From 7adec790e6f75e001dea8e67a4a7697887bebaf6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pablo=20Beltr=C3=A1n?= Date: Sun, 9 Jul 2017 18:08:59 +0200 Subject: [PATCH] Sound effect horse rejects player when taming --- src/Mobs/Horse.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index b51e7843e..24287ecc8 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -70,6 +70,7 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST)); m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST)); + m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); m_Attachee->Detach(); m_bIsRearing = true; }