diff --git a/src/BlockArea.h b/src/BlockArea.h index b4a161f32..5ef814d0e 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -24,7 +24,7 @@ class cBlockArea public: - /// What data is to be queried (bit-mask) + /** What data is to be queried (bit-mask) */ enum { baTypes = 1, @@ -44,7 +44,7 @@ public: cBlockArea(void); ~cBlockArea(); - /// Clears the data stored to reclaim memory + /** Clears the data stored to reclaim memory */ void Clear(void); /** Creates a new area of the specified size and contents. @@ -53,31 +53,31 @@ public: */ void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas); - /// Resets the origin. No other changes are made, contents are untouched. + /** Resets the origin. No other changes are made, contents are untouched. */ void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ); - /// Reads an area of blocks specified. Returns true if successful. All coords are inclusive. + /** Reads an area of blocks specified. Returns true if successful. All coords are inclusive. */ bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again - /// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all + /** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */ bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); - /// Copies this object's contents into the specified BlockArea. + /** Copies this object's contents into the specified BlockArea. */ void CopyTo(cBlockArea & a_Into) const; - /// Copies the contents from the specified BlockArea into this object. + /** Copies the contents from the specified BlockArea into this object. */ void CopyFrom(const cBlockArea & a_From); - /// For testing purposes only, dumps the area into a file. + /** For testing purposes only, dumps the area into a file. */ void DumpToRawFile(const AString & a_FileName); - /// Crops the internal contents by the specified amount of blocks from each border. + /** Crops the internal contents by the specified amount of blocks from each border. */ void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); - /// Expands the internal contents by the specified amount of blocks from each border + /** Expands the internal contents by the specified amount of blocks from each border */ void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); /** Merges another block area into this one, using the specified block combinating strategy @@ -117,49 +117,49 @@ public: */ void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy); - /// Fills the entire block area with the specified data + /** Fills the entire block area with the specified data */ void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f); - /// Fills a cuboid inside the block area with the specified data + /** Fills a cuboid inside the block area with the specified data */ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f ); - /// Draws a line from between two points with the specified data + /** Draws a line from between two points with the specified data */ void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f ); - /// Rotates the entire area counter-clockwise around the Y axis + /** Rotates the entire area counter-clockwise around the Y axis */ void RotateCCW(void); - /// Rotates the entire area clockwise around the Y axis + /** Rotates the entire area clockwise around the Y axis */ void RotateCW(void); - /// Mirrors the entire area around the XY plane + /** Mirrors the entire area around the XY plane */ void MirrorXY(void); - /// Mirrors the entire area around the XZ plane + /** Mirrors the entire area around the XZ plane */ void MirrorXZ(void); - /// Mirrors the entire area around the YZ plane + /** Mirrors the entire area around the YZ plane */ void MirrorYZ(void); - /// Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta + /** Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta */ void RotateCCWNoMeta(void); - /// Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta + /** Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta */ void RotateCWNoMeta(void); - /// Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta + /** Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta */ void MirrorXYNoMeta(void); - /// Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta + /** Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta */ void MirrorXZNoMeta(void); - /// Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta + /** Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta */ void MirrorYZNoMeta(void); // Setters: @@ -197,11 +197,14 @@ public: int GetSizeY(void) const { return m_SizeY; } int GetSizeZ(void) const { return m_SizeZ; } + /** Returns the volume of the area, as number of blocks */ + int GetVolume(void) const { return m_SizeX * m_SizeY * m_SizeZ; } + int GetOriginX(void) const { return m_OriginX; } int GetOriginY(void) const { return m_OriginY; } int GetOriginZ(void) const { return m_OriginZ; } - /// Returns the datatypes that are stored in the object (bitmask of baXXX values) + /** Returns the datatypes that are stored in the object (bitmask of baXXX values) */ int GetDataTypes(void) const; bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); } @@ -212,7 +215,7 @@ public: // tolua_end // Clients can use these for faster access to all blocktypes. Be careful though! - /// Returns the internal pointer to the block types + /** Returns the internal pointer to the block types */ BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; } NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! @@ -263,7 +266,7 @@ protected: NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access - /// Clears the data stored and prepares a fresh new block area with the specified dimensions + /** Clears the data stored and prepares a fresh new block area with the specified dimensions */ bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes); // Basic Setters: @@ -282,7 +285,7 @@ protected: void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); - /// Sets the specified datatypes at the specified location. + /** Sets the specified datatypes at the specified location. */ void RelSetData( int a_RelX, int a_RelY, int a_RelZ, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,