From 897d68dc35620f0e6c33fe4a6083a76ab43a9a57 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 20 Jul 2014 01:22:58 +0200 Subject: [PATCH] Add armor items directly to the armor slots. --- src/Inventory.cpp | 13 +++++++++++++ src/UI/SlotArea.cpp | 4 ++-- src/UI/SlotArea.h | 2 +- 3 files changed, 16 insertions(+), 3 deletions(-) diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 18154bafd..fff6e4a4e 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -103,6 +103,19 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT cItem ToAdd(a_Item); int res = 0; + // When the item is a armor, try to set it directly to the armor slot. + if (ItemCategory::IsArmor(a_Item.m_ItemType)) + { + for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++) + { + if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item)) + { + m_ArmorSlots.SetSlot(i, a_Item); + return a_Item.m_ItemCount; + } + } + } + res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1); ToAdd.m_ItemCount = a_Item.m_ItemCount - res; if (ToAdd.m_ItemCount == 0) diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 6f4f65ca3..e9b1ef8e0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1926,7 +1926,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem)) + if (DraggingItem.IsEmpty() || CanPlaceArmorInSlot(a_SlotNum, DraggingItem)) { // Swap contents cItem tmp(DraggingItem); @@ -1945,7 +1945,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C -bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item) +bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item) { switch (a_SlotNum) { diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 7f37159b7..fa842bb81 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -161,7 +161,7 @@ public: /** Called when a player clicks in the window. Parameters taken from the click packet. */ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; - bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item); + static bool CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item); } ;