diff --git a/src/Item.cpp b/src/Item.cpp index 6a5fefbe1..d7424267a 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -318,7 +318,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Second) NewEnchantmentLevel = NewEnchantmentLevel / 2; float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance)) { return true; } @@ -333,7 +333,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Third) NewEnchantmentLevel = NewEnchantmentLevel / 2; float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance)) { return true; } @@ -348,7 +348,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Next Enchantment (Fourth) NewEnchantmentLevel = NewEnchantmentLevel / 2; float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; - if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0)) + if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance)) { return true; }