NULL -> nullptr
This commit is contained in:
parent
17be0e3b7a
commit
8d9049603b
@ -150,7 +150,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
|
|||||||
int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
|
int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
|
||||||
|
|
||||||
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
|
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
|
||||||
if ((Chunk == NULL) || !Chunk->IsValid())
|
if ((Chunk == nullptr) || !Chunk->IsValid())
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -162,7 +162,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
|
|||||||
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
|
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
|
||||||
|
|
||||||
cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
|
cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
|
||||||
if (Monster == NULL)
|
if (Monster == nullptr)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ public:
|
|||||||
|
|
||||||
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
|
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override
|
||||||
{
|
{
|
||||||
if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
|
if (a_CanDrop && (a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS))
|
||||||
{
|
{
|
||||||
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||||
cItems Drops;
|
cItems Drops;
|
||||||
|
@ -3075,7 +3075,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
|
|||||||
)
|
)
|
||||||
{
|
{
|
||||||
// The cChunk destructor calls our GetChunk() while removing its entities
|
// The cChunk destructor calls our GetChunk() while removing its entities
|
||||||
// so we still need to be able to return the chunk. Therefore we first delete, then NULLify
|
// so we still need to be able to return the chunk. Therefore we first delete, then nullptrify
|
||||||
// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
|
// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
|
||||||
delete m_Chunks[i];
|
delete m_Chunks[i];
|
||||||
m_Chunks[i] = nullptr;
|
m_Chunks[i] = nullptr;
|
||||||
|
@ -27,7 +27,7 @@ typedef cItemCallback<cChestEntity> cChestCallback;
|
|||||||
|
|
||||||
void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk)
|
void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk)
|
||||||
{
|
{
|
||||||
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
|
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -45,13 +45,13 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
|||||||
BLOCKTYPE Block;
|
BLOCKTYPE Block;
|
||||||
NIBBLETYPE Meta;
|
NIBBLETYPE Meta;
|
||||||
|
|
||||||
if (a_OtherChunk != NULL)
|
if (a_OtherChunk != nullptr)
|
||||||
{
|
{
|
||||||
RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
|
RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
|
||||||
RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
|
RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
|
||||||
a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
|
a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
|
||||||
|
|
||||||
// If a_OtherChunk is passed (not NULL), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block
|
// If a_OtherChunk is passed (not nullptr), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block
|
||||||
// Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty
|
// Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty
|
||||||
a_Chunk->SetIsRedstoneDirty(true);
|
a_Chunk->SetIsRedstoneDirty(true);
|
||||||
}
|
}
|
||||||
@ -100,7 +100,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
|||||||
}
|
}
|
||||||
), RepeatersDelayList.end());
|
), RepeatersDelayList.end());
|
||||||
|
|
||||||
if (a_OtherChunk != NULL)
|
if (a_OtherChunk != nullptr)
|
||||||
{
|
{
|
||||||
// DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P
|
// DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P
|
||||||
return;
|
return;
|
||||||
@ -148,7 +148,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
|
|||||||
void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
|
void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
|
||||||
{
|
{
|
||||||
m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
|
m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
|
||||||
if (m_RedstoneSimulatorChunkData == NULL)
|
if (m_RedstoneSimulatorChunkData == nullptr)
|
||||||
{
|
{
|
||||||
m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData();
|
m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData();
|
||||||
a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
|
a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
|
||||||
@ -343,7 +343,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
|
|||||||
AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
|
AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
|
||||||
|
|
||||||
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
|
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
|
||||||
if ((Neighbour == NULL) || !Neighbour->IsValid())
|
if ((Neighbour == nullptr) || !Neighbour->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -399,7 +399,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
|
|||||||
AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
|
AddFaceDirection(X, Y, Z, GetHandlerCompileTime<E_BLOCK_TORCH>::type::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
|
||||||
|
|
||||||
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
|
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
|
||||||
if ((Neighbour == NULL) || !Neighbour->IsValid())
|
if ((Neighbour == nullptr) || !Neighbour->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1050,7 +1050,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
|
|||||||
// MCS feature - stone pressure plates can only be triggered by players :D
|
// MCS feature - stone pressure plates can only be triggered by players :D
|
||||||
cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false);
|
cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false);
|
||||||
|
|
||||||
if (a_Player != NULL)
|
if (a_Player != nullptr)
|
||||||
{
|
{
|
||||||
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
|
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
|
||||||
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
|
||||||
@ -1847,7 +1847,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_R
|
|||||||
void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel)
|
void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel)
|
||||||
{
|
{
|
||||||
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values
|
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values
|
||||||
if ((Neighbour == NULL) || !Neighbour->IsValid())
|
if ((Neighbour == nullptr) || !Neighbour->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1922,7 +1922,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
|
|||||||
|
|
||||||
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ);
|
cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ);
|
||||||
m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelMiddleX, a_RelMiddleZ);
|
m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelMiddleX, a_RelMiddleZ);
|
||||||
if ((Neighbour == NULL) || !Neighbour->IsValid())
|
if ((Neighbour == nullptr) || !Neighbour->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2030,7 +2030,7 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R
|
|||||||
{
|
{
|
||||||
if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid
|
if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid
|
||||||
{
|
{
|
||||||
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
|
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2089,7 +2089,7 @@ void cIncrementalRedstoneSimulator::SetInvalidMiddleBlock(int a_RelMiddleX, int
|
|||||||
{
|
{
|
||||||
if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid
|
if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid
|
||||||
{
|
{
|
||||||
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
|
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -108,7 +108,7 @@ private:
|
|||||||
RepeatersDelayList * m_RepeatersDelayList;
|
RepeatersDelayList * m_RepeatersDelayList;
|
||||||
|
|
||||||
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
|
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
|
||||||
void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL);
|
void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = nullptr);
|
||||||
cChunk * m_Chunk;
|
cChunk * m_Chunk;
|
||||||
|
|
||||||
// We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly
|
// We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly
|
||||||
@ -391,3 +391,7 @@ private:
|
|||||||
return RelPos;
|
return RelPos;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user