diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index a57449122..90aefd082 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1277,7 +1277,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) m_TicksSinceLastFireDamage++; if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE) { - if (!IsFireproof()) + if (!IsFireproof() && !HasLava) { TakeDamage(dtFireContact, nullptr, FIRE_DAMAGE, 0); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3dc2d8f42..4174160bf 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -138,7 +138,7 @@ public: static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava - static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava + static const int LAVA_DAMAGE = 4; ///< Damage to deal when standing in lava static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning