From c655d97c9db9408dc178f436baa87d894363ecb3 Mon Sep 17 00:00:00 2001 From: p-mcgowan Date: Fri, 5 Dec 2014 00:57:40 -0800 Subject: [PATCH] restructure, with logic this time --- src/Generating/FinishGen.cpp | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 97ee5a9f9..6788afca3 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1117,6 +1117,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biDeepOcean: { ListOfSpawnables.insert(MobIter, mtSquid); + break; } // Add ocelots in jungle biomes case biJungle: @@ -1126,6 +1127,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biJungleEdgeM: { ListOfSpawnables.insert(MobIter, mtOcelot); + break; } case biPlains: case biSunflowerPlains: @@ -1136,6 +1138,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) { ListOfSpawnables.insert(MobIter, mtHorse); // ListOfSpawnables.insert(mtDonkey); + break; } // Add wolves in forest and spruce forests case biForest: @@ -1145,16 +1148,21 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biColdTaigaM: { ListOfSpawnables.insert(MobIter, mtWolf); + break; } - // All other animals can be added to the list + // Nothing special about this biome default: { - ListOfSpawnables.insert(MobIter, mtChicken); - ListOfSpawnables.insert(MobIter, mtCow); - ListOfSpawnables.insert(MobIter, mtPig); - ListOfSpawnables.insert(MobIter, mtSheep); + break; } } + if ((a_ChunkDesc.GetBiome(x, z) != biMushroomIsland) && (a_ChunkDesc.GetBiome(x, z) != biMushroomShore)) + { + ListOfSpawnables.insert(MobIter, mtChicken); + ListOfSpawnables.insert(MobIter, mtCow); + ListOfSpawnables.insert(MobIter, mtPig); + ListOfSpawnables.insert(MobIter, mtSheep); + } if (ListOfSpawnables.empty()) {