diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp index d8ba5f690..4211f9529 100644 --- a/source/Generating/Noise3DGenerator.cpp +++ b/source/Generating/Noise3DGenerator.cpp @@ -479,6 +479,10 @@ void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) { int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; bool HasHadWater = false; + for (int y = LastAir; y < cChunkDef::Height; y++) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); + } for (int y = LastAir - 1; y > 0; y--) { if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold)