From 9e1f67932b32241312f25279d924c235d4cff66d Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 6 Sep 2014 15:26:20 +0200 Subject: [PATCH] Fixed player spawning in unknown world. This may happen if the admin removes a world. --- src/Entities/Player.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 51a1f8699..b0da6965a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1671,6 +1671,10 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_LoadedWorldName = root.get("world", "world").asString(); a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false); + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();