2b2ed634c 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -101,94 +101,6 @@ protected: -class cArrowEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field - enum ePickupState - { - psNoPickup = 0, - psInSurvivalOrCreative = 1, - psInCreative = 2, - } ; - - // tolua_end - - CLASS_PROTODEF(cArrowEntity); - - /// Creates a new arrow with psNoPickup state and default damage modifier coeff - cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - - /// Creates a new arrow as shot by a player, initializes it from the player object - cArrowEntity(cPlayer & a_Player, double a_Force); - - // tolua_begin - - /// Returns whether the arrow can be picked up by players - ePickupState GetPickupState(void) const { return m_PickupState; } - - /// Sets a new pickup state - void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } - - /// Returns the damage modifier coeff. - double GetDamageCoeff(void) const { return m_DamageCoeff; } - - /// Sets the damage modifier coeff - void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } - - /// Returns true if the specified player can pick the arrow up - bool CanPickup(const cPlayer & a_Player) const; - - /// Returns true if the arrow is set as critical - bool IsCritical(void) const { return m_IsCritical; } - - /// Sets the IsCritical flag - void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } - - // tolua_end - -protected: - - /// Determines when the arrow can be picked up by players - ePickupState m_PickupState; - - /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow - double m_DamageCoeff; - - /// If true, the arrow deals more damage - bool m_IsCritical; - - /// Timer for pickup collection animation or five minute timeout - float m_Timer; - - /// Timer for client arrow position confirmation via TeleportEntity - float m_HitGroundTimer; - - // Whether the arrow has already been teleported into the proper position in the ground. - bool m_HasTeleported; - - /// If true, the arrow is in the process of being collected - don't go to anyone else - bool m_bIsCollected; - - /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air - Vector3i m_HitBlockPos; - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void CollectedBy(cPlayer * a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - // tolua_begin -} ; - - - - - class cThrownEggEntity : public cProjectileEntity { diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 410c5f512..a53d59b58 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -9,7 +9,7 @@ #pragma once -#include "../Entities/ProjectileEntity.h" +#include "../Entities/ProjectileArrow.h" diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 1685f40c5..3b9e1c5f4 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -3,6 +3,7 @@ #include "Skeleton.h" #include "../World.h" +#include "../Entities/ProjectileArrow.h" diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 3282a827f..2f57d3cf1 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -26,7 +26,7 @@ Documentation: #include "../Root.h" #include "../Server.h" -#include "../Entities/ProjectileEntity.h" +#include "../Entities/ProjectileArrow.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index e57b551cb..4f2fb7158 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -31,6 +31,7 @@ Implements the 1.7.x protocol classes: #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "../CompositeChat.h" +#include "../Entities/ProjectileArrow.h" diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 773954f73..02ced7038 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -28,7 +28,7 @@ #include "../Entities/Boat.h" #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" -#include "../Entities/ProjectileEntity.h" +#include "../Entities/ProjectileArrow.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 66144dbd5..b70c3a95b 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -36,7 +36,7 @@ #include "../Entities/FallingBlock.h" #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" -#include "../Entities/ProjectileEntity.h" +#include "../Entities/ProjectileArrow.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From de23a115a5a33a864111262f4dae08b524af422f Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:02:47 -0700 Subject: [PATCH 213/329] Moved cThrownEggEntity out of ProjectileEntity.h --- src/Entities/ProjectileEgg.cpp | 59 +++++++++++++++++++++++++++++++ src/Entities/ProjectileEgg.h | 39 ++++++++++++++++++++ src/Entities/ProjectileEntity.cpp | 59 +------------------------------ src/Entities/ProjectileEntity.h | 32 ----------------- src/WorldStorage/WSSAnvil.cpp | 2 +- 5 files changed, 100 insertions(+), 91 deletions(-) create mode 100644 src/Entities/ProjectileEgg.cpp create mode 100644 src/Entities/ProjectileEgg.h diff --git a/src/Entities/ProjectileEgg.cpp b/src/Entities/ProjectileEgg.cpp new file mode 100644 index 000000000..61d61e1c6 --- /dev/null +++ b/src/Entities/ProjectileEgg.cpp @@ -0,0 +1,59 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileEgg.h" +#include "../World.h" + + + + + +cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + TrySpawnChicken(a_HitPos); + + Destroy(); +} + + + + + +void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + // TODO: If entity is Ender Crystal, destroy it + + TrySpawnChicken(a_HitPos); + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + +void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) +{ + if (m_World->GetTickRandomNumber(7) == 1) + { + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + } + else if (m_World->GetTickRandomNumber(32) == 1) + { + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + } +} \ No newline at end of file diff --git a/src/Entities/ProjectileEgg.h b/src/Entities/ProjectileEgg.h new file mode 100644 index 000000000..464526dfc --- /dev/null +++ b/src/Entities/ProjectileEgg.h @@ -0,0 +1,39 @@ +// +// ProjectileEgg.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cThrownEggEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownEggEntity); + + cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // tolua_end + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + // Randomly decides whether to spawn a chicken where the egg lands. + void TrySpawnChicken(const Vector3d & a_HitPos); + + // tolua_begin + +} ; \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 079adcc5f..b4c162e35 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -14,6 +14,7 @@ #include "../Chunk.h" #include "ProjectileArrow.h" +#include "ProjectileEgg.h" @@ -408,64 +409,6 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownEggEntity: - -cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - TrySpawnChicken(a_HitPos); - - Destroy(); -} - - - - - -void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - int TotalDamage = 0; - // TODO: If entity is Ender Crystal, destroy it - - TrySpawnChicken(a_HitPos); - a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - - Destroy(true); -} - - - - - -void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) -{ - if (m_World->GetTickRandomNumber(7) == 1) - { - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } - else if (m_World->GetTickRandomNumber(32) == 1) - { - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cThrownEnderPearlEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 2b2ed634c..74f72c5d1 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -101,38 +101,6 @@ protected: -class cThrownEggEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownEggEntity); - - cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // tolua_end - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // Randomly decides whether to spawn a chicken where the egg lands. - void TrySpawnChicken(const Vector3d & a_HitPos); - - // tolua_begin - -} ; - - - - - class cThrownEnderPearlEntity : public cProjectileEntity { diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b70c3a95b..abf8bd56c 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -27,7 +27,6 @@ #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" - #include "../Mobs/Monster.h" #include "../Mobs/IncludeAllMonsters.h" @@ -37,6 +36,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ProjectileArrow.h" +#include "../Entities/ProjectileEgg.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From bc5c28a0beef335edf3b930e069b9152ef0a912f Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:08:39 -0700 Subject: [PATCH 214/329] Moved cThrownEnderPearl out of ProjectileEntity.h --- src/Entities/ProjectileEnderPearl.cpp | 54 ++++++++++++++++++++++++++ src/Entities/ProjectileEnderPearl.h | 39 +++++++++++++++++++ src/Entities/ProjectileEntity.cpp | 55 +-------------------------- src/Entities/ProjectileEntity.h | 32 ---------------- src/WorldStorage/WSSAnvil.cpp | 1 + 5 files changed, 95 insertions(+), 86 deletions(-) create mode 100644 src/Entities/ProjectileEnderPearl.cpp create mode 100644 src/Entities/ProjectileEnderPearl.h diff --git a/src/Entities/ProjectileEnderPearl.cpp b/src/Entities/ProjectileEnderPearl.cpp new file mode 100644 index 000000000..4e848f189 --- /dev/null +++ b/src/Entities/ProjectileEnderPearl.cpp @@ -0,0 +1,54 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileEnderPearl.h" + + + + + +cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + // TODO: Tweak a_HitPos based on block face. + TeleportCreator(a_HitPos); + + Destroy(); +} + + + + + +void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + // TODO: If entity is Ender Crystal, destroy it + + TeleportCreator(a_HitPos); + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + +void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) +{ + // Teleport the creator here, make them take 5 damage: + if (m_Creator != NULL) + { + m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); + m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); + } +} \ No newline at end of file diff --git a/src/Entities/ProjectileEnderPearl.h b/src/Entities/ProjectileEnderPearl.h new file mode 100644 index 000000000..d6d052428 --- /dev/null +++ b/src/Entities/ProjectileEnderPearl.h @@ -0,0 +1,39 @@ +// +// ProjectileEnderPearl.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cThrownEnderPearlEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownEnderPearlEntity); + + cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // tolua_end + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + // Teleports the creator where the ender pearl lands. + void TeleportCreator(const Vector3d & a_HitPos); + + // tolua_begin + +} ; \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index b4c162e35..d7e1f56a7 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -15,6 +15,7 @@ #include "ProjectileArrow.h" #include "ProjectileEgg.h" +#include "ProjectileEnderPearl.h" @@ -409,60 +410,6 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownEnderPearlEntity : - -cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - // TODO: Tweak a_HitPos based on block face. - TeleportCreator(a_HitPos); - - Destroy(); -} - - - - - -void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - int TotalDamage = 0; - // TODO: If entity is Ender Crystal, destroy it - - TeleportCreator(a_HitPos); - a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - - Destroy(true); -} - - - - - -void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) -{ - // Teleport the creator here, make them take 5 damage: - if (m_Creator != NULL) - { - m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); - m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); - } -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cThrownSnowballEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 74f72c5d1..5523e2f8b 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -101,38 +101,6 @@ protected: -class cThrownEnderPearlEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownEnderPearlEntity); - - cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // tolua_end - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // Teleports the creator where the ender pearl lands. - void TeleportCreator(const Vector3d & a_HitPos); - - // tolua_begin - -} ; - - - - - class cThrownSnowballEntity : public cProjectileEntity { diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index abf8bd56c..fc161cb34 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -37,6 +37,7 @@ #include "../Entities/Pickup.h" #include "../Entities/ProjectileArrow.h" #include "../Entities/ProjectileEgg.h" +#include "../Entities/ProjectileEnderPearl.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From 2f9580ad650ff69e71991b87d6b554ce080624a3 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:19:45 -0700 Subject: [PATCH 215/329] Moved cExpBottleEntity out of ProjectileEntity.h --- src/Entities/ProjectileEntity.cpp | 27 +---------------------- src/Entities/ProjectileEntity.h | 26 ---------------------- src/Entities/ProjectileExpBottle.cpp | 27 +++++++++++++++++++++++ src/Entities/ProjectileExpBottle.h | 33 ++++++++++++++++++++++++++++ 4 files changed, 61 insertions(+), 52 deletions(-) create mode 100644 src/Entities/ProjectileExpBottle.cpp create mode 100644 src/Entities/ProjectileExpBottle.h diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index d7e1f56a7..6060b56df 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -16,6 +16,7 @@ #include "ProjectileArrow.h" #include "ProjectileEgg.h" #include "ProjectileEnderPearl.h" +#include "ProjectileExpBottle.h" @@ -457,32 +458,6 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBottleOEnchantingEntity : - -cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - // Spawn an experience orb with a reward between 3 and 11. - m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); - m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); - - Destroy(); -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFireworkEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 5523e2f8b..de0df6cb5 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -128,32 +128,6 @@ protected: -class cExpBottleEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cExpBottleEntity); - - cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - - // tolua_begin - -}; - - - - - class cFireworkEntity : public cProjectileEntity { diff --git a/src/Entities/ProjectileExpBottle.cpp b/src/Entities/ProjectileExpBottle.cpp new file mode 100644 index 000000000..3af2b4a4a --- /dev/null +++ b/src/Entities/ProjectileExpBottle.cpp @@ -0,0 +1,27 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileExpBottle.h" +#include "../World.h" + + + + + +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + // Spawn an experience orb with a reward between 3 and 11. + m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); + m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); + + Destroy(); +} \ No newline at end of file diff --git a/src/Entities/ProjectileExpBottle.h b/src/Entities/ProjectileExpBottle.h new file mode 100644 index 000000000..1f9482bf2 --- /dev/null +++ b/src/Entities/ProjectileExpBottle.h @@ -0,0 +1,33 @@ +// +// ProjectileExpBottle.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cExpBottleEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cExpBottleEntity); + + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + + // tolua_begin + +}; \ No newline at end of file From 08b77f488041e99d4b53173f85ee9b8bcc3e9493 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:24:44 -0700 Subject: [PATCH 216/329] Moved cThrownSnowballEntity out of ProjectileEntity.h --- src/Entities/ProjectileEntity.cpp | 48 +---------------------------- src/Entities/ProjectileEntity.h | 27 ---------------- src/Entities/ProjectileSnowball.cpp | 48 +++++++++++++++++++++++++++++ src/Entities/ProjectileSnowball.h | 34 ++++++++++++++++++++ src/WorldStorage/WSSAnvil.cpp | 1 + 5 files changed, 84 insertions(+), 74 deletions(-) create mode 100644 src/Entities/ProjectileSnowball.cpp create mode 100644 src/Entities/ProjectileSnowball.h diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 6060b56df..6b137ebe7 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -17,6 +17,7 @@ #include "ProjectileEgg.h" #include "ProjectileEnderPearl.h" #include "ProjectileExpBottle.h" +#include "ProjectileSnowball.h" @@ -411,53 +412,6 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownSnowballEntity : - -cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - Destroy(); -} - - - - - -void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - int TotalDamage = 0; - if (a_EntityHit.IsMob()) - { - cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType(); - if (MobType == cMonster::mtBlaze) - { - TotalDamage = 3; - } - else if (MobType == cMonster::mtEnderDragon) - { - TotalDamage = 1; - } - } - // TODO: If entity is Ender Crystal, destroy it - a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - - Destroy(true); -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFireworkEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index de0df6cb5..2c461d546 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -101,33 +101,6 @@ protected: -class cThrownSnowballEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownSnowballEntity); - - cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // tolua_begin - -} ; - - - - - class cFireworkEntity : public cProjectileEntity { diff --git a/src/Entities/ProjectileSnowball.cpp b/src/Entities/ProjectileSnowball.cpp new file mode 100644 index 000000000..bc056d289 --- /dev/null +++ b/src/Entities/ProjectileSnowball.cpp @@ -0,0 +1,48 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileSnowball.h" +#include "../World.h" + + + + + +cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Destroy(); +} + + + + + +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + if (a_EntityHit.IsMob()) + { + cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType(); + if (MobType == cMonster::mtBlaze) + { + TotalDamage = 3; + } + else if (MobType == cMonster::mtEnderDragon) + { + TotalDamage = 1; + } + } + // TODO: If entity is Ender Crystal, destroy it + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} \ No newline at end of file diff --git a/src/Entities/ProjectileSnowball.h b/src/Entities/ProjectileSnowball.h new file mode 100644 index 000000000..5bc6f0daa --- /dev/null +++ b/src/Entities/ProjectileSnowball.h @@ -0,0 +1,34 @@ +// +// ProjectileEgg.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cThrownSnowballEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownSnowballEntity); + + cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + // tolua_begin + +} ; \ No newline at end of file diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index fc161cb34..c8d9dd25a 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -38,6 +38,7 @@ #include "../Entities/ProjectileArrow.h" #include "../Entities/ProjectileEgg.h" #include "../Entities/ProjectileEnderPearl.h" +#include "../Entities/ProjectileSnowball.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From de7eaa573560253c9e78fbfa6614cd60763383bf Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:35:31 -0700 Subject: [PATCH 217/329] Moved cFireChargeEntity out of ProjectileEntity.h --- src/Entities/ProjectileEntity.cpp | 56 +-------------------------- src/Entities/ProjectileEntity.h | 28 -------------- src/Entities/ProjectileFireCharge.cpp | 50 ++++++++++++++++++++++++ src/Entities/ProjectileFireCharge.h | 36 +++++++++++++++++ src/Mobs/Blaze.cpp | 1 + src/WorldStorage/WSSAnvil.cpp | 1 + 6 files changed, 90 insertions(+), 82 deletions(-) create mode 100644 src/Entities/ProjectileFireCharge.cpp create mode 100644 src/Entities/ProjectileFireCharge.h diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 6b137ebe7..ab7753d41 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -18,6 +18,7 @@ #include "ProjectileEnderPearl.h" #include "ProjectileExpBottle.h" #include "ProjectileSnowball.h" +#include "ProjectileFireCharge.h" @@ -520,57 +521,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFireChargeEntity : - -cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) -{ - SetSpeed(a_Speed); - SetGravity(0); -} - - - - - -void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) - { - m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); - } -} - - - - - -void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); - - // TODO: Some entities are immune to hits - a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning -} - - - - +} \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 2c461d546..d2cca9c75 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -165,34 +165,6 @@ protected: -class cFireChargeEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cFireChargeEntity); - - cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // tolua_begin - -} ; - - - - // tolua_end diff --git a/src/Entities/ProjectileFireCharge.cpp b/src/Entities/ProjectileFireCharge.cpp new file mode 100644 index 000000000..38ba95724 --- /dev/null +++ b/src/Entities/ProjectileFireCharge.cpp @@ -0,0 +1,50 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileFireCharge.h" +#include "../World.h" + + + + + +cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) +{ + SetSpeed(a_Speed); + SetGravity(0); +} + + + + + +void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + { + m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); + } +} + + + + + +void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); +} + + + + + +void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + + // TODO: Some entities are immune to hits + a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning +} \ No newline at end of file diff --git a/src/Entities/ProjectileFireCharge.h b/src/Entities/ProjectileFireCharge.h new file mode 100644 index 000000000..6c088c547 --- /dev/null +++ b/src/Entities/ProjectileFireCharge.h @@ -0,0 +1,36 @@ +// +// ProjectileFireCharge.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cFireChargeEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cFireChargeEntity); + + cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + // tolua_begin + +} ; \ No newline at end of file diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 84ff8929b..74683da94 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -3,6 +3,7 @@ #include "Blaze.h" #include "../World.h" +#include "../Entities/ProjectileFireCharge.h" diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index c8d9dd25a..43b5ab4a7 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -39,6 +39,7 @@ #include "../Entities/ProjectileEgg.h" #include "../Entities/ProjectileEnderPearl.h" #include "../Entities/ProjectileSnowball.h" +#include "../Entities/ProjectileFireCharge.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From cb93a57963257a905334489fcca8d164999dcf50 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:41:07 -0700 Subject: [PATCH 218/329] Moved cGhastFireballEntity out of ProjectileEntity.h --- src/Entities/ProjectileEntity.cpp | 44 +----------------------- src/Entities/ProjectileEntity.h | 31 ----------------- src/Entities/ProjectileGhastFireball.cpp | 44 ++++++++++++++++++++++++ src/Entities/ProjectileGhastFireball.h | 38 ++++++++++++++++++++ src/Mobs/Ghast.cpp | 1 + src/WorldStorage/WSSAnvil.cpp | 1 + 6 files changed, 85 insertions(+), 74 deletions(-) create mode 100644 src/Entities/ProjectileGhastFireball.cpp create mode 100644 src/Entities/ProjectileGhastFireball.h diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index ab7753d41..3a5ac059b 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -19,6 +19,7 @@ #include "ProjectileExpBottle.h" #include "ProjectileSnowball.h" #include "ProjectileFireCharge.h" +#include "ProjectileGhastFireball.h" @@ -478,47 +479,4 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) } m_ExplodeTimer++; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cGhastFireballEntity : - -cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) -{ - SetSpeed(a_Speed); - SetGravity(0); -} - - - - - -void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this); -} - - - - - -void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); } \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index d2cca9c75..c9b1588ef 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -134,37 +134,6 @@ private: -class cGhastFireballEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cGhastFireballEntity); - - cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // TODO: Deflecting the fireballs by arrow- or sword- hits - - // tolua_begin - -} ; - - - - - // tolua_end diff --git a/src/Entities/ProjectileGhastFireball.cpp b/src/Entities/ProjectileGhastFireball.cpp new file mode 100644 index 000000000..b8325aea2 --- /dev/null +++ b/src/Entities/ProjectileGhastFireball.cpp @@ -0,0 +1,44 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileGhastFireball.h" +#include "../World.h" + + + + + +cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) +{ + SetSpeed(a_Speed); + SetGravity(0); +} + + + + + +void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this); +} + + + + + +void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); +} + + + + + +void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); +} \ No newline at end of file diff --git a/src/Entities/ProjectileGhastFireball.h b/src/Entities/ProjectileGhastFireball.h new file mode 100644 index 000000000..7aee1689a --- /dev/null +++ b/src/Entities/ProjectileGhastFireball.h @@ -0,0 +1,38 @@ +// +// ProjectileGhastFireball.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cGhastFireballEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cGhastFireballEntity); + + cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + + // TODO: Deflecting the fireballs by arrow- or sword- hits + + // tolua_begin + +} ; \ No newline at end of file diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index fe18f5e76..7b82d3181 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -3,6 +3,7 @@ #include "Ghast.h" #include "../World.h" +#include "../Entities/ProjectileGhastFireball.h" diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 43b5ab4a7..e702c4f1e 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -40,6 +40,7 @@ #include "../Entities/ProjectileEnderPearl.h" #include "../Entities/ProjectileSnowball.h" #include "../Entities/ProjectileFireCharge.h" +#include "../Entities/ProjectileGhastFireball.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From e3c3795aa40e59af86d90b45b209f367563942fb Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:50:05 -0700 Subject: [PATCH 219/329] Moved cFireworkEntity out of ProjectileEntity.h --- src/Entities/ProjectileEntity.cpp | 72 +--------------------------- src/Entities/ProjectileEntity.h | 45 +----------------- src/Entities/ProjectileFirework.cpp | 73 +++++++++++++++++++++++++++++ src/Entities/ProjectileFirework.h | 40 ++++++++++++++++ src/Protocol/Protocol17x.cpp | 1 + 5 files changed, 116 insertions(+), 115 deletions(-) create mode 100644 src/Entities/ProjectileFirework.cpp create mode 100644 src/Entities/ProjectileFirework.h diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 3a5ac059b..4784d4b0c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -19,6 +19,7 @@ #include "ProjectileExpBottle.h" #include "ProjectileSnowball.h" #include "ProjectileFireCharge.h" +#include "ProjectileFirework.h" #include "ProjectileGhastFireball.h" @@ -408,75 +409,4 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) { // Overriden in arrow UNUSED(a_Dest); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFireworkEntity : - -cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : -super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), - m_ExplodeTimer(0), - m_FireworkItem(a_Item) -{ -} - - - - - -void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; - int PosY = POSY_TOINT; - - if ((PosY < 0) || (PosY >= cChunkDef::Height)) - { - goto setspeed; - } - - if (m_IsInGround) - { - if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR) - { - m_IsInGround = false; - } - else - { - return; - } - } - else - { - if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR) - { - OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM); - return; - } - } - -setspeed: - AddSpeedY(1); - AddPosition(GetSpeed() * (a_Dt / 1000)); -} - - - - - -void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) - { - m_World->BroadcastEntityStatus(*this, esFireworkExploding); - Destroy(); - } - - m_ExplodeTimer++; } \ No newline at end of file diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index c9b1588ef..e98652206 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -94,47 +94,4 @@ protected: virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; - // tolua_begin -} ; - - - - - -class cFireworkEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cFireworkEntity); - - cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); - const cItem & GetItem(void) const { return m_FireworkItem; } - -protected: - - // cProjectileEntity overrides: - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - -private: - - int m_ExplodeTimer; - cItem m_FireworkItem; - - // tolua_begin - -}; - - - - - -// tolua_end - - - +} ; \ No newline at end of file diff --git a/src/Entities/ProjectileFirework.cpp b/src/Entities/ProjectileFirework.cpp new file mode 100644 index 000000000..e884361c4 --- /dev/null +++ b/src/Entities/ProjectileFirework.cpp @@ -0,0 +1,73 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileFirework.h" +#include "../World.h" +#include "../Chunk.h" + + + + + +cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : +super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), +m_ExplodeTimer(0), +m_FireworkItem(a_Item) +{ +} + + + + + +void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +{ + int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; + int PosY = POSY_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) + { + goto setspeed; + } + + if (m_IsInGround) + { + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR) + { + m_IsInGround = false; + } + else + { + return; + } + } + else + { + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR) + { + OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM); + return; + } + } + +setspeed: + AddSpeedY(1); + AddPosition(GetSpeed() * (a_Dt / 1000)); +} + + + + + +void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) + { + m_World->BroadcastEntityStatus(*this, esFireworkExploding); + Destroy(); + } + + m_ExplodeTimer++; +} \ No newline at end of file diff --git a/src/Entities/ProjectileFirework.h b/src/Entities/ProjectileFirework.h new file mode 100644 index 000000000..74a50264b --- /dev/null +++ b/src/Entities/ProjectileFirework.h @@ -0,0 +1,40 @@ +// +// ProjectileFirework.h +// + +#pragma once + +#include "ProjectileEntity.h" + + + + + +class cFireworkEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cFireworkEntity); + + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); + const cItem & GetItem(void) const { return m_FireworkItem; } + +protected: + + // cProjectileEntity overrides: + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + +private: + + int m_ExplodeTimer; + cItem m_FireworkItem; + + // tolua_begin + +}; \ No newline at end of file diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 4f2fb7158..468c4cf2b 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -32,6 +32,7 @@ Implements the 1.7.x protocol classes: #include "../BlockEntities/FlowerPotEntity.h" #include "../CompositeChat.h" #include "../Entities/ProjectileArrow.h" +#include "../Entities/ProjectileFirework.h" From cc39d314aee46ea608dd7d06bcc482a58898202e Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 26 Apr 2014 17:58:06 -0700 Subject: [PATCH 220/329] Fixed ToLua issues --- src/CMakeLists.txt | 8 ++++++++ src/Entities/ProjectileArrow.h | 3 ++- src/Entities/ProjectileEgg.h | 6 ++---- src/Entities/ProjectileEnderPearl.h | 6 ++---- src/Entities/ProjectileExpBottle.h | 4 ++-- src/Entities/ProjectileFireCharge.h | 4 ++-- src/Entities/ProjectileFirework.h | 4 ++-- src/Entities/ProjectileGhastFireball.h | 4 ++-- src/Entities/ProjectileSnowball.h | 4 ++-- 9 files changed, 24 insertions(+), 19 deletions(-) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9cc5fcb1e..2f433c29c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -57,6 +57,14 @@ if (NOT MSVC) Entities/Pickup.h Entities/Player.h Entities/ProjectileEntity.h + Entities/ProjectileArrow.h + Entities/ProjectileEgg.h + Entities/ProjectileEnderPearl.h + Entities/ProjectileExpBottle.h + Entities/ProjectileSnowball.h + Entities/ProjectileFireCharge.h + Entities/ProjectileFirework.h + Entities/ProjectileGhastFireball.h Entities/TNTEntity.h Entities/ExpOrb.h Entities/HangingEntity.h diff --git a/src/Entities/ProjectileArrow.h b/src/Entities/ProjectileArrow.h index c08b7acc5..8be0ecb7c 100644 --- a/src/Entities/ProjectileArrow.h +++ b/src/Entities/ProjectileArrow.h @@ -10,6 +10,8 @@ +// tolua_begin + class cArrowEntity : public cProjectileEntity { @@ -91,5 +93,4 @@ protected: virtual void CollectedBy(cPlayer * a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - // tolua_begin }; \ No newline at end of file diff --git a/src/Entities/ProjectileEgg.h b/src/Entities/ProjectileEgg.h index 464526dfc..eac2650d0 100644 --- a/src/Entities/ProjectileEgg.h +++ b/src/Entities/ProjectileEgg.h @@ -10,6 +10,8 @@ +// tolua_begin + class cThrownEggEntity : public cProjectileEntity { @@ -25,8 +27,6 @@ public: protected: - // tolua_end - // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; @@ -34,6 +34,4 @@ protected: // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); - // tolua_begin - } ; \ No newline at end of file diff --git a/src/Entities/ProjectileEnderPearl.h b/src/Entities/ProjectileEnderPearl.h index d6d052428..3ebf0fb3f 100644 --- a/src/Entities/ProjectileEnderPearl.h +++ b/src/Entities/ProjectileEnderPearl.h @@ -10,6 +10,8 @@ +// tolua_begin + class cThrownEnderPearlEntity : public cProjectileEntity { @@ -25,8 +27,6 @@ public: protected: - // tolua_end - // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; @@ -34,6 +34,4 @@ protected: // Teleports the creator where the ender pearl lands. void TeleportCreator(const Vector3d & a_HitPos); - // tolua_begin - } ; \ No newline at end of file diff --git a/src/Entities/ProjectileExpBottle.h b/src/Entities/ProjectileExpBottle.h index 1f9482bf2..94843c51b 100644 --- a/src/Entities/ProjectileExpBottle.h +++ b/src/Entities/ProjectileExpBottle.h @@ -10,6 +10,8 @@ +// tolua_begin + class cExpBottleEntity : public cProjectileEntity { @@ -28,6 +30,4 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - // tolua_begin - }; \ No newline at end of file diff --git a/src/Entities/ProjectileFireCharge.h b/src/Entities/ProjectileFireCharge.h index 6c088c547..ba556f228 100644 --- a/src/Entities/ProjectileFireCharge.h +++ b/src/Entities/ProjectileFireCharge.h @@ -10,6 +10,8 @@ +// tolua_begin + class cFireChargeEntity : public cProjectileEntity { @@ -31,6 +33,4 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - // tolua_begin - } ; \ No newline at end of file diff --git a/src/Entities/ProjectileFirework.h b/src/Entities/ProjectileFirework.h index 74a50264b..fe90a44a1 100644 --- a/src/Entities/ProjectileFirework.h +++ b/src/Entities/ProjectileFirework.h @@ -10,6 +10,8 @@ +// tolua_begin + class cFireworkEntity : public cProjectileEntity { @@ -35,6 +37,4 @@ private: int m_ExplodeTimer; cItem m_FireworkItem; - // tolua_begin - }; \ No newline at end of file diff --git a/src/Entities/ProjectileGhastFireball.h b/src/Entities/ProjectileGhastFireball.h index 7aee1689a..f37eb42c9 100644 --- a/src/Entities/ProjectileGhastFireball.h +++ b/src/Entities/ProjectileGhastFireball.h @@ -10,6 +10,8 @@ +// tolua_begin + class cGhastFireballEntity : public cProjectileEntity { @@ -33,6 +35,4 @@ protected: // TODO: Deflecting the fireballs by arrow- or sword- hits - // tolua_begin - } ; \ No newline at end of file diff --git a/src/Entities/ProjectileSnowball.h b/src/Entities/ProjectileSnowball.h index 5bc6f0daa..392bd8462 100644 --- a/src/Entities/ProjectileSnowball.h +++ b/src/Entities/ProjectileSnowball.h @@ -10,6 +10,8 @@ +// tolua_begin + class cThrownSnowballEntity : public cProjectileEntity { @@ -29,6 +31,4 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - // tolua_begin - } ; \ No newline at end of file From fdac27c63d2587793de40d9d78eb76386c823b31 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 17:31:40 +0200 Subject: [PATCH 221/329] Another attempt at #889. The packet was being sent after the state was adjusted, so another thread *may* have sent another packet in the meantime. --- src/Protocol/Protocol17x.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index e57b551cb..8f9e3abd8 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -637,9 +637,11 @@ void cProtocol172::SendLoginSuccess(void) { ASSERT(m_State == 2); // State: login? - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(m_Client->GetUUID()); - Pkt.WriteString(m_Client->GetUsername()); + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(m_Client->GetUUID()); + Pkt.WriteString(m_Client->GetUsername()); + } m_State = 3; // State = Game } From bbc5faa723b7dd63250949f7b28601ffd748e2f5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 27 Apr 2014 17:35:41 +0100 Subject: [PATCH 222/329] Redstone simulator now directly accesses cChunk * Redstone simulator performance improvements * Added return values to some functions * Minor fixes --- src/Chunk.cpp | 20 +- src/Chunk.h | 9 +- src/ChunkMap.cpp | 2 - src/ClientHandle.cpp | 3 +- src/Entities/Entity.cpp | 1 + src/Entities/FallingBlock.cpp | 3 +- src/Mobs/AggressiveMonster.cpp | 5 +- .../IncrementalRedstoneSimulator.cpp | 936 ++++++++++-------- src/Simulator/IncrementalRedstoneSimulator.h | 68 +- src/World.h | 2 +- 10 files changed, 591 insertions(+), 458 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index cd3bceda2..053648262 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -749,7 +749,7 @@ void cChunk::ProcessQueuedSetBlocks(void) { if (itr->m_Tick <= CurrTick) { - if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to -1 if not specified + if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified { if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType) { @@ -1638,6 +1638,24 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT +void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) +{ + if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta) + { + return; + } + + MarkDirty(); + SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); + Vector3i Coords(IndexToCoordinate(a_BlockIdx)); + + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta)); +} + + + + + void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. diff --git a/src/Chunk.h b/src/Chunk.h index a15d43e00..84ec35496 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -320,10 +320,10 @@ public: m_BlockTickZ = a_RelZ; } - inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } - inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } - inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); } + inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetMeta(int a_BlockIdx) const { return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } + inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { SetMeta(MakeIndex(a_RelX, a_RelY, a_RelZ), a_Meta); } + void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta); inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); } @@ -420,7 +420,6 @@ private: cWorld * m_World; cChunkMap * m_ChunkMap; - // TODO: Make these pointers and don't allocate what isn't needed COMPRESSED_BLOCKTYPE m_BlockTypes; COMPRESSED_NIBBLETYPE m_BlockMeta; COMPRESSED_NIBBLETYPE m_BlockLight; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0fb6988b5..193937278 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1248,8 +1248,6 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); - Chunk->MarkDirty(); - Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL); } } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fc3f98aaf..8dddef7f8 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -202,7 +202,7 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage { switch (a_ChatPrefix) { - case mtCustom: return AString(); + case mtCustom: return ""; case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White); case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White); case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White); @@ -220,6 +220,7 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage } } ASSERT(!"Unhandled chat prefix type!"); + return ""; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7c8e18b51..7a301a5b7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -441,6 +441,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) } } ASSERT(!"Invalid damage type!"); + return false; } diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index bcdac0291..86720ac94 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -88,8 +88,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddPosition(GetSpeed() * MilliDt); // If not static (One billionth precision) broadcast movement. - static const float epsilon = 0.000000001; - if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) + if ((fabs(GetSpeedX()) > std::numeric_limits::epsilon()) || (fabs(GetSpeedZ()) > std::numeric_limits::epsilon())) { BroadcastMovementUpdate(); } diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 3e5f72dbf..85b122034 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -108,14 +108,13 @@ void cAggressiveMonster::Attack(float a_Dt) bool cAggressiveMonster::IsMovingToTargetPosition() { - float epsilon = 0.000000000001; // Difference between destination x and target x is negligible (to 10^-12 precision) - if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon) + if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits::epsilon()) { return false; } // Difference between destination z and target z is negligible (to 10^-12 precision) - else if (fabsf(m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon) + else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits::epsilon()) { return false; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index d37d2eecf..5ac48d328 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -139,14 +139,14 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, SimulatedPlayerToggleableList * SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList(); for (SimulatedPlayerToggleableList::iterator itr = SimulatedPlayerToggleableBlocks->begin(); itr != SimulatedPlayerToggleableBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_RelBlockPos.Equals(Vector3i(RelX, a_BlockY, RelZ))) { continue; } if (!IsAllowedBlock(Block)) { - LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); + LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z); SimulatedPlayerToggleableBlocks->erase(itr); break; } @@ -155,7 +155,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, RepeatersDelayList * RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList(); for (RepeatersDelayList::iterator itr = RepeatersDelayList->begin(); itr != RepeatersDelayList->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_RelBlockPos.Equals(Vector3i(RelX, a_BlockY, RelZ))) { continue; } @@ -221,9 +221,6 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int m_LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); m_Chunk = a_Chunk; - int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; - for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();) { if (dataitr->DataTwo) @@ -232,67 +229,65 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int continue; } - int a_X = BaseX + dataitr->x; - int a_Z = BaseZ + dataitr->z; switch (dataitr->Data) { - case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; - case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; - case E_BLOCK_FENCE_GATE: HandleFenceGate(a_X, dataitr->y, a_Z); break; - case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; - case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; - case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; - case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break; - case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break; - case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break; + case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_LEVER: HandleRedstoneLever(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: { - HandleRedstoneTorch(a_X, dataitr->y, a_Z, dataitr->Data); + HandleRedstoneTorch(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } case E_BLOCK_STONE_BUTTON: case E_BLOCK_WOODEN_BUTTON: { - HandleRedstoneButton(a_X, dataitr->y, a_Z, dataitr->Data); + HandleRedstoneButton(dataitr->x, dataitr->y, dataitr->z); break; } case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: { - HandleRedstoneRepeater(a_X, dataitr->y, a_Z, dataitr->Data); + HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } case E_BLOCK_PISTON: case E_BLOCK_STICKY_PISTON: { - HandlePiston(a_X, dataitr->y, a_Z); + HandlePiston(dataitr->x, dataitr->y, dataitr->z); break; } case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: { - HandleRedstoneLamp(a_X, dataitr->y, a_Z, dataitr->Data); + HandleRedstoneLamp(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: { - HandleDropSpenser(a_X, dataitr->y, a_Z); + HandleDropSpenser(dataitr->x, dataitr->y, dataitr->z); break; } case E_BLOCK_WOODEN_DOOR: case E_BLOCK_IRON_DOOR: { - HandleDoor(a_X, dataitr->y, a_Z); + HandleDoor(dataitr->x, dataitr->y, dataitr->z); break; } case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_POWERED_RAIL: { - HandleRail(a_X, dataitr->y, a_Z, dataitr->Data); + HandleRail(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } case E_BLOCK_WOODEN_PRESSURE_PLATE: @@ -300,7 +295,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: { - HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data); + HandlePressurePlate(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break; @@ -342,7 +337,7 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo -void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) +void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { static const struct // Define which directions the torch can power { @@ -359,54 +354,58 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON) { // Check if the block the torch is on is powered - int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; - AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on + int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on if (AreCoordsDirectlyPowered(X, Y, Z)) { // There was a match, torch goes off - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); return; } // Torch still on, make all 4(X, Z) + 1(Y) sides powered for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - BLOCKTYPE Type = m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z); + BLOCKTYPE Type = 0; + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, Type)) + { + continue; + } if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) { if ( ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) && // Is it a mechanism or wire? Not block/other torch etc. - (!Vector3i(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on + (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on ) { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); + SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ); } } else { // Top side, power whatever is there, including blocks - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); + SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Power all blocks surrounding block above torch - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_TORCH_ON); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); } } - if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath + if (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath { - BLOCKTYPE Type = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + BLOCKTYPE Type = m_Chunk->GetBlock(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ); if ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) // Still can't make a normal block powered though! { - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); + SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); } } } else { // Check if the block the torch is on is powered - int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; - AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on + int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on // See if off state torch can be turned on again if (AreCoordsDirectlyPowered(X, Y, Z)) @@ -415,7 +414,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc } // Block torch on not powered, can be turned on again! - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); } } @@ -423,28 +422,28 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc -void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); // Set self as powered + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Set self as powered } -void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (IsLeverOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ))) + if (IsLeverOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_LEVER); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_LEVER); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_LEVER); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_LEVER); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_LEVER); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); } } @@ -452,27 +451,29 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_Bloc -void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; cChunkInterface ChunkInterface(m_World.GetChunkMap()); - NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4); - m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } else { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData & 0xFFFFFFFB); - m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } } @@ -481,18 +482,18 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, -void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) +void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ))) + if (IsButtonOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockType); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, a_BlockType); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, a_BlockType); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_BlockType); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, a_BlockType); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, a_BlockType); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, a_BlockType); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); } } @@ -500,7 +501,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_Blo -void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { static const struct // Define which directions the wire can receive power from { @@ -535,14 +536,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block // Check to see if directly beside a power source unsigned char MyPower; - if (!IsWirePowered(a_BlockX, a_BlockY, a_BlockZ, MyPower)) + if (!IsWirePowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0); + m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); return; } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MyPower); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); if (MyPower < 1) { @@ -555,74 +558,102 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block { if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)... + BLOCKTYPE Type = 0; + if (a_RelBlockY + 1 >= cChunkDef::Height) + { + continue; + } + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, Type)) + { + continue; + } + if (cBlockInfo::IsSolid(Type)) // If there is something solid above us (wire cut off)... { continue; // We don't receive power from that wire } } else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us { - if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) + BLOCKTYPE Type = 0; + if (a_RelBlockY - 1 < 0) + { + continue; + } + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, Type)) + { + continue; + } + if (cBlockInfo::IsSolid(Type)) { continue; } } - if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_WIRE) + BLOCKTYPE Type = 0; + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, Type)) { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + continue; + } + if (Type == E_BLOCK_REDSTONE_WIRE) + { + SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); } } for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them { - if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) + BLOCKTYPE Type = 0; + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gSideCoords[i].x, a_RelBlockY + gSideCoords[i].y, a_RelBlockZ + gSideCoords[i].z, Type)) { - SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + continue; + } + if (Type == E_BLOCK_REDSTONE_REPEATER_OFF) + { + SetBlockPowered(a_RelBlockX + gSideCoords[i].x, a_RelBlockY + gSideCoords[i].y, a_RelBlockZ + gSideCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); } } // Wire still powered, power blocks beneath - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, MyPower); - switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) + switch (GetWireDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { case REDSTONE_NONE: { - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP, MyPower); break; } case REDSTONE_X_POS: { - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP, MyPower); break; } case REDSTONE_X_NEG: { - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM, MyPower); break; } case REDSTONE_Z_POS: { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP, MyPower); break; } case REDSTONE_Z_NEG: { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, MyPower); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE, MyPower); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM, MyPower); break; } } @@ -632,7 +663,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block -void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { /* Repeater Orientation Mini Guide: =================================== @@ -643,7 +674,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B X Axis ----> - Repeater directions, values from a cWorld::GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ) lookup: + Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX , a_RelBlockY, a_RelBlockZ) lookup: East (Right) (X+): 0x1 West (Left) (X-): 0x3 @@ -656,25 +687,25 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B */ // Create a variable holding my meta to avoid multiple lookups. - NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); + bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); } else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); } } for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } @@ -685,33 +716,33 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { if (!IsOn) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance } switch (a_Meta & 0x3) // We only want the direction (bottom) bits { case 0x0: { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_REPEATER_ON); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); break; } case 0x1: { - SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_REPEATER_ON); + SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); break; } case 0x2: { - SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_REPEATER_ON); + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); break; } case 0x3: { - SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_REPEATER_ON); + SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); break; } } @@ -724,7 +755,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { if (IsOn) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); } m_RepeatersDelayList->erase(itr); // We can remove off repeaters which don't need further updating return; @@ -735,7 +766,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B // Apparently, incrementing ticks only works reliably here, and not in SimChunk; // With a world with lots of redstone, the repeaters simply do not delay // I am confounded to say why. Perhaps optimisation failure. - LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); + LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); itr->a_ElapsedTicks++; } } @@ -745,16 +776,19 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B -void cIncrementalRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { cPiston Piston(&m_World); - if (IsPistonPowered(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + + if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) { - Piston.ExtendPiston(a_BlockX, a_BlockY, a_BlockZ); + Piston.ExtendPiston(BlockX, a_RelBlockY, BlockZ); } else { - Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ); + Piston.RetractPiston(BlockX, a_RelBlockY, BlockZ); } } @@ -762,7 +796,7 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int -void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { class cSetPowerToDropSpenser : public cDropSpenserCallback @@ -776,29 +810,31 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY a_DropSpenser->SetRedstonePower(m_IsPowered); return false; } - } DrSpSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); + } DrSpSP (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - m_World.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, DrSpSP); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + m_Chunk->DoWithDropSpenserAt(BlockX, a_RelBlockY, BlockZ, DrSpSP); } -void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) +void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { if (a_MyState == E_BLOCK_REDSTONE_LAMP_OFF) { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0); } } else { - if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + if (!AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0); } } } @@ -807,13 +843,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_Block -void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom + m_Chunk->BroadcastSoundEffect("game.tnt.primed", BlockX * 8, a_RelBlockY * 8, BlockZ * 8, 0.5f, 0.6f); + m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_AIR, 0); + m_World.SpawnPrimedTNT(BlockX + 0.5, a_RelBlockY + 0.5, BlockZ + 0.5); // 80 ticks to boom } } @@ -821,26 +860,29 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ -void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { cChunkInterface ChunkInterface(m_World.GetChunkMap()); - cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } else { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { cChunkInterface ChunkInterface(m_World.GetChunkMap()); - cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); - m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } } @@ -849,7 +891,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a -void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { class cSetPowerToCommandBlock : public cCommandBlockCallback @@ -863,37 +905,39 @@ void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_Block a_CommandBlock->SetRedstonePower(m_IsPowered); return false; } - } CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); + } CmdBlockSP (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); - m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + m_Chunk->DoWithCommandBlockAt(BlockX, a_RelBlockY, BlockZ, CmdBlockSP); } -void cIncrementalRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType) +void cIncrementalRedstoneSimulator::HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType) { switch (a_MyType) { case E_BLOCK_DETECTOR_RAIL: { - if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08) + if ((m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x08) == 0x08) { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_MyType); } break; } case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_POWERED_RAIL: { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0x08); } else { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x07); } break; } @@ -905,22 +949,25 @@ void cIncrementalRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a -void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + + if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { - m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, true); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, true); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } else { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, false); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, false); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } } @@ -929,13 +976,13 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i -void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - bool m_bAreCoordsPowered = AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ); + bool m_bAreCoordsPowered = AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (m_bAreCoordsPowered) { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { class cSetPowerToNoteBlock : public cNoteBlockCallback @@ -954,15 +1001,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, } } NoteBlockSP(m_bAreCoordsPowered); - m_World.DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, NoteBlockSP); - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + m_Chunk->DoWithNoteBlockAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } else { - if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } } @@ -971,10 +1020,10 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, -void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ) +void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int a_ChunkX, a_ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ); + cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ); if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) { @@ -982,10 +1031,12 @@ void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_Blo } else { - NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness(); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)); if (SkyLight > 8) { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } } } @@ -994,24 +1045,27 @@ void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_Blo -void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType) +void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType) { + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + switch (a_MyType) { case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1); - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } else { - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); + m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); } break; } @@ -1056,95 +1110,96 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc int m_Z; }; - cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); m_World.ForEachEntity(PressurePlateCallback); unsigned char Power; - NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (PressurePlateCallback.GetPowerLevel(Power)) { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); } else { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); } break; } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - {class cPressurePlateCallback : - public cEntityCallback { - public: - cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_NumberOfEntities(0), - m_X(a_BlockX), - m_Y(a_BlockY), - m_Z(a_BlockZ) + class cPressurePlateCallback : + public cEntityCallback { - } - - virtual bool Item(cEntity * a_Entity) override - { - Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); - double Distance = (EntityPos - BlockPos).Length(); - - if (Distance <= 0.7) + public: + cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_NumberOfEntities(0), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) { - m_NumberOfEntities++; } - return false; - } - bool GetPowerLevel(unsigned char & a_PowerLevel) const + virtual bool Item(cEntity * a_Entity) override + { + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + double Distance = (EntityPos - BlockPos).Length(); + + if (Distance <= 0.7) + { + m_NumberOfEntities++; + } + return false; + } + + bool GetPowerLevel(unsigned char & a_PowerLevel) const + { + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + return (a_PowerLevel > 0); + } + + protected: + int m_NumberOfEntities; + + int m_X; + int m_Y; + int m_Z; + }; + + cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); + m_World.ForEachEntity(PressurePlateCallback); + + unsigned char Power; + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + if (PressurePlateCallback.GetPowerLevel(Power)) { - a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); - return (a_PowerLevel > 0); + if (Meta == E_META_PRESSURE_PLATE_RAISED) + { + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + } + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); } - - protected: - int m_NumberOfEntities; - - int m_X; - int m_Y; - int m_Z; - }; - - cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); - m_World.ForEachEntity(PressurePlateCallback); - - unsigned char Power; - NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (PressurePlateCallback.GetPowerLevel(Power)) - { - if (Meta == E_META_PRESSURE_PLATE_RAISED) + else { - m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) + { + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + } + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); - } - else - { - if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) - { - m_World.BroadcastSoundEffect("random.click", (int)((a_BlockX + 0.5) * 8.0), (int)((a_BlockY + 0.1) * 8.0), (int)((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); - } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - } break; } @@ -1155,7 +1210,6 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc { public: cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_FoundEntity(false), m_X(a_BlockX), m_Y(a_BlockY), m_Z(a_BlockZ) @@ -1189,27 +1243,27 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc int m_Z; } ; - cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ); + cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); m_World.ForEachEntity(PressurePlateCallback); - NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (PressurePlateCallback.FoundEntity()) { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } else { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } - m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); + m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); } break; } @@ -1225,11 +1279,15 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc -bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + + PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); // Torches want to access neighbour's data when on a wall + for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { - if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } @@ -1241,11 +1299,14 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a -bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { - if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } @@ -1258,35 +1319,37 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B // IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater. // It takes the coordinates of the repeater the the meta value. -bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) +bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) { // Repeaters cannot be powered by any face except their back; verify that this is true for a source + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } switch (a_Meta & 0x3) { case 0x0: { // Flip the coords to check the back of the repeater - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ + 1))) { return true; } break; } case 0x1: { - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(BlockX - 1, a_RelBlockY, BlockZ))) { return true; } break; } case 0x2: { - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ - 1))) { return true; } break; } case 0x3: { - if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_SourcePos.Equals(Vector3i(BlockX + 1, a_RelBlockY, BlockZ))) { return true; } break; } } @@ -1294,28 +1357,28 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } switch (a_Meta & 0x3) { case 0x0: { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ + 1))) { return true; } break; } case 0x1: { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(BlockX - 1, a_RelBlockY, BlockZ))) { return true; } break; } case 0x2: { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ - 1))) { return true; } break; } case 0x3: { - if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + if (itr->a_MiddlePos.Equals(Vector3i(BlockX + 1, a_RelBlockY, BlockZ))) { return true; } break; } } @@ -1327,7 +1390,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY -bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) +bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) { switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata { @@ -1336,16 +1399,17 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, case 0x2: { // Check if eastern(right) neighbor is a powered on repeater who is facing us. - if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a powered repeater? + BLOCKTYPE Block = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater? { - NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; + NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ) & 0x3; if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked. } // Check if western(left) neighbor is a powered on repeater who is facing us. - if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3; if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked. } @@ -1357,16 +1421,17 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, case 0x3: { // Check if southern(down) neighbor is a powered on repeater who is facing us. - if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) + BLOCKTYPE Block = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; + NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3; if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked. } // Check if northern(up) neighbor is a powered on repeater who is facing us. - if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; + NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3; if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked. } @@ -1380,43 +1445,45 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, -bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) +bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) { // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement - int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ; + int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ; eBlockFace Face = cPiston::MetaDataToDirection(a_Meta); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face); + AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face); - if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } - a_BlockX = OldX; - a_BlockY = OldY; - a_BlockZ = OldZ; + a_RelBlockX = OldX; + a_RelBlockY = OldY; + a_RelBlockZ = OldZ; } for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face); + AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face); - if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } - a_BlockX = OldX; - a_BlockY = OldY; - a_BlockZ = OldZ; + a_RelBlockX = OldX; + a_RelBlockY = OldY; + a_RelBlockZ = OldZ; } return false; // Source was in front of the piston's front face } @@ -1424,13 +1491,15 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, -bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel) +bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel) { a_PowerLevel = 0; + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } @@ -1439,7 +1508,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } @@ -1453,11 +1522,11 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in -bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered) +bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered) { for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr) { - if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current? { @@ -1476,79 +1545,98 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_Block -void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType, unsigned char a_PowerLevel) +void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel) { + BLOCKTYPE MiddleBlock = 0; switch (a_Direction) { case BLOCK_FACE_XM: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } case BLOCK_FACE_XP: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } case BLOCK_FACE_YM: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } case BLOCK_FACE_YP: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } case BLOCK_FACE_ZM: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } case BLOCK_FACE_ZP: { - BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, MiddleBlock)) + { + return; + } - SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); - SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); break; } @@ -1564,7 +1652,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int -void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) +void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel) { static const struct { @@ -1572,16 +1660,16 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc } gCrossCoords[] = { { 1, 0, 0 }, - {-1, 0, 0 }, + { -1, 0, 0 }, { 0, 0, 1 }, - { 0, 0,-1 }, + { 0, 0, -1 }, { 0, 1, 0 }, - { 0,-1, 0 } + { 0, -1, 0 } }; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions { - SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock, a_PowerLevel); + SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_PowerLevel); } } @@ -1589,39 +1677,45 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc -void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel) +void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel) { - BLOCKTYPE Block = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; + int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; + + BLOCKTYPE Block = 0; + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block)) + { + return; + } if (Block == E_BLOCK_AIR) { // Don't set air, fixes some bugs (wires powering themselves) return; } - PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( - itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && - itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) - ) + itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && + itr->a_SourcePos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) + ) { - // Check for duplicates, update power level if everything else the same but either way, don't add a new listing - if (itr->a_PowerLevel != a_PowerLevel) - { - itr->a_PowerLevel = a_PowerLevel; - } + // Check for duplicates, update power level, don't add a new listing + itr->a_PowerLevel = a_PowerLevel; return; } } - PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); + PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(SourceX, SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list { if ( - itr->a_BlockPos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) && - itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) - ) + itr->a_BlockPos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) && + itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) + ) { // Powered wires try to power their source - don't let them! return; @@ -1629,8 +1723,8 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, } sPoweredBlocks RC; - RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); - RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_BlockPos = Vector3i(BlockX, a_RelBlockY, BlockZ); + RC.a_SourcePos = Vector3i(SourceX, a_RelSourceY, SourceZ); RC.a_PowerLevel = a_PowerLevel; Powered->push_back(RC); } @@ -1640,45 +1734,57 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( - int a_BlockX, int a_BlockY, int a_BlockZ, - int a_MiddleX, int a_MiddleY, int a_MiddleZ, - int a_SourceX, int a_SourceY, int a_SourceZ, - BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel -) + int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, + int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, + int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, + BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel + ) { - BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; + int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int MiddleX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelMiddleX; + int MiddleZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelMiddleZ; + int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; + int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; + + BLOCKTYPE DestBlock = 0; + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, DestBlock)) + { + return; + } if (DestBlock == E_BLOCK_AIR) { // Don't set air, fixes some bugs (wires powering themselves) return; } + if ((DestBlock == E_BLOCK_REDSTONE_WIRE) && (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE)) + { + return; + } if (!IsViableMiddleBlock(a_MiddleBlock)) { return; } - LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( - itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && - itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) && - itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ)) + itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && + itr->a_MiddlePos.Equals(Vector3i(MiddleX, a_RelMiddleY, MiddleZ)) && + itr->a_SourcePos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) ) { - // Check for duplicates, update power level if everything else the same but either way, don't add a new listing - if (itr->a_PowerLevel != a_PowerLevel) - { - itr->a_PowerLevel = a_PowerLevel; - } + // Check for duplicates, update power level, don't add a new listing + itr->a_PowerLevel = a_PowerLevel; return; } } sLinkedPoweredBlocks RC; - RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); - RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ); - RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_BlockPos = Vector3i(BlockX, a_RelBlockY, BlockZ); + RC.a_MiddlePos = Vector3i(MiddleX, a_RelMiddleY, MiddleZ); + RC.a_SourcePos = Vector3i(SourceX, a_RelSourceY, SourceZ); RC.a_PowerLevel = a_PowerLevel; Linked->push_back(RC); } @@ -1687,11 +1793,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( -void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered) +void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool WasLastStatePowered) { for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr) { - if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (!itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } @@ -1711,7 +1817,7 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl // We have arrive here; no block must be in list - add one sSimulatedPlayerToggleableList RC; - RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); RC.WasLastStatePowered = WasLastStatePowered; m_SimulatedPlayerToggleableBlocks->push_back(RC); } @@ -1720,11 +1826,11 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl -void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn) +void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn) { for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { - if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { if (ShouldPowerOn == itr->ShouldPowerOn) // We are queued already for the same thing, don't replace entry { @@ -1741,7 +1847,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a // Self not in list, add self to list sRepeatersDelayList RC; - RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility @@ -1757,52 +1863,64 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a -cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ) +cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int Dir = REDSTONE_NONE; - BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); - if (IsPotentialSource(NegX)) + BLOCKTYPE NegX = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, NegX)) { - Dir |= (REDSTONE_X_POS); + if (IsPotentialSource(NegX)) + { + Dir |= (REDSTONE_X_POS); + } } - BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); - if (IsPotentialSource(PosX)) + BLOCKTYPE PosX = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, PosX)) { - Dir |= (REDSTONE_X_NEG); + if (IsPotentialSource(PosX)) + { + Dir |= (REDSTONE_X_NEG); + } } - BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); - if (IsPotentialSource(NegZ)) + BLOCKTYPE NegZ = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, NegZ)) { - if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + if (IsPotentialSource(NegZ)) { - Dir ^= REDSTONE_X_POS; - Dir |= REDSTONE_X_NEG; + if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_POS; } - if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner - { - Dir ^= REDSTONE_X_NEG; - Dir |= REDSTONE_X_POS; - } - Dir |= REDSTONE_Z_POS; } - BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); - if (IsPotentialSource(PosZ)) + BLOCKTYPE PosZ = 0; + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, PosZ)) { - if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + if (IsPotentialSource(PosZ)) { - Dir ^= REDSTONE_X_POS; - Dir |= REDSTONE_X_NEG; + if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_NEG; } - if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner - { - Dir ^= REDSTONE_X_NEG; - Dir |= REDSTONE_X_POS; - } - Dir |= REDSTONE_Z_NEG; } return (eRedstoneDirection)Dir; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index a42cce79a..233a3d408 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -55,13 +55,13 @@ private: struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player) { - Vector3i a_BlockPos; + Vector3i a_RelBlockPos; bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate }; struct sRepeatersDelayList // Define structure of list containing repeaters' delay states { - Vector3i a_BlockPos; + Vector3i a_RelBlockPos; unsigned char a_DelayTicks; // For how many ticks should the repeater delay unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? bool ShouldPowerOn; // What happens when the delay time is fulfilled? @@ -91,80 +91,80 @@ private: /* ====== SOURCES ====== */ /** Handles the redstone torch */ - void HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + void HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); /** Handles the redstone block */ - void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles levers */ - void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles buttons */ - void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); + void HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles daylight sensors */ - void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles pressure plates */ - void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); + void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); /* ==================== */ /* ====== CARRIERS ====== */ /** Handles redstone wire */ - void HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles repeaters */ - void HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); /* ====================== */ /* ====== DEVICES ====== */ /** Handles pistons */ - void HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles dispensers and droppers */ - void HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles TNT (exploding) */ - void HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles redstone lamps */ - void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + void HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); /** Handles doords */ - void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles command blocks */ - void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles activator, detector, and powered rails */ - void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); + void HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); /** Handles trapdoors */ - void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles fence gates */ - void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles noteblocks */ - void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ===================== */ /* ====== Helper functions ====== */ /** Marks a block as powered */ - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); + void SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as being powered through another block */ - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); + void SetBlockLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */ - void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered); + void SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool WasLastStatePowered); /** Marks the second block in a direction as linked powered */ - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); + void SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Marks all blocks immediately surrounding a coordinate as powered */ - void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL); + void SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Queues a repeater to be powered or unpowered */ - void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); + void QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); /** Returns if a coordinate is powered or linked powered */ - bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); } + bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } /** Returns if a coordinate is in the directly powered blocks list */ - bool AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ); + bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Returns if a coordinate is in the indirectly powered blocks list */ - bool AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ); + bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */ - bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered); + bool AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered); /** Returns if a repeater is powered */ - bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + bool IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); /** Returns if a repeater is locked */ - bool IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + bool IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); /** Returns if a piston is powered */ - bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + bool IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta); /** Returns if a wire is powered The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ - bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ, unsigned char & a_PowerLevel); + bool IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel); /** Returns if lever metadata marks it as emitting power */ diff --git a/src/World.h b/src/World.h index f789916df..de0a257f9 100644 --- a/src/World.h +++ b/src/World.h @@ -351,7 +351,7 @@ public: /** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */ bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - /** Set the state of a trapdoor. Returns true if the trapdoor was update, false if there was no trapdoor at those coords. */ + /** Set the state of a trapdoor. Returns true if the trapdoor was updated, false if there was no trapdoor at those coords. */ bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export /** Regenerate the given chunk: */ From 15324f3bbdaf7529636cc1930e1c1b87ef911d86 Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 27 Apr 2014 09:42:31 -0700 Subject: [PATCH 223/329] Fixed ToLua errors, added newlines --- src/Entities/ProjectileArrow.cpp | 2 +- src/Entities/ProjectileArrow.h | 2 +- src/Entities/ProjectileEgg.cpp | 2 +- src/Entities/ProjectileEgg.h | 2 +- src/Entities/ProjectileEnderPearl.cpp | 2 +- src/Entities/ProjectileEnderPearl.h | 2 +- src/Entities/ProjectileEntity.cpp | 2 +- src/Entities/ProjectileEntity.h | 2 +- src/Entities/ProjectileExpBottle.cpp | 2 +- src/Entities/ProjectileExpBottle.h | 2 +- src/Entities/ProjectileFireCharge.cpp | 2 +- src/Entities/ProjectileFireCharge.h | 2 +- src/Entities/ProjectileFirework.cpp | 2 +- src/Entities/ProjectileFirework.h | 2 +- src/Entities/ProjectileGhastFireball.cpp | 2 +- src/Entities/ProjectileGhastFireball.h | 2 +- src/Entities/ProjectileSnowball.cpp | 2 +- src/Entities/ProjectileSnowball.h | 4 ++-- 18 files changed, 19 insertions(+), 19 deletions(-) diff --git a/src/Entities/ProjectileArrow.cpp b/src/Entities/ProjectileArrow.cpp index bd4f2abab..8bf680797 100644 --- a/src/Entities/ProjectileArrow.cpp +++ b/src/Entities/ProjectileArrow.cpp @@ -190,4 +190,4 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) m_IsInGround = false; // Yes, begin simulating physics again } } -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileArrow.h b/src/Entities/ProjectileArrow.h index 8be0ecb7c..18c30feae 100644 --- a/src/Entities/ProjectileArrow.h +++ b/src/Entities/ProjectileArrow.h @@ -93,4 +93,4 @@ protected: virtual void CollectedBy(cPlayer * a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; -}; \ No newline at end of file +}; // tolua_export diff --git a/src/Entities/ProjectileEgg.cpp b/src/Entities/ProjectileEgg.cpp index 61d61e1c6..3f6e6525e 100644 --- a/src/Entities/ProjectileEgg.cpp +++ b/src/Entities/ProjectileEgg.cpp @@ -56,4 +56,4 @@ void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); } -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileEgg.h b/src/Entities/ProjectileEgg.h index eac2650d0..ba1f6420e 100644 --- a/src/Entities/ProjectileEgg.h +++ b/src/Entities/ProjectileEgg.h @@ -34,4 +34,4 @@ protected: // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); -} ; \ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/ProjectileEnderPearl.cpp b/src/Entities/ProjectileEnderPearl.cpp index 4e848f189..db32f47b7 100644 --- a/src/Entities/ProjectileEnderPearl.cpp +++ b/src/Entities/ProjectileEnderPearl.cpp @@ -51,4 +51,4 @@ void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); } -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileEnderPearl.h b/src/Entities/ProjectileEnderPearl.h index 3ebf0fb3f..39761ff48 100644 --- a/src/Entities/ProjectileEnderPearl.h +++ b/src/Entities/ProjectileEnderPearl.h @@ -34,4 +34,4 @@ protected: // Teleports the creator where the ender pearl lands. void TeleportCreator(const Vector3d & a_HitPos); -} ; \ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 4784d4b0c..b2e6d469e 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -409,4 +409,4 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest) { // Overriden in arrow UNUSED(a_Dest); -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index e98652206..ae06b072f 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -94,4 +94,4 @@ protected: virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; -} ; \ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/ProjectileExpBottle.cpp b/src/Entities/ProjectileExpBottle.cpp index 3af2b4a4a..936be6a72 100644 --- a/src/Entities/ProjectileExpBottle.cpp +++ b/src/Entities/ProjectileExpBottle.cpp @@ -24,4 +24,4 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); Destroy(); -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileExpBottle.h b/src/Entities/ProjectileExpBottle.h index 94843c51b..070c412e4 100644 --- a/src/Entities/ProjectileExpBottle.h +++ b/src/Entities/ProjectileExpBottle.h @@ -30,4 +30,4 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; -}; \ No newline at end of file +}; // tolua_export diff --git a/src/Entities/ProjectileFireCharge.cpp b/src/Entities/ProjectileFireCharge.cpp index 38ba95724..5bdb74462 100644 --- a/src/Entities/ProjectileFireCharge.cpp +++ b/src/Entities/ProjectileFireCharge.cpp @@ -47,4 +47,4 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi // TODO: Some entities are immune to hits a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileFireCharge.h b/src/Entities/ProjectileFireCharge.h index ba556f228..bcf2b7af6 100644 --- a/src/Entities/ProjectileFireCharge.h +++ b/src/Entities/ProjectileFireCharge.h @@ -33,4 +33,4 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; -} ; \ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/ProjectileFirework.cpp b/src/Entities/ProjectileFirework.cpp index e884361c4..dcb89fce3 100644 --- a/src/Entities/ProjectileFirework.cpp +++ b/src/Entities/ProjectileFirework.cpp @@ -70,4 +70,4 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) } m_ExplodeTimer++; -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileFirework.h b/src/Entities/ProjectileFirework.h index fe90a44a1..e7d7eacbf 100644 --- a/src/Entities/ProjectileFirework.h +++ b/src/Entities/ProjectileFirework.h @@ -37,4 +37,4 @@ private: int m_ExplodeTimer; cItem m_FireworkItem; -}; \ No newline at end of file +}; // tolua_export diff --git a/src/Entities/ProjectileGhastFireball.cpp b/src/Entities/ProjectileGhastFireball.cpp index b8325aea2..cac622562 100644 --- a/src/Entities/ProjectileGhastFireball.cpp +++ b/src/Entities/ProjectileGhastFireball.cpp @@ -41,4 +41,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileGhastFireball.h b/src/Entities/ProjectileGhastFireball.h index f37eb42c9..6dd37783e 100644 --- a/src/Entities/ProjectileGhastFireball.h +++ b/src/Entities/ProjectileGhastFireball.h @@ -35,4 +35,4 @@ protected: // TODO: Deflecting the fireballs by arrow- or sword- hits -} ; \ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/ProjectileSnowball.cpp b/src/Entities/ProjectileSnowball.cpp index bc056d289..536b9e791 100644 --- a/src/Entities/ProjectileSnowball.cpp +++ b/src/Entities/ProjectileSnowball.cpp @@ -45,4 +45,4 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); Destroy(true); -} \ No newline at end of file +} diff --git a/src/Entities/ProjectileSnowball.h b/src/Entities/ProjectileSnowball.h index 392bd8462..2443d05c6 100644 --- a/src/Entities/ProjectileSnowball.h +++ b/src/Entities/ProjectileSnowball.h @@ -1,5 +1,5 @@ // -// ProjectileEgg.h +// ProjectileSnowball.h // #pragma once @@ -31,4 +31,4 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; -} ; \ No newline at end of file +} ; // tolua_export From 75bb36574b4bb78e8b5975bf905a97402fd8a4bb Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 27 Apr 2014 10:01:50 -0700 Subject: [PATCH 224/329] Creative players cannot throw ender pearls. --- src/Items/ItemThrowable.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index c6a4e714e..f1ebb4508 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -89,6 +89,22 @@ public: super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) { } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + // Creative players cannot throw ender pearls. + if (a_Player->IsGameModeCreative()) + { + return false; + } + + a_Player->GetInventory().RemoveOneEquippedItem(); + Vector3d Pos = a_Player->GetThrowStartPos(); + Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; + a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed); + + return true; + } } ; From cd38e792b7aac453549d1e9fea21ad94b8ea655a Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 27 Apr 2014 10:24:39 -0700 Subject: [PATCH 225/329] Revert "Creative players cannot throw ender pearls." This reverts commit 75bb36574b4bb78e8b5975bf905a97402fd8a4bb. --- src/Items/ItemThrowable.h | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index f1ebb4508..c6a4e714e 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -89,22 +89,6 @@ public: super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) { } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override - { - // Creative players cannot throw ender pearls. - if (a_Player->IsGameModeCreative()) - { - return false; - } - - a_Player->GetInventory().RemoveOneEquippedItem(); - Vector3d Pos = a_Player->GetThrowStartPos(); - Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed); - - return true; - } } ; From bef3c6d47daaa5ed69d4c0d300d1ae324b99c6de Mon Sep 17 00:00:00 2001 From: andrew Date: Sun, 27 Apr 2014 20:26:50 +0300 Subject: [PATCH 226/329] Added some comments --- src/Statistics.cpp | 2 +- src/Statistics.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Statistics.cpp b/src/Statistics.cpp index 30904db4b..2c980d98e 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -8,7 +8,7 @@ cStatInfo cStatInfo::ms_Info[statCount] = { - // Do NOT change the order + // The order must match the order of enum eStatistic // http://minecraft.gamepedia.com/Achievements diff --git a/src/Statistics.h b/src/Statistics.h index c6e1cf910..540df38cc 100644 --- a/src/Statistics.h +++ b/src/Statistics.h @@ -11,7 +11,7 @@ enum eStatistic { - // Do NOT change the order + // The order must match the order of cStatInfo::ms_Info statInvalid = -1, From ee354a405ba01a18ef85a8adae08c585cf2f13e7 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 12:37:08 -0700 Subject: [PATCH 227/329] Fixed OnPluginMessage hook not exiting early. OnPluginMessage hook would call all plugins even after one returned true. Fixes CID 43512 --- src/Bindings/PluginLua.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index dcc816839..cb55715a6 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1042,7 +1042,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message); + m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res); if (res) { return true; From d15743df1c734aa44f791a180fe041e95590c97b Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 12:41:22 -0700 Subject: [PATCH 228/329] Removed old unused code --- src/WebAdmin.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index a3b3cc5be..737705d7c 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -285,11 +285,6 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque Content = GetDefaultPage(); } - if (ShouldWrapInTemplate && (URL.size() > 1)) - { - Content += "\n

    Go back

    "; - } - int MemUsageKiB = cRoot::GetPhysicalRAMUsage(); if (MemUsageKiB > 0) { From 35dc88e4ff6ea3e1076b4ac167cb19002b182977 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 12:42:29 -0700 Subject: [PATCH 229/329] Removed Old Asserts Removed asserts about non-negative numbers on what are now unsigned types Fixes CID 43608 --- src/ByteBuffer.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index c634dc308..24f91b195 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -887,9 +887,7 @@ void cByteBuffer::AdvanceReadPos(size_t a_Count) void cByteBuffer::CheckValid(void) const { - ASSERT(m_ReadPos >= 0); ASSERT(m_ReadPos < m_BufferSize); - ASSERT(m_WritePos >= 0); ASSERT(m_WritePos < m_BufferSize); } From e069948bef9ada2c317290108b31412b538110fc Mon Sep 17 00:00:00 2001 From: worktycho Date: Sun, 27 Apr 2014 20:57:47 +0100 Subject: [PATCH 230/329] Create CoverityModel.cpp --- CoverityModel.cpp | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 CoverityModel.cpp diff --git a/CoverityModel.cpp b/CoverityModel.cpp new file mode 100644 index 000000000..818aa95ca --- /dev/null +++ b/CoverityModel.cpp @@ -0,0 +1,5 @@ + +void tolua_error (lua_State* L, const char* msg, tolua_Error* err) +{ + __coverity_panic__(); +} From a303adca8b4b86bc67f6557328768b28232580e4 Mon Sep 17 00:00:00 2001 From: worktycho Date: Sun, 27 Apr 2014 13:03:34 -0700 Subject: [PATCH 231/329] Update CoverityModel.cpp --- CoverityModel.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/CoverityModel.cpp b/CoverityModel.cpp index 818aa95ca..3ee6447ee 100644 --- a/CoverityModel.cpp +++ b/CoverityModel.cpp @@ -1,5 +1,17 @@ -void tolua_error (lua_State* L, const char* msg, tolua_Error* err) -{ - __coverity_panic__(); + +extern "C" { + struct lua_State; + struct tolua_Error + { + int index; + int array; + const char* type; + }; + + void tolua_error (lua_State* L, const char* msg, tolua_Error* err) + { + __coverity_panic__(); + } + } From 25d933883a24c97b67f90ae6839ce3d6b8d630d5 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 13:07:21 -0700 Subject: [PATCH 232/329] Removed unneeded assert Fixed CID 43610 --- src/Generating/Prefab.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index c0c9e8a13..44d5097de 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -283,7 +283,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) if ((NumElements >= 3) && !CharDef[2].empty()) { BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); - ASSERT((BlockMeta >= 0) && (BlockMeta <= 15)); + ASSERT((BlockMeta <= 15)); } a_CharMapOut[Src].m_BlockMeta = BlockMeta; } // for itr - Lines[] From a2b1fa6520355e9f073fcb44897c6ee21a69df75 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 13:12:36 -0700 Subject: [PATCH 233/329] Initialised MetaArrays in BlockArea Fixes CID 43621 --- src/BlockArea.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 40cca8882..49c564ca5 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -663,8 +663,12 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R if (IsDummyMetas) { - SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()]; - DstMetas = new NIBBLETYPE[GetBlockCount()]; + size_t SrcCount = a_Src.GetBlockCount(); + size_t DestCount = GetBlockCount(); + SrcMetas = new NIBBLETYPE[SrcCount]; + DstMetas = new NIBBLETYPE[DestCount]; + memset(SrcMetas, 0, SrcCount); + memset(DstMetas, 0, DestCount); } switch (a_Strategy) From 71c51783f3fc73d7370714ebbb0cdd4c8206843c Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 13:15:19 -0700 Subject: [PATCH 234/329] Initalize counter in fastrandom Fixes CID 43622 --- src/FastRandom.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp index c45261947..42bf5f3f9 100644 --- a/src/FastRandom.cpp +++ b/src/FastRandom.cpp @@ -91,7 +91,8 @@ int cFastRandom::m_SeedCounter = 0; cFastRandom::cFastRandom(void) : - m_Seed(m_SeedCounter++) + m_Seed(m_SeedCounter++), + m_Counter(0) { } From 077179277c5f3db46c5b805ae61506b99de7e851 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 13:20:00 -0700 Subject: [PATCH 235/329] Fixes to uninitallsed array access in Noise.cpp CID 43634, 43634 --- src/Noise.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Noise.cpp b/src/Noise.cpp index 95a022ea3..13a194938 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -608,6 +608,8 @@ void cCubicNoise::Generate2D( NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction ) const { + ASSERT(a_SizeX > 0); + ASSERT(a_SizeY > 0); ASSERT(a_SizeX < MAX_SIZE); ASSERT(a_SizeY < MAX_SIZE); ASSERT(a_StartX < a_EndX); From f301d052cfa70d00f76c31fcad4f961040736a80 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 22:20:49 +0200 Subject: [PATCH 236/329] cSocket creates the socket in Connect if no socket is present yet. --- src/OSSupport/Socket.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index c29e495c3..98f694a79 100644 --- a/src/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp @@ -295,7 +295,7 @@ bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port) bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port) { - // First try IP Address string to hostent conversion, because it's faster + // First try IP Address string to hostent conversion, because it's faster and local: unsigned long addr = inet_addr(a_HostNameOrAddr.c_str()); if (addr == INADDR_NONE) { @@ -307,10 +307,16 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por CloseSocket(); return false; } - // Should be optimised to a single word copy memcpy(&addr, hp->h_addr, hp->h_length); } + // If the socket is not created yet, create one: + if (!IsValid()) + { + m_Socket = socket((int)IPv4, SOCK_STREAM, 0); + } + + // Connect the socket: sockaddr_in server; server.sin_addr.s_addr = addr; server.sin_family = AF_INET; From 0bdc49221b325feb3a09988737559361fe916be2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 22:27:53 +0200 Subject: [PATCH 237/329] PolarSSL wrappers for the SSL context. --- src/PolarSSL++/BlockingSslClientSocket.cpp | 195 +++++++++++++++++++++ src/PolarSSL++/BlockingSslClientSocket.h | 80 +++++++++ src/PolarSSL++/BufferedSslContext.cpp | 62 +++++++ src/PolarSSL++/BufferedSslContext.h | 52 ++++++ src/PolarSSL++/CMakeLists.txt | 18 +- src/PolarSSL++/CallbackSslContext.cpp | 59 +++++++ src/PolarSSL++/CallbackSslContext.h | 61 +++++++ src/PolarSSL++/SslContext.cpp | 181 +++++++++++++++++++ src/PolarSSL++/SslContext.h | 134 ++++++++++++++ src/PolarSSL++/X509Cert.h | 10 +- 10 files changed, 847 insertions(+), 5 deletions(-) create mode 100644 src/PolarSSL++/BlockingSslClientSocket.cpp create mode 100644 src/PolarSSL++/BlockingSslClientSocket.h create mode 100644 src/PolarSSL++/BufferedSslContext.cpp create mode 100644 src/PolarSSL++/BufferedSslContext.h create mode 100644 src/PolarSSL++/CallbackSslContext.cpp create mode 100644 src/PolarSSL++/CallbackSslContext.h create mode 100644 src/PolarSSL++/SslContext.cpp create mode 100644 src/PolarSSL++/SslContext.h diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp new file mode 100644 index 000000000..20b2df1e7 --- /dev/null +++ b/src/PolarSSL++/BlockingSslClientSocket.cpp @@ -0,0 +1,195 @@ + +// BlockingSslClientSocket.cpp + +// Implements the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it + +#include "Globals.h" +#include "BlockingSslClientSocket.h" + + + + + +cBlockingSslClientSocket::cBlockingSslClientSocket(void) : + m_IsConnected(false), + m_Ssl(*this) +{ + // Nothing needed yet +} + + + + + +bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Port) +{ + // If already connected, report an error: + if (m_IsConnected) + { + // TODO: Handle this better - if connected to the same server and port, and the socket is alive, return success + m_LastErrorText = "Already connected"; + return false; + } + + // Connect the underlying socket: + m_Socket.CreateSocket(cSocket::IPv4); + if (!m_Socket.ConnectIPv4(a_ServerName.c_str(), a_Port)) + { + Printf(m_LastErrorText, "Socket connect failed: %s", m_Socket.GetLastErrorString().c_str()); + return false; + } + + // Initialize the SSL: + int ret = m_Ssl.Initialize(true); + if (ret != 0) + { + Printf(m_LastErrorText, "SSL initialization failed: -0x%x", -ret); + return false; + } + + // If we have been assigned a trusted CA root cert store, push it into the SSL context: + if (m_CACerts.get() != NULL) + { + m_Ssl.SetCACerts(m_CACerts, m_ExpectedPeerName); + } + + ret = m_Ssl.Handshake(); + if (ret != 0) + { + Printf(m_LastErrorText, "SSL handshake failed: -0x%x", -ret); + return false; + } + + m_IsConnected = true; + return true; +} + + + + + + +bool cBlockingSslClientSocket::SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName) +{ + // Warn if used multiple times, but don't signal an error: + if (m_CACerts.get() != NULL) + { + LOGWARNING( + "SSL: Trying to set multiple trusted CA root cert stores, only the last one will be used. Name: %s", + a_ExpectedPeerName.c_str() + ); + } + + // Parse the cert: + m_CACerts.reset(new cX509Cert); + int ret = m_CACerts->Parse(a_CACerts.data(), a_CACerts.size()); + if (ret < 0) + { + Printf(m_LastErrorText, "CA cert parsing failed: -0x%x", -ret); + return false; + } + m_ExpectedPeerName = a_ExpectedPeerName; + + return true; +} + + + + + +bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes) +{ + ASSERT(m_IsConnected); + + // Keep sending the data until all of it is sent: + const char * Data = (const char *)a_Data; + size_t NumBytes = a_NumBytes; + for (;;) + { + int res = m_Ssl.WritePlain(a_Data, a_NumBytes); + if (res < 0) + { + ASSERT(res != POLARSSL_ERR_NET_WANT_READ); // This should never happen with callback-based SSL + ASSERT(res != POLARSSL_ERR_NET_WANT_WRITE); // This should never happen with callback-based SSL + Printf(m_LastErrorText, "Data cannot be written to SSL context: -0x%x", -res); + return false; + } + else + { + Data += res; + NumBytes -= res; + if (NumBytes == 0) + { + return true; + } + } + } +} + + + + + + +int cBlockingSslClientSocket::Receive(void * a_Data, size_t a_MaxBytes) +{ + ASSERT(m_IsConnected); + + int res = m_Ssl.ReadPlain(a_Data, a_MaxBytes); + if (res < 0) + { + Printf(m_LastErrorText, "Data cannot be read form SSL context: -0x%x", -res); + } + return res; +} + + + + + +void cBlockingSslClientSocket::Disconnect(void) +{ + // Ignore if not connected + if (!m_IsConnected) + { + return; + } + + m_Ssl.NotifyClose(); + m_Socket.CloseSocket(); + m_IsConnected = false; +} + + + + + +int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) +{ + int res = m_Socket.Receive((char *)a_Buffer, a_NumBytes, 0); + if (res < 0) + { + // PolarSSL's net routines distinguish between connection reset and general failure, we don't need to + return POLARSSL_ERR_NET_RECV_FAILED; + } + return res; +} + + + + + +int cBlockingSslClientSocket::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) +{ + int res = m_Socket.Send((const char *)a_Buffer, a_NumBytes); + if (res < 0) + { + // PolarSSL's net routines distinguish between connection reset and general failure, we don't need to + return POLARSSL_ERR_NET_SEND_FAILED; + } + return res; +} + + + + diff --git a/src/PolarSSL++/BlockingSslClientSocket.h b/src/PolarSSL++/BlockingSslClientSocket.h new file mode 100644 index 000000000..7af897582 --- /dev/null +++ b/src/PolarSSL++/BlockingSslClientSocket.h @@ -0,0 +1,80 @@ + +// BlockingSslClientSocket.h + +// Declares the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it + + + + + +#pragma once + +#include "CallbackSslContext.h" +#include "../OSSupport/Socket.h" + + + + + +class cBlockingSslClientSocket : + protected cCallbackSslContext::cDataCallbacks +{ +public: + cBlockingSslClientSocket(void); + + /** Connects to the specified server and performs SSL handshake. + Returns true if successful, false on failure. Sets internal error text on failure. */ + bool Connect(const AString & a_ServerName, UInt16 a_Port); + + /** Sends the specified data over the connection. + Returns true if successful, false on failure. Sets the internal error text on failure. */ + bool Send(const void * a_Data, size_t a_NumBytes); + + /** Receives data from the connection. + Blocks until there is any data available, then returns as much as possible. + Returns the number of bytes actually received, negative number on failure. + Sets the internal error text on failure. */ + int Receive(void * a_Data, size_t a_MaxBytes); + + /** Disconnects the connection gracefully, if possible. + Note that this also frees the internal SSL context, so all the certificates etc. are lost. */ + void Disconnect(void); + + /** Sets the root certificates that are to be trusted. Forces the connection to use strict cert + verification. Needs to be used before calling Connect(). + a_ExpectedPeerName is the name that we expect to receive in the SSL peer's cert; verification will fail if + the presented name is different (possible MITM). + Returns true on success, false on failure. Sets internal error text on failure. */ + bool SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName); + + /** Returns the text of the last error that has occurred in this instance. */ + const AString & GetLastErrorText(void) const { return m_LastErrorText; } + +protected: + /** The SSL context used for the socket */ + cCallbackSslContext m_Ssl; + + /** The underlying socket to the SSL server */ + cSocket m_Socket; + + /** The trusted CA root cert store, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */ + cX509CertPtr m_CACerts; + + /** The expected SSL peer's name, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */ + AString m_ExpectedPeerName; + + /** Text of the last error that has occurred. */ + AString m_LastErrorText; + + /** Set to true if the connection established successfully. */ + bool m_IsConnected; + + + // cCallbackSslContext::cDataCallbacks overrides: + virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override; + virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override; +} ; + + + + diff --git a/src/PolarSSL++/BufferedSslContext.cpp b/src/PolarSSL++/BufferedSslContext.cpp new file mode 100644 index 000000000..885b30c68 --- /dev/null +++ b/src/PolarSSL++/BufferedSslContext.cpp @@ -0,0 +1,62 @@ + +// BufferedSslContext.cpp + +// Implements the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer + +#include "Globals.h" +#include "BufferedSslContext.h" + + + + + +cBufferedSslContext::cBufferedSslContext(size_t a_BufferSize): + m_OutgoingData(a_BufferSize), + m_IncomingData(a_BufferSize) +{ +} + + + + + +int cBufferedSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) +{ + // Called when PolarSSL wants to read encrypted data from the SSL peer + // Read the data from the buffer inside this object, where the owner has stored them using WriteIncoming(): + size_t NumBytes = std::min(a_NumBytes, m_IncomingData.GetReadableSpace()); + if (NumBytes == 0) + { + return POLARSSL_ERR_NET_WANT_READ; + } + if (!m_IncomingData.ReadBuf(a_Buffer, NumBytes)) + { + m_IncomingData.ResetRead(); + return POLARSSL_ERR_NET_RECV_FAILED; + } + m_IncomingData.CommitRead(); + return (int)NumBytes; +} + + + + + +int cBufferedSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) +{ + // Called when PolarSSL wants to write encrypted data to the SSL peer + // Write the data into the buffer inside this object, where the owner can later read them using ReadOutgoing(): + if (!m_OutgoingData.CanWriteBytes(a_NumBytes)) + { + return POLARSSL_ERR_NET_WANT_WRITE; + } + if (!m_OutgoingData.Write((const char *)a_Buffer, a_NumBytes)) + { + return POLARSSL_ERR_NET_SEND_FAILED; + } + return (int)a_NumBytes; +} + + + + diff --git a/src/PolarSSL++/BufferedSslContext.h b/src/PolarSSL++/BufferedSslContext.h new file mode 100644 index 000000000..1b7e1af46 --- /dev/null +++ b/src/PolarSSL++/BufferedSslContext.h @@ -0,0 +1,52 @@ + +// BufferedSslContext.h + +// Declares the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer + + + + + +#pragma once + +#include "SslContext.h" + + + + + +class cBufferedSslContext : + public cSslContext +{ + typedef cSslContext super; + +public: + /** Creates a new context with the buffers of specified size for the encrypted / decrypted data. */ + cBufferedSslContext(size_t a_BufferSize = 64000); + + /** Stores the specified data in the "incoming" buffer, to be process by the SSL decryptor. + This is the data received from the SSL peer. + Returns the number of bytes actually stored. If 0 is returned, owner should check the error state. */ + size_t WriteIncoming(const void * a_Data, size_t a_NumBytes); + + /** Retrieves data from the "outgoing" buffer, after being processed by the SSL encryptor. + This is the data to be sent to the SSL peer. + Returns the number of bytes actually retrieved. */ + size_t ReadOutgoing(void * a_Data, size_t a_DataMaxSize); + +protected: + /** Buffer for the data that has been encrypted into the SSL stream and should be sent out. */ + cByteBuffer m_OutgoingData; + + /** Buffer for the data that has come in and needs to be decrypted from the SSL stream. */ + cByteBuffer m_IncomingData; + + + // cSslContext overrides: + virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override; + virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override; +} ; + + + + diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index c5b747980..14a6dc537 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -5,12 +5,26 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") set(SOURCES - "EntropyContext.cpp" + "BlockingSslClientSocket.cpp" + "BufferedSslSocket.cpp" + "CallbackSslContext.cpp" "CtrDrbgContext.cpp" + "EntropyContext.cpp" + "SslContext.cpp" "X509Cert.cpp" ) -add_library(PolarSSL++ ${SOURCES}) +set(HEADERS + "BlockingSslClientSocket.h" + "BufferedSslSocket.h" + "CallbackSslContext.h" + "CtrDrbgContext.h" + "EntropyContext.h" + "SslContext.h" + "X509Cert.h" +) + +add_library(PolarSSL++ ${SOURCES} ${HEADERS}) if (UNIX) target_link_libraries(PolarSSL++ polarssl) diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp new file mode 100644 index 000000000..0cc88a14a --- /dev/null +++ b/src/PolarSSL++/CallbackSslContext.cpp @@ -0,0 +1,59 @@ + +// CallbackSslContext.cpp + +// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data + +#include "Globals.h" +#include "CallbackSslContext.h" + + + + + + +cCallbackSslContext::cCallbackSslContext(void) +{ + // Nothing needed, but the constructor needs to exist so +} + + + + + +cCallbackSslContext::cCallbackSslContext(cCallbackSslContext::cDataCallbacks & a_Callbacks) : + m_Callbacks(&a_Callbacks) +{ +} + + + + + +int cCallbackSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) +{ + if (m_Callbacks == NULL) + { + LOGWARNING("SSL: Trying to receive data with no callbacks, aborting."); + return POLARSSL_ERR_NET_RECV_FAILED; + } + return m_Callbacks->ReceiveEncrypted(a_Buffer, a_NumBytes); +} + + + + + +int cCallbackSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) +{ + if (m_Callbacks == NULL) + { + LOGWARNING("SSL: Trying to send data with no callbacks, aborting."); + return POLARSSL_ERR_NET_SEND_FAILED; + } + return m_Callbacks->SendEncrypted(a_Buffer, a_NumBytes); +} + + + + + diff --git a/src/PolarSSL++/CallbackSslContext.h b/src/PolarSSL++/CallbackSslContext.h new file mode 100644 index 000000000..4e4c1ed7f --- /dev/null +++ b/src/PolarSSL++/CallbackSslContext.h @@ -0,0 +1,61 @@ + +// CallbackSslContext.h + +// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data + + + + + +#pragma once + +#include "SslContext.h" + + + + + +class cCallbackSslContext : + public cSslContext +{ +public: + /** Interface used as a data sink for the SSL peer data. */ + class cDataCallbacks + { + public: + /** Called when PolarSSL wants to read encrypted data from the SSL peer. + The returned value is the number of bytes received, or a PolarSSL error on failure. + The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate + that there's currently no more data and that there might be more data in the future. In such cases the + SSL operation that invoked this call will terminate with the same return value, so that the owner is + notified of this condition and can potentially restart the operation later on. */ + virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) = 0; + + /** Called when PolarSSL wants to write encrypted data to the SSL peer. + The returned value is the number of bytes sent, or a PolarSSL error on failure. + The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate + that there's currently no more data and that there might be more data in the future. In such cases the + SSL operation that invoked this call will terminate with the same return value, so that the owner is + notified of this condition and can potentially restart the operation later on. */ + virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) = 0; + } ; + + + /** Creates a new SSL context with no callbacks assigned */ + cCallbackSslContext(void); + + /** Creates a new SSL context with the specified callbacks */ + cCallbackSslContext(cDataCallbacks & a_Callbacks); + +protected: + /** The callbacks to use to send and receive SSL peer data */ + cDataCallbacks * m_Callbacks; + + // cSslContext overrides: + virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override; + virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override; +}; + + + + diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp new file mode 100644 index 000000000..e7fa11c75 --- /dev/null +++ b/src/PolarSSL++/SslContext.cpp @@ -0,0 +1,181 @@ + +// SslContext.cpp + +// Implements the cSslContext class that holds everything a single SSL context needs to function + +#include "Globals.h" +#include "SslContext.h" +#include "EntropyContext.h" +#include "CtrDrbgContext.h" + + + + + +cSslContext::cSslContext(void) : + m_IsValid(false), + m_HasHandshaken(false) +{ +} + + + + + +cSslContext::~cSslContext() +{ + if (m_IsValid) + { + ssl_free(&m_Ssl); + } +} + + + + + +int cSslContext::Initialize(bool a_IsClient, const SharedPtr & a_CtrDrbg) +{ + // Check double-initialization: + if (m_IsValid) + { + LOGWARNING("SSL: Double initialization is not supported."); + return POLARSSL_ERR_SSL_MALLOC_FAILED; // There is no return value well-suited for this, reuse this one. + } + + // Set the CtrDrbg context, create a new one if needed: + m_CtrDrbg = a_CtrDrbg; + if (m_CtrDrbg.get() == NULL) + { + m_CtrDrbg.reset(new cCtrDrbgContext); + m_CtrDrbg->Initialize("MCServer", 8); + } + + // Initialize PolarSSL's structures: + memset(&m_Ssl, 0, sizeof(m_Ssl)); + int res = ssl_init(&m_Ssl); + if (res != 0) + { + return res; + } + ssl_set_endpoint(&m_Ssl, a_IsClient ? SSL_IS_CLIENT : SSL_IS_SERVER); + ssl_set_authmode(&m_Ssl, SSL_VERIFY_OPTIONAL); + ssl_set_rng(&m_Ssl, ctr_drbg_random, &m_CtrDrbg->m_CtrDrbg); + ssl_set_bio(&m_Ssl, ReceiveEncrypted, this, SendEncrypted, this); + + #ifdef _DEBUG + ssl_set_dbg(&m_Ssl, &SSLDebugMessage, this); + #endif + + m_IsValid = true; + return 0; +} + + + + + +void cSslContext::SetCACerts(const cX509CertPtr & a_CACert, const AString & a_ExpectedPeerName) +{ + // Store the data in our internal buffers, to avoid losing the pointers later on + // PolarSSL will need these after this call returns, and the caller may move / delete the data before that: + m_ExpectedPeerName = a_ExpectedPeerName; + m_CACerts = a_CACert; + + // Set the trusted CA root cert store: + ssl_set_authmode(&m_Ssl, SSL_VERIFY_REQUIRED); + ssl_set_ca_chain(&m_Ssl, m_CACerts->GetInternal(), NULL, m_ExpectedPeerName.empty() ? NULL : m_ExpectedPeerName.c_str()); +} + + + + + +int cSslContext::WritePlain(const void * a_Data, size_t a_NumBytes) +{ + ASSERT(m_IsValid); // Need to call Initialize() first + if (!m_HasHandshaken) + { + int res = Handshake(); + if (res != 0) + { + return res; + } + } + + return ssl_write(&m_Ssl, (const unsigned char *)a_Data, a_NumBytes); +} + + + + + +int cSslContext::ReadPlain(void * a_Data, size_t a_MaxBytes) +{ + ASSERT(m_IsValid); // Need to call Initialize() first + if (!m_HasHandshaken) + { + int res = Handshake(); + if (res != 0) + { + return res; + } + } + + return ssl_read(&m_Ssl, (unsigned char *)a_Data, a_MaxBytes); +} + + + + + +int cSslContext::Handshake(void) +{ + ASSERT(m_IsValid); // Need to call Initialize() first + ASSERT(!m_HasHandshaken); // Must not call twice + + int res = ssl_handshake(&m_Ssl); + if (res == 0) + { + m_HasHandshaken = true; + } + return res; +} + + + + + +int cSslContext::NotifyClose(void) +{ + return ssl_close_notify(&m_Ssl); +} + + + + + +#ifdef _DEBUG + void cSslContext::SSLDebugMessage(void * a_UserParam, int a_Level, const char * a_Text) + { + if (a_Level > 3) + { + // Don't want the trace messages + return; + } + + // Remove the terminating LF: + size_t len = strlen(a_Text) - 1; + while ((len > 0) && (a_Text[len] <= 32)) + { + len--; + } + AString Text(a_Text, len + 1); + + LOGD("SSL (%d): %s", a_Level, Text.c_str()); + } +#endif // _DEBUG + + + + diff --git a/src/PolarSSL++/SslContext.h b/src/PolarSSL++/SslContext.h new file mode 100644 index 000000000..6effdcaea --- /dev/null +++ b/src/PolarSSL++/SslContext.h @@ -0,0 +1,134 @@ + +// SslContext.h + +// Declares the cSslContext class that holds everything a single SSL context needs to function + + + + + +#pragma once + +#include "polarssl/ssl.h" +#include "../ByteBuffer.h" +#include "X509Cert.h" + + + + + +// fwd: +class cCtrDrbgContext; + + + + + +/** +Acts as a generic SSL encryptor / decryptor between the two endpoints. The "owner" of this class is expected +to create it, initialize it and then provide the means of reading and writing data through the SSL link. +This is an abstract base class, there are descendants that handle the specific aspects of how the SSL peer +data comes into the system: + - cBufferedSslContext uses a cByteBuffer to read and write the data + - cCallbackSslContext uses callbacks to provide the data +*/ +class cSslContext abstract +{ +public: + /** Creates a new uninitialized context */ + cSslContext(void); + + ~cSslContext(); + + /** Initializes the context for use as a server or client. + Returns 0 on success, PolarSSL error on failure. */ + int Initialize(bool a_IsClient, const SharedPtr & a_CtrDrbg = SharedPtr()); + + /** Returns true if the object has been initialized properly. */ + bool IsValid(void) const { return m_IsValid; } + + /** Sets a cert chain as the trusted cert store for this context. + Calling this will switch the context into strict cert verification mode. + a_ExpectedPeerName is the CommonName that we expect the SSL peer to have in its cert, + if it is different, the verification will fail. An empty string will disable the CN check. */ + void SetCACerts(const cX509CertPtr & a_CACert, const AString & a_ExpectedPeerName); + + /** Writes data to be encrypted and sent to the SSL peer. Will perform SSL handshake, if needed. + Returns the number of bytes actually written, or PolarSSL error code. + If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any + cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call + this function again with the same parameters. Note that this may repeat a few times before the data is + actually written, mainly due to initial handshake. */ + int WritePlain(const void * a_Data, size_t a_NumBytes); + + /** Reads data decrypted from the SSL stream. Will perform SSL handshake, if needed. + Returns the number of bytes actually read, or PolarSSL error code. + If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any + cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call + this function again with the same parameters. Note that this may repeat a few times before the data is + actually read, mainly due to initial handshake. */ + int ReadPlain(void * a_Data, size_t a_MaxBytes); + + /** Performs the SSL handshake. + Returns zero on success, PoladSSL error code on failure. + If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any + cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call + this function again. Note that this may repeat a few times before the handshake is completed. */ + int Handshake(void); + + /** Returns true if the SSL handshake has been completed. */ + bool HasHandshaken(void) const { return m_HasHandshaken; } + + /** Notifies the SSL peer that the connection is being closed. + Returns 0 on success, PolarSSL error code on failure. */ + int NotifyClose(void); + +protected: + /** True if the object has been initialized properly. */ + bool m_IsValid; + + /** The random generator to use */ + SharedPtr m_CtrDrbg; + + /** The SSL context that PolarSSL uses. */ + ssl_context m_Ssl; + + /** True if the SSL handshake has been completed. */ + bool m_HasHandshaken; + + /** A copy of the trusted CA root cert store that is passed to us in SetCACerts(), so that the pointer + stays valid even after the call, when PolarSSL finally uses it. */ + cX509CertPtr m_CACerts; + + /** Buffer for the expected peer name. We need to buffer it because the caller may free the string they + give us before PolarSSL consumes the raw pointer it gets to the CN. */ + AString m_ExpectedPeerName; + + + /** The callback used by PolarSSL when it wants to read encrypted data. */ + static int ReceiveEncrypted(void * a_This, unsigned char * a_Buffer, size_t a_NumBytes) + { + return ((cSslContext *)a_This)->ReceiveEncrypted(a_Buffer, a_NumBytes); + } + + /** The callback used by PolarSSL when it wants to write encrypted data. */ + static int SendEncrypted(void * a_This, const unsigned char * a_Buffer, size_t a_NumBytes) + { + return ((cSslContext *)a_This)->SendEncrypted(a_Buffer, a_NumBytes); + } + + #ifdef _DEBUG + /** The callback used by PolarSSL to output debug messages */ + static void SSLDebugMessage(void * a_UserParam, int a_Level, const char * a_Text); + #endif // _DEBUG + + /** Called when PolarSSL wants to read encrypted data. */ + virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) = 0; + + /** Called when PolarSSL wants to write encrypted data. */ + virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) = 0; +} ; + + + + diff --git a/src/PolarSSL++/X509Cert.h b/src/PolarSSL++/X509Cert.h index 5ef19c324..991617d24 100644 --- a/src/PolarSSL++/X509Cert.h +++ b/src/PolarSSL++/X509Cert.h @@ -17,6 +17,8 @@ class cX509Cert { + friend class cSslContext; + public: cX509Cert(void); ~cX509Cert(void); @@ -25,13 +27,15 @@ public: Returns 0 on succes, or PolarSSL error code on failure. */ int Parse(const void * a_CertContents, size_t a_Size); - /** Returns the internal cert ptr. Only use in PolarSSL API calls. */ - OBSOLETE x509_crt * Get(void) { return &m_Cert; } - protected: x509_crt m_Cert; + + /** Returns the internal cert ptr. Only use in PolarSSL API calls. */ + x509_crt * GetInternal(void) { return &m_Cert; } } ; +typedef SharedPtr cX509CertPtr; + From dd52719c2d34aa251e90fafb87448af7086e2658 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 22:28:14 +0200 Subject: [PATCH 238/329] Rewritten cAuthenticator to use the new PolarSSL++ wrapper classes. --- src/Protocol/Authenticator.cpp | 136 +++++++++++---------------------- 1 file changed, 45 insertions(+), 91 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index ccc994e36..efeb6c41c 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -16,9 +16,7 @@ #include "polarssl/ctr_drbg.h" #include "polarssl/error.h" -#include "PolarSSL++/EntropyContext.h" -#include "PolarSSL++/CtrDrbgContext.h" -#include "PolarSSL++/X509Cert.h" +#include "PolarSSL++/BlockingSslClientSocket.h" #include #include @@ -150,87 +148,47 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S { LOGD("Trying to auth user %s", a_UserName.c_str()); - int ret, server_fd = -1; + int ret; unsigned char buf[1024]; - const char pers[] = "cAuthenticator"; - - cCtrDrbgContext CtrDrbg; - ssl_context ssl; - cX509Cert CACert; - - /* Initialize the RNG and the session data */ - memset(&ssl, 0, sizeof(ssl_context)); - - if ((ret = CtrDrbg.Initialize(pers, sizeof(pers))) != 0) - { - LOGWARNING("cAuthenticator: CtrDrbg.Initialize() returned %d", ret); - return false; - } /* Initialize certificates */ // This is the root cert for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: - static const char StarfieldCACert[] = - "-----BEGIN CERTIFICATE-----\n" - "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" - "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" - "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n" - "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n" - "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n" - "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n" - "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n" - "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n" - "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n" - "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n" - "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n" - "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n" - "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n" - "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n" - "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n" - "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n" - "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n" - "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n" - "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" - "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" - "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" - "-----END CERTIFICATE-----"; - // Parse the Starfield CA and add it to "trusted root certs" - ret = CACert.Parse(StarfieldCACert, sizeof(StarfieldCACert) - 1); - if (ret < 0) + static const AString StarfieldCACert( + "-----BEGIN CERTIFICATE-----\n" + "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" + "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" + "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n" + "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n" + "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n" + "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n" + "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n" + "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n" + "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n" + "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n" + "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n" + "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n" + "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n" + "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n" + "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n" + "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n" + "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n" + "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n" + "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" + "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" + "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" + "-----END CERTIFICATE-----" + ); + + // Connect the socket: + cBlockingSslClientSocket Socket; + Socket.SetTrustedRootCertsFromString(StarfieldCACert, m_Server); + if (!Socket.Connect(m_Server, 443)) { - LOGWARNING("cAuthenticator: CACert.Parse returned -0x%x", -ret); + LOGWARNING("cAuthenticator: Can't connect to %s: %s", m_Server.c_str(), Socket.GetLastErrorText().c_str()); return false; } - /* Connect */ - if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0) - { - LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret); - return false; - } - - /* Setup */ - if ((ret = ssl_init(&ssl)) != 0) - { - LOGWARNING("cAuthenticator: ssl_init returned %d", ret); - return false; - } - ssl_set_endpoint(&ssl, SSL_IS_CLIENT); - ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL); - ssl_set_ca_chain(&ssl, CACert.Get(), NULL, "PolarSSL Server 1"); - ssl_set_rng(&ssl, ctr_drbg_random, CtrDrbg.Get()); - ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd); - - /* Handshake */ - while ((ret = ssl_handshake(&ssl)) != 0) - { - if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE)) - { - LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret); - return false; - } - } - - /* Write the GET request */ + // Create the GET request: AString ActualAddress = m_Address; ReplaceString(ActualAddress, "%USERNAME%", a_UserName); ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); @@ -242,23 +200,23 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S Request += "Connection: close\r\n"; Request += "\r\n"; - ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size()); - if (ret <= 0) + if (!Socket.Send(Request.c_str(), Request.size())) { - LOGWARNING("cAuthenticator: ssl_write returned %d", ret); + LOGWARNING("cAuthenticator: Writing SSL data failed: %s", Socket.GetLastErrorText().c_str()); return false; } - /* Read the HTTP response */ + // Read the HTTP response: std::string Response; for (;;) { - memset(buf, 0, sizeof(buf)); - ret = ssl_read(&ssl, buf, sizeof(buf)); + ret = Socket.Receive(buf, sizeof(buf)); if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE)) { - continue; + // This value should never be returned, it is handled internally by cBlockingSslClientSocket + LOGWARNING("cAuthenticator: SSL reading failed internally."); + return false; } if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) { @@ -266,22 +224,18 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S } if (ret < 0) { - LOGWARNING("cAuthenticator: ssl_read returned %d", ret); - break; + LOGWARNING("cAuthenticator: SSL reading failed: -0x%x", -ret); + return false; } if (ret == 0) { - LOGWARNING("cAuthenticator: EOF"); break; } - Response.append((const char *)buf, ret); + Response.append((const char *)buf, (size_t)ret); } - ssl_close_notify(&ssl); - net_close(server_fd); - ssl_free(&ssl); - memset(&ssl, 0, sizeof(ssl)); + Socket.Disconnect(); // Check the HTTP status line: AString prefix("HTTP/1.1 200 OK"); From 744e00c904ebde6c89aa4763f06118635694d396 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 27 Apr 2014 13:43:59 -0700 Subject: [PATCH 239/329] Worked around const pointer --- src/BlockArea.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 49c564ca5..e4b122fa2 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -665,9 +665,10 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R { size_t SrcCount = a_Src.GetBlockCount(); size_t DestCount = GetBlockCount(); - SrcMetas = new NIBBLETYPE[SrcCount]; + NIBBLETYPE * tempSrcMetas = new NIBBLETYPE[SrcCount]; + memset(tempSrcMetas, 0, SrcCount); + SrcMetas = tempSrcMetas; DstMetas = new NIBBLETYPE[DestCount]; - memset(SrcMetas, 0, SrcCount); memset(DstMetas, 0, DestCount); } From 4c165f8a6ddd40cee7769b622d4b357e1d35c26a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 23:11:21 +0200 Subject: [PATCH 240/329] Fixed player spawning #953. --- src/ChunkMap.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0fb6988b5..537d491c9 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1654,7 +1654,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ( + (Chunk == NULL) || // Chunk not present at all + (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) + ) { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID() From 9dc9713a9c3015d2b67fc18fc2fb8f3b5ce8d734 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 23:12:52 +0200 Subject: [PATCH 241/329] Fixed warnings. --- src/Entities/Entity.cpp | 1 + src/Mobs/AggressiveMonster.cpp | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 827b88717..2d325805b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -443,6 +443,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) } } ASSERT(!"Invalid damage type!"); + return false; } diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 4997952be..447bf3549 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -108,14 +108,14 @@ void cAggressiveMonster::Attack(float a_Dt) bool cAggressiveMonster::IsMovingToTargetPosition() { - static const float epsilon = 0.000000000001; + static const float epsilon = 0.000000000001f; // Difference between destination x and target x is negligible (to 10^-12 precision) if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < epsilon) { return false; } // Difference between destination z and target z is negligible (to 10^-12 precision) - else if (fabsf(m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon) + else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > epsilon) { return false; } From bb73af68432b56d0c52c23448e4092d753521057 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 23:31:26 +0200 Subject: [PATCH 242/329] Fixed a late-night typo. --- src/PolarSSL++/CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index 14a6dc537..0493baba4 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -6,7 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../") set(SOURCES "BlockingSslClientSocket.cpp" - "BufferedSslSocket.cpp" + "BufferedSslContext.cpp" "CallbackSslContext.cpp" "CtrDrbgContext.cpp" "EntropyContext.cpp" @@ -16,7 +16,7 @@ set(SOURCES set(HEADERS "BlockingSslClientSocket.h" - "BufferedSslSocket.h" + "BufferedSslContext.h" "CallbackSslContext.h" "CtrDrbgContext.h" "EntropyContext.h" From ef57133f9b457430d2717825b91b747b378e6233 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Apr 2014 23:35:17 +0200 Subject: [PATCH 243/329] Reordered constructors. --- src/PolarSSL++/BlockingSslClientSocket.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp index 20b2df1e7..699bc57ee 100644 --- a/src/PolarSSL++/BlockingSslClientSocket.cpp +++ b/src/PolarSSL++/BlockingSslClientSocket.cpp @@ -11,8 +11,8 @@ cBlockingSslClientSocket::cBlockingSslClientSocket(void) : - m_IsConnected(false), - m_Ssl(*this) + m_Ssl(*this), + m_IsConnected(false) { // Nothing needed yet } From 9b0cb3fd97701370915a9a5b3d5b237fa7f90e06 Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 27 Apr 2014 17:03:06 -0700 Subject: [PATCH 244/329] Fixed projectile source filenames, indentations --- src/CMakeLists.txt | 16 ++++----- .../{ProjectileArrow.cpp => ArrowEntity.cpp} | 36 +++++++++---------- .../{ProjectileArrow.h => ArrowEntity.h} | 4 +-- ...ctileExpBottle.cpp => ExpBottleEntity.cpp} | 4 +-- ...rojectileExpBottle.h => ExpBottleEntity.h} | 4 +-- ...ileFireCharge.cpp => FireChargeEntity.cpp} | 4 +-- ...jectileFireCharge.h => FireChargeEntity.h} | 4 +-- ...jectileFirework.cpp => FireworkEntity.cpp} | 8 ++--- ...{ProjectileFirework.h => FireworkEntity.h} | 4 +-- ...stFireball.cpp => GhastFireballEntity.cpp} | 4 +-- ...eGhastFireball.h => GhastFireballEntity.h} | 4 +-- src/Entities/ProjectileEntity.cpp | 16 ++++----- ...{ProjectileEgg.cpp => ThrownEggEntity.cpp} | 4 +-- .../{ProjectileEgg.h => ThrownEggEntity.h} | 4 +-- ...erPearl.cpp => ThrownEnderPearlEntity.cpp} | 4 +-- ...eEnderPearl.h => ThrownEnderPearlEntity.h} | 4 +-- ...eSnowball.cpp => ThrownSnowballEntity.cpp} | 4 +-- ...ctileSnowball.h => ThrownSnowballEntity.h} | 4 +-- src/Items/ItemBow.h | 2 +- src/Mobs/Blaze.cpp | 2 +- src/Mobs/Ghast.cpp | 2 +- src/Mobs/Skeleton.cpp | 2 +- src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol17x.cpp | 4 +-- src/WorldStorage/NBTChunkSerializer.cpp | 2 +- src/WorldStorage/WSSAnvil.cpp | 12 +++---- 26 files changed, 80 insertions(+), 80 deletions(-) rename src/Entities/{ProjectileArrow.cpp => ArrowEntity.cpp} (89%) rename src/Entities/{ProjectileArrow.h => ArrowEntity.h} (98%) rename src/Entities/{ProjectileExpBottle.cpp => ExpBottleEntity.cpp} (87%) rename src/Entities/{ProjectileExpBottle.h => ExpBottleEntity.h} (89%) rename src/Entities/{ProjectileFireCharge.cpp => FireChargeEntity.cpp} (91%) rename src/Entities/{ProjectileFireCharge.h => FireChargeEntity.h} (92%) rename src/Entities/{ProjectileFirework.cpp => FireworkEntity.cpp} (90%) rename src/Entities/{ProjectileFirework.h => FireworkEntity.h} (92%) rename src/Entities/{ProjectileGhastFireball.cpp => GhastFireballEntity.cpp} (90%) rename src/Entities/{ProjectileGhastFireball.h => GhastFireballEntity.h} (92%) rename src/Entities/{ProjectileEgg.cpp => ThrownEggEntity.cpp} (93%) rename src/Entities/{ProjectileEgg.h => ThrownEggEntity.h} (93%) rename src/Entities/{ProjectileEnderPearl.cpp => ThrownEnderPearlEntity.cpp} (91%) rename src/Entities/{ProjectileEnderPearl.h => ThrownEnderPearlEntity.h} (92%) rename src/Entities/{ProjectileSnowball.cpp => ThrownSnowballEntity.cpp} (90%) rename src/Entities/{ProjectileSnowball.h => ThrownSnowballEntity.h} (91%) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2f433c29c..9fbaed926 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -57,14 +57,14 @@ if (NOT MSVC) Entities/Pickup.h Entities/Player.h Entities/ProjectileEntity.h - Entities/ProjectileArrow.h - Entities/ProjectileEgg.h - Entities/ProjectileEnderPearl.h - Entities/ProjectileExpBottle.h - Entities/ProjectileSnowball.h - Entities/ProjectileFireCharge.h - Entities/ProjectileFirework.h - Entities/ProjectileGhastFireball.h + Entities/ArrowEntity.h + Entities/ThrownEggEntity.h + Entities/ThrownEnderPearlEntity.h + Entities/ExpBottleEntity.h + Entities/ThrownSnowballEntity.h + Entities/FireChargeEntity.h + Entities/FireworkEntity.h + Entities/GhastFireballEntity.h Entities/TNTEntity.h Entities/ExpOrb.h Entities/HangingEntity.h diff --git a/src/Entities/ProjectileArrow.cpp b/src/Entities/ArrowEntity.cpp similarity index 89% rename from src/Entities/ProjectileArrow.cpp rename to src/Entities/ArrowEntity.cpp index 8bf680797..847b39bbc 100644 --- a/src/Entities/ProjectileArrow.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" -#include "ProjectileArrow.h" +#include "ArrowEntity.h" #include "../Chunk.h" @@ -9,14 +9,14 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), -m_PickupState(psNoPickup), -m_DamageCoeff(2), -m_IsCritical(false), -m_Timer(0), -m_HitGroundTimer(0), -m_bIsCollected(false), -m_HitBlockPos(Vector3i(0, 0, 0)) + super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), + m_PickupState(psNoPickup), + m_DamageCoeff(2), + m_IsCritical(false), + m_Timer(0), + m_HitGroundTimer(0), + m_bIsCollected(false), + m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); SetMass(0.1); @@ -33,15 +33,15 @@ m_HitBlockPos(Vector3i(0, 0, 0)) cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : -super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), -m_PickupState(psInSurvivalOrCreative), -m_DamageCoeff(2), -m_IsCritical((a_Force >= 1)), -m_Timer(0), -m_HitGroundTimer(0), -m_HasTeleported(false), -m_bIsCollected(false), -m_HitBlockPos(0, 0, 0) + super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), + m_PickupState(psInSurvivalOrCreative), + m_DamageCoeff(2), + m_IsCritical((a_Force >= 1)), + m_Timer(0), + m_HitGroundTimer(0), + m_HasTeleported(false), + m_bIsCollected(false), + m_HitBlockPos(0, 0, 0) { } diff --git a/src/Entities/ProjectileArrow.h b/src/Entities/ArrowEntity.h similarity index 98% rename from src/Entities/ProjectileArrow.h rename to src/Entities/ArrowEntity.h index 18c30feae..1fe3032ee 100644 --- a/src/Entities/ProjectileArrow.h +++ b/src/Entities/ArrowEntity.h @@ -1,5 +1,5 @@ // -// ProjectileArrow.h +// ArrowEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cArrowEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileExpBottle.cpp b/src/Entities/ExpBottleEntity.cpp similarity index 87% rename from src/Entities/ProjectileExpBottle.cpp rename to src/Entities/ExpBottleEntity.cpp index 936be6a72..202dde942 100644 --- a/src/Entities/ProjectileExpBottle.cpp +++ b/src/Entities/ExpBottleEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileExpBottle.h" +#include "ExpBottleEntity.h" #include "../World.h" @@ -8,7 +8,7 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } diff --git a/src/Entities/ProjectileExpBottle.h b/src/Entities/ExpBottleEntity.h similarity index 89% rename from src/Entities/ProjectileExpBottle.h rename to src/Entities/ExpBottleEntity.h index 070c412e4..b2043d8f1 100644 --- a/src/Entities/ProjectileExpBottle.h +++ b/src/Entities/ExpBottleEntity.h @@ -1,5 +1,5 @@ // -// ProjectileExpBottle.h +// ExpBottleEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cExpBottleEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileFireCharge.cpp b/src/Entities/FireChargeEntity.cpp similarity index 91% rename from src/Entities/ProjectileFireCharge.cpp rename to src/Entities/FireChargeEntity.cpp index 5bdb74462..aba32602f 100644 --- a/src/Entities/ProjectileFireCharge.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileFireCharge.h" +#include "FireChargeEntity.h" #include "../World.h" @@ -8,7 +8,7 @@ cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) + super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) { SetSpeed(a_Speed); SetGravity(0); diff --git a/src/Entities/ProjectileFireCharge.h b/src/Entities/FireChargeEntity.h similarity index 92% rename from src/Entities/ProjectileFireCharge.h rename to src/Entities/FireChargeEntity.h index bcf2b7af6..3924c337c 100644 --- a/src/Entities/ProjectileFireCharge.h +++ b/src/Entities/FireChargeEntity.h @@ -1,5 +1,5 @@ // -// ProjectileFireCharge.h +// FireChargeEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cFireChargeEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileFirework.cpp b/src/Entities/FireworkEntity.cpp similarity index 90% rename from src/Entities/ProjectileFirework.cpp rename to src/Entities/FireworkEntity.cpp index dcb89fce3..403a53c84 100644 --- a/src/Entities/ProjectileFirework.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileFirework.h" +#include "FireworkEntity.h" #include "../World.h" #include "../Chunk.h" @@ -9,9 +9,9 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : -super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), -m_ExplodeTimer(0), -m_FireworkItem(a_Item) + super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_ExplodeTimer(0), + m_FireworkItem(a_Item) { } diff --git a/src/Entities/ProjectileFirework.h b/src/Entities/FireworkEntity.h similarity index 92% rename from src/Entities/ProjectileFirework.h rename to src/Entities/FireworkEntity.h index e7d7eacbf..c62ca9402 100644 --- a/src/Entities/ProjectileFirework.h +++ b/src/Entities/FireworkEntity.h @@ -1,5 +1,5 @@ // -// ProjectileFirework.h +// FireworkEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cFireworkEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileGhastFireball.cpp b/src/Entities/GhastFireballEntity.cpp similarity index 90% rename from src/Entities/ProjectileGhastFireball.cpp rename to src/Entities/GhastFireballEntity.cpp index cac622562..9e4cb387e 100644 --- a/src/Entities/ProjectileGhastFireball.cpp +++ b/src/Entities/GhastFireballEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileGhastFireball.h" +#include "GhastFireballEntity.h" #include "../World.h" @@ -8,7 +8,7 @@ cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) + super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) { SetSpeed(a_Speed); SetGravity(0); diff --git a/src/Entities/ProjectileGhastFireball.h b/src/Entities/GhastFireballEntity.h similarity index 92% rename from src/Entities/ProjectileGhastFireball.h rename to src/Entities/GhastFireballEntity.h index 6dd37783e..9e4572c78 100644 --- a/src/Entities/ProjectileGhastFireball.h +++ b/src/Entities/GhastFireballEntity.h @@ -1,5 +1,5 @@ // -// ProjectileGhastFireball.h +// GhastFireballEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cGhastFireballEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index b2e6d469e..3e48d310c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -13,14 +13,14 @@ #include "../ChunkMap.h" #include "../Chunk.h" -#include "ProjectileArrow.h" -#include "ProjectileEgg.h" -#include "ProjectileEnderPearl.h" -#include "ProjectileExpBottle.h" -#include "ProjectileSnowball.h" -#include "ProjectileFireCharge.h" -#include "ProjectileFirework.h" -#include "ProjectileGhastFireball.h" +#include "ArrowEntity.h" +#include "ThrownEggEntity.h" +#include "ThrownEnderPearlEntity.h" +#include "ExpBottleEntity.h" +#include "ThrownSnowballEntity.h" +#include "FireChargeEntity.h" +#include "FireworkEntity.h" +#include "GhastFireballEntity.h" diff --git a/src/Entities/ProjectileEgg.cpp b/src/Entities/ThrownEggEntity.cpp similarity index 93% rename from src/Entities/ProjectileEgg.cpp rename to src/Entities/ThrownEggEntity.cpp index 3f6e6525e..224019091 100644 --- a/src/Entities/ProjectileEgg.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileEgg.h" +#include "ThrownEggEntity.h" #include "../World.h" @@ -8,7 +8,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } diff --git a/src/Entities/ProjectileEgg.h b/src/Entities/ThrownEggEntity.h similarity index 93% rename from src/Entities/ProjectileEgg.h rename to src/Entities/ThrownEggEntity.h index ba1f6420e..5ba8f051b 100644 --- a/src/Entities/ProjectileEgg.h +++ b/src/Entities/ThrownEggEntity.h @@ -1,5 +1,5 @@ // -// ProjectileEgg.h +// ThrownEggEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cThrownEggEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileEnderPearl.cpp b/src/Entities/ThrownEnderPearlEntity.cpp similarity index 91% rename from src/Entities/ProjectileEnderPearl.cpp rename to src/Entities/ThrownEnderPearlEntity.cpp index db32f47b7..c37161145 100644 --- a/src/Entities/ProjectileEnderPearl.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,13 +1,13 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileEnderPearl.h" +#include "ThrownEnderPearlEntity.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } diff --git a/src/Entities/ProjectileEnderPearl.h b/src/Entities/ThrownEnderPearlEntity.h similarity index 92% rename from src/Entities/ProjectileEnderPearl.h rename to src/Entities/ThrownEnderPearlEntity.h index 39761ff48..ddee5babe 100644 --- a/src/Entities/ProjectileEnderPearl.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -1,5 +1,5 @@ // -// ProjectileEnderPearl.h +// ThrownEnderPearlEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cThrownEnderPearlEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Entities/ProjectileSnowball.cpp b/src/Entities/ThrownSnowballEntity.cpp similarity index 90% rename from src/Entities/ProjectileSnowball.cpp rename to src/Entities/ThrownSnowballEntity.cpp index 536b9e791..427f630f7 100644 --- a/src/Entities/ProjectileSnowball.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -1,6 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ProjectileSnowball.h" +#include "ThrownSnowballEntity.h" #include "../World.h" @@ -8,7 +8,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } diff --git a/src/Entities/ProjectileSnowball.h b/src/Entities/ThrownSnowballEntity.h similarity index 91% rename from src/Entities/ProjectileSnowball.h rename to src/Entities/ThrownSnowballEntity.h index 2443d05c6..a09512e37 100644 --- a/src/Entities/ProjectileSnowball.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -1,5 +1,5 @@ // -// ProjectileSnowball.h +// ThrownSnowballEntity.h // #pragma once @@ -13,7 +13,7 @@ // tolua_begin class cThrownSnowballEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index a53d59b58..8c0b3a0a3 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -9,7 +9,7 @@ #pragma once -#include "../Entities/ProjectileArrow.h" +#include "../Entities/ArrowEntity.h" diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 74683da94..326b42f07 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -3,7 +3,7 @@ #include "Blaze.h" #include "../World.h" -#include "../Entities/ProjectileFireCharge.h" +#include "../Entities/FireChargeEntity.h" diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 7b82d3181..d8a7663f8 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -3,7 +3,7 @@ #include "Ghast.h" #include "../World.h" -#include "../Entities/ProjectileGhastFireball.h" +#include "../Entities/GhastFireballEntity.h" diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 3b9e1c5f4..1e62d7987 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -3,7 +3,7 @@ #include "Skeleton.h" #include "../World.h" -#include "../Entities/ProjectileArrow.h" +#include "../Entities/ArrowEntity.h" diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 2f57d3cf1..9502f9bec 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -26,7 +26,7 @@ Documentation: #include "../Root.h" #include "../Server.h" -#include "../Entities/ProjectileArrow.h" +#include "../Entities/ArrowEntity.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 468c4cf2b..2cc0adbfb 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -31,8 +31,8 @@ Implements the 1.7.x protocol classes: #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "../CompositeChat.h" -#include "../Entities/ProjectileArrow.h" -#include "../Entities/ProjectileFirework.h" +#include "../Entities/ArrowEntity.h" +#include "../Entities/FireworkEntity.h" diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 02ced7038..41e0d89fd 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -28,7 +28,7 @@ #include "../Entities/Boat.h" #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" -#include "../Entities/ProjectileArrow.h" +#include "../Entities/ArrowEntity.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e702c4f1e..809cb9e42 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -35,12 +35,12 @@ #include "../Entities/FallingBlock.h" #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" -#include "../Entities/ProjectileArrow.h" -#include "../Entities/ProjectileEgg.h" -#include "../Entities/ProjectileEnderPearl.h" -#include "../Entities/ProjectileSnowball.h" -#include "../Entities/ProjectileFireCharge.h" -#include "../Entities/ProjectileGhastFireball.h" +#include "../Entities/ArrowEntity.h" +#include "../Entities/ThrownEggEntity.h" +#include "../Entities/ThrownEnderPearlEntity.h" +#include "../Entities/ThrownSnowballEntity.h" +#include "../Entities/FireChargeEntity.h" +#include "../Entities/GhastFireballEntity.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" From 26e935cb2028e041623424d474ccf1b127d55e97 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 28 Apr 2014 13:51:22 +0200 Subject: [PATCH 245/329] Revert "Changed the old invulnerable methods from the wither to the new." This reverts commit d50f8f6f11f69e7e1e56be92fb2d72a5014a3e34. --- src/Mobs/Wither.h | 3 --- src/Protocol/Protocol125.cpp | 9 +-------- src/Protocol/Protocol17x.cpp | 9 +-------- src/WorldStorage/NBTChunkSerializer.cpp | 9 +-------- src/WorldStorage/WSSAnvil.cpp | 2 +- 5 files changed, 4 insertions(+), 28 deletions(-) diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index fbea331d3..81c9df1b1 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -19,9 +19,6 @@ public: /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; - - /** Use the wither the invulnerable from the spawn? */ - bool IsSpawnInvulnerable(void) const { return m_IsSpawnInvulnerable; } // cEntity overrides virtual bool Initialize(cWorld * a_World) override; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 3951eb3e4..a23afb29a 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -2013,14 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - if (((const cWither &)a_Mob).IsSpawnInvulnerable()) - { - WriteInt((Int32)((const cWither &)a_Mob).GetInvulnerableTicks()); - } - else - { - WriteInt((Int32)0); - } + WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 311e770f9..80b161e3e 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2820,14 +2820,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { WriteByte(0x54); // Int at index 20 - if (((const cWither &)a_Mob).IsSpawnInvulnerable()) - { - WriteInt(((const cWither &)a_Mob).GetInvulnerableTicks()); - } - else - { - WriteInt(0); - } + WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 0c4a1a430..46c6b8e92 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -516,14 +516,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } case cMonster::mtWither: { - if (((const cWither *)a_Monster)->IsSpawnInvulnerable()) - { - m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetInvulnerableTicks()); - } - else - { - m_Writer.AddInt("Invul", 0); - } + m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks()); break; } case cMonster::mtWolf: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index c21809270..4532a925a 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2272,7 +2272,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul"); if (CurrLine > 0) { - Monster->SetInvulnerableTicks(a_NBT.GetInt(CurrLine)); + Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine)); } a_Entities.push_back(Monster.release()); From acd2804f316114a50b7103158a6bff5d3d14f673 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 28 Apr 2014 13:51:40 +0200 Subject: [PATCH 246/329] Revert "Withers now use the new invulnerable." This reverts commit 619592b5a0ab651e714d55932bc7909e4204cee9. --- src/Mobs/Wither.cpp | 29 ++++++++++++++++++++--------- src/Mobs/Wither.h | 7 ++++++- 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index fe4dbb28b..5b6e895e1 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -10,10 +10,9 @@ cWither::cWither(void) : super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0), - m_IsSpawnInvulnerable(true) + m_WitherInvulnerableTicks(220) { SetMaxHealth(300); - SetInvulnerableTicks(220); } @@ -48,6 +47,11 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } + if (m_WitherInvulnerableTicks > 0) + { + return false; + } + if (IsArmored() && (a_TDI.DamageType == dtRangedAttack)) { return false; @@ -64,14 +68,21 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (GetInvulnerableTicks() <= 0 && m_IsSpawnInvulnerable) + if (m_WitherInvulnerableTicks > 0) { - m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); - m_IsSpawnInvulnerable = false; - } - else if (((GetInvulnerableTicks() % 10) == 0) && (GetInvulnerableTicks() > 10)) - { - Heal(10); + unsigned int NewTicks = m_WitherInvulnerableTicks - 1; + + if (NewTicks == 0) + { + m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); + } + + m_WitherInvulnerableTicks = NewTicks; + + if ((NewTicks % 10) == 0) + { + Heal(10); + } } m_World->BroadcastEntityMetadata(*this); diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 81c9df1b1..08b460009 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -17,6 +17,10 @@ public: CLASS_PROTODEF(cWither); + unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } + + void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; } + /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; @@ -28,7 +32,8 @@ public: private: - bool m_IsSpawnInvulnerable; + /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */ + unsigned int m_WitherInvulnerableTicks; } ; From a42480cf8266a1e066209823aab42c9a3829adbc Mon Sep 17 00:00:00 2001 From: Tycho Date: Mon, 28 Apr 2014 10:31:07 -0700 Subject: [PATCH 247/329] Template Magic Removed need to allocate a fake meta block by using templates to provide a version of the code that does not use metas. Also changed the function to a template argument to make sure that the compilier is able to inline it. --- src/BlockArea.cpp | 343 +++++++++++++++++++++-------------------- src/BlockArea.h | 5 +- src/OSSupport/File.cpp | 4 +- src/OSSupport/File.h | 4 +- 4 files changed, 183 insertions(+), 173 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index e4b122fa2..359f5cb81 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -13,18 +13,20 @@ - // This wild construct allows us to pass a function argument and still have it inlined by the compiler :) /// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function -template void InternalMergeBlocks( + +typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta); + +template +void InternalMergeBlocks( BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes, NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas, int a_SizeX, int a_SizeY, int a_SizeZ, int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ, int a_DstOffX, int a_DstOffY, int a_DstOffZ, int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ, - Combinator a_Combinator + int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ) { UNUSED(a_SrcSizeY); @@ -41,7 +43,15 @@ template void InternalMergeBlocks( int DstIdx = DstBaseZ + a_DstOffX; for (int x = 0; x < a_SizeX; x++) { - a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]); + if (MetasValid) + { + Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]); + } + else + { + BLOCKTYPE FakeDestMeta = 0; + Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0); + } ++DstIdx; ++SrcIdx; } // for x @@ -51,13 +61,12 @@ template void InternalMergeBlocks( - - /// Combinator used for cBlockArea::msOverwrite merging +template static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; } @@ -65,12 +74,13 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S /// Combinator used for cBlockArea::msFillAir merging +template static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_DstType == E_BLOCK_AIR) { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; } // "else" is the default, already in place } @@ -80,12 +90,13 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src /// Combinator used for cBlockArea::msImprint merging +template static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_SrcType != E_BLOCK_AIR) { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; } // "else" is the default, already in place } @@ -95,6 +106,7 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src /// Combinator used for cBlockArea::msLake merging +template static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge is the NOP block @@ -107,7 +119,7 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp if (a_SrcType == E_BLOCK_AIR) { a_DstType = E_BLOCK_AIR; - a_DstMeta = 0; + if (MetaValid) a_DstMeta = 0; return; } @@ -132,7 +144,7 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp case E_BLOCK_STATIONARY_LAVA: { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; return; } } @@ -146,7 +158,7 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp case E_BLOCK_MYCELIUM: { a_DstType = E_BLOCK_STONE; - a_DstMeta = 0; + if (MetaValid) a_DstMeta = 0; return; } } @@ -159,13 +171,14 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp /** Combinator used for cBlockArea::msSpongePrint merging */ +template static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge overwrites nothing, everything else overwrites anything if (a_SrcType != E_BLOCK_SPONGE) { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; } } @@ -174,17 +187,18 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a /** Combinator used for cBlockArea::msDifference merging */ +template static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { - if ((a_DstType == a_SrcType) && (a_DstMeta == a_SrcMeta)) + if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta))) { a_DstType = E_BLOCK_AIR; - a_DstMeta = 0; + if (MetaValid) a_DstMeta = 0; } else { a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; + if (MetaValid) a_DstMeta = a_SrcMeta; } } @@ -193,13 +207,14 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_ /** Combinator used for cBlockArea::msMask merging */ +template static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // If the blocks are the same, keep the dest; otherwise replace with air - if ((a_SrcType != a_DstType) || (a_SrcMeta != a_DstMeta)) + if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta)) { a_DstType = E_BLOCK_AIR; - a_DstMeta = 0; + if (MetaValid) a_DstMeta = 0; } } @@ -484,7 +499,7 @@ void cBlockArea::CopyTo(cBlockArea & a_Into) const a_Into.Clear(); a_Into.SetSize(m_Size.x, m_Size.y, m_Size.z, GetDataTypes()); a_Into.m_Origin = m_Origin; - int BlockCount = GetBlockCount(); + size_t BlockCount = GetBlockCount(); if (HasBlockTypes()) { memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE)); @@ -532,7 +547,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName) f.Write(&SizeZ, 4); unsigned char DataTypes = (unsigned char)GetDataTypes(); f.Write(&DataTypes, 1); - int NumBlocks = GetBlockCount(); + size_t NumBlocks = GetBlockCount(); if (HasBlockTypes()) { f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE)); @@ -637,160 +652,19 @@ void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMa void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy) { - // Block types are compulsory, block metas are voluntary - if (!HasBlockTypes() || !a_Src.HasBlockTypes()) - { - LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__); - return; - } - - // Dst is *this, Src is a_Src - int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading - int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing - int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy - - int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading - int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing - int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy - - int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading - int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing - int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas(); NIBBLETYPE * DstMetas = m_BlockMetas; + bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL)); if (IsDummyMetas) { - size_t SrcCount = a_Src.GetBlockCount(); - size_t DestCount = GetBlockCount(); - NIBBLETYPE * tempSrcMetas = new NIBBLETYPE[SrcCount]; - memset(tempSrcMetas, 0, SrcCount); - SrcMetas = tempSrcMetas; - DstMetas = new NIBBLETYPE[DestCount]; - memset(DstMetas, 0, DestCount); + MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); } - - switch (a_Strategy) + else { - case msOverwrite: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorOverwrite - ); - break; - } // case msOverwrite - - case msFillAir: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorFillAir - ); - break; - } // case msFillAir - - case msImprint: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorImprint - ); - break; - } // case msImprint - - case msLake: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorLake - ); - break; - } // case msLake - - case msSpongePrint: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorSpongePrint - ); - break; - } // case msSpongePrint - - case msDifference: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorDifference - ); - break; - } // case msDifference - - case msMask: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_Size.x, m_Size.y, m_Size.z, - MergeCombinatorMask - ); - break; - } // case msMask - - default: - { - LOGWARNING("Unknown block area merge strategy: %d", a_Strategy); - ASSERT(!"Unknown block area merge strategy"); - break; - } - } // switch (a_Strategy) - - if (IsDummyMetas) - { - delete[] SrcMetas; - delete[] DstMetas; + MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); } } @@ -2084,7 +1958,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - int BlockCount = NewSizeX * NewSizeY * NewSizeZ; + size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ; BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount]; memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE)); int OldIndex = 0; @@ -2114,7 +1988,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - int BlockCount = NewSizeX * NewSizeY * NewSizeZ; + size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ; NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount]; memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE)); int OldIndex = 0; @@ -2166,4 +2040,137 @@ void cBlockArea::RelSetData( +template +void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas) +{ + // Block types are compulsory, block metas are voluntary + if (!HasBlockTypes() || !a_Src.HasBlockTypes()) + { + LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__); + return; + } + + // Dst is *this, Src is a_Src + int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading + int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing + int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy + + int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading + int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing + int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy + + int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading + int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing + int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy + + switch (a_Strategy) + { + case cBlockArea::msOverwrite: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msOverwrite + + case cBlockArea::msFillAir: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msFillAir + + case cBlockArea::msImprint: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msImprint + + case cBlockArea::msLake: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msLake + + case cBlockArea::msSpongePrint: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msSpongePrint + + case cBlockArea::msDifference: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msDifference + + case cBlockArea::msMask: + { + InternalMergeBlocks >( + m_BlockTypes, a_Src.GetBlockTypes(), + DstMetas, SrcMetas, + SizeX, SizeY, SizeZ, + SrcOffX, SrcOffY, SrcOffZ, + DstOffX, DstOffY, DstOffZ, + a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), + m_Size.x, m_Size.y, m_Size.z + ); + break; + } // case msMask + + default: + { + LOGWARNING("Unknown block area merge strategy: %d", a_Strategy); + ASSERT(!"Unknown block area merge strategy"); + break; + } + } // switch (a_Strategy) +} + + diff --git a/src/BlockArea.h b/src/BlockArea.h index c48175b8c..4c4dfb8ff 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -294,7 +294,7 @@ public: NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block! - int GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; } + size_t GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; } int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const; protected: @@ -363,6 +363,9 @@ protected: int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight ); + + template + void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas); // tolua_begin } ; // tolua_end diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index f1b3bcf9e..33b9cfc3f 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -143,7 +143,7 @@ bool cFile::IsEOF(void) const -int cFile::Read (void * iBuffer, int iNumBytes) +int cFile::Read (void * iBuffer, size_t iNumBytes) { ASSERT(IsOpen()); @@ -159,7 +159,7 @@ int cFile::Read (void * iBuffer, int iNumBytes) -int cFile::Write(const void * iBuffer, int iNumBytes) +int cFile::Write(const void * iBuffer, size_t iNumBytes) { ASSERT(IsOpen()); diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h index b394c5cb9..2a7ecf0ed 100644 --- a/src/OSSupport/File.h +++ b/src/OSSupport/File.h @@ -80,10 +80,10 @@ public: bool IsEOF(void) const; /** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */ - int Read (void * iBuffer, int iNumBytes); + int Read (void * iBuffer, size_t iNumBytes); /** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */ - int Write(const void * iBuffer, int iNumBytes); + int Write(const void * iBuffer, size_t iNumBytes); /** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */ int Seek (int iPosition); From 05fe6d6c58172dc1f28c9dde06b18e7e309e5212 Mon Sep 17 00:00:00 2001 From: Tycho Date: Mon, 28 Apr 2014 10:52:48 -0700 Subject: [PATCH 248/329] Removed inlines from combinators gcc requires external linkage for functions provided to template parameters --- src/BlockArea.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 359f5cb81..0c1c176d5 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -63,7 +63,7 @@ void InternalMergeBlocks( /// Combinator used for cBlockArea::msOverwrite merging template -static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { a_DstType = a_SrcType; if (MetaValid) a_DstMeta = a_SrcMeta; @@ -75,7 +75,7 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S /// Combinator used for cBlockArea::msFillAir merging template -static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_DstType == E_BLOCK_AIR) { @@ -91,7 +91,7 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src /// Combinator used for cBlockArea::msImprint merging template -static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_SrcType != E_BLOCK_AIR) { @@ -107,7 +107,7 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src /// Combinator used for cBlockArea::msLake merging template -static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge is the NOP block if (a_SrcType == E_BLOCK_SPONGE) @@ -172,7 +172,7 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp /** Combinator used for cBlockArea::msSpongePrint merging */ template -static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge overwrites nothing, everything else overwrites anything if (a_SrcType != E_BLOCK_SPONGE) @@ -188,7 +188,7 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a /** Combinator used for cBlockArea::msDifference merging */ template -static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta))) { @@ -208,7 +208,7 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_ /** Combinator used for cBlockArea::msMask merging */ template -static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +static void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // If the blocks are the same, keep the dest; otherwise replace with air if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta)) From 6d520e398b7da7d04f8b7377bca0db0a684452f1 Mon Sep 17 00:00:00 2001 From: Tycho Date: Mon, 28 Apr 2014 11:00:43 -0700 Subject: [PATCH 249/329] Fixed unbraced ifs --- src/BlockArea.cpp | 50 +++++++++++++++++++++++++++++++++++++---------- 1 file changed, 40 insertions(+), 10 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 0c1c176d5..b7b76da26 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -66,7 +66,10 @@ template static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } } @@ -80,7 +83,10 @@ static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N if (a_DstType == E_BLOCK_AIR) { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } } // "else" is the default, already in place } @@ -96,7 +102,10 @@ static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N if (a_SrcType != E_BLOCK_AIR) { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } } // "else" is the default, already in place } @@ -119,7 +128,10 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB if (a_SrcType == E_BLOCK_AIR) { a_DstType = E_BLOCK_AIR; - if (MetaValid) a_DstMeta = 0; + if (MetaValid) + { + a_DstMeta = 0; + } return; } @@ -144,7 +156,10 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB case E_BLOCK_STATIONARY_LAVA: { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } return; } } @@ -158,7 +173,10 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB case E_BLOCK_MYCELIUM: { a_DstType = E_BLOCK_STONE; - if (MetaValid) a_DstMeta = 0; + if (MetaValid) + { + a_DstMeta = 0; + } return; } } @@ -178,7 +196,10 @@ static void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp if (a_SrcType != E_BLOCK_SPONGE) { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } } } @@ -193,12 +214,18 @@ static void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta))) { a_DstType = E_BLOCK_AIR; - if (MetaValid) a_DstMeta = 0; + if (MetaValid) + { + a_DstMeta = 0; + } } else { a_DstType = a_SrcType; - if (MetaValid) a_DstMeta = a_SrcMeta; + if (MetaValid) + { + a_DstMeta = a_SrcMeta; + } } } @@ -214,7 +241,10 @@ static void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta)) { a_DstType = E_BLOCK_AIR; - if (MetaValid) a_DstMeta = 0; + if (MetaValid) + { + a_DstMeta = 0; + } } } From ad5cdf9f2d4a5e87489a2ad460bf353b17f72b6d Mon Sep 17 00:00:00 2001 From: Tycho Date: Mon, 28 Apr 2014 11:07:06 -0700 Subject: [PATCH 250/329] Removed static from combinators. THis allows us to use the functions in template params at the cost of polluting the global namespace. --- src/BlockArea.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index b7b76da26..f03fc6042 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -63,7 +63,7 @@ void InternalMergeBlocks( /// Combinator used for cBlockArea::msOverwrite merging template -static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { a_DstType = a_SrcType; if (MetaValid) @@ -78,7 +78,7 @@ static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, /// Combinator used for cBlockArea::msFillAir merging template -static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_DstType == E_BLOCK_AIR) { @@ -97,7 +97,7 @@ static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N /// Combinator used for cBlockArea::msImprint merging template -static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if (a_SrcType != E_BLOCK_AIR) { @@ -116,7 +116,7 @@ static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N /// Combinator used for cBlockArea::msLake merging template -static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge is the NOP block if (a_SrcType == E_BLOCK_SPONGE) @@ -190,7 +190,7 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB /** Combinator used for cBlockArea::msSpongePrint merging */ template -static void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // Sponge overwrites nothing, everything else overwrites anything if (a_SrcType != E_BLOCK_SPONGE) @@ -209,7 +209,7 @@ static void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp /** Combinator used for cBlockArea::msDifference merging */ template -static void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta))) { @@ -235,7 +235,7 @@ static void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType /** Combinator used for cBlockArea::msMask merging */ template -static void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) +void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) { // If the blocks are the same, keep the dest; otherwise replace with air if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta)) From f04957321d063f8755d4634551ab9eece05f009e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 20:37:12 +0200 Subject: [PATCH 251/329] Fixed missing return value warning in MSVC. --- src/ClientHandle.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index fc3f98aaf..efcc89bab 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -220,6 +220,7 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage } } ASSERT(!"Unhandled chat prefix type!"); + return ""; } From 8ab8fb344f49c2c4ce857594159e9cdba3336853 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 20:37:22 +0200 Subject: [PATCH 252/329] Fixed braces. --- src/ClientHandle.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index efcc89bab..f3588c253 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -214,13 +214,17 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage case mtPrivateMessage: { if (ShouldAppendChatPrefixes) + { return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()); + } else + { return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); + } } } ASSERT(!"Unhandled chat prefix type!"); - return ""; + return AString(); } From 16b3eae8623916fa7bc2cd9cad292bbad8d6a116 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 21:16:32 +0200 Subject: [PATCH 253/329] Added a debug cert printing function. --- src/PolarSSL++/SslContext.cpp | 62 +++++++++++++++++++++++++++++++++++ src/PolarSSL++/SslContext.h | 3 ++ 2 files changed, 65 insertions(+) diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp index e7fa11c75..1994cf844 100644 --- a/src/PolarSSL++/SslContext.cpp +++ b/src/PolarSSL++/SslContext.cpp @@ -64,7 +64,12 @@ int cSslContext::Initialize(bool a_IsClient, const SharedPtr & ssl_set_bio(&m_Ssl, ReceiveEncrypted, this, SendEncrypted, this); #ifdef _DEBUG + /* + // These functions allow us to debug SSL and certificate problems, but produce way too much output, + // so they're disabled until someone needs them ssl_set_dbg(&m_Ssl, &SSLDebugMessage, this); + ssl_set_verify(&m_Ssl, &SSLVerifyCert, this); + */ #endif m_IsValid = true; @@ -174,6 +179,63 @@ int cSslContext::NotifyClose(void) LOGD("SSL (%d): %s", a_Level, Text.c_str()); } + + + + + + int cSslContext::SSLVerifyCert(void * a_This, x509_crt * a_Crt, int a_Depth, int * a_Flags) + { + char buf[1024]; + UNUSED(a_This); + + LOG("Verify requested for (Depth %d):", a_Depth); + x509_crt_info(buf, sizeof(buf) - 1, "", a_Crt); + LOG("%s", buf); + + int Flags = *a_Flags; + if ((Flags & BADCERT_EXPIRED) != 0) + { + LOG(" ! server certificate has expired"); + } + + if ((Flags & BADCERT_REVOKED) != 0) + { + LOG(" ! server certificate has been revoked"); + } + + if ((Flags & BADCERT_CN_MISMATCH) != 0) + { + LOG(" ! CN mismatch"); + } + + if ((Flags & BADCERT_NOT_TRUSTED) != 0) + { + LOG(" ! self-signed or not signed by a trusted CA"); + } + + if ((Flags & BADCRL_NOT_TRUSTED) != 0) + { + LOG(" ! CRL not trusted"); + } + + if ((Flags & BADCRL_EXPIRED) != 0) + { + LOG(" ! CRL expired"); + } + + if ((Flags & BADCERT_OTHER) != 0) + { + LOG(" ! other (unknown) flag"); + } + + if (Flags == 0) + { + LOG(" This certificate has no flags"); + } + + return 0; + } #endif // _DEBUG diff --git a/src/PolarSSL++/SslContext.h b/src/PolarSSL++/SslContext.h index 6effdcaea..85add5f8b 100644 --- a/src/PolarSSL++/SslContext.h +++ b/src/PolarSSL++/SslContext.h @@ -120,6 +120,9 @@ protected: #ifdef _DEBUG /** The callback used by PolarSSL to output debug messages */ static void SSLDebugMessage(void * a_UserParam, int a_Level, const char * a_Text); + + /** The callback used by PolarSSL to log information on the cert chain */ + static int SSLVerifyCert(void * a_This, x509_crt * a_Crt, int a_Depth, int * a_Flags); #endif // _DEBUG /** Called when PolarSSL wants to read encrypted data. */ From bab3a3cd31c26d7c8c195888675b31ece5ab80b7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 21:16:52 +0200 Subject: [PATCH 254/329] Added the G1 root cert. Now the authenticator finally works. --- src/Protocol/Authenticator.cpp | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index efeb6c41c..f7008a5c4 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -152,8 +152,10 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S unsigned char buf[1024]; /* Initialize certificates */ - // This is the root cert for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: + // This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: + // Downloaded from http://certs.starfieldtech.com/repository/ static const AString StarfieldCACert( + // G2 cert "-----BEGIN CERTIFICATE-----\n" "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" @@ -176,7 +178,32 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" - "-----END CERTIFICATE-----" + "-----END CERTIFICATE-----\n\n" + // Original (G1) cert: + "-----BEGIN CERTIFICATE-----\n" + "MIIEDzCCAvegAwIBAgIBADANBgkqhkiG9w0BAQUFADBoMQswCQYDVQQGEwJVUzEl\n" + "MCMGA1UEChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMp\n" + "U3RhcmZpZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMDQw\n" + "NjI5MTczOTE2WhcNMzQwNjI5MTczOTE2WjBoMQswCQYDVQQGEwJVUzElMCMGA1UE\n" + "ChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMpU3RhcmZp\n" + "ZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwggEgMA0GCSqGSIb3\n" + "DQEBAQUAA4IBDQAwggEIAoIBAQC3Msj+6XGmBIWtDBFk385N78gDGIc/oav7PKaf\n" + "8MOh2tTYbitTkPskpD6E8J7oX+zlJ0T1KKY/e97gKvDIr1MvnsoFAZMej2YcOadN\n" + "+lq2cwQlZut3f+dZxkqZJRRU6ybH838Z1TBwj6+wRir/resp7defqgSHo9T5iaU0\n" + "X9tDkYI22WY8sbi5gv2cOj4QyDvvBmVmepsZGD3/cVE8MC5fvj13c7JdBmzDI1aa\n" + "K4UmkhynArPkPw2vCHmCuDY96pzTNbO8acr1zJ3o/WSNF4Azbl5KXZnJHoe0nRrA\n" + "1W4TNSNe35tfPe/W93bC6j67eA0cQmdrBNj41tpvi/JEoAGrAgEDo4HFMIHCMB0G\n" + "A1UdDgQWBBS/X7fRzt0fhvRbVazc1xDCDqmI5zCBkgYDVR0jBIGKMIGHgBS/X7fR\n" + "zt0fhvRbVazc1xDCDqmI56FspGowaDELMAkGA1UEBhMCVVMxJTAjBgNVBAoTHFN0\n" + "YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAsTKVN0YXJmaWVsZCBD\n" + "bGFzcyAyIENlcnRpZmljYXRpb24gQXV0aG9yaXR5ggEAMAwGA1UdEwQFMAMBAf8w\n" + "DQYJKoZIhvcNAQEFBQADggEBAAWdP4id0ckaVaGsafPzWdqbAYcaT1epoXkJKtv3\n" + "L7IezMdeatiDh6GX70k1PncGQVhiv45YuApnP+yz3SFmH8lU+nLMPUxA2IGvd56D\n" + "eruix/U0F47ZEUD0/CwqTRV/p2JdLiXTAAsgGh1o+Re49L2L7ShZ3U0WixeDyLJl\n" + "xy16paq8U4Zt3VekyvggQQto8PT7dL5WXXp59fkdheMtlb71cZBDzI0fmgAKhynp\n" + "VSJYACPq4xJDKVtHCN2MQWplBqjlIapBtJUhlbl90TSrE9atvNziPTnNvT51cKEY\n" + "WQPJIrSPnNVeKtelttQKbfi3QBFGmh95DmK/D5fs4C8fF5Q=\n" + "-----END CERTIFICATE-----\n" ); // Connect the socket: From dffd38e53b87b3928542ad5fb5223a6b56f20ac9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 22:21:49 +0200 Subject: [PATCH 255/329] Fixed a MSVC warning. --- src/Entities/FallingBlock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index bcdac0291..99bff1100 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -88,7 +88,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddPosition(GetSpeed() * MilliDt); // If not static (One billionth precision) broadcast movement. - static const float epsilon = 0.000000001; + static const float epsilon = 0.000000001f; if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) { BroadcastMovementUpdate(); From 55a7f392ccf99b55ee09ade2fb15468e8d3e4d66 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 22:22:07 +0200 Subject: [PATCH 256/329] Hopefully fixed repeated clang warnings. --- src/ChunkDef.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 054168bdd..83f3c8f5f 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -246,8 +246,8 @@ public: { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { - int Index = MakeIndexNoCheck(x, y, z); - if ((size_t)(Index / 2) >= a_Buffer.size()) + size_t Index = (size_t)MakeIndexNoCheck(x, y, z); + if ((Index / 2) >= a_Buffer.size()) { return (a_IsSkyLightNibble ? 0xff : 0); } @@ -281,7 +281,7 @@ public: { a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1)); } - a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, a_BlockIdx, a_Nibble); + a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, (size_t)a_BlockIdx, a_Nibble); } @@ -297,19 +297,19 @@ public: return; } - int Index = MakeIndexNoCheck(x, y, z); - if ((size_t)(Index / 2) >= a_Buffer.size()) + size_t Index = (size_t)MakeIndexNoCheck(x, y, z); + if ((Index / 2) >= a_Buffer.size()) { - a_Buffer.resize((size_t)((Index / 2) + 1)); + a_Buffer.resize(((Index / 2) + 1)); } - a_Buffer[(size_t)(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble); + a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble); } private: - inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index, NIBBLETYPE a_Nibble) + inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble) { return static_cast( (a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble @@ -318,7 +318,7 @@ private: } - inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_Index) + inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index) { return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f; } From 709ae320e079e55b2636cdd2a2008d7f420d1f60 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Apr 2014 22:30:07 +0200 Subject: [PATCH 257/329] Disabled MSVC warnings about constant bool expressions. --- src/BlockArea.cpp | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index f03fc6042..55e8d6849 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -13,11 +13,21 @@ -// This wild construct allows us to pass a function argument and still have it inlined by the compiler :) -/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function + +// Disable MSVC warnings: "conditional expression is constant" +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) +#endif + + + + typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta); +// This wild construct allows us to pass a function argument and still have it inlined by the compiler :) +/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function template void InternalMergeBlocks( BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes, @@ -61,6 +71,8 @@ void InternalMergeBlocks( + + /// Combinator used for cBlockArea::msOverwrite merging template void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) @@ -248,6 +260,11 @@ void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE } } +// Re-enable previously disabled MSVC warnings +#ifdef _MSC_VER + #pragma warning(pop) +#endif + From ec33bbe2949010e1ed377b9dcc1ace56a0126bfe Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 11:04:54 +0200 Subject: [PATCH 258/329] Moved cRsaPrivateKey to PolarSSL++, rewritten using existing objects. --- src/Crypto.cpp | 174 ------------------------------- src/Crypto.h | 43 -------- src/PolarSSL++/CMakeLists.txt | 2 + src/PolarSSL++/CtrDrbgContext.h | 8 +- src/PolarSSL++/RsaPrivateKey.cpp | 173 ++++++++++++++++++++++++++++++ src/PolarSSL++/RsaPrivateKey.h | 59 +++++++++++ src/Protocol/Protocol132.cpp | 2 +- src/Protocol/Protocol17x.cpp | 2 +- src/Server.h | 6 +- 9 files changed, 244 insertions(+), 225 deletions(-) create mode 100644 src/PolarSSL++/RsaPrivateKey.cpp create mode 100644 src/PolarSSL++/RsaPrivateKey.h diff --git a/src/Crypto.cpp b/src/Crypto.cpp index 16be5ec35..dd8787293 100644 --- a/src/Crypto.cpp +++ b/src/Crypto.cpp @@ -55,180 +55,6 @@ public: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cRSAPrivateKey: -cRSAPrivateKey::cRSAPrivateKey(void) -{ - rsa_init(&m_Rsa, RSA_PKCS_V15, 0); - InitRnd(); -} - - - - - -cRSAPrivateKey::cRSAPrivateKey(const cRSAPrivateKey & a_Other) -{ - rsa_init(&m_Rsa, RSA_PKCS_V15, 0); - rsa_copy(&m_Rsa, &a_Other.m_Rsa); - InitRnd(); -} - - - - - -cRSAPrivateKey::~cRSAPrivateKey() -{ - entropy_free(&m_Entropy); - rsa_free(&m_Rsa); -} - - - - - -void cRSAPrivateKey::InitRnd(void) -{ - entropy_init(&m_Entropy); - const unsigned char pers[] = "rsa_genkey"; - ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1); -} - - - - - -bool cRSAPrivateKey::Generate(unsigned a_KeySizeBits) -{ - if (rsa_gen_key(&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, a_KeySizeBits, 65537) != 0) - { - // Key generation failed - return false; - } - - return true; -} - - - - - -AString cRSAPrivateKey::GetPubKeyDER(void) -{ - class cPubKey - { - public: - cPubKey(rsa_context * a_Rsa) : - m_IsValid(false) - { - pk_init(&m_Key); - if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0) - { - ASSERT(!"Cannot init PrivKey context"); - return; - } - if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0) - { - ASSERT(!"Cannot copy PrivKey to PK context"); - return; - } - m_IsValid = true; - } - - ~cPubKey() - { - if (m_IsValid) - { - pk_free(&m_Key); - } - } - - operator pk_context * (void) { return &m_Key; } - - protected: - bool m_IsValid; - pk_context m_Key; - } PkCtx(&m_Rsa); - - unsigned char buf[3000]; - int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf)); - if (res < 0) - { - return AString(); - } - return AString((const char *)(buf + sizeof(buf) - res), (size_t)res); -} - - - - - -int cRSAPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength) -{ - if (a_EncryptedLength < m_Rsa.len) - { - LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u", - __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len) - ); - ASSERT(!"Invalid a_DecryptedMaxLength!"); - return -1; - } - if (a_DecryptedMaxLength < m_Rsa.len) - { - LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u", - __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len) - ); - ASSERT(!"Invalid a_DecryptedMaxLength!"); - return -1; - } - size_t DecryptedLength; - int res = rsa_pkcs1_decrypt( - &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE, &DecryptedLength, - a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength - ); - if (res != 0) - { - return -1; - } - return (int)DecryptedLength; -} - - - - - -int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength) -{ - if (a_EncryptedMaxLength < m_Rsa.len) - { - LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u", - __FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len) - ); - ASSERT(!"Invalid a_DecryptedMaxLength!"); - return -1; - } - if (a_PlainLength < m_Rsa.len) - { - LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u", - __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len) - ); - ASSERT(!"Invalid a_PlainLength!"); - return -1; - } - int res = rsa_pkcs1_encrypt( - &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE, - a_PlainLength, a_PlainData, a_EncryptedData - ); - if (res != 0) - { - return -1; - } - return (int)m_Rsa.len; -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPublicKey: diff --git a/src/Crypto.h b/src/Crypto.h index a9ec2c6d4..24f246897 100644 --- a/src/Crypto.h +++ b/src/Crypto.h @@ -20,49 +20,6 @@ -/** Encapsulates an RSA private key used in PKI cryptography */ -class cRSAPrivateKey -{ -public: - /** Creates a new empty object, the key is not assigned */ - cRSAPrivateKey(void); - - /** Deep-copies the key from a_Other */ - cRSAPrivateKey(const cRSAPrivateKey & a_Other); - - ~cRSAPrivateKey(); - - /** Generates a new key within this object, with the specified size in bits. - Returns true on success, false on failure. */ - bool Generate(unsigned a_KeySizeBits = 1024); - - /** Returns the public key part encoded in ASN1 DER encoding */ - AString GetPubKeyDER(void); - - /** Decrypts the data using RSAES-PKCS#1 algorithm. - Both a_EncryptedData and a_DecryptedData must be at least bytes large. - Returns the number of bytes decrypted, or negative number for error. */ - int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength); - - /** Encrypts the data using RSAES-PKCS#1 algorithm. - Both a_EncryptedData and a_DecryptedData must be at least bytes large. - Returns the number of bytes decrypted, or negative number for error. */ - int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength); - -protected: - rsa_context m_Rsa; - entropy_context m_Entropy; - ctr_drbg_context m_Ctr_drbg; - - /** Initializes the m_Entropy and m_Ctr_drbg contexts - Common part of this object's construction, called from all constructors. */ - void InitRnd(void); -} ; - - - - - class cPublicKey { public: diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index 0493baba4..ebdd52de5 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -10,6 +10,7 @@ set(SOURCES "CallbackSslContext.cpp" "CtrDrbgContext.cpp" "EntropyContext.cpp" + "RsaPrivateKey.cpp" "SslContext.cpp" "X509Cert.cpp" ) @@ -20,6 +21,7 @@ set(HEADERS "CallbackSslContext.h" "CtrDrbgContext.h" "EntropyContext.h" + "RsaPrivateKey.h" "SslContext.h" "X509Cert.h" ) diff --git a/src/PolarSSL++/CtrDrbgContext.h b/src/PolarSSL++/CtrDrbgContext.h index e9a1e17e2..817222a53 100644 --- a/src/PolarSSL++/CtrDrbgContext.h +++ b/src/PolarSSL++/CtrDrbgContext.h @@ -25,6 +25,7 @@ class cEntropyContext; class cCtrDrbgContext { friend class cSslContext; + friend class cRsaPrivateKey; public: /** Constructs the context with a new entropy context. */ @@ -41,9 +42,6 @@ public: /** Returns true if the object is valid (has been initialized properly) */ bool IsValid(void) const { return m_IsValid; } - /** Returns the internal context ptr. Only use in PolarSSL API calls. */ - OBSOLETE ctr_drbg_context * Get(void) { return &m_CtrDrbg; } - protected: /** The entropy source used for generating the random */ SharedPtr m_EntropyContext; @@ -53,6 +51,10 @@ protected: /** Set to true if the object is valid (has been initialized properly) */ bool m_IsValid; + + + /** Returns the internal context ptr. Only use in PolarSSL API calls. */ + ctr_drbg_context * GetInternal(void) { return &m_CtrDrbg; } } ; diff --git a/src/PolarSSL++/RsaPrivateKey.cpp b/src/PolarSSL++/RsaPrivateKey.cpp new file mode 100644 index 000000000..d042139cf --- /dev/null +++ b/src/PolarSSL++/RsaPrivateKey.cpp @@ -0,0 +1,173 @@ + +// RsaPrivateKey.cpp + +#include "Globals.h" +#include "RsaPrivateKey.h" +#include "CtrDrbgContext.h" +#include "polarssl/pk.h" + + + + + + +cRsaPrivateKey::cRsaPrivateKey(void) +{ + rsa_init(&m_Rsa, RSA_PKCS_V15, 0); +} + + + + + +cRsaPrivateKey::cRsaPrivateKey(const cRsaPrivateKey & a_Other) +{ + rsa_init(&m_Rsa, RSA_PKCS_V15, 0); + rsa_copy(&m_Rsa, &a_Other.m_Rsa); +} + + + + + +cRsaPrivateKey::~cRsaPrivateKey() +{ + rsa_free(&m_Rsa); +} + + + + + +bool cRsaPrivateKey::Generate(unsigned a_KeySizeBits) +{ + if (rsa_gen_key(&m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), a_KeySizeBits, 65537) != 0) + { + // Key generation failed + return false; + } + + return true; +} + + + + + +AString cRsaPrivateKey::GetPubKeyDER(void) +{ + class cPubKey + { + public: + cPubKey(rsa_context * a_Rsa) : + m_IsValid(false) + { + pk_init(&m_Key); + if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0) + { + ASSERT(!"Cannot init PrivKey context"); + return; + } + if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0) + { + ASSERT(!"Cannot copy PrivKey to PK context"); + return; + } + m_IsValid = true; + } + + ~cPubKey() + { + if (m_IsValid) + { + pk_free(&m_Key); + } + } + + operator pk_context * (void) { return &m_Key; } + + protected: + bool m_IsValid; + pk_context m_Key; + } PkCtx(&m_Rsa); + + unsigned char buf[3000]; + int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf)); + if (res < 0) + { + return AString(); + } + return AString((const char *)(buf + sizeof(buf) - res), (size_t)res); +} + + + + + +int cRsaPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength) +{ + if (a_EncryptedLength < m_Rsa.len) + { + LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u", + __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len) + ); + ASSERT(!"Invalid a_DecryptedMaxLength!"); + return -1; + } + if (a_DecryptedMaxLength < m_Rsa.len) + { + LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u", + __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len) + ); + ASSERT(!"Invalid a_DecryptedMaxLength!"); + return -1; + } + size_t DecryptedLength; + int res = rsa_pkcs1_decrypt( + &m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), RSA_PRIVATE, &DecryptedLength, + a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength + ); + if (res != 0) + { + return -1; + } + return (int)DecryptedLength; +} + + + + + +int cRsaPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength) +{ + if (a_EncryptedMaxLength < m_Rsa.len) + { + LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u", + __FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len) + ); + ASSERT(!"Invalid a_DecryptedMaxLength!"); + return -1; + } + if (a_PlainLength < m_Rsa.len) + { + LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u", + __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len) + ); + ASSERT(!"Invalid a_PlainLength!"); + return -1; + } + int res = rsa_pkcs1_encrypt( + &m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), RSA_PRIVATE, + a_PlainLength, a_PlainData, a_EncryptedData + ); + if (res != 0) + { + return -1; + } + return (int)m_Rsa.len; +} + + + + + diff --git a/src/PolarSSL++/RsaPrivateKey.h b/src/PolarSSL++/RsaPrivateKey.h new file mode 100644 index 000000000..ffacde11b --- /dev/null +++ b/src/PolarSSL++/RsaPrivateKey.h @@ -0,0 +1,59 @@ + +// RsaPrivateKey.h + +// Declares the cRsaPrivateKey class representing a private key for RSA operations. + + + + + +#pragma once + +#include "CtrDrbgContext.h" +#include "polarssl/rsa.h" + + + + + +/** Encapsulates an RSA private key used in PKI cryptography */ +class cRsaPrivateKey +{ +public: + /** Creates a new empty object, the key is not assigned */ + cRsaPrivateKey(void); + + /** Deep-copies the key from a_Other */ + cRsaPrivateKey(const cRsaPrivateKey & a_Other); + + ~cRsaPrivateKey(); + + /** Generates a new key within this object, with the specified size in bits. + Returns true on success, false on failure. */ + bool Generate(unsigned a_KeySizeBits = 1024); + + /** Returns the public key part encoded in ASN1 DER encoding */ + AString GetPubKeyDER(void); + + /** Decrypts the data using RSAES-PKCS#1 algorithm. + Both a_EncryptedData and a_DecryptedData must be at least bytes large. + Returns the number of bytes decrypted, or negative number for error. */ + int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength); + + /** Encrypts the data using RSAES-PKCS#1 algorithm. + Both a_EncryptedData and a_DecryptedData must be at least bytes large. + Returns the number of bytes decrypted, or negative number for error. */ + int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength); + +protected: + /** The PolarSSL key context */ + rsa_context m_Rsa; + + /** The random generator used for generating the key and encryption / decryption */ + cCtrDrbgContext m_CtrDrbg; +} ; + + + + + diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 53d8c1561..acfa5e811 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -819,7 +819,7 @@ void cProtocol132::SendEncryptionKeyRequest(void) void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce) { // Decrypt EncNonce using privkey - cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); + cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a04d8ac3c..001b8c219 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1690,7 +1690,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe } // Decrypt EncNonce using privkey - cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); + cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); if (res != 4) diff --git a/src/Server.h b/src/Server.h index 51c450ebd..3d76c8ccf 100644 --- a/src/Server.h +++ b/src/Server.h @@ -23,7 +23,7 @@ #pragma warning(disable:4702) #endif -#include "Crypto.h" +#include "PolarSSL++/RsaPrivateKey.h" #ifdef _MSC_VER #pragma warning(pop) @@ -109,7 +109,7 @@ public: // tolua_export /** Returns base64 encoded favicon data (obtained from favicon.png) */ const AString & GetFaviconData(void) const { return m_FaviconData; } - cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } + cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } @@ -182,7 +182,7 @@ private: bool m_bRestarting; /** The private key used for the assymetric encryption start in the protocols */ - cRSAPrivateKey m_PrivateKey; + cRsaPrivateKey m_PrivateKey; /** Public key for m_PrivateKey, ASN1-DER-encoded */ AString m_PublicKeyDER; From 79ec770d77beb0ce9176ee9858b830c32380b742 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 11:17:47 +0200 Subject: [PATCH 259/329] Added missing initialization. --- src/PolarSSL++/RsaPrivateKey.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/PolarSSL++/RsaPrivateKey.cpp b/src/PolarSSL++/RsaPrivateKey.cpp index d042139cf..2d5a2a4b1 100644 --- a/src/PolarSSL++/RsaPrivateKey.cpp +++ b/src/PolarSSL++/RsaPrivateKey.cpp @@ -14,6 +14,7 @@ cRsaPrivateKey::cRsaPrivateKey(void) { rsa_init(&m_Rsa, RSA_PKCS_V15, 0); + m_CtrDrbg.Initialize("RSA", 3); } @@ -24,6 +25,7 @@ cRsaPrivateKey::cRsaPrivateKey(const cRsaPrivateKey & a_Other) { rsa_init(&m_Rsa, RSA_PKCS_V15, 0); rsa_copy(&m_Rsa, &a_Other.m_Rsa); + m_CtrDrbg.Initialize("RSA", 3); } @@ -41,9 +43,10 @@ cRsaPrivateKey::~cRsaPrivateKey() bool cRsaPrivateKey::Generate(unsigned a_KeySizeBits) { - if (rsa_gen_key(&m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), a_KeySizeBits, 65537) != 0) + int res = rsa_gen_key(&m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), a_KeySizeBits, 65537); + if (res != 0) { - // Key generation failed + LOG("RSA key generation failed: -0x%x", -res); return false; } From e39f2a21d550626b962a342b23e0adfb491e6e48 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 11:48:57 +0200 Subject: [PATCH 260/329] Fixed ProtoProxy. --- Tools/ProtoProxy/CMakeLists.txt | 6 ++++++ Tools/ProtoProxy/Globals.h | 14 ++++++++++++++ Tools/ProtoProxy/ProtoProxy.txt | 2 +- Tools/ProtoProxy/Server.h | 6 ++++-- 4 files changed, 25 insertions(+), 3 deletions(-) diff --git a/Tools/ProtoProxy/CMakeLists.txt b/Tools/ProtoProxy/CMakeLists.txt index 01f1e88ad..a94df0e24 100644 --- a/Tools/ProtoProxy/CMakeLists.txt +++ b/Tools/ProtoProxy/CMakeLists.txt @@ -37,6 +37,9 @@ set(SHARED_SRC ../../src/Log.cpp ../../src/MCLogger.cpp ../../src/Crypto.cpp + ../../src/PolarSSL++/CtrDrbgContext.cpp + ../../src/PolarSSL++/EntropyContext.cpp + ../../src/PolarSSL++/RsaPrivateKey.cpp ) set(SHARED_HDR ../../src/ByteBuffer.h @@ -44,6 +47,9 @@ set(SHARED_HDR ../../src/Log.h ../../src/MCLogger.h ../../src/Crypto.h + ../../src/PolarSSL++/CtrDrbgContext.h + ../../src/PolarSSL++/EntropyContext.h + ../../src/PolarSSL++/RsaPrivateKey.h ) set(SHARED_OSS_SRC ../../src/OSSupport/CriticalSection.cpp diff --git a/Tools/ProtoProxy/Globals.h b/Tools/ProtoProxy/Globals.h index e2f5aa860..186efa611 100644 --- a/Tools/ProtoProxy/Globals.h +++ b/Tools/ProtoProxy/Globals.h @@ -216,6 +216,20 @@ typedef unsigned char Byte; // Pretty much the same as ASSERT() but stays in Release builds #define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) +// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr: +// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed. +#if (defined(_MSC_VER) && (_MSC_VER < 1600)) + // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in included earlier + #define SharedPtr std::tr1::shared_ptr +#elif (__cplusplus >= 201103L) + // C++11 has std::shared_ptr in , included earlier + #define SharedPtr std::shared_ptr +#else + // C++03 has std::tr1::shared_ptr in + #include + #define SharedPtr std::tr1::shared_ptr +#endif + diff --git a/Tools/ProtoProxy/ProtoProxy.txt b/Tools/ProtoProxy/ProtoProxy.txt index e25d513f3..ee52f393e 100644 --- a/Tools/ProtoProxy/ProtoProxy.txt +++ b/Tools/ProtoProxy/ProtoProxy.txt @@ -20,7 +20,7 @@ You need to set the server *not* to verify usernames ("online-mode=false" in ser ProtoProxy is not much dependent on the protocol - it will work with unknown packets, it just won't parse them into human-readable format. -The latest protocol which has been tested is 1.6.1 (#73). +The latest protocol which has been tested is 1.7.9 (#5). */ diff --git a/Tools/ProtoProxy/Server.h b/Tools/ProtoProxy/Server.h index 85f817a4d..8adc7093d 100644 --- a/Tools/ProtoProxy/Server.h +++ b/Tools/ProtoProxy/Server.h @@ -9,6 +9,8 @@ #pragma once +#include "PolarSSL++/RsaPrivateKey.h" + @@ -17,7 +19,7 @@ class cServer { SOCKET m_ListenSocket; - cRSAPrivateKey m_PrivateKey; + cRsaPrivateKey m_PrivateKey; AString m_PublicKeyDER; short m_ConnectPort; @@ -27,7 +29,7 @@ public: int Init(short a_ListenPort, short a_ConnectPort); void Run(void); - cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } + cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } const AString & GetPublicKeyDER (void) { return m_PublicKeyDER; } short GetConnectPort(void) const { return m_ConnectPort; } From 5d33ce226ff95b527b0e5e620078bf79b0bb11b9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 15:36:05 +0200 Subject: [PATCH 261/329] Added BiomeToString() API function. --- src/BiomeDef.cpp | 180 ++++++++++++++++++++++++++--------------------- src/BiomeDef.h | 7 +- 2 files changed, 106 insertions(+), 81 deletions(-) diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 3fba93e8a..9852b3dd9 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -7,6 +7,88 @@ #include "BiomeDef.h" + + +// The "map" used for biome <-> string conversions: +static struct { + EMCSBiome m_Biome; + const char * m_String; +} g_BiomeMap[] = +{ + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, +} ; + + + + + EMCSBiome StringToBiome(const AString & a_BiomeString) { // If it is a number, return it: @@ -25,87 +107,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) return biInvalidBiome; } - // Convert using the built-in map: - static struct { - EMCSBiome m_Biome; - const char * m_String; - } BiomeMap[] = + for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++) { - {biOcean, "Ocean"} , - {biPlains, "Plains"}, - {biDesert, "Desert"}, - {biExtremeHills, "ExtremeHills"}, - {biForest, "Forest"}, - {biTaiga, "Taiga"}, - {biSwampland, "Swampland"}, - {biRiver, "River"}, - {biNether, "Hell"}, - {biNether, "Nether"}, - {biEnd, "Sky"}, - {biEnd, "End"}, - {biFrozenOcean, "FrozenOcean"}, - {biFrozenRiver, "FrozenRiver"}, - {biIcePlains, "IcePlains"}, - {biIcePlains, "Tundra"}, - {biIceMountains, "IceMountains"}, - {biMushroomIsland, "MushroomIsland"}, - {biMushroomShore, "MushroomShore"}, - {biBeach, "Beach"}, - {biDesertHills, "DesertHills"}, - {biForestHills, "ForestHills"}, - {biTaigaHills, "TaigaHills"}, - {biExtremeHillsEdge, "ExtremeHillsEdge"}, - {biJungle, "Jungle"}, - {biJungleHills, "JungleHills"}, - - // Release 1.7 biomes: - {biJungleEdge, "JungleEdge"}, - {biDeepOcean, "DeepOcean"}, - {biStoneBeach, "StoneBeach"}, - {biColdBeach, "ColdBeach"}, - {biBirchForest, "BirchForest"}, - {biBirchForestHills, "BirchForestHills"}, - {biRoofedForest, "RoofedForest"}, - {biColdTaiga, "ColdTaiga"}, - {biColdTaigaHills, "ColdTaigaHills"}, - {biMegaTaiga, "MegaTaiga"}, - {biMegaTaigaHills, "MegaTaigaHills"}, - {biExtremeHillsPlus, "ExtremeHillsPlus"}, - {biSavanna, "Savanna"}, - {biSavannaPlateau, "SavannaPlateau"}, - {biMesa, "Mesa"}, - {biMesaPlateauF, "MesaPlateauF"}, - {biMesaPlateau, "MesaPlateau"}, - - // Release 1.7 variants: - {biSunflowerPlains, "SunflowerPlains"}, - {biDesertM, "DesertM"}, - {biExtremeHillsM, "ExtremeHillsM"}, - {biFlowerForest, "FlowerForest"}, - {biTaigaM, "TaigaM"}, - {biSwamplandM, "SwamplandM"}, - {biIcePlainsSpikes, "IcePlainsSpikes"}, - {biJungleM, "JungleM"}, - {biJungleEdgeM, "JungleEdgeM"}, - {biBirchForestM, "BirchForestM"}, - {biBirchForestHillsM, "BirchForestHillsM"}, - {biRoofedForestM, "RoofedForestM"}, - {biColdTaigaM, "ColdTaigaM"}, - {biMegaSpruceTaiga, "MegaSpruceTaiga"}, - {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, - {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, - {biSavannaM, "SavannaM"}, - {biSavannaPlateauM, "SavannaPlateauM"}, - {biMesaBryce, "MesaBryce"}, - {biMesaPlateauFM, "MesaPlateauFM"}, - {biMesaPlateauM, "MesaPlateauM"}, - } ; - - for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) - { - if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0) { - return BiomeMap[i].m_Biome; + return g_BiomeMap[i].m_Biome; } } // for i - BiomeMap[] return biInvalidBiome; @@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) +AString BiomeToString(int a_Biome) +{ + for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++) + { + if (g_BiomeMap[i].m_Biome == a_Biome) + { + return g_BiomeMap[i].m_String; + } + } + return AString(); +} + + + + + bool IsBiomeNoDownfall(EMCSBiome a_Biome) { switch (a_Biome) diff --git a/src/BiomeDef.h b/src/BiomeDef.h index 474d4df76..67916890d 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -104,10 +104,13 @@ enum EMCSBiome biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value } ; -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. +/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */ extern EMCSBiome StringToBiome(const AString & a_BiomeString); -/// Returns true if the biome has no downfall - deserts and savannas +/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */ +extern AString BiomeToString(int a_Biome); + +/** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); From 015bf244b5d1f5d9dac7ee85a406dd95c974697b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 15:36:05 +0200 Subject: [PATCH 262/329] Added BiomeToString() API function. --- src/BiomeDef.cpp | 180 ++++++++++++++++++++++++++--------------------- src/BiomeDef.h | 7 +- 2 files changed, 106 insertions(+), 81 deletions(-) diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 3fba93e8a..9852b3dd9 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -7,6 +7,88 @@ #include "BiomeDef.h" + + +// The "map" used for biome <-> string conversions: +static struct { + EMCSBiome m_Biome; + const char * m_String; +} g_BiomeMap[] = +{ + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, +} ; + + + + + EMCSBiome StringToBiome(const AString & a_BiomeString) { // If it is a number, return it: @@ -25,87 +107,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) return biInvalidBiome; } - // Convert using the built-in map: - static struct { - EMCSBiome m_Biome; - const char * m_String; - } BiomeMap[] = + for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++) { - {biOcean, "Ocean"} , - {biPlains, "Plains"}, - {biDesert, "Desert"}, - {biExtremeHills, "ExtremeHills"}, - {biForest, "Forest"}, - {biTaiga, "Taiga"}, - {biSwampland, "Swampland"}, - {biRiver, "River"}, - {biNether, "Hell"}, - {biNether, "Nether"}, - {biEnd, "Sky"}, - {biEnd, "End"}, - {biFrozenOcean, "FrozenOcean"}, - {biFrozenRiver, "FrozenRiver"}, - {biIcePlains, "IcePlains"}, - {biIcePlains, "Tundra"}, - {biIceMountains, "IceMountains"}, - {biMushroomIsland, "MushroomIsland"}, - {biMushroomShore, "MushroomShore"}, - {biBeach, "Beach"}, - {biDesertHills, "DesertHills"}, - {biForestHills, "ForestHills"}, - {biTaigaHills, "TaigaHills"}, - {biExtremeHillsEdge, "ExtremeHillsEdge"}, - {biJungle, "Jungle"}, - {biJungleHills, "JungleHills"}, - - // Release 1.7 biomes: - {biJungleEdge, "JungleEdge"}, - {biDeepOcean, "DeepOcean"}, - {biStoneBeach, "StoneBeach"}, - {biColdBeach, "ColdBeach"}, - {biBirchForest, "BirchForest"}, - {biBirchForestHills, "BirchForestHills"}, - {biRoofedForest, "RoofedForest"}, - {biColdTaiga, "ColdTaiga"}, - {biColdTaigaHills, "ColdTaigaHills"}, - {biMegaTaiga, "MegaTaiga"}, - {biMegaTaigaHills, "MegaTaigaHills"}, - {biExtremeHillsPlus, "ExtremeHillsPlus"}, - {biSavanna, "Savanna"}, - {biSavannaPlateau, "SavannaPlateau"}, - {biMesa, "Mesa"}, - {biMesaPlateauF, "MesaPlateauF"}, - {biMesaPlateau, "MesaPlateau"}, - - // Release 1.7 variants: - {biSunflowerPlains, "SunflowerPlains"}, - {biDesertM, "DesertM"}, - {biExtremeHillsM, "ExtremeHillsM"}, - {biFlowerForest, "FlowerForest"}, - {biTaigaM, "TaigaM"}, - {biSwamplandM, "SwamplandM"}, - {biIcePlainsSpikes, "IcePlainsSpikes"}, - {biJungleM, "JungleM"}, - {biJungleEdgeM, "JungleEdgeM"}, - {biBirchForestM, "BirchForestM"}, - {biBirchForestHillsM, "BirchForestHillsM"}, - {biRoofedForestM, "RoofedForestM"}, - {biColdTaigaM, "ColdTaigaM"}, - {biMegaSpruceTaiga, "MegaSpruceTaiga"}, - {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, - {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, - {biSavannaM, "SavannaM"}, - {biSavannaPlateauM, "SavannaPlateauM"}, - {biMesaBryce, "MesaBryce"}, - {biMesaPlateauFM, "MesaPlateauFM"}, - {biMesaPlateauM, "MesaPlateauM"}, - } ; - - for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) - { - if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0) { - return BiomeMap[i].m_Biome; + return g_BiomeMap[i].m_Biome; } } // for i - BiomeMap[] return biInvalidBiome; @@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) +AString BiomeToString(int a_Biome) +{ + for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++) + { + if (g_BiomeMap[i].m_Biome == a_Biome) + { + return g_BiomeMap[i].m_String; + } + } + return AString(); +} + + + + + bool IsBiomeNoDownfall(EMCSBiome a_Biome) { switch (a_Biome) diff --git a/src/BiomeDef.h b/src/BiomeDef.h index 474d4df76..67916890d 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -104,10 +104,13 @@ enum EMCSBiome biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value } ; -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. +/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */ extern EMCSBiome StringToBiome(const AString & a_BiomeString); -/// Returns true if the biome has no downfall - deserts and savannas +/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */ +extern AString BiomeToString(int a_Biome); + +/** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); From d9f7ae6a4d0895752c1a62657c36433e92104346 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 17:13:08 +0200 Subject: [PATCH 263/329] Moved cPublicKey to its separate file in PolarSSL++. --- Tools/ProtoProxy/CMakeLists.txt | 2 + Tools/ProtoProxy/Connection.cpp | 1 + src/Crypto.cpp | 78 --------------------------------- src/Crypto.h | 31 ------------- src/PolarSSL++/CMakeLists.txt | 2 + src/PolarSSL++/CtrDrbgContext.h | 1 + src/PolarSSL++/PublicKey.cpp | 73 ++++++++++++++++++++++++++++++ src/PolarSSL++/PublicKey.h | 48 ++++++++++++++++++++ 8 files changed, 127 insertions(+), 109 deletions(-) create mode 100644 src/PolarSSL++/PublicKey.cpp create mode 100644 src/PolarSSL++/PublicKey.h diff --git a/Tools/ProtoProxy/CMakeLists.txt b/Tools/ProtoProxy/CMakeLists.txt index a94df0e24..a2241f355 100644 --- a/Tools/ProtoProxy/CMakeLists.txt +++ b/Tools/ProtoProxy/CMakeLists.txt @@ -39,6 +39,7 @@ set(SHARED_SRC ../../src/Crypto.cpp ../../src/PolarSSL++/CtrDrbgContext.cpp ../../src/PolarSSL++/EntropyContext.cpp + ../../src/PolarSSL++/PublicKey.cpp ../../src/PolarSSL++/RsaPrivateKey.cpp ) set(SHARED_HDR @@ -49,6 +50,7 @@ set(SHARED_HDR ../../src/Crypto.h ../../src/PolarSSL++/CtrDrbgContext.h ../../src/PolarSSL++/EntropyContext.h + ../../src/PolarSSL++/PublicKey.h ../../src/PolarSSL++/RsaPrivateKey.h ) set(SHARED_OSS_SRC diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index b21d2ae59..fcbd9190c 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -7,6 +7,7 @@ #include "Connection.h" #include "Server.h" #include +#include "PolarSSL++/PublicKey.h" #ifdef _WIN32 #include // For _mkdir() diff --git a/src/Crypto.cpp b/src/Crypto.cpp index dd8787293..370b498bf 100644 --- a/src/Crypto.cpp +++ b/src/Crypto.cpp @@ -52,84 +52,6 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cRSAPrivateKey: - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cPublicKey: - -cPublicKey::cPublicKey(const AString & a_PublicKeyDER) -{ - pk_init(&m_Pk); - if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0) - { - ASSERT(!"Cannot parse PubKey"); - return; - } - InitRnd(); -} - - - - - -cPublicKey::~cPublicKey() -{ - pk_free(&m_Pk); -} - - - - - -int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength) -{ - size_t DecryptedLen = a_DecryptedMaxLength; - int res = pk_decrypt(&m_Pk, - a_EncryptedData, a_EncryptedLength, - a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength, - ctr_drbg_random, &m_Ctr_drbg - ); - if (res != 0) - { - return res; - } - return (int)DecryptedLen; -} - - - - - -int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength) -{ - size_t EncryptedLength = a_EncryptedMaxLength; - int res = pk_encrypt(&m_Pk, - a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength, - ctr_drbg_random, &m_Ctr_drbg - ); - if (res != 0) - { - return res; - } - return (int)EncryptedLength; -} - - - - - -void cPublicKey::InitRnd(void) -{ - entropy_init(&m_Entropy); - const unsigned char pers[] = "rsa_genkey"; - ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1); -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cAESCFBDecryptor: diff --git a/src/Crypto.h b/src/Crypto.h index 24f246897..993b21afb 100644 --- a/src/Crypto.h +++ b/src/Crypto.h @@ -14,37 +14,6 @@ #include "polarssl/entropy.h" #include "polarssl/ctr_drbg.h" #include "polarssl/sha1.h" -#include "polarssl/pk.h" - - - - - -class cPublicKey -{ -public: - cPublicKey(const AString & a_PublicKeyDER); - ~cPublicKey(); - - /** Decrypts the data using the stored public key - Both a_EncryptedData and a_DecryptedData must be at least bytes large. - Returns the number of bytes decrypted, or negative number for error. */ - int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength); - - /** Encrypts the data using the stored public key - Both a_EncryptedData and a_DecryptedData must be at least bytes large. - Returns the number of bytes decrypted, or negative number for error. */ - int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength); - -protected: - pk_context m_Pk; - entropy_context m_Entropy; - ctr_drbg_context m_Ctr_drbg; - - /** Initializes the m_Entropy and m_Ctr_drbg contexts - Common part of this object's construction, called from all constructors. */ - void InitRnd(void); -} ; diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index ebdd52de5..bf7720abc 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -10,6 +10,7 @@ set(SOURCES "CallbackSslContext.cpp" "CtrDrbgContext.cpp" "EntropyContext.cpp" + "PublicKey.cpp" "RsaPrivateKey.cpp" "SslContext.cpp" "X509Cert.cpp" @@ -21,6 +22,7 @@ set(HEADERS "CallbackSslContext.h" "CtrDrbgContext.h" "EntropyContext.h" + "PublicKey.h" "RsaPrivateKey.h" "SslContext.h" "X509Cert.h" diff --git a/src/PolarSSL++/CtrDrbgContext.h b/src/PolarSSL++/CtrDrbgContext.h index 817222a53..65e9a2374 100644 --- a/src/PolarSSL++/CtrDrbgContext.h +++ b/src/PolarSSL++/CtrDrbgContext.h @@ -26,6 +26,7 @@ class cCtrDrbgContext { friend class cSslContext; friend class cRsaPrivateKey; + friend class cPublicKey; public: /** Constructs the context with a new entropy context. */ diff --git a/src/PolarSSL++/PublicKey.cpp b/src/PolarSSL++/PublicKey.cpp new file mode 100644 index 000000000..49794a0c8 --- /dev/null +++ b/src/PolarSSL++/PublicKey.cpp @@ -0,0 +1,73 @@ + +// PublicKey.cpp + +// Implements the cPublicKey class representing a RSA public key in PolarSSL + +#include "Globals.h" +#include "PublicKey.h" + + + + + +cPublicKey::cPublicKey(const AString & a_PublicKeyDER) +{ + pk_init(&m_Pk); + if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0) + { + ASSERT(!"Cannot parse PubKey"); + return; + } + m_CtrDrbg.Initialize("rsa_pubkey", 10); +} + + + + + +cPublicKey::~cPublicKey() +{ + pk_free(&m_Pk); +} + + + + + +int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength) +{ + size_t DecryptedLen = a_DecryptedMaxLength; + int res = pk_decrypt(&m_Pk, + a_EncryptedData, a_EncryptedLength, + a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength, + ctr_drbg_random, m_CtrDrbg.GetInternal() + ); + if (res != 0) + { + return res; + } + return (int)DecryptedLen; +} + + + + + +int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength) +{ + size_t EncryptedLength = a_EncryptedMaxLength; + int res = pk_encrypt(&m_Pk, + a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength, + ctr_drbg_random, m_CtrDrbg.GetInternal() + ); + if (res != 0) + { + return res; + } + return (int)EncryptedLength; +} + + + + + diff --git a/src/PolarSSL++/PublicKey.h b/src/PolarSSL++/PublicKey.h new file mode 100644 index 000000000..5a0a57147 --- /dev/null +++ b/src/PolarSSL++/PublicKey.h @@ -0,0 +1,48 @@ + +// PublicKey.h + +// Declares the cPublicKey class representing a RSA public key in PolarSSL + + + + + +#pragma once + +#include "CtrDrbgContext.h" +#include "polarssl/pk.h" + + + + + +class cPublicKey +{ +public: + /** Constructs the public key out of the DER-encoded pubkey data */ + cPublicKey(const AString & a_PublicKeyDER); + + ~cPublicKey(); + + /** Decrypts the data using the stored public key + Both a_EncryptedData and a_DecryptedData must be at least bytes large. + Returns the number of bytes decrypted, or negative number for error. */ + int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength); + + /** Encrypts the data using the stored public key + Both a_EncryptedData and a_DecryptedData must be at least bytes large. + Returns the number of bytes decrypted, or negative number for error. */ + int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength); + +protected: + /** The public key PolarSSL representation */ + pk_context m_Pk; + + /** The random generator used in encryption and decryption */ + cCtrDrbgContext m_CtrDrbg; +} ; + + + + + From 6cb2d2461f869d5c9d986cccec5edf1021878df2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 17:37:15 +0200 Subject: [PATCH 264/329] Moved the rest of the Crypto objects into their own respective files. --- Tools/ProtoProxy/CMakeLists.txt | 6 +- Tools/ProtoProxy/Connection.cpp | 4 +- Tools/ProtoProxy/Connection.h | 10 +- Tools/ProtoProxy/Globals.h | 6 - src/Crypto.cpp | 257 -------------------------- src/Crypto.h | 124 ------------- src/PolarSSL++/AesCfb128Decryptor.cpp | 67 +++++++ src/PolarSSL++/AesCfb128Decryptor.h | 52 ++++++ src/PolarSSL++/AesCfb128Encryptor.cpp | 68 +++++++ src/PolarSSL++/AesCfb128Encryptor.h | 50 +++++ src/PolarSSL++/CMakeLists.txt | 42 +++-- src/PolarSSL++/Sha1Checksum.cpp | 138 ++++++++++++++ src/PolarSSL++/Sha1Checksum.h | 52 ++++++ src/Protocol/Protocol132.cpp | 18 +- src/Protocol/Protocol132.h | 7 +- src/Protocol/Protocol17x.cpp | 5 +- src/Protocol/Protocol17x.h | 7 +- 17 files changed, 477 insertions(+), 436 deletions(-) delete mode 100644 src/Crypto.cpp delete mode 100644 src/Crypto.h create mode 100644 src/PolarSSL++/AesCfb128Decryptor.cpp create mode 100644 src/PolarSSL++/AesCfb128Decryptor.h create mode 100644 src/PolarSSL++/AesCfb128Encryptor.cpp create mode 100644 src/PolarSSL++/AesCfb128Encryptor.h create mode 100644 src/PolarSSL++/Sha1Checksum.cpp create mode 100644 src/PolarSSL++/Sha1Checksum.h diff --git a/Tools/ProtoProxy/CMakeLists.txt b/Tools/ProtoProxy/CMakeLists.txt index a2241f355..a136c95df 100644 --- a/Tools/ProtoProxy/CMakeLists.txt +++ b/Tools/ProtoProxy/CMakeLists.txt @@ -36,7 +36,8 @@ set(SHARED_SRC ../../src/StringUtils.cpp ../../src/Log.cpp ../../src/MCLogger.cpp - ../../src/Crypto.cpp + ../../src/PolarSSL++/AesCfb128Decryptor.cpp + ../../src/PolarSSL++/AesCfb128Encryptor.cpp ../../src/PolarSSL++/CtrDrbgContext.cpp ../../src/PolarSSL++/EntropyContext.cpp ../../src/PolarSSL++/PublicKey.cpp @@ -47,7 +48,8 @@ set(SHARED_HDR ../../src/StringUtils.h ../../src/Log.h ../../src/MCLogger.h - ../../src/Crypto.h + ../../src/PolarSSL++/AesCfb128Decryptor.h + ../../src/PolarSSL++/AesCfb128Encryptor.h ../../src/PolarSSL++/CtrDrbgContext.h ../../src/PolarSSL++/EntropyContext.h ../../src/PolarSSL++/PublicKey.h diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index fcbd9190c..26aed2206 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -472,7 +472,7 @@ bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a -bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer) +bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer) { DataLog(a_Data, a_Size, "Encrypting %d bytes to %s", a_Size, a_Peer); const Byte * Data = (const Byte *)a_Data; @@ -496,7 +496,7 @@ bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryp -bool cConnection::SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer) +bool cConnection::SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer) { AString All; a_Data.ReadAll(All); diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h index 9e04994b7..1fc9536de 100644 --- a/Tools/ProtoProxy/Connection.h +++ b/Tools/ProtoProxy/Connection.h @@ -11,6 +11,8 @@ #include "ByteBuffer.h" #include "OSSupport/Timer.h" +#include "PolarSSL++/AesCfb128Decryptor.h" +#include "PolarSSL++/AesCfb128Encryptor.h" @@ -66,8 +68,8 @@ protected: cByteBuffer m_ClientBuffer; cByteBuffer m_ServerBuffer; - cAESCFBDecryptor m_ServerDecryptor; - cAESCFBEncryptor m_ServerEncryptor; + cAesCfb128Decryptor m_ServerDecryptor; + cAesCfb128Encryptor m_ServerEncryptor; AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established @@ -109,10 +111,10 @@ protected: bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer); /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false - bool SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer); + bool SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, const char * a_Data, size_t a_Size, const char * a_Peer); /// Sends data to the specfied socket, after encrypting it using a_Encryptor. If sending fails, prints a fail message using a_Peer and returns false - bool SendEncryptedData(SOCKET a_Socket, cAESCFBEncryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer); + bool SendEncryptedData(SOCKET a_Socket, cAesCfb128Encryptor & a_Encryptor, cByteBuffer & a_Data, const char * a_Peer); /// Decodes packets coming from the client, sends appropriate counterparts to the server; returns false if the connection is to be dropped bool DecodeClientsPackets(const char * a_Data, int a_Size); diff --git a/Tools/ProtoProxy/Globals.h b/Tools/ProtoProxy/Globals.h index 186efa611..54e7e9251 100644 --- a/Tools/ProtoProxy/Globals.h +++ b/Tools/ProtoProxy/Globals.h @@ -246,12 +246,6 @@ public: -#include "../../src/Crypto.h" - - - - - #define LOGERROR printf #define LOGINFO printf #define LOGWARNING printf diff --git a/src/Crypto.cpp b/src/Crypto.cpp deleted file mode 100644 index 370b498bf..000000000 --- a/src/Crypto.cpp +++ /dev/null @@ -1,257 +0,0 @@ - -// Crypto.cpp - -// Implements classes that wrap the cryptographic code library - -#include "Globals.h" -#include "Crypto.h" - -#include "polarssl/pk.h" - - - - - -/* -// Self-test the hash formatting for known values: -// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48 -// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1 -// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6 - -class Test -{ -public: - Test(void) - { - AString DigestNotch, DigestJeb, DigestSimon; - Byte Digest[20]; - cSHA1Checksum Checksum; - Checksum.Update((const Byte *)"Notch", 5); - Checksum.Finalize(Digest); - cSHA1Checksum::DigestToJava(Digest, DigestNotch); - Checksum.Restart(); - Checksum.Update((const Byte *)"jeb_", 4); - Checksum.Finalize(Digest); - cSHA1Checksum::DigestToJava(Digest, DigestJeb); - Checksum.Restart(); - Checksum.Update((const Byte *)"simon", 5); - Checksum.Finalize(Digest); - cSHA1Checksum::DigestToJava(Digest, DigestSimon); - printf("Notch: \"%s\"\n", DigestNotch.c_str()); - printf("jeb_: \"%s\"\n", DigestJeb.c_str()); - printf("simon: \"%s\"\n", DigestSimon.c_str()); - assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48"); - assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1"); - assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6"); - } -} test; -*/ - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cAESCFBDecryptor: - -cAESCFBDecryptor::cAESCFBDecryptor(void) : - m_IVOffset(0), - m_IsValid(false) -{ -} - - - - - -cAESCFBDecryptor::~cAESCFBDecryptor() -{ - // Clear the leftover in-memory data, so that they can't be accessed by a backdoor - memset(&m_Aes, 0, sizeof(m_Aes)); -} - - - - - -void cAESCFBDecryptor::Init(const Byte a_Key[16], const Byte a_IV[16]) -{ - ASSERT(!IsValid()); // Cannot Init twice - - memcpy(m_IV, a_IV, 16); - aes_setkey_enc(&m_Aes, a_Key, 128); - m_IsValid = true; -} - - - - - -void cAESCFBDecryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length) -{ - ASSERT(IsValid()); // Must Init() first - - // PolarSSL doesn't support AES-CFB8, need to implement it manually: - for (size_t i = 0; i < a_Length; i++) - { - Byte Buffer[sizeof(m_IV)]; - aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer); - for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++) - { - m_IV[idx] = m_IV[idx + 1]; - } - m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i]; - a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0]; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cAESCFBEncryptor: - -cAESCFBEncryptor::cAESCFBEncryptor(void) : - m_IVOffset(0), - m_IsValid(false) -{ -} - - - - - -cAESCFBEncryptor::~cAESCFBEncryptor() -{ - // Clear the leftover in-memory data, so that they can't be accessed by a backdoor - memset(&m_Aes, 0, sizeof(m_Aes)); -} - - - - - -void cAESCFBEncryptor::Init(const Byte a_Key[16], const Byte a_IV[16]) -{ - ASSERT(!IsValid()); // Cannot Init twice - ASSERT(m_IVOffset == 0); - - memcpy(m_IV, a_IV, 16); - aes_setkey_enc(&m_Aes, a_Key, 128); - m_IsValid = true; -} - - - - - -void cAESCFBEncryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length) -{ - ASSERT(IsValid()); // Must Init() first - - // PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves: - for (size_t i = 0; i < a_Length; i++) - { - Byte Buffer[sizeof(m_IV)]; - aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer); - for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++) - { - m_IV[idx] = m_IV[idx + 1]; - } - a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0]; - m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i]; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cSHA1Checksum: - -cSHA1Checksum::cSHA1Checksum(void) : - m_DoesAcceptInput(true) -{ - sha1_starts(&m_Sha1); -} - - - - - -void cSHA1Checksum::Update(const Byte * a_Data, size_t a_Length) -{ - ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed - - sha1_update(&m_Sha1, a_Data, a_Length); -} - - - - - -void cSHA1Checksum::Finalize(cSHA1Checksum::Checksum & a_Output) -{ - ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed - - sha1_finish(&m_Sha1, a_Output); - m_DoesAcceptInput = false; -} - - - - - -void cSHA1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out) -{ - Checksum Digest; - memcpy(Digest, a_Digest, sizeof(Digest)); - - bool IsNegative = (Digest[0] >= 0x80); - if (IsNegative) - { - // Two's complement: - bool carry = true; // Add one to the whole number - for (int i = 19; i >= 0; i--) - { - Digest[i] = ~Digest[i]; - if (carry) - { - carry = (Digest[i] == 0xff); - Digest[i]++; - } - } - } - a_Out.clear(); - a_Out.reserve(40); - for (int i = 0; i < 20; i++) - { - AppendPrintf(a_Out, "%02x", Digest[i]); - } - while ((a_Out.length() > 0) && (a_Out[0] == '0')) - { - a_Out.erase(0, 1); - } - if (IsNegative) - { - a_Out.insert(0, "-"); - } -} - - - - - - -void cSHA1Checksum::Restart(void) -{ - sha1_starts(&m_Sha1); - m_DoesAcceptInput = true; -} - - - - diff --git a/src/Crypto.h b/src/Crypto.h deleted file mode 100644 index 993b21afb..000000000 --- a/src/Crypto.h +++ /dev/null @@ -1,124 +0,0 @@ - -// Crypto.h - -// Declares classes that wrap the cryptographic code library - - - - - -#pragma once - -#include "polarssl/rsa.h" -#include "polarssl/aes.h" -#include "polarssl/entropy.h" -#include "polarssl/ctr_drbg.h" -#include "polarssl/sha1.h" - - - - - -/** Decrypts data using the AES / CFB (128) algorithm */ -class cAESCFBDecryptor -{ -public: - Byte test; - - cAESCFBDecryptor(void); - ~cAESCFBDecryptor(); - - /** Initializes the decryptor with the specified Key / IV */ - void Init(const Byte a_Key[16], const Byte a_IV[16]); - - /** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */ - void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length); - - /** Returns true if the object has been initialized with the Key / IV */ - bool IsValid(void) const { return m_IsValid; } - -protected: - aes_context m_Aes; - - /** The InitialVector, used by the CFB mode decryption */ - Byte m_IV[16]; - - /** Current offset in the m_IV, used by the CFB mode decryption */ - size_t m_IVOffset; - - /** Indicates whether the object has been initialized with the Key / IV */ - bool m_IsValid; -} ; - - - - - -/** Encrypts data using the AES / CFB (128) algorithm */ -class cAESCFBEncryptor -{ -public: - cAESCFBEncryptor(void); - ~cAESCFBEncryptor(); - - /** Initializes the decryptor with the specified Key / IV */ - void Init(const Byte a_Key[16], const Byte a_IV[16]); - - /** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */ - void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length); - - /** Returns true if the object has been initialized with the Key / IV */ - bool IsValid(void) const { return m_IsValid; } - -protected: - aes_context m_Aes; - - /** The InitialVector, used by the CFB mode encryption */ - Byte m_IV[16]; - - /** Current offset in the m_IV, used by the CFB mode encryption */ - size_t m_IVOffset; - - /** Indicates whether the object has been initialized with the Key / IV */ - bool m_IsValid; -} ; - - - - - -/** Calculates a SHA1 checksum for data stream */ -class cSHA1Checksum -{ -public: - typedef Byte Checksum[20]; // The type used for storing the checksum - - cSHA1Checksum(void); - - /** Adds the specified data to the checksum */ - void Update(const Byte * a_Data, size_t a_Length); - - /** Calculates and returns the final checksum */ - void Finalize(Checksum & a_Output); - - /** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */ - bool DoesAcceptInput(void) const { return m_DoesAcceptInput; } - - /** Converts a raw 160-bit SHA1 digest into a Java Hex representation - According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802 - */ - static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut); - - /** Clears the current context and start a new checksum calculation */ - void Restart(void); - -protected: - /** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */ - bool m_DoesAcceptInput; - - sha1_context m_Sha1; -} ; - - - - diff --git a/src/PolarSSL++/AesCfb128Decryptor.cpp b/src/PolarSSL++/AesCfb128Decryptor.cpp new file mode 100644 index 000000000..af0d5106e --- /dev/null +++ b/src/PolarSSL++/AesCfb128Decryptor.cpp @@ -0,0 +1,67 @@ + +// AesCfb128Decryptor.cpp + +// Implements the cAesCfb128Decryptor class decrypting data using AES CFB-128 + +#include "Globals.h" +#include "AesCfb128Decryptor.h" + + + + + +cAesCfb128Decryptor::cAesCfb128Decryptor(void) : + m_IVOffset(0), + m_IsValid(false) +{ +} + + + + + +cAesCfb128Decryptor::~cAesCfb128Decryptor() +{ + // Clear the leftover in-memory data, so that they can't be accessed by a backdoor + memset(&m_Aes, 0, sizeof(m_Aes)); +} + + + + + +void cAesCfb128Decryptor::Init(const Byte a_Key[16], const Byte a_IV[16]) +{ + ASSERT(!IsValid()); // Cannot Init twice + + memcpy(m_IV, a_IV, 16); + aes_setkey_enc(&m_Aes, a_Key, 128); + m_IsValid = true; +} + + + + + +void cAesCfb128Decryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length) +{ + ASSERT(IsValid()); // Must Init() first + + // PolarSSL doesn't support AES-CFB8, need to implement it manually: + for (size_t i = 0; i < a_Length; i++) + { + Byte Buffer[sizeof(m_IV)]; + aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer); + for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++) + { + m_IV[idx] = m_IV[idx + 1]; + } + m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i]; + a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0]; + } +} + + + + + diff --git a/src/PolarSSL++/AesCfb128Decryptor.h b/src/PolarSSL++/AesCfb128Decryptor.h new file mode 100644 index 000000000..68c203d70 --- /dev/null +++ b/src/PolarSSL++/AesCfb128Decryptor.h @@ -0,0 +1,52 @@ + +// AesCfb128Decryptor.h + +// Declares the cAesCfb128Decryptor class decrypting data using AES CFB-128 + + + + + +#pragma once + +#include "polarssl/aes.h" + + + + + +/** Decrypts data using the AES / CFB 128 algorithm */ +class cAesCfb128Decryptor +{ +public: + Byte test; + + cAesCfb128Decryptor(void); + ~cAesCfb128Decryptor(); + + /** Initializes the decryptor with the specified Key / IV */ + void Init(const Byte a_Key[16], const Byte a_IV[16]); + + /** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */ + void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length); + + /** Returns true if the object has been initialized with the Key / IV */ + bool IsValid(void) const { return m_IsValid; } + +protected: + aes_context m_Aes; + + /** The InitialVector, used by the CFB mode decryption */ + Byte m_IV[16]; + + /** Current offset in the m_IV, used by the CFB mode decryption */ + size_t m_IVOffset; + + /** Indicates whether the object has been initialized with the Key / IV */ + bool m_IsValid; +} ; + + + + + diff --git a/src/PolarSSL++/AesCfb128Encryptor.cpp b/src/PolarSSL++/AesCfb128Encryptor.cpp new file mode 100644 index 000000000..a641ad48e --- /dev/null +++ b/src/PolarSSL++/AesCfb128Encryptor.cpp @@ -0,0 +1,68 @@ + +// AesCfb128Encryptor.cpp + +// Implements the cAesCfb128Encryptor class encrypting data using AES CFB-128 + +#include "Globals.h" +#include "AesCfb128Encryptor.h" + + + + + +cAesCfb128Encryptor::cAesCfb128Encryptor(void) : + m_IVOffset(0), + m_IsValid(false) +{ +} + + + + + +cAesCfb128Encryptor::~cAesCfb128Encryptor() +{ + // Clear the leftover in-memory data, so that they can't be accessed by a backdoor + memset(&m_Aes, 0, sizeof(m_Aes)); +} + + + + + +void cAesCfb128Encryptor::Init(const Byte a_Key[16], const Byte a_IV[16]) +{ + ASSERT(!IsValid()); // Cannot Init twice + ASSERT(m_IVOffset == 0); + + memcpy(m_IV, a_IV, 16); + aes_setkey_enc(&m_Aes, a_Key, 128); + m_IsValid = true; +} + + + + + +void cAesCfb128Encryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length) +{ + ASSERT(IsValid()); // Must Init() first + + // PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves: + for (size_t i = 0; i < a_Length; i++) + { + Byte Buffer[sizeof(m_IV)]; + aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer); + for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++) + { + m_IV[idx] = m_IV[idx + 1]; + } + a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0]; + m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i]; + } +} + + + + + diff --git a/src/PolarSSL++/AesCfb128Encryptor.h b/src/PolarSSL++/AesCfb128Encryptor.h new file mode 100644 index 000000000..9dbb5d2c3 --- /dev/null +++ b/src/PolarSSL++/AesCfb128Encryptor.h @@ -0,0 +1,50 @@ + +// AesCfb128Encryptor.h + +// Declares the cAesCfb128Encryptor class encrypting data using AES CFB-128 + + + + + +#pragma once + +#include "polarssl/aes.h" + + + + + +/** Encrypts data using the AES / CFB (128) algorithm */ +class cAesCfb128Encryptor +{ +public: + cAesCfb128Encryptor(void); + ~cAesCfb128Encryptor(); + + /** Initializes the decryptor with the specified Key / IV */ + void Init(const Byte a_Key[16], const Byte a_IV[16]); + + /** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */ + void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length); + + /** Returns true if the object has been initialized with the Key / IV */ + bool IsValid(void) const { return m_IsValid; } + +protected: + aes_context m_Aes; + + /** The InitialVector, used by the CFB mode encryption */ + Byte m_IV[16]; + + /** Current offset in the m_IV, used by the CFB mode encryption */ + size_t m_IVOffset; + + /** Indicates whether the object has been initialized with the Key / IV */ + bool m_IsValid; +} ; + + + + + diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index bf7720abc..b0a592760 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -5,27 +5,33 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") set(SOURCES - "BlockingSslClientSocket.cpp" - "BufferedSslContext.cpp" - "CallbackSslContext.cpp" - "CtrDrbgContext.cpp" - "EntropyContext.cpp" - "PublicKey.cpp" - "RsaPrivateKey.cpp" - "SslContext.cpp" - "X509Cert.cpp" + AesCfb128Decryptor.cpp + AesCfb128Encryptor.cpp + BlockingSslClientSocket.cpp + BufferedSslContext.cpp + CallbackSslContext.cpp + CtrDrbgContext.cpp + EntropyContext.cpp + PublicKey.cpp + RsaPrivateKey.cpp + Sha1Checksum.cpp + SslContext.cpp + X509Cert.cpp ) set(HEADERS - "BlockingSslClientSocket.h" - "BufferedSslContext.h" - "CallbackSslContext.h" - "CtrDrbgContext.h" - "EntropyContext.h" - "PublicKey.h" - "RsaPrivateKey.h" - "SslContext.h" - "X509Cert.h" + AesCfb128Decryptor.h + AesCfb128Encryptor.h + BlockingSslClientSocket.h + BufferedSslContext.h + CallbackSslContext.h + CtrDrbgContext.h + EntropyContext.h + PublicKey.h + RsaPrivateKey.h + SslContext.h + Sha1Checksum.h + X509Cert.h ) add_library(PolarSSL++ ${SOURCES} ${HEADERS}) diff --git a/src/PolarSSL++/Sha1Checksum.cpp b/src/PolarSSL++/Sha1Checksum.cpp new file mode 100644 index 000000000..a1ee9d7b9 --- /dev/null +++ b/src/PolarSSL++/Sha1Checksum.cpp @@ -0,0 +1,138 @@ + +// Sha1Checksum.cpp + +// Declares the cSha1Checksum class representing the SHA-1 checksum calculator + +#include "Globals.h" +#include "Sha1Checksum.h" + + + + + +/* +// Self-test the hash formatting for known values: +// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48 +// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1 +// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6 + +static class Test +{ +public: + Test(void) + { + AString DigestNotch, DigestJeb, DigestSimon; + Byte Digest[20]; + cSha1Checksum Checksum; + Checksum.Update((const Byte *)"Notch", 5); + Checksum.Finalize(Digest); + cSha1Checksum::DigestToJava(Digest, DigestNotch); + Checksum.Restart(); + Checksum.Update((const Byte *)"jeb_", 4); + Checksum.Finalize(Digest); + cSha1Checksum::DigestToJava(Digest, DigestJeb); + Checksum.Restart(); + Checksum.Update((const Byte *)"simon", 5); + Checksum.Finalize(Digest); + cSha1Checksum::DigestToJava(Digest, DigestSimon); + printf("Notch: \"%s\"\n", DigestNotch.c_str()); + printf("jeb_: \"%s\"\n", DigestJeb.c_str()); + printf("simon: \"%s\"\n", DigestSimon.c_str()); + assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48"); + assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1"); + assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6"); + } +} test; +*/ + + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSha1Checksum: + +cSha1Checksum::cSha1Checksum(void) : + m_DoesAcceptInput(true) +{ + sha1_starts(&m_Sha1); +} + + + + + +void cSha1Checksum::Update(const Byte * a_Data, size_t a_Length) +{ + ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed + + sha1_update(&m_Sha1, a_Data, a_Length); +} + + + + + +void cSha1Checksum::Finalize(cSha1Checksum::Checksum & a_Output) +{ + ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed + + sha1_finish(&m_Sha1, a_Output); + m_DoesAcceptInput = false; +} + + + + + +void cSha1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out) +{ + Checksum Digest; + memcpy(Digest, a_Digest, sizeof(Digest)); + + bool IsNegative = (Digest[0] >= 0x80); + if (IsNegative) + { + // Two's complement: + bool carry = true; // Add one to the whole number + for (int i = 19; i >= 0; i--) + { + Digest[i] = ~Digest[i]; + if (carry) + { + carry = (Digest[i] == 0xff); + Digest[i]++; + } + } + } + a_Out.clear(); + a_Out.reserve(40); + for (int i = 0; i < 20; i++) + { + AppendPrintf(a_Out, "%02x", Digest[i]); + } + while ((a_Out.length() > 0) && (a_Out[0] == '0')) + { + a_Out.erase(0, 1); + } + if (IsNegative) + { + a_Out.insert(0, "-"); + } +} + + + + + + +void cSha1Checksum::Restart(void) +{ + sha1_starts(&m_Sha1); + m_DoesAcceptInput = true; +} + + + + diff --git a/src/PolarSSL++/Sha1Checksum.h b/src/PolarSSL++/Sha1Checksum.h new file mode 100644 index 000000000..68fdbcf1b --- /dev/null +++ b/src/PolarSSL++/Sha1Checksum.h @@ -0,0 +1,52 @@ + +// Sha1Checksum.h + +// Declares the cSha1Checksum class representing the SHA-1 checksum calculator + + + + + +#pragma once + +#include "polarssl/sha1.h" + + + + + +/** Calculates a SHA1 checksum for data stream */ +class cSha1Checksum +{ +public: + typedef Byte Checksum[20]; // The type used for storing the checksum + + cSha1Checksum(void); + + /** Adds the specified data to the checksum */ + void Update(const Byte * a_Data, size_t a_Length); + + /** Calculates and returns the final checksum */ + void Finalize(Checksum & a_Output); + + /** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */ + bool DoesAcceptInput(void) const { return m_DoesAcceptInput; } + + /** Converts a raw 160-bit SHA1 digest into a Java Hex representation + According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802 + */ + static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut); + + /** Clears the current context and start a new checksum calculation */ + void Restart(void); + +protected: + /** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */ + bool m_DoesAcceptInput; + + sha1_context m_Sha1; +} ; + + + + diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index acfa5e811..f4717f592 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -18,19 +18,7 @@ #include "../WorldStorage/FastNBT.h" #include "../WorldStorage/EnchantmentSerializer.h" #include "../StringCompression.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4244) - #pragma warning(disable:4231) - #pragma warning(disable:4189) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif +#include "PolarSSL++/Sha1Checksum.h" @@ -876,7 +864,7 @@ void cProtocol132::StartEncryption(const Byte * a_Key) m_IsEncrypted = true; // Prepare the m_AuthServerID: - cSHA1Checksum Checksum; + cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); AString ServerID = Server->GetServerID(); Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); @@ -884,7 +872,7 @@ void cProtocol132::StartEncryption(const Byte * a_Key) Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); - cSHA1Checksum::DigestToJava(Digest, m_AuthServerID); + cSha1Checksum::DigestToJava(Digest, m_AuthServerID); } diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h index b280c8a41..32bc7d581 100644 --- a/src/Protocol/Protocol132.h +++ b/src/Protocol/Protocol132.h @@ -24,7 +24,8 @@ #pragma warning(pop) #endif -#include "../Crypto.h" +#include "PolarSSL++/AesCfb128Decryptor.h" +#include "PolarSSL++/AesCfb128Encryptor.h" @@ -79,8 +80,8 @@ public: protected: bool m_IsEncrypted; - cAESCFBDecryptor m_Decryptor; - cAESCFBEncryptor m_Encryptor; + cAesCfb128Decryptor m_Decryptor; + cAesCfb128Encryptor m_Encryptor; AString m_DataToSend; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 001b8c219..a6d566625 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -33,6 +33,7 @@ Implements the 1.7.x protocol classes: #include "../CompositeChat.h" #include "../Entities/ArrowEntity.h" #include "../Entities/FireworkEntity.h" +#include "PolarSSL++/Sha1Checksum.h" @@ -2293,7 +2294,7 @@ void cProtocol172::StartEncryption(const Byte * a_Key) m_IsEncrypted = true; // Prepare the m_AuthServerID: - cSHA1Checksum Checksum; + cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); const AString & ServerID = Server->GetServerID(); Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); @@ -2301,7 +2302,7 @@ void cProtocol172::StartEncryption(const Byte * a_Key) Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); - cSHA1Checksum::DigestToJava(Digest, m_AuthServerID); + cSha1Checksum::DigestToJava(Digest, m_AuthServerID); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 6a3e81eff..3f9c93357 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -30,7 +30,8 @@ Declares the 1.7.x protocol classes: #pragma warning(pop) #endif -#include "../Crypto.h" +#include "PolarSSL++/AesCfb128Decryptor.h" +#include "PolarSSL++/AesCfb128Encryptor.h" @@ -236,8 +237,8 @@ protected: bool m_IsEncrypted; - cAESCFBDecryptor m_Decryptor; - cAESCFBEncryptor m_Encryptor; + cAesCfb128Decryptor m_Decryptor; + cAesCfb128Decryptor m_Encryptor; /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; From c045bb3f4ccea1c357a726d73cd75d699cfe901c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 17:45:20 +0200 Subject: [PATCH 265/329] Removed unneeded #includes. --- src/Protocol/Authenticator.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index f7008a5c4..8100b6395 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -10,12 +10,6 @@ #include "inifile/iniFile.h" #include "json/json.h" -#include "polarssl/config.h" -#include "polarssl/net.h" -#include "polarssl/ssl.h" -#include "polarssl/ctr_drbg.h" -#include "polarssl/error.h" - #include "PolarSSL++/BlockingSslClientSocket.h" #include From 1dbdb8ed912ff235538b9b2dc75575cadc3a5566 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 29 Apr 2014 23:10:50 +0200 Subject: [PATCH 266/329] Delayed sending the KeepAlive packet for 3 seconds after login. This should alleviate #889. --- src/ClientHandle.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f3588c253..2362abe1e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -336,6 +336,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) // Send scoreboard data World->GetScoreBoard().SendTo(*this); + + // Delay the first ping until the client "settles down" + // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client + cTimer t1; + m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); } From 58929a994830329120c68bf43cf6fcb8a90be960 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Apr 2014 17:06:31 +0200 Subject: [PATCH 267/329] Removed the unused cBlockingTCPLink class. --- src/OSSupport/BlockingTCPLink.cpp | 142 ------------------------------ src/OSSupport/BlockingTCPLink.h | 28 ------ src/Protocol/Authenticator.cpp | 1 - 3 files changed, 171 deletions(-) delete mode 100644 src/OSSupport/BlockingTCPLink.cpp delete mode 100644 src/OSSupport/BlockingTCPLink.h diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp deleted file mode 100644 index 07f48b955..000000000 --- a/src/OSSupport/BlockingTCPLink.cpp +++ /dev/null @@ -1,142 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "BlockingTCPLink.h" -#include "Errors.h" - - - - -cBlockingTCPLink::cBlockingTCPLink(void) -{ -} - - - - - -cBlockingTCPLink::~cBlockingTCPLink() -{ - CloseSocket(); -} - - - - - -void cBlockingTCPLink::CloseSocket() -{ - if (!m_Socket.IsValid()) - { - m_Socket.CloseSocket(); - } -} - - - - - -bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort) -{ - ASSERT(!m_Socket.IsValid()); - if (m_Socket.IsValid()) - { - LOGWARN("WARNING: cTCPLink Connect() called while still connected."); - m_Socket.CloseSocket(); - } - - struct hostent *hp; - unsigned int addr; - struct sockaddr_in server; - - m_Socket = socket(AF_INET, SOCK_STREAM, 0); - if (!m_Socket.IsValid()) - { - LOGERROR("cTCPLink: Cannot create a socket"); - return false; - } - - addr = inet_addr(iAddress); - hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET); - if (hp == NULL) - { - //LOGWARN("cTCPLink: gethostbyaddr returned NULL"); - hp = gethostbyname(iAddress); - if (hp == NULL) - { - LOGWARN("cTCPLink: Could not resolve %s", iAddress); - CloseSocket(); - return false; - } - } - - memcpy(&server.sin_addr.s_addr,hp->h_addr, hp->h_length); - server.sin_family = AF_INET; - server.sin_port = htons( (unsigned short)iPort); - if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server))) - { - LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort,GetOSErrorString( cSocket::GetLastError() ).c_str() ); - CloseSocket(); - return false; - } - - return true; -} - - - - - -int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ ) -{ - UNUSED(a_Flags); - - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!"); - return -1; - } - return m_Socket.Send(a_Data, a_Size); -} - - - - - -int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ ) -{ - UNUSED(a_Flags); - - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!"); - return -1; - } - return m_Socket.Send(a_Message, strlen(a_Message)); -} - - - - - -void cBlockingTCPLink::ReceiveData(AString & oData) -{ - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - return; - } - - int Received = 0; - char Buffer[256]; - while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0) - { - oData.append(Buffer, Received); - } -} - - - - diff --git a/src/OSSupport/BlockingTCPLink.h b/src/OSSupport/BlockingTCPLink.h deleted file mode 100644 index cb5f9e3f4..000000000 --- a/src/OSSupport/BlockingTCPLink.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "Socket.h" - - - - - -class cBlockingTCPLink // tolua_export -{ // tolua_export -public: // tolua_export - cBlockingTCPLink(void); // tolua_export - ~cBlockingTCPLink(); // tolua_export - - bool Connect( const char* a_Address, unsigned int a_Port ); // tolua_export - int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); // tolua_export - int SendMessage( const char* a_Message, int a_Flags = 0 ); // tolua_export - void CloseSocket(); // tolua_export - void ReceiveData(AString & oData); // tolua_export -protected: - - cSocket m_Socket; -}; // tolua_export - - - - diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 8100b6395..41d614e58 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -2,7 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Authenticator.h" -#include "../OSSupport/BlockingTCPLink.h" #include "../Root.h" #include "../Server.h" #include "../ClientHandle.h" From ae2d18daeedafea47a775a3f319811d00bed260c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Apr 2014 17:13:56 +0200 Subject: [PATCH 268/329] Ladders set as transparent. --- src/BlockInfo.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 6fb5aa5b3..def98fdf5 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -129,6 +129,7 @@ void cBlockInfo::Initialize(void) ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; ms_Info[E_BLOCK_ICE ].m_Transparent = true; ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; + ms_Info[E_BLOCK_LADDER ].m_Transparent = true; ms_Info[E_BLOCK_LAVA ].m_Transparent = true; ms_Info[E_BLOCK_LEAVES ].m_Transparent = true; ms_Info[E_BLOCK_LEVER ].m_Transparent = true; From f2b579077649d5f40e0e60b53e60fe3b4804dada Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Apr 2014 17:36:51 +0200 Subject: [PATCH 269/329] Fixed a warning when an empty item is being created. --- src/Item.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Item.h b/src/Item.h index 00316c188..641c681db 100644 --- a/src/Item.h +++ b/src/Item.h @@ -64,7 +64,7 @@ public: { if (!IsValidItem(m_ItemType)) { - if (m_ItemType != E_BLOCK_AIR) + if ((m_ItemType != E_BLOCK_AIR) && (m_ItemType != E_ITEM_EMPTY)) { LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType); } From ab2dfb44faf94fcae4b9ca2af13aa14035e96a97 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Apr 2014 17:37:25 +0200 Subject: [PATCH 270/329] If webadmin.ini doesn't exist, example one is written immediately. --- src/WebAdmin.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index 737705d7c..08e164d78 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -89,6 +89,7 @@ bool cWebAdmin::Init(void) m_IniFile.AddHeaderComment(" Password format: Password=*password*; for example:"); m_IniFile.AddHeaderComment(" [User:admin]"); m_IniFile.AddHeaderComment(" Password=admin"); + m_IniFile.WriteFile("webadmin.ini"); } if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) From 772b57ca04b2dbe4ec163a8c2856f8af7bc5c2a5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 18:00:10 +0200 Subject: [PATCH 271/329] Anvil saver pads data to 4K boundaries. Fixes #524. --- src/WorldStorage/WSSAnvil.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 33f34728e..f33178173 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2672,6 +2672,11 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri return false; } + // Add padding to 4K boundary: + size_t BytesWritten = a_Data.size() + MCA_CHUNK_HEADER_LENGTH; + static const char Padding[4095] = {0}; + m_File.Write(Padding, 4096 - (BytesWritten % 4096)); + // Store the header: ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number ASSERT(ChunkSize < 256); From ed071538d56826a9c46ccc486f2bd9c5d30d3054 Mon Sep 17 00:00:00 2001 From: Tycho Date: Thu, 1 May 2014 09:47:22 -0700 Subject: [PATCH 272/329] Changed polarssl repo to point to cloned copy of polarssl --- .gitmodules | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.gitmodules b/.gitmodules index 2c7ec209b..2aaee3624 100644 --- a/.gitmodules +++ b/.gitmodules @@ -9,4 +9,4 @@ url = https://github.com/bearbin/transapi.git [submodule "lib/polarssl"] path = lib/polarssl - url = https://github.com/polarssl/polarssl + url = https://github.com/mc-server/polarssl From 9928698d6d602813eb2db5b9d494a1b5e5bb0f7f Mon Sep 17 00:00:00 2001 From: Tycho Date: Thu, 1 May 2014 09:53:43 -0700 Subject: [PATCH 273/329] Merged change to enable testing to be disabled This is confirmed upstream but is unlikely to get into the repository for several weeks --- lib/polarssl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/polarssl b/lib/polarssl index 2cb1a0c40..1ed82759c 160000 --- a/lib/polarssl +++ b/lib/polarssl @@ -1 +1 @@ -Subproject commit 2cb1a0c4009ecf368ecc74eb428394e10f9e6d00 +Subproject commit 1ed82759c68f92c4acc7e3f33b850cf9f01c8aba From a2cffb0363e42f12019712297e764a269b6a7d9a Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 1 May 2014 20:21:54 +0200 Subject: [PATCH 274/329] Fixed MSVC2013 compilation. --- src/Globals.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Globals.h b/src/Globals.h index a09819ce9..71e9191e4 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -272,7 +272,7 @@ template class SizeChecker; #if (defined(_MSC_VER) && (_MSC_VER < 1600)) // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in included earlier #define SharedPtr std::tr1::shared_ptr -#elif (__cplusplus >= 201103L) +#elif (defined(_MSC_VER) || (__cplusplus >= 201103L)) // C++11 has std::shared_ptr in , included earlier #define SharedPtr std::shared_ptr #else From b0056cdcf8a36efbed4b97414ebf5741b56a5895 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:02:25 +0200 Subject: [PATCH 275/329] Removed the explicit copy constructor for cItem. The compiler generates an implicit one with the same contents and warns about it. The function left in for ToLua to generate the binding for it. --- src/Item.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/Item.h b/src/Item.h index 641c681db..8eb0a1f4e 100644 --- a/src/Item.h +++ b/src/Item.h @@ -73,6 +73,10 @@ public: } + // The constructor is disabled in code, because the compiler generates it anyway, + // but it needs to stay because ToLua needs to generate the binding for it + #if 0 + /** Creates an exact copy of the item */ cItem(const cItem & a_CopyFrom) : m_ItemType (a_CopyFrom.m_ItemType), @@ -85,6 +89,8 @@ public: { } + #endif + void Empty(void) { From e175ae551c5e1e8034648f950c016b6348d6bf09 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:41:18 +0200 Subject: [PATCH 276/329] Fixed warning in cBlockArea. --- src/BlockArea.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BlockArea.h b/src/BlockArea.h index 4c4dfb8ff..6dba0f12e 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -294,7 +294,7 @@ public: NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block! - size_t GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; } + size_t GetBlockCount(void) const { return (size_t)(m_Size.x * m_Size.y * m_Size.z); } int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const; protected: From a6eba4ff8b007863eac20693db5dd859f0dcbc70 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:41:41 +0200 Subject: [PATCH 277/329] Fixed warning in cCallbackSslContext::cDataCallbacks. --- src/PolarSSL++/CallbackSslContext.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/PolarSSL++/CallbackSslContext.h b/src/PolarSSL++/CallbackSslContext.h index 4e4c1ed7f..3e6edc5f4 100644 --- a/src/PolarSSL++/CallbackSslContext.h +++ b/src/PolarSSL++/CallbackSslContext.h @@ -23,6 +23,9 @@ public: class cDataCallbacks { public: + // Force a virtual destructor in descendants: + virtual ~cDataCallbacks() {} + /** Called when PolarSSL wants to read encrypted data from the SSL peer. The returned value is the number of bytes received, or a PolarSSL error on failure. The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate From b6b86b7270ca3f44b0b2a24ffe8292e87e762713 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:43:37 +0200 Subject: [PATCH 278/329] Fixed warnings in FastNBT. --- src/WorldStorage/FastNBT.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 5e5af3ca3..bcf93228f 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -237,7 +237,7 @@ public: { ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_String); AString res; - res.assign(m_Data + m_Tags[(size_t)a_Tag].m_DataStart, m_Tags[(size_t)a_Tag].m_DataLength); + res.assign(m_Data + m_Tags[(size_t)a_Tag].m_DataStart, (size_t)m_Tags[(size_t)a_Tag].m_DataLength); return res; } @@ -245,7 +245,7 @@ public: inline AString GetName(int a_Tag) const { AString res; - res.assign(m_Data + m_Tags[(size_t)a_Tag].m_NameStart, m_Tags[(size_t)a_Tag].m_NameLength); + res.assign(m_Data + m_Tags[(size_t)a_Tag].m_NameStart, (size_t)m_Tags[(size_t)a_Tag].m_NameLength); return res; } From a91129af4ac186eaceb5fbf044539c052c4c6cf8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:44:52 +0200 Subject: [PATCH 279/329] Fixed warnings in cBlockArea. --- src/BlockArea.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 55e8d6849..e0ae2c5b6 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -2005,7 +2005,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ; + size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ); BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount]; memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE)); int OldIndex = 0; @@ -2035,7 +2035,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - size_t BlockCount = (size_t)NewSizeX * NewSizeY * NewSizeZ; + size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ); NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount]; memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE)); int OldIndex = 0; From a4d8c6d656da6b3b4c986361213bb65540a08e80 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:47:02 +0200 Subject: [PATCH 280/329] Fixed warning in BlockID. --- src/BlockID.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BlockID.cpp b/src/BlockID.cpp index bf95d0798..bfe826f40 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -102,7 +102,7 @@ public: return true; } - a_Item.m_ItemDamage = atoi(Split[1].c_str()); + a_Item.m_ItemDamage = (short)atoi(Split[1].c_str()); if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) { // Parsing the number failed From fb173a756ca7c0cd9ebfde70e5a5af0a78faa884 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:54:22 +0200 Subject: [PATCH 281/329] Fixed warnings in cByteBuffer. --- src/ByteBuffer.cpp | 26 +++++++++++++------------- src/ByteBuffer.h | 2 +- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index c27bc4cad..4de89f7c1 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -327,7 +327,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value) CheckValid(); NEEDBYTES(2); ReadBuf(&a_Value, 2); - a_Value = ntohs(a_Value); + a_Value = (short)ntohs((u_short)a_Value); return true; } @@ -341,7 +341,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value) CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); - a_Value = ntohl(a_Value); + a_Value = (int)ntohl((u_long)a_Value); return true; } @@ -420,7 +420,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) ASSERT(!"Negative string length? Are you sure?"); return true; } - return ReadUTF16String(a_Value, Length); + return ReadUTF16String(a_Value, (size_t)Length); } @@ -438,7 +438,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value) { NEEDBYTES(1); ReadBuf(&b, 1); - Value = Value | (((Int64)(b & 0x7f)) << Shift); + Value = Value | (((UInt32)(b & 0x7f)) << Shift); Shift += 7; } while ((b & 0x80) != 0); a_Value = Value; @@ -462,7 +462,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { LOGWARNING("%s: String too large: %u (%u KiB)", __FUNCTION__, Size, Size / 1024); } - return ReadString(a_Value, (int)Size); + return ReadString(a_Value, (size_t)Size); } @@ -517,7 +517,7 @@ bool cByteBuffer::WriteBEShort(short a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(2); - short Converted = htons(a_Value); + u_short Converted = htons((u_short)a_Value); return WriteBuf(&Converted, 2); } @@ -530,7 +530,7 @@ bool cByteBuffer::WriteBEInt(int a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(4); - int Converted = HostToNetwork4(&a_Value); + UInt32 Converted = HostToNetwork4(&a_Value); return WriteBuf(&Converted, 4); } @@ -543,7 +543,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(8); - Int64 Converted = HostToNetwork8(&a_Value); + UInt64 Converted = HostToNetwork8(&a_Value); return WriteBuf(&Converted, 8); } @@ -556,7 +556,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(4); - int Converted = HostToNetwork4(&a_Value); + UInt32 Converted = HostToNetwork4(&a_Value); return WriteBuf(&Converted, 4); } @@ -569,7 +569,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(8); - Int64 Converted = HostToNetwork8(&a_Value); + UInt64 Converted = HostToNetwork8(&a_Value); return WriteBuf(&Converted, 8); } @@ -613,7 +613,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) // A 32-bit integer can be encoded by at most 5 bytes: unsigned char b[5]; - int idx = 0; + size_t idx = 0; do { b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); @@ -632,7 +632,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) CHECK_THREAD; CheckValid(); PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. - bool res = WriteVarInt(a_Value.size()); + bool res = WriteVarInt((UInt32)(a_Value.size())); if (!res) { return false; @@ -757,7 +757,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) -bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars) +bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) { // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String CHECK_THREAD; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 7656a5b13..929c93167 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -101,7 +101,7 @@ public: bool ReadString(AString & a_String, size_t a_Count); /// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String - bool ReadUTF16String(AString & a_String, int a_NumChars); + bool ReadUTF16String(AString & a_String, size_t a_NumChars); /// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer bool SkipRead(size_t a_Count); From ed75d3a8364f360b213956c40c51729ea53f3616 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 22:58:58 +0200 Subject: [PATCH 282/329] Fixed warnings in ClientHandle. --- src/ClientHandle.cpp | 4 ++-- src/Protocol/Protocol.h | 2 +- src/Protocol/Protocol125.cpp | 2 +- src/Protocol/Protocol125.h | 2 +- src/Protocol/Protocol17x.cpp | 2 +- src/Protocol/Protocol17x.h | 2 +- src/Protocol/ProtocolRecognizer.cpp | 2 +- src/Protocol/ProtocolRecognizer.h | 2 +- 8 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 2362abe1e..7a4158491 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1658,7 +1658,7 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size) { // There is a queued overflow. Append to it, then send as much from its front as possible m_OutgoingDataOverflow.append(a_Data, a_Size); - int CanFit = m_OutgoingData.GetFreeSpace(); + size_t CanFit = m_OutgoingData.GetFreeSpace(); if (CanFit > 128) { // No point in moving the data over if it's not large enough - too much effort for too little an effect @@ -2522,7 +2522,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window) -void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) +void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 2fbeef0fa..8f152ad37 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -123,7 +123,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendWindowOpen (const cWindow & a_Window) = 0; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0; /// Returns the ServerID used for authentication through session.minecraft.net virtual AString GetAuthServerID(void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 35ab72bfc..e7873cf7a 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1175,7 +1175,7 @@ void cProtocol125::SendWindowOpen(const cWindow & a_Window) -void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocol125::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_WINDOW_PROPERTY); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 89e64f386..423e58d67 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -96,7 +96,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index a6d566625..bc9aff0c0 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1383,7 +1383,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) -void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) { ASSERT(m_State == 3); // In game mode? diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 3f9c93357..eed761a4a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -128,7 +128,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 2ccb9f197..22dfe7c88 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -357,7 +357,7 @@ void cProtocolRecognizer::SendHealth(void) -void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) { ASSERT(m_Protocol != NULL); m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 408109ef4..37f47379d 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -131,7 +131,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual AString GetAuthServerID(void) override; From e24bdc9328278b676c7acf83fd9f31b430561b98 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 23:03:23 +0200 Subject: [PATCH 283/329] More ClientHandle fixes. --- src/ClientHandle.cpp | 4 ++-- src/ClientHandle.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 7a4158491..4ed0d682f 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -716,7 +716,7 @@ void cClientHandle::UnregisterPluginChannels(const AStringVector & a_ChannelList -void cClientHandle::HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length) +void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Length) { if (a_Length < 14) { @@ -2522,7 +2522,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window) -void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) { m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9f8d44129..9fd17ac00 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -384,7 +384,7 @@ private: void UnregisterPluginChannels(const AStringVector & a_ChannelList); /** Handles the "MC|AdvCdm" plugin message */ - void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length); + void HandleCommandBlockMessage(const char * a_Data, size_t a_Length); // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client From cb07541029bbce8a2bd46a58850af20687588978 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 23:10:37 +0200 Subject: [PATCH 284/329] Fixed a warning in Noise. --- src/Noise.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Noise.h b/src/Noise.h index 62004503f..e605051b5 100644 --- a/src/Noise.h +++ b/src/Noise.h @@ -280,7 +280,7 @@ NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) { const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927; - const NOISE_DATATYPE f = (1 - cos(ft)) * (NOISE_DATATYPE)0.5; + const NOISE_DATATYPE f = (NOISE_DATATYPE)((NOISE_DATATYPE)(1 - cos(ft)) * (NOISE_DATATYPE)0.5); return a_A * (1 - f) + a_B * f; } From d950c8346fe0c89594e871f014f449e595c97706 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 23:38:35 +0200 Subject: [PATCH 285/329] Fixed warnings in Lua helpers. --- src/Bindings/LuaChunkStay.cpp | 2 +- src/Bindings/LuaFunctions.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp index db865cfa4..985a18a95 100644 --- a/src/Bindings/LuaChunkStay.cpp +++ b/src/Bindings/LuaChunkStay.cpp @@ -42,7 +42,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) // Add each set of coords: int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos); - m_Chunks.reserve(NumChunks); + m_Chunks.reserve((size_t)NumChunks); for (int idx = 1; idx <= NumChunks; idx++) { // Push the idx-th element of the array onto stack top, check that it's a table: diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h index 4f9eab86d..629e2d77d 100644 --- a/src/Bindings/LuaFunctions.h +++ b/src/Bindings/LuaFunctions.h @@ -4,12 +4,12 @@ #include // tolua_begin -unsigned int GetTime() +inline unsigned int GetTime() { return (unsigned int)time(0); } -std::string GetChar( std::string & a_Str, unsigned int a_Idx ) +inline std::string GetChar( std::string & a_Str, unsigned int a_Idx ) { return std::string(1, a_Str[ a_Idx ]); } From 06da2c86b4b9408f8189eded7e302eb467522d31 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 1 May 2014 23:43:11 +0200 Subject: [PATCH 286/329] Fixed warnings in ManualBindings. --- src/Bindings/ManualBindings.cpp | 40 ++++++++++++++++----------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index b3f75aff1..10e560ac0 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -37,7 +37,7 @@ /**************************** * Better error reporting for Lua **/ -int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError) +static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError) { // Retrieve current function name lua_Debug entry; @@ -57,7 +57,7 @@ int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaErro -int lua_do_error(lua_State* L, const char * a_pFormat, ...) +static int lua_do_error(lua_State* L, const char * a_pFormat, ...) { // Retrieve current function name lua_Debug entry; @@ -235,7 +235,7 @@ static int tolua_Base64Decode(lua_State * tolua_S) -cPluginLua * GetLuaPlugin(lua_State * L) +static cPluginLua * GetLuaPlugin(lua_State * L) { // Get the plugin identification out of LuaState: lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME); @@ -1776,20 +1776,20 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) -static int tolua_cPlayer_GetGroups(lua_State* tolua_S) +static int tolua_cPlayer_GetGroups(lua_State * tolua_S) { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); + cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL); const cPlayer::GroupList & AllGroups = self->GetGroups(); - lua_createtable(tolua_S, AllGroups.size(), 0); + lua_createtable(tolua_S, (int)AllGroups.size(), 0); int newTable = lua_gettop(tolua_S); int index = 1; cPlayer::GroupList::const_iterator iter = AllGroups.begin(); - while(iter != AllGroups.end()) + while (iter != AllGroups.end()) { - const cGroup* Group = *iter; - tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" ); + const cGroup * Group = *iter; + tolua_pushusertype(tolua_S, (void *)Group, "const cGroup"); lua_rawseti(tolua_S, newTable, index); ++iter; ++index; @@ -1801,20 +1801,20 @@ static int tolua_cPlayer_GetGroups(lua_State* tolua_S) -static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S) +static int tolua_cPlayer_GetResolvedPermissions(lua_State * tolua_S) { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); + cPlayer * self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); cPlayer::StringList AllPermissions = self->GetResolvedPermissions(); - lua_createtable(tolua_S, AllPermissions.size(), 0); + lua_createtable(tolua_S, (int)AllPermissions.size(), 0); int newTable = lua_gettop(tolua_S); int index = 1; cPlayer::StringList::iterator iter = AllPermissions.begin(); - while(iter != AllPermissions.end()) + while (iter != AllPermissions.end()) { - std::string& Permission = *iter; - tolua_pushstring( tolua_S, Permission.c_str() ); + std::string & Permission = *iter; + lua_pushlstring(tolua_S, Permission.c_str(), Permission.length()); lua_rawseti(tolua_S, newTable, index); ++iter; ++index; @@ -2076,18 +2076,18 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S) { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S, 1, NULL); + cWebAdmin * self = (cWebAdmin *)tolua_tousertype(tolua_S, 1, NULL); const cWebAdmin::PluginList & AllPlugins = self->GetPlugins(); - lua_createtable(tolua_S, AllPlugins.size(), 0); + lua_createtable(tolua_S, (int)AllPlugins.size(), 0); int newTable = lua_gettop(tolua_S); int index = 1; cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin(); - while(iter != AllPlugins.end()) + while (iter != AllPlugins.end()) { - const cWebPlugin* Plugin = *iter; - tolua_pushusertype( tolua_S, (void*)Plugin, "const cWebPlugin" ); + const cWebPlugin * Plugin = *iter; + tolua_pushusertype(tolua_S, (void *)Plugin, "const cWebPlugin"); lua_rawseti(tolua_S, newTable, index); ++iter; ++index; From 4d704255de1368d7d9912458053c2de14be1b5ac Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 11:18:02 +0200 Subject: [PATCH 287/329] HOOK_DISCONNECT has cClientHandle as its first parameter. Ref.: #655. --- src/Bindings/Plugin.h | 2 +- src/Bindings/PluginLua.cpp | 4 ++-- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 4 ++-- src/Bindings/PluginManager.h | 2 +- src/ClientHandle.cpp | 6 +++--- 6 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index df0bd4dcc..0bd9270c4 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -56,7 +56,7 @@ public: virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0; + virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index cb55715a6..59708bf59 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -400,14 +400,14 @@ bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGri -bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) +bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Client, a_Reason, cLuaState::Return, res); if (res) { return true; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 59542d23a..3357dd87b 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -79,7 +79,7 @@ public: virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; + virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 6a5356c0b..aaccc606d 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -442,7 +442,7 @@ bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cC -bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason) +bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString & a_Reason) { HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT); if (Plugins == m_Hooks.end()) @@ -451,7 +451,7 @@ bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Re } for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnDisconnect(a_Player, a_Reason)) + if ((*itr)->OnDisconnect(a_Client, a_Reason)) { return true; } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 512bc1351..58c1cebb4 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -172,7 +172,7 @@ public: // tolua_export bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason); + bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason); bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 4ed0d682f..29213ca2d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1510,7 +1510,7 @@ void cClientHandle::HandleDisconnect(const AString & a_Reason) { LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); - cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason); + cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, a_Reason); m_HasSentDC = true; Destroy(); @@ -2689,9 +2689,9 @@ void cClientHandle::SocketClosed(void) LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); - if (m_Username != "") // Ignore client pings + if (!m_Username.empty()) // Ignore client pings { - cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"); + cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected"); } Destroy(); From 0cfa0c45610cbe5c7ae6a03034f81416699247c4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 12:23:01 +0200 Subject: [PATCH 288/329] APIDump: Improved error handling in API file loader. --- MCServer/Plugins/APIDump/main_APIDump.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua index 52199740b..a25bab9cf 100644 --- a/MCServer/Plugins/APIDump/main_APIDump.lua +++ b/MCServer/Plugins/APIDump/main_APIDump.lua @@ -27,10 +27,14 @@ local function LoadAPIFiles(a_Folder, a_DstTable) -- We only want .lua files from the folder: if (cFile:IsFile(FileName) and fnam:match(".*%.lua$")) then local TablesFn, Err = loadfile(FileName); - if (TablesFn == nil) then + if (type(TablesFn) ~= "function") then LOGWARNING("Cannot load API descriptions from " .. FileName .. ", Lua error '" .. Err .. "'."); else local Tables = TablesFn(); + if (type(Tables) ~= "table") then + LOGWARNING("Cannot load API descriptions from " .. FileName .. ", returned object is not a table (" .. type(Tables) .. ")."); + break + end for k, cls in pairs(Tables) do a_DstTable[k] = cls; end From 13452d3ab92c1cc12201caf60782fd7f7c4314f7 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 12:23:22 +0200 Subject: [PATCH 289/329] APIDump: Updated the OnDisconnect hook docs. Ref.: #655. --- .../Plugins/APIDump/Hooks/OnDisconnect.lua | 24 +++++++++++++------ 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua index a3301a8c6..204cb63d2 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua @@ -2,23 +2,33 @@ return { HOOK_DISCONNECT = { - CalledWhen = "A player has explicitly disconnected.", + CalledWhen = [[ + A client has disconnected, either by explicitly sending the disconnect packet (in older protocols) or + their connection was terminated + ]], DefaultFnName = "OnDisconnect", -- also used as pagename Desc = [[ - This hook is called when a client is about to be disconnected from the server, for whatever reason. - -

    Note that this hook will be removed after <1.7 protocol support is removed, as it was originally a hook for - the client sending the server a disconnect packet, which no longer happens.

    + This hook is called when a client has disconnected from the server, for whatever reason. It is also + called when the client sends the Disconnect packet (only in pre-1.7 protocols). This hook is not called + for server ping connections.

    +

    + Note that the hook is called even for connections to players who failed to auth. In such a case there's + no {{cPlayer}} object associated with the client.

    +

    + See also the {{OnHandshake|HOOK_HANDSHAKE}} hook which is called when the client connects (and presents + a handshake message, so that they are not just status-pinging). If you need to store a per-player + object, use the {{OnPlayerJoined|HOOK_PLAYER_JOINED}} and {{OnPlayerDestroyed|HOOK_PLAYER_DESTROYED}} + hooks instead, those are guaranteed to have the {{cPlayer}} object associated. ]], Params = { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" }, + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who has disconnected" }, { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, }, Returns = [[ If the function returns false or no value, MCServer calls other plugins' callbacks for this event. If the function returns true, no other plugins are called for this event. In either case, - the player is disconnected. + the client is disconnected. ]], }, -- HOOK_DISCONNECT } From 5c7876c2dd6aa966fbab6dc0df95ed8d2a17c5c8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 19:13:57 +0200 Subject: [PATCH 290/329] Added a sanitizer for Spawn egg damage value. This disallows spawning unknown mobs from unknown spawn eggs. Ref.: #928. --- src/Items/ItemSpawnEgg.h | 40 +++++++++++++++++++++++++++++++++++++++- 1 file changed, 39 insertions(+), 1 deletion(-) diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h index 0d6019398..bba97afa1 100644 --- a/src/Items/ItemSpawnEgg.h +++ b/src/Items/ItemSpawnEgg.h @@ -33,7 +33,10 @@ public: a_BlockY--; } - if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0) + cMonster::eType MonsterType = ItemDamageToMonsterType(a_Item.m_ItemDamage); + if ( + (MonsterType != cMonster::mtInvalidType) && // Valid monster type + (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType) >= 0)) // Spawning succeeded { if (!a_Player->IsGameModeCreative()) { @@ -45,6 +48,41 @@ public: return false; } + + + /** Converts the Spawn egg item damage to the monster type to spawn. + Returns mtInvalidType for invalid damage values. */ + static cMonster::eType ItemDamageToMonsterType(short a_ItemDamage) + { + switch (a_ItemDamage) + { + case E_META_SPAWN_EGG_BAT: return cMonster::mtBat; + case E_META_SPAWN_EGG_BLAZE: return cMonster::mtBlaze; + case E_META_SPAWN_EGG_CAVE_SPIDER: return cMonster::mtCaveSpider; + case E_META_SPAWN_EGG_CHICKEN: return cMonster::mtChicken; + case E_META_SPAWN_EGG_COW: return cMonster::mtCow; + case E_META_SPAWN_EGG_CREEPER: return cMonster::mtCreeper; + case E_META_SPAWN_EGG_ENDERMAN: return cMonster::mtEnderman; + case E_META_SPAWN_EGG_GHAST: return cMonster::mtGhast; + case E_META_SPAWN_EGG_HORSE: return cMonster::mtHorse; + case E_META_SPAWN_EGG_MAGMA_CUBE: return cMonster::mtMagmaCube; + case E_META_SPAWN_EGG_MOOSHROOM: return cMonster::mtMooshroom; + case E_META_SPAWN_EGG_OCELOT: return cMonster::mtOcelot; + case E_META_SPAWN_EGG_PIG: return cMonster::mtPig; + case E_META_SPAWN_EGG_SHEEP: return cMonster::mtSheep; + case E_META_SPAWN_EGG_SILVERFISH: return cMonster::mtSilverfish; + case E_META_SPAWN_EGG_SKELETON: return cMonster::mtSkeleton; + case E_META_SPAWN_EGG_SLIME: return cMonster::mtSlime; + case E_META_SPAWN_EGG_SPIDER: return cMonster::mtSpider; + case E_META_SPAWN_EGG_SQUID: return cMonster::mtSquid; + case E_META_SPAWN_EGG_VILLAGER: return cMonster::mtVillager; + case E_META_SPAWN_EGG_WITCH: return cMonster::mtWitch; + case E_META_SPAWN_EGG_WOLF: return cMonster::mtWolf; + case E_META_SPAWN_EGG_ZOMBIE: return cMonster::mtZombie; + case E_META_SPAWN_EGG_ZOMBIE_PIGMAN: return cMonster::mtZombiePigman; + } + return cMonster::mtInvalidType; + } } ; From 202ce3e7370042e416a7403308c94ac0bf426892 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 19:17:22 +0200 Subject: [PATCH 291/329] Fixed MagmaCube spawning. Fixes #928. --- src/Mobs/Monster.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index c66ab4e04..62670907f 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -827,6 +827,10 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) switch (a_MobType) { case mtMagmaCube: + { + toReturn = new cMagmaCube(Random.NextInt(2) + 1); + break; + } case mtSlime: { toReturn = new cSlime(Random.NextInt(2) + 1); From 5082d55e853d0067301d73dc98ce0f177a76bc7f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 19:40:12 +0200 Subject: [PATCH 292/329] A bit of reformatting. --- src/Entities/Entity.h | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index fe91915cd..df03d635b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -431,18 +431,21 @@ protected: cEntity * m_Attachee; /** Stores whether head yaw has been set manually */ - bool m_bDirtyHead; + bool m_bDirtyHead; + /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */ - bool m_bDirtyOrientation; + bool m_bDirtyOrientation; + /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client Ensures that said packet is sent only once */ - bool m_bHasSentNoSpeed; + bool m_bHasSentNoSpeed; /** Stores if the entity is on the ground */ - bool m_bOnGround; + bool m_bOnGround; + /** Stores gravity that is applied to an entity every tick For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ - float m_Gravity; + float m_Gravity; /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) Only updated if cEntity::BroadcastMovementUpdate() is called! */ @@ -473,12 +476,14 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; + virtual void Destroyed(void) {} // Called after the entity has been destroyed void SetWorld(cWorld * a_World) { m_World = a_World; } /** Called in each tick to handle air-related processing i.e. drowning */ virtual void HandleAir(); + /** Called once per tick to set IsSwimming and IsSubmerged */ virtual void SetSwimState(cChunk & a_Chunk); From 92c022c1405d32fa851a06958a55ea714c62eccf Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 20:55:50 +0200 Subject: [PATCH 293/329] Open files in shared mode on windows, so that other tools may read them. This was the behavior before fopen_s() was used for implementation; unlike fopen(), fopen_s() opens the file in exclusive mode. --- src/OSSupport/File.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 33b9cfc3f..8c24fa541 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -75,7 +75,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode) } #ifdef _WIN32 - fopen_s(&m_File, (FILE_IO_PREFIX + iFileName).c_str(), Mode); + m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), Mode, _SH_DENYWR); #else m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), Mode); #endif // _WIN32 @@ -88,7 +88,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode) // Simply re-open for read-writing, erasing existing contents: #ifdef _WIN32 - fopen_s(&m_File, (FILE_IO_PREFIX + iFileName).c_str(), "wb+"); + m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+", _SH_DENYWR); #else m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+"); #endif // _WIN32 From 8ff7cf926219d7e80a538e21f3f7af6e047fd25e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 20:56:42 +0200 Subject: [PATCH 294/329] Fixed a buffer overflow in cChunk:SetLight(). There are only half as many bytes for light than there are blocktypes. --- src/Chunk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index cd3bceda2..59e8894fc 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -380,12 +380,12 @@ void cChunk::SetLight( { // Compress blocklight m_BlockLight.clear(); - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]); + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]); } { // Compress skylight m_BlockSkyLight.clear(); - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]); + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]); } m_IsLightValid = true; From 58224863c0e3c61f28e2f345e53ee632043de9c4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 22:07:30 +0200 Subject: [PATCH 295/329] Fixed vanilla fluid simulator. Fixes #919. --- src/Simulator/FloodyFluidSimulator.cpp | 4 ++-- src/Simulator/FloodyFluidSimulator.h | 13 +++++-------- src/Simulator/VanillaFluidSimulator.cpp | 15 ++++++++++++--- src/Simulator/VanillaFluidSimulator.h | 2 +- 4 files changed, 20 insertions(+), 14 deletions(-) diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 03e94e791..e95af3a1c 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -119,7 +119,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re if (SpreadFurther && (NewMeta < 8)) { // Spread to the neighbors: - Spread(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta); + SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta); } // Mark as processed: @@ -130,7 +130,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re -void cFloodyFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) +void cFloodyFluidSimulator::SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) { SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, a_NewMeta); SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta); diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 632de3bb2..8e1be5e6b 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -48,16 +48,13 @@ protected: bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. - * - * Returns whether the block was changed or not. - */ + Returns whether the block was changed or not. */ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); - /** Spread water to neighbors. - * - * May be overridden to provide more sophisticated algorithms. - */ - virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta); + /** Spread fluid to XZ neighbors. + The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block. + Descendants may overridde to provide more sophisticated algorithms. */ + virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta); } ; diff --git a/src/Simulator/VanillaFluidSimulator.cpp b/src/Simulator/VanillaFluidSimulator.cpp index 78aff9d68..28d75214c 100644 --- a/src/Simulator/VanillaFluidSimulator.cpp +++ b/src/Simulator/VanillaFluidSimulator.cpp @@ -35,14 +35,16 @@ cVanillaFluidSimulator::cVanillaFluidSimulator( -void cVanillaFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) +void cVanillaFluidSimulator::SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) { + // Calculate the distance to the nearest "hole" in each direction: int Cost[4]; Cost[0] = CalculateFlowCost(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, X_PLUS); Cost[1] = CalculateFlowCost(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, X_MINUS); Cost[2] = CalculateFlowCost(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, Z_PLUS); Cost[3] = CalculateFlowCost(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, Z_MINUS); + // Find the minimum distance: int MinCost = InfiniteCost; for (unsigned int i = 0; i < ARRAYCOUNT(Cost); ++i) { @@ -52,6 +54,7 @@ void cVanillaFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, in } } + // Spread in all directions where the distance matches the minimum: if (Cost[0] == MinCost) { SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta); @@ -86,7 +89,10 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int { return Cost; } - if (!IsPassableForFluid(BlockType) && !IsBlockLiquid(BlockType)) + if ( + !IsPassableForFluid(BlockType) || // The block cannot be passed by the liquid ... + (IsAllowedBlock(BlockType) && (BlockMeta == 0)) // ... or if it is liquid, it is a source block + ) { return Cost; } @@ -96,7 +102,10 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int { return Cost; } - if (IsPassableForFluid(BlockType) || IsBlockLiquid(BlockType)) + if ( + IsPassableForFluid(BlockType) || // The block can be passed by the liquid ... + (IsBlockLiquid(BlockType) && (BlockMeta != 0)) // ... or it is a liquid and not a source block + ) { // Path found, exit return a_Iteration; diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h index a9ea98b5a..89a56ca14 100644 --- a/src/Simulator/VanillaFluidSimulator.h +++ b/src/Simulator/VanillaFluidSimulator.h @@ -30,7 +30,7 @@ public: protected: // cFloodyFluidSimulator overrides: - virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override; + virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override; /** Recursively calculates the minimum number of blocks needed to descend a level. */ int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0); From cbf4a17e0594ebd408d207bb689fedd70f1419e2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 2 May 2014 23:50:22 +0200 Subject: [PATCH 296/329] Attempted fix for CLang warnings in Vector3.h. C++11 seems to have deprecated classes that have custom copy-constructor but not a custom assignment operator. --- src/Vector3.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/Vector3.h b/src/Vector3.h index 2c79f9ff1..4a1440b32 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -163,8 +163,16 @@ public: z *= a_v; } - // tolua_begin + template inline Vector3 & operator =(const Vector3 & a_Rhs) + { + x = (T)a_Rhs.x; + y = (T)a_Rhs.y; + z = (T)a_Rhs.z; + return *this; + } + // tolua_begin + inline Vector3 operator + (const Vector3& a_Rhs) const { return Vector3( From ba079038afd282adbe6d7ff71c7c4f74cc2002cf Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 2 May 2014 15:47:40 -0700 Subject: [PATCH 297/329] Seperate instructions for OSX and Linux --- COMPILING.md | 41 ++++++++++++++++++++++++++++++++++++++--- 1 file changed, 38 insertions(+), 3 deletions(-) diff --git a/COMPILING.md b/COMPILING.md index 139f1a0ee..ea6b580d5 100644 --- a/COMPILING.md +++ b/COMPILING.md @@ -45,7 +45,30 @@ It is possible to use an external profiler to learn more about how the code perf There's a script file, `MCServer/profile_run.cmd` that encapsulates most of the profiling work, have a look at the comments at the top of that script for details on how to get it to work. You'll need to change to a profiled configuration (both debug and release can be profiled). -## Linux, MacOS, FreeBSD etc. ## +## OSX ## +Install git from its [website](http://git-scm.com) or homebrew: `brew install git`. + +Install Xcode (commandline tools are recommended) from the App Store or https://developer.apple.com/downloads. + +Install CMake from its [website](http://cmake.org) or homebrew: `brew install cmake`. + +### Getting the sources ### +``` +mkdir MCServer +cd MCServer +git clone https://github.com/mc-server/MCServer.git . +git submodule init +git submodule update +``` + +### Building ### + +Follow the instructions at [CMake on Unix-based platforms](#cmake-on-unix-based-platforms), using Xcode as cmake's generator. If no generator is specified, CMake will use the Makefile generator, in which case you must build with the `make` command. + +After doing so, run the command `xcodebuild lib/polarssl/POLARSSL.xcodeproj` in the build directory, in order to build polarssl, a library that is required by MCServer. Lastly, run the command `xcodebuild` to build MCServer. Optionally, you may open the project files for polarssl and then MCServer in Xcode and build there. + + +## Linux, FreeBSD etc. ## Install git, cmake and gcc or clang, using your platform's package manager: ``` @@ -61,6 +84,14 @@ git submodule init git submodule update ``` +### Building ### + +Follow the instructions at [CMake on Unix-based platforms](#cmake-on-unix-based-platforms). + +After doing so, run the command `make` in the build directory, and MCServer will build. + +## CMake on Unix-based platforms ### + ### Release Mode ### Release mode is preferred for almost all cases, it has much better speed and less console spam. However, if you are developing MCServer actively, debug mode might be better. @@ -69,8 +100,10 @@ Assuming you are in the MCServer folder created in the initial setup step, you n ``` mkdir Release cd Release -cmake -DCMAKE_BUILD_TYPE=RELEASE .. && make +cmake -DCMAKE_BUILD_TYPE=RELEASE .. ``` +NOTE: CMake can generate project files for many different programs, such as Xcode, eclipse, and ninja. To use a different generator, first type `cmake --help`, and at the end, cmake will output the different generators that are available. To specify one, add `-G` followed by the name of the generator, in the `cmake` command. Note that the name is case-sensitive. + The executable will be built in the `MCServer/MCServer` folder and will be named `MCServer`. ### Debug Mode ### @@ -81,8 +114,10 @@ Assuming you are in the MCServer folder created in the Getting the sources step, ``` mkdir Debug cd Debug -cmake -DCMAKE_BUILD_TYPE=DEBUG .. && make +cmake -DCMAKE_BUILD_TYPE=DEBUG .. ``` +NOTE: CMake can generate project files for many different programs, such as Xcode, eclipse, and ninja. To use a different generator, first type `cmake --help`, and at the end, cmake will output the different generators that are available. To specify one, add `-G` followed by the name of the generator, in the `cmake` command. Note that the name is case-sensitive. + The executable will be built in the `MCServer/MCServer` folder and will be named `MCServer_debug`. ### 32 Bit Mode switch ### From 4377a5c31ec39974a4b9597528f95edae166ce29 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 19:23:59 +0200 Subject: [PATCH 298/329] Fixed vanilla fluid simulator. Fixes #919. --- src/Simulator/VanillaFluidSimulator.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/Simulator/VanillaFluidSimulator.cpp b/src/Simulator/VanillaFluidSimulator.cpp index 28d75214c..18d9b07e1 100644 --- a/src/Simulator/VanillaFluidSimulator.cpp +++ b/src/Simulator/VanillaFluidSimulator.cpp @@ -102,10 +102,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int { return Cost; } - if ( - IsPassableForFluid(BlockType) || // The block can be passed by the liquid ... - (IsBlockLiquid(BlockType) && (BlockMeta != 0)) // ... or it is a liquid and not a source block - ) + if (IsPassableForFluid(BlockType) || IsBlockLiquid(BlockType)) { // Path found, exit return a_Iteration; From ee79bd10c2b6e38ca5bc850d6fd06a1b22170619 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 19:34:46 +0200 Subject: [PATCH 299/329] Implemented a true assignment operator for Vector3. --- src/Vector3.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/Vector3.h b/src/Vector3.h index 4a1440b32..32c26026a 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -163,7 +163,15 @@ public: z *= a_v; } - template inline Vector3 & operator =(const Vector3 & a_Rhs) + inline Vector3 & operator = (const Vector3 & a_Rhs) + { + x = a_Rhs.x; + y = a_Rhs.y; + z = a_Rhs.z; + return *this; + } + + template inline Vector3 & operator = (const Vector3 & a_Rhs) { x = (T)a_Rhs.x; y = (T)a_Rhs.y; From d4ae00434c9087f2597f335250bd063d874dd349 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 19:57:34 +0200 Subject: [PATCH 300/329] Fixed float comparison warnings in Vector3. There's a bitwise comparison (Equals), and there's Eps-based comparison (EqualsEps). --- src/Vector3.h | 28 +++++++++++++++++++++++----- 1 file changed, 23 insertions(+), 5 deletions(-) diff --git a/src/Vector3.h b/src/Vector3.h index 32c26026a..30b8e748a 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -40,7 +40,6 @@ public: Vector3(const Vector3<_T> * a_Rhs) : x(a_Rhs->x), y(a_Rhs->y), z(a_Rhs->z) {} // tolua_begin - inline void Set(T a_x, T a_y, T a_z) { x = a_x; @@ -105,7 +104,18 @@ public: inline bool Equals(const Vector3 & a_Rhs) const { - return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z; + // Perform a bitwise comparison of the contents - we want to know whether this object is exactly equal + // To perform EPS-based comparison, use the EqualsEps() function + return ( + (memcmp(&x, &a_Rhs.x, sizeof(x)) == 0) && + (memcmp(&y, &a_Rhs.y, sizeof(y)) == 0) && + (memcmp(&z, &a_Rhs.z, sizeof(z)) == 0) + ); + } + + inline bool EqualsEps(const Vector3 & a_Rhs, T a_Eps) const + { + return (Abs(x - a_Rhs.x) < a_Eps) && (Abs(y - a_Rhs.y) < a_Eps) && (Abs(z - a_Rhs.z) < a_Eps); } inline bool operator == (const Vector3 & a_Rhs) const @@ -233,7 +243,7 @@ public: */ inline double LineCoeffToXYPlane(const Vector3 & a_OtherEnd, T a_Z) const { - if (abs(z - a_OtherEnd.z) < EPS) + if (Abs(z - a_OtherEnd.z) < EPS) { return NO_INTERSECTION; } @@ -248,7 +258,7 @@ public: */ inline double LineCoeffToXZPlane(const Vector3 & a_OtherEnd, T a_Y) const { - if (abs(y - a_OtherEnd.y) < EPS) + if (Abs(y - a_OtherEnd.y) < EPS) { return NO_INTERSECTION; } @@ -263,7 +273,7 @@ public: */ inline double LineCoeffToYZPlane(const Vector3 & a_OtherEnd, T a_X) const { - if (abs(x - a_OtherEnd.x) < EPS) + if (Abs(x - a_OtherEnd.x) < EPS) { return NO_INTERSECTION; } @@ -276,7 +286,15 @@ public: /** Return value of LineCoeffToPlane() if the line is parallel to the plane. */ static const double NO_INTERSECTION; + +protected: + /** Returns the absolute value of the given argument. + Templatized because the standard library differentiates between abs() and fabs(). */ + static T Abs(T a_Value) + { + return (a_Value < 0) ? -a_Value : a_Value; + } }; // tolua_end From b4496278a583747a82736d69b62684a1544d814e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 20:17:47 +0200 Subject: [PATCH 301/329] Removed the controversial Vector3::operator <. It hasn't been used in any C++ code and Lua doesn't need it. --- src/Vector3.h | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/Vector3.h b/src/Vector3.h index 30b8e748a..20f9b4ca7 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -123,12 +123,6 @@ public: return Equals(a_Rhs); } - inline bool operator < (const Vector3 & a_Rhs) - { - // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ? - return (x < a_Rhs.x) || (x == a_Rhs.x && y < a_Rhs.y) || (x == a_Rhs.x && y == a_Rhs.y && z < a_Rhs.z); - } - inline void Move(T a_X, T a_Y, T a_Z) { x += a_X; From eaf3dcb9f7430bb76b737c1eb32ce68ca4835916 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 23:46:04 +0200 Subject: [PATCH 302/329] Fixed connection encryption. Fixes #975. --- src/Protocol/Protocol17x.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index eed761a4a..dc111e737 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -238,7 +238,7 @@ protected: bool m_IsEncrypted; cAesCfb128Decryptor m_Decryptor; - cAesCfb128Decryptor m_Encryptor; + cAesCfb128Encryptor m_Encryptor; /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; From 383fe0cc1e8236852ee714ee1c65ab68571d5809 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 May 2014 23:59:45 +0200 Subject: [PATCH 303/329] Hotfixed Chunked transfer encoding in Yggdrasil. By using HTTP/1.0, we're disabling the support for the Chunked encoding on the server. This is a hotfix for #979, a proper parser implementation is still needed. --- src/Protocol/Authenticator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 41d614e58..2050393c2 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -214,7 +214,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); AString Request; - Request += "GET " + ActualAddress + " HTTP/1.1\r\n"; + Request += "GET " + ActualAddress + " HTTP/1.0\r\n"; Request += "Host: " + m_Server + "\r\n"; Request += "User-Agent: MCServer\r\n"; Request += "Connection: close\r\n"; From 41f6643fd20e98aebfeffef4d6bd4416526d326f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 4 May 2014 00:38:06 +0100 Subject: [PATCH 304/329] Fixed portal Z direction loop coding failure * Fixed portals created in the ZP/ZM direction eating its frame * Changed return type of a function --- src/Blocks/BlockFire.h | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index c8f158e7e..f9f32eb50 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -68,7 +68,6 @@ public: { return 0; } - for (int newY = Y + 1; newY < cChunkDef::Height; newY++) { @@ -84,7 +83,7 @@ public: // This is because the frame is a solid obsidian pillar if ((MaxY != 0) && (newY == Y + 1)) { - return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface); + return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface) ? -1 /* -1 = found a frame */ : 0; } else { @@ -99,18 +98,18 @@ public: } /// Evaluates if coords have a valid border on top, based on MaxY - int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) + bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) { // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal - return 0; + return false; } } // Everything was obsidian, found a border! - return -1; // Return -1 for a frame border + return true; } /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) @@ -169,7 +168,7 @@ public: { return false; // Not valid slice, no portal can be formed } - } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there + } XZP = X1 - 1; // Set boundary of frame interior for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); @@ -199,13 +198,13 @@ public: if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZP = true; - continue; + break; } else if ((Value != MaxY) && (ValueTwo != MaxY)) { return false; } - } XZP = Z1 - 2; + } XZP = Z1 - 1; for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) { int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); @@ -213,13 +212,13 @@ public: if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZM = true; - continue; + break; } else if ((Value != MaxY) && (ValueTwo != MaxY)) { return false; } - } XZM = Z2 + 2; + } XZM = Z2 + 1; return (FoundFrameZP && FoundFrameZM); } }; From bcd8f727b49ee0308346b7421d35d09817362b19 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 4 May 2014 00:39:03 +0100 Subject: [PATCH 305/329] Fixed pressure plate oversights * Fixed stone pressure plates not checking for the correct distance for players * Fixed pressure plates in general not link powering the blocks beneath them --- src/Simulator/IncrementalRedstoneSimulator.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index d37d2eecf..7d3f1a53e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -116,7 +116,9 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Things that can send power through a block but which depends on meta ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) + (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || + (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || + (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); @@ -1001,12 +1003,13 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.7f, false); if (a_Player != NULL) { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_MyType); } else { @@ -1069,6 +1072,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc } m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_MyType); } else { @@ -1135,6 +1139,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc } m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType, Power); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_MyType); } else { @@ -1201,6 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc } m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_MyType); } else { From 136aeb1f643d10561e975f9c5539043c9a9b647c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 4 May 2014 13:29:32 +0200 Subject: [PATCH 306/329] Removed convert-assign operator. We want all conversions to be explicit, not hidden. --- src/Vector3.h | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/Vector3.h b/src/Vector3.h index 20f9b4ca7..276bf67c9 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -175,14 +175,6 @@ public: return *this; } - template inline Vector3 & operator = (const Vector3 & a_Rhs) - { - x = (T)a_Rhs.x; - y = (T)a_Rhs.y; - z = (T)a_Rhs.z; - return *this; - } - // tolua_begin inline Vector3 operator + (const Vector3& a_Rhs) const From e88811e58960d2622a58b6c6f776bd917e0a233d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 4 May 2014 14:39:21 +0200 Subject: [PATCH 307/329] Fixed ProtoProxy compilation in MSVC2013. Fixes #983. --- Tools/ProtoProxy/Globals.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tools/ProtoProxy/Globals.h b/Tools/ProtoProxy/Globals.h index 54e7e9251..a9b5aa1b1 100644 --- a/Tools/ProtoProxy/Globals.h +++ b/Tools/ProtoProxy/Globals.h @@ -221,7 +221,7 @@ typedef unsigned char Byte; #if (defined(_MSC_VER) && (_MSC_VER < 1600)) // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in included earlier #define SharedPtr std::tr1::shared_ptr -#elif (__cplusplus >= 201103L) +#elif (defined(_MSC_VER) || (__cplusplus >= 201103L)) // C++11 has std::shared_ptr in , included earlier #define SharedPtr std::shared_ptr #else From 027efe09ea3d3222c3cbf169643e57773c1614ae Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 4 May 2014 14:00:59 +0100 Subject: [PATCH 308/329] Fixed lever and button powering direction --- .../IncrementalRedstoneSimulator.cpp | 24 +++++++------------ 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 5ac48d328..c8709a9af 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -9,6 +9,8 @@ #include "../Entities/Pickup.h" #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" +#include "../Blocks/BlockButton.h" +#include "../Blocks/BlockLever.h" #include "../Piston.h" @@ -434,16 +436,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_R void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (IsLeverOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + if (IsLeverOn(Meta)) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockLeverHandler::BlockMetaDataToBlockFace(Meta)); } } @@ -484,16 +481,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - if (IsButtonOn(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + if (IsButtonOn(Meta)) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockButtonHandler::BlockMetaDataToBlockFace(Meta)); } } From a94546a04710852fc7d82523e187fbd7f2a40880 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 4 May 2014 14:42:12 +0100 Subject: [PATCH 309/329] Fixed 027efe09ea3d3222c3cbf169643e57773c1614ae --- .../IncrementalRedstoneSimulator.cpp | 52 +++++++++++++++++-- 1 file changed, 49 insertions(+), 3 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 6e722d0fa..3e8a4dec0 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -442,7 +442,31 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R if (IsLeverOn(Meta)) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockLeverHandler::BlockMetaDataToBlockFace(Meta)); + + NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); + switch (Dir) + { + case BLOCK_FACE_YP: + case BLOCK_FACE_XP: + case BLOCK_FACE_ZP: + { + Dir--; + break; + } + case BLOCK_FACE_XM: + case BLOCK_FACE_ZM: + case BLOCK_FACE_YM: + { + Dir++; + break; + } + default: + { + ASSERT(!"Unhandled lever metadata!"); + return; + } + } + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -486,8 +510,29 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (IsButtonOn(Meta)) { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, cBlockButtonHandler::BlockMetaDataToBlockFace(Meta)); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); + + switch (Dir) + { + case BLOCK_FACE_XP: + case BLOCK_FACE_ZP: + { + Dir--; + break; + } + case BLOCK_FACE_XM: + case BLOCK_FACE_ZM: + { + Dir++; + break; + } + default: + { + ASSERT(!"Unhandled button metadata!"); + return; + } + } + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -1207,6 +1252,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { public: cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), m_X(a_BlockX), m_Y(a_BlockY), m_Z(a_BlockZ) From bde40af40664e0b526fed8224c1f00531c5610c6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 5 May 2014 15:43:45 +0100 Subject: [PATCH 310/329] Fixed formatting --- src/Simulator/IncrementalRedstoneSimulator.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 3e8a4dec0..f12bd6d49 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -444,7 +444,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) + switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() { case BLOCK_FACE_YP: case BLOCK_FACE_XP: @@ -510,9 +510,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (IsButtonOn(Meta)) { - SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); - - switch (Dir) + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + + NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); + switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() { case BLOCK_FACE_XP: case BLOCK_FACE_ZP: From ef85bef978795956208214794aec91122584b648 Mon Sep 17 00:00:00 2001 From: worktycho Date: Mon, 5 May 2014 16:06:45 +0100 Subject: [PATCH 311/329] Fixed crash on creating a world during plugin initialisation --- src/DeadlockDetect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp index 38a3c369e..f73a45555 100644 --- a/src/DeadlockDetect.cpp +++ b/src/DeadlockDetect.cpp @@ -109,7 +109,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) WorldAges::iterator itr = m_WorldAges.find(a_WorldName); if (itr == m_WorldAges.end()) { - ASSERT(!"Unknown world in cDeadlockDetect"); + SetWorldAge(a_WorldName, a_Age); return; } From 3c102870f600178b7cabf6714f83e06fc05b42fd Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 1 May 2014 00:47:57 +0200 Subject: [PATCH 312/329] Add anvil window and slot area. --- src/Blocks/BlockAnvil.h | 7 ++ src/Enchantments.cpp | 9 ++ src/Enchantments.h | 3 + src/Items/ItemArmor.h | 43 ++++++++++ src/Items/ItemHandler.cpp | 19 +++++ src/Items/ItemHandler.h | 6 ++ src/Items/ItemPickaxe.h | 13 +++ src/Items/ItemShovel.h | 14 +++ src/Items/ItemSword.h | 13 +++ src/UI/SlotArea.cpp | 173 ++++++++++++++++++++++++++++++++++++++ src/UI/SlotArea.h | 29 +++++++ src/UI/Window.cpp | 15 ++++ src/UI/Window.h | 12 +++ 13 files changed, 356 insertions(+) diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index 93a796ef7..c9eec961d 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -23,6 +23,13 @@ public: { a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2)); } + + + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + { + cWindow * Window = new cAnvilWindow(); + a_Player->OpenWindow(Window); + } virtual bool GetPlacementBlockTypeMeta( diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 64f89815b..bfcde9dac 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -83,6 +83,15 @@ void cEnchantments::AddFromString(const AString & a_StringSpec) +int cEnchantments::Size(void) +{ + return (int)m_Enchantments.size(); +} + + + + + AString cEnchantments::ToString(void) const { // Serialize all the enchantments into a string diff --git a/src/Enchantments.h b/src/Enchantments.h index ec42257c8..82eea53f9 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -84,6 +84,9 @@ public: /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */ void AddFromString(const AString & a_StringSpec); + /** Get the count of enchantments */ + int Size(void); + /** Serializes all the enchantments into a string */ AString ToString(void) const; diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index 08cddb1ad..f53100bb1 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -60,6 +60,49 @@ public: return true; } + virtual bool CanRepairWithItem(const cItem & a_Item) override + { + switch (m_ItemType) + { + case E_ITEM_CHAIN_BOOTS: + case E_ITEM_CHAIN_CHESTPLATE: + case E_ITEM_CHAIN_HELMET: + case E_ITEM_CHAIN_LEGGINGS: + { + return (a_Item.m_ItemType == E_ITEM_IRON); + } + case E_ITEM_DIAMOND_BOOTS: + case E_ITEM_DIAMOND_CHESTPLATE: + case E_ITEM_DIAMOND_HELMET: + case E_ITEM_DIAMOND_LEGGINGS: + { + return (a_Item.m_ItemType == E_ITEM_DIAMOND); + } + case E_ITEM_IRON_BOOTS: + case E_ITEM_IRON_CHESTPLATE: + case E_ITEM_IRON_HELMET: + case E_ITEM_IRON_LEGGINGS: + { + return (a_Item.m_ItemType == E_ITEM_IRON); + } + case E_ITEM_GOLD_BOOTS: + case E_ITEM_GOLD_CHESTPLATE: + case E_ITEM_GOLD_HELMET: + case E_ITEM_GOLD_LEGGINGS: + { + return (a_Item.m_ItemType == E_ITEM_GOLD); + } + case E_ITEM_LEATHER_BOOTS: + case E_ITEM_LEATHER_CAP: + case E_ITEM_LEATHER_PANTS: + case E_ITEM_LEATHER_TUNIC: + { + return (a_Item.m_ItemType == E_ITEM_LEATHER); + } + } + return false; + } + } ; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index ce9593a70..105def2ce 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -511,6 +511,25 @@ bool cItemHandler::IsPlaceable(void) + +bool cItemHandler::CanRepairWithItem(const cItem & a_Item) +{ + return false; +} + + + + + +int cItemHandler::GetRepairCost(void) +{ + return 0; +} + + + + + bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) { UNUSED(a_BlockType); diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 4993eac85..420eefcf1 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -85,6 +85,12 @@ public: /** Blocks simply get placed */ virtual bool IsPlaceable(void); + /** Can the anvil repair this item, when a_Item is the second input? */ + virtual bool CanRepairWithItem(const cItem & a_Item); + + /** Get the repair cost from the item, or 0 if the item hasn't repair cost. */ + virtual int GetRepairCost(void); + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 2a8e40daa..46e68ec70 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -85,6 +85,19 @@ public: } return false; } + + virtual bool CanRepairWithItem(const cItem & a_Item) override + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_PICKAXE: return (a_Item.m_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_PICKAXE: return (a_Item.m_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_PICKAXE: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + } + return false; + } } ; diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 873d5ae25..7659ccc54 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -41,4 +41,18 @@ public: { return (a_BlockType == E_BLOCK_SNOW); } + + virtual bool CanRepairWithItem(const cItem & a_Item) override + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_SHOVEL: return (a_Item.m_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_SHOVEL: return (a_Item.m_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_SHOVEL: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + } + return false; + } + }; diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index a7c1d2432..34656ff99 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -23,6 +23,19 @@ public: { return (a_BlockType == E_BLOCK_COBWEB); } + + virtual bool CanRepairWithItem(const cItem & a_Item) override + { + switch (m_ItemType) + { + case E_ITEM_WOODEN_SWORD: return (a_Item.m_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_SWORD: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_SWORD: return (a_Item.m_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_SWORD: return (a_Item.m_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_SWORD: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + } + return false; + } } ; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 87b4032e0..eac8257ec 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -595,6 +595,179 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cSlotAreaAnvil: + +cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : + cSlotAreaTemporary(3, a_ParentWindow), + m_MaximumCost(0), + m_RepairedItemName("") +{ +} + + + + + +void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) +{ + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + UpdateResult(a_Player); +} + + + + + +void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player) +{ + TossItems(a_Player, 0, 3); + super::OnPlayerRemoved(a_Player); +} + + + + + +void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) +{ + cItem Input(*GetSlot(0, a_Player)); + cItem SecondInput(*GetSlot(1, a_Player)); + cItem Output(*GetSlot(2, a_Player)); + + if (Input.IsEmpty() && !Output.IsEmpty()) + { + Output.Empty(); + SetSlot(2, a_Player, Output); + m_ParentWindow.SetProperty(0, 0, a_Player); + return; + } + + int RepairCost = cItemHandler::GetItemHandler(Input)->GetRepairCost(); + int NeedExp = 0; + if (!SecondInput.IsEmpty()) + { + RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost(); + + if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithItem(SecondInput)) + { + // Tool and armor repair with special item (iron / gold / diamond / ...) + int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + if (DamageDiff < 0) + { + // No enchantment + Output.Empty(); + SetSlot(2, a_Player, Output); + m_ParentWindow.SetProperty(0, 0, a_Player); + return; + } + + int x = 0; + while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) + { + Input.m_ItemDamage -= DamageDiff; + NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Size(); + DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + + ++x; + } + } + else + { + // Tool and armor repair with two tools / armors + if (!Input.IsSameType(SecondInput) || !Input.IsDamageable()) + { + // No enchantment + Output.Empty(); + SetSlot(2, a_Player, Output); + m_ParentWindow.SetProperty(0, 0, a_Player); + return; + } + + int FirstDamageDiff = Input.GetMaxDamage() - Input.m_ItemDamage; + int SecondDamageDiff = SecondInput.GetMaxDamage() - SecondInput.m_ItemDamage; + int Damage = SecondDamageDiff + Input.GetMaxDamage() * 12 / 100; + + int NewItemDamage = Input.GetMaxDamage() - (FirstDamageDiff + Damage); + if (NewItemDamage > 0) + { + NewItemDamage = 0; + } + + if (NewItemDamage < Input.m_ItemDamage) + { + Input.m_ItemDamage = NewItemDamage; + NeedExp += std::max(1, Damage / 100); + } + + // TODO: Add enchantments. + } + } + + int NameChangeExp = 0; + if (m_RepairedItemName.empty()) + { + // Remove custom name + if (!Input.m_CustomName.empty()) + { + NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5); + NeedExp += NameChangeExp; + Input.m_CustomName = ""; + } + } + else if (m_RepairedItemName != Input.m_CustomName) + { + // Change custom name + NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5); + NeedExp += NameChangeExp; + + if (!Input.m_CustomName.empty()) + { + RepairCost += NameChangeExp / 2; + } + + Input.m_CustomName = m_RepairedItemName; + } + + // TODO: Add enchantment exp cost. + + int MaximumCost = RepairCost + NeedExp; + + if (NeedExp < 0) + { + Input.Empty(); + } + + if (NameChangeExp == NeedExp && NameChangeExp > 0 && MaximumCost >= 40) + { + MaximumCost = 39; + } + if (MaximumCost >= 40 && !a_Player.IsGameModeCreative()) + { + Input.Empty(); + } + + /* TODO: Add repair cost to cItem and not ItemHandler. This is required for this function! + if (!Input.IsEmpty()) + { + RepairCost = max(cItemHandler::GetItemHandler(Input)->GetRepairCost(), cItemHandler::GetItemHandler(SecondInput)->GetRepairCost()); + if (!Input.m_CustomName.empty()) + { + RepairCost -= 9; + } + RepairCost = max(RepairCost, 0); + RepairCost += 2; + }*/ + + SetSlot(2, a_Player, Input); + m_ParentWindow.SetProperty(0, MaximumCost, a_Player); +} + + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 254722822..a316480c6 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -9,6 +9,7 @@ #pragma once #include "../Inventory.h" +#include "Window.h" @@ -259,6 +260,34 @@ protected: +class cSlotAreaAnvil : + public cSlotAreaTemporary +{ + typedef cSlotAreaTemporary super; + +public: + cSlotAreaAnvil(cAnvilWindow & a_ParentWindow); + + // cSlotArea overrides: + virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + + // cSlotAreaTemporary overrides: + virtual void OnPlayerRemoved(cPlayer & a_Player) override; + +protected: + /** Handles a click in the item slot. */ + void UpdateResult(cPlayer & a_Player); + + /** The maximum cost of repairing/renaming in the anvil. */ + int m_MaximumCost; + + AString m_RepairedItemName; +} ; + + + + + class cSlotAreaEnchanting : public cSlotAreaTemporary { diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 0a78578fc..eb105f8ab 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -804,6 +804,21 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cAnvilWindow: + +cAnvilWindow::cAnvilWindow() : + cWindow(wtAnvil, "Repair") +{ + m_SlotAreas.push_back(new cSlotAreaAnvil(*this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: diff --git a/src/UI/Window.h b/src/UI/Window.h index 1ca67bfd8..c08b36f9b 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -231,6 +231,18 @@ public: +class cAnvilWindow : + public cWindow +{ + typedef cWindow super; +public: + cAnvilWindow(); +} ; + + + + + class cEnchantingWindow : public cWindow { From 6ac332cd0662f49e30f60ae0b5a3b7f85df8cfb3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 1 May 2014 01:25:04 +0200 Subject: [PATCH 313/329] Add MC|ItemName plugin message. --- src/ClientHandle.cpp | 32 ++++++++++++++++++++++++++++++++ src/ClientHandle.h | 3 +++ src/UI/SlotArea.cpp | 10 +++++----- src/UI/SlotArea.h | 2 -- src/UI/Window.cpp | 3 ++- src/UI/Window.h | 9 +++++++++ 6 files changed, 51 insertions(+), 8 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d414c3178..c0ddd1770 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -633,6 +633,10 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString // Client <-> Server branding exchange SendPluginMessage("MC|Brand", "MCServer"); } + else if (a_Channel == "MC|ItemName") + { + HandleAnvilItemName(a_Message.c_str(), a_Message.size()); + } else if (a_Channel == "REGISTER") { if (HasPluginChannel(a_Channel)) @@ -774,6 +778,34 @@ void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Leng +void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Length) +{ + if (a_Length < 1) + { + return; + } + + if ((m_Player->GetWindow() == NULL) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil)) + { + return; + } + + cByteBuffer Buffer(a_Length); + Buffer.Write(a_Data, a_Length); + + AString Name; + Buffer.ReadAll(Name); + + if (Name.length() <= 30) + { + ((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name); + } +} + + + + + void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status) { LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9fd17ac00..4dc6ab074 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -385,6 +385,9 @@ private: /** Handles the "MC|AdvCdm" plugin message */ void HandleCommandBlockMessage(const char * a_Data, size_t a_Length); + + /** Handles the "MC|ItemName" plugin message */ + void HandleAnvilItemName(const char * a_Data, size_t a_Length); // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index eac8257ec..2941982a7 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -600,8 +600,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : cSlotAreaTemporary(3, a_ParentWindow), - m_MaximumCost(0), - m_RepairedItemName("") + m_MaximumCost(0) { } @@ -705,7 +704,8 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } int NameChangeExp = 0; - if (m_RepairedItemName.empty()) + const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName(); + if (RepairedItemName.empty()) { // Remove custom name if (!Input.m_CustomName.empty()) @@ -715,7 +715,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) Input.m_CustomName = ""; } } - else if (m_RepairedItemName != Input.m_CustomName) + else if (RepairedItemName != Input.m_CustomName) { // Change custom name NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5); @@ -726,7 +726,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) RepairCost += NameChangeExp / 2; } - Input.m_CustomName = m_RepairedItemName; + Input.m_CustomName = RepairedItemName; } // TODO: Add enchantment exp cost. diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index a316480c6..01dcb88ab 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -280,8 +280,6 @@ protected: /** The maximum cost of repairing/renaming in the anvil. */ int m_MaximumCost; - - AString m_RepairedItemName; } ; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index eb105f8ab..d6adbef8f 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -808,7 +808,8 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cAnvilWindow: cAnvilWindow::cAnvilWindow() : - cWindow(wtAnvil, "Repair") + cWindow(wtAnvil, "Repair"), + m_RepairedItemName("") { m_SlotAreas.push_back(new cSlotAreaAnvil(*this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); diff --git a/src/UI/Window.h b/src/UI/Window.h index c08b36f9b..8f6f80a41 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -237,6 +237,15 @@ class cAnvilWindow : typedef cWindow super; public: cAnvilWindow(); + + /** Gets the repaired item name. */ + AString GetRepairedItemName(void) const { return m_RepairedItemName; } + + /** Set the repaired item name. */ + void SetRepairedItemName(const AString & a_Name) { m_RepairedItemName = a_Name; } + +protected: + AString m_RepairedItemName; } ; From 7fe6e40bf7d40347f7f452ea2b7c353a5bc8073f Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 3 May 2014 23:42:26 +0200 Subject: [PATCH 314/329] Add clicks, exp subtraction, item check, ... --- src/Blocks/BlockAnvil.h | 2 +- src/ClientHandle.cpp | 2 +- src/Simulator/SandSimulator.cpp | 4 + src/UI/SlotArea.cpp | 164 ++++++++++++++++++++++++++++++-- src/UI/SlotArea.h | 9 +- src/UI/Window.cpp | 35 ++++++- src/UI/Window.h | 12 ++- 7 files changed, 210 insertions(+), 18 deletions(-) diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index c9eec961d..35a356678 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -27,7 +27,7 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - cWindow * Window = new cAnvilWindow(); + cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player->OpenWindow(Window); } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c0ddd1770..dbc07a96d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -798,7 +798,7 @@ void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Leng if (Name.length() <= 30) { - ((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name); + ((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name, m_Player); } } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index f305ba61a..c4f57c86a 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -254,6 +254,10 @@ void cSandSimulator::FinishFalling( { // Rematerialize the material here: a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta); + if (a_FallingBlockType == E_BLOCK_ANVIL) + { + a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0); + } return; } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 2941982a7..1e488de62 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -610,8 +610,151 @@ cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); - UpdateResult(a_Player); + ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + if (a_SlotNum != 2) + { + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); + UpdateResult(a_Player); + return; + } + + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) + { + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + return; + } + + if (a_ClickAction == caDblClick) + { + return; + } + + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (!Slot.IsSameType(a_ClickedItem)) + { + LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots); + LOGWARNING("My item: %s", ItemToFullString(Slot).c_str()); + LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str()); + bAsync = true; + } + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (Slot.IsEmpty()) + { + return; + } + if (!DraggingItem.IsEmpty()) + { + if (!(DraggingItem.IsEqual(Slot) && ((DraggingItem.m_ItemCount + Slot.m_ItemCount) <= cItemHandler::GetItemHandler(Slot)->GetMaxStackSize()))) + { + return; + } + } + + if (!CanTakeResultItem(a_Player)) + { + return; + } + + cItem NewItem = cItem(Slot); + NewItem.m_ItemCount += DraggingItem.m_ItemCount; + + Slot.Empty(); + DraggingItem.Empty(); + SetSlot(a_SlotNum, a_Player, Slot); + + DraggingItem = NewItem; + OnTakeResult(a_Player, NewItem); + + if (bAsync) + { + m_ParentWindow.BroadcastWholeWindow(); + } +} + + + + + +void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player, cItem a_ResultItem) +{ + if (!a_Player.IsGameModeCreative()) + { + a_Player.DeltaExperience(cPlayer::XpForLevel(m_MaximumCost)); + } + SetSlot(0, a_Player, cItem()); + + if (m_StackSizeToBeUsedInRepair > 0) + { + const cItem * Item = GetSlot(1, a_Player); + if (!Item->IsEmpty() && (Item->m_ItemCount > m_StackSizeToBeUsedInRepair)) + { + cItem NewSecondItem(*Item); + NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair; + SetSlot(1, a_Player, NewSecondItem); + } + else + { + SetSlot(1, a_Player, cItem()); + } + } + else + { + SetSlot(1, a_Player, cItem()); + } + m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); + + m_MaximumCost = 0; + ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", false); + + int PosX, PosY, PosZ; + ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); + + BLOCKTYPE Block; + NIBBLETYPE BlockMeta; + a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta); + + cFastRandom Random; + if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F)) + { + NIBBLETYPE var4 = BlockMeta & 0x3; + NIBBLETYPE AnvilDamage = BlockMeta >> 2; + ++AnvilDamage; + + if (AnvilDamage > 2) + { + // Anvil will break + a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0); + a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0); + a_Player.CloseWindow(false); + } + else + { + a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, var4 | AnvilDamage << 2); + a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); + } + } + else + { + a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); + } +} + + + + + +bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player) +{ + return ( + ( + a_Player.IsGameModeCreative() + || a_Player.GetXpLevel() >= m_MaximumCost + ) + && !GetSlot(2, a_Player)->IsEmpty() + && m_MaximumCost > 0 + ); } @@ -620,7 +763,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player) { - TossItems(a_Player, 0, 3); + TossItems(a_Player, 0, 2); super::OnPlayerRemoved(a_Player); } @@ -641,7 +784,9 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) m_ParentWindow.SetProperty(0, 0, a_Player); return; } - + + m_MaximumCost = 0; + m_StackSizeToBeUsedInRepair = 0; int RepairCost = cItemHandler::GetItemHandler(Input)->GetRepairCost(); int NeedExp = 0; if (!SecondInput.IsEmpty()) @@ -670,6 +815,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) ++x; } + m_StackSizeToBeUsedInRepair = x; } else { @@ -731,18 +877,18 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) // TODO: Add enchantment exp cost. - int MaximumCost = RepairCost + NeedExp; + m_MaximumCost = RepairCost + NeedExp; if (NeedExp < 0) { Input.Empty(); } - if (NameChangeExp == NeedExp && NameChangeExp > 0 && MaximumCost >= 40) + if (NameChangeExp == NeedExp && NameChangeExp > 0 && m_MaximumCost >= 40) { - MaximumCost = 39; + m_MaximumCost = 39; } - if (MaximumCost >= 40 && !a_Player.IsGameModeCreative()) + if (m_MaximumCost >= 40 && !a_Player.IsGameModeCreative()) { Input.Empty(); } @@ -760,7 +906,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) }*/ SetSlot(2, a_Player, Input); - m_ParentWindow.SetProperty(0, MaximumCost, a_Player); + m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 01dcb88ab..4f273ec65 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -274,12 +274,19 @@ public: // cSlotAreaTemporary overrides: virtual void OnPlayerRemoved(cPlayer & a_Player) override; -protected: + bool CanTakeResultItem(cPlayer & a_Player); + + void OnTakeResult(cPlayer & a_Player, cItem a_ResultItem); + /** Handles a click in the item slot. */ void UpdateResult(cPlayer & a_Player); +protected: /** The maximum cost of repairing/renaming in the anvil. */ int m_MaximumCost; + + /** The stack size of the second item where was used for repair */ + char m_StackSizeToBeUsedInRepair; } ; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index d6adbef8f..4991f0147 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -807,11 +807,15 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cAnvilWindow: -cAnvilWindow::cAnvilWindow() : +cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : cWindow(wtAnvil, "Repair"), - m_RepairedItemName("") + m_RepairedItemName(""), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) { - m_SlotAreas.push_back(new cSlotAreaAnvil(*this)); + m_AnvilSlotArea = new cSlotAreaAnvil(*this); + m_SlotAreas.push_back(m_AnvilSlotArea); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } @@ -820,6 +824,31 @@ cAnvilWindow::cAnvilWindow() : +void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player) +{ + m_RepairedItemName = a_Name; + + if (a_Player != NULL) + { + m_AnvilSlotArea->UpdateResult(*a_Player); + } +} + + + + + +void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: diff --git a/src/UI/Window.h b/src/UI/Window.h index 8f6f80a41..c87d9b174 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -24,6 +24,7 @@ class cEnderChestEntity; class cFurnaceEntity; class cHopperEntity; class cSlotArea; +class cSlotAreaAnvil; class cWorld; typedef std::list cPlayerList; @@ -236,16 +237,21 @@ class cAnvilWindow : { typedef cWindow super; public: - cAnvilWindow(); + cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ); /** Gets the repaired item name. */ AString GetRepairedItemName(void) const { return m_RepairedItemName; } /** Set the repaired item name. */ - void SetRepairedItemName(const AString & a_Name) { m_RepairedItemName = a_Name; } + void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player); + + /** Get the Position from the Enchantment Table */ + void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); protected: + cSlotAreaAnvil * m_AnvilSlotArea; AString m_RepairedItemName; + int m_BlockX, m_BlockY, m_BlockZ; } ; @@ -264,7 +270,7 @@ public: /** Return the Value of a Property */ int GetPropertyValue(int a_Property); - /** Set the Position Values to the Position of the Enchantment Table */ + /** Get the Position from the Enchantment Table */ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); cSlotArea * m_SlotArea; From ca3c9ce84d50426631bf49124ad5e822c8ef9e94 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 4 May 2014 01:20:16 +0200 Subject: [PATCH 315/329] This isn't a enchantment table :D --- src/UI/Window.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/UI/Window.h b/src/UI/Window.h index c87d9b174..542dccb88 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -245,7 +245,7 @@ public: /** Set the repaired item name. */ void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player); - /** Get the Position from the Enchantment Table */ + /** Gets the Position from the Anvil */ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); protected: From ecc62dbb9c8d7fcce7e385285ff701a002462137 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 4 May 2014 11:11:07 +0200 Subject: [PATCH 316/329] Add anvil shift click. --- src/UI/SlotArea.cpp | 87 ++++++++++++++++++++++++++++++++++++++++++--- src/UI/SlotArea.h | 4 ++- 2 files changed, 86 insertions(+), 5 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 1e488de62..7b9f4e628 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -244,7 +244,7 @@ void cSlotArea::OnPlayerRemoved(cPlayer & a_Player) -void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots) +void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { for (int i = 0; i < m_NumSlots; i++) { @@ -264,7 +264,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ { NumFit = a_ItemStack.m_ItemCount; } - if (a_Apply) + if (a_ShouldApply) { cItem NewSlot(a_ItemStack); NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit; @@ -630,6 +630,12 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } + if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + cItem Slot(*GetSlot(a_SlotNum, a_Player)); if (!Slot.IsSameType(a_ClickedItem)) { @@ -665,7 +671,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C SetSlot(a_SlotNum, a_Player, Slot); DraggingItem = NewItem; - OnTakeResult(a_Player, NewItem); + OnTakeResult(a_Player); if (bAsync) { @@ -677,7 +683,80 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C -void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player, cItem a_ResultItem) +void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) +{ + if (a_SlotNum != 2) + { + super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + UpdateResult(a_Player); + return; + } + + // Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover: + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + + if (Slot.IsEmpty() || !CanTakeResultItem(a_Player)) + { + return; + } + + m_ParentWindow.DistributeStack(Slot, a_Player, this, true); + if (Slot.IsEmpty()) + { + Slot.Empty(); + OnTakeResult(a_Player); + } + SetSlot(a_SlotNum, a_Player, Slot); + + // Some clients try to guess our actions and not always right (armor slots in 1.2.5), so we fix them: + m_ParentWindow.BroadcastWholeWindow(); +} + + + + + +void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) +{ + for (int i = 0; i < 2; i++) + { + const cItem * Slot = GetSlot(i, a_Player); + if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots)) + { + // Different items + continue; + } + int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount; + if (NumFit <= 0) + { + // Full stack already + continue; + } + if (NumFit > a_ItemStack.m_ItemCount) + { + NumFit = a_ItemStack.m_ItemCount; + } + if (a_ShouldApply) + { + cItem NewSlot(a_ItemStack); + NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit; + SetSlot(i, a_Player, NewSlot); + } + a_ItemStack.m_ItemCount -= NumFit; + if (a_ItemStack.IsEmpty()) + { + UpdateResult(a_Player); + return; + } + } // for i - Slots + UpdateResult(a_Player); +} + + + + + +void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { if (!a_Player.IsGameModeCreative()) { diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 4f273ec65..e7a2acd47 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -270,13 +270,15 @@ public: // cSlotArea overrides: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override; + virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; // cSlotAreaTemporary overrides: virtual void OnPlayerRemoved(cPlayer & a_Player) override; bool CanTakeResultItem(cPlayer & a_Player); - void OnTakeResult(cPlayer & a_Player, cItem a_ResultItem); + void OnTakeResult(cPlayer & a_Player); /** Handles a click in the item slot. */ void UpdateResult(cPlayer & a_Player); From 8a6119437db992a9d5650d8276a10547458607d4 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 5 May 2014 15:42:41 +0200 Subject: [PATCH 317/329] Changed HandleAnvilItemName() length to size_t in ClientHandle.h --- src/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index dbc07a96d..b8e61a768 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -778,7 +778,7 @@ void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Leng -void cClientHandle::HandleAnvilItemName(const char * a_Data, unsigned int a_Length) +void cClientHandle::HandleAnvilItemName(const char * a_Data, size_t a_Length) { if (a_Length < 1) { From c162d69e7bb48221b9eacbd378b41129cfb35ebd Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 5 May 2014 15:45:03 +0200 Subject: [PATCH 318/329] Add doxycomments to cSlotAreaAnvil functions. --- src/UI/SlotArea.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index e7a2acd47..4da6a672f 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -276,8 +276,10 @@ public: // cSlotAreaTemporary overrides: virtual void OnPlayerRemoved(cPlayer & a_Player) override; + /** Can the player take the item from the slot? */ bool CanTakeResultItem(cPlayer & a_Player); + /** This function will call, when the player take the item from the slot. */ void OnTakeResult(cPlayer & a_Player); /** Handles a click in the item slot. */ From f2617d06830c649c5d13d1daf4f3e70e7ee487b0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 5 May 2014 15:49:56 +0200 Subject: [PATCH 319/329] Add comments to CanTakeResultItem() --- src/UI/SlotArea.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 7b9f4e628..0f5e292d0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -828,11 +828,11 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player) { return ( ( - a_Player.IsGameModeCreative() - || a_Player.GetXpLevel() >= m_MaximumCost - ) - && !GetSlot(2, a_Player)->IsEmpty() - && m_MaximumCost > 0 + a_Player.IsGameModeCreative() || // Is the player in gamemode? + (a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp? + ) && + (!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot? + (m_MaximumCost > 0) // And: Is m_MaximumCost higher than 0? ); } From a138671e0e38cd452b001c87d42b7eccd1e447e9 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 5 May 2014 17:36:22 +0200 Subject: [PATCH 320/329] Fix SetRepairedItemName() in SlotArea.cpp --- src/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 0f5e292d0..0e3e293aa 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -785,7 +785,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); m_MaximumCost = 0; - ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", false); + ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL); int PosX, PosY, PosZ; ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); From b69a0c914e7a5a5f970bb98831592b2b417c4de8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 5 May 2014 20:33:21 +0200 Subject: [PATCH 321/329] Fixed a flipped condition in cBlockArea::Merge(). --- src/BlockArea.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index e0ae2c5b6..897af27c4 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -707,11 +707,11 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R if (IsDummyMetas) { - MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); + MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); } else { - MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); + MergeByStrategy(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas); } } From dca3af1f0f4a047e99f19c4624c0dd0c86904734 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 5 May 2014 22:11:48 +0200 Subject: [PATCH 322/329] Change int to size_t return. --- src/Enchantments.cpp | 4 ++-- src/Enchantments.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index bfcde9dac..58479d729 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -83,9 +83,9 @@ void cEnchantments::AddFromString(const AString & a_StringSpec) -int cEnchantments::Size(void) +size_t cEnchantments::Size(void) { - return (int)m_Enchantments.size(); + return m_Enchantments.size(); } diff --git a/src/Enchantments.h b/src/Enchantments.h index 82eea53f9..6793aca36 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -85,7 +85,7 @@ public: void AddFromString(const AString & a_StringSpec); /** Get the count of enchantments */ - int Size(void); + size_t Size(void); /** Serializes all the enchantments into a string */ AString ToString(void) const; From e4af9a21af44a7c5d4e02ac17a1b694858c8a39d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 5 May 2014 22:28:54 +0200 Subject: [PATCH 323/329] Prefabs can specify that they don't want flooring. Previously the flag was ignored. --- src/Generating/Prefab.cpp | 63 ++++++++++++++++++++------------------- 1 file changed, 33 insertions(+), 30 deletions(-) diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 44d5097de..0f20603be 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -174,44 +174,47 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) - int MaxX = Image.GetSizeX(); - int MaxZ = Image.GetSizeZ(); - for (int z = 0; z < MaxZ; z++) + if (m_ShouldExtendFloor) { - int RelZ = Placement.z + z; - if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) + int MaxX = Image.GetSizeX(); + int MaxZ = Image.GetSizeZ(); + for (int z = 0; z < MaxZ; z++) { - // Z coord outside the chunk - continue; - } - for (int x = 0; x < MaxX; x++) - { - int RelX = Placement.x + x; - if ((RelX < 0) || (RelX >= cChunkDef::Width)) + int RelZ = Placement.z + z; + if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) { - // X coord outside the chunk + // Z coord outside the chunk continue; } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); - if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + for (int x = 0; x < MaxX; x++) { - // Do not expand air nor sponge blocks - continue; - } - for (int y = Placement.y - 1; y >= 0; y--) - { - BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); - if (ExistingBlock != E_BLOCK_AIR) + int RelX = Placement.x + x; + if ((RelX < 0) || (RelX >= cChunkDef::Width)) { - // End the expansion for this column, reached the end - break; + // X coord outside the chunk + continue; } - a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); - } // for y - } // for x - } // for z + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); + if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + { + // Do not expand air nor sponge blocks + continue; + } + for (int y = Placement.y - 1; y >= 0; y--) + { + BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); + if (ExistingBlock != E_BLOCK_AIR) + { + // End the expansion for this column, reached the end + break; + } + a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); + } // for y + } // for x + } // for z + } } From 9542b0b8755e89040823632b05ef07c8e39912b8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 5 May 2014 23:05:30 +0200 Subject: [PATCH 324/329] Changed cPieceGenerator to support pairings. Fixes #982. --- src/Generating/PieceGenerator.cpp | 5 +- src/Generating/PieceGenerator.h | 3 +- src/Generating/Prefabs/NetherFortPrefabs.cpp | 153 ++++++++++++------- 3 files changed, 104 insertions(+), 57 deletions(-) diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 8e9a48be6..db45cd08b 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Get a list of available connections: const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; cConnections Connections; - cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); + int WantedConnectorType = -a_Connector.m_Type; + cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType); Connections.reserve(AvailablePieces.size()); Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); @@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector( cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) { - if (itrC->m_Type != a_Connector.m_Type) + if (itrC->m_Type != WantedConnectorType) { continue; } diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index f4433b947..16bec3bb4 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -38,7 +38,8 @@ public: /** Position relative to the piece */ Vector3i m_Pos; - /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */ + /** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite + (negative) types. */ int m_Type; /** Direction in which the connector is facing. diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index d2ef5663d..088340391 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -134,7 +134,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -143,7 +145,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -291,7 +293,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */ "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */ - "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 4: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */ + "-1: 0, 2, 4: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -300,7 +305,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -420,7 +425,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -590,7 +595,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -790,7 +795,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -991,7 +996,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1085,7 +1090,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1185,7 +1190,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1208,7 +1213,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 6, 15, // MaxX, MaxY, MaxZ + 4, 16, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1364,7 +1369,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1604,7 +1609,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -1933,7 +1938,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -2052,7 +2057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2212,7 +2217,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -2302,7 +2307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2311,7 +2318,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2401,7 +2408,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2410,7 +2419,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2494,7 +2503,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2503,7 +2514,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2631,7 +2642,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ - "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2640,7 +2653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2769,7 +2782,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, + "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2778,7 +2793,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2890,7 +2905,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */ "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */ "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ + "-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2899,7 +2918,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3040,7 +3059,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, + "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3049,7 +3070,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 1000, @@ -3139,7 +3160,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3148,7 +3171,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3393,7 +3416,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 6, 7: 4\n" /* Type 1, direction X- */ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */ - "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */ + "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */ + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3402,7 +3428,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -3722,7 +3748,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */ - "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, + "1: 0, 9, 7: 4\n" /* Type 1, direction X- */ + "-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */ + "-1: 0, 9, 7: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3731,7 +3759,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4009,7 +4037,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4186,7 +4214,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4195,7 +4225,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4338,7 +4368,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4481,7 +4511,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4586,7 +4616,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4595,7 +4628,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4712,7 +4745,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4721,7 +4757,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4806,7 +4842,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4815,7 +4853,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4901,7 +4939,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4910,7 +4950,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4996,7 +5036,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5005,7 +5049,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5120,7 +5164,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5314,7 +5358,8 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = // Connectors: "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */ - "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, + "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */ + "-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5323,7 +5368,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, From 1df7dbe7c91953c2413908b846649e884b7ac53c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 5 May 2014 23:45:35 +0100 Subject: [PATCH 325/329] Suggestions'd --- src/Entities/Entity.cpp | 2 +- src/Entities/Player.cpp | 2 +- src/Items/ItemThrowable.h | 14 +++++++++----- 3 files changed, 11 insertions(+), 7 deletions(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 644afe69e..4cf10a219 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1211,7 +1211,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); - if ((abs(DiffX) != 0) || (abs(DiffY) != 0) || (abs(DiffZ) != 0)) // Have we moved? + if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? { if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte { diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index bcbf58623..d63e5461a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -212,7 +212,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if ((GetPosition() - m_LastPos).SqrLength() != 0.0) // Change in position from last tick? + if (!(GetPosition() - m_LastPos).Equals(Vector3d(0, 0, 0))) // Change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index f90caf037..35c2b8731 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -28,15 +28,19 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { + Vector3d Pos = a_Player->GetThrowStartPos(); + Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; + + if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0) + { + return false; + } + if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } - Vector3d Pos = a_Player->GetThrowStartPos(); - Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed); - return true; } @@ -127,7 +131,7 @@ public: return false; } - if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) == -1) + if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0) { return false; } From 27f95454a9114cad0f199552612ab67ddfe8b5ca Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 6 May 2014 17:31:02 +0200 Subject: [PATCH 326/329] Simplified the HandleAnvilItemName() code. --- src/ClientHandle.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index b8e61a768..94f031ed6 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -790,15 +790,10 @@ void cClientHandle::HandleAnvilItemName(const char * a_Data, size_t a_Length) return; } - cByteBuffer Buffer(a_Length); - Buffer.Write(a_Data, a_Length); - - AString Name; - Buffer.ReadAll(Name); - + AString Name(a_Data, a_Length); if (Name.length() <= 30) { - ((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name, m_Player); + ((cAnvilWindow *)m_Player->GetWindow())->SetRepairedItemName(Name, m_Player); } } From 954b59d6f460106e93efab39c8666d4692db25b6 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 6 May 2014 19:38:09 +0200 Subject: [PATCH 327/329] Rename CanRepairWithItem to CanRepairWithRawMaterial and rename Size() to Count() --- src/Enchantments.cpp | 2 +- src/Enchantments.h | 2 +- src/Items/ItemArmor.h | 12 ++++++------ src/Items/ItemHandler.cpp | 2 +- src/Items/ItemHandler.h | 2 +- src/Items/ItemPickaxe.h | 12 ++++++------ src/Items/ItemShovel.h | 12 ++++++------ src/Items/ItemSword.h | 12 ++++++------ src/UI/SlotArea.cpp | 11 +++++------ 9 files changed, 33 insertions(+), 34 deletions(-) diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 58479d729..264878c22 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -83,7 +83,7 @@ void cEnchantments::AddFromString(const AString & a_StringSpec) -size_t cEnchantments::Size(void) +size_t cEnchantments::Count(void) { return m_Enchantments.size(); } diff --git a/src/Enchantments.h b/src/Enchantments.h index 6793aca36..85a316414 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -85,7 +85,7 @@ public: void AddFromString(const AString & a_StringSpec); /** Get the count of enchantments */ - size_t Size(void); + size_t Count(void); /** Serializes all the enchantments into a string */ AString ToString(void) const; diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index f53100bb1..2436df5bd 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -60,7 +60,7 @@ public: return true; } - virtual bool CanRepairWithItem(const cItem & a_Item) override + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) { @@ -69,35 +69,35 @@ public: case E_ITEM_CHAIN_HELMET: case E_ITEM_CHAIN_LEGGINGS: { - return (a_Item.m_ItemType == E_ITEM_IRON); + return (a_ItemType == E_ITEM_IRON); } case E_ITEM_DIAMOND_BOOTS: case E_ITEM_DIAMOND_CHESTPLATE: case E_ITEM_DIAMOND_HELMET: case E_ITEM_DIAMOND_LEGGINGS: { - return (a_Item.m_ItemType == E_ITEM_DIAMOND); + return (a_ItemType == E_ITEM_DIAMOND); } case E_ITEM_IRON_BOOTS: case E_ITEM_IRON_CHESTPLATE: case E_ITEM_IRON_HELMET: case E_ITEM_IRON_LEGGINGS: { - return (a_Item.m_ItemType == E_ITEM_IRON); + return (a_ItemType == E_ITEM_IRON); } case E_ITEM_GOLD_BOOTS: case E_ITEM_GOLD_CHESTPLATE: case E_ITEM_GOLD_HELMET: case E_ITEM_GOLD_LEGGINGS: { - return (a_Item.m_ItemType == E_ITEM_GOLD); + return (a_ItemType == E_ITEM_GOLD); } case E_ITEM_LEATHER_BOOTS: case E_ITEM_LEATHER_CAP: case E_ITEM_LEATHER_PANTS: case E_ITEM_LEATHER_TUNIC: { - return (a_Item.m_ItemType == E_ITEM_LEATHER); + return (a_ItemType == E_ITEM_LEATHER); } } return false; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 105def2ce..5cc5b66a0 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -512,7 +512,7 @@ bool cItemHandler::IsPlaceable(void) -bool cItemHandler::CanRepairWithItem(const cItem & a_Item) +bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) { return false; } diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 420eefcf1..ca090eb29 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -86,7 +86,7 @@ public: virtual bool IsPlaceable(void); /** Can the anvil repair this item, when a_Item is the second input? */ - virtual bool CanRepairWithItem(const cItem & a_Item); + virtual bool CanRepairWithRawMaterial(short a_ItemType); /** Get the repair cost from the item, or 0 if the item hasn't repair cost. */ virtual int GetRepairCost(void); diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 46e68ec70..ff2c2069b 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -86,15 +86,15 @@ public: return false; } - virtual bool CanRepairWithItem(const cItem & a_Item) override + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) { - case E_ITEM_WOODEN_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_PLANKS); - case E_ITEM_STONE_PICKAXE: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); - case E_ITEM_IRON_PICKAXE: return (a_Item.m_ItemType == E_ITEM_IRON); - case E_ITEM_GOLD_PICKAXE: return (a_Item.m_ItemType == E_ITEM_GOLD); - case E_ITEM_DIAMOND_PICKAXE: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + case E_ITEM_WOODEN_PICKAXE: return (a_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_PICKAXE: return (a_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_PICKAXE: return (a_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_PICKAXE: return (a_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_PICKAXE: return (a_ItemType == E_ITEM_DIAMOND); } return false; } diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 7659ccc54..333ba46e8 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -42,15 +42,15 @@ public: return (a_BlockType == E_BLOCK_SNOW); } - virtual bool CanRepairWithItem(const cItem & a_Item) override + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) { - case E_ITEM_WOODEN_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_PLANKS); - case E_ITEM_STONE_SHOVEL: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); - case E_ITEM_IRON_SHOVEL: return (a_Item.m_ItemType == E_ITEM_IRON); - case E_ITEM_GOLD_SHOVEL: return (a_Item.m_ItemType == E_ITEM_GOLD); - case E_ITEM_DIAMOND_SHOVEL: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + case E_ITEM_WOODEN_SHOVEL: return (a_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_SHOVEL: return (a_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_SHOVEL: return (a_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_SHOVEL: return (a_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_SHOVEL: return (a_ItemType == E_ITEM_DIAMOND); } return false; } diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index 34656ff99..44feb2d83 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -24,15 +24,15 @@ public: return (a_BlockType == E_BLOCK_COBWEB); } - virtual bool CanRepairWithItem(const cItem & a_Item) override + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) { - case E_ITEM_WOODEN_SWORD: return (a_Item.m_ItemType == E_BLOCK_PLANKS); - case E_ITEM_STONE_SWORD: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE); - case E_ITEM_IRON_SWORD: return (a_Item.m_ItemType == E_ITEM_IRON); - case E_ITEM_GOLD_SWORD: return (a_Item.m_ItemType == E_ITEM_GOLD); - case E_ITEM_DIAMOND_SWORD: return (a_Item.m_ItemType == E_ITEM_DIAMOND); + case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS); + case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE); + case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON); + case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD); + case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND); } return false; } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 0e3e293aa..fcf5f6f6b 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -797,7 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) cFastRandom Random; if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F)) { - NIBBLETYPE var4 = BlockMeta & 0x3; + NIBBLETYPE Orientation = BlockMeta & 0x3; NIBBLETYPE AnvilDamage = BlockMeta >> 2; ++AnvilDamage; @@ -810,7 +810,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) } else { - a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, var4 | AnvilDamage << 2); + a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2)); a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); } } @@ -832,7 +832,7 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player) (a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp? ) && (!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot? - (m_MaximumCost > 0) // And: Is m_MaximumCost higher than 0? + (m_MaximumCost > 0) // When no maximum cost is set, the item isn't set from the UpdateResult() method and can't be a valid enchanting result. ); } @@ -871,8 +871,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) if (!SecondInput.IsEmpty()) { RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost(); - - if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithItem(SecondInput)) + if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType)) { // Tool and armor repair with special item (iron / gold / diamond / ...) int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); @@ -889,7 +888,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) { Input.m_ItemDamage -= DamageDiff; - NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Size(); + NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Count(); DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); ++x; From cca8376a0127a3e1711ed46d7e5491750135e715 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 6 May 2014 19:38:01 +0100 Subject: [PATCH 328/329] Suggestions'd #2 --- src/Entities/Player.cpp | 2 +- src/Vector3.h | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index d63e5461a..6ac11c270 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -212,7 +212,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if (!(GetPosition() - m_LastPos).Equals(Vector3d(0, 0, 0))) // Change in position from last tick? + if (GetPosition() != m_LastPos) // Change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); diff --git a/src/Vector3.h b/src/Vector3.h index 2c79f9ff1..181160ba7 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -113,6 +113,11 @@ public: return Equals(a_Rhs); } + inline bool operator != (const Vector3 & a_Rhs) const + { + return !Equals(a_Rhs); + } + inline bool operator < (const Vector3 & a_Rhs) { // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ? From e5b42b9f16bd17770cd21dcca7449b9ae466c826 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 6 May 2014 23:05:14 +0100 Subject: [PATCH 329/329] Fixed wires powering wires diagonally below them --- src/Simulator/IncrementalRedstoneSimulator.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f12bd6d49..074063add 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -615,11 +615,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us { BLOCKTYPE Type = 0; - if (a_RelBlockY - 1 < 0) - { - continue; - } - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, Type)) + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY, a_RelBlockZ + gCrossCoords[i].z, Type)) { continue; }