diff --git a/source/cFluidSimulator.cpp b/source/cFluidSimulator.cpp index bc9bc8aae..9c2b02e76 100644 --- a/source/cFluidSimulator.cpp +++ b/source/cFluidSimulator.cpp @@ -85,6 +85,9 @@ cFluidSimulator::~cFluidSimulator() void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z ) { + if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks + return; + // Check for duplicates std::vector< Vector3i > & ActiveFluid = *m_Data->m_ActiveFluid; for( std::vector< Vector3i >::iterator itr = ActiveFluid.begin(); itr != ActiveFluid.end(); ++itr ) @@ -100,7 +103,7 @@ void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z ) char cFluidSimulator::GetHighestLevelAround( int a_X, int a_Y, int a_Z ) { char Max = m_MaxHeight + 1; - //TODO Remove define function + #define __HIGHLEVEL_CHECK__( x, y, z ) \ if( IsAllowedBlock( m_World->GetBlock( x, y, z ) ) ) \ { \ @@ -131,6 +134,7 @@ void cFluidSimulator::Simulate( float a_Dt ) std::vector< Vector3i > & FluidBlocks = *m_Data->m_Buffer; for( std::vector< Vector3i >::iterator itr = FluidBlocks.begin(); itr != FluidBlocks.end(); ++itr ) { + Vector3i & pos = *itr; char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z ); if( IsAllowedBlock( BlockID ) ) // only care about own fluid diff --git a/source/cSandSimulator.cpp b/source/cSandSimulator.cpp index b25b498c5..77f206b52 100644 --- a/source/cSandSimulator.cpp +++ b/source/cSandSimulator.cpp @@ -51,6 +51,9 @@ bool cSandSimulator::IsAllowedBlock( char a_BlockID ) void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) { + if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks + return; + Vector3i *Block = new Vector3i(a_X, a_Y, a_Z); //check for duplicates