From 852e162f95742d5c5454e458ed7883e4b0209a73 Mon Sep 17 00:00:00 2001 From: JoannisO Date: Wed, 4 Jun 2014 12:40:01 +0200 Subject: [PATCH] - Removed the code that removed fireworks from a dispenser even thought they weren't launched. --- src/BlockEntities/DispenserEntity.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 7b468bdea..475125719 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -181,9 +181,6 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) case E_ITEM_FIREWORK_ROCKET: { // TODO: Add the fireworks entity - - m_Contents.ChangeSlotCount(a_SlotNum, -1); - break; }