diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 9b9bec51e..1db6e69ff 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -80,6 +80,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A , m_GiveUpCounter(0) , m_bMovingToDestination(false) , m_LastGroundHeight(POSY_TOINT) + , m_JumpCoolDown(0) , m_IdleInterval(0) , m_DestroyTimer(0) , m_MobType(a_MobType) @@ -286,12 +287,21 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_bOnGround) { - if (DoesPosYRequireJump((int)floor(m_Destination.y))) + if (m_JumpCoolDown == 0) { - m_bOnGround = false; - - // TODO: Change to AddSpeedY once collision detection is fixed - currently, mobs will go into blocks attempting to jump without a teleport - AddPosY(1.2); // Jump!! + if (DoesPosYRequireJump(static_cast(floor(m_Destination.y)))) + { + m_bOnGround = false; + m_JumpCoolDown = 20; + // TODO: Change to AddSpeedY once collision detection is fixed - currently, mobs will go into blocks attempting to jump without a teleport + AddPosY(1.6); // Jump!! + SetSpeedX(3.2 * (m_Destination.x - GetPosition().x)); // Move forward in a preset speed. + SetSpeedZ(3.2 * (m_Destination.z - GetPosition().z)); // The numbers were picked based on trial and error and 1.6 and 3.2 are perfect. + } + } + else + { + --m_JumpCoolDown; } } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 9699e74ad..978266165 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -217,6 +217,7 @@ protected: virtual void HandleFalling(void); int m_LastGroundHeight; + int m_JumpCoolDown; /* =========================== */