diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp new file mode 100644 index 000000000..19e3739cd --- /dev/null +++ b/source/MobSpawner.cpp @@ -0,0 +1,277 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobSpawner.h" +#include "MobTypesManager.h" +#include "Mobs/Monster.h" +#include "Mobs/IncludeAllMonsters.h" + + +cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() +{ + static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11()); + return *value; +} + +cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11() +{ + std::set toReturn; + toReturn.insert(cMonster::mtCreeper); + toReturn.insert(cMonster::mtSkeleton); + toReturn.insert(cMonster::mtSpider); + toReturn.insert(cMonster::mtGiant); + toReturn.insert(cMonster::mtZombie); + toReturn.insert(cMonster::mtSlime); + toReturn.insert(cMonster::mtGhast); + toReturn.insert(cMonster::mtZombiePigman); + toReturn.insert(cMonster::mtEnderman); + toReturn.insert(cMonster::mtCaveSpider); + toReturn.insert(cMonster::mtSilverfish); + toReturn.insert(cMonster::mtBlaze); + toReturn.insert(cMonster::mtMagmaCube); + toReturn.insert(cMonster::mtEnderDragon); + toReturn.insert(cMonster::mtWither); + toReturn.insert(cMonster::mtBat); + toReturn.insert(cMonster::mtWitch); + toReturn.insert(cMonster::mtPig); + toReturn.insert(cMonster::mtSheep); + toReturn.insert(cMonster::mtCow); + toReturn.insert(cMonster::mtChicken); + toReturn.insert(cMonster::mtSquid); + toReturn.insert(cMonster::mtWolf); + toReturn.insert(cMonster::mtMooshroom); + toReturn.insert(cMonster::mtSnowGolem); + toReturn.insert(cMonster::mtOcelot); + toReturn.insert(cMonster::mtIronGolem); + toReturn.insert(cMonster::mtVillager); + return toReturn; +} + + +cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : + m_MonsterFamily(a_MonsterFamily), + m_NewPack(true), + m_MobType(cMonster::mtInvalidType) +{ + for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) + { + if (cMobTypesManager::getFamilyFromType(*itr) == a_MonsterFamily) + { + m_AllowedTypes.insert(*itr); + } + } +} + +bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) +{ + // Packs of non-water mobs can only be centered on an air block + // Packs of water mobs can only be centered on a water block + if (m_MonsterFamily == cMonster::mfWater) + { + return IsBlockWater(a_BlockType); + } + else + { + return a_BlockType == E_BLOCK_AIR; + } +} + +void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) +{ + std::set::iterator itr = m_AllowedTypes.find(toAdd); + if (itr != m_AllowedTypes.end()) + { + toAddIn.insert(toAdd); + } +} + +cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) +{ + std::set allowedMobs; + + if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) + { + addIfAllowed(cMonster::mtMooshroom, allowedMobs); + } + else if (a_Biome == biNether) + { + addIfAllowed(cMonster::mtGhast, allowedMobs); + addIfAllowed(cMonster::mtZombiePigman, allowedMobs); + addIfAllowed(cMonster::mtMagmaCube, allowedMobs); + } + /*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender + { + addIfAllowed(cMonster::mtEnderman, allowedMobs); + }*/ + else + { + addIfAllowed(cMonster::mtBat, allowedMobs); + addIfAllowed(cMonster::mtSpider, allowedMobs); + addIfAllowed(cMonster::mtZombie, allowedMobs); + addIfAllowed(cMonster::mtSkeleton, allowedMobs); + addIfAllowed(cMonster::mtCreeper, allowedMobs); + addIfAllowed(cMonster::mtSquid, allowedMobs); + + if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) + { + addIfAllowed(cMonster::mtSheep, allowedMobs); + addIfAllowed(cMonster::mtPig, allowedMobs); + addIfAllowed(cMonster::mtCow, allowedMobs); + addIfAllowed(cMonster::mtChicken, allowedMobs); + addIfAllowed(cMonster::mtEnderman, allowedMobs); + addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule + + if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) + { + addIfAllowed(cMonster::mtWolf, allowedMobs); + } + else if (a_Biome == biJungle || a_Biome == biJungleHills) + { + addIfAllowed(cMonster::mtOcelot, allowedMobs); + } + } + } + + int allowedMobsSize = allowedMobs.size(); + if (allowedMobsSize > 0) + { + std::set::iterator itr = allowedMobs.begin(); + int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome); + + for(int i = 0; i < iRandom; i++) + { + itr++; + } + + return *itr; + } + return cMonster::mtInvalidType; +} + + +bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) +{ + bool toReturn = false; + std::set::iterator itr = m_AllowedTypes.find(a_MobType); + if (itr != m_AllowedTypes.end()) + { + // MG TODO : find a nicer paging + if (a_MobType == cMonster::mtSquid) + { + toReturn = ( + IsBlockLiquid(a_BlockType) && + a_Level >= 45 && + a_Level <= 62 + ); + } + else if (a_MobType == cMonster::mtBat) + { + toReturn = a_Level <= 60; // MG TODO : find a real rule + } + else + { + if ( + a_BlockType == E_BLOCK_AIR && + a_BlockType_above == E_BLOCK_AIR && + ! (g_BlockTransparent[a_BlockType_below]) + ) + { + if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) + { + LOGD("Trying to spawn an animal"); + toReturn = ( + a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO + a_LightLevel >= 9 */ + ); + } + else if (a_MobType == cMonster::mtOcelot) + { + toReturn = ( + a_Level >= 62 && + ( + a_BlockType_below == E_BLOCK_GRASS || + a_BlockType_below == E_BLOCK_LEAVES + ) && + m_Random.NextInt(3,a_Biome) != 0 + ); + } + else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) + { + toReturn = true /*a_LightLevel <= 7 MG TODO*/; + /*if (a_SunLight) MG TODO + { + if (m_Random.NextInt(2,a_Biome) != 0) + { + toReturn = false; + } + }*/ + } + else if (a_MobType == cMonster::mtSlime) + { + toReturn = a_Level <= 40; + // MG TODO : much more complicated rules + } + else if (a_MobType == cMonster::mtGhast) + { + toReturn = m_Random.NextInt(20,a_Biome) == 0; + } + else + { + LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); + toReturn = true; + } + } + } + } + return toReturn; +} + + +cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) +{ + cMonster* toReturn = NULL; + if (m_NewPack) + { + m_MobType = ChooseMobType(a_Biome); + if (m_MobType == cMonster::mtInvalidType) + { + return toReturn; + } + if (m_MobType == cMonster::mtWolf) + { + a_MaxPackSize = 8; + } + else if (m_MobType == cMonster::mtGhast) + { + a_MaxPackSize = 1; + } + m_NewPack = false; + } + + + if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) + { + cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType); + if (newMob) + { + m_Spawned.insert(newMob); + } + toReturn = newMob; + } + return toReturn; +} + +void cMobSpawner::NewPack() +{ + m_NewPack = true; +} + +cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned() +{ + return m_Spawned; +} + +bool cMobSpawner::CanSpawnSomething() +{ + return m_AllowedTypes.size() > 0; +} diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 7498c567d..bb9e95172 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -8,7 +8,6 @@ #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it class cChunk; -class cEntity; // This class is used to determine wich monster can be spawned on wich place @@ -18,11 +17,56 @@ class cMobSpawner { public : // constructor - // a_MobFamily is the mega type of mobs that this spawner will spawn + // a_MobFamily is the Family of mobs that this spawner will spawn // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set // would result in no spawn at all - // Allowed mobs thah are not of the right Megatype will not be include (no warning) + // Allowed mobs thah are not of the right Family will not be include (no warning) cMobSpawner(cMonster::eFamily MobFamily, const std::set& a_AllowedTypes); + // Check if specified block can be a Pack center for this spawner + bool CheckPackCenter(BLOCKTYPE a_BlockType); + + // Try to create a monster here + // if this is the first of a Pack : determine the type of monster + // BlockType & BlockMeta are use to know what kind of Mob can Spawn here + // MaxPackSize is set to the maximal size for a pack this type of mob + cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + + // mark the beginning of a new Pack + // all mobs of the same Pack are the same type + void NewPack(); + + // return true if there is at least one allowed type + bool CanSpawnSomething(); + + typedef const std::set tSpawnedContainer; + tSpawnedContainer& getSpawned(); + +protected : + // return true if specified type of mob can spawn on specified block + bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level); + + // return a random type that can spawn on specified biome. + // returns E_ENTITY_TYPE_DONOTUSE if none is possible + cMonster::eType ChooseMobType(EMCSBiome a_Biome); + + // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes + void addIfAllowed(cMonster::eType toAdd, std::set& toAddIn); + +protected : + cMonster::eFamily m_MonsterFamily; + std::set m_AllowedTypes; + bool m_NewPack; + cMonster::eType m_MobType; + std::set m_Spawned; + cFastRandom m_Random; + +public : + typedef const std::set tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ? + static tMobTypes& m_MobTypes(); + +protected : + static tMobTypes initMobTypesBeforeCx11(); + }; diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp index d8606e619..0c13e5aea 100644 --- a/source/MobTypesManager.cpp +++ b/source/MobTypesManager.cpp @@ -44,6 +44,43 @@ cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBef return toReturn; } +cMobTypesManager::tMobType2Family& cMobTypesManager::m_MobsType2Family() +{ + static std::map* value = new std::map(MobType2FamilyInitializerBeforeCx11()); + return *value; +} + +cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11() +{ + std::map toReturn; + typedef std::map::value_type ValueType; + toReturn.insert(ValueType(cMonster::mtBat,cMonster::mfAmbient)); + toReturn.insert(ValueType(cMonster::mtSquid,cMonster::mfWater)); + toReturn.insert(ValueType(cMonster::mtCow,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtPig,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtSheep,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtChicken,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtVillager,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtMagmaCube,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSlime,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtBlaze,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtCaveSpider,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtCreeper,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtEnderman,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtGhast,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtMooshroom,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtOcelot,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSilverfish,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSkeleton,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSpider,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtWitch,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtWolf,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombie,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombiePigman,cMonster::mfHostile)); + + return toReturn; +} + cFastRandom& cMobTypesManager::m_Random() { @@ -126,5 +163,16 @@ cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name) return itr->first; } } - throw new NotAMonsterException(); + return cMonster::mtInvalidType; +} + +cMonster::eFamily cMobTypesManager::getFamilyFromType(cMonster::eType a_Type) +{ + cMonster::eFamily toReturn = cMonster::mfMaxplusone; + std::map::const_iterator itr = m_MobsType2Family().find(a_Type); + if (itr != m_MobsType2Family().end()) + { + toReturn = itr->second; + } + return toReturn; } diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index 0e628899e..a1b2dfddc 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -10,20 +10,23 @@ class cFastRandom; // functionnalities are (in the first version) : // - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) // - can transform MobTypes from enums to string and reciprocal +// - return mob family from providen type class cMobTypesManager { public: static const std::string& fromMobTypeToString(cMonster::eType a_MobType); - static cMonster::eType fromStringToMobType(const std::string&); - -public: - class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it + static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName); + static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType); protected : typedef const std::map tMobTypes2Names; static tMobTypes2Names& m_MobsTypes2Names(); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); + typedef const std::map tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it. + static tMobType2Family& m_MobsType2Family(); + static tMobType2Family MobType2FamilyInitializerBeforeCx11(); + static cFastRandom& m_Random(); public : diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 594914ca0..ef7904e8e 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -54,6 +54,8 @@ public: mtOcelot = E_META_SPAWN_EGG_OCELOT, mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, mtVillager = E_META_SPAWN_EGG_VILLAGER, + + mtInvalidType, // MG TODO : be sure this is the way we do in this project. (needed inside cMobSpawner::ChooscMonster for instance if nothing can be spawned) } ; enum eFamily @@ -62,7 +64,8 @@ public: mfPassive = 1, // Cows, Pigs mfAmbient = 2, // Bats mfWater = 3, // Squid - mfMaxplusone = 4, // Nothing + + mfMaxplusone, // Nothing. Be sure this is the last and the others are in order } ; // tolua_end