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Teleport off of mount when throwing enderpearl (#5179)

* Teleport off of mount when throwing enderpearl

* Simplify returning boolean

* Oops forgot a semicolon

* Fix code conventions in Player.h
This commit is contained in:
Nate 2021-04-08 06:17:24 -04:00 committed by GitHub
parent 8efe55c62c
commit b2eddbed84
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 38 additions and 3 deletions

View File

@ -2590,6 +2590,15 @@ void cPlayer::AttachTo(cEntity * a_AttachTo)
void cPlayer::Detach()
{
Detach(false);
}
void cPlayer::Detach(bool a_IsTeleporting)
{
if (m_AttachedTo == nullptr)
{
@ -2607,6 +2616,13 @@ void cPlayer::Detach()
}
Super::Detach();
// If they are teleporting, no need to figure out position
if (a_IsTeleporting)
{
return;
}
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;

View File

@ -604,6 +604,7 @@ public:
// cEntity overrides:
virtual void AttachTo(cEntity * a_AttachTo) override;
virtual void Detach(void) override;
virtual void Detach(bool a_IsTeleporting);
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }

View File

@ -34,14 +34,31 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_Hi
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
int TotalDamage = 0;
bool isAttachedEntity = GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [& a_EntityHit](cPlayer & a_Entity)
{
const cEntity * attachedEntity = a_Entity.GetAttached();
if (attachedEntity == nullptr)
{
// nothing attached
return false;
}
return attachedEntity->GetUniqueID() == a_EntityHit.GetUniqueID();
}
);
// TODO: If entity is Ender Crystal, destroy it
if (!isAttachedEntity)
{
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
}
@ -79,6 +96,7 @@ void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos)
// Teleport the creator here, make them take 5 damage:
a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
a_Entity.Detach(true);
return true;
}
);