Moved all MobTypesManager functions to cMonster.
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
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@@ -738,14 +738,6 @@
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RelativePath="..\source\MobSpawner.h"
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</File>
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<File
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RelativePath="..\source\MobTypesManager.cpp"
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</File>
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<File
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RelativePath="..\source\MobTypesManager.h"
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</File>
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<File
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RelativePath="..\source\MonsterConfig.cpp"
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