diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 6368dc156..8329dbab5 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 03/04/12 14:40:53. +** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38. */ #ifndef __cplusplus @@ -5116,7 +5116,7 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S) if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); #endif { - int tolua_ret = (int) self->GetGameMode(); + eGameMode tolua_ret = (eGameMode) self->GetGameMode(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -5305,7 +5305,7 @@ static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S) #endif { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_GameMode = ((int) tolua_tonumber(tolua_S,2,0)); + eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL); #endif @@ -9473,6 +9473,38 @@ static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetGameMode of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00 +static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetWorldTime of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00 static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S) @@ -9542,6 +9574,71 @@ static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetMaxPlayers of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxPlayers00 +static int tolua_AllToLua_cWorld_GetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL); +#endif + { + unsigned int tolua_ret = (unsigned int) self->GetMaxPlayers(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetMaxPlayers of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetMaxPlayers00 +static int tolua_AllToLua_cWorld_SetMaxPlayers00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int iMax = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL); +#endif + { + self->SetMaxPlayers(iMax); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetNumPlayers of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumPlayers00 static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S) @@ -9608,6 +9705,55 @@ static int tolua_AllToLua_cWorld_GetPlayer00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: UpdateSign of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UpdateSign00 +static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_iscppstring(tolua_S,6,0,&tolua_err) || + !tolua_iscppstring(tolua_S,7,0,&tolua_err) || + !tolua_iscppstring(tolua_S,8,0,&tolua_err) || + !tolua_isnoobj(tolua_S,9,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); + const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,5,0)); + const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,6,0)); + const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,7,0)); + const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,8,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UpdateSign'", NULL); +#endif + { + self->UpdateSign(a_X,a_Y,a_Z,a_Line1,a_Line2,a_Line3,a_Line4); + tolua_pushcppstring(tolua_S,(const char*)a_Line1); + tolua_pushcppstring(tolua_S,(const char*)a_Line2); + tolua_pushcppstring(tolua_S,(const char*)a_Line3); + tolua_pushcppstring(tolua_S,(const char*)a_Line4); + } + } + return 4; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'UpdateSign'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetBlock of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00 static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S) @@ -10288,14 +10434,14 @@ static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S) #endif { cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int tolua_var_2 = ((int) tolua_tonumber(tolua_S,2,0)); - int tolua_var_3 = ((int) tolua_tonumber(tolua_S,3,0)); - int tolua_var_4 = ((int) tolua_tonumber(tolua_S,4,0)); + int a_X = ((int) tolua_tonumber(tolua_S,2,0)); + int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); + int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL); #endif { - self->CastThunderbolt(tolua_var_2,tolua_var_3,tolua_var_4); + self->CastThunderbolt(a_X,a_Y,a_Z); } } return 0; @@ -10323,12 +10469,12 @@ static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S) #endif { cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int tolua_var_5 = ((int) tolua_tonumber(tolua_S,2,0)); + eWeather a_Weather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL); #endif { - self->SetWeather(tolua_var_5); + self->SetWeather(a_Weather); } } return 0; @@ -10359,7 +10505,7 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL); #endif { - int tolua_ret = (int) self->GetWeather(); + eWeather tolua_ret = (eWeather) self->GetWeather(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -12191,23 +12337,24 @@ static int tolua_AllToLua_cRoot_GetWorld01(lua_State* tolua_S) tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else { cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); - const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0)); + const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); #endif { cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); + tolua_pushcppstring(tolua_S,(const char*)a_WorldName); } } - return 1; + return 2; tolua_lerror: return tolua_AllToLua_cRoot_GetWorld00(tolua_S); } @@ -17317,6 +17464,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00); tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00); tolua_function(tolua_S,"AddDirection",tolua_AllToLua_AddDirection00); + tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival); + tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative); + tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny); + tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain); + tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm); tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00); tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00); tolua_cclass(tolua_S,"cStringMap","cStringMap","",NULL); @@ -17605,10 +17757,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_beginmodule(tolua_S,"cWorld"); tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cWorld_GetWorld00); tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00); + tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00); tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00); tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00); + tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00); + tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00); tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00); tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cWorld_GetPlayer00); + tolua_function(tolua_S,"UpdateSign",tolua_AllToLua_cWorld_UpdateSign00); tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00); tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00); tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00); diff --git a/source/Bindings.h b/source/Bindings.h index eb2915d3f..e86f8c962 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 03/04/12 14:40:54. +** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38. */ /* Exported function */ diff --git a/source/Defines.h b/source/Defines.h index bd35ec3f4..5f49362b2 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -122,12 +122,12 @@ inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Dire #define MAX(a,b) (((a)>(b))?(a):(b)) inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z ) { -// a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); -// a_Y = -sinf ( a_Pitch / 180 * PI ); -// a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); -a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); -a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); -a_Z = sin(a_Pitch / 180 * PI); + // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_Y = -sinf ( a_Pitch / 180 * PI ); + // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); + a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); + a_Z = sin(a_Pitch / 180 * PI); } inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch ) @@ -179,4 +179,20 @@ namespace ItemCategory || a_ItemID == E_ITEM_GOLD_SWORD || a_ItemID == E_ITEM_DIAMOND_SWORD; } -} \ No newline at end of file +} + +//tolua_begin +enum eGameMode +{ + eGameMode_Survival = 0, + eGameMode_Creative = 1, +}; + +enum eWeather +{ + eWeather_Sunny = 0, + eWeather_Rain = 1, + eWeather_ThunderStorm = 2, + +}; +//tolua_end \ No newline at end of file diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index ee9f0ab3a..c722b4305 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -187,7 +187,6 @@ cClientHandle::~cClientHandle() if (m_Player != NULL) { - m_Player->SetClientHandle(NULL); m_Player->Destroy(); m_Player = NULL; } diff --git a/source/cEntity.cpp b/source/cEntity.cpp index d75c35002..f6627fd20 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -181,6 +181,8 @@ void cEntity::Destroy() m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this)); m_bDestroyed = true; + + Destroyed(); } diff --git a/source/cEntity.h b/source/cEntity.h index 0165276b6..58c0b69f4 100644 --- a/source/cEntity.h +++ b/source/cEntity.h @@ -87,15 +87,15 @@ public: //tolua_export void SetPosX( const double & a_PosX ); //tolua_export void SetPosY( const double & a_PosY ); //tolua_export void SetPosZ( const double & a_PosZ ); //tolua_export - void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export + void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export void SetPosition( const Vector3d & a_Pos ); //tolua_export void SetRot( const Vector3f & a_Rot ); //tolua_export void SetRotation( float a_Rotation ); //tolua_export void SetPitch( float a_Pitch ); //tolua_export void SetRoll( float a_Roll ); //tolua_export - inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export - inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export + inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export + inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export void Destroy(); //tolua_export void RemoveFromChunk(void); // for internal use in cChunk @@ -108,6 +108,7 @@ public: //tolua_export void WrapRotation(); protected: + virtual void Destroyed() {} // Called after the entity has been destroyed void SetWorld( cWorld* a_World ) { m_World = a_World; } void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false); diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 673d0b41a..c6893b076 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -65,7 +65,7 @@ struct cPlayer::sPlayerState }; cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : m_GameMode( 0 ) + : m_GameMode( eGameMode_Survival ) , m_IP("") , m_LastBlockActionTime( 0 ) , m_LastBlockActionCnt( 0 ) @@ -132,7 +132,6 @@ cPlayer::~cPlayer(void) m_ClientHandle = NULL; - CloseWindow(-1); delete m_Inventory; m_Inventory = NULL; @@ -147,6 +146,16 @@ cPlayer::~cPlayer(void) +void cPlayer::Destroyed() +{ + CloseWindow(-1); + m_ClientHandle = NULL; +} + + + + + cPacket * cPlayer::GetSpawnPacket(void) const { LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}", @@ -431,6 +440,7 @@ void cPlayer::CloseWindow(char a_WindowType) } if (m_CurrentWindow) { + // FIXME: If the player entity is destroyed while having a chest window open, the chest will not close if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity(); cPacket_BlockAction ChestClose; @@ -469,14 +479,14 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) -void cPlayer::SetGameMode( int a_GameMode ) +void cPlayer::SetGameMode( eGameMode a_GameMode ) { if ( (a_GameMode < 2) && (a_GameMode >= 0) ) { if (m_GameMode != a_GameMode) { cInventory *OldInventory = 0; - if(m_GameMode == 0) + if(m_GameMode == eGameMode_Survival) OldInventory = m_Inventory; else OldInventory = m_CreativeInventory; @@ -497,7 +507,7 @@ void cPlayer::SetGameMode( int a_GameMode ) -void cPlayer::LoginSetGameMode( int a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) { m_GameMode = a_GameMode; } @@ -998,9 +1008,9 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() -const char* cPlayer::GetLoadedWorldName() +const AString & cPlayer::GetLoadedWorldName() { - return m_pState->LoadedWorldName.c_str(); + return m_pState->LoadedWorldName; } diff --git a/source/cPlayer.h b/source/cPlayer.h index 105a4924c..ef94b3fc7 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -4,6 +4,7 @@ #include "cPawn.h" #include "cSurvivalInventory.h" #include "cCreativeInventory.h" +#include "Defines.h" @@ -21,9 +22,10 @@ class cClientHandle; class cPlayer : public cPawn //tolua_export { //tolua_export public: + typedef cPawn super; CLASS_PROTOTYPE(); - cPlayer(cClientHandle* a_Client, const AString & a_PlayerName); + cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); virtual ~cPlayer(); virtual void Initialize( cWorld* a_World ); //tolua_export @@ -37,18 +39,18 @@ public: Vector3d GetEyePosition(); //tolua_export inline bool GetFlying() { return m_bTouchGround; } //tolua_export inline const double & GetStance() { return m_Stance; } //tolua_export - inline cInventory & GetInventory() { if(GetGameMode() == 0) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export + inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export - int GetGameMode() { return m_GameMode; } //tolua_export + eGameMode GetGameMode() { return m_GameMode; } //tolua_export std::string GetIP() { return m_IP; } //tolua_export float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export void SetLastBlockActionCnt( int ); //tolua_export void SetLastBlockActionTime(); //tolua_export - void SetGameMode( int a_GameMode ); //tolua_export - void LoginSetGameMode( int a_GameMode ); + void SetGameMode( eGameMode a_GameMode ); //tolua_export + void LoginSetGameMode( eGameMode a_GameMode ); void SetIP( std::string a_IP ); // Tries to move to a new position, with collision checks and stuff @@ -58,13 +60,12 @@ public: void OpenWindow( cWindow* a_Window ); void CloseWindow(char a_WindowType); - cClientHandle* GetClientHandle() { return m_ClientHandle; } //tolua_export - void SetClientHandle( cClientHandle* a_Client ) { m_ClientHandle = a_Client; } + cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export void SendMessage( const char* a_Message ); //tolua_export - const AString & GetName(void) const; //tolua_export - void SetName(const AString & a_Name); //tolua_export + const AString & GetName(void) const; //tolua_export + void SetName(const AString & a_Name); //tolua_export typedef std::list< cGroup* > GroupList; typedef std::list< std::string > StringList; @@ -75,7 +76,7 @@ public: StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << bool IsInGroup( const char* a_Group ); //tolua_export - AString GetColor(void) const; //tolua_export + AString GetColor(void) const; //tolua_export void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export @@ -94,12 +95,14 @@ public: bool LoadFromDisk(); void LoadPermissionsFromDisk(); //tolua_export - const char* GetLoadedWorldName(); + const AString & GetLoadedWorldName(); void UseEquippedItem(); protected: + virtual void Destroyed(); + struct sPlayerState; sPlayerState* m_pState; @@ -121,7 +124,7 @@ protected: float m_LastBlockActionTime; int m_LastBlockActionCnt; - int m_GameMode; + eGameMode m_GameMode; std::string m_IP; long long m_LastPlayerListTime; diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 4178a4569..165c908ae 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -26,7 +26,7 @@ cRoot* cRoot::s_Root = 0; -typedef std::map< std::string, cWorld* > WorldMap; +typedef std::map< AString, cWorld* > WorldMap; struct cRoot::sRootState { cWorld* pDefaultWorld; @@ -291,7 +291,7 @@ cWorld* cRoot::GetDefaultWorld() -cWorld* cRoot::GetWorld( const char* a_WorldName ) +cWorld* cRoot::GetWorld( const AString & a_WorldName ) { WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName ); if( itr != m_pState->WorldsByName.end() ) diff --git a/source/cRoot.h b/source/cRoot.h index 0b5e9c7af..85b12eb12 100644 --- a/source/cRoot.h +++ b/source/cRoot.h @@ -37,7 +37,7 @@ public: cServer* GetServer() { return m_Server; } //tolua_export OBSOLETE cWorld* GetWorld(); //tolua_export cWorld* GetDefaultWorld(); //tolua_export - cWorld* GetWorld( const char* a_WorldName ); //tolua_export + cWorld* GetWorld( const AString & a_WorldName ); //tolua_export cMonsterConfig *GetMonsterConfig() { return m_MonsterConfig;} cGroupManager* GetGroupManager() { return m_GroupManager; } //tolua_export diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 33219ae95..de79d5d76 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -179,7 +179,7 @@ cWorld::~cWorld() cWorld::cWorld( const AString & a_WorldName ) : m_SpawnMonsterTime( 0.f ) , m_RSList ( 0 ) - , m_Weather ( 0 ) + , m_Weather ( eWeather_Sunny ) { LOG("cWorld::cWorld(%s)", a_WorldName.c_str()); m_WorldName = a_WorldName; @@ -191,7 +191,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_SpawnY = cChunk::c_ChunkHeight; m_SpawnZ = (double)((r1.randInt()%1000)-500); m_WorldSeed = r1.randInt(); - m_GameMode = 0; + m_GameMode = eGameMode_Creative; AString GeneratorName; AString StorageSchema("Default"); @@ -203,7 +203,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY ); m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ ); m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed ); - m_GameMode = IniFile.GetValueI("GameMode", "GameMode", m_GameMode ); + m_GameMode = (eGameMode)IniFile.GetValueI("GameMode", "GameMode", m_GameMode ); GeneratorName = IniFile.GetValue("Generator", "GeneratorName", GeneratorName); StorageSchema = IniFile.GetValue("Storage", "Schema", StorageSchema); } @@ -359,26 +359,38 @@ cWorld::cWorld( const AString & a_WorldName ) -void cWorld::SetWeather( int Weather ) +void cWorld::SetWeather( eWeather a_Weather ) { - if (Weather == 2) { //thunder storm - m_Weather = 2; - cPacket_NewInvalidState WeatherPacket; - WeatherPacket.m_Reason = 1; //begin rain - Broadcast ( WeatherPacket ); - CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D - } - if (Weather == 1) { //rainstorm - m_Weather = 1; - cPacket_NewInvalidState WeatherPacket; - WeatherPacket.m_Reason = 1; //begin rain - Broadcast ( WeatherPacket ); - } - if (Weather == 0) { //sunny - m_Weather = 0; - cPacket_NewInvalidState WeatherPacket; - WeatherPacket.m_Reason = 2; //stop rain - Broadcast ( WeatherPacket ); + switch( a_Weather ) + { + case eWeather_Sunny: + { + m_Weather = a_Weather; + cPacket_NewInvalidState WeatherPacket; + WeatherPacket.m_Reason = 2; //stop rain + Broadcast ( WeatherPacket ); + } + break; + case eWeather_Rain: + { + m_Weather = a_Weather; + cPacket_NewInvalidState WeatherPacket; + WeatherPacket.m_Reason = 1; //begin rain + Broadcast ( WeatherPacket ); + } + break; + case eWeather_ThunderStorm: + { + m_Weather = a_Weather; + cPacket_NewInvalidState WeatherPacket; + WeatherPacket.m_Reason = 1; //begin rain + Broadcast ( WeatherPacket ); + CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D + } + break; + default: + LOGWARN("Trying to set unknown weather %d", a_Weather ); + break; } } @@ -386,13 +398,13 @@ void cWorld::SetWeather( int Weather ) -void cWorld::CastThunderbolt ( int X, int Y, int Z ) +void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z ) { cPacket_Thunderbolt ThunderboltPacket; - ThunderboltPacket.m_xLBPos = X; - ThunderboltPacket.m_yLBPos = Y; - ThunderboltPacket.m_zLBPos = Z; - Broadcast( ThunderboltPacket ); + ThunderboltPacket.m_xLBPos = a_X; + ThunderboltPacket.m_yLBPos = a_Y; + ThunderboltPacket.m_zLBPos = a_Z; + Broadcast( ThunderboltPacket ); // FIXME: Broadcast to chunk instead of entire world } @@ -556,12 +568,12 @@ void cWorld::TickWeather(float a_Dt) if (randWeather == 0) { LOG("Starting Rainstorm!"); - SetWeather ( 1 ); + SetWeather ( eWeather_Rain ); } else if (randWeather == 1) { LOG("Starting Thunderstorm!"); - SetWeather ( 2 ); + SetWeather ( eWeather_ThunderStorm ); } } } @@ -574,12 +586,12 @@ void cWorld::TickWeather(float a_Dt) if (randWeather == 0) //2% chance per second { LOG("Back to sunny!"); - SetWeather ( 0 ); + SetWeather ( eWeather_Sunny ); } else if ( (randWeather > 4000) && (GetWeather() != 2) ) // random chance for rainstorm to turn into thunderstorm. { LOG("Starting Thunderstorm!"); - SetWeather ( 2 ); + SetWeather ( eWeather_ThunderStorm ); } } } @@ -588,7 +600,7 @@ void cWorld::TickWeather(float a_Dt) { if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt { - CastThunderbolt ( 0, 0, 0 ); // todo: find random possitions near players to cast thunderbolts. + CastThunderbolt ( 0, 0, 0 ); // TODO: find random possitions near players to cast thunderbolts. } } } diff --git a/source/cWorld.h b/source/cWorld.h index bd562ce6f..093fc149f 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -16,6 +16,7 @@ #include "cChunkGenerator.h" #include "Vector3i.h" #include "ChunkSender.h" +#include "Defines.h" @@ -54,9 +55,9 @@ public: { return m_Time; } - long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export + long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export - int GetGameMode(void) const { return m_GameMode; } //return gamemode for world + eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export @@ -85,11 +86,11 @@ public: void CollectPickupsByPlayer(cPlayer * a_Player); // MOTD - const AString & GetDescription(void) const {return m_Description; } + const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld // Max Players - unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } - void SetMaxPlayers(int iMax); + unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export + void SetMaxPlayers(int iMax); //tolua_export void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); @@ -100,7 +101,7 @@ public: unsigned int GetNumPlayers(); //tolua_export // TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action) - cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export + cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); @@ -148,7 +149,7 @@ public: /// Marks the chunk as failed-to-load: void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); //tolua_export /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); @@ -156,20 +157,20 @@ public: // TODO: Export to Lua bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback ); - void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export - void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export - char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export - char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export - char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export - char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export - void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export + void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export + void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export + char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export + char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export + char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export + char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export + void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export - bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export - void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export + bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export + void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export - const double & GetSpawnX() { return m_SpawnX; } //tolua_export - const double & GetSpawnY(); //tolua_export - const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export + const double & GetSpawnX() { return m_SpawnX; } //tolua_export + const double & GetSpawnY(); //tolua_export + const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export inline cSimulatorManager *GetSimulatorManager() { return m_SimulatorManager; } inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; } @@ -182,10 +183,10 @@ public: /// a_Player is using block entity at [x, y, z], handle that: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); } - void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export + void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export unsigned int GetWorldSeed(void) const { return m_WorldSeed; } //tolua_export - const AString & GetName(void) const {return m_WorldName; } //tolua_export + const AString & GetName(void) const { return m_WorldName; } //tolua_export inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) { @@ -214,7 +215,7 @@ public: if(a_Z < 0 && a_Z % cChunk::c_ChunkWidth != 0) a_ChunkZ--; } - void SaveAllChunks(); //tolua_export + void SaveAllChunks(); //tolua_export int GetNumChunks() const; //tolua_export void Tick(float a_Dt); @@ -224,9 +225,9 @@ public: void InitializeSpawn(); - void CastThunderbolt ( int, int, int ); //tolua_export - void SetWeather ( int ); //tolua_export - int GetWeather() { return m_Weather; }; //tolua_export + void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export + void SetWeather ( eWeather a_Weather ); //tolua_export + eWeather GetWeather() { return m_Weather; }; //tolua_export cChunkGenerator & GetGenerator(void) { return m_Generator; } cWorldStorage & GetStorage (void) { return m_Storage; } @@ -248,7 +249,7 @@ private: static float m_Time; // Time in seconds long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped) unsigned long long CurrentTick; - int m_GameMode; + eGameMode m_GameMode; float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20 // The cRedstone class simulates redstone and needs access to m_RSList @@ -280,7 +281,7 @@ private: unsigned int m_WorldSeed; - int m_Weather; + eWeather m_Weather; cEntityList m_RemoveEntityQueue; cEntityList m_AllEntities; diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp index af500e503..de6cc1488 100644 --- a/source/packets/cPacket_CreativeInventoryAction.cpp +++ b/source/packets/cPacket_CreativeInventoryAction.cpp @@ -56,7 +56,6 @@ void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !! } - unsigned int i = 0; AppendByte (a_Data, m_PacketID); AppendShort (a_Data, m_Slot);