From 82a06725bddd18e88db59afac65435bf3079a26b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Fri, 10 Jan 2014 16:31:45 +0100 Subject: [PATCH] Added cFinishGenNetherSprinkleFoliage. --- src/Generating/ComposableGenerator.cpp | 8 +++-- src/Generating/FinishGen.cpp | 45 ++++++++++++++++++++++++++ src/Generating/FinishGen.h | 22 +++++++++++++ 3 files changed, 73 insertions(+), 2 deletions(-) diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index c86568c95..0c082bdfe 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -402,9 +402,9 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int Seed = m_ChunkGenerator.GetSeed(); - AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); + AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); - AStringVector Str = StringSplitAndTrim(Structures, ","); + AStringVector Str = StringSplitAndTrim(Finishers, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { // Finishers, alpha-sorted: @@ -442,6 +442,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "NetherSprinkleFoliage") == 0) + { + m_FinishGens.push_back(new cFinishGenNetherSprinkleFoliage(Seed)); + } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World)); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 145fe22e0..8c05b2135 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -39,6 +39,51 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenNetherSprinkleFoliage: + +void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +{ + double ChunkX = a_ChunkDesc.GetChunkX() + 0.5; // We can't devide through 0 so lets add 0.5 to all the chunk coordinates. + double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.5; + + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int y = 1; y < cChunkDef::Height; y++) + { + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks + { + continue; + } + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + { + continue; + } + + NOISE_DATATYPE Val = m_Noise.CubicNoise1D((float) ((ChunkX * x) * (ChunkZ * z) * y)); + if (Val < -0.98) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_BROWN_MUSHROOM); + } + else if (Val < -0.96) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_RED_MUSHROOM); + } + else if (Val < -0.94) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_FIRE); + } + } + } + } +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index ed7df5909..e6007a174 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -47,6 +47,27 @@ protected: +class cFinishGenNetherSprinkleFoliage : + public cFinishGen +{ +public: + cFinishGenNetherSprinkleFoliage(int a_Seed) : + m_Noise(a_Seed), + m_Seed(a_Seed) + { + } + +protected: + cNoise m_Noise; + int m_Seed; + + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { @@ -117,6 +138,7 @@ public: { } + int GetLevel(void) const { return m_Level; } protected: int m_Level;