diff --git a/src/SpawnPrepare.cpp b/src/SpawnPrepare.cpp index e332d3b1a..9f1e645b1 100644 --- a/src/SpawnPrepare.cpp +++ b/src/SpawnPrepare.cpp @@ -64,7 +64,10 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa } // for i // Wait for the lighting thread to prepare everything. Event is set in the Call() callback: - prep.m_EvtFinished.Wait(); + if (MaxIdx > 0) + { + prep.m_EvtFinished.Wait(); + } }