From e9d1352f6e07d120253ea27ef84129ecc892c540 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 14:45:25 +0100 Subject: [PATCH 1/6] Implented BroadcastParticleEffect --- src/Chunk.cpp | 16 ++++++++++++++++ src/Chunk.h | 1 + src/ChunkMap.cpp | 19 +++++++++++++++++++ src/ChunkMap.h | 1 + src/ClientHandle.cpp | 9 +++++++++ src/ClientHandle.h | 1 + src/Protocol/Protocol.h | 1 + src/Protocol/Protocol125.cpp | 9 +++++++++ src/Protocol/Protocol125.h | 1 + src/Protocol/Protocol15x.cpp | 21 +++++++++++++++++++++ src/Protocol/Protocol15x.h | 5 +++-- src/Protocol/Protocol17x.cpp | 18 ++++++++++++++++++ src/Protocol/Protocol17x.h | 1 + src/Protocol/ProtocolRecognizer.cpp | 10 ++++++++++ src/Protocol/ProtocolRecognizer.h | 1 + src/World.cpp | 9 +++++++++ src/World.h | 1 + 17 files changed, 122 insertions(+), 2 deletions(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 3c44b91d0..c446db9a6 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2745,6 +2745,22 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation +void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +{ + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + { + if (*itr == a_Exclude) + { + continue; + } + (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); + } // for itr - LoadedByClient[] +} + + + + + void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) diff --git a/src/Chunk.h b/src/Chunk.h index 1d762c0ca..05a96d419 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -277,6 +277,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index c67d8e2e8..37f8df766 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -605,6 +605,25 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat +void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + + cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude); +} + + + + + void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index dcc6abdc3..e688d1f93 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -74,6 +74,7 @@ public: void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 65b376d38..99df47bfb 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1872,6 +1872,15 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); +} + + + + + void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) { m_Protocol->SendPickupSpawn(a_Pickup); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 6f82d5d46..26d5e74b7 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -113,6 +113,7 @@ public: void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); + void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); void SendPlayerAbilities (void); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index d90ece2b0..fdbffb3e9 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -81,6 +81,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; + virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMoveLook (void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 48f23801c..e49dd43ff 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -608,6 +608,15 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio +void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + // Not supported by this protocol version +} + + + + + void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index ebbcd762a..0b32137d8 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -54,6 +54,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index c337d26e7..7e2aa9490 100644 --- a/src/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp @@ -36,6 +36,7 @@ Implements the 1.5.x protocol classes: enum { PACKET_WINDOW_OPEN = 0x64, + PACKET_PARTICLE_EFFECT = 0x3F, } ; @@ -76,6 +77,26 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window) +void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_PARTICLE_EFFECT); + WriteString(a_ParticleName); + WriteFloat(a_SrcX); + WriteFloat(a_SrcY); + WriteFloat(a_SrcZ); + WriteFloat(a_OffsetX); + WriteFloat(a_OffsetY); + WriteFloat(a_OffsetZ); + WriteFloat(a_ParticleData); + WriteInt(a_ParticleAmmount); + Flush(); +} + + + + + int cProtocol150::ParseWindowClick(void) { HANDLE_PACKET_READ(ReadChar, char, WindowID); diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h index e554fe130..0074b3a83 100644 --- a/src/Protocol/Protocol15x.h +++ b/src/Protocol/Protocol15x.h @@ -28,8 +28,9 @@ class cProtocol150 : public: cProtocol150(cClientHandle * a_Client); - virtual void SendWindowOpen(const cWindow & a_Window) override; - + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual int ParseWindowClick(void); } ; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 161e81936..bbbd5e973 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -521,6 +521,24 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio +void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + cPacketizer Pkt(*this, 0x2A); + Pkt.WriteString(a_ParticleName); + Pkt.WriteFloat(a_SrcX); + Pkt.WriteFloat(a_SrcY); + Pkt.WriteFloat(a_SrcZ); + Pkt.WriteFloat(a_OffsetX); + Pkt.WriteFloat(a_OffsetY); + Pkt.WriteFloat(a_OffsetZ); + Pkt.WriteFloat(a_ParticleData); + Pkt.WriteInt(a_ParticleAmmount); +} + + + + + void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { cPacketizer Pkt(*this, 0x38); // Playerlist Item packet diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 4a91f0e56..cc0eda1e7 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -66,6 +66,7 @@ public: virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMoveLook (void) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 30b48a92f..1cae4a750 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -386,6 +386,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W +void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount); +} + + + + + void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_Protocol != NULL); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 0d69e9406..fbcf59f3b 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -89,6 +89,7 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/World.cpp b/src/World.cpp index 976af671d..28c46c27e 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1878,6 +1878,15 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation +void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) +{ + m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude); +} + + + + + void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); diff --git a/src/World.h b/src/World.h index 1effc5d5d..4f9bf67e7 100644 --- a/src/World.h +++ b/src/World.h @@ -162,6 +162,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 From 7a299f1ba62217c6d214f6cfbd266a41938ad577 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 14:48:22 +0100 Subject: [PATCH 2/6] Fishing now uses a countdown instead of a random number each tick. --- src/Entities/Floater.cpp | 37 ++++++++++++++++++++++++++----------- src/Entities/Floater.h | 4 +++- 2 files changed, 29 insertions(+), 12 deletions(-) diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index ac7a82f91..6409fecf5 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -9,11 +9,12 @@ -cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) : +cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) : cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98), m_PickupCountDown(0), m_PlayerID(a_PlayerID), - m_CanPickupItem(false) + m_CanPickupItem(false), + m_CountDownTime(a_CountDownTime) { SetSpeed(a_Speed); } @@ -36,17 +37,31 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) { - if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0)) + if (!m_CanPickupItem) { - SetPosY(GetPosY() - 1); - m_CanPickupItem = true; - m_PickupCountDown = 20; - LOGD("Floater %i can be picked up", GetUniqueID()); - } - else - { - SetSpeedY(0.7); + if (m_CountDownTime <= 0) + { + m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1); + SetPosY(GetPosY() - 1); + m_CanPickupItem = true; + m_PickupCountDown = 20; + m_CountDownTime = 100 + m_World->GetTickRandomNumber(800); + LOGD("Floater %i can be picked up", GetUniqueID()); + } + else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them. + { + LOGD("Started producing particles for floater %i", GetUniqueID()); + m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8))); + m_World->BroadcastParticleEffect("splash", m_ParticlePos.x, m_ParticlePos.y, m_ParticlePos.z, 0, 0, 0, 0, 15); + } + else if (m_CountDownTime < 20) + { + m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); + m_World->BroadcastParticleEffect("splash", m_ParticlePos.x, m_ParticlePos.y, m_ParticlePos.z, 0, 0, 0, 0, 15); + } + m_CountDownTime--; } + SetSpeedY(0.7); } SetSpeedX(GetSpeedX() * 0.95); SetSpeedZ(GetSpeedZ() * 0.95); diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 9bc5039f8..4db94986c 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -14,7 +14,7 @@ class cFloater : public: - cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID); + cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -23,7 +23,9 @@ public: protected: Vector3d m_Speed; + Vector3d m_ParticlePos; int m_PickupCountDown; int m_PlayerID; + int m_CountDownTime; bool m_CanPickupItem; } ; \ No newline at end of file From 9de847c9b1be8209a96cb6b77d7166157b947a99 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 14:51:19 +0100 Subject: [PATCH 3/6] Countdown time is between 100 and 900 ticks. --- src/Items/ItemFishingRod.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 80fca2d7f..0cb9fc654 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -180,7 +180,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID()); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800)); // TODO: for each lure level do 100 ticks less. Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } From caccf72b46e8e40fa17c2b55a40ed1b6dc6557f2 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 14:54:07 +0100 Subject: [PATCH 4/6] Fixed compiler warnings. --- src/Entities/Floater.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 6409fecf5..d908167df 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -52,12 +52,12 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) { LOGD("Started producing particles for floater %i", GetUniqueID()); m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8))); - m_World->BroadcastParticleEffect("splash", m_ParticlePos.x, m_ParticlePos.y, m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); } else if (m_CountDownTime < 20) { m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); - m_World->BroadcastParticleEffect("splash", m_ParticlePos.x, m_ParticlePos.y, m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); } m_CountDownTime--; } From 8d51c22b368409ef1bfcc4eff5c504209c5f24f7 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 15:22:50 +0100 Subject: [PATCH 5/6] Fishing underground is slower and fishing while raining is faster. --- src/Entities/Floater.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index d908167df..5e3338968 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -59,7 +59,22 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); } + m_CountDownTime--; + if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY()) + { + if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on. + { + m_CountDownTime--; + } + } + else // if the floater is underground it has a 50% chance of not decreasing the countdown. + { + if (m_World->GetTickRandomNumber(1) == 0) + { + m_CountDownTime++; + } + } } SetSpeedY(0.7); } From 5f18abaa271a7e4a396b444de65d387ade3a8204 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 15:30:47 +0100 Subject: [PATCH 6/6] Fixed compiler warning. --- src/ChunkMap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 37f8df766..86fbceff7 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -610,7 +610,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) {