diff --git a/MCServer/Plugins/APIDump/Classes/Plugins.lua b/MCServer/Plugins/APIDump/Classes/Plugins.lua index ff5d4a180..87f864950 100644 --- a/MCServer/Plugins/APIDump/Classes/Plugins.lua +++ b/MCServer/Plugins/APIDump/Classes/Plugins.lua @@ -68,6 +68,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." }, DoWithPlugin = { Params = "PluginName, CallbackFn", Return = "bool", Notes = "(STATIC) Calls the CallbackFn for the specified plugin, if found. A plugin can be found even if it is currently unloaded, disabled or errored, the callback should check the plugin status. If the plugin is not found, this function returns false, otherwise it returns the bool value that the callback has returned. The CallbackFn has the following signature:
function ({{cPlugin|Plugin}})
" }, ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." }, + ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool, string", Notes = "Executes the console command as if given by the admin on the console. If the command is successfully executed, returns true and the text that would be output to the console normally. On error it returns false and an error message." }, FindPlugins = { Params = "", Return = "", Notes = "OBSOLETE, use RefreshPluginList() instead"}, ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature:
function(Command, Permission, HelpString)
If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua index d98df008a..a15d09cc7 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua @@ -7,7 +7,8 @@ return Desc = [[ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from the players. The function is then called for every in-game message sent from any player. Note that - commands are handled separately using a command framework API. + registered in-game commands are not sent through this hook. Use the + {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua index dadc4e94f..79b7bb055 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua @@ -2,7 +2,10 @@ return { HOOK_EXECUTE_COMMAND = { - CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", + CalledWhen = [[ + A player executes an in-game command, or the admin issues a console command. Note that built-in + console commands are exempt to this hook - they are always performed and the hook is not called. + ]], DefaultFnName = "OnExecuteCommand", -- also used as pagename Desc = [[ A plugin may implement a callback for this hook to intercept both in-game commands executed by the @@ -11,17 +14,25 @@ return server.

If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's - executing the command. If the command comes from the server console, the first parameter is nil. + executing the command. If the command comes from the server console, the first parameter is nil.

+

+ The server calls this hook even for unregistered (unknown) console commands. However, it doesn't call + the hook for unregistered in-game commands, simply because there's no way to distinguish between a + command and a chat message. If a plugin needs to intercept unknown in-game commands, it should use the + {{OnChat|HOOK_CHAT}} hook. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, - { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, + { Name = "CommandSplit", Type = "array-table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, + { Name = "EntireCommand", Type = "string", Notes = "The entire command as a single string" }, }, Returns = [[ - If the plugin returns true, the command will be blocked and none of the remaining hook handlers will - be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally - the command will be executed. + If the plugin returns false, MCServer calls all the remaining hook handlers and finally the command + will be executed. If the plugin returns true, the none of the remaining hook handlers will be called. + In this case the plugin can return a second value, specifying whether what the command result should + be set to, one of the {{cPluginManager#CommandResult|CommandResult}} constants. If not + provided, the value defaults to crBlocked. ]], }, -- HOOK_EXECUTE_COMMAND } diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua index 013ec7bef..4ca06b974 100644 --- a/MCServer/Plugins/APIDump/main_APIDump.lua +++ b/MCServer/Plugins/APIDump/main_APIDump.lua @@ -285,7 +285,7 @@ local function WriteHtmlHook(a_Hook, a_HookNav) for _, param in ipairs(a_Hook.Params) do f:write("", param.Name, "", LinkifyString(param.Type, HookName), "", LinkifyString(param.Notes, HookName), "\n"); end - f:write("\n

" .. (a_Hook.Returns or "") .. "

\n\n"); + f:write("\n

" .. LinkifyString(a_Hook.Returns or "", HookName) .. "

\n\n"); f:write([[

Code examples

Registering the callback

]]); f:write("
\n");
 	f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
index e34b79564..cc075c0b8 100644
--- a/MCServer/Plugins/InfoReg.lua
+++ b/MCServer/Plugins/InfoReg.lua
@@ -43,21 +43,21 @@ end
 --- This is a generic command callback used for handling multicommands' parent commands
 -- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
 -- It is used for both console and in-game commands; the console version has a_Player set to nil
-local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
-	local Verb = a_Split[a_Level + 1];
+local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand)
+	local Verb = a_Split[a_Level + 1]
 	if (Verb == nil) then
 		-- No verb was specified. If there is a handler for the upper level command, call it:
 		if (a_CmdInfo.Handler ~= nil) then
-			return a_CmdInfo.Handler(a_Split, a_Player);
+			return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand)
 		end
 		-- Let the player know they need to give a subcommand:
 		assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level)
-		ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
-		return true;
+		ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString)
+		return true
 	end
 	
 	-- A verb was specified, look it up in the subcommands table:
-	local Subcommand = a_CmdInfo.Subcommands[Verb];
+	local Subcommand = a_CmdInfo.Subcommands[Verb]
 	if (Subcommand == nil) then
 		if (a_Level > 1) then
 			-- This is a true subcommand, display the message and make MCS think the command was handled
@@ -67,7 +67,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
 			else
 				a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
 			end
-			return true;
+			return true
 		end
 		-- This is a top-level command, let MCS handle the unknown message
 		return false;
@@ -76,22 +76,22 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
 	-- Check the permission:
 	if (a_Player ~= nil) then
 		if not(a_Player:HasPermission(Subcommand.Permission or "")) then
-			a_Player:SendMessage("You don't have permission to execute this command");
-			return true;
+			a_Player:SendMessage("You don't have permission to execute this command")
+			return true
 		end
 	end
 	
 	-- If the handler is not valid, check the next sublevel:
 	if (Subcommand.Handler == nil) then
 		if (Subcommand.Subcommands == nil) then
-			LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
-			return false;
+			LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb)
+			return false
 		end
-		return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1);
+		return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand)
 	end
 	
 	-- Execute:
-	return Subcommand.Handler(a_Split, a_Player);
+	return Subcommand.Handler(a_Split, a_Player, a_EntireCommand)
 end
 
 
@@ -104,39 +104,39 @@ function RegisterPluginInfoCommands()
 	-- The a_Prefix param already contains the space after the previous command
 	-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
 	local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
-		assert(a_Subcommands ~= nil);
+		assert(a_Subcommands ~= nil)
 		
 		-- A table that will hold aliases to subcommands temporarily, during subcommand iteration
 		local AliasTable = {}
 		
 		-- Iterate through the subcommands, register them, and accumulate aliases:
 		for cmd, info in pairs(a_Subcommands) do
-			local CmdName = a_Prefix .. cmd;
-			local Handler = info.Handler;
+			local CmdName = a_Prefix .. cmd
+			local Handler = info.Handler
 			-- Provide a special handler for multicommands:
 			if (info.Subcommands ~= nil) then
-				Handler = function(a_Split, a_Player)
-					return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
+				Handler = function(a_Split, a_Player, a_EntireCommand)
+					return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand)
 				end
 			end
 			
 			if (Handler == nil) then
-				LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
+				LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.")
 			else
-				local HelpString;
+				local HelpString
 				if (info.HelpString ~= nil) then
-					HelpString = " - " .. info.HelpString;
+					HelpString = " - " .. info.HelpString
 				else
-					HelpString = "";
+					HelpString = ""
 				end
-				cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
+				cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString)
 				-- Register all aliases for the command:
 				if (info.Alias ~= nil) then
 					if (type(info.Alias) == "string") then
-						info.Alias = {info.Alias};
+						info.Alias = {info.Alias}
 					end
 					for idx, alias in ipairs(info.Alias) do
-						cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
+						cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString)
 						-- Also copy the alias's info table as a separate subcommand,
 						-- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table
 						-- than the one we're currently iterating and join after the iterating.
@@ -147,7 +147,7 @@ function RegisterPluginInfoCommands()
 			
 			-- Recursively register any subcommands:
 			if (info.Subcommands ~= nil) then
-				RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+				RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
 			end
 		end  -- for cmd, info - a_Subcommands[]
 		
@@ -159,7 +159,7 @@ function RegisterPluginInfoCommands()
 	end
 	
 	-- Loop through all commands in the plugin info, register each:
-	RegisterSubcommands("", g_PluginInfo.Commands, 1);
+	RegisterSubcommands("", g_PluginInfo.Commands, 1)
 end
 
 
@@ -171,26 +171,26 @@ function RegisterPluginInfoConsoleCommands()
 	-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
 	-- The a_Prefix param already contains the space after the previous command
 	local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
-		assert(a_Subcommands ~= nil);
+		assert(a_Subcommands ~= nil)
 		
 		for cmd, info in pairs(a_Subcommands) do
-			local CmdName = a_Prefix .. cmd;
+			local CmdName = a_Prefix .. cmd
 			local Handler = info.Handler
 			if (Handler == nil) then
-				Handler = function(a_Split)
-					return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level);
+				Handler = function(a_Split, a_EntireCommand)
+					return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand)
 				end
 			end
-			cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "");
+			cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "")
 			-- Recursively register any subcommands:
 			if (info.Subcommands ~= nil) then
-				RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+				RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
 			end
 		end
 	end
 	
 	-- Loop through all commands in the plugin info, register each:
-	RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1);
+	RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1)
 end
 
 
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index c96ab083a..fb02569c9 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -958,6 +958,18 @@ void cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal)
 
 
 
+void cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result)
+{
+	if (lua_isnumber(m_LuaState, a_StackPos))
+	{
+		a_Result = static_cast(static_cast((tolua_tonumber(m_LuaState, a_StackPos, a_Result))));
+	}
+}
+
+
+
+
+
 void cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
 {
 	a_Ref.RefStack(*this, a_StackPos);
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 4377ed5d0..959a62bb8 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -32,6 +32,7 @@ extern "C"
 
 #include "../Vector3.h"
 #include "../Defines.h"
+#include "PluginManager.h"
 
 
 
@@ -57,7 +58,6 @@ class cPickup;
 class cPlayer;
 class cPlugin;
 class cPluginLua;
-class cPluginManager;
 class cProjectileEntity;
 class cRoot;
 class cScoreboard;
@@ -249,6 +249,7 @@ public:
 	void GetStackValue(int a_StackPos, AString & a_Value);
 	void GetStackValue(int a_StackPos, BLOCKTYPE & a_Value);
 	void GetStackValue(int a_StackPos, bool & a_Value);
+	void GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result);
 	void GetStackValue(int a_StackPos, cRef & a_Ref);
 	void GetStackValue(int a_StackPos, double & a_Value);
 	void GetStackValue(int a_StackPos, float & a_ReturnedVal);
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 9b3c1555d..bfe280f51 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -5,6 +5,7 @@
 #undef TOLUA_TEMPLATE_BIND
 #include 
 #include 
+#include 
 #include "tolua++/include/tolua++.h"
 #include "polarssl/md5.h"
 #include "polarssl/sha1.h"
@@ -33,9 +34,10 @@
 #include "../CompositeChat.h"
 #include "../StringCompression.h"
 #include "../Broadcaster.h"
+#include "../CommandOutput.h"
+
 
 
-#include 
 
 
 // Better error reporting for Lua
@@ -2000,6 +2002,40 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
 
 
 
+static int tolua_cPluginManager_ExecuteConsoleCommand(lua_State * tolua_S)
+{
+	/*
+	Function signature:
+	cPluginManager:ExecuteConsoleCommand(EntireCommandStr) -> OutputString
+	*/
+
+	// Check params:
+	cLuaState L(tolua_S);
+	if (
+		!L.CheckParamUserTable(1, "cPluginManager") ||
+		!L.CheckParamString(2) ||
+		!L.CheckParamEnd(3)
+	)
+	{
+		return 0;
+	}
+
+	// Get the params:
+	AString Command;
+	L.GetStackValues(2, Command);
+	auto Split = StringSplit(Command, " ");
+
+	// Store the command output in a string:
+	cStringAccumCommandOutputCallback CommandOutput;
+	L.Push(cPluginManager::Get()->ExecuteConsoleCommand(Split, CommandOutput, Command));
+	L.Push(CommandOutput.GetAccum());
+	return 2;
+}
+
+
+
+
+
 static int tolua_cPluginManager_FindPlugins(lua_State * tolua_S)
 {
 	// API function no longer exists:
@@ -3906,6 +3942,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
 			tolua_function(tolua_S, "BindConsoleCommand",    tolua_cPluginManager_BindConsoleCommand);
 			tolua_function(tolua_S, "CallPlugin",            tolua_cPluginManager_CallPlugin);
 			tolua_function(tolua_S, "DoWithPlugin",          tolua_StaticDoWith);
+			tolua_function(tolua_S, "ExecuteConsoleCommand", tolua_cPluginManager_ExecuteConsoleCommand);
 			tolua_function(tolua_S, "FindPlugins",           tolua_cPluginManager_FindPlugins);
 			tolua_function(tolua_S, "ForEachCommand",        tolua_cPluginManager_ForEachCommand);
 			tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand);
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 5c43f9042..d0c2bcefa 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -56,7 +56,7 @@ public:
 	virtual bool OnDisconnect               (cClientHandle & a_Client, const AString & a_Reason) = 0;
 	virtual bool OnEntityAddEffect          (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
 	virtual bool OnEntityTeleport           (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
-	virtual bool OnExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split) = 0;
+	virtual bool OnExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) = 0;
 	virtual bool OnExploded                 (cWorld & a_World, double a_ExplosionSize,   bool a_CanCauseFire,   double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
 	virtual bool OnExploding                (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
 	virtual bool OnHandshake                (cClientHandle & a_Client, const AString & a_Username) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 4c98b8d26..76d3557a4 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -534,7 +534,7 @@ bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_E
 
 
 
-bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
 {
 	cCSLock Lock(m_CriticalSection);
 	if (!m_LuaState.IsValid())
@@ -545,7 +545,7 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp
 	cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
 	for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
 	{
-		m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
+		m_LuaState.Call((int)(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result);
 		if (res)
 		{
 			return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index bedb3d83b..524c249b0 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -115,7 +115,7 @@ public:
 	virtual bool OnCraftingNoRecipe         (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
 	virtual bool OnDisconnect               (cClientHandle & a_Client, const AString & a_Reason) override;
 	virtual bool OnEntityAddEffect          (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
-	virtual bool OnExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split) override;
+	virtual bool OnExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) override;
 	virtual bool OnExploded                 (cWorld & a_World, double a_ExplosionSize,   bool a_CanCauseFire,   double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
 	virtual bool OnExploding                (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
 	virtual bool OnHandshake                (cClientHandle & a_Client, const AString & a_Username) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 003996802..15bea22bd 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -525,14 +525,14 @@ bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d &
 
 
 
-bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
 {
 	FIND_HOOK(HOOK_EXECUTE_COMMAND);
 	VERIFY_HOOK;
 
 	for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
 	{
-		if ((*itr)->OnExecuteCommand(a_Player, a_Split))
+		if ((*itr)->OnExecuteCommand(a_Player, a_Split, a_EntireCommand, a_Result))
 		{
 			return true;
 		}
@@ -1449,10 +1449,14 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player,
 	}
 
 	// Ask plugins first if a command is okay to execute the command:
-	if (CallHookExecuteCommand(&a_Player, Split))
+	CommandResult Result = crBlocked;
+	if (CallHookExecuteCommand(&a_Player, Split, a_Command, Result))
 	{
-		LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
-		return crBlocked;
+		if (Result == crBlocked)
+		{
+			LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
+		}
+		return Result;
 	}
 
 	if (
@@ -1750,7 +1754,10 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
 	if (cmd == m_ConsoleCommands.end())
 	{
 		// Command not found
-		return false;
+		// Still notify the plugins (so that plugins such as Aliases can intercept unknown commands).
+		CommandResult res = crBlocked;
+		CallHookExecuteCommand(nullptr, a_Split, a_Command, res);
+		return (res == crExecuted);
 	}
 
 	if (cmd->second.m_Plugin == nullptr)
@@ -1760,10 +1767,10 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
 	}
 
 	// Ask plugins first if a command is okay to execute the console command:
-	if (CallHookExecuteCommand(nullptr, a_Split))
+	CommandResult res = crBlocked;
+	if (CallHookExecuteCommand(nullptr, a_Split, a_Command, res))
 	{
-		a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
-		return false;
+		return (res == crExecuted);
 	}
 
 	return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output, a_Command);
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 994f19943..d8c886b62 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -200,7 +200,7 @@ public:
 	bool CallHookDisconnect               (cClientHandle & a_Client, const AString & a_Reason);
 	bool CallHookEntityAddEffect          (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
 	bool CallHookEntityTeleport           (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
-	bool CallHookExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split);  // If a_Player == nullptr, it is a console cmd
+	bool CallHookExecuteCommand           (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result);  // If a_Player == nullptr, it is a console cmd
 	bool CallHookExploded                 (cWorld & a_World, double a_ExplosionSize,   bool a_CanCauseFire,   double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
 	bool CallHookExploding                (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
 	bool CallHookHandshake                (cClientHandle & a_ClientHandle, const AString & a_Username);
@@ -299,7 +299,9 @@ public:
 	/** Returns true if the console command is in the command map */
 	bool IsConsoleCommandBound(const AString & a_Command);  // tolua_export
 	
-	/** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
+	/** Executes the command split into a_Split, as if it was given on the console.
+	Returns true if executed. Output is sent to the a_Output callback
+	Exported in ManualBindings.cpp with a different signature. */
 	bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command);
 	
 	/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp
index 510461d81..255ec3e9b 100644
--- a/src/CommandOutput.cpp
+++ b/src/CommandOutput.cpp
@@ -29,29 +29,32 @@ void cCommandOutputCallback::Out(const char * a_Fmt, ...)
 
 
 ////////////////////////////////////////////////////////////////////////////////
-// cLogCommandOutputCallback:
+// cStringAccumCommandOutputCallback:
 
-void cLogCommandOutputCallback::Out(const AString & a_Text)
+void cStringAccumCommandOutputCallback::Out(const AString & a_Text)
 {
-	m_Buffer.append(a_Text);
+	m_Accum.append(a_Text);
 }
 
 
 
 
 
+////////////////////////////////////////////////////////////////////////////////
+// cLogCommandOutputCallback:
+
 void cLogCommandOutputCallback::Finished(void)
 {
 	// Log each line separately:
-	size_t len = m_Buffer.length();
+	size_t len = m_Accum.length();
 	size_t last = 0;
 	for (size_t i = 0; i < len; i++)
 	{
-		switch (m_Buffer[i])
+		switch (m_Accum[i])
 		{
 			case '\n':
 			{
-				LOG("%s", m_Buffer.substr(last, i - last).c_str());
+				LOG("%s", m_Accum.substr(last, i - last).c_str());
 				last = i + 1;
 				break;
 			}
@@ -59,11 +62,11 @@ void cLogCommandOutputCallback::Finished(void)
 	}  // for i - m_Buffer[]
 	if (last < len)
 	{
-		LOG("%s", m_Buffer.substr(last).c_str());
+		LOG("%s", m_Accum.substr(last).c_str());
 	}
 	
 	// Clear the buffer for the next command output:
-	m_Buffer.clear();
+	m_Accum.clear();
 }
 
 
diff --git a/src/CommandOutput.h b/src/CommandOutput.h
index daa9430c0..6265b74ea 100644
--- a/src/CommandOutput.h
+++ b/src/CommandOutput.h
@@ -47,18 +47,36 @@ class cNullCommandOutputCallback :
 
 
 
-/// Sends all command output to a log, line by line, when the command finishes processing
-class cLogCommandOutputCallback :
+/** Accumulates all command output into a string. */
+class cStringAccumCommandOutputCallback:
 	public cCommandOutputCallback
 {
+	typedef cCommandOutputCallback super;
+
 public:
 	// cCommandOutputCallback overrides:
 	virtual void Out(const AString & a_Text) override;
-	virtual void Finished(void) override;
-	
+	virtual void Finished(void) override {}
+
+	/** Returns the accumulated command output in a string. */
+	const AString & GetAccum(void) const { return m_Accum; }
+
 protected:
-	/// Output is stored here until the command finishes processing
-	AString m_Buffer;
+	/** Output is stored here until the command finishes processing */
+	AString m_Accum;
+} ;
+
+
+
+
+
+/// Sends all command output to a log, line by line, when the command finishes processing
+class cLogCommandOutputCallback :
+	public cStringAccumCommandOutputCallback
+{
+public:
+	// cStringAccumCommandOutputCallback overrides:
+	virtual void Finished(void) override;
 } ;
 
 
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 4adc6a0a0..12bd3ada1 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -150,6 +150,13 @@ AStringVector StringSplitWithQuotes(const AString & str, const AString & delim)
 
 	while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
 	{
+		if (cutAt == Prev)
+		{
+			// Empty string due to multiple whitespace / whitespace at the beginning of the input
+			// Just skip it
+			Prev = Prev + 1;
+			continue;
+		}
 		AString current = str.substr(Prev, cutAt - Prev);
 		if ((current.front() == '"') || (current.front() == '\''))
 		{