From a544c0238ba4c94d78692a7592107f8e510893ee Mon Sep 17 00:00:00 2001 From: Christophe Piveteau Date: Wed, 13 Aug 2014 18:53:23 +0200 Subject: [PATCH] Implement ability to push minecarts on curved rails --- src/Entities/Minecart.cpp | 74 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 71 insertions(+), 3 deletions(-) diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index d4eadc5d5..19eaa207f 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -871,11 +871,79 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) return true; } case E_META_RAIL_CURVED_ZM_XM: - case E_META_RAIL_CURVED_ZM_XP: - case E_META_RAIL_CURVED_ZP_XM: case E_META_RAIL_CURVED_ZP_XP: { - // TODO - simply can't be bothered right now + Vector3d Distance( + MinecartCollisionCallback.GetCollidedEntityPosition().x - GetPosX(), + 0, + MinecartCollisionCallback.GetCollidedEntityPosition().z - GetPosZ() + ); + + if ( Distance.z == 0. ) Distance.z = 0.0001; + if ( ((Distance.z>=0)&&((Distance.x/Distance.z)>=1)) || ((Distance.z<0)&&((Distance.x/Distance.z)<=1)) ) + { + if ( (-GetSpeedX() * 0.4) < 0.01 ) + { + AddSpeedX( -4/sqrt(2) ); + AddSpeedZ( 4/sqrt(2) ); + } + else + { + SetSpeedX( -GetSpeedX() * 0.4 ); + SetSpeedZ( GetSpeedZ() * 0.4 ); + } + } + else + { + if ((GetSpeedX() * 0.4) < 0.01) + { + AddSpeedX( 4/sqrt(2) ); + AddSpeedZ( -4/sqrt(2) ); + } + else + { + SetSpeedX( GetSpeedX() * 0.4 ); + SetSpeedZ( -GetSpeedZ() * 0.4 ); + } + } + break; + } + case E_META_RAIL_CURVED_ZM_XP: + case E_META_RAIL_CURVED_ZP_XM: + { + Vector3d Distance( + MinecartCollisionCallback.GetCollidedEntityPosition().x - GetPosX(), + 0, + MinecartCollisionCallback.GetCollidedEntityPosition().z - GetPosZ() + ); + + if ( Distance.z == 0. ) Distance.z = 0.0001; + if ( ((Distance.z>=0)&&((Distance.x/Distance.z)<=-1)) || ((Distance.z<0)&&((Distance.x/Distance.z)>=-1)) ) + { + if ( (GetSpeedX() * 0.4) < 0.01 ) + { + AddSpeedX( 4/sqrt(2) ); + AddSpeedZ( 4/sqrt(2) ); + } + else + { + SetSpeedX( GetSpeedX() * 0.4 ); + SetSpeedZ( GetSpeedZ() * 0.4 ); + } + } + else + { + if ((-GetSpeedX() * 0.4) < 0.01) + { + AddSpeedX( -4/sqrt(2) ); + AddSpeedZ( -4/sqrt(2) ); + } + else + { + SetSpeedX( -GetSpeedX() * 0.4 ); + SetSpeedZ( -GetSpeedZ() * 0.4 ); + } + } break; } default: break;