From e9321bc715b5298553b114666ccc3418591fbfdc Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 18:50:14 +0100 Subject: [PATCH] Better player gamemode detection --- source/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 1f4f392ef..bf96a6eaa 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -613,7 +613,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType != dtInVoid) { - if (m_GameMode == eGameMode_Creative) + if (IsGameModeCreative()) { // No damage / health in creative mode return;