From a1d5d25525bec8ed7646e887a08bae48e84f9131 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 22:10:29 +0100 Subject: [PATCH] Implemented xoft's suggestions I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P) --- source/Entities/Entity.cpp | 27 ++++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index b8596927f..3cb53a6c6 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -518,13 +518,30 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) else { // Push out entity. + BLOCKTYPE GotBlock; - if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } - else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; } - else { NextPos.y += 0.2; } + static const struct + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock); + if (GotBlock == E_BLOCK_AIR) + { + NextPos.x += gCrossCoords[i].x; + NextPos.z += gCrossCoords[i].z; + } + else { NextPos.y += 0.2; } + } // for i - gCrossCoords[] + m_bOnGround = true; LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}",