diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 18f8ee2bc..b8afac09a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if (