diff --git a/MCServer/monsters.ini b/MCServer/monsters.ini index cd5d92b66..8da3d6d24 100644 --- a/MCServer/monsters.ini +++ b/MCServer/monsters.ini @@ -4,6 +4,7 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=0 [Chicken] AttackRange=2.0 @@ -11,6 +12,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=4 +IsFireproof=0 [Cow] AttackRange=2.0 @@ -18,6 +20,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Pig] AttackRange=2.0 @@ -25,6 +28,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Sheep] AttackRange=2.0 @@ -32,6 +36,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 +IsFireproof=0 [Squid] AttackRange=2.0 @@ -39,6 +44,7 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Enderman] AttackRange=2.0 @@ -46,6 +52,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=40 +IsFireproof=0 [ZombiePigman] AttackRange=2.0 @@ -53,6 +60,7 @@ AttackRate=1 AttackDamage=7.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=1 [Cavespider] AttackRange=2.0 @@ -60,6 +68,7 @@ AttackRate=1 AttackDamage=2.0 SightDistance=25.0 MaxHealth=12 +IsFireproof=0 [Creeper] AttackRange=3.0 @@ -67,6 +76,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Ghast] AttackRange=50.0 @@ -74,6 +84,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=50.0 MaxHealth=10 +IsFireproof=1 [Silverfish] AttackRange=2.0 @@ -81,12 +92,14 @@ AttackRate=1 AttackDamage=1.0 SightDistance=25.0 MaxHealth=8 +IsFireproof=0 [Skeleton] AttackRange=15.0 AttackRate=1 SightDistance=40.0 MaxHealth=20 +IsFireproof=0 [Slime] AttackRange=2.0 @@ -94,6 +107,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=0 [Zombie] AttackRange=2.0 @@ -101,6 +115,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Wolf] AttackRange=2.0 @@ -108,6 +123,7 @@ AttackRate=1 AttackDamage=4.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Blaze] AttackRange=15.0 @@ -115,6 +131,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=1 [Villager] AttackRange=2.0 @@ -122,6 +139,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=20 +IsFireproof=0 [Witch] AttackRange=2.0 @@ -129,6 +147,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=26 +IsFireproof=0 [Ocelot] @@ -137,6 +156,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [Mooshroom] AttackRange=2.0 @@ -144,6 +164,7 @@ AttackRate=1 AttackDamage=0.0 SightDistance=25.0 MaxHealth=10 +IsFireproof=0 [MagmaCube] AttackRange=2.0 @@ -151,6 +172,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=16 +IsFireproof=1 [Horse] AttackRange=2.0 @@ -158,6 +180,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=30 +IsFireproof=0 [EnderDragon] AttackRange=2.0 @@ -165,6 +188,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=200 +IsFireproof=0 [Giant] AttackRange=2.0 @@ -172,6 +196,7 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 +IsFireproof=0 [IronGolem] AttackRange=2.0 @@ -179,5 +204,6 @@ AttackRate=1 AttackDamage=6.0 SightDistance=25.0 MaxHealth=100 +IsFireproof=0 diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index c06bd6b6f..4b0e4bce1 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -17,6 +17,7 @@ struct cMonsterConfig::sAttributesStruct int m_AttackRange; double m_AttackRate; int m_MaxHealth; + bool m_IsFireproof; }; @@ -72,6 +73,7 @@ void cMonsterConfig::Initialize() Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0); Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); + Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false); m_pState->AttributesList.push_front(Attributes); } // for i - SplitList[] } @@ -92,6 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na a_Monster->SetSightDistance(itr->m_SightDistance); a_Monster->SetAttackRate ((float)itr->m_AttackRate); a_Monster->SetMaxHealth (itr->m_MaxHealth); + a_Monster->SetFireproofStatus(itr->m_IsFireproof); return; } } // for itr - m_pState->AttributesList[]