diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index 7cb818c45..aece29df4 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -355,6 +355,7 @@ + @@ -530,6 +531,7 @@ + diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters index e8d4574b5..76d6862fe 100644 --- a/VC2010/MCServer.vcxproj.filters +++ b/VC2010/MCServer.vcxproj.filters @@ -454,6 +454,9 @@ {31f2d7f9-9684-456b-9d70-011a10e894fd} + + {4b3b7b43-8e8b-4823-b112-2259fdfff7d3} + @@ -912,6 +915,9 @@ + + Simulator\cSimulator\cRedstoneSimulator + @@ -1408,6 +1414,9 @@ + + Simulator\cSimulator\cRedstoneSimulator + diff --git a/makefile_base b/makefile_base index 5e6889e7f..42a3693fc 100644 --- a/makefile_base +++ b/makefile_base @@ -1555,6 +1555,8 @@ build/WSSCompact.o : source/WSSCompact.cpp build/StringCompression.o : source/StringCompression.cpp $(CC) $(CC_OPTIONS) source/StringCompression.cpp -c $(INCLUDE) -o build/StringCompression.o +build/cRedstoneSimulator.o : source/cRedstoneSimulator.cpp + $(CC) $(CC_OPTIONS) source/cRedstoneSimulator.cpp -c $(INCLUDE) -o build/cRedstoneSimulator.o # Template: copy and delete the "# "; insert filenames # build/.o : source/.cpp diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 75dd4e77e..7e79fc806 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -464,6 +464,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, 0, 0 ); + + Vector3i wPos = PositionToWorldPosition( Vector3i(X, Y, Z) ); + + m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z); if (isRedstone) { cRedstone Redstone(m_World); Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false ); @@ -953,7 +957,8 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); const char OldBlock = m_BlockType[index]; - if (OldBlock == a_BlockType) + const char OldBlockMeta = GetLight( m_BlockMeta, index ); + if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta) { return; } @@ -1399,6 +1404,15 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i +Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos ) +{ + return Vector3i( m_PosX * 16 + a_InChunkPos.x, a_InChunkPos.y, m_PosZ * 16 + a_InChunkPos.z ); +} + + + + + #if !C_CHUNK_USE_INLINE # include "cChunk.inc" #endif diff --git a/source/cChunk.h b/source/cChunk.h index 836bec9d8..7e1a8493d 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -210,6 +210,7 @@ public: void SetLight(char* a_Buffer, int x, int y, int z, char light); void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z); + Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ); inline static unsigned int MakeIndex(int x, int y, int z ) { diff --git a/source/cPiston.cpp b/source/cPiston.cpp index 9c4363eeb..df9af6fb7 100644 --- a/source/cPiston.cpp +++ b/source/cPiston.cpp @@ -56,7 +56,8 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) { char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz ); char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8; bool recalc = false; - if (pistonMeta < 6) {// only extend if piston is not already extended + if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended + { unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta); if(dist>9000) return; // too many blocks @@ -89,7 +90,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) { Action.m_Byte2 = pistonMeta; m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action); - m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 ); + m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 ); int extx = pistx; int exty = pisty; diff --git a/source/cRedstoneSimulator.cpp b/source/cRedstoneSimulator.cpp new file mode 100644 index 000000000..5f2bb1f58 --- /dev/null +++ b/source/cRedstoneSimulator.cpp @@ -0,0 +1,523 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cRedstoneSimulator.h" +#include "cPiston.h" +#include "cWorld.h" +#include "BlockID.h" +#include "cCriticalSection.h" +#include "cTorch.h" + +#include "cRedstone.h" + + + +cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World ) + : super(a_World) +{ +} + + + + + +cRedstoneSimulator::~cRedstoneSimulator() +{ +} + + + + + +void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z ) +{ + if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator + + cCSLock Lock( m_CS ); + m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) ); +} + + + + + +void cRedstoneSimulator::Simulate( float a_Dt ) +{ + if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator + + // Toggle torches on/off + while( !m_RefreshTorchesAround.empty() ) + { + Vector3i pos = m_RefreshTorchesAround.back(); + m_RefreshTorchesAround.pop_back(); + + RefreshTorchesAround( pos ); + } + + // Handle changed blocks + { + cCSLock Lock( m_CS ); + std::swap( m_Blocks, m_BlocksBuffer ); + } + for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr ) + { + HandleChange( *itr ); + } + m_BlocksBuffer.clear(); +} + + + + + +void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) +{ + static Vector3i Surroundings [] = { + Vector3i(-1, 0, 0), + Vector3i( 1, 0, 0), + Vector3i( 0, 0,-1), + Vector3i( 0, 0, 1), + Vector3i( 0, 1, 0), // Also toggle torch on top + }; + char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON; + if( IsPowered( a_BlockPos, true ) ) + { + TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF; + if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) + { + m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); + } + } + else + { + if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE ) + { + m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 ); + } + } + + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i TorchPos = a_BlockPos + Surroundings[i]; + const char Block = m_World->GetBlock( TorchPos ); + if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF ) + { + if( Block != TargetBlockID ) + { + char TorchMeta = m_World->GetBlockMeta( TorchPos ); + if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) ) + { + m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) ); + m_Blocks.push_back( TorchPos ); + } + } + } + } +} + + + + + +void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) +{ + std::deque< Vector3i > SpreadStack; + + Vector3i Surroundings[] = { + Vector3i( 1, 0, 0 ), + Vector3i( 1, 1, 0 ), + Vector3i( 1,-1, 0 ), + Vector3i(-1, 0, 0 ), + Vector3i(-1, 1, 0 ), + Vector3i(-1,-1, 0 ), + Vector3i( 0, 0, 1 ), + Vector3i( 0, 1, 1 ), + Vector3i( 0,-1, 1 ), + Vector3i( 0, 0,-1 ), + Vector3i( 0, 1,-1 ), + Vector3i( 0,-1,-1 ), + Vector3i( 0,-1, 0 ), + }; + + char Block = m_World->GetBlock( a_BlockPos ); + + // First check whether torch should be on or off + if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF ) + { + static Vector3i Surroundings [] = { + Vector3i(-1, 0, 0), + Vector3i( 1, 0, 0), + Vector3i( 0, 0,-1), + Vector3i( 0, 0, 1), + Vector3i( 0,-1, 0), + }; + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i pos = a_BlockPos + Surroundings[i]; + char OtherBlock = m_World->GetBlock( pos ); + if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) ) + { + RefreshTorchesAround( pos ); + } + } + Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block + } + + BlockList Sources; + // If torch is still on, use it as a source + if( Block == E_BLOCK_REDSTONE_TORCH_ON ) + { + Sources.push_back( a_BlockPos ); + } + + // Power all blocks legally connected to the sources + { + BlockList NewSources = RemoveCurrent( a_BlockPos ); + Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() ); + while( !Sources.empty() ) + { + static Vector3i Surroundings [] = { + Vector3i(-1, 0, 0), + Vector3i( 1, 0, 0), + Vector3i( 0, 0,-1), + Vector3i( 0, 0, 1), + }; + + Vector3i SourcePos = Sources.back(); + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i OtherPos = SourcePos + Surroundings[i]; + if( PowerBlock( OtherPos, a_BlockPos, 0xf ) ) + { + SpreadStack.push_back( OtherPos ); // Changed, so add to stack + } + } + Sources.pop_back(); + } + } + + + // Do a floodfill + while( !SpreadStack.empty() ) + { + Vector3i pos = SpreadStack.back(); + SpreadStack.pop_back(); + + char Meta = m_World->GetBlockMeta( pos ); + + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i OtherPos = pos + Surroundings[i]; + if( PowerBlock( OtherPos, pos, Meta-1 ) ) + { + SpreadStack.push_back( OtherPos ); // Changed, so add to stack + } + } + } + + // Only after a redstone area has been completely simulated the redstone entities can react + while( !m_RefreshPistons.empty() ) + { + Vector3i pos = m_RefreshPistons.back(); + m_RefreshPistons.pop_back(); + + char Block = m_World->GetBlock( pos ); + switch( Block ) + { + case E_BLOCK_PISTON: + if( IsPowered( pos ) ) + { + cPiston Piston( m_World ); + Piston.ExtendPiston( pos.x, pos.y, pos.z ); + } + else + { + cPiston Piston( m_World ); + Piston.RetractPiston( pos.x, pos.y, pos.z ); + } + break; + default: + break; + }; + } +} + + + + + +bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ) +{ + char Block = m_World->GetBlock( a_BlockPos ); + switch( Block ) + { + case E_BLOCK_REDSTONE_WIRE: + { + if( m_World->GetBlockMeta( a_BlockPos ) < a_Power ) + { + m_World->SetBlockMeta( a_BlockPos, a_Power ); + return true; + } + } + break; + case E_BLOCK_PISTON: + { + m_RefreshPistons.push_back( a_BlockPos ); + } + break; + default: + { + if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) + { + if( IsPowered( a_BlockPos, true ) ) + { + m_RefreshTorchesAround.push_back( a_BlockPos ); + } + } + } + break; + }; + + return false; +} + + + + + +int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos ) +{ + char Block = m_World->GetBlock( a_BlockPos ); + switch( Block ) + { + case E_BLOCK_REDSTONE_WIRE: + { + if( m_World->GetBlockMeta( a_BlockPos ) > 0 ) + { + m_World->SetBlockMeta( a_BlockPos, 0 ); + return 1; + } + } + break; + case E_BLOCK_PISTON: + { + m_RefreshPistons.push_back( a_BlockPos ); + } + break; + case E_BLOCK_REDSTONE_TORCH_ON: + { + return 2; + } + break; + default: + if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) + { + if( !IsPowered( a_BlockPos, true ) ) + { + m_RefreshTorchesAround.push_back( a_BlockPos ); + } + } + break; + }; + + return 0; +} + + + + + +// Removes current from all powered redstone wires until it reaches an energy source. +// Also returns all energy sources it encountered +cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos ) +{ + std::deque< Vector3i > SpreadStack; + std::deque< Vector3i > FoundSources; + + Vector3i Surroundings[] = { + Vector3i( 1, 0, 0 ), + Vector3i( 1, 1, 0 ), + Vector3i( 1,-1, 0 ), + Vector3i(-1, 0, 0 ), + Vector3i(-1, 1, 0 ), + Vector3i(-1,-1, 0 ), + Vector3i( 0, 0, 1 ), + Vector3i( 0, 1, 1 ), + Vector3i( 0,-1, 1 ), + Vector3i( 0, 0,-1 ), + Vector3i( 0, 1,-1 ), + Vector3i( 0,-1,-1 ), + Vector3i( 0,-1, 0 ), + }; + + char Block = m_World->GetBlock( a_BlockPos ); + if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON ) + { + static Vector3i Surroundings [] = { // Torches only spread on the same level + Vector3i(-1, 0, 0), + Vector3i( 1, 0, 0), + Vector3i( 0, 0,-1), + Vector3i( 0, 0, 1), + }; + + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i]; + int RetVal = UnPowerBlock( pos ); + if( RetVal == 1 ) + { + SpreadStack.push_back( pos ); // Changed, so add to stack + } + else if( RetVal == 2 ) + { + FoundSources.push_back( pos ); + } + } + } + else + { + SpreadStack.push_back( a_BlockPos ); + } + + + while( !SpreadStack.empty() ) + { + Vector3i pos = SpreadStack.back(); + SpreadStack.pop_back(); + + for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) + { + Vector3i OtherPos = pos + Surroundings[i]; + int RetVal = UnPowerBlock( OtherPos ); + if( RetVal == 1 ) + { + SpreadStack.push_back( OtherPos ); // Changed, so add to stack + } + else if( RetVal == 2 ) + { + FoundSources.push_back( OtherPos ); + } + } + } + + return FoundSources; +} + + + + + +bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ ) +{ + char NegX = m_World->GetBlock( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ); + if( !a_bOnlyByWire && NegX == E_BLOCK_REDSTONE_TORCH_ON ) return true; + if( NegX == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) > 0 ) + { + if( GetDirection( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_POS ) + { + return true; + } + } + } + char PosX = m_World->GetBlock( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ); + if( !a_bOnlyByWire && PosX == E_BLOCK_REDSTONE_TORCH_ON ) return true; + if( PosX == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) > 0 ) + { + if( GetDirection( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ) == REDSTONE_X_NEG ) + { + return true; + } + } + } + char NegZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ); + if( !a_bOnlyByWire && NegZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; + if( NegZ == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) > 0 ) + { + if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ) == REDSTONE_Z_POS ) + { + return true; + } + } + } + char PosZ = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ); + if( !a_bOnlyByWire && PosZ == E_BLOCK_REDSTONE_TORCH_ON ) return true; + if( PosZ == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) > 0 ) + { + if( GetDirection( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ) == REDSTONE_Z_NEG ) + { + return true; + } + } + } + + // Only wires can power the bottom block + char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ); + if( PosY == E_BLOCK_REDSTONE_WIRE ) + { + if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 ) + { + return true; + } + } + + return false; +} + + + + +// Believe me, it works!! +cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z ) +{ + int Dir = REDSTONE_NONE; + + char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z ); + if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON ) + { + Dir |= (REDSTONE_X_POS); + } + char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z ); + if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON ) + { + Dir |= (REDSTONE_X_NEG); + } + char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 ); + if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON ) + { + if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_POS; + } + char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 ); + if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON ) + { + if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_NEG; + } + + return (eRedstoneDirection)Dir; +} \ No newline at end of file diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h new file mode 100644 index 000000000..853816f3b --- /dev/null +++ b/source/cRedstoneSimulator.h @@ -0,0 +1,50 @@ +#pragma once + +#include "cSimulator.h" +#include "Vector3i.h" + +class cRedstoneSimulator : public cSimulator +{ + typedef cSimulator super; +public: + cRedstoneSimulator( cWorld* a_World ); + ~cRedstoneSimulator(); + + virtual void Simulate( float a_Dt ); + virtual bool IsAllowedBlock( char a_BlockID ) { return true; } + + virtual void WakeUp( int a_X, int a_Y, int a_Z ); + + enum eRedstoneDirection + { + REDSTONE_NONE = 0, + REDSTONE_X_POS = 0x1, + REDSTONE_X_NEG = 0x2, + REDSTONE_Z_POS = 0x4, + REDSTONE_Z_NEG = 0x8, + }; + eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); + eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } +private: + typedef std::deque BlockList; + + virtual void AddBlock(int a_X, int a_Y, int a_Z) {} + + void HandleChange( const Vector3i & a_BlockPos ); + BlockList RemoveCurrent( const Vector3i & a_BlockPos ); + + bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); + int UnPowerBlock( const Vector3i & a_BlockPos ); + + bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); + + BlockList m_Blocks; + BlockList m_BlocksBuffer; + + BlockList m_RefreshPistons; + + BlockList m_RefreshTorchesAround; + void RefreshTorchesAround( const Vector3i & a_BlockPos ); + + cCriticalSection m_CS; +}; \ No newline at end of file diff --git a/source/cTorch.h b/source/cTorch.h index 98f8b86e3..6bb2291b2 100644 --- a/source/cTorch.h +++ b/source/cTorch.h @@ -1,5 +1,7 @@ #pragma once +#include "Vector3i.h" + class cTorch //tolua_export { //tolua_export public: @@ -48,4 +50,45 @@ public: return 0x0; } //tolua_export + static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos ) + { + switch( a_TorchMeta ) + { + case 0x0: + case 0x5: // On floor + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) ) + { + return true; + } + break; + case 0x4: // South -Z + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) ) + { + return true; + } + break; + case 0x3: // North +Z + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) ) + { + return true; + } + break; + case 0x2: // West -X + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + case 0x1: // East +X + if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + default: + break; + }; + return false; + } + }; //tolua_export \ No newline at end of file diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 3c63f2b28..608477d71 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -19,6 +19,7 @@ #include "cLavaSimulator.h" #include "cFireSimulator.h" #include "cSandSimulator.h" +#include "cRedstoneSimulator.h" #include "cChicken.h" #include "cSpider.h" #include "cCow.h" //cow @@ -160,6 +161,7 @@ cWorld::~cWorld() delete m_WaterSimulator; delete m_LavaSimulator; delete m_FireSimulator; + delete m_RedstoneSimulator; m_Generator.Stop(); @@ -248,12 +250,14 @@ cWorld::cWorld( const AString & a_WorldName ) m_LavaSimulator = new cLavaSimulator( this ); m_SandSimulator = new cSandSimulator(this); m_FireSimulator = new cFireSimulator(this); + m_RedstoneSimulator = new cRedstoneSimulator(this); m_SimulatorManager = new cSimulatorManager(); m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6); m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12); m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10); + m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); memset( g_BlockLightValue, 0x0, 128 ); memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff diff --git a/source/cWorld.h b/source/cWorld.h index f8d6fe1bc..3b8f7b059 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -14,6 +14,7 @@ #include "cChunkMap.h" #include "WorldStorage.h" #include "cChunkGenerator.h" +#include "Vector3i.h" @@ -25,6 +26,7 @@ class cFireSimulator; class cWaterSimulator; class cLavaSimulator; class cSandSimulator; +class cRedstoneSimulator; class cItem; class cPlayer; class cClientHandle; @@ -147,8 +149,11 @@ public: void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export + char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export + char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export + void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export @@ -237,11 +242,12 @@ private: friend class cRedstone; std::vector m_RSList; - cSimulatorManager * m_SimulatorManager; - cSandSimulator * m_SandSimulator; - cWaterSimulator * m_WaterSimulator; - cLavaSimulator * m_LavaSimulator; - cFireSimulator * m_FireSimulator; + cSimulatorManager * m_SimulatorManager; + cSandSimulator * m_SandSimulator; + cWaterSimulator * m_WaterSimulator; + cLavaSimulator * m_LavaSimulator; + cFireSimulator * m_FireSimulator; + cRedstoneSimulator * m_RedstoneSimulator; cCriticalSection m_CSClients; cCriticalSection m_CSEntities;