From 8180b643fff149e6411a57d0250ae54d94fcd29a Mon Sep 17 00:00:00 2001 From: Kirill Kirilenko Date: Fri, 31 Jan 2014 21:34:00 +0400 Subject: [PATCH] Added reading saved state of the wolf (sitting or standing). --- src/WorldStorage/WSSAnvil.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 02396bb16..63999add3 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1886,6 +1886,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N Monster->SetIsTame(true); } } + int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); + if (SittingIdx > 0) + { + bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0); + Monster->SetIsSitting(IsSitting); + } a_Entities.push_back(Monster.release()); }