diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 565c78dfd..09fb7052d 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -73,7 +73,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d cEntity::~cEntity() { - ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world + // Before deleting, the entity needs to have been removed from the world, if ever added + ASSERT((m_World == NULL) || !m_World->HasEntity(m_UniqueID)); /* // DEBUG: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8be6372e2..e2a882f65 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1926,14 +1926,19 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N double Speed[3]; if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion"))) { - return false; + // Provide default speed: + Speed[0] = 0; + Speed[1] = 0; + Speed[2] = 0; } a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]); double Rotation[3]; if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation"))) { - return false; + // Provide default rotation: + Rotation[0] = 0; + Rotation[1] = 0; } a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll(Rotation[1]);