Added new AI rules
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
This commit is contained in:
parent
afb20132fe
commit
bdea8706d8
@ -154,7 +154,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect)
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case ';':
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case '#':
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{
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if (names.size() == 0)
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if (names.empty())
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{
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AddHeaderComment(line.substr(pLeft + 1));
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}
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@ -168,8 +168,9 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect)
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} // while (getline())
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f.close();
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if (names.size() == 0)
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if (keys.empty() && names.empty() && comments.empty())
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{
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// File be empty or unreadable, equivalent to nonexistant
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return false;
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}
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@ -806,7 +806,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
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int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY())));
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int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT));
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int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height)));
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bool HasWater = false;
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bool HasLava = false;
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@ -118,7 +118,8 @@ public:
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BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
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MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
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DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
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VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage
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VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
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FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
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} ;
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cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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return;
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}
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int PosY = (int)floor(GetPosY());
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int PosY = POSY_TOINT;
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if ((PosY <= 0) || (PosY >= cChunkDef::Height))
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{
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// Outside the world, just process normal falling physics
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@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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return;
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}
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int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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if (Chunk == NULL)
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{
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@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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super::HandlePhysics(a_Dt, *Chunk);
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}
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if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition))
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if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition))
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{
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m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
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m_bIsOnDetectorRail = false;
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@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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else if (WasDetectorRail)
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{
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m_bIsOnDetectorRail = true;
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m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
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}
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// Broadcast positioning changes to client
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@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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{
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if (GetSpeedZ() > 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
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BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ()));
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if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
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{
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// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
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cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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}
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else if (GetSpeedZ() < 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
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BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
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if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
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{
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
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cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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{
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if (GetSpeedX() > 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT);
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if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
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{
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cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
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cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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}
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else if (GetSpeedX() < 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
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BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
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if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
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{
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
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cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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case E_META_RAIL_CURVED_ZP_XM:
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case E_META_RAIL_CURVED_ZP_XP:
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{
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BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
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BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
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BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
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BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
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BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
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BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
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BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
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BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
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if (
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(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
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(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
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@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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)
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{
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SetSpeed(0, 0, 0);
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SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
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SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5);
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return true;
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}
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break;
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@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
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{
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cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ);
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cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
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m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
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if (!MinecartCollisionCallback.FoundIntersection())
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@ -437,7 +437,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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cWorld * World = GetWorld();
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if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
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{
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BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
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if (BlockType != E_BLOCK_AIR)
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{
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m_bTouchGround = true;
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@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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}
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m_LastGroundHeight = (float)GetPosY();
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@ -1519,10 +1519,9 @@ void cPlayer::LoadPermissionsFromDisk()
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cIniFile IniFile;
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if (IniFile.ReadFile("users.ini"))
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{
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std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
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if (!Groups.empty())
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{
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AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default");
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AStringVector Split = StringSplitAndTrim(Groups, ",");
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for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
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{
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if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
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@ -1531,11 +1530,6 @@ void cPlayer::LoadPermissionsFromDisk()
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}
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AddToGroup(*itr);
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}
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}
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else
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{
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AddToGroup("Default");
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}
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AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
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if (!Color.empty())
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@ -1546,8 +1540,10 @@ void cPlayer::LoadPermissionsFromDisk()
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else
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{
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cGroupManager::GenerateDefaultUsersIni(IniFile);
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IniFile.AddValue("Groups", m_PlayerName, "Default");
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AddToGroup("Default");
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}
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IniFile.WriteFile("users.ini");
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ResolvePermissions();
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}
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@ -1899,9 +1895,9 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
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void cPlayer::Detach()
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{
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super::Detach();
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int PosX = (int)floor(GetPosX());
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int PosY = (int)floor(GetPosY());
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int PosZ = (int)floor(GetPosZ());
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT;
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// Search for a position within an area to teleport player after detachment
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// Position must be solid land, and occupied by a nonsolid block
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@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
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void cMonster::TickPathFinding()
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{
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const int PosX = (int)floor(GetPosX());
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const int PosY = (int)floor(GetPosY());
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const int PosZ = (int)floor(GetPosZ());
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const int PosX = POSX_TOINT;
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const int PosY = POSY_TOINT;
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const int PosZ = POSZ_TOINT;
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m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
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@ -148,13 +148,27 @@ void cMonster::TickPathFinding()
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BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
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int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ);
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if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
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if (
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(!cBlockInfo::IsSolid(BlockAtY)) &&
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(!cBlockInfo::IsSolid(BlockAtYP)) &&
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(!IsBlockLava(BlockAtLowestY)) &&
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(BlockAtLowestY != E_BLOCK_CACTUS) &&
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(PosY - LowestY < FALL_DAMAGE_HEIGHT)
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)
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{
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m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
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}
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else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
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else if (
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(cBlockInfo::IsSolid(BlockAtY)) &&
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(BlockAtY != E_BLOCK_CACTUS) &&
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(!cBlockInfo::IsSolid(BlockAtYP)) &&
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(!cBlockInfo::IsSolid(BlockAtYPP)) &&
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(BlockAtY != E_BLOCK_FENCE) &&
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(BlockAtY != E_BLOCK_FENCE_GATE)
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)
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{
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m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
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}
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@ -402,7 +416,7 @@ void cMonster::HandleFalling()
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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}
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m_LastGroundHeight = (int)floor(GetPosY());
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m_LastGroundHeight = POSY_TOINT;
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}
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}
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@ -411,7 +425,7 @@ void cMonster::HandleFalling()
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int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
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{
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int PosY = (int)floor(GetPosY());
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int PosY = POSY_TOINT;
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if (PosY < 0)
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PosY = 0;
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@ -969,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
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return;
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}
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int RelY = (int)floor(GetPosY());
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int RelY = POSY_TOINT;
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if ((RelY < 0) || (RelY >= cChunkDef::Height))
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{
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// Outside the world
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return;
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}
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int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
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int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
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int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
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if (!a_Chunk.IsLightValid())
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{
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@ -185,14 +185,14 @@ protected:
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inline bool IsNextYPosReachable(int a_PosY)
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{
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return (
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(a_PosY <= (int)floor(GetPosY())) ||
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(a_PosY <= POSY_TOINT) ||
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DoesPosYRequireJump(a_PosY)
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);
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}
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/** Returns if a monster can reach a given height by jumping */
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inline bool DoesPosYRequireJump(int a_PosY)
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{
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return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1));
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return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1));
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}
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/** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
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Block a user