From d155c1cb0043c86c0e1e6b1f41d7b194ce368f24 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 28 Jul 2013 11:52:24 +0200 Subject: [PATCH] Player food level is reset on respawn --- source/Player.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/source/Player.cpp b/source/Player.cpp index 5609807b0..d5cfe8bcf 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -505,6 +505,10 @@ void cPlayer::KilledBy(cEntity * a_Killer) void cPlayer::Respawn(void) { m_Health = GetMaxHealth(); + + // Reset food level: + m_FoodLevel = 20; + m_FoodSaturationLevel = 5; m_ClientHandle->SendRespawn();