From d7f88396e0ed7c024fd367c4e225bbd9c05404b6 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 21 Apr 2014 06:41:11 +0200 Subject: [PATCH] Fixed enchanting return values. Items are enchanted in those cases, so return true. Ref.: #914. --- src/Item.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Item.cpp b/src/Item.cpp index f92efcb39..6a5fefbe1 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -320,7 +320,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); @@ -335,7 +335,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); @@ -350,7 +350,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0)) { - return false; + return true; } cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); m_Enchantments.AddFromString(Enchantment4.ToString());