diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index 27fc17e7f..977f19a16 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -33,8 +33,8 @@ public: if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) { // Only increment if: - // A snow block was already there (not first time placement) AND - // Height is smaller than 7, the maximum possible height + // - A snow block was already there (not first time placement) AND + // - Height is smaller than 7, the maximum possible height MetaBeforePlacement++; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7d130aa47..28817428f 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -345,7 +345,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) switch (KnockbackLevel) { case 1: AdditionalSpeed.Set(5, 0.3, 5); break; - case 2: AdditionalSpeed.Set(8, 0.3, 8); break; + case 2: AdditionalSpeed.Set(8, 0.3, 8); break; default: break; } AddSpeed(a_TDI.Knockback + AdditionalSpeed); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 7abe5db37..88f8528e9 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -485,7 +485,7 @@ protected: /// Whether the entity is capable of taking fire or lava damage. bool m_IsFireproof; - + /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index e437c24ef..ed225b8e6 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -6,7 +6,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) - : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) + : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0.f) { @@ -19,7 +19,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) - : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) + : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0.f) { diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index d7a7ba943..32d2b226d 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -10,7 +10,7 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) , m_BlockFace(a_BlockFace) { SetMaxHealth(1); diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 144c6d5aa..f0b0c8c65 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -10,7 +10,7 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) + : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) , m_Item(E_BLOCK_AIR) , m_Rotation(0) { diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 18df1a210..aab534f41 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -85,7 +85,7 @@ protected: cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) + : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) , m_Timer(0.f) , m_Item(a_Item) , m_bCollected(false) diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index d50941280..d7c5d2b26 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -32,7 +32,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - bool CollectedBy(cPlayer * a_Dest); // tolua_export + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 6e7623f4a..a356ebba7 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1347,7 +1347,7 @@ void cPlayer::SetVisible(bool a_bVisible) if (!a_bVisible && m_bVisible) { m_bVisible = false; - m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients + m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients } } @@ -1455,7 +1455,7 @@ bool cPlayer::IsInGroup( const AString & a_Group ) void cPlayer::ResolvePermissions() { - m_ResolvedPermissions.clear(); // Start with an empty map yo~ + m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) @@ -1483,7 +1483,7 @@ void cPlayer::ResolveGroups() m_ResolvedGroups.clear(); // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates + std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) { @@ -1501,7 +1501,7 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 0eef3e6e1..7c287d41b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -119,11 +119,11 @@ public: void SetTouchGround( bool a_bTouchGround ); inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(void) const; // tolua_export - Vector3d GetEyePosition(void) const; // tolua_export + double GetEyeHeight(void) const; // tolua_export + Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export + inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } /** Gets the contents of the player's associated enderchest */ @@ -239,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName ); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName ); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool HasPermission( const AString & a_Permission ); // tolua_export + const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << + StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << + bool IsInGroup( const AString & a_Group ); // tolua_export // tolua_begin @@ -326,10 +326,10 @@ public: virtual void Killed(cEntity * a_Victim) override; - void Respawn(void); // tolua_export + void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export + void SetVisible( bool a_bVisible ); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ @@ -345,7 +345,7 @@ public: Returns true on success, false on failure. */ bool LoadFromFile(const AString & a_FileName); - void LoadPermissionsFromDisk(void); // tolua_export + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index f543846d2..3571b29d4 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -555,14 +555,14 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons { AString SVG; SVG.reserve(m_Points.size() * 20 + 200); - AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ); Prefix = 'L'; - } - SVG.append("\"/>\n"); + } + SVG.append("\"/>\n"); return SVG; } #endif // _DEBUG diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 3f8f77f09..0947eeae5 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -228,10 +228,10 @@ void cChunkGenerator::Execute(void) continue; } - cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + cChunkCoords coords = m_Queue.front(); // Get next coord from queue + m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); - Lock.Unlock(); // Unlock ASAP + Lock.Unlock(); // Unlock ASAP m_evtRemoved.Set(); // Display perf info once in a while: diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 2e5732929..fdeb86e73 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -199,7 +199,7 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful + /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z); } ; diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 8f62669e7..86e27d8ed 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -283,25 +283,25 @@ void cStructGenRavines::cRavine::FinishLinear(void) AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const { AString SVG; - AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ); Prefix = 'L'; - } - SVG.append("\"/>\n"); - - // Base point highlight: - AppendPrintf(SVG, "\n", + } + SVG.append("\"/>\n"); + + // Base point highlight: + AppendPrintf(SVG, "\n", a_OffsetX + m_OriginX - 5, a_OffsetZ + m_OriginZ, a_OffsetX + m_OriginX + 5, a_OffsetZ + m_OriginZ ); - AppendPrintf(SVG, "\n", + AppendPrintf(SVG, "\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ - 5, a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ + 5 ); // A gray line from the base point to the first point of the ravine, for identification: - AppendPrintf(SVG, "\n", + AppendPrintf(SVG, "\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ ); diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index fdec2425d..cade923c9 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -95,7 +95,7 @@ public: return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); } -} ; +}; diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 0c07cd422..6350a38ba 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -63,7 +63,7 @@ class cSweepEntityCallback : { public: cSweepEntityCallback(Vector3d a_PlayerPos) : - m_PlayerPos(a_PlayerPos) + m_PlayerPos(a_PlayerPos) { } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 3e02a43fa..178bc2fca 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -459,13 +459,13 @@ bool cItemHandler::IsTool() { // TODO: Rewrite this to list all tools specifically return - (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 261) - || (m_ItemType >= 267 && m_ItemType <= 279) - || (m_ItemType >= 283 && m_ItemType <= 286) - || (m_ItemType >= 290 && m_ItemType <= 294) - || (m_ItemType == 325) - || (m_ItemType == 346); + ((m_ItemType >= 256) && (m_ItemType <= 259)) || + (m_ItemType == 261) || + ((m_ItemType >= 267) && (m_ItemType <= 279)) || + ((m_ItemType >= 283) && (m_ItemType <= 286)) || + ((m_ItemType >= 290) && (m_ItemType <= 294)) || + (m_ItemType == 325) || + (m_ItemType == 346); } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index df2572976..ba901df4e 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -325,7 +325,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) AddSpeedZ(Distance.z); if (m_EMState == ESCAPING) - { // Runs Faster when escaping :D otherwise they just walk away + { // Runs Faster when escaping :D otherwise they just walk away SetSpeedX (GetSpeedX() * 2.f); SetSpeedZ (GetSpeedZ() * 2.f); } diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp index 60e5564e4..d919c4744 100644 --- a/src/OSSupport/Semaphore.cpp +++ b/src/OSSupport/Semaphore.cpp @@ -44,48 +44,64 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* #endif } + + + + cSemaphore::~cSemaphore() { #ifdef _WIN32 CloseHandle( m_Handle ); #else - if( m_bNamed ) - { - if( sem_close( (sem_t*)m_Handle ) != 0 ) - { - LOG("ERROR: Could not close cSemaphore. (%i)", errno); - } - } - else - { - sem_destroy( (sem_t*)m_Handle ); - delete (sem_t*)m_Handle; - } + if( m_bNamed ) + { + if( sem_close( (sem_t*)m_Handle ) != 0 ) + { + LOG("ERROR: Could not close cSemaphore. (%i)", errno); + } + } + else + { + sem_destroy( (sem_t*)m_Handle ); + delete (sem_t*)m_Handle; + } m_Handle = 0; #endif } + + + + void cSemaphore::Wait() { #ifndef _WIN32 - if( sem_wait( (sem_t*)m_Handle ) != 0) - { - LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); - } + if( sem_wait( (sem_t*)m_Handle ) != 0) + { + LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); + } #else WaitForSingleObject( m_Handle, INFINITE); #endif } + + + + void cSemaphore::Signal() { #ifndef _WIN32 if( sem_post( (sem_t*)m_Handle ) != 0 ) { - LOG("ERROR: Could not signal cSemaphore. (%i)", errno); + LOG("ERROR: Could not signal cSemaphore. (%i)", errno); } #else ReleaseSemaphore( m_Handle, 1, NULL ); #endif } + + + + diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp index b18d918fa..223a8b855 100644 --- a/src/OSSupport/Sleep.cpp +++ b/src/OSSupport/Sleep.cpp @@ -14,6 +14,6 @@ void cSleep::MilliSleep( unsigned int a_MilliSeconds ) #ifdef _WIN32 Sleep(a_MilliSeconds); // Don't tick too much #else - usleep(a_MilliSeconds*1000); + usleep(a_MilliSeconds*1000); #endif } diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 674e37757..084e0810e 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -91,7 +91,7 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) LOGERROR("ERROR: Could not create thread!"); #else DWORD ThreadID = 0; - HANDLE hThread = CreateThread( 0 // security + HANDLE hThread = CreateThread(NULL // security ,0 // stack size , (LPTHREAD_START_ROUTINE) MyThread // function name ,this // parameters diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index e2960d0c3..1ac035e26 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -760,7 +760,7 @@ void cProtocol125::SendPlayerMoveLook(void) ); */ - WriteByte (PACKET_PLAYER_MOVE_LOOK); + WriteByte(PACKET_PLAYER_MOVE_LOOK); cPlayer * Player = m_Client->GetPlayer(); WriteDouble(Player->GetPosX()); WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block @@ -1005,10 +1005,10 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol125::SendStatistics(const cStatManager & a_Manager) { /* NOTE: - * Versions prior to minecraft 1.7 use an incremental statistic sync - * method. The current setup does not allow us to implement that, because - * of performance considerations. - */ + Versions prior to minecraft 1.7 use an incremental statistic sync + method. The current setup does not allow us to implement that, because + of performance considerations. + */ #if 0 for (unsigned int i = 0; i < (unsigned int)statCount; ++i) { @@ -1121,7 +1121,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc cCSLock Lock(m_CSPacket); WriteByte(PACKET_USE_BED); WriteInt (a_Entity.GetUniqueID()); - WriteByte(0); // Unknown byte only 0 has been observed + WriteByte(0); // Unknown byte only 0 has been observed WriteInt (a_BlockX); WriteByte((Byte)a_BlockY); WriteInt (a_BlockZ); @@ -1344,11 +1344,11 @@ int cProtocol125::ParseArmAnim(void) int cProtocol125::ParseBlockDig(void) { - HANDLE_PACKET_READ(ReadChar, char, Status); + HANDLE_PACKET_READ(ReadChar, char, Status); HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); + HANDLE_PACKET_READ(ReadByte, Byte, PosY); HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); + HANDLE_PACKET_READ(ReadChar, char, BlockFace); m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast(BlockFace), Status); return PARSE_OK; } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 45cda944b..37a9fdf47 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2707,9 +2707,10 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: - /* Health: 5 | 3 - (5 - 3) = 1 (shake power) - Health: 3 | 3 - (3 - 3) = 3 - Health: 1 | 3 - (1 - 3) = 5 + /* + Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 */ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index fe59f6dd6..8a6c26c7a 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -70,7 +70,7 @@ protected: /* Slots: | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 | - adding blocks here ^ | ^ simulating here + | adding blocks here ^ | ^ simulating here */ /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 99aa11728..499e204a1 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -137,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a return Y_MINUS; */ - NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted + NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted int X = 0, Z = 0; // Lowest Pos will be stored here if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) // check for upper block to flow because this also affects the flowing direction diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index eb12c08e0..8e5e40fb5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -739,7 +739,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - + if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 878f88b71..79740a8f6 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -294,7 +294,7 @@ private: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_PISTON: { - return true; + return true; } default: return false; } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 3dc5c3849..7f37159b7 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -135,7 +135,7 @@ class cSlotAreaHotBar : typedef cSlotAreaInventoryBase super; public: - cSlotAreaHotBar(cWindow & a_ParentWindow) : + cSlotAreaHotBar(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow) { } @@ -150,7 +150,7 @@ class cSlotAreaArmor : public cSlotAreaInventoryBase { public: - cSlotAreaArmor(cWindow & a_ParentWindow) : + cSlotAreaArmor(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow) { } diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h index eb7678a08..4fa40f6f9 100644 --- a/src/WorldStorage/MapSerializer.h +++ b/src/WorldStorage/MapSerializer.h @@ -52,10 +52,9 @@ private: /** Utility class used to serialize item ID counts. - * - * In order to perform bounds checking (while loading), - * the last registered ID of each item is serialized to an NBT file. - */ +In order to perform bounds checking (while loading), +the last registered ID of each item is serialized to an NBT file. +*/ class cIDCountSerializer { public: