Removed outdated pathfinder comment (#3955)
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@ -61,8 +61,7 @@ public:
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virtual void HandleFalling(void) override;
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virtual void HandleFalling(void) override;
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/** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
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/** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly. */
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Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
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virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
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virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
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// tolua_begin
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// tolua_begin
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