diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 18e3d560e..68bf28af7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -620,7 +620,7 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a } else { - SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Green.c_str(), cChatColor::White.c_str())); + SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Yellow.c_str(), cChatColor::White.c_str())); } } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 71e304967..82e31ae65 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -463,10 +463,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) if (Damage > 0) { - if (!IsGameModeCreative()) - { - TakeDamage(dtFalling, NULL, Damage, Damage, 0); - } + // cPlayer makes sure damage isn't applied in creative, no need to check here + TakeDamage(dtFalling, NULL, Damage, Damage, 0); // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); @@ -790,7 +788,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if (IsGameModeCreative()) { - // No damage / health in creative mode + // No damage / health in creative mode if not void damage return; } }