Fixed a redstone sim failure with droppers.
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@ -2215,7 +2215,7 @@ bool cChunk::DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_Blo
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}
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if (a_Callback.Item((cRedstonePoweredEntity *)*itr))
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if (a_Callback.Item(dynamic_cast<cRedstonePoweredEntity *>(*itr))) // Needs dynamic_cast due to multiple inheritance
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{
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{
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return false;
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return false;
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}
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}
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