From a53371be0f66377224c22c69c5b0643e96073e51 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 12 Mar 2016 13:48:41 +0100 Subject: [PATCH] Docs: Added TOC and GrownBiomes to generator docs. --- docs/Generator.html | 464 +++++++++++++++++--------- docs/img/densitymap.jpg | Bin 0 -> 29301 bytes docs/img/grownexample_add_islands.png | Bin 0 -> 1707 bytes docs/img/grownexample_alt_biomes.png | Bin 0 -> 1760 bytes docs/img/grownexample_beaches.png | Bin 0 -> 1615 bytes docs/img/grownexample_biome_edges.png | Bin 0 -> 1497 bytes docs/img/grownexample_biomes.png | Bin 0 -> 1703 bytes docs/img/grownexample_grp_edges.png | Bin 0 -> 1457 bytes docs/img/grownexample_in1.png | Bin 0 -> 1477 bytes docs/img/grownexample_in2.png | Bin 0 -> 1274 bytes docs/img/grownexample_in3.png | Bin 0 -> 1532 bytes docs/img/grownexample_in_alt.png | Bin 0 -> 1476 bytes docs/img/grownexample_in_river.png | Bin 0 -> 1169 bytes docs/img/grownexample_m_biomes.png | Bin 0 -> 1842 bytes docs/img/grownexample_mix_river.png | Bin 0 -> 1586 bytes docs/img/grownexample_river.png | Bin 0 -> 1202 bytes docs/img/grownexample_set_rnd.png | Bin 0 -> 1616 bytes docs/img/grownexample_smooth.png | Bin 0 -> 1449 bytes docs/img/grownexample_zoom.png | Bin 0 -> 2167 bytes docs/img/heightmap.jpg | Bin 0 -> 27951 bytes docs/img/smoothedgrown_1.png | Bin 0 -> 2082 bytes docs/img/smoothedgrown_2.png | Bin 0 -> 1815 bytes docs/img/smoothedgrown_3.png | Bin 0 -> 1701 bytes docs/img/smoothedgrown_4.png | Bin 0 -> 1571 bytes docs/img/smoothedgrown_5.png | Bin 0 -> 1537 bytes docs/img/smoothedgrown_6.png | Bin 0 -> 1546 bytes docs/img/smoothedgrown_7.png | Bin 0 -> 1363 bytes docs/img/zoomedgrown_1.png | Bin 0 -> 817 bytes docs/img/zoomedgrown_2.png | Bin 0 -> 880 bytes docs/img/zoomedgrown_3.png | Bin 0 -> 955 bytes docs/img/zoomedgrown_4.png | Bin 0 -> 1116 bytes docs/img/zoomedgrown_5.png | Bin 0 -> 1516 bytes docs/img/zoomedgrown_6.png | Bin 0 -> 2033 bytes docs/img/zoomedgrown_7.png | Bin 0 -> 2978 bytes 34 files changed, 299 insertions(+), 165 deletions(-) create mode 100644 docs/img/densitymap.jpg create mode 100644 docs/img/grownexample_add_islands.png create mode 100644 docs/img/grownexample_alt_biomes.png create mode 100644 docs/img/grownexample_beaches.png create mode 100644 docs/img/grownexample_biome_edges.png create mode 100644 docs/img/grownexample_biomes.png create mode 100644 docs/img/grownexample_grp_edges.png create mode 100644 docs/img/grownexample_in1.png create mode 100644 docs/img/grownexample_in2.png create mode 100644 docs/img/grownexample_in3.png create mode 100644 docs/img/grownexample_in_alt.png create mode 100644 docs/img/grownexample_in_river.png create mode 100644 docs/img/grownexample_m_biomes.png create mode 100644 docs/img/grownexample_mix_river.png create mode 100644 docs/img/grownexample_river.png create mode 100644 docs/img/grownexample_set_rnd.png create mode 100644 docs/img/grownexample_smooth.png create mode 100644 docs/img/grownexample_zoom.png create mode 100644 docs/img/heightmap.jpg create mode 100644 docs/img/smoothedgrown_1.png create mode 100644 docs/img/smoothedgrown_2.png create mode 100644 docs/img/smoothedgrown_3.png create mode 100644 docs/img/smoothedgrown_4.png create mode 100644 docs/img/smoothedgrown_5.png create mode 100644 docs/img/smoothedgrown_6.png create mode 100644 docs/img/smoothedgrown_7.png create mode 100644 docs/img/zoomedgrown_1.png create mode 100644 docs/img/zoomedgrown_2.png create mode 100644 docs/img/zoomedgrown_3.png create mode 100644 docs/img/zoomedgrown_4.png create mode 100644 docs/img/zoomedgrown_5.png create mode 100644 docs/img/zoomedgrown_6.png create mode 100644 docs/img/zoomedgrown_7.png diff --git a/docs/Generator.html b/docs/Generator.html index c852d8bf0..89dff3502 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -4,9 +4,7 @@

Generating terrain in Cuberite

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This article explains the principles behind the terrain generator in Cuberite. It is not strictly -specific to Cuberite, though, it can be viewed as a generic guide to various terrain-generating algorithms, -with specific implementation notes regarding Cuberite.

+

This article explains the principles behind the terrain generator in Cuberite. It is not strictly specific to Cuberite, though, it can be viewed as a generic guide to various terrain-generating algorithms, with specific implementation notes regarding Cuberite.

Contents: