Attempt three
This is extremely embarrassing...
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@ -12,7 +12,11 @@
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#include "Server.h"
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#include "Blocks/BlockHandler.h"
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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@ -122,12 +126,10 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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AddDir(extx, exty, extz, pistonMeta & 7, 1)
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#ifdef _WIN32 // Pause for 0.1 seconds to allow client animation to run
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#include <windows.h>
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#ifdef __WIN32__
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Sleep(100);
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#else
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#include <unistd.h>
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sleep(0.1);
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usleep(static_cast<useconds_t>(100)*1000); //or use nanosleep on platforms where it's needed
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#endif
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
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@ -174,12 +176,10 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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// These cannot be moved by the sticky piston, bail out
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return;
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}
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#ifdef _WIN32
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#include <windows.h>
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#ifdef __WIN32__
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Sleep(100);
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#else
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#include <unistd.h>
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sleep(0.1);
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usleep(static_cast<useconds_t>(100)*1000); //or use nanosleep on platforms where it's needed
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#endif
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m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
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@ -187,12 +187,10 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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}
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else
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{
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#ifdef _WIN32
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#include <windows.h>
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#ifdef __WIN32__
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Sleep(100);
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#else
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#include <unistd.h>
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sleep(0.1);
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usleep(static_cast<useconds_t>(100)*1000); //or use nanosleep on platforms where it's needed
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#endif
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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