diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a3b0d57be..70c07af50 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -484,6 +484,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); + m_Writer.AddShort("Health", (short)a_Monster->GetHealth()); switch (a_Monster->GetMobType()) { case cMonster::mtBat: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1891762fd..f58e876e0 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2456,6 +2456,7 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetDropChanceBoots(DropChance[4]); bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1); a_Monster.SetCanPickUpLoot(CanPickUpLoot); + a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health"))); return true; }