From 71ba18d6c6a5faa59410cca6b7f9f7a6a10ca738 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 2 Aug 2020 15:25:19 +0100 Subject: [PATCH] Door drops respect player gamemode * Rely on caller to handle converting to pickups, all OnBroken needs to do is to maintain the unity of the door * Fixes #4797 * Fixes #4796 --- src/Blocks/BlockDoor.cpp | 17 +++++++++++------ src/Blocks/BlockDoor.h | 6 ------ 2 files changed, 11 insertions(+), 12 deletions(-) diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index fcc4ddbe6..4e9ca725f 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -18,20 +18,25 @@ cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType): void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) { + // A part of the multiblock door was broken; the relevant half will drop any pickups as required. + // All that is left to do is to delete the other half of the multiblock. + if ((a_OldBlockMeta & 0x08) != 0) { - // Was upper part of door - if ((a_BlockPos.y > 0) && IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockPos.addedY(-1)))) + const auto Lower = a_BlockPos.addedY(-1); + if ((Lower.y >= 0) && IsDoorBlockType(a_ChunkInterface.GetBlock(Lower))) { - a_ChunkInterface.DropBlockAsPickups(a_BlockPos.addedY(-1)); + // Was upper part of door, remove lower: + a_ChunkInterface.SetBlock(Lower, E_BLOCK_AIR, 0); } } else { - // Was lower part - if ((a_BlockPos.y < cChunkDef::Height - 1) && IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockPos.addedY(1)))) + const auto Upper = a_BlockPos.addedY(1); + if ((Upper.y <= cChunkDef::Height - 1) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper))) { - a_ChunkInterface.DropBlockAsPickups(a_BlockPos.addedY(1)); + // Was lower part, remove upper: + a_ChunkInterface.SetBlock(Upper, E_BLOCK_AIR, 0); } } } diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index a32649961..a953a8553 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -87,12 +87,6 @@ public: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { - // Top part of a door doesn't drop anything: - if ((a_BlockMeta & 0x08) != 0) - { - return {}; - } - switch (m_BlockType) { case E_BLOCK_OAK_DOOR: return cItem(E_ITEM_WOODEN_DOOR);