diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 799d41a1e..db1b405cd 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -198,7 +198,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind) { - Vector3d Angle = GetProjectileLookVector(a_Chunk); + Vector3d Angle = GetShootVector(a_Chunk); cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_DispX, a_DispZ); double EntityX = 0.5 + (a_DispX + DispChunk->GetPosX() * cChunkDef::Width); @@ -209,7 +209,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_Di -Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk) +Vector3d cDispenserEntity::GetShootVector(cChunk & a_Chunk) { NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); int Direction = 0; diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 76aaccd3c..adbe2070c 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -33,7 +33,7 @@ private: void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind); // Returns how to aim the projectile - Vector3d GetProjectileLookVector(cChunk & a_Chunk); + Vector3d GetShootVector(cChunk & a_Chunk); /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);