diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index 18289be03..71143d5a8 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -77,19 +77,32 @@ public: NIBBLETYPE LowerBlockMeta = cBlockDoorHandler::PlayerYawToMetaData(a_Player.GetYaw()); Vector3i RelDirToOutside = cBlockDoorHandler::GetRelativeDirectionToOutside(LowerBlockMeta); Vector3i LeftNeighborPos = RelDirToOutside; - LeftNeighborPos.TurnCCW(); + LeftNeighborPos.TurnCW(); LeftNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ); Vector3i RightNeighborPos = RelDirToOutside; - RightNeighborPos.TurnCW(); + RightNeighborPos.TurnCCW(); RightNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ); // Decide whether the hinge is on the left (default) or on the right: NIBBLETYPE UpperBlockMeta = 0x08; + BLOCKTYPE LeftNeighborBlock = a_World.GetBlock(LeftNeighborPos); + BLOCKTYPE RightNeighborBlock = a_World.GetBlock(RightNeighborPos); + /* + // DEBUG: + LOGD("Door being placed at {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ); + LOGD("RelDirToOutside: {%d, %d, %d}", RelDirToOutside.x, RelDirToOutside.y, RelDirToOutside.z); + LOGD("Left neighbor at {%d, %d, %d}: %d (%s)", LeftNeighborPos.x, LeftNeighborPos.y, LeftNeighborPos.z, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock).c_str()); + LOGD("Right neighbor at {%d, %d, %d}: %d (%s)", RightNeighborPos.x, RightNeighborPos.y, RightNeighborPos.z, RightNeighborBlock, ItemTypeToString(RightNeighborBlock).c_str()); + */ if ( - cBlockDoorHandler::IsDoorBlockType(a_World.GetBlock(LeftNeighborPos)) || // The block to the left is a door block - cBlockInfo::IsSolid(a_World.GetBlock(RightNeighborPos)) // The block to the right is solid + cBlockDoorHandler::IsDoorBlockType(LeftNeighborBlock) || // The block to the left is a door block + ( + cBlockInfo::IsSolid(RightNeighborBlock) && // The block to the right is solid... + !cBlockDoorHandler::IsDoorBlockType(RightNeighborBlock) // ... but not a door + ) ) { + // DEBUG: LOGD("Setting hinge to right side"); UpperBlockMeta = 0x09; // Upper block | hinge on right }