Teleport off of mount when throwing enderpearl (#5179)
* Teleport off of mount when throwing enderpearl * Simplify returning boolean * Oops forgot a semicolon * Fix code conventions in Player.h
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@ -2590,6 +2590,15 @@ void cPlayer::AttachTo(cEntity * a_AttachTo)
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void cPlayer::Detach()
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{
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Detach(false);
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}
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void cPlayer::Detach(bool a_IsTeleporting)
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{
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if (m_AttachedTo == nullptr)
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{
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@ -2607,6 +2616,13 @@ void cPlayer::Detach()
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}
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Super::Detach();
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// If they are teleporting, no need to figure out position
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if (a_IsTeleporting)
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{
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return;
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}
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT;
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@ -604,6 +604,7 @@ public:
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// cEntity overrides:
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virtual void AttachTo(cEntity * a_AttachTo) override;
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virtual void Detach(void) override;
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virtual void Detach(bool a_IsTeleporting);
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
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virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
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@ -34,14 +34,31 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_Hi
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void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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int TotalDamage = 0;
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bool isAttachedEntity = GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [& a_EntityHit](cPlayer & a_Entity)
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{
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const cEntity * attachedEntity = a_Entity.GetAttached();
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if (attachedEntity == nullptr)
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{
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// nothing attached
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return false;
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}
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return attachedEntity->GetUniqueID() == a_EntityHit.GetUniqueID();
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}
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);
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// TODO: If entity is Ender Crystal, destroy it
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if (!isAttachedEntity)
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{
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TeleportCreator(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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m_DestroyTimer = 5;
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}
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}
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@ -79,6 +96,7 @@ void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos)
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// Teleport the creator here, make them take 5 damage:
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a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
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a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
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a_Entity.Detach(true);
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return true;
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}
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);
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