Merge pull request #1519 from mc-server/submodulize
Submodulize some more plugins.
This commit is contained in:
commit
b77d721daa
12
.gitmodules
vendored
12
.gitmodules
vendored
@ -7,6 +7,18 @@
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[submodule "MCServer/Plugins/TransAPI"]
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[submodule "MCServer/Plugins/TransAPI"]
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path = MCServer/Plugins/TransAPI
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path = MCServer/Plugins/TransAPI
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url = https://github.com/bearbin/transapi.git
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url = https://github.com/bearbin/transapi.git
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[submodule "MCServer/Plugins/ChunkWorx"]
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path = MCServer/Plugins/ChunkWorx
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url = https://github.com/mc-server/ChunkWorx.git
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[submodule "MCServer/Plugins/ChatLog"]
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path = MCServer/Plugins/ChatLog
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url = https://github.com/mc-server/ChatLog.git
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[submodule "MCServer/Plugins/Handy"]
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path = MCServer/Plugins/Handy
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url = https://github.com/mc-server/Handy.git
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[submodule "MCServer/Plugins/MagicCarpet"]
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path = MCServer/Plugins/MagicCarpet
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url = https://github.com/mc-server/MagicCarpet.git
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[submodule "lib/polarssl"]
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[submodule "lib/polarssl"]
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path = lib/polarssl
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path = lib/polarssl
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url = https://github.com/mc-server/polarssl.git
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url = https://github.com/mc-server/polarssl.git
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1
MCServer/Plugins/ChatLog
Submodule
1
MCServer/Plugins/ChatLog
Submodule
@ -0,0 +1 @@
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Subproject commit 983d23ca37baa89f7e4dc11d71502d9c059f6376
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@ -1,31 +0,0 @@
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-- plugin.lua
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-- Implements the main entrypoint for the plugin, as well as all the handling needed
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-- ChatLog plugin logs all chat messages into the server log
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function Initialize(Plugin)
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Plugin:SetName("ChatLog")
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Plugin:SetVersion(3)
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cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat)
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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return true
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end
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function OnChat(Player, Message)
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-- Lets get loggin'
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LOGINFO("[" .. Player:GetName() .. "]: " .. StripColorCodes(Message));
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return false
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end
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1
MCServer/Plugins/ChunkWorx
Submodule
1
MCServer/Plugins/ChunkWorx
Submodule
@ -0,0 +1 @@
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Subproject commit 894c7e32049e9d2a1e736f7d721aaacd1ae29e53
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<project>
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<file>
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<filename>chunkworx_main.lua</filename>
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</file>
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<file>
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<filename>chunkworx_web.lua</filename>
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</file>
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</project>
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@ -1,128 +0,0 @@
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-- Global variables
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PLUGIN = {} -- Reference to own plugin object
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GENERATION_STATE = 0
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OPERATION_CODE = 0 -- 0 = generation
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CX = 0
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CZ = 0
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CURRENT = 0
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TOTAL = 0
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-- AREA Variables
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AreaStartX = -10
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AreaStartZ = -10
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AreaEndX = 10
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AreaEndZ = 10
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-- RADIAL Variables
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RadialX = 0
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RadialZ = 0
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Radius = 10
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-- WORLD
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WORK_WORLD = cRoot:Get():GetDefaultWorld():GetName()
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WW_instance = cRoot:Get():GetDefaultWorld()
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WORLDS = {}
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function Initialize(Plugin)
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PLUGIN = Plugin
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PLUGIN:SetName("ChunkWorx")
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PLUGIN:SetVersion(6)
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick)
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Plugin:AddWebTab("(Re)Generation", HandleRequest_Generation)
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GENERATION_STATE = 0
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WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
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if (WW_instance == nil) then
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LOG("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": NO WORLD found :(")
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end
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-- Read the stored values:
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local SettingsIni = cIniFile();
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SettingsIni:ReadFile("ChunkWorx.ini"); -- ignore any read errors
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AreaStartX = SettingsIni:GetValueSetI("Area data", "StartX", AreaStartX)
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AreaStartZ = SettingsIni:GetValueSetI("Area data", "StartZ", AreaStartZ)
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AreaEndX = SettingsIni:GetValueSetI("Area data", "EndX", AreaEndX)
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AreaEndZ = SettingsIni:GetValueSetI("Area data", "EndZ", AreaEndZ)
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RadialX = SettingsIni:GetValueSetI("Radial data", "RadialX", RadialX)
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RadialZ = SettingsIni:GetValueSetI("Radial data", "RadialZ", RadialZ)
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Radius = SettingsIni:GetValueSetI("Radial data", "Radius", Radius)
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SettingsIni:WriteFile("ChunkWorx.ini");
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LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
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return true
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end
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function OnTick( DeltaTime )
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if (GENERATION_STATE == 1 or GENERATION_STATE == 3) then
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LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works STARTED!")
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LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": At world: " .. WORK_WORLD)
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WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
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if (GENERATION_STATE == 1) then GENERATION_STATE = 2 end
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if (GENERATION_STATE == 3) then GENERATION_STATE = 4 end
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-- Changing in case coordinates are flipped
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local shifter = AreaEndX
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if (AreaStartX > AreaEndX) then
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AreaEndX = AreaStartX
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AreaStartX = shifter
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end
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shifter = AreaEndZ
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if (AreaStartZ > AreaEndZ) then
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AreaEndZ = AreaStartZ
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AreaStartZ = shifter
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end
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CX = AreaStartX
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CZ = AreaStartZ
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CURRENT = 0
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if (WW_instance == nil) then
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LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED")
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LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": NO WORLD found :(")
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GENERATION_STATE = 0
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end
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end
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if (GENERATION_STATE == 2 or GENERATION_STATE == 4) then
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if (WW_instance:GetGeneratorQueueLength() < 200
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and WW_instance:GetLightingQueueLength() < 200
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and (WW_instance:GetStorageSaveQueueLength() + WW_instance:GetStorageLoadQueueLength()) < 80) then
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local chunk_sum = (1+ AreaEndX - AreaStartX) * (1+ AreaEndZ - AreaStartZ)
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TOTAL = chunk_sum
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LOG("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": PROCESSING 100 chunks, (" .. CURRENT .. "/" .. chunk_sum .. ")")
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for C = 1, 100 do
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if (GENERATION_STATE == 2) then WW_instance:GenerateChunk(CX, CZ) end
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if (GENERATION_STATE == 4) then WW_instance:RegenerateChunk(CX, CZ) end
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CX = CX + 1
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CURRENT = CURRENT + 1
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if (CX > AreaEndX) then
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CX = AreaStartX
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CZ = CZ + 1
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if (CZ > AreaEndZ) then
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if (GENERATION_STATE == 2) then LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " - generation ENDED!") end
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if (GENERATION_STATE == 4) then LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " - REgeneration ENDED!") end
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GENERATION_STATE = 0
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break
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end
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end
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end
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WW_instance:QueueSaveAllChunks()
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WW_instance:QueueUnloadUnusedChunks()
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end
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end
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end
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@ -1,274 +0,0 @@
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-- chunkworx_web.lua
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-- WebAdmin-related functions
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local function Buttons_Player( Name )
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return "<form method='POST'><input type='hidden' name='PlayerName' value='"..Name.."'><input type='submit' name='PlayerExact' value='Exact'><input type='submit' name='Player3x3' value='3x3'></form>"
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end
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local function Button_World( Name )
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return "<form method='POST'><input type='hidden' name='WorldName' value='"..Name.."'><input type='submit' name='SelectWorld' value='Select'></form>"
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end
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local function SaveSettings()
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local SettingsIni = cIniFile()
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SettingsIni:SetValueI("Area data", "StartX", AreaStartX)
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SettingsIni:SetValueI("Area data", "StartZ", AreaStartZ)
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SettingsIni:SetValueI("Area data", "EndX", AreaEndX)
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SettingsIni:SetValueI("Area data", "EndZ", AreaEndZ)
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SettingsIni:SetValueI("Radial data", "RadialX", RadialX)
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SettingsIni:SetValueI("Radial data", "RadialZ", RadialZ)
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SettingsIni:SetValueI("Radial data", "Radius", Radius)
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SettingsIni:WriteFile("ChunkWorx.ini")
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end
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function HandleRequest_Generation( Request )
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local Content = ""
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if (Request.PostParams["AGHRRRR"] ~= nil) then
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GENERATION_STATE = 0
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WW_instance:QueueSaveAllChunks()
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WW_instance:QueueUnloadUnusedChunks()
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LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED by admin")
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end
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--Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
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-- PROCESSING
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--------------------------------------------------------------------------------------------------
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local function ProcessingContent()
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local _small_content = ""
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_small_content = _small_content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
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_small_content = _small_content .. "<h4>World for operations:</h4>"..WORK_WORLD
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if (OPERATION_CODE == 0) then
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_small_content = _small_content .. "<h4>Operation:</h4>Generation"
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elseif (OPERATION_CODE == 1) then
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_small_content = _small_content .. "<h4>Operation:</h4>Regeneration"
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end
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_small_content = _small_content .. "<h4>Area: </h4>["..AreaStartX..":"..AreaStartZ.."] ["..AreaEndX..":"..AreaEndZ.."]"
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_small_content = _small_content .. "<h4>Progress:</h4>"..CURRENT.."/"..TOTAL
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_small_content = _small_content .. "<br>"
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_small_content = _small_content .. "<form method='POST'>"
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_small_content = _small_content .. "<input type='submit' name='AGHRRRR' value='Stop'>"
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_small_content = _small_content .. "</form>"
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return _small_content
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end
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if (GENERATION_STATE == 2 or GENERATION_STATE == 4) then
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Content = ProcessingContent()
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return Content
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end
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-- SELECTING
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--------------------------------------------------------------------------------------------------
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if ( Request.PostParams["FormSetWorld"] ) then
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WORK_WORLD = Request.PostParams["FormWorldName"]
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WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
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end
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if( Request.PostParams["SelectWorld"] ~= nil
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and Request.PostParams["WorldName"] ~= nil ) then -- World is selected!
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WORK_WORLD = Request.PostParams["WorldName"]
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WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
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end
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if(Request.PostParams["OperationGenerate"] ~= nil) then
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OPERATION_CODE = 0
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end
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if(Request.PostParams["OperationReGenerate"] ~= nil) then
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OPERATION_CODE = 1
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end
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if (GENERATION_STATE == 0) then
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if( Request.PostParams["FormAreaStartX"] ~= nil
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and Request.PostParams["FormAreaStartZ"] ~= nil
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and Request.PostParams["FormAreaEndX"] ~= nil
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and Request.PostParams["FormAreaEndZ"] ~= nil ) then --(Re)Generation valid!
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-- COMMON (Re)gen
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if( Request.PostParams["StartArea"]) then
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AreaStartX = tonumber(Request.PostParams["FormAreaStartX"])
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AreaStartZ = tonumber(Request.PostParams["FormAreaStartZ"])
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AreaEndX = tonumber(Request.PostParams["FormAreaEndX"])
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AreaEndZ = tonumber(Request.PostParams["FormAreaEndZ"])
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SaveSettings();
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if (OPERATION_CODE == 0) then
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GENERATION_STATE = 1
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elseif (OPERATION_CODE == 1) then
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GENERATION_STATE = 3
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end
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Content = ProcessingContent()
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return Content
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end
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end
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if( Request.PostParams["FormRadialX"] ~= nil
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and Request.PostParams["FormRadialZ"] ~= nil
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and Request.PostParams["FormRadius"] ~= nil ) then --(Re)Generation valid!
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-- COMMON (Re)gen
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if( Request.PostParams["StartRadial"]) then
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RadialX = tonumber(Request.PostParams["FormRadialX"]) or 0
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RadialZ = tonumber(Request.PostParams["FormRadialZ"]) or 0
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Radius = tonumber(Request.PostParams["FormRadius"]) or 10
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AreaStartX = RadialX - Radius
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AreaStartZ = RadialZ - Radius
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AreaEndX = RadialX + Radius
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AreaEndZ = RadialZ + Radius
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SaveSettings()
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if (OPERATION_CODE == 0) then
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GENERATION_STATE = 1
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elseif (OPERATION_CODE == 1) then
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GENERATION_STATE = 3
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end
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Content = ProcessingContent()
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return Content
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end
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end
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-- POINT REGEN!
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if( Request.PostParams["FormPointX"] ~= nil
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and Request.PostParams["FormPointZ"] ~= nil ) then --ReGeneration valid!
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-- EXACT
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if ( Request.PostParams["PointExact"] ~= nil) then
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AreaStartX = tonumber(Request.PostParams["FormPointX"])
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AreaStartZ = tonumber(Request.PostParams["FormPointZ"])
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AreaEndX = AreaStartX
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AreaEndZ = AreaStartZ
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GENERATION_STATE = 3
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Content = ProcessingContent()
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return Content
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end
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-- 3x3
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if ( Request.PostParams["Point3x3"] ~= nil) then
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AreaStartX = tonumber(Request.PostParams["FormPointX"]) - 1
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AreaStartZ = tonumber(Request.PostParams["FormPointZ"]) - 1
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AreaEndX = AreaStartX + 2
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AreaEndZ = AreaStartZ + 2
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GENERATION_STATE = 3
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Content = ProcessingContent()
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return Content
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end
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end
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local GetAreaByPlayer = function(Player)
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-- Player is valid only within this function, it cannot be stord and used later!
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AreaStartX = Player:GetChunkX()
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AreaStartZ = Player:GetChunkZ()
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end
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-- PLAYERS REGEN!
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if( Request.PostParams["PlayerExact"] ~= nil
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and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
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cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer)
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|
||||||
AreaEndX = AreaStartX
|
|
||||||
AreaEndZ = AreaStartZ
|
|
||||||
GENERATION_STATE = 3
|
|
||||||
Content = ProcessingContent()
|
|
||||||
return Content
|
|
||||||
end
|
|
||||||
if( Request.PostParams["Player3x3"] ~= nil
|
|
||||||
and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
|
|
||||||
cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer)
|
|
||||||
AreaStartX = AreaStartX - 1
|
|
||||||
AreaStartZ = AreaStartZ - 1
|
|
||||||
AreaEndX = AreaStartX + 2
|
|
||||||
AreaEndZ = AreaStartZ + 2
|
|
||||||
GENERATION_STATE = 3
|
|
||||||
Content = ProcessingContent()
|
|
||||||
return Content
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>"
|
|
||||||
--Content = Content .. "<form method='POST'>"
|
|
||||||
--Content = Content .. "<input type='text' name='FormWorldName' value='Input world name here'><input type='submit' name='FormSetWorld' value='Set world'>"
|
|
||||||
--Content = Content .. "</form>"
|
|
||||||
|
|
||||||
-- SELECTING WORK_WORLD
|
|
||||||
Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>"
|
|
||||||
Content = Content .. "<table>"
|
|
||||||
local WorldNum = 0
|
|
||||||
local AddWorldToTable = function(World)
|
|
||||||
WorldNum = WorldNum + 1
|
|
||||||
Content = Content .. "<tr>"
|
|
||||||
Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
|
|
||||||
Content = Content .. "<td>" .. World:GetName() .. "</td>"
|
|
||||||
Content = Content .. "<td>" .. Button_World(World:GetName()) .. "</td>"
|
|
||||||
Content = Content .. "</tr>"
|
|
||||||
end
|
|
||||||
cRoot:Get():ForEachWorld(AddWorldToTable)
|
|
||||||
if( WorldNum == 0 ) then
|
|
||||||
Content = Content .. "<tr><td>No worlds! O_O</td></tr>"
|
|
||||||
end
|
|
||||||
Content = Content .. "</table>"
|
|
||||||
Content = Content .. "<br>"
|
|
||||||
|
|
||||||
-- SELECTING OPERATION
|
|
||||||
if (OPERATION_CODE == 0) then
|
|
||||||
Content = Content .. "<h4>Operation: Generation</h4>"
|
|
||||||
elseif (OPERATION_CODE == 1) then
|
|
||||||
Content = Content .. "<h4>Operation: Regeneration</h4>"
|
|
||||||
end
|
|
||||||
Content = Content .. "<form method='POST'>"
|
|
||||||
Content = Content .. "<input type='submit' name='OperationGenerate' value='Generation'>"
|
|
||||||
Content = Content .. "<input type='submit' name='OperationReGenerate' value='Regeneration'>"
|
|
||||||
Content = Content .. "</form>"
|
|
||||||
|
|
||||||
-- SELECTING AREA
|
|
||||||
Content = Content .. "<h4>Area: </h4>Start X, Start Z; End X, End Z"
|
|
||||||
Content = Content .. "<form method='POST'>"
|
|
||||||
Content = Content .. "<input type='text' name='FormAreaStartX' value='" .. AreaStartX .. "'><input type='text' name='FormAreaStartZ' value='" .. AreaStartZ .. "'>"
|
|
||||||
Content = Content .. "<input type='text' name='FormAreaEndX' value='" .. AreaEndX .. "'><input type='text' name='FormAreaEndZ' value='" .. AreaEndZ .. "'>"
|
|
||||||
Content = Content .. "<input type='submit' name='StartArea' value='Start'>"
|
|
||||||
Content = Content .. "</form>"
|
|
||||||
|
|
||||||
-- SELECTING RADIAL
|
|
||||||
Content = Content .. "<h4>Radial: </h4>Center X, Center Z, Radius"
|
|
||||||
Content = Content .. "<form method='POST'>"
|
|
||||||
Content = Content .. "<input type='text' name='FormRadialX' value='" .. RadialX .. "'><input type='text' name='FormRadialZ' value='" .. RadialZ .. "'><input type='text' name='FormRadius' value='" .. Radius .. "'>"
|
|
||||||
Content = Content .. "<input type='submit' name='StartRadial' value='Start'>"
|
|
||||||
Content = Content .. "</form>"
|
|
||||||
Content = Content .. "<br>"
|
|
||||||
Content = Content .. "<br>"
|
|
||||||
Content = Content .. "<br>"
|
|
||||||
|
|
||||||
-- SELECTING POINT
|
|
||||||
Content = Content .. "<h4>Point regeneration:</h4> X, Z"
|
|
||||||
Content = Content .. "<form method='POST'>"
|
|
||||||
Content = Content .. "<input type='text' name='FormPointX' value='0'><input type='text' name='FormPointZ' value='0'>"
|
|
||||||
Content = Content .. "<input type='submit' name='PointExact' value='Exact'>"
|
|
||||||
Content = Content .. "<input type='submit' name='Point3x3' value='3x3'>"
|
|
||||||
Content = Content .. "</form>"
|
|
||||||
|
|
||||||
-- SELECTING PLAYERS
|
|
||||||
Content = Content .. "<h4>Player-based regeneration:</h4>"
|
|
||||||
Content = Content .. "<table>"
|
|
||||||
local PlayerNum = 0
|
|
||||||
local AddPlayerToTable = function( Player )
|
|
||||||
PlayerNum = PlayerNum + 1
|
|
||||||
Content = Content .. "<tr>"
|
|
||||||
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
|
|
||||||
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
|
|
||||||
Content = Content .. "<td>" .. Buttons_Player(Player:GetName()) .. "</td>"
|
|
||||||
Content = Content .. "</tr>"
|
|
||||||
end
|
|
||||||
if (cRoot:Get():GetWorld(WORK_WORLD) == nil) then
|
|
||||||
Content = Content .. "<tr><td>Incorrect world selection</td></tr>"
|
|
||||||
else
|
|
||||||
cRoot:Get():GetWorld(WORK_WORLD):ForEachPlayer( AddPlayerToTable )
|
|
||||||
if( PlayerNum == 0 ) then
|
|
||||||
Content = Content .. "<tr><td>No connected players</td></tr>"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Content = Content .. "</table>"
|
|
||||||
Content = Content .. "<br>"
|
|
||||||
return Content
|
|
||||||
end
|
|
1
MCServer/Plugins/Handy
Submodule
1
MCServer/Plugins/Handy
Submodule
@ -0,0 +1 @@
|
|||||||
|
Subproject commit e64a04be39ac7790abcb09de3d4c7d8fc2a2a1e2
|
@ -1,28 +0,0 @@
|
|||||||
-- Global variables
|
|
||||||
PLUGIN = {} -- Reference to own plugin object
|
|
||||||
CHEST_WIDTH = 9
|
|
||||||
HANDY_VERSION = 2
|
|
||||||
--[[
|
|
||||||
|
|
||||||
Handy is a plugin for other plugins. It contain no commands, no hooks, but functions to ease plugins developers' life.
|
|
||||||
|
|
||||||
API:
|
|
||||||
|
|
||||||
|
|
||||||
TODO:
|
|
||||||
1. GetChestSlot wrapper, so it will detect double chest neighbour chest and will be able to access it.
|
|
||||||
]]
|
|
||||||
|
|
||||||
function Initialize(Plugin)
|
|
||||||
PLUGIN = Plugin
|
|
||||||
PLUGIN:SetName("Handy")
|
|
||||||
PLUGIN:SetVersion(HANDY_VERSION)
|
|
||||||
|
|
||||||
PluginManager = cRoot:Get():GetPluginManager()
|
|
||||||
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function OnDisable()
|
|
||||||
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
|
|
||||||
end
|
|
@ -1,216 +0,0 @@
|
|||||||
--[[
|
|
||||||
General stuff
|
|
||||||
]]
|
|
||||||
-- Returns Handy plugin version number
|
|
||||||
function GetHandyVersion()
|
|
||||||
return HANDY_VERSION
|
|
||||||
end
|
|
||||||
-- Checks if handy is in proper version
|
|
||||||
function CheckForRequiredVersion( inVersion )
|
|
||||||
if( inVersion > HANDY_VERSION ) then return false end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
MCS-specific _functions and nasty hacks :D
|
|
||||||
]]
|
|
||||||
function GetChestHeightCheat( inChest )
|
|
||||||
local chestGrid = inChest:GetContents()
|
|
||||||
LOGINFO( "This function serves no purpose now! You should consider chest:GetContents():GetHeight() now!" )
|
|
||||||
LOGINFO( "Also, you might find Handy's new 'IsChestDouble()' useful for your case" )
|
|
||||||
return chestGrid:GetHeight()
|
|
||||||
end
|
|
||||||
function IsChestDouble( inChest )
|
|
||||||
local chestHeight = inChest:GetContents():GetHeight()
|
|
||||||
if( chestHeight == 3 ) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
-- Those two checks how many items of given inItemID chest and player have, and how much they could fit inside them
|
|
||||||
function ReadChestForItem( inChest, inItemID )
|
|
||||||
return ReadGridForItems( inChest:GetContents(), inItemID )
|
|
||||||
end
|
|
||||||
function ReadPlayerForItem( inPlayer, inItemID )
|
|
||||||
local inventoryFound, inventoryFree = ReadGridForItems( inPlayer:GetInventory():GetInventoryGrid(), inItemID )
|
|
||||||
local hotbarFound, hotbarFree = ReadGridForItems( inPlayer:GetInventory():GetHotbarGrid(), inItemID )
|
|
||||||
local itemsFound = inventoryFound + hotbarFound
|
|
||||||
local freeSpace = inventoryFree + hotbarFree
|
|
||||||
return itemsFound, freeSpace
|
|
||||||
end
|
|
||||||
-- Following functions are for chest-related operations
|
|
||||||
-- BEWARE! Those assume you did checked if chest has items/space in it!
|
|
||||||
function ReadGridForItems( inGrid, inItemID )
|
|
||||||
local itemsFound = 0
|
|
||||||
local freeSpace = 0
|
|
||||||
local slotsCount = inGrid:GetNumSlots()
|
|
||||||
local testerItem = cItem( inItemID )
|
|
||||||
local maxStackSize = testerItem:GetMaxStackSize()
|
|
||||||
for index = 0, (slotsCount - 1) do
|
|
||||||
slotItem = inGrid:GetSlot( index )
|
|
||||||
if( slotItem:IsEmpty() ) then
|
|
||||||
freeSpace = freeSpace + maxStackSize
|
|
||||||
else
|
|
||||||
if( slotItem:IsStackableWith( testerItem ) ) then
|
|
||||||
itemsFound = itemsFound + slotItem.m_ItemCount
|
|
||||||
freeSpace = maxStackSize - slotItem.m_ItemCount
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemsFound, freeSpace
|
|
||||||
end
|
|
||||||
|
|
||||||
function TakeItemsFromGrid( inGrid, inItem )
|
|
||||||
local slotsCount = inGrid:GetNumSlots()
|
|
||||||
local removedItem = cItem( inItem )
|
|
||||||
for index = 0, (slotsCount - 1) do
|
|
||||||
slotItem = inGrid:GetSlot( index )
|
|
||||||
if( slotItem:IsSameType( removedItem ) ) then
|
|
||||||
if( slotItem.m_ItemCount <= removedItem.m_ItemCount ) then
|
|
||||||
removedItem.m_ItemCount = removedItem.m_ItemCount - slotItem.m_ItemCount
|
|
||||||
inGrid:EmptySlot( index )
|
|
||||||
else
|
|
||||||
removedItem.m_ItemCount = slotItem.m_ItemCount - removedItem.m_ItemCount
|
|
||||||
inGrid:SetSlot( index, removedItem )
|
|
||||||
removedItem.m_ItemCount = 0
|
|
||||||
end
|
|
||||||
if( removedItem.m_ItemCount <= 0 ) then break end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return removedItem.m_ItemCount
|
|
||||||
end
|
|
||||||
--------------
|
|
||||||
function TakeItemsFromChest( inChest, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FOR ITEMS FIRST!!
|
|
||||||
local chestGrid = inChest:GetContents()
|
|
||||||
local removedItem = cItem( inItemID, inAmount )
|
|
||||||
TakeItemsFromGrid( chestGrid, removedItem )
|
|
||||||
end
|
|
||||||
function PutItemsToChest( inChest, inItemID, inAmount )
|
|
||||||
local chestGrid = inChest:GetContents()
|
|
||||||
local addedItem = cItem( inItemID, inAmount )
|
|
||||||
chestGrid:AddItem( addedItem )
|
|
||||||
end
|
|
||||||
-- Similar to chest-related.
|
|
||||||
function TakeItemsFromPlayer( inPlayer, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FIRST!
|
|
||||||
local removedItem = cItem( inItemID, inAmount )
|
|
||||||
local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid()
|
|
||||||
local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid()
|
|
||||||
local itemsLeft = TakeItemsFromGrid( inventoryGrid, removedItem )
|
|
||||||
if( itemsLeft > 0 ) then
|
|
||||||
removedItem = cItem( inItemID, itemsLeft )
|
|
||||||
TakeItemsFromGrid( hotbarGrid, removedItem )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function GiveItemsToPlayer( inPlayer, inItemID, inAmount )
|
|
||||||
local addedItem = cItem( inItemID, inAmount )
|
|
||||||
local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid()
|
|
||||||
local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid()
|
|
||||||
local itemsAdded = inventoryGrid:AddItem( addedItem )
|
|
||||||
if( itemsAdded < inAmount ) then
|
|
||||||
addedItem.m_ItemCount = addedItem.m_ItemCount - itemsAdded
|
|
||||||
hotbarGrid:AddItem( addedItem )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- This function returns item max stack for a given itemID. It uses vanilla max stack size, and uses several non-common items notations;
|
|
||||||
-- Those are:
|
|
||||||
-- oneonerecord( because aparently 11record wasn't the best idea in lua scripting application )
|
|
||||||
-- carrotonastick( because it wasn't added to items.txt yet )
|
|
||||||
-- waitrecord( for same reason )
|
|
||||||
-- Feel free to ignore the difference, or to add those to items.txt
|
|
||||||
function GetItemMaxStack( inItemID )
|
|
||||||
local testerItem = cItem( inItemID )
|
|
||||||
LOGINFO( "This function serves no real purpose now, maybe consider using cItem:GetMaxStackSize()?" )
|
|
||||||
return testerItem:GetMaxStackSize()
|
|
||||||
end
|
|
||||||
function ItemIsArmor( inItemID, inCheckForHorseArmor )
|
|
||||||
inCheckForHorseArmor = inCheckForHorseArmor or false
|
|
||||||
if( inItemID == E_ITEM_LEATHER_CAP ) then return true end
|
|
||||||
if( inItemID == E_ITEM_LEATHER_TUNIC ) then return true end
|
|
||||||
if( inItemID == E_ITEM_LEATHER_PANTS ) then return true end
|
|
||||||
if( inItemID == E_ITEM_LEATHER_BOOTS ) then return true end
|
|
||||||
|
|
||||||
if( inItemID == E_ITEM_CHAIN_HELMET ) then return true end
|
|
||||||
if( inItemID == E_ITEM_CHAIN_CHESTPLATE ) then return true end
|
|
||||||
if( inItemID == E_ITEM_CHAIN_LEGGINGS ) then return true end
|
|
||||||
if( inItemID == E_ITEM_CHAIN_BOOTS ) then return true end
|
|
||||||
|
|
||||||
if( inItemID == E_ITEM_IRON_HELMET ) then return true end
|
|
||||||
if( inItemID == E_ITEM_IRON_CHESTPLATE ) then return true end
|
|
||||||
if( inItemID == E_ITEM_IRON_LEGGINGS ) then return true end
|
|
||||||
if( inItemID == E_ITEM_IRON_BOOTS ) then return true end
|
|
||||||
|
|
||||||
if( inItemID == E_ITEM_DIAMOND_HELMET ) then return true end
|
|
||||||
if( inItemID == E_ITEM_DIAMOND_CHESTPLATE ) then return true end
|
|
||||||
if( inItemID == E_ITEM_DIAMOND_LEGGINGS ) then return true end
|
|
||||||
if( inItemID == E_ITEM_DIAMOND_BOOTS ) then return true end
|
|
||||||
|
|
||||||
if( inItemID == E_ITEM_GOLD_HELMET ) then return true end
|
|
||||||
if( inItemID == E_ITEM_GOLD_CHESTPLATE ) then return true end
|
|
||||||
if( inItemID == E_ITEM_GOLD_LEGGINGS ) then return true end
|
|
||||||
if( inItemID == E_ITEM_GOLD_BOOTS ) then return true end
|
|
||||||
|
|
||||||
if( inCheckForHorseArmor ) then
|
|
||||||
if( inItemID == E_ITEM_IRON_HORSE_ARMOR ) then return true end
|
|
||||||
if( inItemID == E_ITEM_GOLD_HORSE_ARMOR ) then return true end
|
|
||||||
if( inItemID == E_ITEM_DIAMOND_HORSE_ARMOR ) then return true end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
-- Returns full-length playername for a short name( usefull for parsing commands )
|
|
||||||
function GetExactPlayername( inPlayerName )
|
|
||||||
local _result = inPlayerName
|
|
||||||
local function SetProcessingPlayername( inPlayer )
|
|
||||||
_result = inPlayer:GetName()
|
|
||||||
end
|
|
||||||
cRoot:Get():FindAndDoWithPlayer( inPlayerName, SetProcessingPlayername )
|
|
||||||
return _result
|
|
||||||
end
|
|
||||||
function GetPlayerByName( inPlayerName )
|
|
||||||
local _player
|
|
||||||
local PlayerSetter = function( Player )
|
|
||||||
_player = Player
|
|
||||||
end
|
|
||||||
cRoot:Get():FindAndDoWithPlayer( inPlayerName, PlayerSetter )
|
|
||||||
return _player
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
Not-so-usual math _functions
|
|
||||||
]]
|
|
||||||
-- Rounds floating point number. Because lua guys think this function doesn't deserve to be presented in lua's math
|
|
||||||
function round( inX )
|
|
||||||
if( inX%2 ~= 0.5 ) then
|
|
||||||
return math.floor( inX + 0.5 )
|
|
||||||
end
|
|
||||||
return inX - 0.5
|
|
||||||
end
|
|
||||||
--[[
|
|
||||||
Functions I use for filework and stringswork
|
|
||||||
]]
|
|
||||||
function PluralString( inValue, inSingularString, inPluralString )
|
|
||||||
local _value_string = tostring( inValue )
|
|
||||||
if( _value_string[#_value_string] == "1" ) then
|
|
||||||
return inSingularString
|
|
||||||
end
|
|
||||||
return inPluralString
|
|
||||||
end
|
|
||||||
function PluralItemName( inItemID, inAmount ) -- BEWARE! TEMPORAL SOLUTION THERE! :D
|
|
||||||
local _value_string = tostring( inValue )
|
|
||||||
local _name = ""
|
|
||||||
if( _value_string[#_value_string] == "1" ) then
|
|
||||||
-- singular names
|
|
||||||
_name = ItemTypeToString( inItemID )
|
|
||||||
else
|
|
||||||
-- plural names
|
|
||||||
_name = ItemTypeToString( inItemID ).."s"
|
|
||||||
end
|
|
||||||
return _name
|
|
||||||
end
|
|
||||||
-- for filewriting purposes. 0 = false, 1 = true
|
|
||||||
function StringToBool( inValue )
|
|
||||||
if( inValue == "1" ) then return true end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
-- same, but reversal
|
|
||||||
function BoolToString( inValue )
|
|
||||||
if( inValue == true ) then return 1 end
|
|
||||||
return 0
|
|
||||||
end
|
|
1
MCServer/Plugins/MagicCarpet
Submodule
1
MCServer/Plugins/MagicCarpet
Submodule
@ -0,0 +1 @@
|
|||||||
|
Subproject commit 493f2dfa6d39f134e37c4c614cf8d6ffd10c825f
|
@ -1,97 +0,0 @@
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|||||||
-- Location object
|
|
||||||
cLocation = {}
|
|
||||||
function cLocation:new( x, y, z )
|
|
||||||
local object = { x = x, y = y, z = z }
|
|
||||||
setmetatable(object, { __index = cLocation })
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|
||||||
return object
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Offsets
|
|
||||||
cFibers = { }
|
|
||||||
function cFibers:new()
|
|
||||||
local object = {
|
|
||||||
cLocation:new( 2, -1, 2 ),
|
|
||||||
cLocation:new( 2, -1, 1 ),
|
|
||||||
cLocation:new( 2, -1, 0 ),
|
|
||||||
cLocation:new( 2, -1, -1 ),
|
|
||||||
cLocation:new( 2, -1, -2 ),
|
|
||||||
cLocation:new( 1, -1, 2 ),
|
|
||||||
cLocation:new( 1, -1, 1 ),
|
|
||||||
cLocation:new( 1, -1, 0 ),
|
|
||||||
cLocation:new( 1, -1, -1 ),
|
|
||||||
cLocation:new( 1, -1, -2 ),
|
|
||||||
cLocation:new( 0, -1, 2 ),
|
|
||||||
cLocation:new( 0, -1, 1 ),
|
|
||||||
cLocation:new( 0, -1, 0 ),
|
|
||||||
cLocation:new( 0, -1, -1 ),
|
|
||||||
cLocation:new( 0, -1, -2 ),
|
|
||||||
cLocation:new( -1, -1, 2 ),
|
|
||||||
cLocation:new( -1, -1, 1 ),
|
|
||||||
cLocation:new( -1, -1, 0 ),
|
|
||||||
cLocation:new( -1, -1, -1 ),
|
|
||||||
cLocation:new( -1, -1, -2 ),
|
|
||||||
cLocation:new( -2, -1, 2 ),
|
|
||||||
cLocation:new( -2, -1, 1 ),
|
|
||||||
cLocation:new( -2, -1, 0 ),
|
|
||||||
cLocation:new( -2, -1, -1 ),
|
|
||||||
cLocation:new( -2, -1, -2 ),
|
|
||||||
imadeit = false,
|
|
||||||
}
|
|
||||||
setmetatable(object, { __index = cFibers })
|
|
||||||
return object;
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Carpet object
|
|
||||||
cCarpet = {}
|
|
||||||
function cCarpet:new()
|
|
||||||
local object = { Location = cLocation:new(0,0,0),
|
|
||||||
Fibers = cFibers:new(),
|
|
||||||
}
|
|
||||||
setmetatable(object, { __index = cCarpet })
|
|
||||||
return object
|
|
||||||
end
|
|
||||||
|
|
||||||
function cCarpet:remove()
|
|
||||||
local World = cRoot:Get():GetDefaultWorld()
|
|
||||||
for i, fib in ipairs( self.Fibers ) do
|
|
||||||
local x = self.Location.x + fib.x
|
|
||||||
local y = self.Location.y + fib.y
|
|
||||||
local z = self.Location.z + fib.z
|
|
||||||
local BlockID = World:GetBlock( x, y, z )
|
|
||||||
if( fib.imadeit == true and BlockID == E_BLOCK_GLASS ) then
|
|
||||||
World:SetBlock( x, y, z, 0, 0 )
|
|
||||||
fib.imadeit = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function cCarpet:draw()
|
|
||||||
local World = cRoot:Get():GetDefaultWorld()
|
|
||||||
for i, fib in ipairs( self.Fibers ) do
|
|
||||||
local x = self.Location.x + fib.x
|
|
||||||
local y = self.Location.y + fib.y
|
|
||||||
local z = self.Location.z + fib.z
|
|
||||||
local BlockID = World:GetBlock( x, y, z )
|
|
||||||
if( BlockID == 0 ) then
|
|
||||||
fib.imadeit = true
|
|
||||||
World:SetBlock( x, y, z, E_BLOCK_GLASS, 0 )
|
|
||||||
else
|
|
||||||
fib.imadeit = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function cCarpet:moveTo( NewPos )
|
|
||||||
local x = math.floor( NewPos.x )
|
|
||||||
local y = math.floor( NewPos.y )
|
|
||||||
local z = math.floor( NewPos.z )
|
|
||||||
if( self.Location.x ~= x or self.Location.y ~= y or self.Location.z ~= z ) then
|
|
||||||
self:remove()
|
|
||||||
self.Location = cLocation:new( x, y, z )
|
|
||||||
self:draw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function cCarpet:getY()
|
|
||||||
return self.Location.y
|
|
||||||
end
|
|
@ -1,81 +0,0 @@
|
|||||||
local Carpets = {}
|
|
||||||
local PLUGIN
|
|
||||||
|
|
||||||
function Initialize( Plugin )
|
|
||||||
Plugin:SetName( "MagicCarpet" )
|
|
||||||
Plugin:SetVersion( 2 )
|
|
||||||
|
|
||||||
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
|
|
||||||
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect)
|
|
||||||
|
|
||||||
local PluginManager = cPluginManager:Get()
|
|
||||||
PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
|
|
||||||
|
|
||||||
PLUGIN = Plugin
|
|
||||||
|
|
||||||
LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function OnDisable()
|
|
||||||
LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
|
|
||||||
for i, Carpet in pairs( Carpets ) do
|
|
||||||
Carpet:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function HandleCarpetCommand( Split, Player )
|
|
||||||
Carpet = Carpets[ Player ]
|
|
||||||
|
|
||||||
if( Carpet == nil ) then
|
|
||||||
Carpets[ Player ] = cCarpet:new()
|
|
||||||
Player:SendMessageSuccess("You're on a magic carpet!")
|
|
||||||
Player:SendMessageInfo("Look straight down to descend. Jump to ascend.")
|
|
||||||
else
|
|
||||||
Carpet:remove()
|
|
||||||
Carpets[ Player ] = nil
|
|
||||||
Player:SendMessageSuccess("The carpet vanished!")
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function OnDisconnect( Reason, Player )
|
|
||||||
local Carpet = Carpets[ Player ]
|
|
||||||
if( Carpet ~= nil ) then
|
|
||||||
Carpet:remove()
|
|
||||||
end
|
|
||||||
Carpets[ Player ] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function OnPlayerMoving(Player)
|
|
||||||
local Carpet = Carpets[ Player ]
|
|
||||||
if( Carpet == nil ) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if( Player:GetPitch() == 90 ) then
|
|
||||||
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
|
|
||||||
else
|
|
||||||
if( Player:GetPosY() < Carpet:getY() ) then
|
|
||||||
Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
|
|
||||||
end
|
|
||||||
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
|
|
||||||
end
|
|
||||||
end
|
|
Loading…
Reference in New Issue
Block a user