diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index cba45c0a1..7ef658dc2 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -371,7 +371,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) (a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) && (a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) && (a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR) && - IsDesertVariant(a_ChunkDesc.GetBiome(x, z) + IsDesertVariant(a_ChunkDesc.GetBiome(x, z)) ) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS); @@ -394,9 +394,12 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) bool cFinishGenSprinkleFoliage::IsDesertVariant(EMCSBiome a_Biome) { - return (a_Biome == biDesertHills) || - (a_Biome == biDesert ) || - (a_Biome == biDesertM ); + return + ( + (a_Biome == biDesertHills) || + (a_Biome == biDesert) || + (a_Biome == biDesertM) + ); } @@ -412,7 +415,7 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); - for (int x = 0; x < 16; x++) + for (int x = 0; x < 16; x++) { int xx = ChunkX + x; for (int z = 0; z < 16; z++) diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index dd6a09c6a..d8d67671d 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -121,7 +121,7 @@ class cFinishGenSoulsandRims : public cFinishGen { public: - cFinishGenSoulsandRims(int a_Seed) : + cFinishGenSoulsandRims(int a_Seed) : m_Noise(a_Seed) { }