From d6c5ac40a6e3495f149fd689edff950eb9ba13c9 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 5 Aug 2020 18:36:38 +0100 Subject: [PATCH] Fix big tree ring radius calculations. Ring radius now stays within range. --- src/Generating/Trees.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 8b5e72515..cd2748ddd 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -1035,11 +1035,11 @@ void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, s for (int i = 0; i < LeavesRingCount; i++) { unsigned int Val = (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * i)) / 23) % 8; - if ((Val < 4) && RingRadius <= 3) + if ((Val < 4) && RingRadius < 3) { RingRadius++; } - else if ((Val >= 7) && (RingRadius <= 0)) + else if ((Val == 7) && (RingRadius > 0)) { RingRadius--; }