diff --git a/source/Player.cpp b/source/Player.cpp index c122f95dd..87a94f6fa 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -1302,7 +1302,6 @@ void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk) // Apply the exhaustion based on distance travelled: double BaseExhaustion = Movement.Length(); - LOGD("Movement: %.03f m", BaseExhaustion); if (IsSprinting()) { // 0.1 pt per meter sprinted