diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index 90ceec0ac..904c0bd3b 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -1716,6 +1716,14 @@ RelativePath="..\source\Generating\DistortedHeightmap.h" > + + + + diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 2432bc04f..386ec2e41 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 06/21/13 23:03:07. +** Generated automatically by tolua++-1.0.92 on 06/22/13 19:31:23. */ #ifndef __cplusplus @@ -2532,6 +2532,66 @@ static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* function: StringToBiome */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00 +static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_BiomeString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* function: StringToDimension */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00 +static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_iscppstring(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0)); + { + eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_DimensionString); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* get function: g_BlockLightValue */ #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) @@ -10795,7 +10855,7 @@ static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S) if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL); #endif { - cWorld::eDimension tolua_ret = (cWorld::eDimension) self->GetDimension(); + eDimension tolua_ret = (eDimension) self->GetDimension(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -27713,11 +27773,16 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_ENTITY_TYPE_OCELOT",E_ENTITY_TYPE_OCELOT); tolua_constant(tolua_S,"E_ENTITY_TYPE_IRON_GOLEM",E_ENTITY_TYPE_IRON_GOLEM); tolua_constant(tolua_S,"E_ENTITY_TYPE_VILLAGER",E_ENTITY_TYPE_VILLAGER); + tolua_constant(tolua_S,"dimNether",dimNether); + tolua_constant(tolua_S,"dimOverworld",dimOverworld); + tolua_constant(tolua_S,"dimEnd",dimEnd); tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00); tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00); tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00); tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00); tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00); + tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00); + tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00); tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue); tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff); tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent); @@ -28144,9 +28209,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWorld","cWorld","",NULL); tolua_beginmodule(tolua_S,"cWorld"); - tolua_constant(tolua_S,"dimNether",cWorld::dimNether); - tolua_constant(tolua_S,"dimOverworld",cWorld::dimOverworld); - tolua_constant(tolua_S,"dimEnd",cWorld::dimEnd); tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cWorld_GetClassStatic00); tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00); tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00); diff --git a/source/Bindings.h b/source/Bindings.h index b33124fe3..df29c6201 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 06/21/13 23:03:08. +** Generated automatically by tolua++-1.0.92 on 06/22/13 19:31:24. */ /* Exported function */ diff --git a/source/BlockID.cpp b/source/BlockID.cpp index f9a76daa2..a3bb75cf4 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -290,6 +290,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) {biHell, "Hell"}, {biHell, "Nether"}, {biSky, "Sky"}, + {biSky, "End"}, {biFrozenOcean, "FrozenOcean"}, {biFrozenRiver, "FrozenRiver"}, {biIcePlains, "IcePlains"}, @@ -320,6 +321,46 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) +eDimension StringToDimension(const AString & a_DimensionString) +{ + int res = atoi(a_DimensionString.c_str()); + if ((res != 0) || (a_DimensionString == "0")) + { + // It was a valid number + return (eDimension)res; + } + + // Convert using a built-in map: + static struct + { + eDimension m_Dimension; + const char * m_String; + } DimensionMap [] = + { + { dimOverworld, "Overworld"}, + { dimOverworld, "Normal"}, + { dimOverworld, "World"}, + { dimNether, "Nether"}, + { dimNether, "Hell"}, // Alternate name for End + { dimEnd, "End"}, + { dimEnd, "Sky"}, // Old name for End + } ; + for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++) + { + if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0) + { + return DimensionMap[i].m_Dimension; + } + } // for i - DimensionMap[] + + // Not found + return (eDimension)-1000; +} + + + + + // This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: class cBlockPropertiesInitializer { diff --git a/source/BlockID.h b/source/BlockID.h index cc89ad503..7e03388d3 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -602,6 +602,18 @@ enum E_ENTITY_TYPE_IRON_GOLEM = 99, E_ENTITY_TYPE_VILLAGER = 120, } ; + + + + +enum eDimension +{ + dimNether = -1, + dimOverworld = 0, + dimEnd = 1, +} ; + + // tolua_end @@ -614,24 +626,31 @@ class cItem; +// tolua_begin + /// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure. -extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString); // tolua_export +extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString); /// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful. -extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); // tolua_export +extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); /// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string. -extern AString ItemToString(const cItem & a_Item); // tolua_export +extern AString ItemToString(const cItem & a_Item); /// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string. -extern AString ItemTypeToString(short a_ItemType); // tolua_export +extern AString ItemTypeToString(short a_ItemType); /// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string. -extern AString ItemToFullString(const cItem & a_Item); // tolua_export +extern AString ItemToFullString(const cItem & a_Item); /// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. extern EMCSBiome StringToBiome(const AString & a_BiomeString); +/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure +extern eDimension StringToDimension(const AString & a_DimensionString); + +// tolua_end + diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 7cf099c1f..c038712aa 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -19,6 +19,7 @@ #include "Caves.h" #include "DistortedHeightmap.h" +#include "EndGen.h" #include "MineShafts.h" #include "Noise3DGenerator.h" #include "Ravines.h" @@ -250,6 +251,11 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); ((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile); } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + m_HeightGen = new cEndGen(Seed); + ((cEndGen *)m_HeightGen)->Initialize(a_IniFile); + } else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) { m_HeightGen = new cNoise3DComposable(Seed); @@ -337,6 +343,11 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen); ((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile); } + else if (NoCaseCompare(CompoGenName, "end") == 0) + { + m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed()); + ((cEndGen *)m_CompositionGen)->Initialize(a_IniFile); + } else if (NoCaseCompare(CompoGenName, "nether") == 0) { m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed()); @@ -469,7 +480,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) // Finishers, alpha-sorted: if (NoCaseCompare(*itr, "BottomLava") == 0) { - int DefaultBottomLavaLevel = (m_World->GetDimension() == cWorld::dimNether) ? 30 : 10; + int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); } diff --git a/source/Generating/EndGen.cpp b/source/Generating/EndGen.cpp new file mode 100644 index 000000000..30fa457db --- /dev/null +++ b/source/Generating/EndGen.cpp @@ -0,0 +1,217 @@ + +// EndGen.cpp + +// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen + +#include "Globals.h" +#include "EndGen.h" +#include "../../iniFile/iniFile.h" +#include "../LinearUpscale.h" + + + + + +enum +{ + // Interpolation cell size: + INTERPOL_X = 4, + INTERPOL_Y = 4, + INTERPOL_Z = 4, + + // Size of chunk data, downscaled before interpolation: + DIM_X = 16 / INTERPOL_X + 1, + DIM_Y = 256 / INTERPOL_Y + 1, + DIM_Z = 16 / INTERPOL_Z + 1, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEndGen: + +cEndGen::cEndGen(int a_Seed) : + m_Seed(a_Seed), + m_IslandSizeX(256), + m_IslandSizeY(96), + m_IslandSizeZ(256), + m_FrequencyX(80), + m_FrequencyY(80), + m_FrequencyZ(80) +{ + m_Perlin.AddOctave(1, 1); + m_Perlin.AddOctave(2, 0.5); + m_Perlin.AddOctave(4, 0.25); +} + + + + + +void cEndGen::Initialize(cIniFile & a_IniFile) +{ + m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX); + m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY); + m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ); + + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); + + // Recalculate the min and max chunk coords of the island + m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; + m_MinChunkX = -m_MaxChunkX; + m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width; + m_MinChunkZ = -m_MaxChunkZ; +} + + + + + +/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) +void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function + + if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) + { + return; + } + + m_LastChunkX = a_ChunkX; + m_LastChunkZ = a_ChunkZ; + + GenerateNoiseArray(); +} + + + + + +/// Generates the m_NoiseArray array for the current chunk +void cEndGen::GenerateNoiseArray(void) +{ + NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] + NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] + + // Generate the downscaled noise: + NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE StartY = 0; + NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; + m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); + + // Add distance: + int idx = 0; + for (int y = 0; y < DIM_Y; y++) + { + NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY; + ValY = ValY * ValY; + for (int z = 0; z < DIM_Z; z++) + { + NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; + ValZ = ValZ * ValZ; + for (int x = 0; x < DIM_X; x++) + { + // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); + NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; + ValX = ValX * ValX; + NoiseData[idx++] += ValX + ValZ + ValY; + } // for x + } // for z + } // for y + + // Upscale into real chunk size: + LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); +} + + + + + +/// Returns true if the chunk is outside of the island's dimensions +bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) +{ + return ( + (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || + (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) + ); +} + + + + + +void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) + { + for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + { + a_HeightMap[i] = 0; + } + return; + } + + PrepareState(a_ChunkX, a_ChunkZ); + + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetHeight(a_HeightMap, x, z, MaxY); + for (int y = MaxY; y > 0; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) + { + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; + } + } // for y + } // for x + } // for z +} + + + + + +void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ())) + { + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + return; + } + + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int y = MaxY; y > 0; y--) + { + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0); + } + else + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0); + } + } // for y + } // for x + } // for z +} + + + + diff --git a/source/Generating/EndGen.h b/source/Generating/EndGen.h new file mode 100644 index 000000000..cd316ed67 --- /dev/null +++ b/source/Generating/EndGen.h @@ -0,0 +1,69 @@ + +// EndGen.h + +// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cEndGen : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cEndGen(int a_Seed); + + void Initialize(cIniFile & a_IniFile); + +protected: + + /// Seed for the noise + int m_Seed; + + /// The Perlin noise used for generating + cPerlinNoise m_Perlin; + + // XYZ size of the "island", in blocks: + int m_IslandSizeX; + int m_IslandSizeY; + int m_IslandSizeZ; + + // XYZ Frequencies of the noise functions: + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all + int m_MinChunkX, m_MaxChunkX; + int m_MinChunkZ, m_MaxChunkZ; + + // Noise array for the last chunk (in the noise range) + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) + void PrepareState(int a_ChunkX, int a_ChunkZ); + + /// Generates the m_NoiseArray array for the current chunk + void GenerateNoiseArray(void); + + /// Returns true if the chunk is outside of the island's dimensions + bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; +} ; diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp index df9b2f265..8899e4bd0 100644 --- a/source/Generating/FinishGen.cpp +++ b/source/Generating/FinishGen.cpp @@ -531,19 +531,19 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI int DefaultChance; switch (a_World.GetDimension()) { - case cWorld::dimNether: + case dimNether: { DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS; DefaultChance = IsWater ? 0 : 15; break; } - case cWorld::dimOverworld: + case dimOverworld: { DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS; DefaultChance = IsWater ? 24 : 9; break; } - case cWorld::dimEnd: + case dimEnd: { DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS; DefaultChance = 0; diff --git a/source/World.cpp b/source/World.cpp index 2a73eb7ea..c8a7b9ded 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -215,7 +215,8 @@ cWorld::cWorld(const AString & a_WorldName) : cIniFile IniFile(m_IniFileName); IniFile.ReadFile(); - m_Dimension = (eDimension)(IniFile.GetValueSetI("General", "Dimension", 0)); + AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); + m_Dimension = StringToDimension(Dimension); switch (m_Dimension) { case dimNether: @@ -226,7 +227,7 @@ cWorld::cWorld(const AString & a_WorldName) : } default: { - LOGWARNING("Unknown dimension: %d. Setting to Overworld (0)", m_Dimension); + LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); m_Dimension = dimOverworld; break; } diff --git a/source/World.h b/source/World.h index 647c109e8..aa1f1f8bb 100644 --- a/source/World.h +++ b/source/World.h @@ -59,13 +59,6 @@ class cWorld { public: - enum eDimension - { - dimNether = -1, - dimOverworld = 0, - dimEnd = 1, - } ; - // tolua_end /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor