diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 84c5e9fc5..ea9862c6a 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -724,12 +724,8 @@ void cChunk::MoveEntityToNewChunk(OwnedEntity a_Entity) cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); if (Neighbor == nullptr) { - Neighbor = m_ChunkMap->GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if (Neighbor == nullptr) // This will assert inside GetChunk in debug builds - { - LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); - return; - } + LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); + return; } ASSERT(Neighbor != this); // Moving into the same chunk? wtf? @@ -2151,7 +2147,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; int ChunkX, ChunkZ; BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - return m_ChunkMap->GetChunkNoLoad(ChunkX, ChunkZ); + return m_ChunkMap->FindChunk(ChunkX, ChunkZ); } // Walk the neighbors: diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 27794efa6..1b04ae3da 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -401,7 +401,7 @@ public: private: - // Chunks query their neighbors using GetChunk(), while being ticked + // Chunks query their neighbors using FindChunk(), while being ticked friend class cChunk; // The chunkstay can (de-)register itself using AddChunkStay() and DelChunkStay()