From 90cec2146a81189a50844dd3ccc3860e2318a3d2 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 13 Feb 2013 19:54:26 +0000 Subject: [PATCH] Implemented the cBlockArea:RelLine() API function. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1211 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- MCServer/Plugins/Debuggers/Debuggers.lua | 1 + source/BlockArea.cpp | 136 ++++++++++++++++++++++- source/BlockArea.h | 6 + 3 files changed, 142 insertions(+), 1 deletion(-) diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 926e1df73..e715b4095 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -70,6 +70,7 @@ function Initialize(Plugin) -- Debug block area cuboid filling: BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK); + BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH); BA1:SaveToSchematicFile("schematics/fillrel.schematic"); return true diff --git a/source/BlockArea.cpp b/source/BlockArea.cpp index 8ec77944e..66994f613 100644 --- a/source/BlockArea.cpp +++ b/source/BlockArea.cpp @@ -727,7 +727,113 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight ) { - // TODO + // Bresenham-3D algorithm for drawing lines: + int dx = abs(a_RelX2 - a_RelX1); + int dy = abs(a_RelY2 - a_RelY1); + int dz = abs(a_RelZ2 - a_RelZ1); + int sx = (a_RelX1 < a_RelX2) ? 1 : -1; + int sy = (a_RelY1 < a_RelY2) ? 1 : -1; + int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1; + int err = dx - dz; + + if (dx >= std::max(dy, dz)) // x dominant + { + int yd = dy - dx / 2; + int zd = dz - dx / 2; + + while (true) + { + RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); + + if (a_RelX1 == a_RelX2) + { + break; + } + + if (yd >= 0) // move along y + { + a_RelY1 += sy; + yd -= dx; + } + + if (zd >= 0) // move along z + { + a_RelZ1 += sz; + zd -= dx; + } + + // move along x + a_RelX1 += sx; + yd += dy; + zd += dz; + } + } + else if (dy >= std::max(dx, dz)) // y dominant + { + int xd = dx - dy / 2; + int zd = dz - dy / 2; + + while (true) + { + RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); + + if (a_RelY1 == a_RelY2) + { + break; + } + + if (xd >= 0) // move along x + { + a_RelX1 += sx; + xd -= dy; + } + + if (zd >= 0) // move along z + { + a_RelZ1 += sz; + zd -= dy; + } + + // move along y + a_RelY1 += sy; + xd += dx; + zd += dz; + } + } + else + { + // z dominant + ASSERT(dz >= std::max(dx, dy)); + int xd = dx - dz / 2; + int yd = dy - dz / 2; + + while (true) + { + RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); + + if (a_RelZ1 == a_RelZ2) + { + break; + } + + if (xd >= 0) // move along x + { + a_RelX1 += sx; + xd -= dz; + } + + if (yd >= 0) // move along y + { + a_RelY1 += sy; + yd -= dz; + } + + // move along z + a_RelZ1 += sz; + xd += dx; + yd += dy; + } + } // if (which dimension is dominant) } @@ -1489,3 +1595,31 @@ bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT) +void cBlockArea::RelSetData( + int a_RelX, int a_RelY, int a_RelZ, + int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight +) +{ + int Index = MakeIndex(a_RelX, a_RelY, a_RelZ); + if ((a_DataTypes & baTypes) != 0) + { + m_BlockTypes[Index] = a_BlockType; + } + if ((a_DataTypes & baMetas) != 0) + { + m_BlockMetas[Index] = a_BlockMeta; + } + if ((a_DataTypes & baLight) != 0) + { + m_BlockLight[Index] = a_BlockLight; + } + if ((a_DataTypes & baSkyLight) != 0) + { + m_BlockSkyLight[Index] = a_BlockSkyLight; + } +} + + + + diff --git a/source/BlockArea.h b/source/BlockArea.h index 5cb19b416..653e52a70 100644 --- a/source/BlockArea.h +++ b/source/BlockArea.h @@ -246,6 +246,12 @@ protected: /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful. bool LoadFromSchematicNBT(cParsedNBT & a_NBT); + /// Sets the specified datatypes at the specified location. + void RelSetData( + int a_RelX, int a_RelY, int a_RelZ, + int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight + ); // tolua_begin } ; // tolua_end