diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 13469edb3..f43c4d163 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -889,35 +889,31 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) ((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) || ((Distance.z < 0) && ((Distance.x / Distance.z) <= 1)) ) - // Moving -X +Z { + // Moving -X +Z if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01) - // ~ speedX >= 0 { - // Immobile or not moving in the "right" direction. Give it a bump! + // ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump! AddSpeedX(-4 / sqrt(2)); AddSpeedZ(4 / sqrt(2)); } else - // ~ SpeedX < 0 { - // Moving in the "right" direction. Only accelerate it a bit. + // ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit. SetSpeedX(GetSpeedX() * 0.4 / sqrt(2)); SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2)); } } else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01) - // Moving +X -Z - // ~ SpeedX <= 0 { - // Immobile or not moving in the "right" direction + // Moving +X -T + // ~ SpeedX <= 0 Immobile or not moving in the "right" direction AddSpeedX(4 / sqrt(2)); AddSpeedZ(-4 / sqrt(2)); } else - // ~ SpeedX > 0 { - // Moving in the "right" direction + // ~ SpeedX > 0 Moving in the "right" direction SetSpeedX(GetSpeedX() * 0.4 / sqrt(2)); SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2)); } @@ -942,35 +938,31 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) ((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) || ((Distance.z < 0) && ((Distance.x / Distance.z) >= -1)) ) - // Moving +X +Z { + // Moving +X +Z if ((GetSpeedX() * 0.4) < 0.01) - // ~ SpeedX <= 0 { - // Immobile or not moving in the "right" direction + // ~ SpeedX <= 0 Immobile or not moving in the "right" direction AddSpeedX(4 / sqrt(2)); AddSpeedZ(4 / sqrt(2)); } else - // SpeedX > 0 { - // Moving in the "right" direction + // ~ SpeedX > 0 Moving in the "right" direction SetSpeedX(GetSpeedX() * 0.4 / sqrt(2)); SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2)); } } else if ((-GetSpeedX() * 0.4) < 0.01) - // Moving -X -Z - // ~ SpeedX >= 0 { - // Immobile or not moving in the "right" direction + // Moving -X -Z + // ~ SpeedX >= 0 Immobile or not moving in the "right" direction AddSpeedX(-4 / sqrt(2)); AddSpeedZ(-4 / sqrt(2)); } else - // ~ SpeedX < 0 { - // Moving in the "right" direction + // ~ SpeedX < 0 Moving in the "right" direction SetSpeedX(GetSpeedX() * 0.4 / sqrt(2)); SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2)); }